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- ------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files (x86)\steam\steamapps\__sdgdsfg__\sourcesdk\bin\orangebox\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\_dsgdfgsdfgdsfg\garrysmod\garrysmod" "C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33"
- Valve Software - vbsp.exe (Oct 31 2012)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\_dddddddddddddddd\garrysmod\garrysmod\materials
- Loading C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "nature/blendgrassdirt01_noprop" not found.
- Material not found!: NATURE/BLENDGRASSDIRT01_NOPROP
- ***need to set $abovewater for material dev/dev_water2_cheap
- ***need to set $abovewater for material dev/dev_water2_cheap
- material "wood/ep2_woodwall01" not found.
- Material not found!: WOOD/EP2_WOODWALL01
- material "env_textures/wall01" not found.
- Material not found!: ENV_TEXTURES/WALL01
- material "metal/forest_metal_06a" not found.
- Material not found!: METAL/FOREST_METAL_06A
- material "wood/shingles005a" not found.
- Material not found!: WOOD/SHINGLES005A
- material "wood/shingles006a" not found.
- Material not found!: WOOD/SHINGLES006A
- material "nature/blendgraveldirt01" not found.
- Material not found!: NATURE/BLENDGRAVELDIRT01
- material "effects/cloud_funnel_01" not found.
- Material not found!: EFFECTS/CLOUD_FUNNEL_01
- material "metal/forest_metal01f" not found.
- Material not found!: METAL/FOREST_METAL01F
- material "wood/shingles006" not found.
- Material not found!: WOOD/SHINGLES006
- material "wood/woodwall047c" not found.
- Material not found!: WOOD/WOODWALL047C
- material "wood/woodwall049" not found.
- Material not found!: WOOD/WOODWALL049
- material "wood/woodwall048_roof" not found.
- Material not found!: WOOD/WOODWALL048_ROOF
- material "metal/forest_metal01c" not found.
- Material not found!: METAL/FOREST_METAL01C
- material "wood/woodwall047d" not found.
- Material not found!: WOOD/WOODWALL047D
- material "concrete/blendconcretedebris001a" not found.
- Material not found!: CONCRETE/BLENDCONCRETEDEBRIS001A
- material "metal/forest_metal01h" not found.
- Material not found!: METAL/FOREST_METAL01H
- material "wood/ep2_woodsign01" not found.
- Material not found!: WOOD/EP2_WOODSIGN01
- material "env_textures/glass04" not found.
- Material not found!: ENV_TEXTURES/GLASS04
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\f\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/city_33/nature/blendrocksand008c_wvt_patch
- Patching WVT material: maps/city_33/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/city_33/nature/blendrockdirt002a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 862 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "overlays/ep2_vent01" not found.
- material "decals/paper/newsstory01" not found.
- Building Physics collision data...
- done (1) (1434816 bytes)
- Static prop models/props_lab/pipesystem02b.mdl outside the map (-5358.45, -10393.00, -4.00)
- Static prop models/props_lab/pipesystem01a.mdl outside the map (-5302.45, -10353.00, -4.04)
- Static prop models/props_lab/pipesystem01a.mdl outside the map (-5302.45, -10593.70, -4.04)
- Static prop models/props_lab/pipesystem01b.mdl outside the map (-5302.07, -10540.30, -4.04)
- Static prop models/props_lab/pipesystem01b.mdl outside the map (-5302.07, -10204.30, -4.04)
- Static prop models/props_lab/pipesystem01b.mdl outside the map (-5302.07, -10496.30, -4.00)
- Static prop models/props_lab/pipesystem01a.mdl outside the map (-5302.45, -10417.00, -4.04)
- Static prop models/props_lab/pipesystem02e.mdl outside the map (-5328.45, -10384.00, -4.04)
- Static prop models/props_lab/pipesystem02b.mdl outside the map (-5326.45, -10347.00, -4.00)
- Static prop models/props_lab/pipesystem01b.mdl outside the map (-5326.83, -10223.00, -4.04)
- Static prop models/props_lab/pipesystem01b.mdl outside the map (-5326.83, -10267.00, -4.00)
- Static prop models/props_lab/pipesystem01a.mdl outside the map (-5302.45, -10257.70, -4.04)
- Static prop models/props_debris/concrete_section128wall001a.mdl outside the map (3600.00, -7982.00, 65.63)
- Static prop models/props_debris/concrete_section128wall001a.mdl outside the map (3600.00, -8110.00, 65.63)
- Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002c.mdl"!
