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- 06-12 16:10:09.177: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.177: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.177: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.177: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.177: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.177: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.177: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.177: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.197: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.197: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.197: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.197: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.197: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.197: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.197: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.197: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.197: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.197: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.207: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.207: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.207: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.207: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.207: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.207: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.207: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.207: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.207: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.207: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.227: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.227: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.227: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.227: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.227: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.227: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.227: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.227: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.227: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.227: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.237: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.237: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.237: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.237: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.237: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.247: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.247: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.247: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.247: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.247: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.257: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.257: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.257: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.257: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.257: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.257: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.257: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.257: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.257: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.257: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.277: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.277: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.277: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.277: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.277: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.277: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.277: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.277: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.277: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.277: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.287: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.287: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.287: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.287: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.287: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.297: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.297: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.297: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.297: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.297: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.307: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.307: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.307: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.307: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.307: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.307: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.307: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.307: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.307: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.307: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.327: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.327: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.327: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.327: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.327: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.327: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.327: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.327: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.327: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.327: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.337: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.337: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.337: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.347: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.347: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.347: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.347: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.347: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.347: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.347: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.347: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.347: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.347: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.357: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.357: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.357: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.357: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.357: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.357: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.357: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.357: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.357: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.357: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.377: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.377: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.377: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.377: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.377: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.377: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.377: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.377: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.377: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.377: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.387: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.387: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.387: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.397: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.397: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.397: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.397: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.397: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.397: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.397: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.397: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.397: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.407: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.407: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.407: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.407: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.407: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.407: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.407: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.407: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.407: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.417: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.427: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.427: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.427: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.427: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.427: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.427: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.427: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.427: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.427: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.427: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.437: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.437: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.447: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.447: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.447: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.447: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.447: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.447: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.447: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.447: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.447: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.447: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.447: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.447: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.457: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.457: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.457: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.457: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.457: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.457: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.467: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.467: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.467: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.467: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.477: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.477: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.477: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.477: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.477: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.477: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.477: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.477: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.477: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.477: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.487: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.487: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.497: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.497: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.497: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.497: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.497: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.497: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.497: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.497: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.497: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.507: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.507: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.507: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.507: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.507: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.507: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.517: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.517: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.517: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.517: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.527: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.527: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.527: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.527: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.527: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.527: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.527: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.527: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.527: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.527: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.537: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.537: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.547: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.547: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.547: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.547: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.547: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.567: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.567: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.567: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.567: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.567: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.577: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.577: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.577: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.577: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.577: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.577: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.577: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.577: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.577: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.577: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.587: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.587: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.587: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.587: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.597: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.597: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.597: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.597: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.597: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.597: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.597: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.597: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.607: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.607: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.607: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.607: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.607: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.607: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.607: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.607: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.607: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.607: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.617: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.617: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.627: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.627: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.627: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.627: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.627: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.627: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.627: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.627: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.627: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.637: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.637: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.637: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.637: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.647: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.647: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.647: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.647: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.647: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.647: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.647: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.657: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.657: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.657: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.657: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.657: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.657: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.657: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.657: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.657: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.657: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.667: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.667: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.677: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.677: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.677: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.677: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.677: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.677: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.677: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.677: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.677: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.697: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.697: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.697: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.697: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.697: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.707: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.707: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.707: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.707: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.707: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.707: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.717: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.717: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.727: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.727: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.727: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.727: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.727: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.727: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.727: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.727: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.727: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.737: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.737: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.737: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.737: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.737: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.737: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.737: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.737: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.737: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.737: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.758: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.758: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.758: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.758: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.758: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.758: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.758: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.758: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.758: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.758: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.768: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.768: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.768: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.768: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.768: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.778: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.778: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.778: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.778: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.778: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.778: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.778: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.778: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.778: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.788: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.788: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.788: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.788: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.788: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.788: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.788: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.798: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.798: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.798: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.808: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.808: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.808: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.808: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.808: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.808: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.808: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.808: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.808: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.808: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.818: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.818: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.818: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.818: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.828: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.828: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.828: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.828: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.828: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.828: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.828: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.828: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.828: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.838: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.838: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.848: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.848: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.848: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.848: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.848: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.848: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.848: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.848: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.848: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.848: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.848: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.858: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.858: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.868: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.868: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.868: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.868: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.868: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.868: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.868: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.868: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.868: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.868: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.878: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.878: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.878: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.878: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.878: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.878: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.878: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.878: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.878: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.888: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.898: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.898: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.898: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.898: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.898: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.898: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.898: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.898: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.898: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.908: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.908: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.908: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.918: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.918: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.918: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.918: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.918: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.918: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.918: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.918: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.918: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.928: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.928: D/dalvikvm(28767): GC_CONCURRENT freed 412K, 52% free 17838K/36648K, paused 6ms+5ms, total 83ms
