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  1. prontera,171,90,4 script Job Master 415,{
  2. set .@name$,"[Job Master]";
  3. if(SkillPoint != 0) goto L_skp;
  4. if(Class == 1) goto L_First;
  5. if(Class == 2) goto L_First2;
  6. if(Class == 3) goto L_First3;
  7. if(Class == 4) goto L_First4;
  8. if(Class == 5) goto L_First5;
  9. if(Class == 6) goto L_First6;
  10. if(Class == 4046) goto L_taekwon2;
  11. if(Class == 7) goto L_reborn;
  12. if(Class == 8) goto L_reborn;
  13. if(Class == 9) goto L_reborn;
  14. if(Class == 10) goto L_reborn;
  15. if(Class == 11) goto L_reborn;
  16. if(Class == 12) goto L_reborn;
  17. if(Class == 13) goto L_reborn;
  18. if(Class == 14) goto L_reborn;
  19. if(Class == 15) goto L_reborn;
  20. if(Class == 16) goto L_reborn;
  21. if(Class == 17) goto L_reborn;
  22. if(Class == 18) goto L_reborn;
  23. if(Class == 19) goto L_reborn;
  24. if(Class == 20) goto L_reborn;
  25. if(Class == 21) goto L_reborn;
  26. if(Class == 22) goto L_nomore;
  27. if(Class == 23) goto L_nomore;
  28. if(Class == 24) goto L_nomore;
  29. if(Class == 25) goto L_nomore;
  30. if(Class == 26) goto L_nomore;
  31. if(Class == 27) goto L_nomore;
  32. if(Class == 4001) goto L_high;
  33. if(Class == 4002) goto L_high2;
  34. if(Class == 4003) goto L_high2;
  35. if(Class == 4004) goto L_high2;
  36. if(Class == 4005) goto L_high2;
  37. if(Class == 4006) goto L_high2;
  38. if(Class == 4007) goto L_high2;
  39. if(Class == 4008) goto L_third;
  40. if(Class == 4009) goto L_third;
  41. if(Class == 4010) goto L_third;
  42. if(Class == 4011) goto L_third;
  43. if(Class == 4012) goto L_third;
  44. if(Class == 4013) goto L_third;
  45. if(Class == 4014) goto L_third;
  46. if(Class == 4015) goto L_third;
  47. if(Class == 4016) goto L_third;
  48. if(Class == 4017) goto L_third;
  49. if(Class == 4018) goto L_third;
  50. if(Class == 4019) goto L_third;
  51. if(Class == 4020) goto L_third;
  52. if(Class == 4021) goto L_third;
  53. if(Class == 4022) goto L_third;
  54. if(Class == 4023) goto L_2ndbaby;
  55. if(Class == 4024) goto L_2ndbaby1;
  56. if(Class == 4025) goto L_2ndbaby2;
  57. if(Class == 4026) goto L_2ndbaby3;
  58. if(Class == 4027) goto L_2ndbaby4;
  59. if(Class == 4028) goto L_2ndbaby5;
  60. if(Class == 4029) goto L_2ndbaby6;
  61. if(Class == 4030) goto L_baby3rd;
  62. if(Class == 4031) goto L_baby3rd;
  63. if(Class == 4032) goto L_baby3rd;
  64. if(Class == 4033) goto L_baby3rd;
  65. if(Class == 4034) goto L_baby3rd;
  66. if(Class == 4035) goto L_baby3rd;
  67. if(Class == 4036) goto L_baby3rd;
  68. if(Class == 4037) goto L_baby3rd;
  69. if(Class == 4038) goto L_baby3rd;
  70. if(Class == 4039) goto L_baby3rd;
  71. if(Class == 4040) goto L_baby3rd;
  72. if(Class == 4041) goto L_baby3rd;
  73. if(Class == 4042) goto L_baby3rd;
  74. if(Class == 4043) goto L_baby3rd;
  75. if(Class == 4044) goto L_baby3rd;
  76. if(Class == 4045) goto L_nomore;
  77. if(Class == 4047) goto L_nomore;
  78. if(Class == 4048) goto L_nomore;
  79. if(Class == 4049) goto L_nomore;
  80. if(Class == 4054) goto L_none;
  81. if(Class == 4055) goto L_none;
  82. if(Class == 4056) goto L_none;
  83. if(Class == 4057) goto L_none;
  84. if(Class == 4058) goto L_none;
  85. if(Class == 4059) goto L_none;
  86. if(Class == 4060) goto L_none;
  87. if(Class == 4061) goto L_none;
  88. if(Class == 4062) goto L_none;
  89. if(Class == 4063) goto L_none;
  90. if(Class == 4064) goto L_none;
  91. if(Class == 4065) goto L_none;
  92. if(Class == 4066) goto L_none;
  93. if(Class == 4067) goto L_none;
  94. if(Class == 4068) goto L_none;
  95. if(Class == 4069) goto L_none;
  96. if(Class == 4070) goto L_none;
  97. if(Class == 4071) goto L_none;
  98. if(Class == 4072) goto L_none;
  99. if(Class == 4073) goto L_none;
  100. if(Class == 4074) goto L_none;
  101. if(Class == 4075) goto L_none;
  102. if(Class == 4076) goto L_none;
  103. if(Class == 4077) goto L_none;
  104. if(Class == 4078) goto L_none;
  105. if(Class == 4079) goto L_none;
  106. if(Class == 4080) goto L_none;
  107. if(Class == 4081) goto L_none;
  108. if(Class == 4082) goto L_none;
  109. if(Class == 4083) goto L_none;
  110. if(Class == 4084) goto L_none;
  111. if(Class == 4085) goto L_none;
  112. if(Class == 4086) goto L_none;
  113. if(Class == 4087) goto L_none;
  114. if(Class == 4096) goto L_none;
  115. if(Class == 4097) goto L_none;
  116. if(Class == 4098) goto L_none;
  117. if(Class == 4099) goto L_none;
  118. if(Class == 4100) goto L_none;
  119. if(Class == 4101) goto L_none;
  120. if(Class == 4102) goto L_none;
  121. if(Class == 4103) goto L_none;
  122. if(Class == 4104) goto L_none;
  123. if(Class == 4105) goto L_none;
  124. if(Class == 4106) goto L_none;
  125. if(Class == 4107) goto L_none;
  126. if(Class == 4108) goto L_none;
  127. if(SkillPoint != 0){
  128. mes .@name$;
  129. mes "I'm sorry, please use up all your skill points before changing jobs";
  130. mes "Please come again soon!";
  131. close;
  132. }
  133. mes .@name$;
  134. if(JobLevel < 10) goto L_Not1st;
  135. mes "Welcome,please select the job you wish to change to:";
  136. menu "Swordsman",-,"Mage",L_Mage,"Archer",L_Archer,"Acolyte",L_Acolyte,"Merchant",L_Merchant,"Thief",L_Thief,"Super Novice",L_Supernovice,"Taekwon",L_Taekwon,"Gunslinger",L_Gunslinger,"Ninja",L_Ninja,"Baby",L_Baby;
  137. next;
  138. mes .@name$;
  139. mes "Are you sure you want to change to a Swordsman?";
  140. menu "No",-,"Yes",L_yes;
  141. close;
  142.  
  143. L_Baby:
  144. mes .@name$;
  145. mes "Are you sure you want to change to a Baby Novice?";
  146. menu "No",L_bye,"Yes",-;
  147. next;
  148. mes .@name$;
  149. mes "Congratulations! You're now a Baby Novice.";
  150. jobchange 4023;
  151. close;
  152.  
  153. L_2ndbaby:
  154. if(JobLevel < 10) goto L_Not1st;
  155. mes .@name$;
  156. mes "Please choose the job you wish to change to:";
  157. menu "Baby Swordsman",-,"Baby Magician",L_babymage,"Baby Archer",L_babyarcher,"Baby Acolyte",L_babyacolyte,"Baby Merchant",L_babymerchant,"Baby Thief",L_babythief,"Super Baby",L_babysuper;
  158. next;
  159. mes .@name$;
  160. mes "Are you sure you want to change to a Baby Swordsman?";
  161. menu "Yes",-,"No",L_bye2;
  162. next;
  163. mes .@name$;
  164. mes "Congratulations! You're now a Baby Swordsman.";
  165. jobchange 4024;
  166. close;
  167.  
