Advertisement
Guest User

Untitled

a guest
Nov 11th, 2014
1,184
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.39 KB | None | 0 0
  1. #include <a_samp>
  2. #include <zcmd>
  3. #include <sscanf2>
  4.  
  5. #define ALTCOMMAND:%1->%2; \
  6. COMMAND:%1(playerid, params[]) \
  7. return cmd_%2(playerid, params);
  8.  
  9. #define COLOR_GREY 0xAFAFAFAA
  10. #define COLOR_FADE 0xC8C8C8C8
  11. #define COLOR_PINK 0xFF8282AA
  12. #define COLOR_WHITE 0xFFFFFFAA
  13.  
  14. ALTCOMMAND:animations->animlist;
  15. ALTCOMMAND:anims->animlist;
  16. COMMAND:animlist(playerid, params[])
  17. {
  18. SendClientMessage(playerid,COLOR_PINK,"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
  19. SendClientMessage(playerid,COLOR_FADE,"/laugh,/gwalk,/drunk,/chairsit,/slapass,/piss,/handsup,/Crack,/basket,/cockgun,/liftup,/putdown,/hide.");
  20. SendClientMessage(playerid,COLOR_FADE,"/die,/aim,/angry,/fwalk,/mwalk,/kiss,/bat,/relax,/fsit,/msit,/wave,/lay,/crossarms,/rap,/bj,/wankoff.");
  21. SendClientMessage(playerid,COLOR_FADE,"/fucku,/taichi,/cry,/kiss,/carsit,/stretch,/chant,/ghand,/exhausted,/carsmoke,/lean,/dance,/sexy,/toss,/hold, /idle.");
  22. SendClientMessage(playerid,COLOR_FADE,"/drink,/elbow,/fstance,/gpunch,/dpunch,/airkick,/gkick,/getup,/cuffanim,/celebrate,/eatsit,/dive,/spray,/smoke,/gfunk,/yell, /open.");
  23. SendClientMessage(playerid,COLOR_FADE,"/box, /lookout, /follow, /hoodfrisked, /facepalm, /cover, /fixcar, /lowrider, /eatgum, /friskanim, /doorkick, /bench, /bar.");
  24. SendClientMessage(playerid,COLOR_FADE,"/gsign,/cpr,/hitch,/injured,/slapped,/gwalk,/deal,/invite1-2,/scratch,/bomb,/vomit,/eat,/chat,/strip,/pool,/puton.");
  25. SendClientMessage(playerid,COLOR_WHITE,"Don't forget to (/STOPANIM) to stop the animation.");
  26. return 1;
  27. }
  28.  
  29. COMMAND:crack(playerid, params[])
  30. {
  31. ApplyAnimation(playerid, "crack", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
  32. return 1;
  33. }
  34.  
  35. COMMAND:handsup(playerid, params[])
  36. {
  37. ApplyAnimation(playerid, "ROB_BANK", "SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, -1);
  38. return 1;
  39. }
  40.  
  41. COMMAND:stopanim(playerid, params[])
  42. {
  43. ClearAnimations(playerid);
  44. return 1;
  45. }
  46.  
  47. COMMAND:piss(playerid, params[])
  48. {
  49. SetPlayerSpecialAction(playerid, 68);
  50. return 1;
  51. }
  52.  
  53. COMMAND:slapass(playerid, params[])
  54. {
  55. ApplyAnimation(playerid,"SWEET","sweet_ass_slap",4.0,0,0,0,0,0);
  56. return 1;
  57. }
  58.  
  59. COMMAND:chairsit(playerid, params[])
  60. {
  61. ApplyAnimation(playerid,"PED","SEAT_idle", 4.0, 1, 0, 0, 0, 0);
  62. return 1;
  63. }
  64.  
  65. COMMAND:drunk(playerid, params[])
  66. {
  67. ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
  68. return 1;
  69. }
  70.  
  71. COMMAND:gwalk(playerid, params[])
  72. {
  73. new aimid;
  74. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /gwalk [1-2]");
  75. else
  76. {
  77. switch(aimid)
  78. {
  79. case 1: ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
  80. case 2: ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
  81. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /gwalk [1-2]");
  82. }
  83. }
  84. return 1;
  85. }
  86.  
  87. COMMAND:laugh(playerid, params[])
  88. {
  89. ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
  90. return 1;
  91. }
  92.  
  93. COMMAND:crossarms(playerid, params[])
  94. {
  95. new aimid;
  96. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /crossarms [1-5]");
  97. else
  98. {
  99. switch(aimid)
  100. {
  101. case 1: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
  102. case 2: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.0, 0, 1, 1, 1, -1);
  103. case 3: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_01", 4.0, 0, 1, 1, 1, -1);
  104. case 4: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_02", 4.0, 0, 1, 1, 1, -1);
  105. case 5: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_03", 4.0, 0, 1, 1, 1, -1);
  106. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /crossarms [1-5]");
  107. }
  108. }
  109. return 1;
  110. }
  111.  
  112. COMMAND:lay(playerid, params[])
  113. {
  114. ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
  115. return 1;
  116. }
  117.  
  118. COMMAND:wave(playerid, params[])
  119. {
  120. ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);
  121. return 1;
  122. }
  123.  
  124. COMMAND:msit(playerid, params[])
  125. {
  126. new aimid;
  127. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /msit [1-4]");
  128. else
  129. {
  130. switch(aimid)
  131. {
  132. case 1: ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0);
  133. case 2: ApplyAnimation(playerid,"SUNBATHE","ParkSit_M_IdleA", 4.0, 1, 0, 0, 0, 0);
  134. case 3: ApplyAnimation(playerid,"SUNBATHE","ParkSit_M_IdleB", 4.0, 1, 0, 0, 0, 0);
  135. case 4: ApplyAnimation(playerid,"SUNBATHE","ParkSit_M_IdleC", 4.0, 1, 0, 0, 0, 0);
  136. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /msit [1-4]");
  137. }
  138. }
  139. return 1;
  140. }
  141.  
