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  1. 06-12 16:10:09.177: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  2. 06-12 16:10:09.177: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  3. 06-12 16:10:09.177: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  4. 06-12 16:10:09.177: D/libEGL(28767): [glDrawElements] 0x502
  5. 06-12 16:10:09.177: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  6. 06-12 16:10:09.177: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  7. 06-12 16:10:09.177: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  8. 06-12 16:10:09.177: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  9. 06-12 16:10:09.197: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  10. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  11. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  12. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  13. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  14. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  15. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  16. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  17. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  18. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  19. 06-12 16:10:09.197: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  20. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  21. 06-12 16:10:09.197: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  22. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  23. 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  24. 06-12 16:10:09.197: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  25. 06-12 16:10:09.197: D/libEGL(28767): [glDrawElements] 0x502
  26. 06-12 16:10:09.197: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  27. 06-12 16:10:09.197: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  28. 06-12 16:10:09.197: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  29. 06-12 16:10:09.197: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  30. 06-12 16:10:09.207: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  31. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  32. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  33. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  34. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  35. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  36. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  37. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  38. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  39. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  40. 06-12 16:10:09.207: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  41. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  42. 06-12 16:10:09.207: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  43. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  44. 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  45. 06-12 16:10:09.207: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  46. 06-12 16:10:09.207: D/libEGL(28767): [glDrawElements] 0x502
  47. 06-12 16:10:09.207: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  48. 06-12 16:10:09.207: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  49. 06-12 16:10:09.207: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  50. 06-12 16:10:09.207: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  51. 06-12 16:10:09.227: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  52. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  53. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  54. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  55. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  56. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  57. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  58. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  59. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  60. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  61. 06-12 16:10:09.227: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  62. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  63. 06-12 16:10:09.227: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  64. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  65. 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  66. 06-12 16:10:09.227: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  67. 06-12 16:10:09.227: D/libEGL(28767): [glDrawElements] 0x502
  68. 06-12 16:10:09.227: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  69. 06-12 16:10:09.227: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  70. 06-12 16:10:09.227: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  71. 06-12 16:10:09.227: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  72. 06-12 16:10:09.237: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  73. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  74. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  75. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  76. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  77. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  78. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  79. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  80. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  81. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  82. 06-12 16:10:09.237: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  83. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  84. 06-12 16:10:09.237: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  85. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  86. 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  87. 06-12 16:10:09.237: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  88. 06-12 16:10:09.247: D/libEGL(28767): [glDrawElements] 0x502
  89. 06-12 16:10:09.247: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  90. 06-12 16:10:09.247: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  91. 06-12 16:10:09.247: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  92. 06-12 16:10:09.247: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  93. 06-12 16:10:09.257: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  94. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  95. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  96. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  97. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  98. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  99. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  100. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  101. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  102. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  103. 06-12 16:10:09.257: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  104. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  105. 06-12 16:10:09.257: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  106. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  107. 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  108. 06-12 16:10:09.257: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  109. 06-12 16:10:09.257: D/libEGL(28767): [glDrawElements] 0x502
  110. 06-12 16:10:09.257: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  111. 06-12 16:10:09.257: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  112. 06-12 16:10:09.257: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  113. 06-12 16:10:09.257: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  114. 06-12 16:10:09.277: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  115. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  116. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  117. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  118. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  119. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  120. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  121. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  122. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  123. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  124. 06-12 16:10:09.277: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  125. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  126. 06-12 16:10:09.277: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  127. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  128. 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  129. 06-12 16:10:09.277: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  130. 06-12 16:10:09.277: D/libEGL(28767): [glDrawElements] 0x502
  131. 06-12 16:10:09.277: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  132. 06-12 16:10:09.277: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  133. 06-12 16:10:09.277: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  134. 06-12 16:10:09.277: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  135. 06-12 16:10:09.287: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  136. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  137. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  138. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  139. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  140. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  141. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  142. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  143. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  144. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  145. 06-12 16:10:09.287: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  146. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  147. 06-12 16:10:09.287: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  148. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  149. 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  150. 06-12 16:10:09.287: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  151. 06-12 16:10:09.297: D/libEGL(28767): [glDrawElements] 0x502
  152. 06-12 16:10:09.297: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  153. 06-12 16:10:09.297: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  154. 06-12 16:10:09.297: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  155. 06-12 16:10:09.297: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  156. 06-12 16:10:09.307: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  157. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  158. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  159. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  160. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  161. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  162. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  163. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  164. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  165. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  166. 06-12 16:10:09.307: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  167. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  168. 06-12 16:10:09.307: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  169. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  170. 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  171. 06-12 16:10:09.307: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  172. 06-12 16:10:09.307: D/libEGL(28767): [glDrawElements] 0x502
  173. 06-12 16:10:09.307: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  174. 06-12 16:10:09.307: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  175. 06-12 16:10:09.307: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  176. 06-12 16:10:09.307: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  177. 06-12 16:10:09.327: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  178. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  179. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  180. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  181. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  182. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  183. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  184. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  185. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  186. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  187. 06-12 16:10:09.327: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  188. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  189. 06-12 16:10:09.327: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  190. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  191. 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  192. 06-12 16:10:09.327: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  193. 06-12 16:10:09.327: D/libEGL(28767): [glDrawElements] 0x502
  194. 06-12 16:10:09.327: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  195. 06-12 16:10:09.327: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  196. 06-12 16:10:09.327: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  197. 06-12 16:10:09.327: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  198. 06-12 16:10:09.337: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  199. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  200. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  201. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  202. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  203. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  204. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  205. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  206. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  207. 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  208. 06-12 16:10:09.337: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  209. 06-12 16:10:09.347: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  210. 06-12 16:10:09.347: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  211. 06-12 16:10:09.347: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  212. 06-12 16:10:09.347: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  213. 06-12 16:10:09.347: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  214. 06-12 16:10:09.347: D/libEGL(28767): [glDrawElements] 0x502
