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- #include <a_samp>
- #include <ocmd>
- #define cWhite 0xFFFFFFFF
- #define cRed 0xFF3A3AFF
- #define COLOR_RED cRed
- #define cYellow 0xFFFF00FF
- new Float:SavedPOSx[MAX_PLAYERS];
- new Float:SavedPOSy[MAX_PLAYERS];
- new Float:SavedPOSz[MAX_PLAYERS];
- new Blitzer1, Blitzer2, Blitzer3, Blitzer4, Blitzer5;
- new Blitzer1Speed, Blitzer2Speed, Blitzer3Speed, Blitzer4Speed, Blitzer5Speed;
- new Blitzer1Pos[128], Blitzer2Pos[128], Blitzer3Pos[128], Blitzer4Pos[128], Blitzer5Pos[128];
- new Blitzer1Owner, Blitzer2Owner, Blitzer3Owner, Blitzer4Owner, Blitzer5Owner;
- new Float:Blitzer1X,Float:Blitzer1Y,Float:Blitzer1Z;
- new Float:Blitzer2X,Float:Blitzer2Y,Float:Blitzer2Z;
- new Float:Blitzer3X,Float:Blitzer3Y,Float:Blitzer3Z;
- new Float:Blitzer4X,Float:Blitzer4Y,Float:Blitzer4Z;
- new Float:Blitzer5X,Float:Blitzer5Y,Float:Blitzer5Z;
- new BlitzerTimer[MAX_PLAYERS];
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("Blitzer system by Merte");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #endif
- public OnPlayerConnect(playerid)
- {
- BlitzerTimer[playerid] = SetTimerEx("IsAtBlitzer",500,1,"d",playerid);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- KillTimer(BlitzerTimer[playerid]);
- return 1;
- }
- forward IsAtBlitzer(playerid);
- public IsAtBlitzer(playerid)
- {
- new carid = GetVehicleModel(GetPlayerVehicleID(playerid));
- if(IsPlayerInVehicle(playerid,carid))
- {
- if(IsPlayerInRangeOfPoint(playerid, 10.0, Blitzer1X, Blitzer1Y, Blitzer1Z))
- {
- if(Blitzer1 == 1)
- {
- new speed;
- new Float:xg,Float:yg,Float:zg;
- new Float:distance,value;
- GetPlayerPos(playerid,xg,yg,zg);
- distance = floatsqroot(floatpower(floatabs(floatsub(xg,SavedPOSx[playerid])),2)+floatpower(floatabs(floatsub(yg,SavedPOSy[playerid])),2)+floatpower(floatabs(floatsub(zg,SavedPOSz[playerid])),2));
- value = floatround(distance * 11000);
- SavedPOSx[playerid] = xg;
- SavedPOSy[playerid] = yg;
- SavedPOSz[playerid] = zg;
- speed=floatround(value/3200);
- if(speed > Blitzer1Speed)
- {
- if(IsPlayerInRangeOfPoint(Blitzer1Owner, 20.0, Blitzer1X, Blitzer1Y, Blitzer1Z))
- {
- new zuschnell = (speed-Blitzer1Speed);
- new strafgeld = (zuschnell*10);
- GivePlayerMoney(playerid, -strafgeld);
- new string[128], string2[128], owner[MAX_PLAYER_NAME], driver[MAX_PLAYER_NAME];
- GetPlayerName(playerid, owner, sizeof(owner));
- GetPlayerName(Blitzer1Owner, driver, sizeof(driver));
- format(string, sizeof(string), "[BLITZER] %s ist %d km/h zu schnell durch den Blitzer von %s gefahren.", driver, zuschnell, owner);
- format(string2, sizeof(string2), "[BLITZER] Geschwindigkeit: %d km/h | Maximalgeschwindigkeit: %d km/h | Bußgeld: %d$", speed, Blitzer1Speed, strafgeld);
- SendClientMessage(playerid, cYellow, string);
- SendClientMessage(playerid, cYellow, string2);
- return 1;
- }
- }
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid, 10.0, Blitzer2X, Blitzer2Y, Blitzer2Z))
- {
- if(Blitzer2 == 1)
- {
- new speed;
- new Float:xg,Float:yg,Float:zg;
- new Float:distance,value;
- GetPlayerPos(playerid,xg,yg,zg);
