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- command /vanish [<text>]:
- aliases: v
- permission: skac.vanish.toggle
- permission message: &cCommande réservée au staff !
- trigger:
- if arg 1 is not set:
- if {skmd.vanish.%player%} is not set:
- set {skmd.vanish.gmode.%player%} to the gamemode of player
- set the gamemode of player to creative
- set {skmd.vanish.mode.%player%} to "spec"
- hide player to players
- set {skmd.vanish.%player%} to "on"
- send "&7[&6VANISH&7]: &2Activé &7(Mode: Spec)" to player
- stop
- if arg 1 is "help":
- send "&7- - - - - [&6VANISH&7] - - - - -"
- send "&7/vanish : Toggle Vanish mode"
- send "&7/vanish int: Vanish Interract mode"
- send "&7/vanish spec: Vanish Specator mode"
- send "&7-- Vanish by Tomastore --"
- stop
- if arg 1 is "spec":
- if {skmd.vanish.mode.%player%} is "spec":
- send "&7[&6VANISH&7]: Vous êtes déjà en mode Spectateur !"
- if {skmd.vanish.mode.%player%} is not "spec":
- set {skmd.vanish.gmode.%player%} to the gamemode of player
- set the gamemode of player to creative
- set {skmd.vanish.mode.%player%} to "spec"
- hide player to players
- set {skmd.vanish.%player%} to "on"
- send "&7[&6VANISH&7]: &2Activé &7(Mode: Spec)" to player
- stop
- if arg 1 is "int":
- if {skmd.vanish.mode.%player%} is "int":
- send "&7[&6VANISH&7]: Vous êtes déjà en mode Interraction !"
- if {skmd.vanish.mode.%player%} is not "int":
- set {skmd.vanish.gmode.%player%} to the gamemode of player
- set the gamemode of player to creative
- set {skmd.vanish.mode.%player%} to "int"
- hide player to players
- set {skmd.vanish.%player%} to "on"
- send "&7[&6VANISH&7]: &2Activé &7(Mode: Interract)" to player
- stop
- if arg 1 is not set:
- if {skmd.vanish.%player%} is "on":
- set gamemode of player to {skmd.vanish.gmode.%player%}
- reveal player to players
- delete {skmd.vanish.gmode.%player%}
- delete {skmd.vanish.mode.%player%}
- delete {skmd.vanish.%player%}
- send "&7[&6VANISH&7]: &cDésativé" to player
- stop
- on break:
- if {skmd.vanish.mode.%player%} is "spec":
- cancel event
- on place:
- if {skmd.vanish.mode.%player%} is "spec":
- cancel event
- on damage:
- if {skmd.vanish.mode.%attacker%} is "spec":
- cancel event
- if {skmd.vanish.mode.%victim%} is "spec":
- cancel event
- on drop:
- if {skmd.vanish.mode.%player%} is "spec":
- cancel event
- on shoot:
- if {skmd.vanish.mode.%shooter%} is "spec":
- cancel event
- on rightclick with bow, snowball, potion or egg:
- if {skmd.vanish.mode.%player%} is "spec":
- cancel event
- on rightclick:
- if {skmd.vanish.mode.%player%} is "spec":
- cancel event
- on leftclick:
- if {skmd.vanish.mode.%player%} is "spec":
- cancel event
- on join:
- loop all players:
- if {skmd.vanish.%loop-players%} is "on":
- hide loop-players to player
- if {skmd.vanish.mode.%player%} is "spec":
- delete {guardbot.vanish.%player%}
- if {skmd.vanish.mode.%player%} is "int":
- delete {guardbot.vanish.%player%}
- on quit:
- loop all players:
- if {skmd.vanish.%loop-players%} is "on":
- hide loop-players to player
- if {skmd.vanish.mode.%player%} is "spec":
- delete {guardbot.vanish.%player%}
- if {skmd.vanish.mode.%player%} is "int":
- delete {guardbot.vanish.%player%}
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