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- var NTConfig_UseRedemptionHP;
- var NTConfig_UseRedemptionMP;
- function NT_LoadConfig()
- {
- //------------------------------------------------------------------------------
- // Boss configuration
- //------------------------------------------------------------------------------
- //--- Variable --- Put script pushes here if you move them out of acts for reordering
- //--- Act 1 -------------------------------------------------------
- //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = false;
- //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = false;
- //NTConfig_Script.push("NTTreehead.ntj");
- //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTCountess.ntj");
- //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
- NTConfig_Script.push("NTAndariel.ntj");
- //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = false; NTConfig_TristExtension = false;
- //--- Act 2 -------------------------------------------------------
- //NTConfig_Script.push("NTRadament.ntj");
- //NTConfig_Script.push("NTColdworm.ntj");
- //NTConfig_Script.push("NTAncientTunnels.ntj");
- //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
- //NTConfig_Script.push("NTDuriel.ntj");
- //--- Act 3 -------------------------------------------------------
- //NTConfig_Script.push("NTLowerKurast.ntj"); //Super Chest run Script
- //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTKurastTravel.ntj");
- //NTConfig_Script.push("NTTravincal.ntj");
- NTConfig_Script.push("NTMephisto.ntj");
- //--- Act 4 -------------------------------------------------------
- //NTConfig_Script.push("NTIzual.ntj");
- //NTConfig_Script.push("NTHephasto.ntj");
- //------------------------ Chaos Sanctuary ------------------------
- //-- !!DO NOT RUN THIS SCRIPT BY ITSELF!! For some reason coordinates get messed up over time
- //-- I suggest running this with a fast boss script either before or after this
- //-----------------------------------------------------------------
- NTConfig_Script.push("NTChaosSanctuary.ntj");
- //---------- Chaos Sanctuary Configuration ------------------------
- //---------- Use 1 for true and 0 for false -----------------------
- NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)
- NTConfig_NextGameMsg = ''; // leave = '' to say nothing
- NTConfig_FastMode = 0; // open seals and kill bosses only (a little more dangerous)
- NTConfig_SkipRegularMonsters = 0; // true = skip regular monsters (non uniques/champs)
- NTConfig_ClearFromFront = 0; // clear from the entrance to the star
- NTConfig_OpenHiddenStashes = 0; // open the hidden stashes, doesnt open on fastmode
- //--- Public Mode setup for Chaos Sanctuary ----------------------
- //-- Set Make TP to true or bot wont TP for leechers -------------
- //--- Make sure to set Public mode to true towards the bottom of this script ------
- NTConfig_MakeTP = 0; // true to make a tp. if clearing from front it will make one there, else at star
- NTConfig_WaitAndBO = 1; // true = bot will wait for x seconds and cast BO (if you dont have CTA set to false)
- NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
- NTConfig_BOWait = 2; // time in seconds to wait before using BO
- //-----------------------------------------------------------------
- //--- Act 5 -------------------------------------------------------
- //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
- //NTConfig_Script.push("NTCrystallinePassage.ntj");
- //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
- //NTConfig_Script.push("NTThreshSocket.ntj");
- //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = true;
- //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;
- //NTConfig_Script.push("NTAncientsWay.ntj");
- //NTConfig_Script.push("NTHallsofPainToAnguish.ntj"); // Uses Pain WP and kills Pindleskin after
- //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
- //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
- NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
- //------------------------------------------------------------------------------
- // Boss Leech Configuration - Make sure to Set up leader in 2lineBotLeech.ntj or 3lineBotleech.ntj
- // depending on which you need to use based on friend whisper size when Leader enters game
- //------------------------------------------------------------------------------
- //--- Basic Leech --------------------------------------------------------------
- //--- For Only Leeching off minions --------------------------------------------
- //NTConfig_Script.push("NTBaalLeech.ntj"); //Make sure to set Leader Name in the NTBaalLeech.ntj script
- //--- Leech Fighters -----------------------------------------------------------
- //--- For leechers who fight and help with minions and baal --------------------
- //--- Make sure to use both the NTConfig_Leader line if you are using a --------
- //--- LeechFight Boss script here ----------------------------------------------
- //NTConfig_Leader = "Leader" // Your Leader name - CaSe sensitive - Must use this to set up Leech Fighter Scripts
- //NTConfig_Script.push("NTDiabloLeechFight.ntj");
- //NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true;
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
- NTConfig_StartDelay = 4000; // Delay time in milliseconds to start;
- NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
- NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
- NTConfig_SkipHealMana = 40; // If you have more than this percent of mana, you won't go to a healer
- NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
- NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 50; // Drink a rejuvenation potion if under this percent of life.
- NTConfig_ManaThresh = 20; // Drink a normal potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
- NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
- NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
- NTConfig_MercLifeThresh = 70; // This is the threshold to use a life potion on your merc in percent.
- NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
- NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- NTConfig_FreeSpace = 2; // Number of free columns. If less full columns are free stashing is set.
- // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
- NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
- NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
- NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
- NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];
- NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
- //----------------------------------------------------------------------------------------------
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType[0] = "hp";
- NTConfig_BeltColType[1] = "mp";
- NTConfig_BeltColType[2] = "mp";
- NTConfig_BeltColType[3] = "mp";
- //-----------------------------------------------------------------------------------
- // SnagIt configuration
- //-----------------------------------------------------------------------------------
- NTConfig_NIPFilePath.push("custom/normal.nip");
- NTConfig_NIPFilePath.push("custom/magic_rare.nip");
- NTConfig_NIPFilePath.push("custom/set.nip");
- NTConfig_NIPFilePath.push("custom/unique.nip");
- NTConfig_NIPFilePath.push("custom/craft.nip");
- NTConfig_SnagRange = 50; // Radius to check for dropped items. 40 is a good number here
- //------------------------------------------------------------------------------
- // Cubing configuration
- //------------------------------------------------------------------------------
- NTConfig_Cubing = false; // Enable cubing
- NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
- NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
- NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
- NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
- NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
- NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
- NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
- //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
- //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
- NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
- NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
- NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
- //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
- //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
- //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
- //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
- //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
- //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
- //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
- //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
- //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
- //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
- //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
- //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
- //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
- //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
- //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
- //-------------------------------------------------------------------------
- // Socketing
- //-------------------------------------------------------------------------
- //***** Include the following, Primary item must be set in item_configs folder *****
- //-- Body Armor ----------------------------
- NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
- NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
- //-- Shields -------------------------------
- NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 502]); // Socket Vortex Shield
- //-- Weapons -------------------------------
- NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
- NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
- NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]); // Socket Berserker Axe
- //--------------------------------------------------------------------------
- // Unique Item Upgrades
- //--------------------------------------------------------------------------
- //***** Include the following, Primary item and results must be set in item_configs folder *****
- //-- Exceptional Weapons ------------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 134]); // Blackbog's Sharp : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 171]); // Buriza-Do Kyanon : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 187]); // Bartuc's Cutthroat : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 292]); // Lycander's Aim : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
- //-- Normal Gloves ------------------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 336]); // Chance Guards: Normal -> Exceptional
- NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
- NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 338]); // Frostburn : Normal -> Exceptional
- //-- Normal Belts -------------------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 347]); // Goldwrap: Normal -> Exceptional
- //-- Exceptional Headgear -----------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 354]); // StealSkull : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 356]); // Valkerie Wing : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 395]); // Vampire Gaze : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // Kira's Guardian : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
- //-- Exceptional Armor --------------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 361]); // Skin of the Flayed One : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // Shaftstop : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 367]); // Skullder's Ire : Exceptional -> Elite
- //-- Exceptional Gloves -------------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 382]); // Ghoulhide or Chance Guards: Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
- //-- Exceptional Boots --------------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // Waterwalk : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 387]); // Silkweave : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
- //-- Exceptional Belts --------------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 390]); // String of Ears : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 393]); // Goldwrap or Snowclash : Exceptional -> Elite
- //-- Exceptional Shields ------------------
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 396]); // Lidless Wall : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // Homunculus : Exceptional -> Elite
- //------------------------------------------------------------------------------
- // Gamble configuration
- // To specify what items to gamble, adjust the array with the desired item codes
- //------------------------------------------------------------------------------
- NTConfig_Gamble = false; // Enable gambling
- NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
- NTConfig_GambleStopGold = 1250000; // Gold amount to stop the gambling
- NTConfig_GambleItem.push(520); // Amulets
- NTConfig_GambleItem.push(522); // Rings
- NTConfig_GambleItem.push(418); // Circlets
- NTConfig_GambleItem.push(419); // Coronets
- //NTConfig_GambleItem.push(334); // Leather Gloves
- //NTConfig_GambleItem.push(335); // Heavy Gloves
- NTConfig_GambleItem.push(336); // Chain Gloves
- NTConfig_GambleItem.push(337); // Light Gauntlets
- //NTConfig_GambleItem.push(338); // Gauntlets
- NTConfig_GambleItem.push(341); // Chain Boots
- NTConfig_GambleItem.push(342); // Light Plated Boots
- //------------------------------------------------------------------------------
- // General configuration
- //------------------------------------------------------------------------------
- NTConfig_PublicMode = true;
- NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
- NTConfig_OpenChest = true; // Set to true to open chest
- me.quitonhostile = true;
- //------------------------------------------------------------------------------
- // Attack configuration
- //------------------------------------------------------------------------------
- //96 Sacrifice
- //97 Smite
- //98 Might
- //99 Prayer
- //100 Resist Fire
- //101 Holy Bolt
- //102 Holy Fire
- //103 Thorns
- //104 Defiance
- //105 Resist Cold
- //106 Zeal
- //107 Charge
- //108 Blessed Aim
- //109 Cleansing
- //110 Resist Lightning
- //111 Vengeance
- //112 Blessed Hammer
- //113 Concentration
- //114 Holy Freeze
- //115 Vigor
- //116 Conversion
- //117 Holy Shield
- //118 Holy Shock
- //119 Sanctuary
- //120 Meditation
- //121 Fist of the Heavens
- //122 Fanaticism
- //123 Conviction
- //124 Redemption
- //125 Salvation
- //--------------------------------------------------------------------------
- NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
- NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
- NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
- NTConfig_AttackSkill[3] = 112; // Primary skill to others.
- NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
- NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
- NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
- NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
- //--------------------------------------------------------------------------------------
- // Check self safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Potion
- // 0x02 : Poison
- // 0x04 : Amplify Damage
- // 0x08 : Weaken
- // 0x10 : Iron Maiden
- // 0x20 : Decrepify
- // 0x40 : Lower Resist
- //----------------------------------
- NTConfig_CheckSelfSafe = 0x01|0x40;
- // Check merc's safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Death
- // 0x02 : Poison
- // 0x04 : Amplify Damage
- // 0x08 : Weaken
- // 0x10 : Iron Maiden
- // 0x20 : Decrepify
- // 0x40 : Lower Resist
- //----------------------------------
- NTConfig_CheckMercSafe = 0x01|0x40|0x04;
- NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
- NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
- }
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