  168. L_babymage:
  169. next;
  170. mes .@name$;
  171. mes "Are you sure you want to change to a Baby Mage?";
  172. menu "Yes",-,"No",L_bye2;
  173. next;
  174. mes .@name$;
  175. mes "Congratulations! You're now a Baby Magician.";
  176. jobchange 4025;
  177. close;
  178.  
  179. L_babyarcher:
  180. next;
  181. mes .@name$;
  182. mes "Are you sure you want to change to a Baby Archer?";
  183. menu "Yes",-,"No",L_bye2;
  184. next;
  185. mes .@name$;
  186. mes "Congratulations! You're now a Baby Archer.";
  187. jobchange 4026;
  188. close;
  189.  
  190. L_babyacolyte:
  191. next;
  192. mes .@name$;
  193. mes "Are you sure you want to change to a Baby Acolyte?";
  194. menu "Yes",-,"No",L_bye2;
  195. next;
  196. mes .@name$;
  197. mes "Congratulations! You're now a Baby Acolyte.";
  198. jobchange 4027;
  199. close;
  200.  
  201. L_babymerchant:
  202. next;
  203. mes .@name$;
  204. mes "Are you sure you want to change to a Baby Merchant?";
  205. menu "Yes",-,"No",L_bye2;
  206. next;
  207. mes .@name$;
  208. mes "Congratulations! You're now a Baby Merchant.";
  209. jobchange 4028;
  210. close;
  211.  
  212. L_babythief:
  213. next;
  214. mes .@name$;
  215. mes "Are you sure you want to change to a Baby Thief?";
  216. menu "Yes",-,"No",L_bye2;
  217. next;
  218. mes .@name$;
  219. mes "Congratulations! You're now a Baby Thief.";
  220. jobchange 4029;
  221. close;
  222.  
  223. L_babysuper:
  224. next;
  225. mes .@name$;
  226. mes "Are you sure you want to change to a Super Baby?";
  227. menu "Yes",-,"No",L_bye2;
  228. next;
  229. mes .@name$;
  230. mes "Congratulations! You're now a Super Baby.";
  231. jobchange 4045;
  232. close;
  233.  
  234. L_2ndbaby1:
  235. mes "I see that you're a Baby Swordsman,";
  236. mes "To what job would you like to change?";
  237. menu "Baby Knight",-,"Baby Crusader",L_BabyCrusader;
  238. next;
  239. if(JobLevel < 40) goto L_bulok;
  240. mes .@name$;
  241. mes "Congratulations! You're now a Baby Knight.";
  242. jobchange 4030;
  243. close;
  244.  
  245. L_bulok:
  246. mes .@name$;
  247. mes "You have to have atleast a job level of 40 to change.";
  248. close;
  249.  
  250. L_2ndbaby2:
  251. mes "I see that you're a Baby Magician,";
  252. mes "To what job would you like to change?";
  253. menu "Baby Wizard",-,"Baby Sage",L_BabySage;
  254. next;
  255. if(JobLevel < 40) goto L_bulok;
  256. mes .@name$;
  257. mes "Are you sure you want to change into a Baby Wizard?";
  258. menu "Yes",-,"No",L_thanks;
  259. next;
  260. mes .@name$;
  261. mes "Congratulations! You're now a Baby Wizard.";
  262. jobchange 4032;
  263. close;
  264.  
  265.  
  266. L_2ndbaby3:
  267. mes "I see that you're a Baby Archer,";
  268. mes "To what job would you like to change into?";
  269. next;
  270. if(Sex==1) goto L_totoy;
  271. if(Sex==0) goto L_nene;
  272.  
  273. L_totoy:
  274. menu "Baby Hunter",-,"Baby Bard",L_BabyBard;
  275. next;
  276. if(JobLevel < 40) goto L_bulok;
  277. mes .@name$;
  278. mes "Are you sure you want to change into a Baby Hunter?";
  279. menu "Yes",-,"No",L_thanks;
  280. next;
  281. mes "Congratulations! You're now a Baby Hunter.";
  282. jobchange 4034;
  283. close;
  284.  
  285. L_nene:
  286. menu "Baby Hunter",-,"Baby Dancer",L_BabyDancer;
  287. next;
  288. if(JobLevel < 40) goto L_bulok;
  289. mes .@name$;
  290. mes "Are you sure you want to change into a Baby Hunter?";
  291. menu "Yes",-,"No",L_thanks;
  292. next;
  293. mes "Congratulations! You're now a Baby Hunter.";
  294. jobchange 4034;
  295. close;
  296.  
  297.  
  298. L_2ndbaby4:
  299. mes "I see that you're a Baby Acolyte,";
  300. mes "To what job would you like to change?";
  301. menu "Baby Priest",-,"Baby Monk",L_BabyMonk;
  302. next;
  303. if(JobLevel < 40) goto L_bulok;
  304. mes .@name$;
  305. mes "Are you sure you want to change into a Baby Priest?";
  306. menu "Yes",-,"No",L_thanks;
  307. next;
  308. mes .@name$;
  309. mes "Congratulations! You're now a Baby Priest.";
  310. jobchange 4031;
  311. close;
  312.  
  313.  
  314. L_2ndbaby5:
  315. mes "I see that you're a Baby Merchant,";
  316. mes "To what job would you like to change?";
  317. menu "Baby Blacksmith",-,"Baby Alchemist",L_BabyAlchemist;
  318. next;
  319. if(JobLevel < 40) goto L_bulok;
  320. mes .@name$;
  321. mes "Are you sure you want to change into a Baby Blacksmith?";
  322. menu "Yes",-,"No",L_thanks;
  323. next;
  324. mes .@name$;
  325. mes "Congratulations! You're now a Baby Blacksmith.";
  326. jobchange 4033;
  327. close;
  328.  
  329. L_2ndbaby6:
  330. mes "I see that you're a Baby Thief,";
  331. mes "To what job would you like to change?";
  332. menu "Baby Assasin",-,"Baby Rogue",L_BabyRogue;
  333. next;
  334. if(JobLevel < 40) goto L_bulok;
  335. mes .@name$;
  336. mes "Are you sure you want to change into a Baby Assasin?";
  337. menu "Yes",-,"No",L_thanks;
  338. next;
  339. mes .@name$;
  340. mes "Congratulations! You're now a Baby Assasin.";
  341. jobchange 4035;
  342. close;
  343.  
  344. L_BabyCrusader:
  345. mes "Are you sure you want to change to a Baby Crusader?";
  346. menu "No",L_bye,"Yes",-;
  347. next;
  348. if(JobLevel < 40) goto L_bulok;
  349. mes .@name$;
  350. mes "Are you sure you want to change into a Baby Crusader?";
  351. menu "Yes",-,"No",L_thanks;
  352. next;
  353. mes .@name$;
  354. mes "Congratulations! You're now a Baby Crusader.";
  355. jobchange 4037;
  356. close;
  357.  
  358. L_BabySage:
  359. mes "Are you sure you want to change to a Baby Sage?";
  360. menu "No",L_bye,"Yes",-;
  361. next;
  362. if(JobLevel < 40) goto L_bulok;
  363. mes .@name$;
  364. mes "Are you sure you want to change into a Baby Sage?";
  365. menu "Yes",-,"No",L_thanks;
  366. next;
  367. mes .@name$;
  368. mes "Congratulations! You're now a Baby Sage.";
  369. jobchange 4039;
  370. close;
  371.  
  372. L_BabyBard:
  373. mes "Are you sure you want to change to a Baby Bard?";
  374. menu "No",L_bye,"Yes",-;
  375. next;
  376. if(JobLevel < 40) goto L_bulok;
  377. mes .@name$;
  378. mes "Are you sure you want to change into a Baby Bard?";
  379. menu "Yes",-,"No",L_thanks;
  380. next;
  381. mes .@name$;
  382. mes "Congratulations! You're now a Baby Bard.";
  383. jobchange 4042;
  384. close;
  385.  
  386. L_BabyDancer:
  387. mes "Are you sure you want to change to a Baby Dancer?";
  388. menu "No",L_bye,"Yes",-;
  389. next;
  390. if(JobLevel < 40) goto L_bulok;
  391. mes .@name$;
  392. mes "Congratulations! You're now a Baby Dancer.";
  393. jobchange 4043;
  394. close;
  395.  
