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- /* Sistema de animaciones
- Creditos:
- Sacado del gm OSRP (MikeyAnims)
- Pasado a zcmd y optimizado por BadyX
- */
- #include <a_samp>
- #include <core>
- #include <float>
- #include <zcmd>
- #include <sscanf2>
- #define GREEN 0x21DD00FF
- #define RED 0xE60000FF
- #define ADMIN_RED 0xFB0000FF
- #define YELLOW 0xFFFF00FF
- #define ORANGE 0xF97804FF
- #define LIGHTRED 0xFF8080FF
- #define LIGHTBLUE 0x00C2ECFF
- #define PURPLE 0xB360FDFF
- #define PLAYER_COLOR 0xFFFFFFFF
- #define BLUE 0x1229FAFF
- #define LIGHTGREEN 0x38FF06FF
- #define DARKPINK 0xE100E1FF
- #define DARKGREEN 0x008040FF
- #define ANNOUNCEMENT 0x6AF7E1FF
- #define COLOR_SYSTEM 0xEFEFF7AA
- #define GREY 0xCECECEFF
- #define PINK 0xD52DFFFF
- #define DARKGREY 0x626262FF
- #define AQUAGREEN 0x03D687FF
- #define NICESKY 0x99FFFFAA
- #define WHITE 0xFFFFFFFF
- #define COLOR_PRP 0xf58e2aAA
- #define COLOR_AZULCLARO 0x1784ffAA
- #define COLOR_NARANJA 0xe9ae30AA
- #define SPECIAL_ACTION_PISSING 68
- new gPlayerUsingLoopingAnim[MAX_PLAYERS];
- new gPlayerAnimLibsPreloaded[MAX_PLAYERS];
- new animation[200];
- new Text:txtAnimHelper;
- new saludoid;
- #if defined FILTERSCRIPT
- #else
- main()
- {}
- #endif
- //-------------------------------------------------
- // ********** Funciones internas **********
- //------------------------------------------------
- IsKeyJustDown(key, newkeys, oldkeys)
- {
- if((newkeys & key) && !(oldkeys & key)) return 1;
- return 0;
- }
- //-------------------------------------------------
- OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
- {
- if (gPlayerUsingLoopingAnim[playerid] == 1) TextDrawHideForPlayer(playerid,txtAnimHelper);
- ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp, 1);
- gPlayerUsingLoopingAnim[playerid] = 0;
- animation[playerid]++;
- }
- //-------------------------------------------------
- LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
- {
- if (gPlayerUsingLoopingAnim[playerid] == 1) TextDrawHideForPlayer(playerid,txtAnimHelper);
- gPlayerUsingLoopingAnim[playerid] = 1;
- ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp, 1);
- animation[playerid]++;
- }
- //-------------------------------------------------
- StopLoopingAnim(playerid)
- {
- gPlayerUsingLoopingAnim[playerid] = 0;
- ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0, 1);
- }
- //-------------------------------------------------
- PreloadAnimLib(playerid, animlib[])
- {
- ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0, 1);
- }
- //-------------------------------------------------
- // ********** CALLBACKS **********
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(!gPlayerUsingLoopingAnim[playerid]) return 0;
- //SendClientInt(playerid, RED, "ID: %d", newkeys);
- if(IsKeyJustDown(KEY_HANDBRAKE,newkeys,oldkeys))
- {
- StopLoopingAnim(playerid);
- TextDrawHideForPlayer(playerid,txtAnimHelper);
- animation[playerid] = 0;
- gPlayerUsingLoopingAnim[playerid] = 0;
- return 1;
- }
- return 0;
- }
- //------------------------------------------------
- public OnPlayerDeath(playerid)
- {
- if(gPlayerUsingLoopingAnim[playerid])
- {
- gPlayerUsingLoopingAnim[playerid] = 0;
- TextDrawHideForPlayer(playerid,txtAnimHelper);
- }
- return 1;
- }
- //-------------------------------------------------
- public OnPlayerSpawn(playerid)
- {
- if(!gPlayerAnimLibsPreloaded[playerid]) {
- PreloadAnimLib(playerid,"AIRPORT");
- PreloadAnimLib(playerid,"ATTRACTORS");
- PreloadAnimLib(playerid,"BAR");
- PreloadAnimLib(playerid,"BASEBALL");
- PreloadAnimLib(playerid,"BD_FIRE");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"BENCHPRESS");
- PreloadAnimLib(playerid,"BF_INJECTION");
- PreloadAnimLib(playerid,"BIKED");
- PreloadAnimLib(playerid,"BIKEH");
- PreloadAnimLib(playerid,"BIKELEAP");
- PreloadAnimLib(playerid,"BIKES");
- PreloadAnimLib(playerid,"BIKEV");
- PreloadAnimLib(playerid,"BIKE_DBZ");
- PreloadAnimLib(playerid,"BMX");
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"BOX");
- PreloadAnimLib(playerid,"BSKTBALL");
- PreloadAnimLib(playerid,"BUDDY");
- PreloadAnimLib(playerid,"BUS");
- PreloadAnimLib(playerid,"CAMERA");
- PreloadAnimLib(playerid,"CAR");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"CAR_CHAT");
- PreloadAnimLib(playerid,"CASINO");
