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- //== Because Trollaux can't make a half decent base I decided to make this. ==//
- //== I don't care what you do with this ==//
- --// A couple notes //--
- //== I made a CreateMove example that snaps your aiming angles to 0, 0, 0 ==//
- //== I made a HUDPaint example that draws the name of your cheat in the top left corner ==//
- //== I will add a ESP, Aimbot and menu example later == //
- //== The HUDPaint and CreateMove hooks can be detected easily == //
- local A = {} // Localized table for our cheat, we'll put our functions and variables in here for tidiness
- // A.Variables [table]
- // Purpose: Store useful variables we'll use later in the cheat
- // Process: Create table, specify what we would like inside the table
- A.Variables = {
- stringexample = "string example", // First index of our A.Variables table is a string
- boolexample = true, // Second one is a bool, you can either do true or false
- floatexample = 1, // Third one is a float, can be any number
- GlobalColor = Color( 153, 0, 0, 255 ), // Fourth index is our color we are going to be using in the hack.
- CheatName = "OurCheat" // Fifth index is a string, the name of our cheat. Change if you want.
- }
- // A.PrintChat [function]
- // Purpose: Print stuff in chat for us, useful for notifying the user
- // Process: Adds to chat the text with the color GlobalColor, concate the
- // string, then we put inside our two brackets the variable
- // CheatName, revert back to white color, then use txt for
- // the remainder of the string
- function A.PrintChat( txt ) // Create the function, accept the argument txt
- chat.AddText( A.Variables.GlobalColor, "[", A.Variables.CheatName, "] ", Color( 255, 255, 255, 255 ), txt ) // Use the function AddText in the library chat to print things into chat
- end
- // A.PrintConsole [function]
- // Purpose: Print stuff in console like hooks added and other various things so debugging is easier
- // Process: Same process as A.PrintChat, except we use a gray color and we use the newline character
- // at the end of the string so the messages don't overlap
- function A.PrintConsole( txt ) // Create the function, accept the argument txt
- MsgC( Color( 112, 128, 144 ), "[", A.Variables.CheatName, "] ", txt .. "\n" ) // Use the function MsgC in the global table to create a message in console
- end
- // A.RandomString [function]
- // Purpose: Makes us a random string that we use later in the A.AddHook function
- // Process: Make a localized variable that is a blank string, create a for loop
- // and add onto our str string with a random letter/number/character,
- // as many times as it is specified in our first argument amt
- function A.RandomString( amt )
- local str = "" // Localized blank string
- for i = 1, amt do // For loop starting at 1 ending at amt, run the for loop
- str = str .. string.char( math.random( 97, 122 ) ) // Add onto str a random letter/number/character
- end // end our for loop
- return str // return our string full of random letters/numbers/characters, exit the scope
- end
- // A.HookFunction [function]
- // Purpose: Make hooks with randomly generated names so anticheats cant use hook.GetTable[ "CreateMove" ][ "Aimbot" ]
- // Process: Make a localized variable that gets a random string of 15 length from our function A.RandomString, then we
- // create our hook with hook.Add. After doing that we print in console using A.PrintConsole that we hooked a
- // function with the type of the hook and the name of the hook
- function A.HookFunction( typ, func )
- local str = A.RandomString( 15 ) // Grab a random string of 15 length from A.RandomString
- hook.Add( typ, str, func ) // Note: hook.Add can be detected VERY EASILY, I recommend you dig around some other cheats to see how they hook things
- A.PrintConsole( "Hooked a function with the type: " .. typ .. " with the name: " .. str ) // Print in console that we hooked a function
- end
- // A.CreateMove [function] [hooked]
- // Purpose: Help us make things like bunny hop automation, aimbots, spinbots and other fun stuff
- // Process: Store our angle in the user command with the angle we specified using the function SetViewAngles
- function A.CreateMove( cmd )
- cmd:SetViewAngles( Angle( 0, 0, 0 ) ) // Stores the angle 0, 0, 0 in the user command which gets sent to the server later
- end
- // A.HUDPaint [function] [hooked]
- // Purpose: Our function we draw our ESP and other various stuff in
- // Process: Uses the function DrawText in the draw library to make text.
- // We are using the text of our variable A.VariableA.CheatName,
- // using the font Default with the location on our screen of
- // X: 10 Y: 10 with the color A.VariableA.GlobalColor
- function A.HUDPaint()
- local CheatName = A.Variables.CheatName // We could localize the other things like GlobalColor if we wanted to, for now I'll just localize A.VariableA.CheatName
- draw.DrawText( CheatName, "Default", 5, 5, A.Variables.GlobalColor ) // Use the function DrawText from the draw library with our specified arguments
- end
- function A.HookedFunctionsCreateMove( cmd )
- A.CreateMove( cmd ) // Call our function A.CreateMove with one argument being pushed, which is the user command set of functions
- end
- A.HookFunction( "CreateMove", A.HookedFunctionsCreateMove ) // Hook the function A.HookedFunctionsCreateMove with CreateMove which calls all our functions that need to be ran every tick and pushes into them the user command set of functions
- function A.HookedFunctionsHUDPaint()
- A.HUDPaint() // Call our function A.HUDPaint
- end
- A.HookFunction( "HUDPaint", A.HookedFunctionsHUDPaint ) // Hook the function A.HookedFunctionsHUDPaint with HUDPaint which runs everything fast but not every tick
- A.PrintChat( "Cheat successfully loaded!" ) // Print in chat that the cheat has been loaded
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