  142. COMMAND:fsit(playerid, params[])
  143. {
  144. new aimid;
  145. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /fsit [1-4]");
  146. else
  147. {
  148. switch(aimid)
  149. {
  150. case 1: ApplyAnimation(playerid,"BEACH", "ParkSit_W_loop", 4.0, 1, 0, 0, 0, 0);
  151. case 2: ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_IdleA", 4.0, 1, 0, 0, 0, 0);
  152. case 3: ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_IdleB", 4.0, 1, 0, 0, 0, 0);
  153. case 4: ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_IdleC", 4.0, 1, 0, 0, 0, 0);
  154. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /fsit [1-4]");
  155. }
  156. }
  157. return 1;
  158. }
  159.  
  160. COMMAND:relax(playerid, params[])
  161. {
  162. new aimid;
  163. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /relax [1-2]");
  164. else
  165. {
  166. switch(aimid)
  167. {
  168. case 1: ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop", 4.0, 1, 0, 0, 0, 0);
  169. case 2: ApplyAnimation(playerid,"BEACH", "SitnWait_loop_W", 4.0, 1, 0, 0, 0, 0);
  170. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /relax [1-2]");
  171. }
  172. }
  173. return 1;
  174. }
  175.  
  176. COMMAND:bat(playerid, params[])
  177. {
  178. new aimid;
  179. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /bat [1-2]");
  180. else
  181. {
  182. switch(aimid)
  183. {
  184. case 1: ApplyAnimation(playerid,"Crack","Bbalbat_Idle_01", 4.0, 1, 0, 0, 0, 0);
  185. case 2: ApplyAnimation(playerid,"Crack","Bbalbat_Idle_02", 4.0, 1, 0, 0, 0, 0);
  186. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /bat [1-2]");
  187. }
  188. }
  189. return 1;
  190. }
  191.  
  192. COMMAND:mwalk(playerid, params[])
  193. {
  194. ApplyAnimation(playerid,"ped","WALK_player",4.1,1,1,1,1,1);
  195. return 1;
  196. }
  197.  
  198. COMMAND:fwalk(playerid, params[])
  199. {
  200. ApplyAnimation(playerid,"ped","WOMAN_walksexy",4.1,1,1,1,1,1);
  201. return 1;
  202. }
  203.  
  204. COMMAND:angry(playerid, params[])
  205. {
  206. ApplyAnimation(playerid,"RIOT","RIOT_ANGRY",4.0,0,0,0,0,0);
  207. return 1;
  208. }
  209.  
  210. COMMAND:aim(playerid, params[])
  211. {
  212. new aimid;
  213. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /aim [1-7]");
  214. else
  215. {
  216. switch(aimid)
  217. {
  218. case 1: ApplyAnimation(playerid,"PED","gang_gunstand",4.0,1,1,1,1,1);
  219. case 2: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Aim", 4.0, 0, 1, 1, 1, -1);
  220. case 3: ApplyAnimation(playerid,"PED","Driveby_L",4.0, 0, 1, 1, 1, -1);
  221. case 4: ApplyAnimation(playerid,"PED","Driveby_R",4.0, 0, 1, 1, 1, -1);
  222. case 5: ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
  223. case 6: ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
  224. case 7: ApplyAnimation(playerid, "PED", "GUN_STAND", 4.0, 1, 0, 0, 0, 0);
  225. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /aim [1-7]");
  226. }
  227. }
  228. return 1;
  229. }
  230.  
  231. COMMAND:die(playerid, params[])
  232. {
  233. new aimid;
  234. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /die [1-6]");
  235. else
  236. {
  237. switch(aimid)
  238. {
  239. case 1: ApplyAnimation(playerid, "ped", "FLOOR_hit", 4.0, 0, 1, 1, 1, -1);
  240. case 2: ApplyAnimation(playerid, "ped", "FLOOR_hit_f", 4.0, 0, 1, 1, 1, -1);
  241. case 3: ApplyAnimation(playerid, "ped", "KO_shot_front", 4.0, 0, 1, 1, 1, -1);
  242. case 4: ApplyAnimation(playerid, "ped", "KO_shot_stom", 4.0, 0, 1, 1, 1, -1);
  243. case 5: ApplyAnimation(playerid, "ped", "BIKE_fall_off", 4.0, 0, 1, 1, 1, -1);
  244. case 6: ApplyAnimation(playerid, "FINALE", "FIN_Land_Die", 4.0, 0, 1, 1, 1, -1);
  245. default: return SendClientMessage(playerid, COLOR_GREY, "USAGE: /die [1-6]");
  246. }
  247. new Float:X,Float:Y,Float:Z;
  248. GetPlayerPos(playerid,X,Y,Z);
  249. }
  250. return 1;
  251. }
  252.  
  253. COMMAND:gsign(playerid, params[])
  254. {
  255. new aimid;
  256. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /gsign [1-5]");
  257. else
  258. {
  259. switch(aimid)
  260. {
  261. case 1: ApplyAnimation(playerid,"GHANDS","gsign1",4.0,0,1,1,1,1);
  262. case 2: ApplyAnimation(playerid,"GHANDS","gsign2",4.0,0,1,1,1,1);
  263. case 3: ApplyAnimation(playerid,"GHANDS","gsign3",4.0,0,1,1,1,1);
  264. case 4: ApplyAnimation(playerid,"GHANDS","gsign4",4.0,0,1,1,1,1);
  265. case 5: ApplyAnimation(playerid,"GHANDS","gsign5",4.0,0,1,1,1,1);
  266. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /gsign [1-5]");
  267. }
  268. }
  269. return 1;
  270. }
  271.  