- PreloadAnimLib(playerid,"CHAINSAW");
- PreloadAnimLib(playerid,"CHOPPA");
- PreloadAnimLib(playerid,"CLOTHES");
- PreloadAnimLib(playerid,"COACH");
- PreloadAnimLib(playerid,"COLT45");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"COP_DVBYZ");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CRIB");
- PreloadAnimLib(playerid,"DAM_JUMP");
- PreloadAnimLib(playerid,"DANCING");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"DILDO");
- PreloadAnimLib(playerid,"DODGE");
- PreloadAnimLib(playerid,"DOZER");
- PreloadAnimLib(playerid,"DRIVEBYS");
- PreloadAnimLib(playerid,"FAT");
- PreloadAnimLib(playerid,"FIGHT_B");
- PreloadAnimLib(playerid,"FIGHT_C");
- PreloadAnimLib(playerid,"FIGHT_D");
- PreloadAnimLib(playerid,"FIGHT_E");
- PreloadAnimLib(playerid,"FINALE");
- PreloadAnimLib(playerid,"FINALE2");
- PreloadAnimLib(playerid,"FLAME");
- PreloadAnimLib(playerid,"FLOWERS");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"FREEWEIGHTS");
- PreloadAnimLib(playerid,"GANGS");
- PreloadAnimLib(playerid,"GHANDS");
- PreloadAnimLib(playerid,"GHETTO_DB");
- PreloadAnimLib(playerid,"GOGGLES");
- PreloadAnimLib(playerid,"GRAFFITI");
- PreloadAnimLib(playerid,"GRAVEYARD");
- PreloadAnimLib(playerid,"GRENADE");
- PreloadAnimLib(playerid,"GYMNASIUM");
- PreloadAnimLib(playerid,"HAIRCUTS");
- PreloadAnimLib(playerid,"HEIST9");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"INT_OFFICE");
- PreloadAnimLib(playerid,"INT_SHOP");
- PreloadAnimLib(playerid,"JST_BUISNESS");
- PreloadAnimLib(playerid,"KART");
- PreloadAnimLib(playerid,"KISSING");
- PreloadAnimLib(playerid,"KNIFE");
- PreloadAnimLib(playerid,"LAPDAN1");
- PreloadAnimLib(playerid,"LAPDAN2");
- PreloadAnimLib(playerid,"LAPDAN3");
- PreloadAnimLib(playerid,"LOWRIDER");
- PreloadAnimLib(playerid,"MD_CHASE");
- PreloadAnimLib(playerid,"MD_END");
- PreloadAnimLib(playerid,"MEDIC");
- PreloadAnimLib(playerid,"MISC");
- PreloadAnimLib(playerid,"MTB");
- PreloadAnimLib(playerid,"MUSCULAR");
- PreloadAnimLib(playerid,"NEVADA");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"OTB");
- PreloadAnimLib(playerid,"PARACHUTE");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"PAULNMAC");
- PreloadAnimLib(playerid,"PED");
- PreloadAnimLib(playerid,"PLAYER_DVBYS");
- PreloadAnimLib(playerid,"PLAYIDLES");
- PreloadAnimLib(playerid,"POLICE");
- PreloadAnimLib(playerid,"POOL");
- PreloadAnimLib(playerid,"POOR");
- PreloadAnimLib(playerid,"PYTHON");
- PreloadAnimLib(playerid,"QUAD");
- PreloadAnimLib(playerid,"QUAD_DBZ");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"RIFLE");
- PreloadAnimLib(playerid,"RIOT");
- PreloadAnimLib(playerid,"ROB_BANK");
- PreloadAnimLib(playerid,"ROCKET");
- PreloadAnimLib(playerid,"RUSTLER");
- PreloadAnimLib(playerid,"RYDER");
- PreloadAnimLib(playerid,"SCRATCHING");
- PreloadAnimLib(playerid,"SHAMAL");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"SHOTGUN");
- PreloadAnimLib(playerid,"SILENCED");
- PreloadAnimLib(playerid,"SKATE");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"SNIPER");
- PreloadAnimLib(playerid,"SPRAYCAN");
- PreloadAnimLib(playerid,"STRIP");
- PreloadAnimLib(playerid,"SUNBATHE");
- PreloadAnimLib(playerid,"SWAT");
- PreloadAnimLib(playerid,"SWEET");
- PreloadAnimLib(playerid,"SWIM");
- PreloadAnimLib(playerid,"SWORD");
- PreloadAnimLib(playerid,"TANK");
- PreloadAnimLib(playerid,"TATTOOS");
- PreloadAnimLib(playerid,"TEC");
- PreloadAnimLib(playerid,"TRAIN");
- PreloadAnimLib(playerid,"TRUCK");
- PreloadAnimLib(playerid,"UZI");
- PreloadAnimLib(playerid,"VAN");
- PreloadAnimLib(playerid,"VENDING");
- PreloadAnimLib(playerid,"VORTEX");
- PreloadAnimLib(playerid,"WAYFARER");
- PreloadAnimLib(playerid,"WEAPONS");
- PreloadAnimLib(playerid,"WUZI");
- PreloadAnimLib(playerid,"WOP");
- PreloadAnimLib(playerid,"GFUNK");
- PreloadAnimLib(playerid,"RUNNINGMAN");
- gPlayerAnimLibsPreloaded[playerid] = 1;
- }
- return 1;
- }
- //-------------------------------------------------
- public OnPlayerConnect(playerid)
- {
- gPlayerUsingLoopingAnim[playerid] = 0;
- gPlayerAnimLibsPreloaded[playerid] = 0;
- return 1;
- }
- //-------------------------------------------------
- forward OnInit();
- public OnInit()
- {
- // Init our text display
- txtAnimHelper = TextDrawCreate(610.0, 400.0,