- distance = floatsqroot(floatpower(floatabs(floatsub(xg,SavedPOSx[playerid])),2)+floatpower(floatabs(floatsub(yg,SavedPOSy[playerid])),2)+floatpower(floatabs(floatsub(zg,SavedPOSz[playerid])),2));
- value = floatround(distance * 11000);
- SavedPOSx[playerid] = xg;
- SavedPOSy[playerid] = yg;
- SavedPOSz[playerid] = zg;
- speed=floatround(value/3200);
- if(speed > Blitzer2Speed)
- {
- if(IsPlayerInRangeOfPoint(Blitzer2Owner, 20.0, Blitzer2X, Blitzer2Y, Blitzer2Z))
- {
- new zuschnell = (speed-Blitzer2Speed);
- new strafgeld = (zuschnell*10);
- GivePlayerMoney(playerid, -strafgeld);
- new string[128], string2[128], owner[MAX_PLAYER_NAME], driver[MAX_PLAYER_NAME];
- GetPlayerName(playerid, owner, sizeof(owner));
- GetPlayerName(Blitzer2Owner, driver, sizeof(driver));
- format(string, sizeof(string), "[BLITZER] %s ist %d km/h zu schnell durch den Blitzer von %s gefahren.", driver, zuschnell, owner);
- format(string2, sizeof(string2), "[BLITZER] Geschwindigkeit: %d km/h | Maximalgeschwindigkeit: %d km/h | Bußgeld: %d$", speed, Blitzer2Speed, strafgeld);
- SendClientMessage(playerid, cYellow, string);
- SendClientMessage(playerid, cYellow, string2);
- return 1;
- }
- }
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid, 10.0, Blitzer3X, Blitzer3Y, Blitzer3Z))
- {
- if(Blitzer3 == 1)
- {
- new speed;
- new Float:xg,Float:yg,Float:zg;
- new Float:distance,value;
- GetPlayerPos(playerid,xg,yg,zg);
- distance = floatsqroot(floatpower(floatabs(floatsub(xg,SavedPOSx[playerid])),2)+floatpower(floatabs(floatsub(yg,SavedPOSy[playerid])),2)+floatpower(floatabs(floatsub(zg,SavedPOSz[playerid])),2));
- value = floatround(distance * 11000);
- SavedPOSx[playerid] = xg;
- SavedPOSy[playerid] = yg;
- SavedPOSz[playerid] = zg;
- speed=floatround(value/3200);
- if(speed > Blitzer3Speed)
- {
- if(IsPlayerInRangeOfPoint(Blitzer3Owner, 20.0, Blitzer3X, Blitzer3Y, Blitzer3Z))
- {
- new zuschnell = (speed-Blitzer3Speed);
- new strafgeld = (zuschnell*10);
- GivePlayerMoney(playerid, -strafgeld);
- new string[128], string2[128], owner[MAX_PLAYER_NAME], driver[MAX_PLAYER_NAME];
- GetPlayerName(playerid, owner, sizeof(owner));
- GetPlayerName(Blitzer3Owner, driver, sizeof(driver));
- format(string, sizeof(string), "[BLITZER] %s ist %d km/h zu schnell durch den Blitzer von %s gefahren.", driver, zuschnell, owner);
- format(string2, sizeof(string2), "[BLITZER] Geschwindigkeit: %d km/h | Maximalgeschwindigkeit: %d km/h | Bußgeld: %d$", speed, Blitzer3Speed, strafgeld);
- SendClientMessage(playerid, cYellow, string);
- SendClientMessage(playerid, cYellow, string2);
- return 1;
- }
- }
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid, 10.0, Blitzer4X, Blitzer4Y, Blitzer4Z))
- {
- if(Blitzer4 == 1)
- {
- new speed;
- new Float:xg,Float:yg,Float:zg;
- new Float:distance,value;
- GetPlayerPos(playerid,xg,yg,zg);
- distance = floatsqroot(floatpower(floatabs(floatsub(xg,SavedPOSx[playerid])),2)+floatpower(floatabs(floatsub(yg,SavedPOSy[playerid])),2)+floatpower(floatabs(floatsub(zg,SavedPOSz[playerid])),2));
- value = floatround(distance * 11000);
- SavedPOSx[playerid] = xg;
- SavedPOSy[playerid] = yg;
- SavedPOSz[playerid] = zg;
- speed=floatround(value/3200);
- if(speed > Blitzer4Speed)
- {
- if(IsPlayerInRangeOfPoint(Blitzer4Owner, 20.0, Blitzer4X, Blitzer4Y, Blitzer4Z))
- {
- new zuschnell = (speed-Blitzer4Speed);
- new strafgeld = (zuschnell*10);
- GivePlayerMoney(playerid, -strafgeld);
- new string[128], string2[128], owner[MAX_PLAYER_NAME], driver[MAX_PLAYER_NAME];
- GetPlayerName(playerid, owner, sizeof(owner));
- GetPlayerName(Blitzer4Owner, driver, sizeof(driver));
- format(string, sizeof(string), "[BLITZER] %s ist %d km/h zu schnell durch den Blitzer von %s gefahren.", driver, zuschnell, owner);
- format(string2, sizeof(string2), "[BLITZER] Geschwindigkeit: %d km/h | Maximalgeschwindigkeit: %d km/h | Bußgeld: %d$", speed, Blitzer4Speed, strafgeld);
- SendClientMessage(playerid, cYellow, string);
- SendClientMessage(playerid, cYellow, string2);
- return 1;
- }
- }
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid, 10.0, Blitzer5X, Blitzer5Y, Blitzer5Z))
- {
- if(Blitzer5 == 1)
- {
- new speed;
- new Float:xg,Float:yg,Float:zg;
- new Float:distance,value;
- GetPlayerPos(playerid,xg,yg,zg);
- distance = floatsqroot(floatpower(floatabs(floatsub(xg,SavedPOSx[playerid])),2)+floatpower(floatabs(floatsub(yg,SavedPOSy[playerid])),2)+floatpower(floatabs(floatsub(zg,SavedPOSz[playerid])),2));
- value = floatround(distance * 11000);
- SavedPOSx[playerid] = xg;
- SavedPOSy[playerid] = yg;
- SavedPOSz[playerid] = zg;
- speed=floatround(value/3200);
- if(speed > Blitzer5Speed)
- {
- if(IsPlayerInRangeOfPoint(Blitzer5Owner, 20.0, Blitzer5X, Blitzer5Y, Blitzer5Z))
- {
- new zuschnell = (speed-Blitzer5Speed);
- new strafgeld = (zuschnell*10);
- GivePlayerMoney(playerid, -strafgeld);
- new string[128], string2[128], owner[MAX_PLAYER_NAME], driver[MAX_PLAYER_NAME];
- GetPlayerName(playerid, owner, sizeof(owner));
- GetPlayerName(Blitzer1Owner, driver, sizeof(driver));
- format(string, sizeof(string), "[BLITZER] %s ist %d km/h zu schnell durch den Blitzer von %s gefahren.", driver, zuschnell, owner);
- format(string2, sizeof(string2), "[BLITZER] Geschwindigkeit: %d km/h | Maximalgeschwindigkeit: %d km/h | Bußgeld: %d$", speed, Blitzer5Speed, strafgeld);
- SendClientMessage(playerid, cYellow, string);
- SendClientMessage(playerid, cYellow, string2);
- return 1;
- }
- }
- }
- return 1;
- }
- }
- else
- {
- }
- return 0;
- }
- ocmd:setblitzer(playerid,params[])
- {
- new Slot, Speed, Pos[128];
- if(sscanf(params, "dds", Slot, Speed, Pos))
- {
- return SendClientMessage(playerid,COLOR_RED,"Benutzung: /setblitzer [Slot] [Geschwindigkeit] [Position]");
- }
- if(Slot>5) return SendClientMessage(playerid, cRed, "Nutze die Blitzerslots von 1-5!");
- if(Slot<1) return SendClientMessage(playerid, cRed, "Nutze die Blitzerslots von 1-5!");
- if(Slot == 1)
- {
- if(Blitzer1 == 1) return SendClientMessage(playerid, cRed, "Jemand hat einen Blitzer mit dieser ID bereits aufgebaut!");
- new Float:X,Float:Y,Float:Z;
- GetPlayerPos(playerid, X, Y, Z);
- Blitzer1 = 1;
- Blitzer1Speed = Speed;
- Blitzer1Pos = Pos;
- Blitzer1X = X;
- Blitzer1Y = Y,
- Blitzer1Z = Z;
- Blitzer1Owner = playerid;