  215. 06-12 16:10:09.347: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  216. 06-12 16:10:09.347: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  217. 06-12 16:10:09.347: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  218. 06-12 16:10:09.347: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  219. 06-12 16:10:09.357: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  220. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  221. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  222. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  223. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  224. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  225. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  226. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  227. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  228. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  229. 06-12 16:10:09.357: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  230. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  231. 06-12 16:10:09.357: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  232. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  233. 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  234. 06-12 16:10:09.357: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  235. 06-12 16:10:09.357: D/libEGL(28767): [glDrawElements] 0x502
  236. 06-12 16:10:09.357: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  237. 06-12 16:10:09.357: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  238. 06-12 16:10:09.357: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  239. 06-12 16:10:09.357: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  240. 06-12 16:10:09.377: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  241. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  242. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  243. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  244. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  245. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  246. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  247. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  248. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  249. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  250. 06-12 16:10:09.377: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  251. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  252. 06-12 16:10:09.377: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  253. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  254. 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  255. 06-12 16:10:09.377: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  256. 06-12 16:10:09.377: D/libEGL(28767): [glDrawElements] 0x502
  257. 06-12 16:10:09.377: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  258. 06-12 16:10:09.377: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  259. 06-12 16:10:09.377: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  260. 06-12 16:10:09.377: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  261. 06-12 16:10:09.387: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  262. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  263. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  264. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  265. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  266. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  267. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  268. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  269. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  270. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  271. 06-12 16:10:09.387: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  272. 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  273. 06-12 16:10:09.397: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  274. 06-12 16:10:09.397: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  275. 06-12 16:10:09.397: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  276. 06-12 16:10:09.397: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  277. 06-12 16:10:09.397: D/libEGL(28767): [glDrawElements] 0x502
  278. 06-12 16:10:09.397: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  279. 06-12 16:10:09.397: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  280. 06-12 16:10:09.397: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  281. 06-12 16:10:09.397: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  282. 06-12 16:10:09.407: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  283. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  284. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  285. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  286. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  287. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  288. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  289. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  290. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  291. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  292. 06-12 16:10:09.407: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  293. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  294. 06-12 16:10:09.407: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  295. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  296. 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  297. 06-12 16:10:09.407: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  298. 06-12 16:10:09.407: D/libEGL(28767): [glDrawElements] 0x502
  299. 06-12 16:10:09.407: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  300. 06-12 16:10:09.407: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  301. 06-12 16:10:09.407: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  302. 06-12 16:10:09.417: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  303. 06-12 16:10:09.427: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  304. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  305. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  306. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  307. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  308. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  309. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  310. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  311. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  312. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  313. 06-12 16:10:09.427: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  314. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  315. 06-12 16:10:09.427: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  316. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  317. 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  318. 06-12 16:10:09.427: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  319. 06-12 16:10:09.427: D/libEGL(28767): [glDrawElements] 0x502
  320. 06-12 16:10:09.427: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  321. 06-12 16:10:09.427: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  322. 06-12 16:10:09.427: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  323. 06-12 16:10:09.427: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  324. 06-12 16:10:09.437: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  325. 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  326. 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  327. 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  328. 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  329. 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  330. 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  331. 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  332. 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  333. 06-12 16:10:09.447: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  334. 06-12 16:10:09.447: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  335. 06-12 16:10:09.447: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  336. 06-12 16:10:09.447: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  337. 06-12 16:10:09.447: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  338. 06-12 16:10:09.447: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  339. 06-12 16:10:09.447: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  340. 06-12 16:10:09.447: D/libEGL(28767): [glDrawElements] 0x502
  341. 06-12 16:10:09.447: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  342. 06-12 16:10:09.447: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  343. 06-12 16:10:09.447: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  344. 06-12 16:10:09.447: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  345. 06-12 16:10:09.457: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  346. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  347. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  348. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  349. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  350. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  351. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  352. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  353. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  354. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  355. 06-12 16:10:09.457: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  356. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  357. 06-12 16:10:09.457: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  358. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  359. 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  360. 06-12 16:10:09.457: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  361. 06-12 16:10:09.457: D/libEGL(28767): [glDrawElements] 0x502
  362. 06-12 16:10:09.467: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  363. 06-12 16:10:09.467: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  364. 06-12 16:10:09.467: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  365. 06-12 16:10:09.467: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  366. 06-12 16:10:09.477: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  367. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  368. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  369. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  370. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  371. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  372. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  373. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  374. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  375. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  376. 06-12 16:10:09.477: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  377. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  378. 06-12 16:10:09.477: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  379. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  380. 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  381. 06-12 16:10:09.477: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  382. 06-12 16:10:09.477: D/libEGL(28767): [glDrawElements] 0x502
  383. 06-12 16:10:09.477: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  384. 06-12 16:10:09.477: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  385. 06-12 16:10:09.477: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  386. 06-12 16:10:09.477: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  387. 06-12 16:10:09.487: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  388. 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  389. 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  390. 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  391. 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  392. 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  393. 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  394. 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  395. 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  396. 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  397. 06-12 16:10:09.497: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  398. 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  399. 06-12 16:10:09.497: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  400. 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  401. 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  402. 06-12 16:10:09.497: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  403. 06-12 16:10:09.497: D/libEGL(28767): [glDrawElements] 0x502
  404. 06-12 16:10:09.497: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  405. 06-12 16:10:09.497: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  406. 06-12 16:10:09.497: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  407. 06-12 16:10:09.497: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  408. 06-12 16:10:09.507: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  409. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  410. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  411. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  412. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  413. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  414. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  415. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  416. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  417. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  418. 06-12 16:10:09.507: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  419. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  420. 06-12 16:10:09.507: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  421. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  422. 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  423. 06-12 16:10:09.507: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  424. 06-12 16:10:09.507: D/libEGL(28767): [glDrawElements] 0x502
  425. 06-12 16:10:09.517: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  426. 06-12 16:10:09.517: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  427. 06-12 16:10:09.517: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  428. 06-12 16:10:09.517: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  429. 06-12 16:10:09.527: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  430. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  431. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  432. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  433. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  434. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  435. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  436. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  437. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  438. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  439. 06-12 16:10:09.527: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  440. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  441. 06-12 16:10:09.527: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  442. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  443. 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  444. 06-12 16:10:09.527: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  445. 06-12 16:10:09.527: D/libEGL(28767): [glDrawElements] 0x502