- "~b~~k~~PED_LOCK_TARGET~ ~w~para detener la animacion.");
- TextDrawUseBox(txtAnimHelper, 0);
- TextDrawFont(txtAnimHelper, 2);
- TextDrawSetShadow(txtAnimHelper,0); // no shadow
- TextDrawSetOutline(txtAnimHelper,1); // thickness 1
- TextDrawBackgroundColor(txtAnimHelper,0x000000FF);
- TextDrawColor(txtAnimHelper,0xFFFFFFFF);
- TextDrawAlignment(txtAnimHelper,3); // align right
- }
- //-------------------------------------------------
- /*
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new cmd[256];
- new animid;
- new tmp[256];
- new idx;
- new dancestyle;
- cmd = strtokex(cmdtext, idx);
- if(strcmp(cmd,"/saludo",true)==0)
- {
- tmp = strtokex(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, Blanco, "USO: /saludo [PlayerID] [1-7]");
- return 1;
- }
- new idsaludado = strval(tmp);
- tmp = strtokex(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, Blanco, "USO: /saludo [PlayerID] [1-7]");
- return 1;
- }
- new animid2 = strval(tmp);
- switch(animid2)
- {
- case 1:
- {
- PlayerInfo[idsaludado][pOfertaSaludo] = playerid;
- format(string,128,"Enviaste una petición de saludo a %s",pName(idsaludado));
- SendClientMessage(playerid,Blanco,string);
- format(string,128,"%s te envió una petición de saludo, utiliza /aceptar saludo",pName(playerid));
- SendClientMessage(idsaludado,Blanco,string);
- saludoid = 0;
- }
- case 2:
- {
- PlayerInfo[idsaludado][pOfertaSaludo] = playerid;
- format(string,128,"Enviaste una petición de saludo a %s",pName(idsaludado));
- SendClientMessage(playerid,Blanco,string);
- format(string,128,"%s te envió una petición de saludo, utiliza /aceptar saludo",pName(playerid));
- SendClientMessage(idsaludado,Blanco,string);
- saludoid = 1;
- }
- case 3:
- {
- PlayerInfo[idsaludado][pOfertaSaludo] = playerid;
- format(string,128,"Enviaste una petición de saludo a %s",pName(idsaludado));
- SendClientMessage(playerid,Blanco,string);
- format(string,128,"%s te envió una petición de saludo, utiliza /aceptar saludo",pName(playerid));
- SendClientMessage(idsaludado,Blanco,string);
- saludoid = 2;
- }
- case 4:
- {
- PlayerInfo[idsaludado][pOfertaSaludo] = playerid;
- format(string,128,"Enviaste una petición de saludo a %s",pName(idsaludado));
- SendClientMessage(playerid,Blanco,string);
- format(string,128,"%s te envió una petición de saludo, utiliza /aceptar saludo",pName(playerid));
- SendClientMessage(idsaludado,Blanco,string);
- saludoid = 3;
- }
- case 5:
- {
- PlayerInfo[idsaludado][pOfertaSaludo] = playerid;
- format(string,128,"Enviaste una petición de saludo a %s",pName(idsaludado));
- SendClientMessage(playerid,Blanco,string);
- format(string,128,"%s te envió una petición de saludo, utiliza /aceptar saludo",pName(playerid));
- SendClientMessage(idsaludado,Blanco,string);
- saludoid = 4;
- }
- case 6:
- {
- PlayerInfo[idsaludado][pOfertaSaludo] = playerid;
- format(string,128,"Enviaste una petición de saludo a %s",pName(idsaludado));
- SendClientMessage(playerid,Blanco,string);
- format(string,128,"%s te envió una petición de saludo, utiliza /aceptar saludo",pName(playerid));
- SendClientMessage(idsaludado,Blanco,string);
- saludoid = 5;
- }
- case 7:
- {
- PlayerInfo[idsaludado][pOfertaSaludo] = playerid;
- format(string,128,"Enviaste una petición de saludo a %s",pName(idsaludado));
- SendClientMessage(playerid,Blanco,string);
- format(string,128,"%s te envió una petición de saludo, utiliza /aceptar saludo",pName(playerid));
- SendClientMessage(idsaludado,Blanco,string);
- saludoid = 6;
- }
- default: SendClientMessage(playerid,Blanco,"Uso: /saludo ID [1-7]");
- }
- return 1;
- }
- */
- CMD:brazos(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /brazos [1-6]");
- if(params[0] < 1 || params[0] > 6) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /brazos [1-6]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"CASINO","cards_in",4.1,0,1,1,1,1);
- case 2: LoopingAnim(playerid,"COP_AMBIENT","Coplook_shake",4.1,0,1,1,1,1);
- case 3: LoopingAnim(playerid,"COP_AMBIENT","Coplook_think",4.1,0,1,1,1,1);
- case 4: LoopingAnim(playerid,"COP_AMBIENT","Coplook_watch",4.1,0,1,1,1,1);
- case 5: LoopingAnim(playerid,"DEALER","DEALER_IDLE",4.1,0,1,1,1,1);
- case 6: LoopingAnim(playerid,"GRAVEYARD","prst_loopa",4.1,0,1,1,1,1);
- }
- return 1;
- }
- CMD:crack(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /crack [1-8]");
