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Compile Log for Facepunch!

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Feb 4th, 2013
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  1. ------------- Start Compile BSP ----------------
  2. VBSP Started, Please Wait!
  3.  
  4. VBSP: c:\program files (x86)\steam\steamapps\__sdgdsfg__\sourcesdk\bin\orangebox\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\_dsgdfgsdfgdsfg\garrysmod\garrysmod" "C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33"
  5.  
  6. Valve Software - vbsp.exe (Oct 31 2012)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\_dddddddddddddddd\garrysmod\garrysmod\materials
  9. Loading C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. material "nature/blendgrassdirt01_noprop" not found.
  12. Material not found!: NATURE/BLENDGRASSDIRT01_NOPROP
  13. ***need to set $abovewater for material dev/dev_water2_cheap
  14. ***need to set $abovewater for material dev/dev_water2_cheap
  15. material "wood/ep2_woodwall01" not found.
  16. Material not found!: WOOD/EP2_WOODWALL01
  17. material "env_textures/wall01" not found.
  18. Material not found!: ENV_TEXTURES/WALL01
  19. material "metal/forest_metal_06a" not found.
  20. Material not found!: METAL/FOREST_METAL_06A
  21. material "wood/shingles005a" not found.
  22. Material not found!: WOOD/SHINGLES005A
  23. material "wood/shingles006a" not found.
  24. Material not found!: WOOD/SHINGLES006A
  25. material "nature/blendgraveldirt01" not found.
  26. Material not found!: NATURE/BLENDGRAVELDIRT01
  27. material "effects/cloud_funnel_01" not found.
  28. Material not found!: EFFECTS/CLOUD_FUNNEL_01
  29. material "metal/forest_metal01f" not found.
  30. Material not found!: METAL/FOREST_METAL01F
  31. material "wood/shingles006" not found.
  32. Material not found!: WOOD/SHINGLES006
  33. material "wood/woodwall047c" not found.
  34. Material not found!: WOOD/WOODWALL047C
  35. material "wood/woodwall049" not found.
  36. Material not found!: WOOD/WOODWALL049
  37. material "wood/woodwall048_roof" not found.
  38. Material not found!: WOOD/WOODWALL048_ROOF
  39. material "metal/forest_metal01c" not found.
  40. Material not found!: METAL/FOREST_METAL01C
  41. material "wood/woodwall047d" not found.
  42. Material not found!: WOOD/WOODWALL047D
  43. material "concrete/blendconcretedebris001a" not found.
  44. Material not found!: CONCRETE/BLENDCONCRETEDEBRIS001A
  45. material "metal/forest_metal01h" not found.
  46. Material not found!: METAL/FOREST_METAL01H
  47. material "wood/ep2_woodsign01" not found.
  48. Material not found!: WOOD/EP2_WOODSIGN01
  49. material "env_textures/glass04" not found.
  50. Material not found!: ENV_TEXTURES/GLASS04
  51. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\f\garrysmod\garrysmod\gameinfo.txt
  52. Patching WVT material: maps/city_33/nature/blendrocksand008c_wvt_patch
  53. Patching WVT material: maps/city_33/nature/blendsandrock004a_wvt_patch
  54. Patching WVT material: maps/city_33/nature/blendrockdirt002a_wvt_patch
  55. fixing up env_cubemap materials on brush sides...
  56. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  57. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  58. Processing areas...done (0)
  59. Building Faces...done (1)
  60. Chop Details...done (0)
  61. Find Visible Detail Sides...
  62. Merged 862 detail faces...done (0)
  63. Merging details...done (0)
  64. FixTjuncs...
  65. PruneNodes...
  66. WriteBSP...
  67. done (3)
  68. writing C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33.prt...Building visibility clusters...
  69. done (0)
  70. Creating default LDR cubemaps for env_cubemap using skybox materials:
  71. skybox/sky_day02_02*.vmt
  72. ! Run buildcubemaps in the engine to get the correct cube maps.
  73. Creating default HDR cubemaps for env_cubemap using skybox materials:
  74. skybox/sky_day02_02*.vmt
  75. ! Run buildcubemaps in the engine to get the correct cube maps.
  76. Finding displacement neighbors...
  77. Finding lightmap sample positions...
  78. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  79. material "overlays/ep2_vent01" not found.
