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paladin setup

Apr 27th, 2012
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  1. var NTConfig_UseRedemptionHP;
  2. var NTConfig_UseRedemptionMP;
  3.  
  4. function NT_LoadConfig()
  5. {
  6. //------------------------------------------------------------------------------
  7. // Boss configuration
  8. //------------------------------------------------------------------------------
  9.  
  10. //--- Variable --- Put script pushes here if you move them out of acts for reordering
  11.  
  12.  
  13. //--- Act 1 -------------------------------------------------------
  14. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = false;
  15. //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = false;
  16. //NTConfig_Script.push("NTTreehead.ntj");
  17. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
  18. //NTConfig_Script.push("NTCountess.ntj");
  19. //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  20. NTConfig_Script.push("NTAndariel.ntj");
  21. //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = false; NTConfig_TristExtension = false;
  22.  
  23. //--- Act 2 -------------------------------------------------------
  24. //NTConfig_Script.push("NTRadament.ntj");
  25. //NTConfig_Script.push("NTColdworm.ntj");
  26. //NTConfig_Script.push("NTAncientTunnels.ntj");
  27. //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
  28. //NTConfig_Script.push("NTDuriel.ntj");
  29.  
  30. //--- Act 3 -------------------------------------------------------
  31. //NTConfig_Script.push("NTLowerKurast.ntj"); //Super Chest run Script
  32. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  33. //NTConfig_Script.push("NTKurastTravel.ntj");
  34. //NTConfig_Script.push("NTTravincal.ntj");
  35. NTConfig_Script.push("NTMephisto.ntj");
  36.  
  37. //--- Act 4 -------------------------------------------------------
  38. //NTConfig_Script.push("NTIzual.ntj");
  39. //NTConfig_Script.push("NTHephasto.ntj");
  40.  
  41. //------------------------ Chaos Sanctuary ------------------------
  42. //-- !!DO NOT RUN THIS SCRIPT BY ITSELF!! For some reason coordinates get messed up over time
  43. //-- I suggest running this with a fast boss script either before or after this
  44. //-----------------------------------------------------------------
  45. NTConfig_Script.push("NTChaosSanctuary.ntj");
  46.  
  47. //---------- Chaos Sanctuary Configuration ------------------------
  48. //---------- Use 1 for true and 0 for false -----------------------
  49. NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)
  50. NTConfig_NextGameMsg = ''; // leave = '' to say nothing
  51. NTConfig_FastMode = 0; // open seals and kill bosses only (a little more dangerous)
  52. NTConfig_SkipRegularMonsters = 0; // true = skip regular monsters (non uniques/champs)
  53. NTConfig_ClearFromFront = 0; // clear from the entrance to the star
  54. NTConfig_OpenHiddenStashes = 0; // open the hidden stashes, doesnt open on fastmode
  55.  
  56. //--- Public Mode setup for Chaos Sanctuary ----------------------
  57. //-- Set Make TP to true or bot wont TP for leechers -------------
  58. //--- Make sure to set Public mode to true towards the bottom of this script ------
  59. NTConfig_MakeTP = 0; // true to make a tp. if clearing from front it will make one there, else at star
  60. NTConfig_WaitAndBO = 1; // true = bot will wait for x seconds and cast BO (if you dont have CTA set to false)
  61. NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
  62. NTConfig_BOWait = 2; // time in seconds to wait before using BO
  63. //-----------------------------------------------------------------
  64.  
  65. //--- Act 5 -------------------------------------------------------
  66. //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
  67. //NTConfig_Script.push("NTCrystallinePassage.ntj");
  68. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
  69. //NTConfig_Script.push("NTThreshSocket.ntj");
  70. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = true;
  71. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;
  72. //NTConfig_Script.push("NTAncientsWay.ntj");
  73. //NTConfig_Script.push("NTHallsofPainToAnguish.ntj"); // Uses Pain WP and kills Pindleskin after
  74. //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
  75. //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
  76. NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  77.  
  78. //------------------------------------------------------------------------------
  79. // Boss Leech Configuration - Make sure to Set up leader in 2lineBotLeech.ntj or 3lineBotleech.ntj
  80. // depending on which you need to use based on friend whisper size when Leader enters game
  81. //------------------------------------------------------------------------------
  82.  
  83. //--- Basic Leech --------------------------------------------------------------
  84. //--- For Only Leeching off minions --------------------------------------------
  85. //NTConfig_Script.push("NTBaalLeech.ntj"); //Make sure to set Leader Name in the NTBaalLeech.ntj script
  86.  
  87. //--- Leech Fighters -----------------------------------------------------------
  88. //--- For leechers who fight and help with minions and baal --------------------
  89. //--- Make sure to use both the NTConfig_Leader line if you are using a --------
  90. //--- LeechFight Boss script here ----------------------------------------------
  91. //NTConfig_Leader = "Leader" // Your Leader name - CaSe sensitive - Must use this to set up Leech Fighter Scripts
  92. //NTConfig_Script.push("NTDiabloLeechFight.ntj");
  93. //NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true;
  94.  