- if(params[0] < 1 || params[0] > 8) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /crack [1-8]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"CRACK","crckdeth1",4.1,0,1,1,1,1);
- case 2: LoopingAnim(playerid,"CRACK","crckdeth2",4.1,1,0,0,1,1);
- case 3: LoopingAnim(playerid,"CRACK","crckdeth3",4.1,0,1,1,1,1);
- case 4: LoopingAnim(playerid,"CRACK","crckdeth4",4.1,0,1,1,1,1);
- case 5: LoopingAnim(playerid,"CRACK","crckidle1",4.1,1,1,1,1,1);
- case 6: LoopingAnim(playerid,"CRACK","crckidle2",4.1,1,0,0,1,1);
- case 7: LoopingAnim(playerid,"CRACK","crckidle3",4.1,0,1,1,1,1);
- case 8: LoopingAnim(playerid,"CRACK","crckidle4",4.1,1,0,0,1,1);
- }
- return 1;
- }
- CMD:fumando(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /fumando [1-5]");
- if(params[0] < 1 || params[0] > 5) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /fumando [1-5]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 1, 1, 1);
- case 2: LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 1, 1, 1);
- case 3: LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 0, 0, 1, 1, 1);
- case 4: LoopingAnim(playerid,"SMOKING","M_smk_in",4.0,0,1,1,1,1);
- case 5: LoopingAnim(playerid,"GANGS","smkcig_prtl",4.1,1,1,1,1,1);
- }
- return 1;
- }
- CMD:sentarse(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /saludar [1-9]");
- if(params[0] < 1 || params[0] > 9) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /saludar [1-9]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"Attractors","Stepsit_in",4.1,0,0,0,1,1);
- case 2: LoopingAnim(playerid,"Attractors","Stepsit_out",4.1,0,1,1,1,1);
- case 3: LoopingAnim(playerid,"FOOD","FF_Sit_Eat3",4.1,0,0,0,1,1);
- case 4: LoopingAnim(playerid,"FOOD","FF_Sit_In",4.1,0,0,0,1,1);
- case 5: LoopingAnim(playerid,"FOOD","FF_Sit_In_L",4.1,0,0,0,1,1);
- case 6: LoopingAnim(playerid,"FOOD","FF_Sit_In_R",4.1,0,0,0,1,1);
- case 7: LoopingAnim(playerid,"PED","SEAT_down",4.1,0,0,0,1,1);
- case 8: LoopingAnim(playerid,"INT_HOUSE","LOU_In",4.1,0,0,0,1,1);
- case 9: LoopingAnim(playerid,"MISC","SEAT_LR",4.1,0,1,1,1,1);
- }
- return 1;
- }
- CMD:saludar(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /saludar [1-7]");
- if(params[0] < 1 || params[0] > 7) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /saludar [1-7]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"GANGS","prtial_hndshk_biz_01",4.1,0,1,1,1,1);
- case 2: LoopingAnim(playerid,"GANGS","hndshkcb",4.1,0,1,1,1,1);
- case 3: LoopingAnim(playerid,"GANGS","hndshkea",4.1,0,1,1,1,1);
- case 4: LoopingAnim(playerid,"GANGS","hndshkfa",4.1,0,1,1,1,1);
- case 5: LoopingAnim(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1);
- case 6: LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 1, 1);
- case 7: LoopingAnim(playerid,"PED","endchat_03",4.1,0,1,1,1,1);
- }
- return 1;
- }
- CMD:agacharse(playerid, params[])
- {
- LoopingAnim(playerid, "ped", "cower", 4.0, 0, 1, 1, 1, 1);
- return 1;
- }
- CMD:vomitar(playerid, params[])
- {
- LoopingAnim(playerid, "FOOD", "EAT_Vomit_P", 4.0, 0, 1, 1, 1, 1);
- return 1;
- }
- CMD:comiendo(playerid, params[])
- {
- LoopingAnim(playerid, "FOOD", "EAT_Burger", 4.0, 0, 1, 1, 1, 1);
- return 1;
- }
- CMD:trato(playerid, params[])
- {
- LoopingAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 1, 1, 1, 1);
- return 1;
- }
- CMD:gro(playerid, params[])
- {
- LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 1, 1, 1);
- return 1;
- }
- CMD:hablando(playerid, params[])
- {
- LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
- return 1;
- }
- CMD:fucku(playerid, params[])
- {
- LoopingAnim(playerid,"PED","fucku",4.0,0,0,0,1,1);
- return 1;
- }
- CMD:taichi(playerid, params[])
- {
- LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,1,1,1,1);
- return 1;
- }
- CMD:caer(playerid, params[])
- {
- LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,1);
- return 1;
- }
- CMD:muerto(playerid, params[])
- {
- LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0,0,1,1,1,1);
- return 1;
- }
- CMD:herido(playerid, params[])
- {
- LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 1, 1, 1);
- return 1;
- }
- CMD:carga(playerid, params[])
- {
- LoopingAnim(playerid,"CARRY","crry_prtial",4.1,0,1,1,1,1);
- return 1;
- }
- CMD:llorar(playerid, params[])
- {