- Error loading studio model "models/props/de_inferno/fireplace.mdl"!
- Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002b.mdl"!
- Error loading studio model "models/props/cs_militia/bathroomwallhole01_wood_broken_01.mdl"!
- Error loading studio model "models/props_silo/ventilationduct01.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Error loading studio model "models/props_forest/ladderwood.mdl"!
- Error loading studio model "models/props_mining/mesh_ceiling04.mdl"!
- Error loading studio model "models/razor/toilet_glass.mdl"!
- Error loading studio model "models/props_foliage/tree_base_bushes02.mdl"!
- Error loading studio model "models/props_forest/light_outdoor.mdl"!
- Error loading studio model "models/props_forest/lightfixture01_base.mdl"!
- Error loading studio model "models/props_forest/fern01.mdl"!
- Error loading studio model "models/spire/pipes/s_pipeset1_1.mdl"!
- Error loading studio model "models/props_combine/corecontrol_set001.mdl"!
- Error loading studio model "models/props_foliage/rd_willow.mdl"!
- Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (2887.00, -11434.00, 409.99)
- Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (2863.00, -11434.00, 409.99)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8543 texinfos to 5052
- Reduced 472 texdatas to 396 (19709 bytes to 16866)
- Writing C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33.bsp
- 27 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: Monday, February 04, 2013, 7:33:40 PM
- VBSP: material "nature/blendgrassdirt01_noprop" not found.
- VBSP: Material not found!: NATURE/BLENDGRASSDIRT01_NOPROP
- VBSP: material "wood/ep2_woodwall01" not found.
- VBSP: Material not found!: WOOD/EP2_WOODWALL01
- VBSP: material "env_textures/wall01" not found.
- VBSP: Material not found!: ENV_TEXTURES/WALL01
- VBSP: material "metal/forest_metal_06a" not found.
- VBSP: Material not found!: METAL/FOREST_METAL_06A
- VBSP: material "wood/shingles005a" not found.
- VBSP: Material not found!: WOOD/SHINGLES005A
- VBSP: material "wood/shingles006a" not found.
- VBSP: Material not found!: WOOD/SHINGLES006A
- VBSP: material "nature/blendgraveldirt01" not found.
- VBSP: Material not found!: NATURE/BLENDGRAVELDIRT01
- VBSP: material "effects/cloud_funnel_01" not found.
- VBSP: Material not found!: EFFECTS/CLOUD_FUNNEL_01
- VBSP: material "metal/forest_metal01f" not found.
- VBSP: Material not found!: METAL/FOREST_METAL01F
- VBSP: material "wood/shingles006" not found.
- VBSP: Material not found!: WOOD/SHINGLES006
- VBSP: material "wood/woodwall047c" not found.
- VBSP: Material not found!: WOOD/WOODWALL047C
- VBSP: material "wood/woodwall049" not found.
- VBSP: Material not found!: WOOD/WOODWALL049
- VBSP: material "wood/woodwall048_roof" not found.
- VBSP: Material not found!: WOOD/WOODWALL048_ROOF
- VBSP: material "metal/forest_metal01c" not found.
- VBSP: Material not found!: METAL/FOREST_METAL01C
- VBSP: material "wood/woodwall047d" not found.
- VBSP: Material not found!: WOOD/WOODWALL047D
- VBSP: material "concrete/blendconcretedebris001a" not found.
- VBSP: Material not found!: CONCRETE/BLENDCONCRETEDEBRIS001A
- VBSP: material "metal/forest_metal01h" not found.
- VBSP: Material not found!: METAL/FOREST_METAL01H
- VBSP: material "wood/ep2_woodsign01" not found.