  95.  
  96. //------------------------------------------------------------------------------
  97. //------------------------------------------------------------------------------
  98. me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
  99. NTConfig_StartDelay = 4000; // Delay time in milliseconds to start;
  100. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  101. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  102.  
  103. //------------------------------------------------------------------------------
  104. //------------------------------------------------------------------------------
  105. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  106. NTConfig_SkipHealMana = 40; // If you have more than this percent of mana, you won't go to a healer
  107. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  108. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  109.  
  110. NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
  111. NTConfig_LifeRejuvThresh = 50; // Drink a rejuvenation potion if under this percent of life.
  112. NTConfig_ManaThresh = 20; // Drink a normal potion if under this percent of mana.
  113. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
  114. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
  115. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  116.  
  117. NTConfig_MercLifeThresh = 70; // This is the threshold to use a life potion on your merc in percent.
  118. NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
  119. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  120.  
  121. //------------------------------------------------------------------------------
  122. //------------------------------------------------------------------------------
  123. NTConfig_FreeSpace = 2; // Number of free columns. If less full columns are free stashing is set.
  124.  
  125. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  126. NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
  127. NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
  128. NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
  129. NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];
  130.  
  131. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  132.  
  133. //----------------------------------------------------------------------------------------------
  134. // Type of potion used in each belt column
  135. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  136. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  137. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  138. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  139. // To use rejuvenations only, put "rv" in all columns.
  140. //----------------------------------------------------------------------------------------------
  141. NTConfig_BeltColType[0] = "hp";
  142. NTConfig_BeltColType[1] = "mp";
  143. NTConfig_BeltColType[2] = "mp";
  144. NTConfig_BeltColType[3] = "mp";
  145.  
  146. //-----------------------------------------------------------------------------------
  147. // SnagIt configuration
  148. //-----------------------------------------------------------------------------------
  149. NTConfig_NIPFilePath.push("custom/normal.nip");
  150. NTConfig_NIPFilePath.push("custom/magic_rare.nip");
  151. NTConfig_NIPFilePath.push("custom/set.nip");
  152. NTConfig_NIPFilePath.push("custom/unique.nip");
  153. NTConfig_NIPFilePath.push("custom/craft.nip");
  154.  
  155. NTConfig_SnagRange = 50; // Radius to check for dropped items. 40 is a good number here
  156.  
  157. //------------------------------------------------------------------------------
  158. // Cubing configuration
  159. //------------------------------------------------------------------------------
  160. NTConfig_Cubing = false; // Enable cubing
  161.  
  162. NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  163. NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  164. NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  165. NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  166. NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  167. NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  168. NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  169.  
  170. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  171. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  172.  
  173. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  174. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  175.  
  176. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  177.  
  178. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  179. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  180. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  181. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  182. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  183. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  184.  
  185. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  186.  
  187. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  188. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  189.  
  190. //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  191.  
  192. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  193. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  194. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  195. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  196. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  197. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  198. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  199. //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  200. //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  201. //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  202. //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  203. //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  204. //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  205. //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  206. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  207. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  208. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  209. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  210. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  211. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  212. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  213. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  214. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  215.  
  216.  
  217. //-------------------------------------------------------------------------
  218. // Socketing
  219. //-------------------------------------------------------------------------
  220. //***** Include the following, Primary item must be set in item_configs folder *****
  221.  
  222. //-- Body Armor ----------------------------
  223. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  224. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
  225.  
  226. //-- Shields -------------------------------
  227. NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 502]); // Socket Vortex Shield
  228.  
  229. //-- Weapons -------------------------------
  230. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
  231. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  232. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]); // Socket Berserker Axe
  233.  
  234. //--------------------------------------------------------------------------
  235. // Unique Item Upgrades
  236. //--------------------------------------------------------------------------
  237. //***** Include the following, Primary item and results must be set in item_configs folder *****
  238.  
  239. //-- Exceptional Weapons ------------------
  240. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 134]); // Blackbog's Sharp : Exceptional -> Elite
  241. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 171]); // Buriza-Do Kyanon : Exceptional -> Elite
  242. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 187]); // Bartuc's Cutthroat : Exceptional -> Elite
  243. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 292]); // Lycander's Aim : Exceptional -> Elite
  244. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
  245.  
  246. //-- Normal Gloves ------------------------
  247. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 336]); // Chance Guards: Normal -> Exceptional
  248. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  249. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 338]); // Frostburn : Normal -> Exceptional
  250.  
  251. //-- Normal Belts -------------------------
  252. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 347]); // Goldwrap: Normal -> Exceptional
  253.  