- LoopingAnim(playerid,"GRAVEYARD","mrnF_loop",4.1,1,1,1,1,1);
- return 1;
- }
- CMD:masturb(playerid, params[])
- {
- LoopingAnim(playerid,"PAULNMAC","wank_loop",4.1,1,1,1,1,1);
- return 1;
- }
- CMD:bofetada(playerid, params[])
- {
- LoopingAnim(playerid,"MISC","bitchslap",4.1,1,0,0,1,1);
- return 1;
- }
- CMD:facepalm(playerid, params[])
- {
- LoopingAnim(playerid,"MISC","plyr_shkhead",4.1,0,0,0,0,0);
- return 1;
- }
- CMD:barandilla(playerid, params[])
- {
- LoopingAnim(playerid,"BD_FIRE","BD_Panic_Loop",4.1,1,1,1,1,1);
- return 1;
- }
- CMD:picado(playerid, params[])
- {
- LoopingAnim(playerid,"DAM_JUMP","DAM_Launch",4.1,0,1,1,1,1);
- return 1;
- }
- /*
- CMD:rendirse(playerid, params[])
- {
- LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 1);
- return 1;
- }*/
- CMD:rifle(playerid, params[])
- {
- LoopingAnim(playerid,"BUDDY","buddy_reload",4.1,0,1,1,1,1);
- return 1;
- }
- CMD:movil(playerid, params[])
- {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
- return 1;
- }
- CMD:cmovil(playerid, params[])
- {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 1;
- }
- CMD:bebido(playerid, params[])
- {
- LoopingAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
- return 1;
- }
- CMD:bomba(playerid, params[])
- {
- ClearAnimations(playerid);
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,1);
- return 1;
- }
- CMD:reir(playerid, params[])
- {
- LoopingAnim(playerid, "RAPPING", "Laugh_01", 4.0, 1, 1, 1, 1, 1);
- return 1;
- }
- CMD:animaciones(playerid, params[])
- {
- SendClientMessage(playerid, COLOR_NARANJA, "________________________________________________________________________________________________________________________");
- SendClientMessage(playerid,COLOR_PRP,"Lista de animaciones disponibles:");
- SendClientMessage(playerid,WHITE,"/rendirse - /bebido - /movil - /cmovil - /bomba - /apuntar - /reir - /tumbarse - /agacharse - /vomitar - /comiendo - /herido");
- SendClientMessage(playerid,WHITE,"/saludar - /trato - /crack - /fumando - /sentarse - /gro - /fucku - /hablando - /taichi - /caer - /muerto - /brazos - /gangsta");
- SendClientMessage(playerid,WHITE,"/spray - /medico - /golpeado - /cansado - /saltovital - /tortazo - /rodar - /cacheado - /bate - /boxing - /gritando - /facepalm");
- SendClientMessage(playerid,WHITE,"/animar - /esposado - /pis - /lanzar - /basket - /caminar - /rascarse - /apoyarse - /correr - /strip - /bailar - /trafico");
- SendClientMessage(playerid,WHITE,"/rifle - /mecanico - /carga - /bailoteo - /consola - /picado - /barandilla - /llorar - /bofetada - /billar - /beso - /dedo");
- SendClientMessage(playerid,WHITE,"/azote - /masturb - /chupete");
- SendClientMessage(playerid,WHITE," -Animaciones de uso en vehículo: /coche | Usa /stopanim para detener la animación.");
- SendClientMessage(playerid, COLOR_NARANJA, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯");
- return true;
- }
- CMD:gangsta(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /gangsta [1-16]");
- if(params[0] < 1 || params[0] > 12) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /gangsta [1-16]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"RAPPING","RAP_A_Loop",4.0,1,1,1,1,1);
- case 2: LoopingAnim(playerid,"RAPPING","RAP_C_Loop",4.0,1,1,1,1,1);
- case 3: LoopingAnim(playerid,"GHANDS","gsign2",4.1,0,1,1,1,1);
- case 4: LoopingAnim(playerid,"GHANDS","gsign2LH",4.1,0,1,1,1,1);
- case 5: LoopingAnim(playerid,"GHANDS","gsign3",4.1,0,1,1,1,1);
- case 6: LoopingAnim(playerid,"GHANDS","gsign3LH",4.1,0,1,1,1,1);
- case 7: LoopingAnim(playerid,"GHANDS","gsign4",4.1,0,1,1,1,1);
- case 8: LoopingAnim(playerid,"GHANDS","gsign4LH",4.1,0,1,1,1,1);
- case 9: LoopingAnim(playerid,"GHANDS","gsign5",4.1,0,1,1,1,1);
- case 10: LoopingAnim(playerid,"GHANDS","gsign5LH",4.1,0,1,1,1,1);
- case 11: LoopingAnim(playerid,"benchpress","gym_bp_celebrate",4.1,0,1,1,1,1);
- case 12: LoopingAnim(playerid,"LOWRIDER","prtial_gngtlkG",4.1,0,1,1,1,1);
- case 13: LoopingAnim(playerid,"RIOT","RIOT_ANGRY",4.1,0,1,1,1,1);
- case 14: LoopingAnim(playerid,"RIOT","RIOT_challenge",4.1,0,1,1,1,1);
- case 15: LoopingAnim(playerid,"RAPPING","RAP_B_Loop",4.1,1,1,1,1,1);
- case 16: LoopingAnim(playerid,"SCRATCHING","scdrulp",4.1,1,0,0,1,1);
- }
- return 1;
- }
- CMD:chupete(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /chupete [1-12]");
