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- path: src/game/pet.cpp
- @@ -1082,6 +1082,18 @@
- {
- switch (GetEntry())
- {
- +
- + case 510: // mage Water Elemental
- + {
- + //30% damage bonus of mage's spell power
- + float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_DAMAGE_CLASS_MAGIC) * 0.3;
- + if (val < 0)
- + val = 0;
- + SetBonusDamage(int32(val));
- + ApplySpellImmune(NULL, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
- + break;
- + }
- +
- case 1964: //force of nature
- {
- if (!pInfo)
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