  446. 06-12 16:10:09.527: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  447. 06-12 16:10:09.527: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  448. 06-12 16:10:09.527: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  449. 06-12 16:10:09.527: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  450. 06-12 16:10:09.537: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  451. 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  452. 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  453. 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  454. 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  455. 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  456. 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  457. 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  458. 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  459. 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  460. 06-12 16:10:09.547: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  461. 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  462. 06-12 16:10:09.547: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  463. 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  464. 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  465. 06-12 16:10:09.547: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  466. 06-12 16:10:09.547: D/libEGL(28767): [glDrawElements] 0x502
  467. 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  468. 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  469. 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  470. 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  471. 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  472. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  473. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  474. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  475. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  476. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  477. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  478. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  479. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  480. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  481. 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  482. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  483. 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  484. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  485. 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  486. 06-12 16:10:09.567: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  487. 06-12 16:10:09.567: D/libEGL(28767): [glDrawElements] 0x502
  488. 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  489. 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  490. 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  491. 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  492. 06-12 16:10:09.577: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  493. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  494. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  495. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  496. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  497. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  498. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  499. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  500. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  501. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  502. 06-12 16:10:09.577: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  503. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  504. 06-12 16:10:09.577: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  505. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  506. 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  507. 06-12 16:10:09.577: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  508. 06-12 16:10:09.577: D/libEGL(28767): [glDrawElements] 0x502
  509. 06-12 16:10:09.577: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  510. 06-12 16:10:09.577: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  511. 06-12 16:10:09.577: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  512. 06-12 16:10:09.577: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  513. 06-12 16:10:09.587: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  514. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  515. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  516. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  517. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  518. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  519. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  520. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  521. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  522. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  523. 06-12 16:10:09.587: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  524. 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  525. 06-12 16:10:09.587: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  526. 06-12 16:10:09.597: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  527. 06-12 16:10:09.597: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  528. 06-12 16:10:09.597: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  529. 06-12 16:10:09.597: D/libEGL(28767): [glDrawElements] 0x502
  530. 06-12 16:10:09.597: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  531. 06-12 16:10:09.597: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  532. 06-12 16:10:09.597: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  533. 06-12 16:10:09.597: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  534. 06-12 16:10:09.607: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  535. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  536. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  537. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  538. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  539. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  540. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  541. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  542. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  543. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  544. 06-12 16:10:09.607: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  545. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  546. 06-12 16:10:09.607: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  547. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  548. 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  549. 06-12 16:10:09.607: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  550. 06-12 16:10:09.607: D/libEGL(28767): [glDrawElements] 0x502
  551. 06-12 16:10:09.607: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  552. 06-12 16:10:09.607: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  553. 06-12 16:10:09.607: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  554. 06-12 16:10:09.607: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  555. 06-12 16:10:09.617: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  556. 06-12 16:10:09.617: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  557. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  558. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  559. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  560. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  561. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  562. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  563. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  564. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  565. 06-12 16:10:09.627: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  566. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  567. 06-12 16:10:09.627: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  568. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  569. 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  570. 06-12 16:10:09.627: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  571. 06-12 16:10:09.627: D/libEGL(28767): [glDrawElements] 0x502
  572. 06-12 16:10:09.627: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  573. 06-12 16:10:09.627: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  574. 06-12 16:10:09.627: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  575. 06-12 16:10:09.627: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  576. 06-12 16:10:09.637: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  577. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  578. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  579. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  580. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  581. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  582. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  583. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  584. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  585. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  586. 06-12 16:10:09.637: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  587. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  588. 06-12 16:10:09.637: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  589. 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  590. 06-12 16:10:09.647: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  591. 06-12 16:10:09.647: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  592. 06-12 16:10:09.647: D/libEGL(28767): [glDrawElements] 0x502
  593. 06-12 16:10:09.647: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  594. 06-12 16:10:09.647: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  595. 06-12 16:10:09.647: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  596. 06-12 16:10:09.647: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  597. 06-12 16:10:09.657: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  598. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  599. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  600. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  601. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  602. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  603. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  604. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  605. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  606. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  607. 06-12 16:10:09.657: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  608. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  609. 06-12 16:10:09.657: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  610. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  611. 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  612. 06-12 16:10:09.657: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  613. 06-12 16:10:09.657: D/libEGL(28767): [glDrawElements] 0x502
  614. 06-12 16:10:09.657: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  615. 06-12 16:10:09.657: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  616. 06-12 16:10:09.657: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  617. 06-12 16:10:09.657: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  618. 06-12 16:10:09.667: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  619. 06-12 16:10:09.667: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  620. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  621. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  622. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  623. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  624. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  625. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  626. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  627. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  628. 06-12 16:10:09.677: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  629. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  630. 06-12 16:10:09.677: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  631. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  632. 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  633. 06-12 16:10:09.677: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  634. 06-12 16:10:09.677: D/libEGL(28767): [glDrawElements] 0x502
  635. 06-12 16:10:09.677: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  636. 06-12 16:10:09.677: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  637. 06-12 16:10:09.677: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  638. 06-12 16:10:09.677: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  639. 06-12 16:10:09.697: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  640. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  641. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  642. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  643. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  644. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  645. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  646. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  647. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  648. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  649. 06-12 16:10:09.697: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  650. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  651. 06-12 16:10:09.697: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  652. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  653. 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  654. 06-12 16:10:09.697: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  655. 06-12 16:10:09.707: D/libEGL(28767): [glDrawElements] 0x502
  656. 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  657. 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  658. 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  659. 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  660. 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  661. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  662. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  663. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  664. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  665. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  666. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  667. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  668. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  669. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  670. 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  671. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  672. 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  673. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  674. 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  675. 06-12 16:10:09.707: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  676. 06-12 16:10:09.707: D/libEGL(28767): [glDrawElements] 0x502
  677. 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  678. 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  679. 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  680. 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  681. 06-12 16:10:09.717: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  682. 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  683. 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  684. 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  685. 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  686. 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  687. 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  688. 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  689. 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  690. 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  691. 06-12 16:10:09.727: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  692. 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  693. 06-12 16:10:09.727: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  694. 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  695. 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  696. 06-12 16:10:09.727: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  697. 06-12 16:10:09.727: D/libEGL(28767): [glDrawElements] 0x502
  698. 06-12 16:10:09.727: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  699. 06-12 16:10:09.727: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  700. 06-12 16:10:09.727: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  701. 06-12 16:10:09.727: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  702. 06-12 16:10:09.737: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  703. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  704. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  705. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  706. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  707. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  708. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  709. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  710. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  711. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  712. 06-12 16:10:09.737: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  713. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  714. 06-12 16:10:09.737: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  715. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  716. 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  717. 06-12 16:10:09.737: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  718. 06-12 16:10:09.737: D/libEGL(28767): [glDrawElements] 0x502
  719. 06-12 16:10:09.737: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  720. 06-12 16:10:09.737: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  721. 06-12 16:10:09.737: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  722. 06-12 16:10:09.737: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  723. 06-12 16:10:09.758: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  724. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  725. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  726. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  727. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  728. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  729. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  730. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  731. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  732. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  733. 06-12 16:10:09.758: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  734. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  735. 06-12 16:10:09.758: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  736. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  737. 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  738. 06-12 16:10:09.758: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  739. 06-12 16:10:09.758: D/libEGL(28767): [glDrawElements] 0x502
  740. 06-12 16:10:09.758: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  741. 06-12 16:10:09.758: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  742. 06-12 16:10:09.758: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  743. 06-12 16:10:09.758: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  744. 06-12 16:10:09.768: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  745. 06-12 16:10:09.768: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  746. 06-12 16:10:09.768: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  747. 06-12 16:10:09.768: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  748. 06-12 16:10:09.768: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  749. 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  750. 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  751. 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  752. 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  753. 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  754. 06-12 16:10:09.778: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  755. 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  756. 06-12 16:10:09.778: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  757. 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  758. 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  759. 06-12 16:10:09.778: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  760. 06-12 16:10:09.778: D/libEGL(28767): [glDrawElements] 0x502
  761. 06-12 16:10:09.778: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  762. 06-12 16:10:09.778: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  763. 06-12 16:10:09.778: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  764. 06-12 16:10:09.778: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  765. 06-12 16:10:09.788: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  766. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  767. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  768. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  769. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  770. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  771. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  772. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  773. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  774. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  775. 06-12 16:10:09.788: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  776. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  777. 06-12 16:10:09.788: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  778. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  779. 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  780. 06-12 16:10:09.788: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  781. 06-12 16:10:09.788: D/libEGL(28767): [glDrawElements] 0x502
  782. 06-12 16:10:09.788: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  783. 06-12 16:10:09.798: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  784. 06-12 16:10:09.798: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  785. 06-12 16:10:09.798: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  786. 06-12 16:10:09.808: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  787. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  788. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  789. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  790. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  791. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  792. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  793. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  794. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  795. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  796. 06-12 16:10:09.808: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  797. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  798. 06-12 16:10:09.808: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  799. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  800. 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  801. 06-12 16:10:09.808: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  802. 06-12 16:10:09.808: D/libEGL(28767): [glDrawElements] 0x502
  803. 06-12 16:10:09.808: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  804. 06-12 16:10:09.808: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  805. 06-12 16:10:09.808: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  806. 06-12 16:10:09.808: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  807. 06-12 16:10:09.818: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  808. 06-12 16:10:09.818: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  809. 06-12 16:10:09.818: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  810. 06-12 16:10:09.818: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  811. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  812. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  813. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  814. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  815. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  816. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  817. 06-12 16:10:09.828: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  818. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  819. 06-12 16:10:09.828: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  820. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  821. 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  822. 06-12 16:10:09.828: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  823. 06-12 16:10:09.828: D/libEGL(28767): [glDrawElements] 0x502
  824. 06-12 16:10:09.828: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  825. 06-12 16:10:09.828: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  826. 06-12 16:10:09.828: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  827. 06-12 16:10:09.828: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  828. 06-12 16:10:09.838: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  829. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  830. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  831. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  832. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  833. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  834. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  835. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  836. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  837. 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  838. 06-12 16:10:09.848: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  839. 06-12 16:10:09.848: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  840. 06-12 16:10:09.848: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  841. 06-12 16:10:09.848: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  842. 06-12 16:10:09.848: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  843. 06-12 16:10:09.848: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  844. 06-12 16:10:09.848: D/libEGL(28767): [glDrawElements] 0x502
  845. 06-12 16:10:09.848: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  846. 06-12 16:10:09.848: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  847. 06-12 16:10:09.848: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  848. 06-12 16:10:09.848: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  849. 06-12 16:10:09.858: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  850. 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  851. 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  852. 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  853. 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  854. 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  855. 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  856. 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  857. 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  858. 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  859. 06-12 16:10:09.868: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  860. 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  861. 06-12 16:10:09.868: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  862. 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  863. 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  864. 06-12 16:10:09.868: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  865. 06-12 16:10:09.868: D/libEGL(28767): [glDrawElements] 0x502
  866. 06-12 16:10:09.868: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  867. 06-12 16:10:09.868: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  868. 06-12 16:10:09.868: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  869. 06-12 16:10:09.868: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  870. 06-12 16:10:09.868: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  871. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  872. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  873. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  874. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  875. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  876. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  877. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  878. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  879. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  880. 06-12 16:10:09.878: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  881. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  882. 06-12 16:10:09.878: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  883. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  884. 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  885. 06-12 16:10:09.878: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  886. 06-12 16:10:09.878: D/libEGL(28767): [glDrawElements] 0x502
  887. 06-12 16:10:09.878: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  888. 06-12 16:10:09.878: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  889. 06-12 16:10:09.878: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  890. 06-12 16:10:09.878: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  891. 06-12 16:10:09.888: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  892. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  893. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  894. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  895. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  896. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  897. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  898. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  899. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  900. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  901. 06-12 16:10:09.898: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  902. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  903. 06-12 16:10:09.898: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  904. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  905. 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  906. 06-12 16:10:09.898: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  907. 06-12 16:10:09.898: D/libEGL(28767): [glDrawElements] 0x502
  908. 06-12 16:10:09.898: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  909. 06-12 16:10:09.898: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  910. 06-12 16:10:09.898: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  911. 06-12 16:10:09.898: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  912. 06-12 16:10:09.908: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  913. 06-12 16:10:09.908: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  914. 06-12 16:10:09.908: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  915. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  916. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  917. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  918. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  919. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  920. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  921. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  922. 06-12 16:10:09.918: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  923. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  924. 06-12 16:10:09.918: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  925. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  926. 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  927. 06-12 16:10:09.918: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  928. 06-12 16:10:09.918: D/libEGL(28767): [glDrawElements] 0x502
  929. 06-12 16:10:09.918: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  930. 06-12 16:10:09.918: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  931. 06-12 16:10:09.918: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  932. 06-12 16:10:09.918: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  933. 06-12 16:10:09.928: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  934. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  935. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  936. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  937. 06-12 16:10:09.928: D/dalvikvm(28767): GC_CONCURRENT freed 412K, 52% free 17838K/36648K, paused 6ms+5ms, total 83ms
  938. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  939. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  940. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  941. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  942. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  943. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  944. 06-12 16:10:09.928: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  945. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  946. 06-12 16:10:09.928: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  947. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  948. 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  949. 06-12 16:10:09.928: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  950. 06-12 16:10:09.928: D/libEGL(28767): [glDrawElements] 0x502
  951. 06-12 16:10:09.928: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  952. 06-12 16:10:09.928: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  953. 06-12 16:10:09.928: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  954. 06-12 16:10:09.928: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  955. 06-12 16:10:09.938: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  956. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  957. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  958. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  959. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  960. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  961. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  962. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  963. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  964. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  965. 06-12 16:10:09.938: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  966. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  967. 06-12 16:10:09.938: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  968. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  969. 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  970. 06-12 16:10:09.938: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  971. 06-12 16:10:09.938: D/libEGL(28767): [glDrawElements] 0x502
  972. 06-12 16:10:09.938: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  973. 06-12 16:10:09.938: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  974. 06-12 16:10:09.938: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  975. 06-12 16:10:09.938: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  976. 06-12 16:10:09.958: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  977. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  978. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  979. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  980. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  981. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  982. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  983. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  984. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  985. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  986. 06-12 16:10:09.958: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  987. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  988. 06-12 16:10:09.958: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  989. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  990. 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  991. 06-12 16:10:09.958: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  992. 06-12 16:10:09.958: D/libEGL(28767): [glDrawElements] 0x502
  993. 06-12 16:10:09.958: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  994. 06-12 16:10:09.958: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  995. 06-12 16:10:09.958: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  996. 06-12 16:10:09.958: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  997. 06-12 16:10:09.968: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  998. 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  999. 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1000. 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1001. 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1002. 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1003. 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1004. 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1005. 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1006. 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1007. 06-12 16:10:09.978: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1008. 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1009. 06-12 16:10:09.978: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1010. 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1011. 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1012. 06-12 16:10:09.978: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1013. 06-12 16:10:09.978: D/libEGL(28767): [glDrawElements] 0x502
  1014. 06-12 16:10:09.978: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1015. 06-12 16:10:09.978: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1016. 06-12 16:10:09.978: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1017. 06-12 16:10:09.978: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1018. 06-12 16:10:09.988: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1019. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1020. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1021. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1022. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1023. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1024. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1025. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1026. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1027. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1028. 06-12 16:10:09.988: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1029. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1030. 06-12 16:10:09.988: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1031. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1032. 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1033. 06-12 16:10:09.988: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1034. 06-12 16:10:09.988: D/libEGL(28767): [glDrawElements] 0x502
  1035. 06-12 16:10:09.988: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1036. 06-12 16:10:09.988: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1037. 06-12 16:10:09.988: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1038. 06-12 16:10:09.998: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1039. 06-12 16:10:10.008: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1040. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1041. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1042. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1043. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1044. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1045. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1046. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1047. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1048. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1049. 06-12 16:10:10.008: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1050. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1051. 06-12 16:10:10.008: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1052. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1053. 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1054. 06-12 16:10:10.008: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1055. 06-12 16:10:10.008: D/libEGL(28767): [glDrawElements] 0x502
  1056. 06-12 16:10:10.008: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1057. 06-12 16:10:10.008: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1058. 06-12 16:10:10.008: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1059. 06-12 16:10:10.008: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1060. 06-12 16:10:10.018: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1061. 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1062. 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1063. 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1064. 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1065. 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1066. 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1067. 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1068. 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1069. 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1070. 06-12 16:10:10.028: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1071. 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1072. 06-12 16:10:10.028: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1073. 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1074. 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1075. 06-12 16:10:10.028: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1076. 06-12 16:10:10.028: D/libEGL(28767): [glDrawElements] 0x502
  1077. 06-12 16:10:10.028: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1078. 06-12 16:10:10.028: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1079. 06-12 16:10:10.028: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1080. 06-12 16:10:10.028: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1081. 06-12 16:10:10.038: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1082. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1083. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1084. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1085. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1086. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1087. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1088. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1089. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1090. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1091. 06-12 16:10:10.038: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1092. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1093. 06-12 16:10:10.038: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1094. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1095. 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1096. 06-12 16:10:10.038: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1097. 06-12 16:10:10.038: D/libEGL(28767): [glDrawElements] 0x502
  1098. 06-12 16:10:10.038: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1099. 06-12 16:10:10.038: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1100. 06-12 16:10:10.038: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1101. 06-12 16:10:10.048: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1102. 06-12 16:10:10.058: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1103. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1104. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1105. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1106. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1107. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1108. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1109. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1110. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1111. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1112. 06-12 16:10:10.058: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1113. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1114. 06-12 16:10:10.058: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1115. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1116. 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1117. 06-12 16:10:10.058: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1118. 06-12 16:10:10.058: D/libEGL(28767): [glDrawElements] 0x502