  272. COMMAND:cpr(playerid, params[])
  273. {
  274. ApplyAnimation(playerid,"MEDIC","CPR", 4.0, 1, 0, 0, 0, 0);
  275. return 1;
  276. }
  277.  
  278. COMMAND:hitch(playerid, params[])
  279. {
  280. ApplyAnimation(playerid,"MISC","Hiker_Pose", 4.0, 1, 0, 0, 0, 0);
  281. return 1;
  282. }
  283.  
  284. COMMAND:injured(playerid, params[])
  285. {
  286. new aimid;
  287. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /injured [1-2]");
  288. else
  289. {
  290. switch(aimid)
  291. {
  292. case 1: ApplyAnimation(playerid,"SWEET","Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
  293. case 2: ApplyAnimation(playerid,"SWAT","gnstwall_injurd", 4.0, 1, 0, 0, 0, 0);
  294. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /injured [1-2]");
  295. }
  296. }
  297. return 1;
  298. }
  299.  
  300. COMMAND:slapped(playerid, params[])
  301. {
  302. ApplyAnimation(playerid,"SWEET","ho_ass_slapped",4.0,0,0,0,0,0);
  303. return 1;
  304. }
  305.  
  306. COMMAND:invite1(playerid, params[])
  307. {
  308. ApplyAnimation(playerid,"GANGS","Invite_Yes",4.1,0,1,1,1,1);
  309. return 1;
  310. }
  311.  
  312. COMMAND:invite2(playerid, params[])
  313. {
  314. ApplyAnimation(playerid,"GANGS","Invite_No",4.1,0,1,1,1,1);
  315. return 1;
  316. }
  317.  
  318. COMMAND:scratch(playerid, params[])
  319. {
  320. ApplyAnimation(playerid,"MISC","Scratchballs_01", 4.0, 1, 0, 0, 0, 0);
  321. return 1;
  322. }
  323.  
  324. COMMAND:bomb(playerid, params[])
  325. {
  326. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
  327. return 1;
  328. }
  329.  
  330. COMMAND:vomit(playerid, params[])
  331. {
  332. ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  333. return 1;
  334. }
  335.  
  336. COMMAND:eat(playerid, params[])
  337. {
  338. ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
  339. return 1;
  340. }
  341.  
  342. COMMAND:doorkick(playerid, params[])
  343. {
  344. ApplyAnimation(playerid, "POLICE", "Door_Kick", 3.0, 0, 0, 0, 0, 0);
  345. return 1;
  346. }
  347.  
  348. COMMAND:eatgum(playerid, params[])
  349. {
  350. ApplyAnimation(playerid, "ped", "gum_eat", 3.0, 0, 0, 0, 0, 0);
  351. return 1;
  352. }
  353.  
  354. COMMAND:friskanim(playerid, params[])
  355. {
  356. new aimid;
  357. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /friskanim [1-2]");
  358. else
  359. {
  360. switch(aimid)
  361. {
  362. case 1: ApplyAnimation(playerid, "POLICE", "plc_drgbst_01", 3.0, 0, 0, 0, 0, 0);
  363. case 2: ApplyAnimation(playerid, "POLICE", "plc_drgbst_02", 3.0, 0, 0, 0, 0, 0);
  364. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /friskanim [1-2]");
  365. }
  366. }
  367. return 1;
  368. }
  369.  
  370. COMMAND:drink(playerid, params[])
  371. {
  372. ApplyAnimation(playerid, "GANGS", "drnkbr_prtl", 3.0,1,1,1,1,1);
  373. return 1;
  374. }
  375.  
  376. COMMAND:deal(playerid, params[])
  377. {
  378. new aimid;
  379. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /deal [1-2]");
  380. else
  381. {
  382. switch(aimid)
  383. {
  384. case 1: ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 3.0, 0, 0, 0, 0, 0);
  385. case 2: ApplyAnimation(playerid,"DEALER","DRUGS_BUY", 4.0, 0, 0, 0, 0, 0);
  386. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /deal [1-2]");
  387. }
  388. }
  389. return 1;
  390. }
  391.  
  392. COMMAND:chat(playerid, params[])
  393. {
  394. new aimid;
  395. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /chat [1-9]");
  396. else
  397. {
  398. switch(aimid)
  399. {
  400. case 1: ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,1,1,1,1,1);
  401. case 2: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkA", 4.0, 0, 1, 1, 1, -1);
  402. case 3: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkB", 4.0, 0, 1, 1, 1, -1);
  403. case 4: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkC", 4.0, 0, 1, 1, 1, -1);
  404. case 5: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkD", 4.0, 0, 1, 1, 1, -1);
  405. case 6: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkE", 4.0, 0, 1, 1, 1, -1);
  406. case 7: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkF", 4.0, 0, 1, 1, 1, -1);
  407. case 8: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkG", 4.0, 0, 1, 1, 1, -1);
  408. case 9: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkH", 4.0, 0, 1, 1, 1, -1);
  409. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /chat [1-9]");
  410. }
  411. }
  412. return 1;
  413. }
  414.  
  415. COMMAND:fucku(playerid, params[])
  416. {
  417. ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
  418. return 1;
  419. }
  420.  
  421. COMMAND:taichi(playerid, params[])
  422. {
  423. ApplyAnimation(playerid,"PARK","Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0);
  424. return 1;
  425. }
  426.  
