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- //=============================================================================
- // MOG_BattleCommands.js
- //=============================================================================
- /*:
- * @plugindesc (v1.0) Comandos de batalhas animados por imagens.
- * @author Moghunter
- *
- * @param Mode
- * @desc Definição do tipo de comando.
- * 0 - Normal 1 - Ring Menu
- * @default 1
- *
- * @param Layout X-axis
- * @desc Definição X-Axis da imagem.
- * @default 22
- *
- * @param Layout Y-axis
- * @desc Definição Y-Axis da imagem.
- * @default 15
- *
- * @param Com X-axis
- * @desc Definição X-Axis da imagem.
- * @default 0
- *
- * @param Com Y-axis
- * @desc Definição Y-Axis da imagem.
- * @default 0
- *
- * @param Arrow
- * @desc Ativar a imagem das flechas.
- * @default false
- *
- * @param Arrow X-axis
- * @desc Definição X-Axis da imagem.
- * @default 5
- *
- * @param Arrow Y-axis
- * @desc Definição Y-Axis da imagem.
- * @default 0
- *
- * @param Zoom Animation
- * @desc Ativar o efeito de zoom.
- * @default true
- *
- * @param Zoom Rate
- * @desc Poder do zoom.
- * @default 1.30
- *
- * @param Zoom Speed
- * @desc Velocidade do zoom.
- * @default 0.015
- *
- * @param Zoom Loop
- * @desc Ativar loop na animação do zoom.
- * @default true
- *
- * @param Slide Animation
- * @desc Ativar animação de deslize.
- * @default false
- *
- * @param Slide X
- * @desc Definição da distância X.
- * @default 0
- *
- * @param Slide Y
- * @desc Definição da distância Y.
- * @default 0
- *
- * @param Com Name
- * @desc Ativar o nome do comando.
- * @default true
- *
- * @param Com Name X-axis
- * @desc Definição X-Axis do nome.
- * @default 55
- *
- * @param Com Name Y-axis
- * @desc Definição Y-Axis do nome.
- * @default 75
- *
- * @param Com Font Size
- * @desc Definição do tamanho da fonte.
- * @default 22
- *
- * @param Cursor
- * @desc Ativar cursor.
- * @default false
- *
- * @param Cursor X-axis
- * @desc Definição X-Axis do cursor.
- * @default 0
- *
- * @param Cursor Y-axis
- * @desc Definição X-Axis do cursor.
- * @default 0
- *
- * @param Cursor Slide
- * @desc Ativar a animação de deslize.
- * @default false
- *
- * @param Row Max
- * @desc Definição da quantidade comandos visíveis.
- * @default 4
- *
- * @param Ring Range
- * @desc Definição da circunferência do circulo.
- * @default 70
- *
- * @param Ring Motion
- * @desc Ativar animação de movimento.
- * @default true
- *
- * @param Pi Range
- * @desc Definição do valor do PI.
- * @default 2.0
- *
- * @param Side Input
- * @desc Ativar Input para o lado direito e esquerdo.
- * @default true
- *
- * @help
- * =============================================================================
- * +++ MOG - Battle Commands (v1.0) +++
- * By Moghunter
- * https://atelierrgss.wordpress.com/
- * =============================================================================
- * Comandos de batalhas animados por imagens.
- * Este plugin requer o MOG_BattleHud para funcionar.
- *
- * =============================================================================
- * As imagens dos comandos deverão ser gravados na pasta /img/battlecommands/
- * O nomes das imagens deverão seguir a seguinte nomeação.
- *
- * Com_ + COMMAND NAME.png
- *
- * Exemplo
- *
- * Com_Attack.png
- * Com_Guard.png
- * Com_Magic.png
- * ...