- if(params[0] < 1 || params[0] > 12) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /chupete [1-12]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"BLOWJOBZ","BJ_COUCH_START_P",4.1,0,1,1,1,1);
- case 2: LoopingAnim(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_P",4.1,1,1,1,1,1);
- case 3: LoopingAnim(playerid,"BLOWJOBZ","BJ_COUCH_END_P",4.1,0,1,1,1,1);
- case 4: LoopingAnim(playerid,"BLOWJOBZ","BJ_COUCH_START_W",4.1,0,1,1,1,1);
- case 5: LoopingAnim(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_W",4.1,1,1,1,1,1);
- case 6: LoopingAnim(playerid,"BLOWJOBZ","BJ_COUCH_END_W",4.1,0,1,1,1,1);
- case 7: LoopingAnim(playerid,"BLOWJOBZ","BJ_STAND_START_P",4.1,0,1,1,1,1);
- case 8: LoopingAnim(playerid,"BLOWJOBZ","BJ_STAND_LOOP_P",4.1,1,1,1,1,1);
- case 9: LoopingAnim(playerid,"BLOWJOBZ","BJ_STAND_END_P",4.1,0,1,1,1,1);
- case 10: LoopingAnim(playerid,"BLOWJOBZ","BJ_STAND_START_W",4.1,0,1,1,1,1);
- case 11: LoopingAnim(playerid,"BLOWJOBZ","BJ_STAND_LOOP_W",4.1,1,1,1,1,1);
- case 12: LoopingAnim(playerid,"BLOWJOBZ","BJ_STAND_END_W",4.1,0,1,1,1,1);
- }
- return 1;
- }
- CMD:spray(playerid, params[])
- {
- LoopingAnim(playerid,"SPRAYCAN","spraycan_full",4.0,1,1,1,1,1);
- return 1;
- }
- CMD:medico(playerid, params[])
- {
- LoopingAnim(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:golpeado(playerid, params[])
- {
- LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,1);
- return 1;
- }
- CMD:saltovital(playerid, params[])
- {
- LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,1);
- return 1;
- }
- CMD:cansado(playerid, params[])
- {
- LoopingAnim(playerid,"PED","IDLE_tired",4.0,1,0,1,1,1);
- return 1;
- }
- CMD:tortazo(playerid, params[])
- {
- OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:rodar(playerid, params[])
- {
- LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,1);
- return 1;
- }
- CMD:cacheado(playerid, params[])
- {
- LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,1);
- return 1;
- }
- CMD:bate(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /bate [1-2]");
- if(params[0] < 1 || params[0] > 2) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /bate [1-2]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"CRACK","Bbalbat_Idle_01",4.1,0,1,1,1,1);
- case 2: LoopingAnim(playerid,"CRACK","Bbalbat_Idle_02",4.1,0,1,1,1,1);
- }
- return 1;
- }
- CMD:boxing(playerid, params[])
- {
- LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,1);
- return 1;
- }
- CMD:animar(playerid, params[])
- {
- LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,1);
- return 1;
- }
- CMD:dedo(playerid, params[])
- {
- OnePlayAnim(playerid,"RIOT","RIOT_FUKU",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:gritando(playerid, params[])
- {
- LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,1,1,1,1);
- return 1;
- }
- CMD:esposado(playerid, params[])
- {
- LoopingAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
- return 1;
- }
- CMD:lanzar(playerid, params[])
- {
- LoopingAnim(playerid,"GRENADE","WEAPON_throwu",4.0,0,1,1,1,0);
- return 1;
- }
- CMD:pis(playerid, params[])
- {
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
- return 1;
- }
- CMD:basket(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /basket [1-7]");
- if(params[0] < 1 || params[0] > 7) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /basket [1-7]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"BSKTBALL","BBALL_run",4.1,1,1,0,1,1);
- case 2: LoopingAnim(playerid,"BSKTBALL","BBALL_idleloop",4.1,1,1,1,1,1);
- case 3: OnePlayAnim(playerid,"BSKTBALL","BBALL_Jump_Shot",4.1,0,0,0,0,0);
- case 4: LoopingAnim(playerid,"BSKTBALL","BBALL_def_loop",4.1,1,1,1,1,1);
- case 5: LoopingAnim(playerid,"BSKTBALL","BBALL_Dnk",4.1,0,1,1,1,1);
- case 6: LoopingAnim(playerid,"BSKTBALL","BBALL_idle",4.1,1,1,1,1,1);
- case 7: LoopingAnim(playerid,"BSKTBALL","BBALL_idle2",4.1,1,1,1,1,1);
- }
- return 1;
- }
- CMD:caminar(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /caminar [1-11]");
- if(params[0] < 1 || params[0] > 11) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /caminar [1-11]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
- case 2: LoopingAnim(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
- case 3: LoopingAnim(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