  427. COMMAND:cry(playerid, params[])
  428. {
  429. new aimid;
  430. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /cry [1-2]");
  431. else
  432. {
  433. switch(aimid)
  434. {
  435. case 1: ApplyAnimation(playerid,"GRAVEYARD","mrnF_loop", 4.0, 1, 0, 0, 0, 0);
  436. case 2: ApplyAnimation(playerid,"GRAVEYARD","mrnM_loop", 4.0, 1, 0, 0, 0, 0);
  437. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /cry [1-2]");
  438. }
  439. }
  440. return 1;
  441. }
  442.  
  443. COMMAND:kiss(playerid, params[])
  444. {
  445. new aimid;
  446. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /kiss [1-6]");
  447. else
  448. {
  449. switch(aimid)
  450. {
  451. case 1: ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_01",4.0,0,0,0,0,0);
  452. case 2: ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_02",4.0,0,0,0,0,0);
  453. case 3: ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_03",4.0,0,0,0,0,0);
  454. case 4: ApplyAnimation(playerid,"KISSING","Playa_Kiss_01",4.0,0,0,0,0,0);
  455. case 5: ApplyAnimation(playerid,"KISSING","Playa_Kiss_02",4.0,0,0,0,0,0);
  456. case 6: ApplyAnimation(playerid,"KISSING","Playa_Kiss_03",4.0,0,0,0,0,0);
  457. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /kiss [1-6]");
  458. }
  459. }
  460. return 1;
  461. }
  462.  
  463. COMMAND:carsit(playerid, params[])
  464. {
  465. ApplyAnimation(playerid,"CAR","Tap_hand", 4.0, 1, 0, 0, 0, 0);
  466. return 1;
  467. }
  468.  
  469. COMMAND:stretch(playerid, params[])
  470. {
  471. ApplyAnimation(playerid,"PLAYIDLES","stretch",4.0,0,0,0,0,0);
  472. return 1;
  473. }
  474.  
  475. COMMAND:chant(playerid, params[])
  476. {
  477. ApplyAnimation(playerid,"RIOT","RIOT_CHANT", 4.0, 1, 0, 0, 0, 0);
  478. return 1;
  479. }
  480.  
  481. COMMAND:ghand(playerid, params[])
  482. {
  483. new aimid;
  484. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /ghand [1-5]");
  485. else
  486. {
  487. switch(aimid)
  488. {
  489. case 1: ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,1,1,1,1);
  490. case 2: ApplyAnimation(playerid,"GHANDS","gsign2LH",4.0,0,1,1,1,1);
  491. case 3: ApplyAnimation(playerid,"GHANDS","gsign3LH",4.0,0,1,1,1,1);
  492. case 4: ApplyAnimation(playerid,"GHANDS","gsign4LH",4.0,0,1,1,1,1);
  493. case 5: ApplyAnimation(playerid,"GHANDS","gsign5LH",4.0,0,1,1,1,1);
  494. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /ghand [1-5]");
  495. }
  496. }
  497. return 1;
  498. }
  499.  
  500. COMMAND:exhausted(playerid, params[])
  501. {
  502. ApplyAnimation(playerid,"FAT","IDLE_tired", 4.0, 1, 0, 0, 0, 0);
  503. return 1;
  504. }
  505. COMMAND:carsmoke(playerid, params[])
  506. {
  507. ApplyAnimation(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
  508. return 1;
  509. }
  510.  
  511. COMMAND:basket(playerid, params[])
  512. {
  513. new aimid;
  514. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /basket [1-7]");
  515. else
  516. {
  517. switch(aimid)
  518. {
  519. case 1: ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop", 4.0, 1, 0, 0, 0, 0);
  520. case 2: ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop", 4.0, 1, 0, 0, 0, 0);
  521. case 3: ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
  522. case 4: ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
  523. case 5: ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.1,0,1,1,1,1);
  524. case 6: ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
  525. case 7: ApplyAnimation(playerid,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
  526. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /basket [1-7]");
  527. }
  528. }
  529. return 1;
  530. }
  531.  
  532. COMMAND:cockgun(playerid, params[])
  533. {
  534. ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0);
  535. return 1;
  536. }
  537.  
  538. COMMAND:toss(playerid, params[])
  539. {
  540. ApplyAnimation(playerid, "GRENADE", "WEAPON_throw", 3.0, 0, 0, 0, 0, 0);
  541. return 1;
  542. }
  543.  
  544. COMMAND:open(playerid, params[])
  545. {
  546. ApplyAnimation(playerid, "AIRPORT", "thrw_barl_thrw", 3.0, 0, 0, 0, 0, 0);
  547. return 1;
  548. }
  549.  
  550. COMMAND:liftup(playerid, params[])
  551. {
  552. ApplyAnimation(playerid, "CARRY", "liftup", 3.0, 0, 0, 0, 0, 0);
  553. return 1;
  554. }
  555.  
  556. COMMAND:putdown(playerid, params[])
  557. {
  558. ApplyAnimation(playerid, "CARRY", "putdwn", 3.0, 0, 0, 0, 0, 0);
  559. return 1;
  560. }
  561. COMMAND:hide(playerid, params[])
  562. {
  563. ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
  564. return 1;
  565. }
  566.  
  567. COMMAND:smoke(playerid, params[])
  568. {
  569. new aimid;
  570. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /smoke [1-2]");
  571. else
  572. {
  573. switch(aimid)
  574. {
  575. case 1: ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 1, 0);
  576. case 2: ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.0,0,1,1,1,1);
  577. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /smoke [1-2]");
  578. }
  579. }
  580. return 1;
  581. }
  582.  