  254. //-- Exceptional Headgear -----------------
  255. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 354]); // StealSkull : Exceptional -> Elite
  256. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 356]); // Valkerie Wing : Exceptional -> Elite
  257. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 395]); // Vampire Gaze : Exceptional -> Elite
  258. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // Kira's Guardian : Exceptional -> Elite
  259. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  260.  
  261. //-- Exceptional Armor --------------------
  262. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  263. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 361]); // Skin of the Flayed One : Exceptional -> Elite
  264. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // Shaftstop : Exceptional -> Elite
  265. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 367]); // Skullder's Ire : Exceptional -> Elite
  266.  
  267. //-- Exceptional Gloves -------------------
  268. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 382]); // Ghoulhide or Chance Guards: Exceptional -> Elite
  269. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  270.  
  271. //-- Exceptional Boots --------------------
  272. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // Waterwalk : Exceptional -> Elite
  273. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 387]); // Silkweave : Exceptional -> Elite
  274. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  275.  
  276. //-- Exceptional Belts --------------------
  277. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 390]); // String of Ears : Exceptional -> Elite
  278. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 393]); // Goldwrap or Snowclash : Exceptional -> Elite
  279.  
  280. //-- Exceptional Shields ------------------
  281. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 396]); // Lidless Wall : Exceptional -> Elite
  282. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  283. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // Homunculus : Exceptional -> Elite
  284.  
  285. //------------------------------------------------------------------------------
  286. // Gamble configuration
  287. // To specify what items to gamble, adjust the array with the desired item codes
  288. //------------------------------------------------------------------------------
  289. NTConfig_Gamble = false; // Enable gambling
  290. NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
  291. NTConfig_GambleStopGold = 1250000; // Gold amount to stop the gambling
  292.  
  293. NTConfig_GambleItem.push(520); // Amulets
  294. NTConfig_GambleItem.push(522); // Rings
  295. NTConfig_GambleItem.push(418); // Circlets
  296. NTConfig_GambleItem.push(419); // Coronets
  297. //NTConfig_GambleItem.push(334); // Leather Gloves
  298. //NTConfig_GambleItem.push(335); // Heavy Gloves
  299. NTConfig_GambleItem.push(336); // Chain Gloves
  300. NTConfig_GambleItem.push(337); // Light Gauntlets
  301. //NTConfig_GambleItem.push(338); // Gauntlets
  302. NTConfig_GambleItem.push(341); // Chain Boots
  303. NTConfig_GambleItem.push(342); // Light Plated Boots
  304.  
  305. //------------------------------------------------------------------------------
  306. // General configuration
  307. //------------------------------------------------------------------------------
  308. NTConfig_PublicMode = true;
  309. NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  310. NTConfig_OpenChest = true; // Set to true to open chest
  311. me.quitonhostile = true;
  312.  
  313. //------------------------------------------------------------------------------
  314. // Attack configuration
  315. //------------------------------------------------------------------------------
  316. //96 Sacrifice
  317. //97 Smite
  318. //98 Might
  319. //99 Prayer
  320. //100 Resist Fire
  321. //101 Holy Bolt
  322. //102 Holy Fire
  323. //103 Thorns
  324. //104 Defiance
  325. //105 Resist Cold
  326. //106 Zeal
  327. //107 Charge
  328. //108 Blessed Aim
  329. //109 Cleansing
  330. //110 Resist Lightning
  331. //111 Vengeance
  332. //112 Blessed Hammer
  333. //113 Concentration
  334. //114 Holy Freeze
  335. //115 Vigor
  336. //116 Conversion
  337. //117 Holy Shield
  338. //118 Holy Shock
  339. //119 Sanctuary
  340. //120 Meditation
  341. //121 Fist of the Heavens
  342. //122 Fanaticism
  343. //123 Conviction
  344. //124 Redemption
  345. //125 Salvation
  346. //--------------------------------------------------------------------------
  347.  
  348. NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
  349. NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
  350. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
  351. NTConfig_AttackSkill[3] = 112; // Primary skill to others.
  352. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
  353. NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  354. NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
  355. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  356.  
  357. //--------------------------------------------------------------------------------------
  358. // Check self safe in field (NOT in town). Set to 0 if you won't
  359. // 0x01 : Potion
  360. // 0x02 : Poison
  361. // 0x04 : Amplify Damage
  362. // 0x08 : Weaken
  363. // 0x10 : Iron Maiden
  364. // 0x20 : Decrepify
  365. // 0x40 : Lower Resist
  366. //----------------------------------
  367. NTConfig_CheckSelfSafe = 0x01|0x40;
  368.  
  369. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  370. // 0x01 : Death
  371. // 0x02 : Poison
  372. // 0x04 : Amplify Damage
  373. // 0x08 : Weaken
  374. // 0x10 : Iron Maiden
  375. // 0x20 : Decrepify
  376. // 0x40 : Lower Resist
  377. //----------------------------------
  378. NTConfig_CheckMercSafe = 0x01|0x40|0x04;
  379.  
  380. NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
  381. NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
  382. }
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