- case 4: LoopingAnim(playerid,"FAT","FatWalk",4.1,1,1,1,1,1);
- case 5: LoopingAnim(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
- case 6: LoopingAnim(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
- case 7: LoopingAnim(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
- case 8: LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
- case 9: LoopingAnim(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
- case 10: LoopingAnim(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
- case 11: LoopingAnim(playerid,"POOL","POOL_Walk",4.1,1,1,1,1,1);
- }
- return 1;
- }
- CMD:azote(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /azote [1-6]");
- if(params[0] < 1 || params[0] > 6) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /azote [1-6]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"SNM","SPANKINGP",4.1,1,0,0,1,1);
- case 2: LoopingAnim(playerid,"SNM","SPANKEDW",4.1,1,0,0,1,1);
- case 3: LoopingAnim(playerid,"SNM","SPANKING_ENDP",4.1,0,0,0,1,1);
- case 4: LoopingAnim(playerid,"SNM","SPANKEDP",4.1,1,0,0,1,1);
- case 5: LoopingAnim(playerid,"SNM","SPANKINGW",4.1,1,0,0,1,1);
- case 6: LoopingAnim(playerid,"SNM","SPANKING_ENDW",4.1,0,0,0,1,1);
- }
- return 1;
- }
- CMD:trafico(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /apuntar [1-4]");
- if(params[0] < 1 || params[0] > 3) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /apuntar [1-4]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"POLICE","CopTraf_Away",4.1,1,0,0,1,1);
- case 2: LoopingAnim(playerid,"POLICE","CopTraf_Come",4.1,1,0,0,1,1);
- case 3: LoopingAnim(playerid,"POLICE","CopTraf_Left",4.1,1,0,0,1,1);
- case 4: LoopingAnim(playerid,"POLICE","CopTraf_Stop",4.1,1,0,0,1,1);
- }
- return 1;
- }
- CMD:apuntar(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /apuntar [1-3]");
- if(params[0] < 1 || params[0] > 3) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /apuntar [1-3]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"SHOP","ROB_Loop_Threat",4.1,1,0,0,1,1);
- case 2: LoopingAnim(playerid,"ped", "ARRESTgun", 4.0,0,1,1,1,1);
- case 3: LoopingAnim(playerid,"SHOP","SHP_Gun_Aim",4.1,1,0,0,1,1);
- }
- return 1;
- }
- CMD:apoyarse(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /apoyarse [1-2]");
- if(params[0] < 1 || params[0] > 2) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /apoyarse [1-2]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"GANGS","leanIDLE",4.0,1,0,1,1,1);
- case 2: LoopingAnim(playerid,"MISC","Plyrlean_loop",4.0,1,1,1,1,1);
- }
- return 1;
- }
- CMD:beso(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /beso [1-2]");
- if(params[0] < 1 || params[0] > 2) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /beso [1-2]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"KISSING","Grlfrd_Kiss_03",4.1,0,0,0,1,1);
- case 2: LoopingAnim(playerid,"KISSING","Playa_Kiss_03",4.1,0,0,0,1,1);
- }
- return 1;
- }
- CMD:billar(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /billar [1-3]");
- if(params[0] < 1 || params[0] > 3) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /billar [1-3]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"POOL","POOL_Idle_Stance",4.1,0,1,1,1,1);
- case 2: LoopingAnim(playerid,"POOL","POOL_Med_Start",4.1,0,1,1,1,1);
- case 3: LoopingAnim(playerid,"POOL","POOL_Med_Shot",4.1,0,1,1,1,1);
- }
- return 1;
- }
- CMD:correr(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /strip [1-6]");
- if(params[0] < 1 || params[0] > 6) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /strip [1-6]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"PED","run_civi",4.1,1,1,1,1,1);
- case 2: LoopingAnim(playerid,"PED","run_gang1",4.1,1,1,1,1,1);
- case 3: LoopingAnim(playerid,"PED","run_old",4.1,1,1,1,1,1);
- case 4: LoopingAnim(playerid,"PED","run_fat",4.1,1,1,1,1,1);
- case 5: LoopingAnim(playerid,"PED","woman_run",4.1,1,1,1,1,1);
- case 6: LoopingAnim(playerid,"PED","WOMAN_runsexy",4.1,1,1,1,1,1);
- }
- return 1;
- }
- /*
- CMD:stopanim(playerid, params[])
- {
- OnePlayAnim(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
- return 1;
- }
- */
- CMD:rascarse(playerid, params[])
- {
- LoopingAnim(playerid,"MISC","Scratchballs_01",4.1,1,1,1,1,1);
- return 1;
- }
- CMD:strip(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /strip [1-7]");