  583. COMMAND:spray(playerid, params[])
  584. {
  585. new aimid;
  586. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /spray [1-4]");
  587. else
  588. {
  589. switch(aimid)
  590. {
  591. case 1: ApplyAnimation(playerid,"GRAFFITI", "graffiti_Chkout", 4.0,1,1,1,1,1);
  592. case 2: ApplyAnimation(playerid,"GRAFFITI","spraycan_fire",4.0,0,1,1,1,1);
  593. case 3: ApplyAnimation(playerid,"SPRAYCAN","spraycan_fire",4.0,0,1,1,1,1);
  594. case 4: ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.0,0,1,1,1,1);
  595. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /sray [1-4]");
  596. }
  597. }
  598. return 1;
  599. }
  600.  
  601. COMMAND:lean(playerid, params[])
  602. {
  603. new aimid;
  604. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /lean [1-2]");
  605. else
  606. {
  607. switch(aimid)
  608. {
  609. case 1: ApplyAnimation(playerid,"GANGS","leanIDLE",4.0,0,0,0,1,0);
  610. case 2: ApplyAnimation(playerid,"MISC","Plyrlean_loop",4.0,0,0,0,1,0);
  611. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /lean [1-2]");
  612. }
  613. }
  614. return 1;
  615. }
  616.  
  617. COMMAND:bar(playerid, params[])
  618. {
  619. new aimid;
  620. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /bar [1-12]");
  621. else
  622. {
  623. switch(aimid)
  624. {
  625. case 1: ApplyAnimation(playerid,"BAR","Barcustom_get",4.0,0,0,0,1,0);
  626. case 2: ApplyAnimation(playerid,"BAR","Barcustom_loop",4.0,0,0,0,1,0);
  627. case 3: ApplyAnimation(playerid,"BAR","Barcustom_order",4.0,0,0,0,1,0);
  628. case 4: ApplyAnimation(playerid,"BAR","BARman_idle",4.0, 1, 0, 0, 1, 0);
  629. case 5: ApplyAnimation(playerid,"BAR","Barserve_bottle",4.0,0,0,0,1,0);
  630. case 6: ApplyAnimation(playerid,"BAR","Barserve_give",4.0,0,0,0,1,0);
  631. case 7: ApplyAnimation(playerid,"BAR","Barserve_glass",4.0,0,0,0,1,0);
  632. case 8: ApplyAnimation(playerid,"BAR","Barserve_in",4.0,0,0,0,1,0);
  633. case 9: ApplyAnimation(playerid,"BAR","Barserve_loop",4.0,0,0,0,1,0);
  634. case 10: ApplyAnimation(playerid,"BAR","Barserve_order",4.0,0,0,0,1,0);
  635. case 11: ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.0,0,0,0,1,0);
  636. case 12: ApplyAnimation(playerid,"BAR","dnk_stndM_loop",4.0,0,0,0,1,0);
  637. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /lean [1-12]");
  638. }
  639. }
  640. return 1;
  641. }
  642.  
  643. COMMAND:bench(playerid, params[])
  644. {
  645. new aimid;
  646. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /bench [1-5]");
  647. else
  648. {
  649. switch(aimid)
  650. {
  651. case 1: ApplyAnimation(playerid,"benchpress","gym_bp_geton",4.0,0,0,0,1,0);
  652. case 2: ApplyAnimation(playerid,"benchpress","gym_bp_getoff",4.0,0,0,0,1,0);
  653. case 3: ApplyAnimation(playerid,"benchpress","gym_bp_down",4.0,0,0,0,1,0);
  654. case 4: ApplyAnimation(playerid,"benchpress","gym_bp_up_A",4.0,0,0,0,1,0);
  655. case 5: ApplyAnimation(playerid,"benchpress","gym_bp_up_B",4.0,0,0,0,1,0);
  656. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /bench [1-5]");
  657. }
  658. }
  659. return 1;
  660. }
  661.  
  662. COMMAND:dance(playerid, params[])
  663. {
  664. new aimid;
  665. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /dance [1-15]");
  666. else
  667. {
  668. switch(aimid)
  669. {
  670. case 1: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
  671. case 2: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
  672. case 3: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
  673. case 4: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
  674. case 5: ApplyAnimation(playerid,"DANCING","bd_clap",4.0, 1, 0, 0, 1, 0);
  675. case 6: ApplyAnimation(playerid,"DANCING","DAN_Down_A",4.0, 1, 0, 0, 1, 0);
  676. case 7: ApplyAnimation(playerid,"DANCING","DAN_Left_A",4.0, 1, 0, 0, 1, 0);
  677. case 8: ApplyAnimation(playerid,"DANCING","DAN_Loop_A",4.0, 1, 0, 0, 1, 0);
  678. case 9: ApplyAnimation(playerid,"DANCING","DAN_Right_A",4.0, 1, 0, 0, 1, 0);
  679. case 10: ApplyAnimation(playerid,"DANCING","DAN_Up_A",4.0, 1, 0, 0, 1, 0);
  680. case 11: ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0, 1, 0, 0, 1, 0);
  681. case 12: ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0, 1, 0, 0, 1, 0);
  682. case 13: ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0, 1, 0, 0, 1, 0);
  683. case 14: ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0, 1, 0, 0, 1, 0);
  684. case 15: ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0, 1, 0, 0, 1, 0);
  685. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /dance [1-15]");
  686. }
  687. }
  688. return 1;
  689. }
  690.  
  691. COMMAND:rap(playerid, params[])
  692. {
  693. new aimid;
  694. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /rap [1-3]");
  695. else
  696. {
  697. switch(aimid)
  698. {
  699. case 1: ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.0,1,1,1,1,0);
  700. case 2: ApplyAnimation(playerid,"RAPPING","RAP_B_Loop",4.0,1,1,1,1,0);
  701. case 3: ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.0,1,1,1,1,0);
  702. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /rap [1-3]");
  703. }
  704. }
  705. return 1;
  706. }
  707.  