  80. material "decals/paper/newsstory01" not found.
  81. Building Physics collision data...
  82. done (1) (1434816 bytes)
  83. Static prop models/props_lab/pipesystem02b.mdl outside the map (-5358.45, -10393.00, -4.00)
  84. Static prop models/props_lab/pipesystem01a.mdl outside the map (-5302.45, -10353.00, -4.04)
  85. Static prop models/props_lab/pipesystem01a.mdl outside the map (-5302.45, -10593.70, -4.04)
  86. Static prop models/props_lab/pipesystem01b.mdl outside the map (-5302.07, -10540.30, -4.04)
  87. Static prop models/props_lab/pipesystem01b.mdl outside the map (-5302.07, -10204.30, -4.04)
  88. Static prop models/props_lab/pipesystem01b.mdl outside the map (-5302.07, -10496.30, -4.00)
  89. Static prop models/props_lab/pipesystem01a.mdl outside the map (-5302.45, -10417.00, -4.04)
  90. Static prop models/props_lab/pipesystem02e.mdl outside the map (-5328.45, -10384.00, -4.04)
  91. Static prop models/props_lab/pipesystem02b.mdl outside the map (-5326.45, -10347.00, -4.00)
  92. Static prop models/props_lab/pipesystem01b.mdl outside the map (-5326.83, -10223.00, -4.04)
  93. Static prop models/props_lab/pipesystem01b.mdl outside the map (-5326.83, -10267.00, -4.00)
  94. Static prop models/props_lab/pipesystem01a.mdl outside the map (-5302.45, -10257.70, -4.04)
  95. Static prop models/props_debris/concrete_section128wall001a.mdl outside the map (3600.00, -7982.00, 65.63)
  96. Static prop models/props_debris/concrete_section128wall001a.mdl outside the map (3600.00, -8110.00, 65.63)
  97. Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002c.mdl"!
  98. Error loading studio model "models/props/de_inferno/fireplace.mdl"!
  99. Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002b.mdl"!
  100. Error loading studio model "models/props/cs_militia/bathroomwallhole01_wood_broken_01.mdl"!
  101. Error loading studio model "models/props_silo/ventilationduct01.mdl"!
  102. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  103. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  104. Error loading studio model "models/props_forest/ladderwood.mdl"!
  105. Error loading studio model "models/props_mining/mesh_ceiling04.mdl"!
  106. Error loading studio model "models/razor/toilet_glass.mdl"!
  107. Error loading studio model "models/props_foliage/tree_base_bushes02.mdl"!
  108. Error loading studio model "models/props_forest/light_outdoor.mdl"!
  109. Error loading studio model "models/props_forest/lightfixture01_base.mdl"!
  110. Error loading studio model "models/props_forest/fern01.mdl"!
  111. Error loading studio model "models/spire/pipes/s_pipeset1_1.mdl"!
  112. Error loading studio model "models/props_combine/corecontrol_set001.mdl"!
  113. Error loading studio model "models/props_foliage/rd_willow.mdl"!
  114. Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (2887.00, -11434.00, 409.99)
  115. Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (2863.00, -11434.00, 409.99)
  116. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  117. Compacting texture/material tables...
  118. Reduced 8543 texinfos to 5052
  119. Reduced 472 texdatas to 396 (19709 bytes to 16866)
  120. Writing C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33.bsp
  121. 27 seconds elapsed
  122.  