- CreateObject(18880, X + 1.0, Y + 1.0, Z - 2.2, 0.0, 0.0, 10);
- new string[128];
- format(string, sizeof(string), "Du hast erfolgreich Blitzer 1 mit %d km/h aufgebaut!", Speed);
- SendClientMessage(playerid, cYellow, string);
- return 1;
- }
- if(Slot == 2)
- {
- if(Blitzer2 == 1) return SendClientMessage(playerid, cRed, "Jemand hat einen Blitzer mit dieser ID bereits aufgebaut!");
- new Float:X,Float:Y,Float:Z;
- GetPlayerPos(playerid, X, Y, Z);
- Blitzer2 = 1;
- Blitzer2Speed = Speed;
- Blitzer2Pos = Pos;
- Blitzer2X = X;
- Blitzer2Y = Y,
- Blitzer2Z = Z;
- Blitzer2Owner = playerid;
- CreateObject(18880, X + 1.0, Y + 1.0, Z - 2.2, 0.0, 0.0, 10);
- new string[128];
- format(string, sizeof(string), "Du hast erfolgreich Blitzer 2 mit %d km/h aufgebaut!", Speed);
- SendClientMessage(playerid, cYellow, string);
- return 1;
- }
- if(Slot == 3)
- {
- if(Blitzer3 == 1) return SendClientMessage(playerid, cRed, "Jemand hat einen Blitzer mit dieser ID bereits aufgebaut!");
- new Float:X,Float:Y,Float:Z;
- GetPlayerPos(playerid, X, Y, Z);
- Blitzer3 = 1;
- Blitzer3Speed = Speed;
- Blitzer3Pos = Pos;
- Blitzer3X = X;
- Blitzer3Y = Y,
- Blitzer3Z = Z;
- Blitzer3Owner = playerid;
- CreateObject(18880, X + 1.0, Y + 1.0, Z - 2.2, 0.0, 0.0, 10);
- new string[128];
- format(string, sizeof(string), "Du hast erfolgreich Blitzer 3 mit %d km/h aufgebaut!", Speed);
- SendClientMessage(playerid, cYellow, string);
- return 1;
- }
- if(Slot == 4)
- {
- if(Blitzer4 == 1) return SendClientMessage(playerid, cRed, "Jemand hat einen Blitzer mit dieser ID bereits aufgebaut!");
- new Float:X,Float:Y,Float:Z;
- GetPlayerPos(playerid, X, Y, Z);
- Blitzer4 = 1;
- Blitzer4Speed = Speed;
- Blitzer4Pos = Pos;
- Blitzer4X = X;
- Blitzer4Y = Y;
- Blitzer4Z = Z;
- Blitzer4Owner = playerid;
- CreateObject(18880, X + 1.0, Y + 1.0, Z - 2.2, 0.0, 0.0, 10);
- new string[128];
- format(string, sizeof(string), "Du hast erfolgreich Blitzer 4 mit %d km/h aufgebaut!", Speed);
- SendClientMessage(playerid, cYellow, string);
- return 1;
- }
- if(Slot == 5)
- {
- if(Blitzer5 == 1) return SendClientMessage(playerid, cRed, "Jemand hat einen Blitzer mit dieser ID bereits aufgebaut!");
- new Float:X,Float:Y,Float:Z;
- GetPlayerPos(playerid, X, Y, Z);
- Blitzer5 = 1;
- Blitzer5Speed = Speed;
- Blitzer5Pos = Pos;
- Blitzer5X = X;
- Blitzer5Y = Y,
- Blitzer5Z = Z;
- Blitzer5Owner = playerid;
- CreateObject(18880, X + 1.0, Y + 1.0, Z - 2.2, 0.0, 0.0, 10);
- new string[128];
- format(string, sizeof(string), "Du hast erfolgreich Blitzer 5 mit %d km/h aufgebaut!", Speed);
- SendClientMessage(playerid, cYellow, string);
- return 1;
- }
- return 1;
- }
- ocmd:remblitzer(playerid,params[])
- {
- new Slot;
- if(sscanf(params, "d", Slot))
- {
- return SendClientMessage(playerid,COLOR_RED,"Benutzung: /remblitzer [Slot]");
- }
- if(Slot>5) return SendClientMessage(playerid, cRed, "Wähle einen Blitzerslot von 1-5!");
- if(Slot<1) return SendClientMessage(playerid, cRed, "Wähle einen Blitzerslot von 1-5!");
- if(Slot == 1)
- {
- if(Blitzer1 == 0) return SendClientMessage(playerid, cRed, "Dieser Blitzer ist nicht aufgebaut!");