  396. L_BabyMonk:
  397. mes "Are you sure you want to change to a Baby Monk?";
  398. menu "No",L_bye,"Yes",-;
  399. next;
  400. if(JobLevel < 40) goto L_bulok;
  401. mes .@name$;
  402. mes "Are you sure you want to change into a Baby Monk?";
  403. menu "Yes",-,"No",L_thanks;
  404. next;
  405. mes .@name$;
  406. mes "Congratulations! You're now a Baby Monk.";
  407. jobchange 4038;
  408. close;
  409.  
  410. L_BabyAlchemist:
  411. mes "Are you sure you want to change to a Baby Alchemist?";
  412. menu "No",L_bye,"Yes",-;
  413. next;
  414. if(JobLevel < 40) goto L_bulok;
  415. mes .@name$;
  416. mes "Are you sure you want to change into a Baby Alchemist?";
  417. menu "Yes",-,"No",L_thanks;
  418. next;
  419. mes .@name$;
  420. mes "Congratulations! You're now a Baby Alchemist.";
  421. jobchange 4041;
  422. close;
  423.  
  424. L_BabyRogue:
  425. mes "Are you sure you want to change to a Baby Rogue?";
  426. menu "No",L_bye,"Yes",-;
  427. next;
  428. if(JobLevel < 40) goto L_bulok;
  429. mes .@name$;
  430. mes "Are you sure you want to change into a Baby Rogue?";
  431. menu "Yes",-,"No",L_thanks;
  432. next;
  433. mes .@name$;
  434. mes "Congratulations! You're now a Baby Rogue.";
  435. jobchange 4040;
  436. close;
  437.  
  438.  
  439. L_Not1st:
  440. mes "I'm sorry you don't meet the requirements,";
  441. mes "You need to have job level at 10.";
  442. close;
  443.  
  444.  
  445. L_yes:
  446. mes .@name$;
  447. jobchange 1;
  448. mes "Congratulations! You are now a Swordsman.";
  449. close;
  450.  
  451. L_Mage:
  452. next;
  453. mes .@name$;
  454. mes "Are you sure you want to change to a Mage?";
  455. menu "No",-,"Yes",L_yes2;
  456. close;
  457.  
  458. L_yes2:
  459. mes .@name$;
  460. jobchange 2;
  461. mes "Congratulations! You're now a Mage.";
  462. close;
  463.  
  464. L_yes3:
  465. mes .@name$;
  466. jobchange 3;
  467. mes "Congratulations! You're now an Archer.";
  468. close;
  469.  
  470. L_yes4:
  471. mes .@name$;
  472. jobchange 4;
  473. mes "Congratulations! You're now an Acolyte.";
  474. close;
  475.  
  476. L_yes5:
  477. mes .@name$;
  478. jobchange 5;
  479. mes "Congratulations! You're now a Merchant.";
  480. close;
  481.  
  482. L_yes6:
  483. mes .@name$;
  484. jobchange 6;
  485. mes "Congratulations! You're now a Thief.";
  486. close;
  487.  
  488. L_yes7:
  489. mes .@name$;
  490. jobchange 23;
  491. mes "Congratulations! You're now a Super Novice.";
  492. close;
  493.  
  494. L_yes8:
  495. mes .@name$;
  496. jobchange 4046;
  497. mes "Congratulations! You're now a Taekwon.";
  498. close;
  499.  
  500. L_yes9:
  501. mes .@name$;
  502. jobchange 24;
  503. mes "Congratulations! You're now a Gunslinger.";
  504. close;
  505.  
  506. L_yes10:
  507. mes .@name$;
  508. jobchange 25;
  509. mes "Congratulations! You're now a Ninja.";
  510. close;
  511.  
  512. L_Archer:
  513. next;
  514. mes .@name$;
  515. mes "Are you sure you want to change to an Archer?";
  516. menu "No",-,"Yes",L_yes3;
  517. close;
  518.  
  519. L_Acolyte:
  520. next;
  521. mes .@name$;
  522. mes "Are you sure you want to change to an Acolyte?";
  523. menu "No",-,"Yes",L_yes4;
  524. close;
  525.  
  526. L_Merchant:
  527. next;
  528. mes .@name$;
  529. mes "Are you sure you want to change to a Merchant?";
  530. menu "No",-,"Yes",L_yes5;
  531. close;
  532.  
  533. L_Thief:
  534. next;
  535. mes .@name$;
  536. mes "Are you sure you want to change to a Thief?";
  537. menu "No",-,"Yes",L_yes6;
  538. close;
  539.  
  540. L_SuperNovice:
  541. next;
  542. mes .@name$;
  543. mes "Are you sure you want to change to a Super Novice?";
  544. menu "No",-,"Yes",L_yes7;
  545. close;
  546.  
  547. L_Taekwon:
  548. next;
  549. mes .@name$;
  550. mes "Are you sure you want to change to a Taekwon?";
  551. menu "No",-,"Yes",L_yes8;
  552. close;
  553.  
  554.  
  555. L_Gunslinger:
  556. next;
  557. mes .@name$;
  558. mes "Are you sure you want to change to a Gunslinger?";
  559. menu "No",-,"Yes",L_yes9;
  560. close;
  561.  
  562. L_Ninja:
  563. next;
  564. mes .@name$;
  565. mes "Are you sure you want to change to a Ninja?";
  566. menu "No",-,"Yes",L_yes10;
  567. close;
  568.  
  569. L_First:
  570. mes .@name$;
  571. mes "I see that you're a Swordsman,";
  572. mes "To what job would you like to change into?";
  573. menu "Knight",-,"Crusader",L_Crusader;
  574. next;
  575. if(JobLevel < 40) goto L_nofirst;
  576. mes .@name$;
  577. mes "Are you sure you want to be a Knight?";
  578. menu "No",L_thanks,"Yes",-;
  579. next;
  580. mes .@name$;
  581. jobchange 7;
  582. set swordsman,1;
  583. mes "Congratulations! You're now a Knight.";
  584. close;
  585.  
  586. L_nofirst:
  587. mes .@name$;
  588. mes "You can't change unless you have a job level of 40.";
  589. close;
  590.  
  591. L_Crusader:
  592. next;
  593. if(JobLevel < 40) goto L_nofirst;
  594. mes .@name$;
  595. mes "Are you sure you want to be a Crusader?";
  596. menu "No",L_thanks,"Yes",-;
  597. next;
  598. mes .@name$;
  599. jobchange 14;
  600. set swordsman,2;
  601. mes "Congratulations! You're now a Crusader.";
  602. close;
  603.  
  604. L_First2:
  605. mes .@name$;
  606. mes "I see that you're a Magician,";
  607. mes "To what job would you like to change into?";
  608. menu "Wizard",-,"Sage",L_Sage;
  609. mes .@name$;
  610. if(JobLevel < 40) goto L_nofirst;
  611. mes .@name$;
  612. mes "Are you sure you want to be a Wizard?";
  613. menu "No",L_thanks,"Yes",-;
  614. next;
  615. jobchange 9;
  616. set mage,1;
  617. mes "Congratulations! You're now a Wizard.";
  618. close;
  619.  
  620. L_Sage:
  621. mes .@name$;
  622. if(JobLevel < 40) goto L_nofirst;
  623. mes .@name$;
  624. mes "Are you sure you want to be a Sage?";
  625. menu "No",L_thanks,"Yes",-;
  626. next;
  627. jobchange 16;
  628. set mage,2;
  629. mes "Congratulations! You're now a Sage.";
  630. close;
  631.  
  632.  
  633. L_First3:
  634. mes .@name$;
  635. mes "I see that you're an Archer,";
  636. mes "To what job would you like to change into?";
  637. next;
  638. if(Sex==1) goto L_boy;
  639. if(Sex==0) goto L_girl;
  640.  
  641. L_boy:
  642. menu "Hunter",-,"Bard",L_Bard;
  643. next;
  644. if(JobLevel < 40) goto L_nofirst;
  645. mes .@name$;
  646. mes "Are you sure you want to be a Hunter?";
  647. menu "No",L_thanks,"Yes",-;
  648. next;
  649. jobchange 11;
  650. set archer,1;
  651. mes "Congratulations! You're now a Hunter.";
  652. close;
  653.  
  654. L_girl:
  655. menu "Hunter",-,"Dancer",L_Dancer;
  656. next;
  657. if(JobLevel < 40) goto L_nofirst;
  658. mes .@name$;
  659. mes "Are you sure you want to be a Hunter?";
  660. menu "No",L_thanks,"Yes",-;
  661. next;
  662. jobchange 11;
  663. set archer,1;
  664. mes "Congratulations! You're now a Hunter.";
  665. close;
  666.  