  123. Compile Complete for this module.
  124. VBSP Completed: Monday, February 04, 2013, 7:33:40 PM
  125. VBSP: material "nature/blendgrassdirt01_noprop" not found.
  126. VBSP: Material not found!: NATURE/BLENDGRASSDIRT01_NOPROP
  127. VBSP: material "wood/ep2_woodwall01" not found.
  128. VBSP: Material not found!: WOOD/EP2_WOODWALL01
  129. VBSP: material "env_textures/wall01" not found.
  130. VBSP: Material not found!: ENV_TEXTURES/WALL01
  131. VBSP: material "metal/forest_metal_06a" not found.
  132. VBSP: Material not found!: METAL/FOREST_METAL_06A
  133. VBSP: material "wood/shingles005a" not found.
  134. VBSP: Material not found!: WOOD/SHINGLES005A
  135. VBSP: material "wood/shingles006a" not found.
  136. VBSP: Material not found!: WOOD/SHINGLES006A
  137. VBSP: material "nature/blendgraveldirt01" not found.
  138. VBSP: Material not found!: NATURE/BLENDGRAVELDIRT01
  139. VBSP: material "effects/cloud_funnel_01" not found.
  140. VBSP: Material not found!: EFFECTS/CLOUD_FUNNEL_01
  141. VBSP: material "metal/forest_metal01f" not found.
  142. VBSP: Material not found!: METAL/FOREST_METAL01F
  143. VBSP: material "wood/shingles006" not found.
  144. VBSP: Material not found!: WOOD/SHINGLES006
  145. VBSP: material "wood/woodwall047c" not found.
  146. VBSP: Material not found!: WOOD/WOODWALL047C
  147. VBSP: material "wood/woodwall049" not found.
  148. VBSP: Material not found!: WOOD/WOODWALL049
  149. VBSP: material "wood/woodwall048_roof" not found.
  150. VBSP: Material not found!: WOOD/WOODWALL048_ROOF
  151. VBSP: material "metal/forest_metal01c" not found.
  152. VBSP: Material not found!: METAL/FOREST_METAL01C
  153. VBSP: material "wood/woodwall047d" not found.
  154. VBSP: Material not found!: WOOD/WOODWALL047D
  155. VBSP: material "concrete/blendconcretedebris001a" not found.
  156. VBSP: Material not found!: CONCRETE/BLENDCONCRETEDEBRIS001A
  157. VBSP: material "metal/forest_metal01h" not found.
  158. VBSP: Material not found!: METAL/FOREST_METAL01H
  159. VBSP: material "wood/ep2_woodsign01" not found.
  160. VBSP: Material not found!: WOOD/EP2_WOODSIGN01
  161. VBSP: material "env_textures/glass04" not found.
  162. VBSP: Material not found!: ENV_TEXTURES/GLASS04
  163. VBSP: material "overlays/ep2_vent01" not found.
  164. VBSP: material "decals/paper/newsstory01" not found.
  165. VBSP: Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002c.mdl"!
  166. VBSP: Error loading studio model "models/props/de_inferno/fireplace.mdl"!
  167. VBSP: Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002b.mdl"!
  168. VBSP: Error loading studio model "models/props/cs_militia/bathroomwallhole01_wood_broken_01.mdl"!
  169. VBSP: Error loading studio model "models/props_silo/ventilationduct01.mdl"!
  170. VBSP: Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  171. VBSP: Error loading studio model "models/props_forest/ladderwood.mdl"!
  172. VBSP: Error loading studio model "models/props_mining/mesh_ceiling04.mdl"!
  173. VBSP: Error loading studio model "models/razor/toilet_glass.mdl"!
  174. VBSP: Error loading studio model "models/props_foliage/tree_base_bushes02.mdl"!
  175. VBSP: Error loading studio model "models/props_forest/light_outdoor.mdl"!
  176. VBSP: Error loading studio model "models/props_forest/lightfixture01_base.mdl"!
  177. VBSP: Error loading studio model "models/props_forest/fern01.mdl"!
  178. VBSP: Error loading studio model "models/spire/pipes/s_pipeset1_1.mdl"!
  179. VBSP: Error loading studio model "models/props_combine/corecontrol_set001.mdl"!
  180. VBSP: Error loading studio model "models/props_foliage/rd_willow.mdl"!
  181. VBSP: Compile time: 27 seconds elapsed
  182.  
  183. -------------- Start Compile VVIS ----------------
  184. VVIS Started, Please Wait!
  185.  
  186. VVIS: c:\program files (x86)\steam\steamapps\__d_\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\steamapps\_d_\garrysmod\garrysmod" "C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33"
  187.  
  188. Valve Software - vvis.exe (Oct 31 2012)
  189. fastvis = true
  190. 4 threads
  191. reading c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.bsp
  192. reading c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.prt
  193. 4603 portalclusters
  194. 15266 numportals
  195. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (34)
  196. Optimized: 900503 visible clusters (5.61%)
  197. Total clusters visible: 16055333
  198. Average clusters visible: 3488
  199. Building PAS...
  200. Average clusters audible: 4589
  201. visdatasize:5073093 compressed from 5302656
  202. writing c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.bsp
  203. 40 seconds elapsed
  204.  
