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- Index: server.h
- ===================================================================
- --- server.h (revision 6975)
- +++ server.h (working copy)
- @@ -458,7 +458,7 @@
- { 14, 28, 21, S_ITEMAMMO }, // shotgun
- { 60, 90, 90, S_ITEMAMMO }, // subgun
- { 10, 20, 15, S_ITEMAMMO }, // sniper
- - { 36, 54, 54, S_ITEMAMMO }, // assault
- + { 40, 60, 60, S_ITEMAMMO }, // assault
- { 30, 45, 75, S_ITEMAMMO }, // cpistol
- { 1, 0, 3, S_ITEMAMMO }, // grenade
- {100, 0, 100, S_ITEMAKIMBO} // akimbo
- @@ -481,11 +481,11 @@
- // sound reloadtime damage projspeed spread magsize mKB reB reF isauto
- { "knife", S_KNIFE, S_NULL, 0, 500, 50, 100, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, false },
- { "pistol", S_PISTOL, S_RPISTOL, 1400, 160, 18, 0, 0, 0, 53, 10, 10, 6, 5, 6, 35, 58, 125, 1, false },
- - { "carbine", S_CARBINE, S_RCARBINE, 1800, 720, 60, 50, 0, 0, 10, 60, 10, 4, 4, 10, 60, 60, 150, 1, false },
- + { "carbine", S_CARBINE, S_RCARBINE, 1800, 720, 60, 40, 0, 0, 10, 60, 10, 4, 4, 10, 60, 60, 150, 1, false },
- { "shotgun", S_SHOTGUN, S_RSHOTGUN, 2400, 800, 1, 0, 0, 0, 1, 35, 7, 9, 9, 10, 140, 140, 125, 1, false }, // CAUTION dmg only sane for server!
- { "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 16, 0, 0, 0, 45, 15, 30, 1, 2, 4, 30, 50, 188, 1, true },
- - { "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 80, 0, 0, 0, 50, 50, 5, 4, 4, 10, 85, 85, 100, 1, false },
- - { "assault", S_ASSAULT, S_RASSAULT, 2000, 120, 22, 0, 0, 0, 18, 35, 18, 0, 2, 2, 22, 55, 115, 1, true },
- + { "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 82, 25, 0, 0, 50, 50, 5, 4, 4, 10, 85, 85, 100, 1, false },
- + { "assault", S_ASSAULT, S_RASSAULT, 2000, 120, 22, 0, 0, 0, 18, 30, 20, 0, 2, 2, 22, 55, 115, 1, true },
- { "cpistol", S_PISTOL, S_RPISTOL, 1400, 120, 19, 0, 0, 0, 35, 10, 15, 6, 5, 6, 35, 58, 125, 1, false }, // temporary
- { "grenade", S_NULL, S_NULL, 1000, 650, 200, 0, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },
- { "pistol", S_PISTOL, S_RAKIMBO, 1400, 80, 19, 0, 0, 0, 50, 10, 20, 6, 5, 10, 10, 18, 115, 1, true },
- Index: weapon.cpp
- ===================================================================
- --- weapon.cpp (revision 6975)
- +++ weapon.cpp (working copy)
- @@ -8,20 +8,20 @@
- VARP(akimboautoswitch, 0, 1, 1);
- VARP(akimboendaction, 0, 1, 2); // 0: stay with pistol, 1: back to primary, 2: grenade - all fallback to previous one w/o ammo for target
- -int SGDMGTOTAL = 85;
- +int SGDMGTOTAL = 90;
- int SGDMGBONUS = 65;
- int SGDMGDISTB = 50;
- -int SGCCdmg = 550;
- +int SGCCdmg = 500;
- int SGCCbase = 0;
- int SGCCrange = 40;
- -int SGCMdmg = 350;
- +int SGCMdmg = 375;
- int SGCMbase = 25;
- int SGCMrange = 60;
- -int SGCOdmg = 100;
- +int SGCOdmg = 125;
- int SGCObase = 45;
- int SGCOrange = 75;
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