Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # ____________________________________________________________
- # / / / /\ \
- # \_\_____________________________________________________\_\/ /
- # / / _______ __ __ __ / /
- # / / / _____/ / / /_/ / / / /
- # / / / /____ / /___ _____ __ ______ __/ /_ / /
- # / / /____ / / __/ / ___/ / / / __ //_ __/ / /
- # / / _____/ / / /\ \ / / / / / /_/ / / / / /
- # / / /______/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
- # / / =========================== / / ========== / / \ \
- # | | /_/ | | | |
- # \_\__________________________________________________\_\_/_/
- #
- # == Introduction ==
- # This file contains the general options. To write scripts, make a new .sk file in the scripts folder or edit any existing one.
- #
- # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
- # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
- # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
- #
- # === !!! PLEASE NOTE !!! ===
- # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
- # Please remember the following when editing files:
- # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for the whole file.
- # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##'.
- # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to save the file as UTF-8.
- #
- check for new version: true
- # Whether Skript should check for whether a new version of Skript is available when the server starts.
- # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
- # If set to false you can still check for a new version with '/skript update check'
- # Please note that Skript will not detect beta releases even if you are running one as they are not neccessarily stable.
- automatically download new version: false
- # Whether Skript should automatically download the newest version if one is available.
- # If you disable this you can still use '/skript update download' to make Skript download the newest version.
- # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
- enable effect commands: false
- effect command token: !
- # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
- # A player needs the "skript.effectcommands" permission to use such commands,
- # which does not default to OPs since these commands can do severe damage to the world or crash the server.
- # Some example commands which can be used if this setting is enabled:
- # !heal player - heals the player (doesn't do anything if used from the console)
- # !repair tool - repairs the currently held item
- # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
- # !set time to 6:00 - sets the time in the current world
- # The command can also be abused, so only give permission to trusted playes, like owners & co-owners:
- # !spawn 20 ender dragons - ultimate griefing, will destroy a large part of the world in a short time
- # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
- # !ban all players - as the effect implies
- verbosity: low
- # Determines how much info is logged.
- # Allowed values: low, normal, high, very high, debug
- # The highest you should go is very high, which prints quite a lot of useful information,
- # including how much time each trigger takes to execute.
- # NEVER use debug as it will spam your server log with hundreds of lines of useless information, which is intended to be useful for debugging only.
- log player commands: false
- # Whether Skript should log the usage of custom commands.
- # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
- variables backup interval: 12 hours
- # If this is set to something other than 0 the variables file will be backed up repeatedly.
- # Please note that variables are saved constantly no matter what is set here.
- # Backing up the file could cause Skript to hang while the backup is created. This does likely not happen if your server is running Java 7 though.
- database:
- # Database to store variables in. This can either be used as a simple one-server-storage
- # where variables are written constantly but only read at server start,
- # or as a connection between multiple servers by monitoring the database for changes.
- # ! Please note that this feature is experimental, i.e. might contain severe bugs!
- type: MySQL
- # The type of the database. Currently only MySQL and SQLite are supported. Use 'none' for Skript's default CSV flatfile storage.
- pattern: db_.*
- # If you only want to store part of your variables in the database (e.g. only player stats), set this pattern to match only those variables.
- # Variables that don't match the pattern will be saved in the default flatfile format.
- # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in the database,
- # or use '.*' (the default value) to store all variables in the database.
- monitor changes: true
- monitor interval: 4 seconds
- # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
- # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same on all servers that access the same database!
- # MySQL configuration
- host: (omitted)
- port: 3306
- user: skript
- password: (omitted)
- database: minergames
- # SQLite configuration
- file: ./plugins/Skript/variables.db
- date format: default
- # The date format to be used when dates should be displayed.
- # This can be 'default' to use Java's default date format for the system's language.
- # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
- # some examples:
- # d/M/yyyy h:mm a => 15/7/2012 8:53 PM
- # dd.MM.yyyy, HH:mm => 03.06.1993, 06:15
- plugin priority: highest
- # Allowed values: lowest, low, normal, high, highest
- # Change this if you encounter problems with other plugins, e.g.:
- # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
- # (e.g. WorldGuard cancels events if a player doesnt have permission for the given region,
- # and you made some 'place' triggers which should not bypass WorldGuard's protection)
- # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
- # - effect 'drop': Another plugin doesn't process added drops => decrease priority
- # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
- # Skript removes drops it shouldn't => decrease priority or specify which item types to remove
- # If this did not solve it, please post it on the plugin's forums: http://dev.bukkit.org/server-mods/skript/forum/
- disable variable conflict warnings: true
- # Disables warnings of potential variable name conflicts if set to true.
- # I recommend to not touch this option, but if you do so you should at least set it back to false
- # whenever you create new scripts with new variables.
- enable script caching: false
- # enable or disable caching of scripts.
- # This is currently buggy and not noticeably faster than parsing all scripts when the server starts,
- # thus you should keep this turned off.
Advertisement
Add Comment
Please, Sign In to add comment