- VBSP: Material not found!: WOOD/EP2_WOODSIGN01
- VBSP: material "env_textures/glass04" not found.
- VBSP: Material not found!: ENV_TEXTURES/GLASS04
- VBSP: material "overlays/ep2_vent01" not found.
- VBSP: material "decals/paper/newsstory01" not found.
- VBSP: Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002c.mdl"!
- VBSP: Error loading studio model "models/props/de_inferno/fireplace.mdl"!
- VBSP: Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002b.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/bathroomwallhole01_wood_broken_01.mdl"!
- VBSP: Error loading studio model "models/props_silo/ventilationduct01.mdl"!
- VBSP: Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- VBSP: Error loading studio model "models/props_forest/ladderwood.mdl"!
- VBSP: Error loading studio model "models/props_mining/mesh_ceiling04.mdl"!
- VBSP: Error loading studio model "models/razor/toilet_glass.mdl"!
- VBSP: Error loading studio model "models/props_foliage/tree_base_bushes02.mdl"!
- VBSP: Error loading studio model "models/props_forest/light_outdoor.mdl"!
- VBSP: Error loading studio model "models/props_forest/lightfixture01_base.mdl"!
- VBSP: Error loading studio model "models/props_forest/fern01.mdl"!
- VBSP: Error loading studio model "models/spire/pipes/s_pipeset1_1.mdl"!
- VBSP: Error loading studio model "models/props_combine/corecontrol_set001.mdl"!
- VBSP: Error loading studio model "models/props_foliage/rd_willow.mdl"!
- VBSP: Compile time: 27 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files (x86)\steam\steamapps\__d_\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\steamapps\_d_\garrysmod\garrysmod" "C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33"
- Valve Software - vvis.exe (Oct 31 2012)
- fastvis = true
- 4 threads
- reading c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.bsp
- reading c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.prt
- 4603 portalclusters
- 15266 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (34)
- Optimized: 900503 visible clusters (5.61%)
- Total clusters visible: 16055333
- Average clusters visible: 3488
- Building PAS...
- Average clusters audible: 4589
- visdatasize:5073093 compressed from 5302656
- writing c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.bsp
- 40 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: Monday, February 04, 2013, 7:34:21 PM
- VVIS: Compile time: 40 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files (x86)\steam\steamapps\_asd\sourcesdk\bin\orangebox\bin\vrad.exe -game "C:\Program Files (x86)\Steam\steamapps\sdfgdfs__\garrysmod\garrysmod" "C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33"
- Valve Software - vrad.exe SSE (Oct 31 2012)
- Valve Radiosity Simulator
- 4 threads
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\_ffffffcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.bsp
- Setting up ray-trace acceleration structure... Done (7.27 seconds)
- 20820 faces
- 31 degenerate faces
- 7102932 square feet [1022822272.00 square inches]
- 67 Displacements
- 1275906 Square Feet [183730512.00 Square Inches]
- 20789 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 210629 patches after subdivision
- 138 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (125)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (450)
- transfers 31971281, max 3189
- transfer lists: 243.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(1, 1, 1)
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- Bounce #3 added RGB(1, 1, 1)
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- Bounce #4 added RGB(1, 1, 1)
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- Bounce #5 added RGB(1, 1, 1)
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- Bounce #6 added RGB(1, 1, 1)
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- Bounce #7 added RGB(1, 1, 1)
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- Bounce #8 added RGB(1, 1, 1)
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- Bounce #9 added RGB(1, 1, 1)
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- Bounce #10 added RGB(1, 1, 1)
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- Bounce #11 added RGB(1, 1, 1)
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- Bounce #12 added RGB(1, 1, 1)
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- Bounce #13 added RGB(1, 1, 1)
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- Bounce #14 added RGB(1, 1, 1)
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- Bounce #69 added RGB(1, 1, 1)
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- Bounce #72 added RGB(1, 1, 1)
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- Bounce #73 added RGB(1, 1, 1)