  667. L_Bard:
  668. if(JobLevel < 40) goto L_nofirst;
  669. mes .@name$;
  670. mes "Are you sure you want to be a Bard?";
  671. menu "No",L_thanks,"Yes",-;
  672. next;
  673. jobchange 19;
  674. set archer,2;
  675. mes "Congratulations! You're now a Bard!";
  676. close;
  677.  
  678. L_Dancer:
  679. if(JobLevel < 40) goto L_nofirst;
  680. mes .@name$;
  681. mes "Are you sure you want to be a Dancer?";
  682. menu "No",L_thanks,"Yes",-;
  683. next;
  684. jobchange 20;
  685. set archer,2;
  686. mes "Congratulations! You're now a Dancer!";
  687. close;
  688.  
  689. L_First4:
  690. mes .@name$;
  691. mes "I see that you're an Acoltye,";
  692. mes "To what job would you like to change into?";
  693. menu "Priest",-,"Monk",L_Monk;
  694. next;
  695. mes .@name$;
  696. mes "Are you sure you want to be a Priest?";
  697. menu "No",L_thanks,"Yes",-;
  698. next;
  699. if(JobLevel < 40) goto L_nofirst;
  700. mes .@name$;
  701. jobchange 8;
  702. set acolyte,1;
  703. mes "Congratulations! You're now a Priest.";
  704. close;
  705.  
  706. L_Monk:
  707. mes .@name$;
  708. mes "Are you sure you want to be a Monk?";
  709. menu "No",L_thanks,"Yes",-;
  710. next;
  711. if(JobLevel < 40) goto L_nofirst;
  712. jobchange 15;
  713. set acolyte,2;
  714. mes "Congratulations! You're now a Monk.";
  715. close;
  716.  
  717. L_First5:
  718. mes .@name$;
  719. mes "I see that you're a Merchant,";
  720. mes "To what job would you like to change into?";
  721. menu "Blacksmith",-,"Alchemist",L_Alchemist;
  722. mes .@name$;
  723. if(JobLevel < 40) goto L_nofirst;
  724. mes .@name$;
  725. mes "Are you sure you want to be a Blacksmith?";
  726. menu "No",L_thanks,"Yes",-;
  727. next;
  728. jobchange 10;
  729. set merchant,1;
  730. mes "Congratulations! You're now a Blacksmith.";
  731. close;
  732.  
  733. L_Alchemist:
  734. mes .@name$;
  735. if(JobLevel < 40) goto L_nofirst;
  736. mes .@name$;
  737. mes "Are you sure you want to be an Alchemist?";
  738. menu "No",L_thanks,"Yes",-;
  739. next;
  740. jobchange 18;
  741. set merchant,2;
  742. mes "Congratulations! You're now an Alchemist.";
  743. close;
  744.  
  745. L_First6:
  746. mes .@name$;
  747. mes "I see that you're a Thief,";
  748. mes "To what job would you like to change into?";
  749. menu "Assassin",-,"Rogue",L_Rogue;
  750. mes .@name$;
  751. if(JobLevel < 40) goto L_nofirst;
  752. mes .@name$;
  753. mes "Are you sure you want to be an Assassin?";
  754. menu "No",L_thanks,"Yes",-;
  755. next;
  756. jobchange 12;
  757. set thief,1;
  758. mes "Congratulations! You're now an Assassin.";
  759. close;
  760.  
  761. L_Rogue:
  762. mes .@name$;
  763. if(JobLevel < 40) goto L_nofirst;
  764. mes .@name$;
  765. mes "Are you sure you want to be a Rogue?";
  766. menu "No",L_thanks,"Yes",-;
  767. next;
  768. jobchange 17;
  769. set thief,2;
  770. mes "Congratulations! You're now a Rogue.";
  771. close;
  772.  
  773. L_First10:
  774. mes .@name$;
  775. mes "I see that you're a Taekwon,";
  776. mes "To what job would you like to change into? ";
  777. menu "Star Gladiator","Soul Linker",L_SoulLinker;
  778. mes .@name$;
  779. if(JobLevel < 40) goto L_nofirst;
  780. mes .@name$;
  781. mes "Are you sure you want to be a Star Gladiator?";
  782. menu "No",L_thanks,"Yes",-;
  783. next;
  784. jobchange 4047;
  785. mes "Congratulations! You're now a Star Gladiator.";
  786. close;
  787.  
  788. L_SoulLinker:
  789. mes .@name$;
  790. if(JobLevel < 40) goto L_nofirst;
  791. mes .@name$;
  792. mes "Are you sure you want to be a Soul Linker?";
  793. menu "No",L_thanks,"Yes",-;
  794. next;
  795. jobchange 4049;
  796. mes "Congratulations! You're know a Soul Linker.";
  797. close;
  798.  
  799. L_reborn:
  800. mes .@name$;
  801. mes "I see that you're a second class,";
  802. mes "Would you like to reborn or change to a Regular 3rd Class?";
  803. next;
  804. menu "Reborn",-,"Change to a Regular 3rd Class",L_third2,"Nothing",L_bye;
  805. next;
  806. mes .@name$;
  807. mes "Are you sure you want to reborn?";
  808. menu "No",L_thanks,"Yes",-;
  809. if(SkillPoint != 0) goto L_skp;
  810. if(BaseLevel < 99) goto L_Notbase;
  811. if(JobLevel < 50) goto L_Notjob;
  812.  
  813. set BaseLevel,1;
  814. set JobLevel,1;
  815. jobchange 4001;
  816. resetskill;
  817. resetstatus;
  818. set SkillPoint,0;
  819. if(rebirthcount == 0) goto L_0;
  820. if(rebirthcount == 1) goto L_1;
  821. if(rebirthcount == 2) goto L_2;
  822. if(rebirthcount == 3) goto L_3;
  823. if(rebirthcount == 4) goto L_4;
  824. if(rebirthcount == 5) goto L_5;
  825. if(rebirthcount == 6) goto L_6;
  826. if(rebirthcount == 7) goto L_7;
  827. if(rebirthcount == 8) goto L_8;
  828. if(rebirthcount == 9) goto L_9;
  829. if(rebirthcount == 10) goto L_10;
  830. close;
  831. L_0:
  832. set StatusPoint,StatusPoint+52;
  833. jobchange 4001;
  834. close;
  835.  
  836. L_1:
  837. set StatusPoint,StatusPoint+368;
  838. jobchange 4001;
  839. close;
  840.  
  841. L_2:
  842. set StatusPoint,StatusPoint+668;
  843. jobchange 4001;
  844. close;
  845.  
  846. L_3:
  847. set StatusPoint,StatusPoint+968;
  848. jobchange 4001;
  849. close;
  850.  
  851. L_4:
  852. set StatusPoint,StatusPoint+1268;
  853. jobchange 4001;
  854. close;
  855.  
  856. L_5:
  857. set StatusPoint,StatusPoint+1568;
  858. jobchange 4001;
  859. close;
  860.  
  861. L_6:
  862. set StatusPoint,StatusPoint+1868;
  863. jobchange 4001;
  864. close;
  865.  
  866. L_7:
  867. set StatusPoint,StatusPoint+2168;
  868. jobchange 4001;
  869. close;
  870.  
  871. L_8:
  872. set StatusPoint,StatusPoint+2468;
  873. jobchange 4001;
  874. close;
  875.  
  876. L_9:
  877. set StatusPoint,StatusPoint+2768;
  878. jobchange 4001;
  879. close;
  880.  
  881. L_10:;
  882. set StatusPoint,StatusPoint+3680;
  883. jobchange 4001;
  884. close;
  885.  
  886. L_Notbase:
  887. mes .@name$;
  888. mes "Sorry but you need to be at level 99.";
  889. close;
  890.  
  891. L_Notjob:
  892. mes .@name$;
  893. mes "Sorry but you need to be at job level 70.";
  894. close;
  895.  
  896. L_Noreb:
  897. close;
  898.  
  899. L_high:
  900. mes .@name$;
  901. mes "Please select the job you wish";
  902. mes "to change into:";
  903. menu "High Swordsman",-,"High Mage",L_HMage,"High Archer",L_HArcher,"High Acolyte",L_HAcolyte,"High Merchant",L_HMerchant,"High Thief",L_HThief;
  904. next;
  905. mes .@name$;
  906. mes "Are you sure you want to change to a High Swordsman?";
  907. menu "No",L_thanks,"Yes",-;
  908. if(JobLevel < 10) goto L_nofirst2;
  909. mes "Congratulations! You're now a High Swordsman.";
  910. jobchange 4002;
  911. close;
  912.  