  708. COMMAND:wankoff(playerid, params[])
  709. {
  710. new aimid;
  711. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /wankoff [1-3]");
  712. else
  713. {
  714. switch(aimid)
  715. {
  716. case 1: ApplyAnimation(playerid,"PAULNMAC","wank_in",4.0,1,1,1,1,0);
  717. case 2: ApplyAnimation(playerid,"PAULNMAC","wank_loop",4.0, 1, 0, 0, 1, 0);
  718. case 3: ApplyAnimation(playerid,"PAULNMAC","wank_out",4.0,1,1,1,1,0);
  719. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /wankoff [1-3]");
  720. }
  721. }
  722. return 1;
  723. }
  724.  
  725. COMMAND:strip(playerid, params[])
  726. {
  727. new aimid;
  728. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /strip [1-7]");
  729. else
  730. {
  731. switch(aimid)
  732. {
  733. case 1: ApplyAnimation(playerid,"STRIP","strip_A",4.0,1,1,1,1,0);
  734. case 2: ApplyAnimation(playerid,"STRIP","strip_B",4.0,1,1,1,1,0);
  735. case 3: ApplyAnimation(playerid,"STRIP","strip_C",4.0,1,1,1,1,0);
  736. case 4: ApplyAnimation(playerid,"STRIP","strip_D",4.0,1,1,1,1,0);
  737. case 5: ApplyAnimation(playerid,"STRIP","strip_E",4.0,1,1,1,1,0);
  738. case 6: ApplyAnimation(playerid,"STRIP","strip_F",4.0,1,1,1,1,0);
  739. case 7: ApplyAnimation(playerid,"STRIP","strip_G",4.0,1,1,1,1,0);
  740. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /strip [1-7]");
  741. }
  742. }
  743. return 1;
  744. }
  745.  
  746. COMMAND:sexy(playerid, params[])
  747. {
  748. new aimid;
  749. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /sexy [1-8]");
  750. else
  751. {
  752. switch(aimid)
  753. {
  754. case 1: ApplyAnimation(playerid,"SNM","SPANKING_IDLEW",4.1,0,1,1,1,1);
  755. case 2: ApplyAnimation(playerid,"SNM","SPANKING_IDLEP",4.1,0,1,1,1,1);
  756. case 3: ApplyAnimation(playerid,"SNM","SPANKINGW",4.1,0,1,1,1,1);
  757. case 4: ApplyAnimation(playerid,"SNM","SPANKINGP",4.1,0,1,1,1,1);
  758. case 5: ApplyAnimation(playerid,"SNM","SPANKEDW",4.1,0,1,1,1,1);
  759. case 6: ApplyAnimation(playerid,"SNM","SPANKEDP",4.1,0,1,1,1,1);
  760. case 7: ApplyAnimation(playerid,"SNM","SPANKING_ENDW",4.1,0,1,1,1,1);
  761. case 8: ApplyAnimation(playerid,"SNM","SPANKING_ENDP",4.1,0,1,1,1,1);
  762. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /sexy [1-8]");
  763. }
  764. }
  765. return 1;
  766. }
  767.  
  768. COMMAND:bj(playerid, params[])
  769. {
  770. new aimid;
  771. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /bj [1-18]");
  772. else
  773. {
  774. switch(aimid)
  775. {
  776. case 1: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_START_P",4.1,0,1,1,1,1);
  777. case 2: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_START_W",4.1,0,1,1,1,1);
  778. case 3: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_P",4.1,0,1,1,1,1);
  779. case 4: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_W",4.1,0,1,1,1,1);
  780. case 5: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_END_P",4.1,0,1,1,1,1);
  781. case 6: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_END_W",4.1,0,1,1,1,1);
  782. case 7: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_START_P",4.1,0,1,1,1,1);
  783. case 8: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_START_W",4.1,0,1,1,1,1);
  784. case 9: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_LOOP_P",4.1,0,1,1,1,1);
  785. case 10: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_LOOP_W",4.1,0,1,1,1,1);
  786. case 11: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_END_P",4.1,0,1,1,1,1);
  787. case 12: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_END_W",4.1,0,1,1,1,1);
  788. case 13: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_W", 4.0, 0, 1, 1, 1, -1);
  789. case 14: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_P", 4.0, 0, 1, 1, 1, -1);
  790. case 15: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_W", 4.0, 1, 1, 1, 1, 0);
  791. case 16: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_P", 4.0, 1, 1, 1, 1, 0);
  792. case 17: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_W", 4.0, 0, 1, 1, 1, -1);
  793. case 18: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_P", 4.0, 0, 1, 1, 1, -1);
  794. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /bj [1-18]");
  795. }
  796. }
  797. return 1;
  798. }
  799.  
  800. COMMAND:elbow(playerid, params[])
  801. {
  802. ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
  803. return 1;
  804. }
  805.  
  806. COMMAND:fstance(playerid, params[])
  807. {
  808. ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
  809. return 1;
  810. }
  811.  
  812. COMMAND:gpunch(playerid, params[])
  813. {
  814. ApplyAnimation(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
  815. return 1;
  816. }
  817.  
  818. COMMAND:airkick(playerid, params[])
  819. {
  820. ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
  821. return 1;
  822. }
  823.  
  824. COMMAND:gkick(playerid, params[])
  825. {
  826. ApplyAnimation(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
  827. return 1;
  828. }
  829.  
  830. COMMAND:dpunch(playerid, params[])
  831. {
  832. ApplyAnimation(playerid,"FIGHT_B","FightB_1",4.0,0,1,1,0,0);
  833. return 1;
  834. }
  835.  