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- Bounce #74 added RGB(1, 1, 1)
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- Bounce #75 added RGB(1, 1, 1)
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- Bounce #76 added RGB(1, 1, 1)
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- Bounce #79 added RGB(1, 1, 1)
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- Bounce #80 added RGB(1, 1, 1)
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- Bounce #81 added RGB(1, 1, 1)
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- Bounce #82 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #83 added RGB(1, 1, 1)
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- Bounce #84 added RGB(1, 1, 1)
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- Bounce #85 added RGB(1, 1, 1)
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- Bounce #86 added RGB(1, 1, 1)
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- Bounce #87 added RGB(1, 1, 1)
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- Bounce #88 added RGB(1, 1, 1)
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- Bounce #89 added RGB(1, 1, 1)
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- Bounce #90 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #91 added RGB(1, 1, 1)
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- Bounce #92 added RGB(1, 1, 1)
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- Bounce #93 added RGB(1, 1, 1)
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- Bounce #94 added RGB(1, 1, 1)
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- Bounce #95 added RGB(1, 1, 1)
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- Bounce #96 added RGB(1, 1, 1)
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- Bounce #97 added RGB(1, 1, 1)
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- Bounce #98 added RGB(1, 1, 1)
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- Bounce #99 added RGB(1, 1, 1)
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- Bounce #100 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.1456 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (28)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 100/1024 4800/49152 ( 9.8%)
- brushes 3834/8192 46008/98304 (46.8%)
- brushsides 34359/65536 274872/524288 (52.4%)
- planes 29244/65536 584880/1310720 (44.6%)
- vertexes 32256/65536 387072/786432 (49.2%)
- nodes 9920/65536 317440/2097152 (15.1%)
- texinfos 5052/12288 363744/884736 (41.1%)
- texdata 396/2048 12672/65536 (19.3%)
- dispinfos 67/0 11792/0 ( 0.0%)
- disp_verts 5203/0 104060/0 ( 0.0%)
- disp_tris 8192/0 16384/0 ( 0.0%)
- disp_lmsamples 319268/0 319268/0 ( 0.0%)
- faces 20820/65536 1165920/3670016 (31.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12700/65536 711200/3670016 (19.4%)
- leaves 10021/65536 320672/2097152 (15.3%)
- leaffaces 27584/65536 55168/131072 (42.1%)
- leafbrushes 9819/65536 19638/131072 (15.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 151988/512000 607952/2048000 (29.7%)
- edges 90667/256000 362668/1024000 (35.4%)
- LDR worldlights 138/8192 12144/720896 ( 1.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2206/32768 22060/327680 ( 6.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 45147/65536 90294/131072 (68.9%)
- cubemapsamples 105/1024 1680/16384 (10.3%)
- overlays 3/512 1056/180224 ( 0.6%)
- LDR lightdata [variable] 9606812/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 5073093/16777216 (30.2%)
- entdata [variable] 211741/393216 (53.8%)
- LDR ambient table 10021/65536 40084/262144 (15.3%)
- HDR ambient table 10021/65536 40084/262144 (15.3%)
- LDR leaf ambient 33548/65536 939344/1835008 (51.2%)
- HDR leaf ambient 10021/65536 280588/1835008 (15.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/50086 ( 0.0%)
- pakfile [variable] 11303841/0 ( 0.0%)
- physics [variable] 1434816/4194304 (34.2%)
- physics terrain [variable] 20997/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 59530
- Writing c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.bsp
- 12 minutes, 17 seconds elapsed
- Compile Complete for this module.
- VRAD Completed: Monday, February 04, 2013, 7:46:41 PM
- VRAD: Compile time: 12 minutes, 17 seconds elapsed
- One Line Summary: 2/4/2013 7:46:41 PM, city_33.vmf, Garry's Mod, normal , fast, normal, 00:00:34, 00:00:41, 00:12:19, 00:13:35
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: city_33.vmf
- VBSP - mode:normal , 27 seconds, 00:00:34 elapsed
- VVIS - mode:fast, 40 seconds, 00:00:41 elapsed
- VRAD - mode:normal, 12 minutes, 17 seconds(LDR), n/a(HDR), 00:12:19 elapsed
- Total Compile time: 00:13:35
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