  913. L_nofirst2:
  914. mes .@name$;
  915. mes "You need to be atleast at job level 10";
  916. mes "to change jobs.";
  917. close;
  918.  
  919. L_HMage:
  920. mes .@name$;
  921. if(JobLevel < 10) goto L_nofirst2;
  922. mes "Are you sure you want to change to a High Mage?";
  923. menu "No",-,"Yes",L_hyes2;
  924. close;
  925.  
  926. L_HArcher:
  927. mes .@name$;
  928. if(JobLevel < 10) goto L_nofirst2;
  929. mes "Are you sure you want to change to a High Archer?";
  930. menu "No",-,"Yes",L_hyes3;
  931. close;
  932.  
  933. L_HAcolyte:
  934. mes .@name$;
  935. if(JobLevel < 10) goto L_nofirst2;
  936. mes "Are you sure you want to change to a High Acolyte?";
  937. menu "No",-,"Yes",L_hyes4;
  938. close;
  939.  
  940. L_HMerchant:
  941. mes .@name$;
  942. if(JobLevel < 10) goto L_nofirst2;
  943. mes "Are you sure you want to change to a High Merchant?";
  944. menu "No",-,"Yes",L_hyes5;
  945. close;
  946.  
  947. L_HThief:
  948. mes .@name$;
  949. if(JobLevel < 10) goto L_nofirst2;
  950. mes "Are you sure you want to change to a High Thief?";
  951. menu "No",-,"Yes",L_hyes6;
  952. close;
  953.  
  954. L_hyes2:
  955. mes .@name$;
  956. jobchange 4003;
  957. mes "Congratulations! You're now a High Mage.";
  958. close;
  959.  
  960. L_hyes3:
  961. mes .@name$;
  962. jobchange 4004;
  963. mes "Congratulations! You're now a High Archer.";
  964. close;
  965.  
  966. L_hyes4:
  967. mes .@name$;
  968. jobchange 4005;
  969. mes "Congratulations! You're now a High Acolyte.";
  970. close;
  971.  
  972. L_hyes5:
  973. mes .@name$;
  974. jobchange 4006;
  975. mes "Congratulations! You're now a High Merchant.";
  976. close;
  977.  
  978. L_hyes6:
  979. mes .@name$;
  980. jobchange 4007;
  981. mes "Congratulations! You're now a High Thief.";
  982. close;
  983.  
  984. L_high2:
  985. mes .@name$;
  986. mes "Please select the job you wish";
  987. mes "to change into:";
  988. menu "Lord Knight",-,"Paladin",L_Paladin,"High Wizard ",L_HighWizard,"Professor",L_Professor,"Sniper",L_Sniper,"Clown/Gypsy",L_Clown,"High Priest",L_HighPriest,"Champion",L_Champion,"Whitesmith",L_Whitesmith,"Creator",L_Creator,"Assasin Cross",L_AssasinCross,"Stalker",L_Stalker;
  989. next;
  990. mes .@name$;
  991. mes "Are you sure you want to change to a Lord Knight?";
  992. menu "No",L_bye,"Yes",-;
  993. if(JobLevel < 45) goto L_nofirst2;
  994. if(Class != 4002) goto L_noLK;
  995. mes "Congratulations! You're now a Lord Knight.";
  996. jobchange 4008;
  997. close;
  998.  
  999. L_noLK:
  1000. mes .@name$;
  1001. mes "You can't change from your job.";
  1002. close;
  1003.  
  1004. L_Paladin:
  1005. mes .@name$;
  1006. mes "Do you want to change to a Paladin?";
  1007. if(JobLevel < 45) goto L_nohigh;
  1008. if(Class != 4002) goto L_noLK;
  1009. menu "No",L_bye,"Yes",-;
  1010. mes .@name$;
  1011. mes "Congratulations! You're now a Paladin!";
  1012. jobchange 4015;
  1013. close;
  1014.  
  1015. L_HighWizard:
  1016. mes .@name$;
  1017. mes "Do you want to change to a High Wizard?";
  1018. if(JobLevel < 45) goto L_nohigh;
  1019. if(Class != 4003) goto L_noLK;
  1020. menu "No",L_bye,"Yes",-;
  1021. mes "Congratulations! You're now a High Wizard!";
  1022. jobchange 4010;
  1023. close;
  1024.  
  1025. L_Professor:
  1026. mes .@name$;
  1027. mes "Do you want to change to a Professor?";
  1028. if(JobLevel < 45) goto L_nohigh;
  1029. if(Class != 4003) goto L_noLK;
  1030. menu "No",L_bye,"Yes",-;
  1031. mes "Congratulations! You're now Professor!";
  1032. jobchange 4017;
  1033. close;
  1034.  
  1035. L_Sniper:
  1036. mes .@name$;
  1037. mes "Do you want to change to a Sniper?";
  1038. if(JobLevel < 45) goto L_nohigh;
  1039. if(Class != 4004) goto L_noLK;
  1040. menu "No",L_bye,"Yes",-;
  1041. mes "Congratulations! You're now a Sniper!";
  1042. jobchange 4012;
  1043. close;
  1044.  
  1045. L_Clown:
  1046. mes .@name$;
  1047. if(JobLevel < 45) goto L_nohigh;
  1048. if(Class != 4004) goto L_noLK;
  1049. mes "Do you want to change to a Clown/Gypsy?";
  1050. menu "No",L_bye,"Yes",-;
  1051. mes "Congratulations! You're now a Clown/Gypsy!";
  1052. jobchange 4020;
  1053. close;
  1054.  
  1055. L_HighPriest:
  1056. mes .@name$;
  1057. mes "Do you want to change to a High Priest?";
  1058. if(JobLevel < 45) goto L_nohigh;
  1059. if(Class != 4005) goto L_noLK;
  1060. menu "No",L_bye,"Yes",-;
  1061. mes "Congratulations! You're now a High Priest!";
  1062. jobchange 4009;
  1063. close;
  1064.  
  1065. L_Champion:
  1066. mes .@name$;
  1067. mes "Do you want to change to a Champion?";
  1068. if(JobLevel < 45) goto L_nohigh;
  1069. if(Class != 4005) goto L_noLK;
  1070. menu "No",L_bye,"Yes",-;
  1071. mes "Congratulations! You're now a Champion!";
  1072. jobchange 4016;
  1073. close;
  1074.  
  1075. L_Whitesmith:
  1076. mes .@name$;
  1077. mes "Do you want to change to a Whitesmith?";
  1078. if(JobLevel < 45) goto L_nohigh;
  1079. if(Class != 4006) goto L_noLK;
  1080. menu "No",L_bye,"Yes",-;
  1081. mes "Congratulations! You're now a Whitesmith!";
  1082. jobchange 4011;
  1083. close;
  1084.  
  1085. L_Creator:
  1086. mes .@name$;
  1087. mes "Do you want to change to a Creator?";
  1088. if(JobLevel < 45) goto L_nohigh;
  1089. if(Class != 4006) goto L_noLK;
  1090. menu "No",L_bye,"Yes",-;
  1091. mes "Congratulations! You're now a Creator!";
  1092. jobchange 4019;
  1093. close;
  1094.  
  1095. L_AssasinCross:
  1096. mes .@name$;
  1097. mes "Do you want to change to a Assasin Cross?";
  1098. if(JobLevel < 45) goto L_nohigh;
  1099. if(Class != 4007) goto L_noLK;
  1100. menu "No",L_bye,"Yes",-;
  1101. mes "Congratulations! You're now an Assasin Cross!";
  1102. jobchange 4013;
  1103. close;
  1104.  
  1105. L_Stalker:
  1106. mes .@name$;
  1107. mes "Do you want to change to a Stalker?";
  1108. if(JobLevel < 45) goto L_nohigh;
  1109. if(Class != 4007) goto L_noLK;
  1110. menu "No",L_bye,"Yes",-;
  1111. mes "Congratulations! You're now a Stalker!";
  1112. jobchange 4018;
  1113. close;
  1114.  
  1115. L_bye:
  1116. close;
  1117.  
  1118. L_third:
  1119. mes .@name$;
  1120. mes "I see that you're already a Transcendent 2nd Class,";
  1121. mes "I can change you to a Transcendent 3rd Class if you want.";
  1122. menu "I want to be a Transcendent 3rd Class",-,"Nothing",L_bye;
  1123. next;
  1124. if(rebirthcount == 1) goto L_rbnd;
  1125. if(rebirthcount == 2) goto L_rbnd;
  1126. if(rebirthcount == 3) goto L_rbnd;
  1127. if(rebirthcount == 4) goto L_rbnd;
  1128. if(rebirthcount == 5) goto L_rbnd;
  1129. if(rebirthcount == 6) goto L_rbnd;
  1130. if(rebirthcount == 7) goto L_rbnd;
  1131. if(rebirthcount == 8) goto L_rbnd;
  1132. if(rebirthcount == 9) goto L_rbnd;
  1133. if(rebirthcount == 10) goto L_rbnd;
  1134. if(BaseLevel < 500) goto L_Not3rd;
  1135. if(JobLevel < 119) goto L_Not3rdJ;
  1136. if(Class == 4008) goto L_RuneKnight;
  1137. if(Class == 4009) goto L_ArchBishop;
  1138. if(Class == 4010) goto L_Warlock;
  1139. if(Class == 4011) goto L_Mechanic;
  1140. if(Class == 4012) goto L_Ranger;
  1141. if(Class == 4013) goto L_GuillotineCross;
  1142. if(Class == 4015) goto L_RoyalGuard;
  1143. if(Class == 4016) goto L_Sura;
  1144. if(Class == 4017) goto L_Sorcerer;
  1145. if(Class == 4018) goto L_ShadowChaser;
  1146. if(Class == 4019) goto L_Genetic;
  1147. if(Class == 4020) goto L_Minstrel;
  1148. if(Class == 4021) goto L_Wanderer;
  1149.  
  1150. L_Not3rd:
  1151. mes .@name$;
  1152. mes "I'm sorry but I can't change you into a 3rd Class";
  1153. mes "if you are not level 500.";
  1154. close;
  1155.  
  1156. L_Not3rdJ:
  1157. mes .@name$;
  1158. mes "I'm sorry but I can't change you into a 3rd Class";
  1159. mes "if you are not at job level 120.";
  1160. close;
  1161.  
  1162. L_Not3rd2:
  1163. mes .@name$;
  1164. mes "I'm sorry but I can't change you into a 3rd Class";
  1165. mes "if you are not level 500.";
  1166. close;
  1167.  
  1168. L_Not3rdJ2:
  1169. mes .@name$;
  1170. mes "I'm sorry but I can't change you into a 3rd Class";
  1171. mes "if you are not at job level 120.";
  1172. close;
  1173.  
  1174.  
  1175. L_third2:
  1176. if(rebirthcount == 1) goto L_rbnd;
  1177. if(rebirthcount == 2) goto L_rbnd;
  1178. if(rebirthcount == 3) goto L_rbnd;
  1179. if(rebirthcount == 4) goto L_rbnd;
  1180. if(rebirthcount == 5) goto L_rbnd;
  1181. if(rebirthcount == 6) goto L_rbnd;
  1182. if(rebirthcount == 7) goto L_rbnd;
  1183. if(rebirthcount == 8) goto L_rbnd;
  1184. if(rebirthcount == 9) goto L_rbnd;
  1185. if(rebirthcount == 10) goto L_rbnd;
  1186. if(BaseLevel < 500) goto L_Not3rd2;
  1187. if(JobLevel < 120) goto L_Not3rdJ2;
  1188. if(Class == 7) goto L_RuneKnight2;
  1189. if(Class == 8) goto L_ArchBishop2;
  1190. if(Class == 9) goto L_Warlock2;
  1191. if(Class == 10) goto L_Mechanic2;
  1192. if(Class == 11) goto L_Ranger2;
  1193. if(Class == 12) goto L_GuillotineCross2;
  1194. if(Class == 14) goto L_RoyalGuard2;
  1195. if(Class == 15) goto L_Sura2;
  1196. if(Class == 16) goto L_Sorcerer2;
  1197. if(Class == 17) goto L_ShadowChaser2;
  1198. if(Class == 18) goto L_Genetic2;
  1199. if(Class == 19) goto L_Minstrel2;
  1200. if(Class == 20) goto L_Wanderer2;
  1201.  
  1202. L_RuneKnight:
  1203. next;
  1204. mes .@name$;
  1205. mes "Do you want to change to a Rune Knight?";
  1206. menu "No",L_bye,"Yes",-;
  1207. mes .@name$;
  1208. mes "Congratulations! You're now a Rune Knight!";
  1209. jobchange 4060;
  1210. set job_complete,1;
  1211. close;
  1212.  
  1213. L_ArchBishop:
  1214. mes .@name$;
  1215. mes "Do you want to change to an Arch Bishop?";
  1216. menu "No",L_bye,"Yes",-;
  1217. mes .@name$;
  1218. mes "Congratulations! You're now an Arch Bishop!";
  1219. jobchange 4063;
  1220. set job_complete,1;
  1221. close;
  1222.  
  1223.  
  1224. L_Warlock:
  1225. mes .@name$;
  1226. mes "Do you want to change to a Warlock?";
  1227. menu "No",L_bye,"Yes",-;
  1228. mes .@name$;
  1229. mes "Congratulations! You're now a Warlock!";
  1230. jobchange 4061;
  1231. set job_complete,1;
  1232. close;
  1233.  
  1234.  
  1235. L_Mechanic:
  1236. mes .@name$;
  1237. mes "Do you want to change to a Mechanic?";
  1238. menu "No",L_bye,"Yes",-;
  1239. mes .@name$;
  1240. mes "Congratulations! You're now a Mechanic!";
  1241. jobchange 4064;
  1242. set job_complete,1;
  1243. close;
  1244.  
  1245.  
  1246. L_Ranger:
  1247. mes .@name$;
  1248. mes "Do you want to change to a Ranger?";
  1249. menu "No",L_bye,"Yes",-;
  1250. mes .@name$;
  1251. mes "Congratulations! You're now a Ranger!";
  1252. jobchange 4062;
  1253. set job_complete,1;
  1254. next;
  1255. set JobLevel,10;
  1256. getitem 6124,1;
  1257. close;
  1258.  
  1259.  
  1260. L_GuillotineCross:
  1261. mes .@name$;
  1262. mes "Do you want to change to a Guillotine Cross?";
  1263. menu "No",L_bye,"Yes",-;
  1264. mes .@name$;
  1265. mes "Congratulations! You're now a Guillotine Cross!";
  1266. jobchange 4065;
  1267. set job_complete,1;
  1268. close;
  1269.  
  1270.  
  1271. L_RoyalGuard:
  1272. mes .@name$;
  1273. mes "Do you want to change to a Royal Guard?";
  1274. menu "No",L_bye,"Yes",-;
  1275. mes .@name$;
  1276. mes "Congratulations! You're now a Royal Guard!";
  1277. jobchange 4073;
  1278. set job_complete,1;
  1279. close;
  1280.  
  1281.  
  1282. L_Sura:
  1283. mes .@name$;
  1284. mes "Do you want to change to a Sura?";
  1285. menu "No",L_bye,"Yes",-;
  1286. mes .@name$;
  1287. mes "Congratulations! You're now a Sura!";
  1288. jobchange 4077;
  1289. set job_complete,1;
  1290. close;
  1291.  
  1292.  
  1293. L_Sorcerer:
  1294. mes .@name$;
  1295. mes "Do you want to change to a Sorcerer?";
  1296. menu "No",L_bye,"Yes",-;
  1297. mes .@name$;
  1298. mes "Congratulations! You're now a Sorcerer!";
  1299. jobchange 4074;
  1300. set job_complete,1;
  1301. close;
  1302.  
  1303.  
  1304. L_ShadowChaser:
  1305. mes .@name$;
  1306. mes "Do you want to change to a Shadow Chaser?";
  1307. menu "No",L_bye,"Yes",-;
  1308. mes .@name$;
  1309. mes "Congratulations! You're now a Shadow Chaser!";
  1310. jobchange 4079;
  1311. set job_complete,1;
  1312. close;
  1313.  
  1314.  
  1315. L_Genetic:
  1316. mes .@name$;
  1317. mes "Do you want to change to a Genetic?";
  1318. menu "No",L_bye,"Yes",-;
  1319. mes .@name$;
  1320. mes "Congratulations! You're now a Genetic!";
  1321. jobchange 4078;
  1322. set job_complete,1;
  1323. close;
  1324.  