  836. COMMAND:cuffanim(playerid, params[])
  837. {
  838. ApplyAnimation(playerid,"COP_AMBIENT","Copbrowse_shake",4.0, 0, 1, 1, 1, -1);
  839. return 1;
  840. }
  841.  
  842. COMMAND:celebrate(playerid, params[])
  843. {
  844. ApplyAnimation(playerid,"benchpress","gym_bp_celebrate", 4.0, 1, 0, 0, 0, 0);
  845. return 1;
  846. }
  847.  
  848. COMMAND:eatsit(playerid, params[])
  849. {
  850. ApplyAnimation(playerid,"FOOD","FF_Sit_Loop", 4.0, 1, 0, 0, 0, 0);
  851. return 1;
  852. }
  853.  
  854. COMMAND:dive(playerid, params[])
  855. {
  856. new aimid;
  857. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /dive [1-3]");
  858. else
  859. {
  860. switch(aimid)
  861. {
  862. case 1: ApplyAnimation(playerid,"ped","Crouch_Roll_L",4.0,0,1,1,0,0);
  863. case 2: ApplyAnimation(playerid,"ped","Crouch_Roll_R",4.0,0,1,1,0,0);
  864. case 3: ApplyAnimation(playerid,"ped","EV_dive",4.0,0,1,1,0,0);
  865. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /dive [1-3]");
  866. }
  867. }
  868. return 1;
  869. }
  870.  
  871. COMMAND:hold(playerid, params[])
  872. {
  873. ApplyAnimation(playerid, "ped", "IDLE_armed", 4.0, 1, 0, 0, 1, 0);
  874. return 1;
  875. }
  876.  
  877. COMMAND:pool(playerid, params[])
  878. {
  879. new aimid;
  880. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /pool [1-11]");
  881. else
  882. {
  883. switch(aimid)
  884. {
  885. case 1: ApplyAnimation(playerid,"POOL","POOL_ChalkCue",4.0, 0, 1, 1, 1, -1);
  886. case 2: ApplyAnimation(playerid,"POOL","POOL_Idle_Stance",4.0, 0, 1, 1, 1, -1);
  887. case 3: ApplyAnimation(playerid,"POOL","POOL_Long_Shot",4.0, 0, 1, 1, 1, -1);
  888. case 4: ApplyAnimation(playerid,"POOL","POOL_Long_Start",4.0, 0, 1, 1, 1, -1);
  889. case 5: ApplyAnimation(playerid,"POOL","POOL_Med_Shot",4.0, 0, 1, 1, 1, -1);
  890. case 6: ApplyAnimation(playerid,"POOL","POOL_Med_Start",4.0, 0, 1, 1, 1, -1);
  891. case 7: ApplyAnimation(playerid,"POOL","POOL_Place_White",4.0, 0, 1, 1, 1, -1);
  892. case 8: ApplyAnimation(playerid,"POOL","POOL_Short_Shot",4.0, 0, 1, 1, 1, -1);
  893. case 9: ApplyAnimation(playerid,"POOL","POOL_Short_Start",4.0, 0, 1, 1, 1, -1);
  894. case 10: ApplyAnimation(playerid,"POOL","POOL_XLong_Shot",4.0, 0, 1, 1, 1, -1);
  895. case 11: ApplyAnimation(playerid,"POOL","POOL_XLong_Start",4.0, 0, 1, 1, 1, -1);
  896. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /pool [1-11]");
  897. }
  898. }
  899. return 1;
  900. }
  901.  
  902. COMMAND:gfunk(playerid, params[])
  903. {
  904. new aimid;
  905. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /gfunk [1-17]");
  906. else
  907. {
  908. switch(aimid)
  909. {
  910. case 1: ApplyAnimation(playerid,"GFUNK","DANCE_LOOP",4.0, 1, 0, 0, 1, 0);
  911. case 2: ApplyAnimation(playerid,"GFUNK","DANCE_G3",4.0, 1, 0, 0, 1, 0);
  912. case 3: ApplyAnimation(playerid,"GFUNK","DANCE_G4",4.0, 1, 0, 0, 1, 0);
  913. case 4: ApplyAnimation(playerid,"GFUNK","DANCE_G2",4.0, 1, 0, 0, 1, 0);
  914. case 5: ApplyAnimation(playerid,"GFUNK","DANCE_G1",4.0, 1, 0, 0, 1, 0);
  915. case 6: ApplyAnimation(playerid,"GFUNK","DANCE_G10",4.0, 1, 0, 0, 1, 0);
  916. case 7: ApplyAnimation(playerid,"GFUNK","DANCE_G9",4.0, 1, 0, 0, 1, 0);
  917. case 8: ApplyAnimation(playerid,"GFUNK","DANCE_G11",4.0, 1, 0, 0, 1, 0);
  918. case 9: ApplyAnimation(playerid,"GFUNK","DANCE_G12",4.0, 1, 0, 0, 1, 0);
  919. case 10: ApplyAnimation(playerid,"WOP","DANCE_LOOP",4.0, 1, 0, 0, 1, 0);
  920. case 11: ApplyAnimation(playerid,"WOP","DANCE_G10",4.0, 1, 0, 0, 1, 0);
  921. case 12: ApplyAnimation(playerid,"WOP","DANCE_G9",4.0, 1, 0, 0, 1, 0);
  922. case 13: ApplyAnimation(playerid,"WOP","DANCE_G12",4.0, 1, 0, 0, 1, 0);
  923. case 14: ApplyAnimation(playerid,"WOP","DANCE_G11",4.0, 1, 0, 0, 1, 0);
  924. case 15: ApplyAnimation(playerid,"WOP","DANCE_G2",4.0, 1, 0, 0, 1, 0);
  925. case 16: ApplyAnimation(playerid,"WOP","DANCE_G1",4.0, 1, 0, 0, 1, 0);
  926. case 17: ApplyAnimation(playerid,"WOP","DANCE_G4",4.0, 1, 0, 0, 1, 0);
  927. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /gfunk [1-17]");
  928. }
  929. }
  930. return 1;
  931. }
  932.  