- if(params[0] < 1 || params[0] > 5) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /strip [1-7]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
- case 2: LoopingAnim(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
- case 3: LoopingAnim(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
- case 4: LoopingAnim(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
- case 5: LoopingAnim(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
- case 6: LoopingAnim(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
- case 7: LoopingAnim(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
- }
- return 1;
- }
- CMD:tumbarse(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /tumbarse [1-5]");
- if(params[0] < 1 || params[0] > 5) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /tumbarse [1-5]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"BEACH","bather",4.1,0,1,1,1,1);
- case 2: LoopingAnim(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1);
- case 3: LoopingAnim(playerid,"BEACH","BD_Fire3",4.1,0,1,1,1,1);
- case 4: LoopingAnim(playerid,"BEACH","ParkSit_W_loop",4.1,0,1,1,1,1);
- case 5: LoopingAnim(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1);
- }
- return 1;
- }
- CMD:coche(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /coche [1-7]");
- if(params[0] < 1 || params[0] > 7) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /coche [1-7]");
- switch(params[0])
- {
- case 1: OnePlayAnim(playerid,"CAR","Sit_relaxed",4.1,0,0,0,1,0);
- case 2: OnePlayAnim(playerid,"LOWRIDER","lrgirl_hair",4.1,0,0,0,1,0);
- case 3: OnePlayAnim(playerid,"GHETTO_DB","GDB_Car2_PLY",4.1,1,0,0,1,0);
- case 4: LoopingAnim(playerid,"GHETTO_DB","GDB_Car_RYD",4.1,0,0,0,1,0);
- case 5: OnePlayAnim(playerid,"LOWRIDER","lrgirl_l0_loop",4.1,0,1,1,1,1);
- case 6: OnePlayAnim(playerid,"LOWRIDER","lrgirl_l0_to_l1",4.1,0,0,0,1,1);
- case 7: OnePlayAnim(playerid,"LOWRIDER","lrgirl_l2_loop",4.1,1,0,0,1,1);
- }
- return 1;
- }
- CMD:mecanico(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /mecanico [1-2]");
- if(params[0] < 1 || params[0] > 2) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /mecanico [1-2]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"CAR","Fixn_Car_Loop",4.1,1,0,0,1,1);
- case 2: LoopingAnim(playerid,"CAR","Fixn_Car_Out",4.1,0,0,0,1,1);
- }
- return 1;
- }
- CMD:bailoteo(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /bailoteo [1-10]");
- if(params[0] < 1 || params[0] > 10) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /bailoteo [1-10]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"DANCING","DAN_Down_A",4.1,1,0,0,1,1);
- case 2: LoopingAnim(playerid,"DANCING","DAN_Left_A",4.1,1,0,0,1,1);
- case 3: LoopingAnim(playerid,"DANCING","DAN_Loop_A",4.1,1,0,0,1,1);
- case 4: LoopingAnim(playerid,"DANCING","DAN_Right_A",4.1,1,0,0,1,1);
- case 5: LoopingAnim(playerid,"DANCING","DAN_Up_A",4.1,1,0,0,1,1);
- case 6: LoopingAnim(playerid,"DANCING","dnce_M_a",4.1,1,0,0,1,1);
- case 7: LoopingAnim(playerid,"DANCING","dnce_M_b",4.1,1,0,0,1,1);
- case 8: LoopingAnim(playerid,"DANCING","dnce_M_c",4.1,1,0,0,1,1);
- case 9: LoopingAnim(playerid,"DANCING","dnce_M_d",4.1,1,0,0,1,1);
- case 10: LoopingAnim(playerid,"DANCING","dnce_M_e",4.1,1,0,0,1,1);
- }
- return 1;
- }
- CMD:consola(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /consola [1-4]");
- if(params[0] < 1 || params[0] > 4) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /consola [1-4]");
- switch(params[0])
- {
- case 1: LoopingAnim(playerid,"CRIB","PED_Console_Loop",4.1,1,1,1,1,1);
- case 2: LoopingAnim(playerid,"CRIB","PED_Console_Loose",4.1,0,1,1,1,1);
- case 3: LoopingAnim(playerid,"CRIB","PED_Console_Win",4.1,0,1,1,1,1);
- }
- return 1;
- }
- CMD:bailar(playerid, params[])
- {
- if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /bailar [1-4]");
- if(params[0] < 1 || params[0] > 4) return SendClientMessage(playerid, 0xEFEFF7AA, "Utilize: /bailar [1-4]");
- switch(params[0])
- {
- case 1: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
- case 2: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
- case 3: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
- case 4: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
- }
- return 1;
- }
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