- Blitzer1 = 0;
- Blitzer1Speed = 0;
- Blitzer1X = 0;
- Blitzer1Y = 0,
- Blitzer1Z = 0;
- Blitzer1Owner = -1;
- return 1;
- }
- if(Slot == 2)
- {
- if(Blitzer2 == 0) return SendClientMessage(playerid, cRed, "Dieser Blitzer ist nicht aufgebaut!");
- Blitzer2 = 0;
- Blitzer2Speed = 0;
- Blitzer2X = 0;
- Blitzer2Y = 0,
- Blitzer2Z = 0;
- Blitzer2Owner = -1;
- return 1;
- }
- if(Slot == 3)
- {
- if(Blitzer3 == 0) return SendClientMessage(playerid, cRed, "Dieser Blitzer ist nicht aufgebaut!");
- Blitzer3 = 0;
- Blitzer3Speed = 0;
- Blitzer3X = 0;
- Blitzer3Y = 0;
- Blitzer3Z = 0;
- Blitzer3Owner = -1;
- return 1;
- }
- if(Slot == 4)
- {
- if(Blitzer4 == 0) return SendClientMessage(playerid, cRed, "Dieser Blitzer ist nicht aufgebaut!");
- Blitzer4 = 0;
- Blitzer4Speed = 0;
- Blitzer4X = 0;
- Blitzer4Y = 0,
- Blitzer4Z = 0;
- Blitzer4Owner = -1;
- return 1;
- }
- if(Slot == 5)
- {
- if(Blitzer5 == 0) return SendClientMessage(playerid, cRed, "Dieser Blitzer ist nicht aufgebaut!");
- Blitzer5 = 0;
- Blitzer5Speed = 0;
- Blitzer5X = 0;
- Blitzer5Y = 0,
- Blitzer5Z = 0;
- Blitzer5Owner = -1;
- return 1;
- }
- return 1;
- }
- ocmd:listblitzer(playerid,params[])
- {
- #pragma unused params
- SendClientMessage(playerid, cWhite, "# Derzeit aktive Blitzer");
- if(Blitzer1 == 1)
- {
- new Blitzer1String[128], Blitzer1Name[MAX_PLAYER_NAME];
- GetPlayerName(Blitzer1Owner, Blitzer1Name, sizeof(Blitzer1Name));
- format(Blitzer1String, sizeof(Blitzer1String), "# ID: 1 | Besitzer: %s | Geschwindigkeit: %d | Ort: %s", Blitzer1Name, Blitzer1Speed, Blitzer1Pos);
- SendClientMessage(playerid, cWhite, Blitzer1String);
- }
- if(Blitzer2 == 1)
- {
- new Blitzer2String[128], Blitzer2Name[MAX_PLAYER_NAME];
- GetPlayerName(Blitzer2Owner, Blitzer2Name, sizeof(Blitzer2Name));
- format(Blitzer2String, sizeof(Blitzer2String), "# ID: 2 | Besitzer: %s | Geschwindigkeit: %d | Ort: %s", Blitzer2Name, Blitzer2Speed, Blitzer2Pos);
- SendClientMessage(playerid, cWhite, Blitzer2String);
- }
- if(Blitzer3 == 1)
- {
- new Blitzer3String[128], Blitzer3Name[MAX_PLAYER_NAME];
- GetPlayerName(Blitzer3Owner, Blitzer3Name, sizeof(Blitzer3Name));
- format(Blitzer3String, sizeof(Blitzer3String), "# ID: 3 | Besitzer: %s | Geschwindigkeit: %d | Ort: %s", Blitzer3Name, Blitzer3Speed, Blitzer3Pos);
- SendClientMessage(playerid, cWhite, Blitzer3String);
- }
- if(Blitzer4 == 1)
- {
- new Blitzer4String[128], Blitzer4Name[MAX_PLAYER_NAME];
- GetPlayerName(Blitzer4Owner, Blitzer4Name, sizeof(Blitzer4Name));
- format(Blitzer4String, sizeof(Blitzer4String), "# ID: 4 | Besitzer: %s | Geschwindigkeit: %d | Ort: %s", Blitzer4Name, Blitzer4Speed, Blitzer4Pos);
- SendClientMessage(playerid, cWhite, Blitzer4String);
- }
- if(Blitzer5 == 1)
- {
- new Blitzer5String[128], Blitzer5Name[MAX_PLAYER_NAME];
- GetPlayerName(Blitzer5Owner, Blitzer5Name, sizeof(Blitzer5Name));
- format(Blitzer5String, sizeof(Blitzer5String), "# ID: 5 | Besitzer: %s | Geschwindigkeit: %d | Ort: %s", Blitzer5Name, Blitzer5Speed, Blitzer5Pos);
- SendClientMessage(playerid, cWhite, Blitzer5String);
- }
- return 1;
- }
- stock sscanf(sstring[], format[], {Float,_}:...)