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.928: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.928: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.928: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.928: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.928: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.928: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.928: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.928: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.928: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.938: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.938: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.938: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.938: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.938: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.938: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.938: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.938: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.938: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.938: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.958: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.958: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.958: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.958: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.958: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.958: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.958: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.958: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.958: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.958: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.968: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.968: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.978: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.978: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.978: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.978: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.978: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.978: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.978: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.978: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.978: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.988: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:09.988: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:09.988: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:09.988: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:09.988: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:09.988: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:09.988: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:09.988: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:09.988: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:09.998: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.008: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.008: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.008: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.008: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.008: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.008: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.008: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.008: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.008: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.008: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.018: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.018: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.028: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.028: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.028: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.028: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.028: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.028: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.028: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.028: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.028: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.038: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.038: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.038: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.038: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.038: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.038: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.038: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.038: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.038: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.048: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.058: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.058: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.058: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.058: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.058: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.058: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.058: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.058: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.058: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.058: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.078: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.078: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.078: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.078: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.078: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.078: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.088: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.088: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.088: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.088: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.088: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.088: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.088: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.098: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.098: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.098: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.098: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.098: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.098: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.098: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.098: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.098: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.108: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.108: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.108: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.108: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.118: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.118: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.118: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.118: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.118: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.118: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.118: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.118: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.118: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.118: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.128: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.128: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.128: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.128: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.128: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.128: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.128: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.128: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.128: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.138: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.138: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.138: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.148: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.148: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.148: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.148: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.148: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.148: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.148: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.148: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.148: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.148: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.158: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.158: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.158: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.158: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.158: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.158: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.158: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.158: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.158: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.158: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.168: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.168: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.178: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.178: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.178: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.178: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.178: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.178: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.178: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.178: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.178: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.178: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.178: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.178: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.188: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.188: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.188: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.188: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.188: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.188: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.188: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.188: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.188: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.188: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.208: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.208: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.208: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.208: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.208: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.208: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.208: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.208: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.208: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.208: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.218: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.218: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.228: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.228: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.228: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.228: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.228: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.228: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.228: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.228: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.228: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.228: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.228: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.228: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.238: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.238: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.238: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.238: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.238: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.238: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.248: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.248: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.248: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.248: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.258: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.258: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.258: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.258: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.258: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.258: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.258: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.258: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.258: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.258: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.268: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.268: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.278: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.278: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.278: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.278: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.278: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.278: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.278: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.278: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.278: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.288: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.288: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.288: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.288: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.288: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.288: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.298: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.298: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.298: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.298: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.308: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.308: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.308: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.308: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.308: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.308: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.308: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.308: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.318: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.318: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.328: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.328: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.328: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.328: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.328: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.328: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.328: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.328: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.328: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.328: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.338: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.338: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.338: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.348: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.348: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.348: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.348: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.348: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.348: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.348: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.348: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.348: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.358: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.358: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.358: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.358: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.358: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.358: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.358: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.358: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.368: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.368: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.368: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.368: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.378: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.378: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.378: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.378: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.378: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.378: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.378: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.378: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.378: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.388: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.388: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.398: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.398: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.398: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.398: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.398: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.398: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.398: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.398: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.398: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.408: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.408: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.408: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.408: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.408: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.408: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.418: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.418: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.418: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.418: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.418: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.418: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.418: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.418: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.418: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.428: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.428: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.428: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.428: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.428: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.428: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.428: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.428: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.428: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.438: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.438: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.448: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.448: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.448: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.448: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.448: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.448: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.448: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.448: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.448: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.448: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.448: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.458: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.458: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.458: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.458: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.458: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.458: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.458: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.458: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.458: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.458: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.468: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.468: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.468: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.478: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.478: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.478: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.478: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.478: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.478: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.478: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.478: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.478: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.488: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.488: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.488: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.488: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.488: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.488: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.488: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.488: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.488: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.488: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.508: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.508: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.508: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.508: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.508: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.508: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.518: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.518: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.518: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.518: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.518: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.518: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.518: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.518: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.518: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.528: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.528: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.528: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.528: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.528: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.528: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.528: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.528: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.528: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.538: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.538: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.538: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.548: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.548: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.548: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.548: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.548: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.548: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.548: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.548: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.548: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.548: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.558: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.558: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.558: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.558: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.558: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.558: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.558: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.558: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.558: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.558: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.568: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.568: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.568: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.568: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.568: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.578: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.578: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.578: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.578: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.578: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.578: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.578: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.578: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
- 06-12 16:10:10.578: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.588: W/OGLESShaderRenderer(28767): setFrameBuffer is not supported.
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): GLES20.glClearColor(0.0, 0.0, 0.0, 0.0)
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): GLES20.glClear(color=true, depth=true, stencil=true)
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): setShader(Shader[language=GLSL100, numSources=2, numUniforms=2])
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): GLES20.glUniformMatrix4fv set Matrix4.g_WorldViewProjectionMatrix
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): GLES20.glUniform4f set Vector4.m_Color
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): RENDERING A MESH USING VertexBufferObject
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): renderMeshDefault(com.jme3.scene.shape.Box@43e32f18, 0, 1)
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=Normal, usage=Dynamic, elements=72], null)
- 06-12 16:10:10.588: W/OGLESShaderRenderer(28767): location is invalid for attrib: [Normal]
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): setVertexAttrib(VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=48], null)
- 06-12 16:10:10.588: W/OGLESShaderRenderer(28767): location is invalid for attrib: [TexCoord]
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): drawTriangleList(1)
- 06-12 16:10:10.588: I/OGLESShaderRenderer(28767): glDrawElements(), indexBuf.capacity (36), vertCount (24)
- 06-12 16:10:10.588: W/Adreno200-ES20(28767): <gl_draw_error_checks:543>: GL_INVALID_OPERATION
- 06-12 16:10:10.588: D/libEGL(28767): [glDrawElements] 0x502
- 06-12 16:10:10.588: D/CallStack(28767): glGetError:glDrawElements#00 pc 000199cc /system/lib/libEGL.so
- 06-12 16:10:10.588: D/CallStack(28767): glGetError:glDrawElements#01 pc 00020210 /system/lib/libdvm.so (dvmPlatformInvoke+112)
- 06-12 16:10:10.588: D/CallStack(28767): glGetError:glDrawElements#02 pc 0004f874 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+395)
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