  1119. 06-12 16:10:10.058: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1120. 06-12 16:10:10.058: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1121. 06-12 16:10:10.058: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1122. 06-12 16:10:10.058: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1123. 06-12 16:10:10.078: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1124. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1125. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1126. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1127. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1128. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1129. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1130. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1131. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1132. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1133. 06-12 16:10:10.078: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1134. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1135. 06-12 16:10:10.078: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1136. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1137. 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1138. 06-12 16:10:10.078: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1139. 06-12 16:10:10.078: D/libEGL(28767): [glDrawElements] 0x502
  1140. 06-12 16:10:10.088: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1141. 06-12 16:10:10.088: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1142. 06-12 16:10:10.088: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1143. 06-12 16:10:10.088: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1144. 06-12 16:10:10.088: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1145. 06-12 16:10:10.088: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1146. 06-12 16:10:10.088: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1147. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1148. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1149. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1150. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1151. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1152. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1153. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1154. 06-12 16:10:10.098: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1155. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1156. 06-12 16:10:10.098: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1157. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1158. 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1159. 06-12 16:10:10.098: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1160. 06-12 16:10:10.098: D/libEGL(28767): [glDrawElements] 0x502
  1161. 06-12 16:10:10.098: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1162. 06-12 16:10:10.098: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1163. 06-12 16:10:10.098: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1164. 06-12 16:10:10.098: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1165. 06-12 16:10:10.108: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1166. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1167. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1168. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1169. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1170. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1171. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1172. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1173. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1174. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1175. 06-12 16:10:10.108: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1176. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1177. 06-12 16:10:10.108: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1178. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1179. 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1180. 06-12 16:10:10.118: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1181. 06-12 16:10:10.118: D/libEGL(28767): [glDrawElements] 0x502
  1182. 06-12 16:10:10.118: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1183. 06-12 16:10:10.118: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1184. 06-12 16:10:10.118: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1185. 06-12 16:10:10.118: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1186. 06-12 16:10:10.118: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1187. 06-12 16:10:10.118: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1188. 06-12 16:10:10.118: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1189. 06-12 16:10:10.118: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1190. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1191. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1192. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1193. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1194. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1195. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1196. 06-12 16:10:10.128: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1197. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1198. 06-12 16:10:10.128: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1199. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1200. 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1201. 06-12 16:10:10.128: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1202. 06-12 16:10:10.128: D/libEGL(28767): [glDrawElements] 0x502
  1203. 06-12 16:10:10.128: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1204. 06-12 16:10:10.128: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1205. 06-12 16:10:10.128: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1206. 06-12 16:10:10.128: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1207. 06-12 16:10:10.138: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1208. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1209. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1210. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1211. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1212. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1213. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1214. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1215. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1216. 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1217. 06-12 16:10:10.138: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1218. 06-12 16:10:10.148: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1219. 06-12 16:10:10.148: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1220. 06-12 16:10:10.148: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1221. 06-12 16:10:10.148: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1222. 06-12 16:10:10.148: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1223. 06-12 16:10:10.148: D/libEGL(28767): [glDrawElements] 0x502
  1224. 06-12 16:10:10.148: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1225. 06-12 16:10:10.148: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1226. 06-12 16:10:10.148: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1227. 06-12 16:10:10.148: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1228. 06-12 16:10:10.158: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1229. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1230. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1231. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1232. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1233. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1234. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1235. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1236. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1237. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1238. 06-12 16:10:10.158: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1239. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1240. 06-12 16:10:10.158: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1241. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1242. 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1243. 06-12 16:10:10.158: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1244. 06-12 16:10:10.158: D/libEGL(28767): [glDrawElements] 0x502
  1245. 06-12 16:10:10.158: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1246. 06-12 16:10:10.158: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1247. 06-12 16:10:10.158: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1248. 06-12 16:10:10.158: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1249. 06-12 16:10:10.168: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1250. 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1251. 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1252. 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1253. 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1254. 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1255. 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1256. 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1257. 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1258. 06-12 16:10:10.178: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1259. 06-12 16:10:10.178: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1260. 06-12 16:10:10.178: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1261. 06-12 16:10:10.178: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1262. 06-12 16:10:10.178: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1263. 06-12 16:10:10.178: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1264. 06-12 16:10:10.178: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1265. 06-12 16:10:10.178: D/libEGL(28767): [glDrawElements] 0x502
  1266. 06-12 16:10:10.178: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1267. 06-12 16:10:10.178: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1268. 06-12 16:10:10.178: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1269. 06-12 16:10:10.178: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1270. 06-12 16:10:10.188: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1271. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1272. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1273. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1274. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1275. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1276. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1277. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1278. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1279. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1280. 06-12 16:10:10.188: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1281. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1282. 06-12 16:10:10.188: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1283. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1284. 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1285. 06-12 16:10:10.188: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1286. 06-12 16:10:10.188: D/libEGL(28767): [glDrawElements] 0x502
  1287. 06-12 16:10:10.188: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1288. 06-12 16:10:10.188: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1289. 06-12 16:10:10.188: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1290. 06-12 16:10:10.188: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1291. 06-12 16:10:10.208: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1292. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1293. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1294. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1295. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1296. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1297. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1298. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1299. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1300. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1301. 06-12 16:10:10.208: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1302. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1303. 06-12 16:10:10.208: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1304. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1305. 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1306. 06-12 16:10:10.208: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1307. 06-12 16:10:10.208: D/libEGL(28767): [glDrawElements] 0x502
  1308. 06-12 16:10:10.208: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1309. 06-12 16:10:10.208: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1310. 06-12 16:10:10.208: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1311. 06-12 16:10:10.208: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1312. 06-12 16:10:10.218: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1313. 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1314. 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1315. 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1316. 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1317. 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1318. 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1319. 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1320. 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1321. 06-12 16:10:10.228: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1322. 06-12 16:10:10.228: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1323. 06-12 16:10:10.228: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1324. 06-12 16:10:10.228: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1325. 06-12 16:10:10.228: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1326. 06-12 16:10:10.228: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1327. 06-12 16:10:10.228: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1328. 06-12 16:10:10.228: D/libEGL(28767): [glDrawElements] 0x502
  1329. 06-12 16:10:10.228: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1330. 06-12 16:10:10.228: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1331. 06-12 16:10:10.228: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1332. 06-12 16:10:10.228: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1333. 06-12 16:10:10.238: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1334. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1335. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1336. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1337. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1338. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1339. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1340. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1341. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1342. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1343. 06-12 16:10:10.238: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1344. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1345. 06-12 16:10:10.238: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1346. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1347. 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1348. 06-12 16:10:10.238: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1349. 06-12 16:10:10.238: D/libEGL(28767): [glDrawElements] 0x502
