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- package kz.gmotion.games.screens;
- import com.badlogic.gdx.Game;
- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.Screen;
- import com.badlogic.gdx.graphics.GL20;
- import com.badlogic.gdx.graphics.OrthographicCamera;
- import com.badlogic.gdx.graphics.Texture;
- import com.badlogic.gdx.graphics.g2d.SpriteBatch;
- import com.badlogic.gdx.scenes.scene2d.InputEvent;
- import com.badlogic.gdx.scenes.scene2d.Stage;
- import com.badlogic.gdx.scenes.scene2d.ui.Image;
- import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
- import kz.gmotion.games.actors.Bukva;
- public class GameScreen implements Screen {
- private Stage stage;
- private OrthographicCamera camera;
- private SpriteBatch batch;
- private Bukva bukva15;
- public GameScreen() {
- }
- @Override
- public void show() {
- stage = new Stage();
- camera = new OrthographicCamera(480,800);
- batch = new SpriteBatch();
- bukva15 = new Bukva(15);
- stage.addActor(bukva15);
- Gdx.input.setInputProcessor(stage);
- }
- @Override
- public void render(float delta) {
- Gdx.gl.glClearColor(248/255f, 161/255f, 89/255f, 1f);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- batch.setProjectionMatrix(camera.combined);
- batch.begin();
- stage.draw();
- batch.end();
- }
- @Override
- public void resize(int width, int height) {
- }
- @Override
- public void pause() {
- }
- @Override
- public void resume() {
- }
- @Override
- public void hide() {
- }
- @Override
- public void dispose() {
- batch.dispose();
- }
- }
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