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TheInsidiousOne

Yu-Gi-Oh! EV - Sneak Peek of Slush's deck

Aug 5th, 2018
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  1. (NOTE: In EV, Soul Monsters are rebranded to Core Monsters, but their functionality remains the same.)
  2.  
  3. Triumphant Commandant
  4. ​★​★​★​★
  5. EARTH
  6. Warrior/Effect
  7. ATK 1200
  8. DEF 400
  9. If your opponent controls at least 2 monsters more than you do, you can Special Summon this card (from your hand). If this card is Special Summoned: You can add 1 Warrior Core Monster from your Deck to your hand. You can only use this effect of "Triumphant Commandant" once per turn.
  10.  
  11. Flash Marauder
  12. ★​★​★
  13. LIGHT
  14. Warrior/Effect
  15. ATK 1000
  16. DEF 700
  17. If this card is Normal Summoned: You can reveal 1 Core Monster from your hand; add 1 monster from your Deck to your hand that lists the revealed monster in its text. You can banish this card from your GY; add 1 Warrior Core Monster from your Deck to your hand. You can only use this effect of "Flash Marauder" once per turn.
  18.  
  19. Phoenix Blader, Leonidas
  20. ★​★​★​★​★​★​★
  21. FIRE
  22. Warrior/Effect
  23. ATK 2500
  24. DEF 2000
  25. You can Special Summon this card (from your hand) by Tributing 2 Warrior monsters you control. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it.
  26.  
  27. Phoenix Swordsman, Leonidas "LEGEND"
  28. FIRE
  29. Warrior/Core/Effect
  30. ATK 2500
  31. DEF 2000
  32. Core Material: "Phoenix Blader, Leonidas"
  33. Once per turn: You can target 1 face-up monster on the field; negate its effects until the end of this turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
  34.  
  35. White Tiger Assaulter
  36. ​★​★
  37. EARTH
  38. Warrior/Effect
  39. ATK 200
  40. DEF 1200
  41. If this card is in your hand: You can reveal 1 Warrior Core Monster from your hand; Special Summon this card. You can only use this effect of "White Tiger Assaulter" once per turn.
  42.  
  43. Black Turtle Sniper
  44. ​★​★​★
  45. DARK
  46. Warrior/Effect
  47. ATK 1400
  48. DEF 800
  49. You can reveal this card in your hand, then target 1 Warrior Core Monster in your GY; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Black Turtle Sniper" once per turn.
  50.  
  51. Azure Dragon Tamer, Achilles
  52. ​★​★​★​★​★​★​★​
  53. WATER
  54. Warrior/Effect
  55. ATK 2500
  56. DEF 2000
  57. You can Special Summon this card (from your hand) by Tributing 2 Warrior monsters you control. At the start of the Damage Step, if this card attacks an opponent's monster: You can target 1 Spell/Trap your opponent controls; destroy that target, then you can place 1 Achilles Counter on this card. Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can remove 3 Achilles Counters from this card; this card's ATK becomes double its original ATK during that damage calculation only.
  58.  
  59. Azure Dragon Wielder, Achilles "LEGEND"
  60. WATER
  61. Warrior/Core/Effect
  62. ATK 2500
  63. DEF 2000
  64. Core Material: "Azure Dragon Tamer, Achilles"
  65. If this card is Core Summoned using "Azure Dragon Tamer, Achilles" with an Achilles Counter(s) on it: You can place Super Achilles Counters on this card equal to the number of Achilles Counters this card's Core Material had. Once per turn, during the End Phase: Place 1 Super Achilles Counter on this card. Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can remove 3 Super Achilles Counters from this card; until the end of this turn, this card gains ATK equal to half your opponent's battling monster's current ATK, and if it does, that monster's current ATK is halved.
  66.  
  67. Core Ascent
  68. Normal Spell Card
  69. If you control a Level 7 Warrior Monster: Add 1 Warrior Core Monster from your Deck or GY to your hand. You can only activate 1 "Core Ascent" per turn.
  70.  
  71. Core Crestsword
  72. Equip Spell Card
  73. Equip only to a Warrior Core Monster. If the equipped monster battles an opponent's monster, that monster's effect(s) are negated until the end of the Damage Step. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 Level 7 Warrior monster in your GY; Special Summon it. You can only use this effect of "Core Crestsword" once per turn.
  74.  
  75. Core Crestshield
  76. Normal Trap Card
  77. Target 1 Warrior Core Monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  78.  
  79. Core Colosseum
  80. Field Spell Card
  81. If this card is activated: Special Summon 1 "Trophy Token" (Level 1/LIGHT/Warrior/300 ATK/300 DEF). It cannot be used as a material for a Summon. Once per turn, during the End Phase: The turn player Special Summons 1 "Trophy Token". The first time each Warrior Core Monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. You can only activate 1 "Core Colosseum" per turn.
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