  1325.  
  1326. L_Minstrel:
  1327. mes .@name$;
  1328. mes "Do you want to change to a Minstrel?";
  1329. menu "No",L_bye,"Yes",-;
  1330. mes .@name$;
  1331. mes "Congratulations! You're now a Minstrel!";
  1332. jobchange 4075;
  1333. set job_complete,1;
  1334. close;
  1335.  
  1336.  
  1337.  
  1338. L_Wanderer:
  1339. mes .@name$;
  1340. mes "Do you want to change to a Wanderer?";
  1341. menu "No",L_bye,"Yes",-;
  1342. mes .@name$;
  1343. mes "Congratulations! You're now a Wanderer!";
  1344. jobchange 4076;
  1345. set job_complete,1;
  1346. close;
  1347.  
  1348.  
  1349. L_RuneKnight2:
  1350. mes .@name$;
  1351. mes "Do you want to change to a Rune Knight?";
  1352. menu "No",L_bye,"Yes",-;
  1353. mes .@name$;
  1354. mes "Congratulations! You're now a Rune Knight!";
  1355. jobchange 4054;
  1356. set job_complete,1;
  1357. close;
  1358.  
  1359.  
  1360.  
  1361. L_ArchBishop2:
  1362. mes .@name$;
  1363. mes "Do you want to change to a Arch Bishop?";
  1364. menu "No",L_bye,"Yes",-;
  1365. mes .@name$;
  1366. mes "Congratulations! You're now a Arch Bishop!";
  1367. jobchange 4057;
  1368. set job_complete,1;
  1369. close;
  1370.  
  1371.  
  1372. L_Warlock2:
  1373. mes .@name$;
  1374. mes "Do you want to change to a Warlock?";
  1375. menu "No",L_bye,"Yes",-;
  1376. mes .@name$;
  1377. mes "Congratulations! You're now a Warlock!";
  1378. jobchange 4055;
  1379. set job_complete,1;
  1380. close;
  1381.  
  1382.  
  1383.  
  1384. L_Mechanic2:
  1385. mes .@name$;
  1386. mes "Do you want to change to a Mechanic?";
  1387. menu "No",L_bye,"Yes",-;
  1388. mes .@name$;
  1389. mes "Congratulations! You're now a Mechanic!";
  1390. jobchange 4058;
  1391. set job_complete,1;
  1392. close;
  1393.  
  1394.  
  1395. L_Ranger2:
  1396. mes .@name$;
  1397. mes "Do you want to change to a Ranger?";
  1398. menu "No",L_bye,"Yes",-;
  1399. mes .@name$;
  1400. mes "Congratulations! You're now a Ranger!";
  1401. jobchange 4056;
  1402. set job_complete,1;
  1403. next;
  1404. set Joblevel,10;
  1405. getitem 6124,1;
  1406. close;
  1407.  
  1408.  
  1409. L_GuillotineCross2:
  1410. mes .@name$;
  1411. mes "Do you want to change to a Guillotine Cross?";
  1412. menu "No",L_bye,"Yes",-;
  1413. mes .@name$;
  1414. mes "Congratulations! You're now a Guillotine Cross!";
  1415. jobchange 4059;
  1416. set job_complete,1;
  1417. close;
  1418.  
  1419.  
  1420. L_RoyalGuard2:
  1421. mes .@name$;
  1422. mes "Do you want to change to a Royal Guard?";
  1423. menu "No",L_bye,"Yes",-;
  1424. mes .@name$;
  1425. mes "Congratulations! You're now a Royal Guard!";
  1426. jobchange 4066;
  1427. set job_complete,1;
  1428. close;
  1429.  
  1430.  
  1431. L_Sura2:
  1432. mes .@name$;
  1433. mes "Do you want to change to a Sura?";
  1434. menu "No",L_bye,"Yes",-;
  1435. mes .@name$;
  1436. mes "Congratulations! You're now a Sura!";
  1437. jobchange 4070;
  1438. set job_complete,1;
  1439. close;
  1440.  
  1441.  
  1442.  
  1443. L_Sorcerer2:
  1444. mes .@name$;
  1445. mes "Do you want to change to a Sorcerer?";
  1446. menu "No",L_bye,"Yes",-;
  1447. mes .@name$;
  1448. mes "Congratulations! You're now a Sorcerer!";
  1449. jobchange 4067;
  1450. set job_complete,1;
  1451. close;
  1452.  
  1453.  
  1454. L_ShadowChaser2:
  1455. mes .@name$;
  1456. mes "Do you want to change to a Shadow Chaser?";
  1457. menu "No",L_bye,"Yes",-;
  1458. mes .@name$;
  1459. mes "Congratulations! You're now a Shadow Chaser!";
  1460. jobchange 4072;
  1461. set job_complete,1;
  1462. close;
  1463.  
  1464.  
  1465.  
  1466. L_Genetic2:
  1467. mes .@name$;
  1468. mes "Do you want to change to a Genetic?";
  1469. menu "No",L_bye,"Yes",-;
  1470. mes .@name$;
  1471. mes "Congratulations! You're now a Genetic!";
  1472. jobchange 4071;
  1473. set job_complete,1;
  1474. close;
  1475.  
  1476.  
  1477. L_Minstrel2:
  1478. mes .@name$;
  1479. mes "Do you want to change to a Minstrel?";
  1480. menu "No",L_bye,"Yes",-;
  1481. mes .@name$;
  1482. mes "Congratulations! You're now a Minstrel!";
  1483. jobchange 4068;
  1484. set job_complete,1;
  1485. close;
  1486.  
  1487.  
  1488.  
  1489. L_Wanderer2:
  1490. mes .@name$;
  1491. mes "Do you want to change to a Wanderer?";
  1492. menu "No",L_bye,"Yes",-;
  1493. mes .@name$;
  1494. mes "Congratulations! You're now a Wanderer!";
  1495. jobchange 4069;
  1496. set job_complete,1;
  1497. close;
  1498.  
  1499.  
  1500.  
  1501.  
  1502. L_nohigh:
  1503. mes .@name$;
  1504. mes "You can't change unless you're at job level 45";
  1505. close;
  1506.  
  1507. L_skp:
  1508. mes .@name$;
  1509. mes "Please use all your skill points first before changing jobs.";
  1510. close;
  1511.  
  1512. L_none:
  1513. mes .@name$;
  1514. mes "You are already a 3rd Class, that's the last job you can change into.";
  1515. close;
  1516.  
  1517. L_nomore:
  1518. mes .@name$;
  1519. mes "Sorry, there are no more further jobs for your class.";
  1520. close;
  1521. L_rbnd:
  1522. mes .@name$;
  1523. mes "Sorry, but you have master reborned, reborned classes can't become 3rd classes.";
  1524. close;
  1525.  
  1526. L_taekwon2:
  1527. mes .@name$;
  1528. mes "I see that you're a taekwon,";
  1529. mes "I can change you to a Soul Linker or to a Star Gladiator.";
  1530. mes "To what job would you like to change?";
  1531. menu "Soul Linker",-,"Star Gladiator",L_StarGlad,"Nothing",L_bye;
  1532. mes "Are you sure you want to change into a Soul Linker?";
  1533. menu "Yes",-,"No",L_bye;
  1534. mes .@name$;
  1535. mes "Congratulations! You're now a Soul Linker.";
  1536. jobchange 4049;
  1537. close;
  1538.  
  1539. L_StarGlad:
  1540. mes .@name$;
  1541. mes "Are you sure you want to change into a Star Gladiator?";
  1542. menu "Yes",-,"No",L_bye;
  1543. mes .@name$;
  1544. mes "Congratulations! You're now a Star Gladiator.";
  1545. jobchange 4047;
  1546. close;
  1547.  