- {
- #if defined isnull
- if (isnull(sstring))
- #else
- if (sstring[0] == 0 || (sstring[0] == 1 && sstring[1] == 0))
- #endif
- {
- return format[0];
- }
- #pragma tabsize 4
- new
- formatPos = 0,
- sstringPos = 0,
- paramPos = 2,
- paramCount = numargs(),
- delim = ' ';
- while (sstring[sstringPos] && sstring[sstringPos] <= ' ')
- {
- sstringPos++;
- }
- while (paramPos < paramCount && sstring[sstringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = sstring[sstringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = sstring[++sstringPos];
- }
- do
- {
- sstringPos++;
- if ('0' <= ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return -1;
- }
- }
- while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- num = 0,
- ch = sstring[sstringPos];
- do
- {
- sstringPos++;
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- default:
- {
- return -1;
- }
- }
- }
- while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, sstring[sstringPos++]);
- }
- case 'f':
- {
- new changestr[16], changepos = 0, strpos = sstringPos;
- while(changepos < 16 && sstring[strpos] && sstring[strpos] != delim)
- {
- changestr[changepos++] = sstring[strpos++];
- }
- changestr[changepos] = '\0';
- setarg(paramPos,0,_:floatstr(changestr));
- }
- case 'p':
- {
- delim = format[formatPos++];
- continue;
- }
- case '\'':
- {
- new
- end = formatPos - 1,
- ch;
- while ((ch = format[++end]) && ch != '\'') {}
- if (!ch)
- {
- return -1;
- }
- format[end] = '\0';
- if ((ch = strfind(sstring, format[formatPos], false, sstringPos)) == -1)
- {
- if (format[end + 1])
- {
- return -1;
- }
- return 0;
- }
- format[end] = '\'';
- sstringPos = ch + (end - formatPos);
- formatPos = end + 1;
- }
- case 'u':
- {
- new
- end = sstringPos - 1,
- id = 0,
- bool:num = true,
- ch;
- while ((ch = sstring[++end]) && ch != delim)
- {
- if (num)
- {
- if ('0' <= ch <= '9')
- {
- id = (id * 10) + (ch - '0');
- }
- else
- {
- num = false;
- }
- }
- }
- if (num && IsPlayerConnected(id))
- {
- setarg(paramPos, 0, id);
- }
- else
- {
- #if !defined foreach
- #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
- #define __SSCANF_FOREACH__
- #endif
- sstring[end] = '\0';
- num = false;
- new
- name[MAX_PLAYER_NAME];
- id = end - sstringPos;
- foreach (Player, playerid)
- {
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, sstring[sstringPos], true, id))
- {
- setarg(paramPos, 0, playerid);
- num = true;
- break;
- }
- }
- if (!num)
- {
- setarg(paramPos, 0, INVALID_PLAYER_ID);
- }
- sstring[end] = ch;
- #if defined __SSCANF_FOREACH__
- #undef foreach
- #undef __SSCANF_FOREACH__
- #endif
- }
- sstringPos = end;
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = sstring[sstringPos++]) && ch != delim)
- {
- setarg(paramPos, i++, ch);
- }
- if (!i)
- {
- return -1;
- }
- }
- else
- {
- while ((ch = sstring[sstringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- sstringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (sstring[sstringPos] && sstring[sstringPos] != delim && sstring[sstringPos] > ' ')
- {
- sstringPos++;
- }
- while (sstring[sstringPos] && (sstring[sstringPos] == delim || sstring[sstringPos] <= ' '))
- {
- sstringPos++;
- }
- paramPos++;
- }
- do
- {
- if ((delim = format[formatPos++]) > ' ')
- {
- if (delim == '\'')
- {
- while ((delim = format[formatPos++]) && delim != '\'') {}
- }
- else if (delim != 'z')
- {
- return delim;
- }
- }
- }
- while (delim > ' ');
- return 0;
- }
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