- *
- * =============================================================================
- *
- */
- //=============================================================================
- // ** PLUGIN PARAMETERS
- //=============================================================================
- var Imported = Imported || {};
- Imported.MOG_BattleCommands = true;
- var Moghunter = Moghunter || {};
- Moghunter.parameters = PluginManager.parameters('MOG_BattleCommands');
- Moghunter.bcom_mode = Number(Moghunter.parameters['Mode'] || 1);
- Moghunter.bcom_lay_x = Number(Moghunter.parameters['Layout X-axis'] || 22);
- Moghunter.bcom_lay_y = Number(Moghunter.parameters['Layout Y-axis'] || 15);
- Moghunter.bcom_com_x = Number(Moghunter.parameters['Com X-axis'] || 0);
- Moghunter.bcom_com_y = Number(Moghunter.parameters['Com Y-axis'] || 0);
- Moghunter.bcom_arrow = String(Moghunter.parameters['Arrow'] || false);
- Moghunter.bcom_arrow_x = Number(Moghunter.parameters['Arrow X-axis'] || 5);
- Moghunter.bcom_arrow_y = Number(Moghunter.parameters['Arrow Y-axis'] || 0);
- Moghunter.bcom_row_max = Number(Moghunter.parameters['Row Max'] || 4);
- Moghunter.bcom_zoom_effect = String(Moghunter.parameters['Zoom Animation'] || true);
- Moghunter.bcom_zoom_rate = Number(Moghunter.parameters['Zoom Rate'] || 1.30);
- Moghunter.bcom_zoom_speed = Number(Moghunter.parameters['Zoom Speed'] || 0.015);
- Moghunter.bcom_zoom_loop = String(Moghunter.parameters['Zoom Loop'] || true);
- Moghunter.bcom_slide_effect = String(Moghunter.parameters['Slide Animation'] || false);
- Moghunter.bcom_slide_x = Number(Moghunter.parameters['Slide X'] || 0);
- Moghunter.bcom_slide_y = Number(Moghunter.parameters['Slide Y'] || 0);
- Moghunter.bcom_com_name = String(Moghunter.parameters['Com Name'] || true);
- Moghunter.bcom_com_name_x = Number(Moghunter.parameters['Com Name X-axis'] || 55);
- Moghunter.bcom_com_name_y = Number(Moghunter.parameters['Com Name Y-axis'] || 75);
- Moghunter.bcom_com_font_size = Number(Moghunter.parameters['Com Font Sizew'] || 22);
- Moghunter.bcom_ring_range = Number(Moghunter.parameters['Ring Range'] || 70);
- Moghunter.bcom_pi_range = Number(Moghunter.parameters['Pi Range'] || 2.0);
- Moghunter.bcom_ring_anime = String(Moghunter.parameters['Ring Motion'] || true);
- Moghunter.bcom_side_input = String(Moghunter.parameters['Side Input'] || true);
- Moghunter.bcom_cursor = String(Moghunter.parameters['Cursor'] || false);
- Moghunter.bcom_cursor_x = Number(Moghunter.parameters['Cursor X-axis'] || 0);
- Moghunter.bcom_cursor_y = Number(Moghunter.parameters['Cursor Y-axis'] || 0)
- Moghunter.bcom_cursor_slide = String(Moghunter.parameters['Cursor Slide'] || false);
- if (Imported.MOG_BattleHud) {
- //=============================================================================
- // ** ImageManager
- //=============================================================================
- //==============================
- // * BHud
- //==============================
- ImageManager.loadBcom = function(filename) {
- return this.loadBitmap('img/battlecommands/', filename, 0, true);
- };
- //=============================================================================
- // ** Game_Temp
- //=============================================================================
- //==============================
- // * Initialize
- //==============================
- var _alias_mog_bcom_temp_initialize = Game_Temp.prototype.initialize;
- Game_Temp.prototype.initialize = function() {
- _alias_mog_bcom_temp_initialize.call(this);
- this._bcom_need_refresh = false;
- };
- //=============================================================================
- // ** Game_Interpreter
- //=============================================================================
- //==============================
- // * Command129
- //==============================
- var _alias_mog_bcom_command129 = Game_Interpreter.prototype.command129;
- Game_Interpreter.prototype.command129 = function() {
- _alias_mog_bcom_command129.call(this);
- $gameTemp._bcom_need_refresh = true;
- return true;
