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- Charizard-Mega-Y @ Charizardite Y
- Ability: Blaze
- EVs: 8 HP / 248 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Flamethrower
- - Focus Blast
- - Solar Beam
- - Roost
- Tangrowth @ Assault Vest
- Ability: Regenerator
- EVs: 252 HP / 80 SpA / 176 SpD
- Quiet Nature
- - Giga Drain
- - Sludge Bomb
- - Knock Off
- - Earthquake
- Greninja @ Life Orb
- Ability: Protean
- EVs: 4 Atk / 252 SpA / 252 Spe
- Naive Nature
- - Hydro Pump
- - Ice Beam
- - Gunk Shot
- - Dark Pulse
- Jirachi @ Choice Scarf
- Ability: Serene Grace
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Iron Head
- - Fire Punch
- - U-turn
- - Heart Stamp
- Tapu Fini @ Leftovers
- Ability: Misty Surge
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- IVs: 0 Atk
- - Surf
- - Moonblast
- - Defog
- - Calm Mind
- Mamoswine @ Focus Sash
- Ability: Thick Fat
- EVs: 8 HP / 248 Atk / 252 Spe
- Adamant Nature
- - Earthquake
- - Icicle Crash
- - Ice Shard
- - Stealth Rock
- Metagross is the biggest threat to this team, i would say, but u can play around it with jirachi, gren and sash mamo. Toxapex is hard to kill but it cant do massive damage to the team. I personally run adament on mamo because of the raw power but jolly is nice for outspeeding heatran and bulu, heart stamp on jirachi can also be changed to healing wish, but venusaur is after that more frustrating than it already is.
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