  1350. 06-12 16:10:10.248: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1351. 06-12 16:10:10.248: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1352. 06-12 16:10:10.248: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1353. 06-12 16:10:10.248: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1354. 06-12 16:10:10.258: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1355. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1356. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1357. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1358. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1359. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1360. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1361. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1362. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1363. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1364. 06-12 16:10:10.258: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1365. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1366. 06-12 16:10:10.258: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1367. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1368. 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1369. 06-12 16:10:10.258: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1370. 06-12 16:10:10.258: D/libEGL(28767): [glDrawElements] 0x502
  1371. 06-12 16:10:10.258: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1372. 06-12 16:10:10.258: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1373. 06-12 16:10:10.258: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1374. 06-12 16:10:10.258: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1375. 06-12 16:10:10.268: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1376. 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1377. 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1378. 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1379. 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1380. 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1381. 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1382. 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1383. 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1384. 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1385. 06-12 16:10:10.278: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1386. 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1387. 06-12 16:10:10.278: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1388. 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1389. 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1390. 06-12 16:10:10.278: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1391. 06-12 16:10:10.278: D/libEGL(28767): [glDrawElements] 0x502
  1392. 06-12 16:10:10.278: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1393. 06-12 16:10:10.278: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1394. 06-12 16:10:10.278: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1395. 06-12 16:10:10.278: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1396. 06-12 16:10:10.288: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1397. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1398. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1399. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1400. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1401. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1402. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1403. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1404. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1405. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1406. 06-12 16:10:10.288: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1407. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1408. 06-12 16:10:10.288: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1409. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1410. 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1411. 06-12 16:10:10.288: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1412. 06-12 16:10:10.288: D/libEGL(28767): [glDrawElements] 0x502
  1413. 06-12 16:10:10.298: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1414. 06-12 16:10:10.298: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1415. 06-12 16:10:10.298: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1416. 06-12 16:10:10.298: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1417. 06-12 16:10:10.308: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1418. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1419. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1420. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1421. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1422. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1423. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1424. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1425. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1426. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1427. 06-12 16:10:10.308: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1428. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1429. 06-12 16:10:10.308: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1430. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1431. 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1432. 06-12 16:10:10.308: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1433. 06-12 16:10:10.308: D/libEGL(28767): [glDrawElements] 0x502
  1434. 06-12 16:10:10.308: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1435. 06-12 16:10:10.308: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1436. 06-12 16:10:10.318: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1437. 06-12 16:10:10.318: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1438. 06-12 16:10:10.328: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1439. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1440. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1441. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1442. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1443. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1444. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1445. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1446. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1447. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1448. 06-12 16:10:10.328: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1449. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1450. 06-12 16:10:10.328: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1451. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1452. 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1453. 06-12 16:10:10.328: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1454. 06-12 16:10:10.328: D/libEGL(28767): [glDrawElements] 0x502
  1455. 06-12 16:10:10.328: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1456. 06-12 16:10:10.328: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1457. 06-12 16:10:10.328: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1458. 06-12 16:10:10.328: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1459. 06-12 16:10:10.338: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1460. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1461. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1462. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1463. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1464. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1465. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1466. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1467. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1468. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1469. 06-12 16:10:10.338: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1470. 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1471. 06-12 16:10:10.348: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1472. 06-12 16:10:10.348: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1473. 06-12 16:10:10.348: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1474. 06-12 16:10:10.348: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1475. 06-12 16:10:10.348: D/libEGL(28767): [glDrawElements] 0x502
  1476. 06-12 16:10:10.348: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1477. 06-12 16:10:10.348: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1478. 06-12 16:10:10.348: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1479. 06-12 16:10:10.348: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1480. 06-12 16:10:10.358: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1481. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1482. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1483. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1484. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1485. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1486. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1487. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1488. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1489. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1490. 06-12 16:10:10.358: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1491. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1492. 06-12 16:10:10.358: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1493. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1494. 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1495. 06-12 16:10:10.358: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1496. 06-12 16:10:10.358: D/libEGL(28767): [glDrawElements] 0x502
  1497. 06-12 16:10:10.358: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1498. 06-12 16:10:10.358: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1499. 06-12 16:10:10.368: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1500. 06-12 16:10:10.368: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1501. 06-12 16:10:10.368: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1502. 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1503. 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1504. 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1505. 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1506. 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1507. 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1508. 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1509. 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1510. 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1511. 06-12 16:10:10.378: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1512. 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1513. 06-12 16:10:10.378: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1514. 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1515. 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1516. 06-12 16:10:10.378: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1517. 06-12 16:10:10.378: D/libEGL(28767): [glDrawElements] 0x502
  1518. 06-12 16:10:10.378: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1519. 06-12 16:10:10.378: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1520. 06-12 16:10:10.378: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1521. 06-12 16:10:10.378: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1522. 06-12 16:10:10.388: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1523. 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1524. 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1525. 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1526. 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1527. 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1528. 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1529. 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1530. 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1531. 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1532. 06-12 16:10:10.398: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1533. 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1534. 06-12 16:10:10.398: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1535. 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1536. 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1537. 06-12 16:10:10.398: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1538. 06-12 16:10:10.398: D/libEGL(28767): [glDrawElements] 0x502
  1539. 06-12 16:10:10.398: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1540. 06-12 16:10:10.398: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1541. 06-12 16:10:10.398: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1542. 06-12 16:10:10.398: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1543. 06-12 16:10:10.408: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1544. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1545. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1546. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1547. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1548. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1549. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1550. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1551. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1552. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1553. 06-12 16:10:10.408: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1554. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1555. 06-12 16:10:10.408: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1556. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1557. 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1558. 06-12 16:10:10.408: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1559. 06-12 16:10:10.408: D/libEGL(28767): [glDrawElements] 0x502
  1560. 06-12 16:10:10.418: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1561. 06-12 16:10:10.418: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1562. 06-12 16:10:10.418: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1563. 06-12 16:10:10.418: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1564. 06-12 16:10:10.418: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1565. 06-12 16:10:10.418: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1566. 06-12 16:10:10.418: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1567. 06-12 16:10:10.418: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1568. 06-12 16:10:10.418: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1569. 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1570. 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1571. 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1572. 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1573. 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1574. 06-12 16:10:10.428: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1575. 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1576. 06-12 16:10:10.428: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1577. 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1578. 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1579. 06-12 16:10:10.428: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1580. 06-12 16:10:10.428: D/libEGL(28767): [glDrawElements] 0x502