  205. Compile Complete for this module.
  206. VVIS Completed: Monday, February 04, 2013, 7:34:21 PM
  207. VVIS: Compile time: 40 seconds elapsed
  208.  
  209. -------------- Start Compile VRAD ----------------
  210. VRAD Started, Please Wait!
  211.  
  212. VRAD: c:\program files (x86)\steam\steamapps\_asd\sourcesdk\bin\orangebox\bin\vrad.exe -game "C:\Program Files (x86)\Steam\steamapps\sdfgdfs__\garrysmod\garrysmod" "C:\Users\Lee\Documents\saturn gif\content\okay wow\maps\city_33"
  213.  
  214. Valve Software - vrad.exe SSE (Oct 31 2012)
  215.  
  216. Valve Radiosity Simulator
  217. 4 threads
  218. Could not find lights.rad in lights.rad.
  219. Trying VRAD BIN directory instead...
  220. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\_ffffffcesdk\bin\orangebox\bin\lights.rad.
  221. Loading c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.bsp
  222. Setting up ray-trace acceleration structure... Done (7.27 seconds)
  223. 20820 faces
  224. 31 degenerate faces
  225. 7102932 square feet [1022822272.00 square inches]
  226. 67 Displacements
  227. 1275906 Square Feet [183730512.00 Square Inches]
  228. 20789 patches before subdivision
  229. zero area child patch
  230. zero area child patch
  231. zero area child patch
  232. zero area child patch
  233. 210629 patches after subdivision
  234. 138 direct lights
  235. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (125)
  236. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (450)
  237. transfers 31971281, max 3189
  238. transfer lists: 243.9 megs
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  240. Bounce #1 added RGB(1, 1, 1)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  242. Bounce #2 added RGB(1, 1, 1)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  244. Bounce #3 added RGB(1, 1, 1)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  246. Bounce #4 added RGB(1, 1, 1)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  248. Bounce #5 added RGB(1, 1, 1)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  250. Bounce #6 added RGB(1, 1, 1)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  252. Bounce #7 added RGB(1, 1, 1)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  254. Bounce #8 added RGB(1, 1, 1)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  256. Bounce #9 added RGB(1, 1, 1)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  258. Bounce #10 added RGB(1, 1, 1)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  260. Bounce #11 added RGB(1, 1, 1)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. Bounce #12 added RGB(1, 1, 1)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  264. Bounce #13 added RGB(1, 1, 1)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  266. Bounce #14 added RGB(1, 1, 1)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  268. Bounce #15 added RGB(1, 1, 1)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  270. Bounce #16 added RGB(1, 1, 1)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #17 added RGB(1, 1, 1)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  274. Bounce #18 added RGB(1, 1, 1)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  276. Bounce #19 added RGB(1, 1, 1)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  278. Bounce #20 added RGB(1, 1, 1)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  280. Bounce #21 added RGB(1, 1, 1)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #22 added RGB(1, 1, 1)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  284. Bounce #23 added RGB(1, 1, 1)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  286. Bounce #24 added RGB(1, 1, 1)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #25 added RGB(1, 1, 1)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  290. Bounce #26 added RGB(1, 1, 1)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  292. Bounce #27 added RGB(1, 1, 1)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #28 added RGB(1, 1, 1)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  296. Bounce #29 added RGB(1, 1, 1)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  298. Bounce #30 added RGB(1, 1, 1)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #31 added RGB(1, 1, 1)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  302. Bounce #32 added RGB(1, 1, 1)
  303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  304. Bounce #33 added RGB(1, 1, 1)
  305. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  306. Bounce #34 added RGB(1, 1, 1)
  307. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  308. Bounce #35 added RGB(1, 1, 1)
  309. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  310. Bounce #36 added RGB(1, 1, 1)
  311. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  312. Bounce #37 added RGB(1, 1, 1)
  313. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  314. Bounce #38 added RGB(1, 1, 1)
  315. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  316. Bounce #39 added RGB(1, 1, 1)
  317. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  318. Bounce #40 added RGB(1, 1, 1)
  319. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  320. Bounce #41 added RGB(1, 1, 1)
  321. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  322. Bounce #42 added RGB(1, 1, 1)
  323. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  324. Bounce #43 added RGB(1, 1, 1)
  325. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  326. Bounce #44 added RGB(1, 1, 1)
  327. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  328. Bounce #45 added RGB(1, 1, 1)