- };
- //=============================================================================
- // ** Window Command
- //=============================================================================
- //==============================
- // * Initialize
- //==============================
- var _alias_mog_bcom_wcom_initialize = Window_ActorCommand.prototype.initialize;
- Window_ActorCommand.prototype.initialize = function(x, y) {
- _alias_mog_bcom_wcom_initialize.call(this,x, y);
- if (!this._com_images) {this.battle_commands_initialize()};
- };
- //==============================
- // * Battle Com Initialize
- //==============================
- Window_ActorCommand.prototype.battle_commands_initialize = function() {
- var old_actor = this._actor;
- this.com_pic_initialize();
- this.get_full_list();
- this.load_com_images();
- this.create_com_sprites();
- this._actor = old_actor;
- this._old_visible = this.visible;
- };
- //==============================
- // * Load Com Images
- //==============================
- Window_ActorCommand.prototype.com_pic_initialize = function() {
- this.com_sprites_clear();
- this._com_mode_b = Math.min(Math.max(Moghunter.bcom_mode,0),1);
- this._com_list = [];
- this._com_images = [];
- this._com_sprites = [];
- this._com_index = this._index;
- this._max_com = 0;
- this._wh = [0,0];
- this._zoom = [0,0];
- this._np = [0,0];
- this._arrow_slide = [0,0,0];
- this._arrow_org_y = [0,0];
- this._cursor_nxy = [0,0];
- this._cursor_slide = false;
- this.sel_time = 0;
- this._side = [];
- this._side_m = [0,0];
- this._ring_move = false;
- this._side_input = false;
- if (String(Moghunter.bcom_side_input) === "true") {this._side_input = true};
- if (String(Moghunter.bcom_ring_anime) === "true") {this._ring_move = true};
- this._rol_range = Moghunter.bcom_ring_range;
- this._pi = Moghunter.bcom_pi_range * Math.PI;
- if (String(Moghunter.bcom_slide_effect) === "true") {this._side_m = [Moghunter.bcom_slide_x, Moghunter.bcom_slide_y]};
- this._row_max = Math.max(Moghunter.bcom_row_max - 1,1)
- this._zoom_speed = Math.max(Moghunter.bcom_zoom_speed,0.001)
- this._zoom_rate = Math.max(Moghunter.bcom_zoom_rate,1.00)
- this._zoom_effect = false;
- if (String(Moghunter.bcom_zoom_effect) === "true") {this._zoom_effect = true};
- this._loop_zoom_effect = false;
- if (String(Moghunter.bcom_zoom_loop) === "true") {this._loop_zoom_effect = true};
- };
- //==============================
- // * Com Sprites Clear
- //==============================
- Window_ActorCommand.prototype.com_sprites_clear = function() {
- if (this._com_sprites) {
- for (var i = 0; i < this._com_sprites.length; i++) {
- this.removeChild(this._com_sprites[i]);
- };
- };
- };
- //==============================
- // * get Full List
- //==============================
- Window_ActorCommand.prototype.get_full_list = function() {
- for (var i = 0; i < $gameParty.battleMembers().length; i++) {
- this._actor = $gameParty.battleMembers()[i];
- this.makeCommandList();
- this._com_list[i] = this._list;
- this._com_images[i] = [];
- this.clearCommandList();
- this._actor = null;
- };
- };
- //==============================
- // * Load Com Images
- //==============================
- Window_ActorCommand.prototype.load_com_images = function() {
- for (var i = 0; i < this._com_list.length; i++) {
- if (this._max_com < this._com_list[i].length) {this._max_com = this._com_list[i].length}
- for (var r = 0; r < this._com_list[i].length; r++) {
- this._com_images[i].push(ImageManager.loadBcom("Com_" + this._com_list[i][r].name));
- };
- };
- this._layout_img = ImageManager.loadBcom("Layout");
- this._cursor_b_img = ImageManager.loadBcom("Cursor");
- if (String(Moghunter.bcom_arrow) === "true") {this._arrow_img = ImageManager.loadBcom("Arrow")};
- };
- //==============================
- // * Create Com Sprites
- //==============================
- Window_ActorCommand.prototype.create_com_sprites = function() {
- this.create_layout();
- this.create_commands();
- if (String(Moghunter.bcom_cursor) === "true") {this.create_cursor()};