  1581. 06-12 16:10:10.428: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1582. 06-12 16:10:10.428: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1583. 06-12 16:10:10.428: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1584. 06-12 16:10:10.428: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1585. 06-12 16:10:10.438: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1586. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1587. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1588. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1589. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1590. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1591. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1592. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1593. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1594. 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1595. 06-12 16:10:10.448: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1596. 06-12 16:10:10.448: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1597. 06-12 16:10:10.448: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1598. 06-12 16:10:10.448: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1599. 06-12 16:10:10.448: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1600. 06-12 16:10:10.448: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1601. 06-12 16:10:10.448: D/libEGL(28767): [glDrawElements] 0x502
  1602. 06-12 16:10:10.448: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1603. 06-12 16:10:10.448: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1604. 06-12 16:10:10.448: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1605. 06-12 16:10:10.448: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1606. 06-12 16:10:10.458: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1607. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1608. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1609. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1610. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1611. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1612. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1613. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1614. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1615. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1616. 06-12 16:10:10.458: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1617. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1618. 06-12 16:10:10.458: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1619. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1620. 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1621. 06-12 16:10:10.458: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1622. 06-12 16:10:10.458: D/libEGL(28767): [glDrawElements] 0x502
  1623. 06-12 16:10:10.458: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1624. 06-12 16:10:10.458: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1625. 06-12 16:10:10.458: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1626. 06-12 16:10:10.458: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1627. 06-12 16:10:10.468: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1628. 06-12 16:10:10.468: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1629. 06-12 16:10:10.468: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1630. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1631. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1632. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1633. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1634. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1635. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1636. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1637. 06-12 16:10:10.478: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1638. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1639. 06-12 16:10:10.478: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1640. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1641. 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1642. 06-12 16:10:10.478: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1643. 06-12 16:10:10.478: D/libEGL(28767): [glDrawElements] 0x502
  1644. 06-12 16:10:10.478: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1645. 06-12 16:10:10.478: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1646. 06-12 16:10:10.478: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1647. 06-12 16:10:10.478: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1648. 06-12 16:10:10.488: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1649. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1650. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1651. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1652. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1653. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1654. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1655. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1656. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1657. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1658. 06-12 16:10:10.488: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1659. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1660. 06-12 16:10:10.488: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1661. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1662. 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1663. 06-12 16:10:10.488: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1664. 06-12 16:10:10.488: D/libEGL(28767): [glDrawElements] 0x502
  1665. 06-12 16:10:10.488: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1666. 06-12 16:10:10.488: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1667. 06-12 16:10:10.488: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1668. 06-12 16:10:10.488: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1669. 06-12 16:10:10.508: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1670. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1671. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1672. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1673. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1674. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1675. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1676. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1677. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1678. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1679. 06-12 16:10:10.508: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1680. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1681. 06-12 16:10:10.508: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1682. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1683. 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1684. 06-12 16:10:10.508: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1685. 06-12 16:10:10.508: D/libEGL(28767): [glDrawElements] 0x502
  1686. 06-12 16:10:10.518: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1687. 06-12 16:10:10.518: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1688. 06-12 16:10:10.518: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1689. 06-12 16:10:10.518: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1690. 06-12 16:10:10.518: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1691. 06-12 16:10:10.518: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1692. 06-12 16:10:10.518: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1693. 06-12 16:10:10.518: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1694. 06-12 16:10:10.518: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1695. 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1696. 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1697. 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1698. 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1699. 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1700. 06-12 16:10:10.528: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1701. 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1702. 06-12 16:10:10.528: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1703. 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1704. 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1705. 06-12 16:10:10.528: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1706. 06-12 16:10:10.528: D/libEGL(28767): [glDrawElements] 0x502
  1707. 06-12 16:10:10.528: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1708. 06-12 16:10:10.528: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1709. 06-12 16:10:10.528: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1710. 06-12 16:10:10.528: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1711. 06-12 16:10:10.538: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1712. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1713. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1714. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1715. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1716. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1717. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1718. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1719. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1720. 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1721. 06-12 16:10:10.538: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1722. 06-12 16:10:10.548: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1723. 06-12 16:10:10.548: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1724. 06-12 16:10:10.548: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1725. 06-12 16:10:10.548: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1726. 06-12 16:10:10.548: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1727. 06-12 16:10:10.548: D/libEGL(28767): [glDrawElements] 0x502
  1728. 06-12 16:10:10.548: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1729. 06-12 16:10:10.548: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1730. 06-12 16:10:10.548: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1731. 06-12 16:10:10.548: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1732. 06-12 16:10:10.558: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1733. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1734. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1735. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1736. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1737. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1738. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1739. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1740. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1741. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1742. 06-12 16:10:10.558: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1743. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1744. 06-12 16:10:10.558: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1745. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1746. 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1747. 06-12 16:10:10.558: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1748. 06-12 16:10:10.558: D/libEGL(28767): [glDrawElements] 0x502
  1749. 06-12 16:10:10.558: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1750. 06-12 16:10:10.558: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1751. 06-12 16:10:10.558: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1752. 06-12 16:10:10.558: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1753. 06-12 16:10:10.568: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1754. 06-12 16:10:10.568: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1755. 06-12 16:10:10.568: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1756. 06-12 16:10:10.568: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1757. 06-12 16:10:10.568: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1758. 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1759. 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1760. 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1761. 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1762. 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1763. 06-12 16:10:10.578: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1764. 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1765. 06-12 16:10:10.578: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1766. 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1767. 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1768. 06-12 16:10:10.578: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1769. 06-12 16:10:10.578: D/libEGL(28767): [glDrawElements] 0x502
  1770. 06-12 16:10:10.578: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1771. 06-12 16:10:10.578: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1772. 06-12 16:10:10.578: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
  1773. 06-12 16:10:10.578: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1774. 06-12 16:10:10.588: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
  1775. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
  1776. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
  1777. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
  1778. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
  1779. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
  1780. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
  1781. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
  1782. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
  1783. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
  1784. 06-12 16:10:10.588: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
  1785. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
  1786. 06-12 16:10:10.588: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
  1787. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): drawTriangleList(1)
  1788. 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
  1789. 06-12 16:10:10.588: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
  1790. 06-12 16:10:10.588: D/libEGL(28767): [glDrawElements] 0x502
  1791. 06-12 16:10:10.588: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
  1792. 06-12 16:10:10.588: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
  1793. 06-12 16:10:10.588: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
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