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  1. # ____________________________________________________________
  2. # / / / /\ \
  3. # \_\_____________________________________________________\_\/ /
  4. # / / _______ __ __ __ / /
  5. # / / / _____/ / / /_/ / / / /
  6. # / / / /____ / /___ _____ __ ______ __/ /_ / /
  7. # / / /____ / / __/ / ___/ / / / __ //_ __/ / /
  8. # / / _____/ / / /\ \ / / / / / /_/ / / / / /
  9. # / / /______/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
  10. # / / =========================== / / ========== / / \ \
  11. # | | /_/ | | | |
  12. # \_\__________________________________________________\_\_/_/
  13. #
  14. # == Introduction ==
  15. # This file contains the general options. To write scripts, make a new .sk file in the scripts folder or edit any existing one.
  16. #
  17. # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
  18. # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
  19. # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
  20. #
  21. # === !!! PLEASE NOTE !!! ===
  22. # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
  23. # Please remember the following when editing files:
  24. # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for the whole file.
  25. # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##'.
  26. # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to save the file as UTF-8.
  27. #
  28.  
  29. check for new version: true
  30. # Whether Skript should check for whether a new version of Skript is available when the server starts.
  31. # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
  32. # If set to false you can still check for a new version with '/skript update check'
  33. # Please note that Skript will not detect beta releases even if you are running one as they are not neccessarily stable.
  34. automatically download new version: false
  35. # Whether Skript should automatically download the newest version if one is available.
  36. # If you disable this you can still use '/skript update download' to make Skript download the newest version.
  37. # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
  38.  
  39. enable effect commands: false
  40. effect command token: !
  41. # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
  42. # A player needs the "skript.effectcommands" permission to use such commands,
  43. # which does not default to OPs since these commands can do severe damage to the world or crash the server.
  44. # Some example commands which can be used if this setting is enabled:
  45. # !heal player - heals the player (doesn't do anything if used from the console)
  46. # !repair tool - repairs the currently held item
  47. # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
  48. # !set time to 6:00 - sets the time in the current world
  49. # The command can also be abused, so only give permission to trusted playes, like owners & co-owners:
  50. # !spawn 20 ender dragons - ultimate griefing, will destroy a large part of the world in a short time
  51. # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
  52. # !ban all players - as the effect implies
  53.  
  54. verbosity: low
  55. # Determines how much info is logged.
  56. # Allowed values: low, normal, high, very high, debug
  57. # The highest you should go is very high, which prints quite a lot of useful information,
  58. # including how much time each trigger takes to execute.
  59. # NEVER use debug as it will spam your server log with hundreds of lines of useless information, which is intended to be useful for debugging only.
  60.  
  61. log player commands: false
  62. # Whether Skript should log the usage of custom commands.
  63. # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
  64.  
  65. variables backup interval: 12 hours
  66. # If this is set to something other than 0 the variables file will be backed up repeatedly.
  67. # Please note that variables are saved constantly no matter what is set here.
  68. # Backing up the file could cause Skript to hang while the backup is created. This does likely not happen if your server is running Java 7 though.
  69.  
  70. database:
  71. # Database to store variables in. This can either be used as a simple one-server-storage
  72. # where variables are written constantly but only read at server start,
  73. # or as a connection between multiple servers by monitoring the database for changes.
  74. # ! Please note that this feature is experimental, i.e. might contain severe bugs!
  75.  
  76. type: MySQL
  77. # The type of the database. Currently only MySQL and SQLite are supported. Use 'none' for Skript's default CSV flatfile storage.
  78.  
  79. pattern: db_.*
  80. # If you only want to store part of your variables in the database (e.g. only player stats), set this pattern to match only those variables.
  81. # Variables that don't match the pattern will be saved in the default flatfile format.
  82. # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in the database,
  83. # or use '.*' (the default value) to store all variables in the database.
  84.  
  85. monitor changes: true
  86. monitor interval: 4 seconds
  87. # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
  88. # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same on all servers that access the same database!
  89.  
  90. # MySQL configuration
  91. host: (omitted)
  92. port: 3306
  93. user: skript
  94. password: (omitted)
  95. database: minergames
  96.  
  97. # SQLite configuration
  98. file: ./plugins/Skript/variables.db
  99.  
  100.  
  101. date format: default
  102. # The date format to be used when dates should be displayed.
  103. # This can be 'default' to use Java's default date format for the system's language.
  104. # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
  105. # some examples:
  106. # d/M/yyyy h:mm a => 15/7/2012 8:53 PM
  107. # dd.MM.yyyy, HH:mm => 03.06.1993, 06:15
  108.  
  109. plugin priority: highest
  110. # Allowed values: lowest, low, normal, high, highest
  111. # Change this if you encounter problems with other plugins, e.g.:
  112. # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
  113. # (e.g. WorldGuard cancels events if a player doesnt have permission for the given region,
  114. # and you made some 'place' triggers which should not bypass WorldGuard's protection)
  115. # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
  116. # - effect 'drop': Another plugin doesn't process added drops => decrease priority
  117. # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
  118. # Skript removes drops it shouldn't => decrease priority or specify which item types to remove
  119. # If this did not solve it, please post it on the plugin's forums: http://dev.bukkit.org/server-mods/skript/forum/
  120.  
  121. disable variable conflict warnings: true
  122. # Disables warnings of potential variable name conflicts if set to true.
  123. # I recommend to not touch this option, but if you do so you should at least set it back to false
  124. # whenever you create new scripts with new variables.
  125.  
  126. enable script caching: false
  127. # enable or disable caching of scripts.
  128. # This is currently buggy and not noticeably faster than parsing all scripts when the server starts,
  129. # thus you should keep this turned off.
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