Shay2014

mnm notes

Nov 11th, 2021 (edited)
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  1. -abilities: stats
  2. -skills based off of stats - training represents ranks in a skill, adding roll bonuses
  3. -advantages: USUALLY no rank, shows things they have access to like abilities and belongings and shit
  4. -powers: the main meat of it, this is what you really care about - have effects with modifiers as well as ranks
  5. -complications: drawbacks
  6. -measurements: number crunching to figure out stuff, boring but needed sometimes, see p12 (marked as 11) for charts and shit
  7. -check rolls are d20+stat bonus vs DC - DC chart on p14 (15)
  8. -nat 20 is a crit: increases degree of success
  9. -routine check is under boring circumstances, counts as a 10 for DC purposes - bonuses can increase the routine check's roll, eg. +10 bonus makes routine checks a 20
  10. -opposed check: rolls vs PCs basically
  11. -routine opposition: not a roll, but DC for a check is calculated with modifiers from the target
  12. -degrees of success/failure determined by how much over/under the DC the roll turned out
  13. -circumstances can make bonuses or penalties depending on
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