  329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  330. Bounce #46 added RGB(1, 1, 1)
  331. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  332. Bounce #47 added RGB(1, 1, 1)
  333. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  334. Bounce #48 added RGB(1, 1, 1)
  335. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  336. Bounce #49 added RGB(1, 1, 1)
  337. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  338. Bounce #50 added RGB(1, 1, 1)
  339. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  340. Bounce #51 added RGB(1, 1, 1)
  341. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  342. Bounce #52 added RGB(1, 1, 1)
  343. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  344. Bounce #53 added RGB(1, 1, 1)
  345. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  346. Bounce #54 added RGB(1, 1, 1)
  347. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  348. Bounce #55 added RGB(1, 1, 1)
  349. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  350. Bounce #56 added RGB(1, 1, 1)
  351. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  352. Bounce #57 added RGB(1, 1, 1)
  353. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  354. Bounce #58 added RGB(1, 1, 1)
  355. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  356. Bounce #59 added RGB(1, 1, 1)
  357. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  358. Bounce #60 added RGB(1, 1, 1)
  359. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  360. Bounce #61 added RGB(1, 1, 1)
  361. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  362. Bounce #62 added RGB(1, 1, 1)
  363. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  364. Bounce #63 added RGB(1, 1, 1)
  365. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  366. Bounce #64 added RGB(1, 1, 1)
  367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  368. Bounce #65 added RGB(1, 1, 1)
  369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  370. Bounce #66 added RGB(1, 1, 1)
  371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  372. Bounce #67 added RGB(1, 1, 1)
  373. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  374. Bounce #68 added RGB(1, 1, 1)
  375. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  376. Bounce #69 added RGB(1, 1, 1)
  377. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  378. Bounce #70 added RGB(1, 1, 1)
  379. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  380. Bounce #71 added RGB(1, 1, 1)
  381. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  382. Bounce #72 added RGB(1, 1, 1)
  383. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  384. Bounce #73 added RGB(1, 1, 1)
  385. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  386. Bounce #74 added RGB(1, 1, 1)
  387. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  388. Bounce #75 added RGB(1, 1, 1)
  389. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  390. Bounce #76 added RGB(1, 1, 1)
  391. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  392. Bounce #77 added RGB(1, 1, 1)
  393. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  394. Bounce #78 added RGB(1, 1, 1)
  395. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  396. Bounce #79 added RGB(1, 1, 1)
  397. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  398. Bounce #80 added RGB(1, 1, 1)
  399. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  400. Bounce #81 added RGB(1, 1, 1)
  401. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  402. Bounce #82 added RGB(1, 1, 1)
  403. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  404. Bounce #83 added RGB(1, 1, 1)
  405. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  406. Bounce #84 added RGB(1, 1, 1)
  407. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  408. Bounce #85 added RGB(1, 1, 1)
  409. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  410. Bounce #86 added RGB(1, 1, 1)
  411. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  412. Bounce #87 added RGB(1, 1, 1)
  413. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  414. Bounce #88 added RGB(1, 1, 1)
  415. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  416. Bounce #89 added RGB(1, 1, 1)
  417. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  418. Bounce #90 added RGB(1, 1, 1)
  419. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  420. Bounce #91 added RGB(1, 1, 1)
  421. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  422. Bounce #92 added RGB(1, 1, 1)
  423. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  424. Bounce #93 added RGB(1, 1, 1)
  425. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  426. Bounce #94 added RGB(1, 1, 1)
  427. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  428. Bounce #95 added RGB(1, 1, 1)
  429. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  430. Bounce #96 added RGB(1, 1, 1)
  431. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  432. Bounce #97 added RGB(1, 1, 1)
  433. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  434. Bounce #98 added RGB(1, 1, 1)
  435. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  436. Bounce #99 added RGB(1, 1, 1)
  437. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  438. Bounce #100 added RGB(1, 1, 1)
  439. Build Patch/Sample Hash Table(s).....Done<0.1456 sec>
  440. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (28)
  441. FinalLightFace Done
  442. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  443. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
  444. Writing leaf ambient...done
  445. Ready to Finish
  446.  