- if (String(Moghunter.bcom_arrow) === "true") {this.create_arrows()};
- if (String(Moghunter.bcom_com_name) === "true") {this.create_com_name()};
- };
- //==============================
- // * Create Layout
- //==============================
- Window_ActorCommand.prototype.create_layout = function() {
- this._layout = new Sprite(this._layout_img);
- this._layout.x = Moghunter.bcom_lay_x;
- this._layout.y = Moghunter.bcom_lay_y;
- this.addChild(this._layout);
- };
- //==============================
- // * Create Cursor
- //==============================
- Window_ActorCommand.prototype.create_cursor = function() {
- this._cursor_b = new Sprite(this._cursor_b_img);
- this._cursor_b.anchor.x = 0.5;
- this._cursor_b.anchor.y = 0.5;
- this._cursor_b_s = [0,0,0,0,0];
- if (String(Moghunter.bcom_cursor_slide) === "true") {this._cursor_slide = true};
- this.addChild(this._cursor_b);
- };
- //==============================
- // * Update Cursor B
- //==============================
- Window_ActorCommand.prototype.update_cursor_b = function() {
- if (this._cursor_slide) {this.update_cursor_slide()};
- var nx = this._cursor_nxy[0] + Moghunter.bcom_cursor_x + this._cursor_b_s[2];
- var ny = this._cursor_nxy[1] + Moghunter.bcom_cursor_y;
- this._cursor_b.x = this.sprite_move_to(this._cursor_b.x,nx,this.com_move_speed());
- this._cursor_b.y = this.sprite_move_to(this._cursor_b.y,ny,this.com_move_speed());
- };
- //==============================
- // * Update Cursor Slide
- //==============================
- Window_ActorCommand.prototype.update_cursor_slide = function() {
- this._cursor_b_s[4] += 1;
- if (this._cursor_b_s[4] < 2) {return};
- this._cursor_b_s[4] = 0;
- this._cursor_b_s[3] += 1;
- if (this._cursor_b_s[3] < 15) {this._cursor_b_s[2] += 1}
- else if (this._cursor_b_s[3] < 30) {this._cursor_b_s[2] -= 1}
- else {this._cursor_b_s[2] = 0 ;this._cursor_b_s[3] = 0};
- };
- //==============================
- // * Create Commands
- //==============================
- Window_ActorCommand.prototype.create_commands = function() {
- for (var i = 0; i < this._max_com; i++) {
- this._com_sprites[i] = new Sprite();
- this._com_sprites[i].anchor.x = 0.5;
- this._com_sprites[i].anchor.y = 0.5;
- this.addChild(this._com_sprites[i]);
- this._side[i] = [0,0];
- };
- };
- //==============================
- // * Create Arrows
- //==============================
- Window_ActorCommand.prototype.create_arrows = function() {
- if (this._com_mode_b === 1) {return}
- this._arrow = [];
- for (var i = 0; i < 2; i++) {
- this._arrow[i] = new Sprite(this._arrow_img);
- this._arrow[i].anchor.x = 0.5;
- this._arrow[i].anchor.y = 0.5;
- this.addChild(this._arrow[i]);
- };
- };
- //==============================
- // * Create Com Name
- //==============================
- Window_ActorCommand.prototype.create_com_name = function() {
- this._com_name = new Sprite(new Bitmap(90,32))
- this._com_name.x = Moghunter.bcom_com_name_x + 45;
- this._com_name.y = Moghunter.bcom_com_name_y + 16;
- this._com_name.bitmap.fontSize = Moghunter.bcom_com_font_size;
- this.addChild(this._com_name);
- };
- //==============================
- // * Refresh Com Name
- //==============================
- Window_ActorCommand.prototype.refresh_com_name = function() {
- this._com_name.bitmap.clear();
- this._com_name.opacity = 0;
- this._com_name.anchor.x = 0.5;
- this._com_name.anchor.y = 0.5;
- this._com_name.bitmap.drawText(this.command_name(),0,0,this._com_name.bitmap.width,32,"center");
- };
- //==============================
- // * Refresh Index
- //==============================
- Window_ActorCommand.prototype.refresh_index = function() {
- this._com_index = this._index;
- if (this._com_name) {this.refresh_com_name();}
- };
- //==============================
- // * makeCommandList
- //==============================
- var _alias_mog_bcom_wcom_makeCommandList = Window_ActorCommand.prototype.makeCommandList;
- Window_ActorCommand.prototype.makeCommandList = function() {
- _alias_mog_bcom_wcom_makeCommandList.call(this);
- if (BattleManager._actorIndex >= 0 && this._com_sprites) {this.refresh_com_sprites()};
- };
- //==============================
- // * Refresh Com Sprites
- //==============================
- Window_ActorCommand.prototype.refresh_com_sprites = function() {
- this._com_index = -1;
- this._wh = [0,0];
- this._zoom = [0,0];
- this.refresh_bitmap_com();
- this._layout.opacity = 0;
- if (this._arrow) {this.refresh_arrow_position()};
- this.position_clear();
- this.update_battle_commands();
- if (this._com_mode_b === 1) {this.refresh_ring_command()};
- };
- //==============================
- // * Refresh Bitmap Com
- //==============================
- Window_ActorCommand.prototype.refresh_bitmap_com = function() {
- for (var i = 0; i < this.maxCom(); i++) {
- this._com_sprites[i].bitmap = this._com_images[BattleManager._actorIndex][i];
- this._wh[0] = this.width / 2;
- if (this._wh[1] < this._com_sprites[i].bitmap.height) {this._wh[1] = this._com_sprites[i].bitmap.height};
- };
- for (var i = 0; i < this.maxCom(); i++) {
- this._com_sprites[i].x = this._wh[0] + Moghunter.bcom_com_x;
- this._com_sprites[i].y = this._wh[1] + (this._wh[1] * i) + Moghunter.bcom_com_y;
- };
- };
- //==============================
- // * Refresh Arrow Position
- //==============================
- Window_ActorCommand.prototype.refresh_arrow_position = function() {
- this._arrow_org_y = [-Moghunter.bcom_arrow_y,this._wh[1] * ((this.limit_rows_sp() + 2)) + Moghunter.bcom_arrow_y];
- this._arrow[0].x = this._wh[0] + Moghunter.bcom_arrow_x;
- this._arrow[0].y = this._arrow_org_y[0];
- this._arrow[1].x = this._wh[0] + Moghunter.bcom_arrow_x;;
- this._arrow[1].y = this._arrow_org_y[1];
- this._arrow[1].scale.y = -1;
- };
- //==============================
- // * Update Arrow Visible
- //==============================
- Window_ActorCommand.prototype.update_arrow_visible = function() {
- this._arrow[0].visible = false;
- this._arrow[1].visible = false;
- if (this._index > this.limit_rows_sp()) { this._arrow[0].visible = true};
- if (this.maxCom() > (this.limit_rows_sp() + 1)) {this._arrow[1].visible = true;
- if (this._index === (this.maxCom() - 1)) {this._arrow[1].visible = false}
- };
- };
- //==============================
- // * Position Clear
- //==============================
- Window_ActorCommand.prototype.position_clear = function() {
- this._old_visible = this.visible;
- for (var i = 0; i < this._com_sprites.length; i++) {
- this._com_sprites[i].opacity = 0;
- };
- for (var i = 0; i < this.maxCom(); i++) {
- if (this._com_mode_b === 0) {
- this.position_clear_mode_0(i);
- } else {
- this._com_sprites[i].x = this._wh[0];
- this._com_sprites[i].y = this._wh[1] + (this._wh[1] * i);
- };
- this._com_sprites[i].scale.x = 1.00;
- this._com_sprites[i].scale.y > 1.00;
- };
- if (this._com_mode_b === 1) {this.refresh_ring_command()};
- if (this._com_name) {this._com_name.opacity = 0};
- };
- //==============================
- // * Position Clear Mode 0
- //==============================
- Window_ActorCommand.prototype.position_clear_mode_0 = function(i) {
- if (this._index > this.limit_rows_sp()) {
- if (i >= this._index - this.limit_rows_sp() && i <= this._index) {
- this._com_sprites[i].opacity = this.translucentOpacity();
- } else {
- this._com_sprites[i].opacity = 0;
- };
- } else {
- if (i > this.limit_rows_sp()) {
- this._com_sprites[i].opacity = 0;
- } else {
- this._com_sprites[i].opacity = this.translucentOpacity();
- };
- };
- };
- //==============================
- // * processWheel
- //==============================
- Window_ActorCommand.prototype.processWheel = function() {
- if (this.isOpenAndActive()) {
- var threshold = 20;
- if (TouchInput.wheelY >= threshold) {
- this._index++;
- SoundManager.playCursor();
- if (this._index > (this.maxCom() - 1)) {this._index = 0};
- };
- if (TouchInput.wheelY <= -threshold) {
- this._index--;
- SoundManager.playCursor();
- if (this._index < 0) {this._index = (this.maxCom() - 1)};
- };
- };
- };
- //==============================
- // * Update Input Commands
- //==============================
- Window_ActorCommand.prototype.update_input_commands = function() {
- if (this._side_input) {this.update_side_input()};
- };
- //==============================
- // * Update Side Input
- //==============================
- Window_ActorCommand.prototype.update_side_input = function() {
- if (this.isOpenAndActive()) {
- if (Input.isRepeated('right')) {
- SoundManager.playCursor();
- if (this._com_mode_b === 1) {
- this._index--;
- if (this._index < 0) {this._index = (this.maxCom() - 1)};
- } else {
- this._index++;
- if (this._index > (this.maxCom() - 1)) {this._index = 0};
- }
- };
- if (Input.isRepeated('left')) {
- SoundManager.playCursor();
- if (this._com_mode_b === 1) {
- this._index++;
- if (this._index > (this.maxCom() - 1)) {this._index = 0};
- } else {
- this._index--;
- if (this._index < 0) {this._index = (this.maxCom() - 1)};
- }
- };
- };
- };
- //==============================
- // * LineHeight
- //==============================
- Window_ActorCommand.prototype.lineHeight = function() {
- return 1;
- };
- //==============================
- // * Max Com
- //==============================
- Window_ActorCommand.prototype.maxCom = function() {
- if (!this._list) {return 0};
- return this._list.length;
- };
- //==============================
- // * Limit Rows SP
- //==============================
- Window_ActorCommand.prototype.limit_rows_sp = function() {
- if (this._com_mode_b === 1) {this.maxCom()};
- return this._row_max;
- };
- //==============================
- // * Com Fade Speed
- //==============================
- Window_ActorCommand.prototype.com_fade_speed = function() {
- return 20;
- };
- //==============================
- // * Com Move Speed
- //==============================
- Window_ActorCommand.prototype.com_move_speed = function() {
- if (this._com_mode_b === 1) {return 5};
- return 20;
- };
- //==============================
- // * Com Zoom Speed
- //==============================
- Window_ActorCommand.prototype.com_zoom_speed = function() {
- return this._zoom_speed;
- };
- //==============================
- // * Com Zoom Rate
- //==============================
- Window_ActorCommand.prototype.com_zoom_rate = function() {
- return this._zoom_rate;
- };
- //==============================
- // * Limit Height
- //==============================
- Window_ActorCommand.prototype.limit_height = function(i) {
- if (this._index >= this.limit_rows_sp()) {
- return (this._index - this.limit_rows_sp()) * this._wh[1];
- };
- return 0;
- };
- //==============================
- // * Command Name
- //==============================
- Window_ActorCommand.prototype.command_name = function() {
- if (!this._list || !this._list[this._index]) {return ""};
- return this._list[this._index].name;
- };
- //==============================
- // * Update Com Sprites
- //==============================
- Window_ActorCommand.prototype.update_battle_commands = function() {
- this.contentsOpacity = 0;
- this.opacity = 0;
- if (this._com_index != this._index) {this.refresh_index()};
- for (var i = 0; i < this._com_sprites.length; i++) {
- if (i <= this.maxCom()) {
- this._com_sprites[i].visible = true;
- this.update_commands(i);
- } else {
- this._com_sprites[i].opacity = 0;
- this._com_sprites[i].visible = false;
- };
- };
- if (this._old_visible != this.visible) {this.position_clear()};
- if (this._arrow) {this.update_arrow()};
- if (this._cursor_b) {this.update_cursor_b()};
- if (this._com_name) {this._com_name.opacity += this.com_fade_speed()};
- this._layout.opacity += this.com_fade_speed();
- this.update_input_commands();
- };
- //==============================
- // * Update Arrow
- //==============================
- Window_ActorCommand.prototype.update_arrow = function() {
- this.update_arrow_slide();
- this.update_arrow_visible();
- this._arrow[0].y = this._arrow_org_y[0] - this._arrow_slide[0];
- this._arrow[1].y = this._arrow_org_y[1] + this._arrow_slide[0];
- };
- //==============================
- // * Update Arrow
- //==============================
- Window_ActorCommand.prototype.update_arrow_slide = function() {
- this._arrow_slide[2] ++
- if (this._arrow_slide[2] < 2) {return};
- this._arrow_slide[2] = 0
- this._arrow_slide[1] += 0.5;
- if (this._arrow_slide[1] < 5) {
- this._arrow_slide[0] += 1;
- } else if (this._arrow_slide[1] < 10) {
- this._arrow_slide[0] -= 1
- } else {
- this._arrow_slide = [0,0];
- };
- };
- //==============================
- // * Sprite Move To
- //==============================
- Window_ActorCommand.prototype.sprite_move_to = function(value,real_value,speed) {
- if (value == real_value) {return value};
- var dnspeed = 5 + (Math.abs(value - real_value) / speed);
- if (value > real_value) {value -= dnspeed;
- if (value < real_value) {value = real_value};}
- else if (value < real_value) {value += dnspeed;
- if (value > real_value) {value = real_value};
- };
- return Math.floor(value);
- };
- //==============================
- // * Update Commands
- //==============================
- Window_ActorCommand.prototype.update_commands = function(i) {
- this.update_position(i);
- this.update_effect_selection(i);
- };
- //==============================
- // * Update Ring Command
- //==============================
- Window_ActorCommand.prototype.update_ring_command = function(i,c_index) {
- if (i >= this.maxCom()) {this._com_sprites[i].visible = false};
- var rol_index = 1 / this.maxCom();
- if (this._ring_move) {var si = c_index}
- else {var si = 0};
- var now_p = rol_index * (si - i);
- var r_p = this._pi * -now_p;
- this._wh[0] = Math.floor(this._rol_range * Math.sin(r_p));
- this._wh[1] = -Math.floor(this._rol_range * Math.cos(r_p));
- };
- //==============================
- // * Refresh Ring Position
- //==============================
- Window_ActorCommand.prototype.refresh_ring_command = function() {
- for (var i = 0; i < this._com_sprites.legth; i++) {
- this._com_sprites[i].visible = false;
- };
- for (var i = 0; i < this.maxCom(); i++) {
- this.update_ring_command(i,i)
- this._com_sprites[i].x = this.width / 2 + Moghunter.bcom_com_x;
- this._com_sprites[i].y = this.height / 2 + Moghunter.bcom_com_y;
- this._com_sprites[i].visible = true;
- this._com_sprites[i].opacity = 0;
- };
- };
- //==============================
- // * Update Position
- //==============================
- Window_ActorCommand.prototype.update_position = function(i) {
- if (this._com_mode_b === 0) {
- this._np[0] = this._wh[0] + Moghunter.bcom_com_x + this._side[i][0];
- this._np[1] = this._wh[1] + (this._wh[1] * i) - this.limit_height() + Moghunter.bcom_com_y + this._side[i][1];
- } else {
- this.update_ring_command(i,this._index);
- this._np[0] = (this.width / 2) + this._wh[0] + Moghunter.bcom_com_x + this._side[i][0];
- this._np[1] = (this.height / 2) + this._wh[1] + Moghunter.bcom_com_y + this._side[i][1];
- };
- this._com_sprites[i].x = this.sprite_move_to(this._com_sprites[i].x,this._np[0],this.com_move_speed());
- this._com_sprites[i].y = this.sprite_move_to(this._com_sprites[i].y,this._np[1],this.com_move_speed());
- };
- //==============================
- // * Update Effect Selection
- //==============================
- Window_ActorCommand.prototype.update_effect_selection = function(i) {
- if (this._index === i) {
- this.update_on_index(i);
- } else {
- this.update_off_index(i);
- };
- this._com_sprites[i].scale.y = this._com_sprites[i].scale.x;
- };
- //==============================
- // * Update On Index
- //==============================
- Window_ActorCommand.prototype.update_on_index = function(i) {
- this._side[i] = [this._side_m[0],this._side_m[1]];
- this._cursor_nxy = [this._com_sprites[i].x - (this._com_sprites[i].bitmap.width / 2),this._com_sprites[i].y];
- this._com_sprites[i].opacity += this.com_fade_speed();
- if (this._zoom_effect) {this.update_zoom_effect(i);};
- };
- //==============================
- // * Update Off Index
- //==============================
- Window_ActorCommand.prototype.update_off_index = function(i) {
- this._side[i] = [0,0];
- if (this._com_sprites[i].opacity > this.translucentOpacity()){this._com_sprites[i].opacity -= this.com_fade_speed()};
- if (this._com_mode_b === 0) {this.update_off_mode_0(i)
- } else {if (this._com_sprites[i].opacity < this.translucentOpacity()){this._com_sprites[i].opacity += this.com_fade_speed()};
- };
- if (this._com_sprites[i].scale.x > 1.00){this._com_sprites[i].scale.x -= this.com_zoom_speed()};
- };
- //==============================
- // * Update Off Mode 0
- //==============================
- Window_ActorCommand.prototype.update_off_mode_0 = function(i) {
- if (this._index > this.limit_rows_sp()) {
- if (i >= this._index - this.limit_rows_sp() && i <= this._index) {
- if (this._com_sprites[i].opacity < this.translucentOpacity()){this._com_sprites[i].opacity += this.com_fade_speed()};
- } else {
- this._com_sprites[i].opacity -= this.com_fade_speed();
- };
- } else {
- if (i > this.limit_rows_sp()) {
- this._com_sprites[i].opacity -= this.com_fade_speed();
- } else {
- if (this._com_sprites[i].opacity < this.translucentOpacity()){this._com_sprites[i].opacity += this.com_fade_speed()};
- };
- };
- };
- //==============================
- // * Update Zoom Effect
- //==============================
- Window_ActorCommand.prototype.update_zoom_effect = function(i) {
- if (this._zoom[0] === 0) {
- if (this._com_sprites[i].scale.x < this.com_zoom_rate()) {this._com_sprites[i].scale.x += this.com_zoom_speed()};
- if (this._loop_zoom_effect && this._com_sprites[i].scale.x >= this.com_zoom_rate()) {this._zoom[0] = 1};
- } else {
- this._com_sprites[i].scale.x -= this.com_zoom_speed();
- if (this._com_sprites[i].scale.x <= 1.00) {this._zoom[0] = 0};
- };
- };
- //==============================
- // * Process Touch
- //==============================
- Window_ActorCommand.prototype.processTouch = function() {
- if (this.isOpenAndActive()) {
- if (TouchInput.isCancelled()) {
- if (this.isCancelEnabled()) {
- this.processCancel();
- };
- } else if (TouchInput.isTriggered() && this.isTouchedInsideCom()) {
- this.sel_time = 5;
- };
- };
- };
- //==============================
- // * Process Touch
- //==============================
- Window_ActorCommand.prototype.isTouchedInsideCom = function() {
- for (var i = 0; i < this._com_sprites.length; i++) {
- if (this._com_sprites[i].visible && this._com_sprites[i].opacity > 25) {
- if (TouchInput.x > this.x + this._com_sprites[i].x - (this._com_sprites[i].bitmap.width / 2) &&
- TouchInput.x < this.x + this._com_sprites[i].x + this._com_sprites[i].bitmap.width - (this._com_sprites[i].bitmap.width / 2) &&
- TouchInput.y > this.y + this._com_sprites[i].y - (this._com_sprites[i].bitmap.height / 2) &&
- TouchInput.y < this.y + this._com_sprites[i].y + this._com_sprites[i].bitmap.height - (this._com_sprites[i].bitmap.height / 2))
- {this._index = i ;return true};
- };
- };
- return false;
- };
- //==============================
- // * Update Wait Selection
- //==============================
- Window_ActorCommand.prototype.update_wait_selection = function() {
- this.sel_time--;
- if (this.sel_time === 0) { this.processOk();};
- if (BattleManager._actorIndex >= 0) {this.update_battle_commands()};
- };
- //==============================
- // * Update
- //==============================
- var _alias_mog_bcom_wcom_update = Window_ActorCommand.prototype.update;
- Window_ActorCommand.prototype.update = function() {
- if ($gameTemp._bcom_need_refresh) {$gameTemp._bcom_need_refresh = false;this.battle_commands_initialize()};
- if (this.sel_time > 0) {this.update_wait_selection();return;};
- _alias_mog_bcom_wcom_update.call(this);
- if (BattleManager._actorIndex >= 0) {this.update_battle_commands()};
- };
- //==============================
- // * Set Mcursor Data
- //==============================
- Window_ActorCommand.prototype.set_mcursor_data = function() {
- };
- //==============================
- // * Create Layout Window
- //==============================
- var _alias_mog_bcom_sbat_create_layout_window = Scene_Battle.prototype.create_layout_window
- Scene_Battle.prototype.create_layout_window = function() {
- _alias_mog_bcom_sbat_create_layout_window.call(this)
- if (this._com_layout) {this.removeChild(this._com_layout)};
- };
- };
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