  1548. L_baby3rd:
  1549. mes .@name$;
  1550. mes "I see that you're a Baby 2nd Class,";
  1551. mes "I can change you to a Baby 3rd Class";
  1552. mes "if you want.";
  1553. menu "Sure",-,"No thanks",L_thanks;
  1554. if(rebirthcount == 1) goto L_rbnd;
  1555. if(rebirthcount == 2) goto L_rbnd;
  1556. if(rebirthcount == 3) goto L_rbnd;
  1557. if(rebirthcount == 4) goto L_rbnd;
  1558. if(rebirthcount == 5) goto L_rbnd;
  1559. if(rebirthcount == 6) goto L_rbnd;
  1560. if(rebirthcount == 7) goto L_rbnd;
  1561. if(rebirthcount == 8) goto L_rbnd;
  1562. if(rebirthcount == 9) goto L_rbnd;
  1563. if(rebirthcount == 10) goto L_rbnd;
  1564. next;
  1565. if(Class == 4030) goto L_babyrune;
  1566. if(Class == 4031) goto L_babyarch;
  1567. if(Class == 4032) goto L_babywarlock;
  1568. if(Class == 4033) goto L_babymecha;
  1569. if(Class == 4034) goto L_babyranger;
  1570. if(Class == 4035) goto L_babygitx;
  1571. if(Class == 4037) goto L_babyarg;
  1572. if(Class == 4038) goto L_babysura;
  1573. if(Class == 4039) goto L_babysorc;
  1574. if(Class == 4040) goto L_babyshadow;
  1575. if(Class == 4041) goto L_babygene;
  1576. if(Class == 4042) goto L_babyminst;
  1577. if(Class == 4043) goto L_babywand;
  1578. end;
  1579.  
  1580. L_babyrune:
  1581. mes .@name$;
  1582. mes "Are you sure you want to change to a Baby Rune Knight?";
  1583. menu "No",L_bye,"Yes",-;
  1584. if(BaseLevel < 99) goto L_Baseno;
  1585. if(JobLevel < 70) goto L_Jobno;
  1586. next;
  1587. mes .@name$;
  1588. mes "Congratulations! You're now a Baby Rune Knight.";
  1589. jobchange 4096;
  1590. close;
  1591.  
  1592. L_Baseno:
  1593. mes .@name$;
  1594. mes "You do not meet the requirements to change jobs.";
  1595. mes "Make sure you Level 300.";
  1596. close;
  1597.  
  1598. L_Jobno:
  1599. mes .@name$;
  1600. mes "Sorry but your job level is not high enough to change.";
  1601. mes "The minimum required is 70.";
  1602. close;
  1603.  
  1604.  
  1605.  
  1606. L_babyarch:
  1607. mes .@name$;
  1608. mes "Are you sure you want to change to a Baby Arch Bishop?";
  1609. menu "No",L_bye,"Yes",-;
  1610. next;
  1611. if(BaseLevel < 99) goto L_Baseno;
  1612. if(JobLevel < 70) goto L_Jobno;
  1613. mes .@name$;
  1614. mes "Congratulations! You're now a Baby Arch Bishop.";
  1615. jobchange 4099;
  1616. close;
  1617.  
  1618. L_babywarlock:
  1619. mes .@name$;
  1620. mes "Are you sure you want to change to a Baby Warlock?";
  1621. menu "No",L_bye,"Yes",-;
  1622. next;
  1623. if(BaseLevel < 99) goto L_Baseno;
  1624. if(JobLevel < 70) goto L_Jobno;
  1625. mes .@name$;
  1626. mes "Congratulations! You're now a Baby Warlock.";
  1627. jobchange 4097;
  1628. close;
  1629.  
  1630. L_babymecha:
  1631. mes .@name$;
  1632. mes "Are you sure you want to change to a Baby Mechanic?";
  1633. menu "No",L_bye,"Yes",-;
  1634. next;
  1635. if(BaseLevel < 99) goto L_Baseno;
  1636. if(JobLevel < 70) goto L_Jobno;
  1637. mes .@name$;
  1638. mes "Congratulations! You're now a Baby Mechanic.";
  1639. jobchange 4100;
  1640. close;
  1641.  
  1642. L_babyranger:
  1643. mes .@name$;
  1644. mes "Are you sure you want to change to a Baby Ranger?";
  1645. menu "No",L_bye,"Yes",-;
  1646. next;
  1647. if(BaseLevel < 99) goto L_Baseno;
  1648. if(JobLevel < 70) goto L_Jobno;
  1649. mes .@name$;
  1650. mes "Congratulations! You're now a Baby Ranger.";
  1651. jobchange 4098;
  1652. next;
  1653. set JobLevel,10;
  1654. getitem 6124,1;
  1655. close;
  1656.  
  1657. L_babygitx:
  1658. mes .@name$;
  1659. mes "Are you sure you want to change to a Baby Guillotine Cross?";
  1660. menu "No",L_bye,"Yes",-;
  1661. next;
  1662. if(BaseLevel < 99) goto L_Baseno;
  1663. if(JobLevel < 70) goto L_Jobno;
  1664. mes .@name$;
  1665. mes "Congratulations! You're now a Baby Guillotine Cross.";
  1666. jobchange 4101;
  1667. close;
  1668.  
  1669. L_babyarg:
  1670. mes .@name$;
  1671. mes "Are you sure you want to change to a Baby Royal Guard?";
  1672. menu "No",L_bye,"Yes",-;
  1673. next;
  1674. if(BaseLevel < 99) goto L_Baseno;
  1675. if(JobLevel < 70) goto L_Jobno;
  1676. mes .@name$;
  1677. mes "Congratulations! You're now a Baby Royal Guard.";
  1678. jobchange 4102;
  1679. close;
  1680.  
  1681. L_babysura:
  1682. mes .@name$;
  1683. mes "Are you sure you want to change to a Baby Sura?";
  1684. menu "No",L_bye,"Yes",-;
  1685. next;
  1686. if(BaseLevel < 99) goto L_Baseno;
  1687. if(JobLevel < 70) goto L_Jobno;
  1688. mes .@name$;
  1689. mes "Congratulations! You're now a Baby Sura.";
  1690. jobchange 4106;
  1691. close;
  1692.  
  1693. L_babysorc:
  1694. mes .@name$;
  1695. mes "Are you sure you want to change to a Baby Sorcerer?";
  1696. menu "No",L_bye,"Yes",-;
  1697. next;
  1698. if(BaseLevel < 99) goto L_Baseno;
  1699. if(JobLevel < 70) goto L_Jobno;
  1700. mes .@name$;
  1701. mes "Congratulations! You're now a Baby Sorcerer.";
  1702. jobchange 4103;
  1703. close;
  1704.  
  1705. L_babyshadow:
  1706. mes .@name$;
  1707. mes "Are you sure you want to change to a Baby Shadow Chaser?";
  1708. menu "No",L_bye,"Yes",-;
  1709. next;
  1710. if(BaseLevel < 99) goto L_Baseno;
  1711. if(JobLevel < 70) goto L_Jobno;
  1712. mes .@name$;
  1713. mes "Congratulations! You're now a Baby Shadow Chaser.";
  1714. jobchange 4108;
  1715. close;
  1716.  
  1717. L_babygene:
  1718.  
  1719. mes .@name$;
  1720. mes "Are you sure you want to change to a Baby Genetic?";
  1721. menu "No",L_bye,"Yes",-;
  1722. next;
  1723. if(BaseLevel < 99) goto L_Baseno;
  1724. if(JobLevel < 70) goto L_Jobno;
  1725. mes .@name$;
  1726. mes "Congratulations! You're now a Baby Genetic.";
  1727. jobchange 4107;
  1728. close;
  1729.  
  1730. L_babyminst:
  1731. mes .@name$;
  1732. mes "Are you sure you want to change to a Baby Minstrel?";
  1733. menu "No",L_bye,"Yes",-;
  1734. next;
  1735. if(BaseLevel < 99) goto L_Baseno;
  1736. if(JobLevel < 70) goto L_Jobno;
  1737. mes .@name$;
  1738. mes "Congratulations! You're now a Baby Minstrel.";
  1739. jobchange 4104;
  1740. close;
  1741.  
  1742. L_babywand:
  1743. mes .@name$;
  1744. mes "Are you sure you want to change to a Baby Wanderer?";
  1745. menu "No",L_bye,"Yes",-;
  1746. next;
  1747. if(BaseLevel < 99) goto L_Baseno;
  1748. if(JobLevel < 70) goto L_Jobno;
  1749. mes .@name$;
  1750. mes "Congratulations! You're now a Baby Wanderer.";
  1751. jobchange 4105;
  1752. close;
  1753.  
  1754. L_Thanks:
  1755. next;
  1756. mes .@name$;
  1757. mes "Alright.";
  1758. close;
  1759.  
  1760. L_bye2:
  1761. next;
  1762. mes .@name$;
  1763. mes "Come back when you change your mind.";
  1764. close;
  1765.  
  1766. }
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