  447. Object names Objects/Maxobjs Memory / Maxmem Fullness
  448. ------------ --------------- --------------- --------
  449. models 100/1024 4800/49152 ( 9.8%)
  450. brushes 3834/8192 46008/98304 (46.8%)
  451. brushsides 34359/65536 274872/524288 (52.4%)
  452. planes 29244/65536 584880/1310720 (44.6%)
  453. vertexes 32256/65536 387072/786432 (49.2%)
  454. nodes 9920/65536 317440/2097152 (15.1%)
  455. texinfos 5052/12288 363744/884736 (41.1%)
  456. texdata 396/2048 12672/65536 (19.3%)
  457. dispinfos 67/0 11792/0 ( 0.0%)
  458. disp_verts 5203/0 104060/0 ( 0.0%)
  459. disp_tris 8192/0 16384/0 ( 0.0%)
  460. disp_lmsamples 319268/0 319268/0 ( 0.0%)
  461. faces 20820/65536 1165920/3670016 (31.8%)
  462. hdr faces 0/65536 0/3670016 ( 0.0%)
  463. origfaces 12700/65536 711200/3670016 (19.4%)
  464. leaves 10021/65536 320672/2097152 (15.3%)
  465. leaffaces 27584/65536 55168/131072 (42.1%)
  466. leafbrushes 9819/65536 19638/131072 (15.0%)
  467. areas 3/256 24/2048 ( 1.2%)
  468. surfedges 151988/512000 607952/2048000 (29.7%)
  469. edges 90667/256000 362668/1024000 (35.4%)
  470. LDR worldlights 138/8192 12144/720896 ( 1.7%)
  471. HDR worldlights 0/8192 0/720896 ( 0.0%)
  472. leafwaterdata 2/32768 24/393216 ( 0.0%)
  473. waterstrips 2206/32768 22060/327680 ( 6.7%)
  474. waterverts 0/65536 0/786432 ( 0.0%)
  475. waterindices 45147/65536 90294/131072 (68.9%)
  476. cubemapsamples 105/1024 1680/16384 (10.3%)
  477. overlays 3/512 1056/180224 ( 0.6%)
  478. LDR lightdata [variable] 9606812/0 ( 0.0%)
  479. HDR lightdata [variable] 0/0 ( 0.0%)
  480. visdata [variable] 5073093/16777216 (30.2%)
  481. entdata [variable] 211741/393216 (53.8%)
  482. LDR ambient table 10021/65536 40084/262144 (15.3%)
  483. HDR ambient table 10021/65536 40084/262144 (15.3%)
  484. LDR leaf ambient 33548/65536 939344/1835008 (51.2%)
  485. HDR leaf ambient 10021/65536 280588/1835008 (15.3%)
  486. occluders 0/0 0/0 ( 0.0%)
  487. occluder polygons 0/0 0/0 ( 0.0%)
  488. occluder vert ind 0/0 0/0 ( 0.0%)
  489. detail props [variable] 1/12 ( 8.3%)
  490. static props [variable] 1/50086 ( 0.0%)
  491. pakfile [variable] 11303841/0 ( 0.0%)
  492. physics [variable] 1434816/4194304 (34.2%)
  493. physics terrain [variable] 20997/1048576 ( 2.0%)
  494.  
  495. Level flags = 0
  496.  
  497. Total triangle count: 59530
  498. Writing c:\users\lee\documents\saturn gif\content\okay wow\maps\city_33.bsp
  499. 12 minutes, 17 seconds elapsed
  500.  
  501. Compile Complete for this module.
  502. VRAD Completed: Monday, February 04, 2013, 7:46:41 PM
  503. VRAD: Compile time: 12 minutes, 17 seconds elapsed
  504.  
  505. One Line Summary: 2/4/2013 7:46:41 PM, city_33.vmf, Garry's Mod, normal , fast, normal, 00:00:34, 00:00:41, 00:12:19, 00:13:35
  506. History.csv was updated.
  507.  
  508. Compile Summary - job mode: FAST
  509. Map Name: city_33.vmf
  510. VBSP - mode:normal , 27 seconds, 00:00:34 elapsed
  511. VVIS - mode:fast, 40 seconds, 00:00:41 elapsed
  512. VRAD - mode:normal, 12 minutes, 17 seconds(LDR), n/a(HDR), 00:12:19 elapsed
  513. Total Compile time: 00:13:35
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