  933. COMMAND:idle(playerid, params[])
  934. {
  935. new aimid;
  936. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /idle [1-4]");
  937. else
  938. {
  939. switch(aimid)
  940. {
  941. case 1: ApplyAnimation(playerid, "PED", "IDLE_HBHB", 4.0, 1, 0, 0, 1, 0);
  942. case 2: ApplyAnimation(playerid, "PLAYIDLES", "shift", 4.0,1,1,1,1,0);
  943. case 3: ApplyAnimation(playerid, "PLAYIDLES", "shldr", 4.0,1,1,1,1,0);
  944. case 4: ApplyAnimation(playerid, "PLAYIDLES", "strleg", 4.0,1,1,1,1,0);
  945. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /idle [1-4]");
  946. }
  947. }
  948. return 1;
  949. }
  950.  
  951. COMMAND:box(playerid, params[])
  952. {
  953. ApplyAnimation(playerid,"GYMNASIUM","gym_shadowbox",4.1,1,1,1,1,1);
  954. return 1;
  955. }
  956.  
  957. COMMAND:hoodfrisked(playerid, params[])
  958. {
  959. ApplyAnimation(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
  960. return 1;
  961. }
  962.  
  963. COMMAND:lookout(playerid, params[])
  964. {
  965. ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);
  966. return 1;
  967. }
  968.  
  969. COMMAND:follow(playerid, params[])
  970. {
  971. ApplyAnimation(playerid,"WUZI","Wuzi_follow",4.0,0,0,0,0,0);
  972. return 1;
  973. }
  974.  
  975. COMMAND:facepalm(playerid, params[])
  976. {
  977. ApplyAnimation(playerid, "MISC", "plyr_shkhead", 4.0, 0, 0, 0, 0, 0);
  978. return 1;
  979. }
  980.  
  981. COMMAND:cover(playerid, params[])
  982. {
  983. new aimid;
  984. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /cover [1-6]");
  985. else
  986. {
  987. switch(aimid)
  988. {
  989. case 1: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_L", 4.0, 0, 1, 1, 1, -1);
  990. case 2: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_R", 4.0, 0, 1, 1, 1, -1);
  991. case 3: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_L", 4.0, 0, 1, 1, 1, -1);
  992. case 4: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_R", 4.0, 0, 1, 1, 1, -1);
  993. case 5: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L", 4.0, 0, 1, 1, 1, -1);
  994. case 6: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R", 4.0, 0, 1, 1, 1, -1);
  995. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /cover [1-6]");
  996. }
  997. }
  998. return 1;
  999. }
  1000.  
  1001. COMMAND:fixcar(playerid, params[])
  1002. {
  1003. new aimid;
  1004. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /fixcar [1-2]");
  1005. else
  1006. {
  1007. switch(aimid)
  1008. {
  1009. case 1: ApplyAnimation(playerid, "CAR","Fixn_Car_Loop", 4.0, 1, 0, 0, 1, 0);
  1010. case 2: ApplyAnimation(playerid, "CAR","Fixn_Car_Out", 3.0, 0, 0, 0, 0, 0);
  1011. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /fixcar [1-2]");
  1012. }
  1013. }
  1014. return 1;
  1015. }
  1016.  
  1017. COMMAND:lowrider(playerid, params[])
  1018. {
  1019. new aimid;
  1020. if(sscanf(params, "i", aimid)) SendClientMessage(playerid, COLOR_GREY, "USAGE: /lowrider [1-8]");
  1021. else
  1022. {
  1023. switch(aimid)
  1024. {
  1025. case 1: ApplyAnimation(playerid, "LOWRIDER","lrgirl_hair", 4.0, 0, 1, 1, 1, -1);
  1026. case 2: ApplyAnimation(playerid, "LOWRIDER","lrgirl_hurry", 4.0, 0, 1, 1, 1, -1);
  1027. case 3: ApplyAnimation(playerid, "LOWRIDER","lrgirl_idleloop", 4.0, 0, 1, 1, 1, -1);
  1028. case 4: ApplyAnimation(playerid, "LOWRIDER","lrgirl_idle_to_l0", 4.0, 0, 1, 1, 1, -1);
  1029. case 5: ApplyAnimation(playerid, "LOWRIDER","lrgirl_l0_loop", 4.0, 0, 1, 1, 1, -1);
  1030. case 6: ApplyAnimation(playerid, "LOWRIDER","lrgirl_l1_loop", 4.0, 0, 1, 1, 1, -1);
  1031. case 7: ApplyAnimation(playerid, "LOWRIDER","lrgirl_l1_to_l2", 4.0, 0, 1, 1, 1, -1);
  1032. case 8: ApplyAnimation(playerid, "LOWRIDER","lrgirl_l2_to_l3", 4.0, 0, 1, 1, 1, -1);
  1033. default: SendClientMessage(playerid, COLOR_GREY, "USAGE: /lowrider [1-8]");
  1034. }
  1035. }
  1036. return 1;
  1037. }
  1038.  
  1039. COMMAND:yell(playerid, params[])
  1040. {
  1041. ApplyAnimation(playerid, "RIOT", "RIOT_shout", 3.0, 0, 0, 0, 0, 0);
  1042. return 1;
  1043. }
  1044.  
  1045. COMMAND:puton(playerid, params[])
  1046. {
  1047. ApplyAnimation(playerid, "goggles", "goggles_put_on", 3.0, 0, 0, 0, 0, 0);
  1048. return 1;
  1049. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement