Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (NOTE: In EV, Soul Monsters are rebranded to Core Monsters, but their functionality remains the same.)
- Triumphant Commandant
- ★★★★
- EARTH
- Warrior/Effect
- ATK 1200
- DEF 400
- If your opponent controls at least 2 monsters more than you do, you can Special Summon this card (from your hand). If this card is Special Summoned: You can add 1 Warrior Core Monster from your Deck to your hand. You can only use this effect of "Triumphant Commandant" once per turn.
- Flash Marauder
- ★★★
- LIGHT
- Warrior/Effect
- ATK 1000
- DEF 700
- If this card is Normal Summoned: You can reveal 1 Core Monster from your hand; add 1 monster from your Deck to your hand that lists the revealed monster in its text. You can banish this card from your GY; add 1 Warrior Core Monster from your Deck to your hand. You can only use this effect of "Flash Marauder" once per turn.
- Phoenix Blader, Leonidas
- ★★★★★★★
- FIRE
- Warrior/Effect
- ATK 2500
- DEF 2000
- You can Special Summon this card (from your hand) by Tributing 2 Warrior monsters you control. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it.
- Phoenix Swordsman, Leonidas "LEGEND"
- FIRE
- Warrior/Core/Effect
- ATK 2500
- DEF 2000
- Core Material: "Phoenix Blader, Leonidas"
- Once per turn: You can target 1 face-up monster on the field; negate its effects until the end of this turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
- White Tiger Assaulter
- ★★
- EARTH
- Warrior/Effect
- ATK 200
- DEF 1200
- If this card is in your hand: You can reveal 1 Warrior Core Monster from your hand; Special Summon this card. You can only use this effect of "White Tiger Assaulter" once per turn.
- Black Turtle Sniper
- ★★★
- DARK
- Warrior/Effect
- ATK 1400
- DEF 800
- You can reveal this card in your hand, then target 1 Warrior Core Monster in your GY; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Black Turtle Sniper" once per turn.
- Azure Dragon Tamer, Achilles
- ★★★★★★★
- WATER
- Warrior/Effect
- ATK 2500
- DEF 2000
- You can Special Summon this card (from your hand) by Tributing 2 Warrior monsters you control. At the start of the Damage Step, if this card attacks an opponent's monster: You can target 1 Spell/Trap your opponent controls; destroy that target, then you can place 1 Achilles Counter on this card. Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can remove 3 Achilles Counters from this card; this card's ATK becomes double its original ATK during that damage calculation only.
- Azure Dragon Wielder, Achilles "LEGEND"
- WATER
- Warrior/Core/Effect
- ATK 2500
- DEF 2000
- Core Material: "Azure Dragon Tamer, Achilles"
- If this card is Core Summoned using "Azure Dragon Tamer, Achilles" with an Achilles Counter(s) on it: You can place Super Achilles Counters on this card equal to the number of Achilles Counters this card's Core Material had. Once per turn, during the End Phase: Place 1 Super Achilles Counter on this card. Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can remove 3 Super Achilles Counters from this card; until the end of this turn, this card gains ATK equal to half your opponent's battling monster's current ATK, and if it does, that monster's current ATK is halved.
- Core Ascent
- Normal Spell Card
- If you control a Level 7 Warrior Monster: Add 1 Warrior Core Monster from your Deck or GY to your hand. You can only activate 1 "Core Ascent" per turn.
- Core Crestsword
- Equip Spell Card
- Equip only to a Warrior Core Monster. If the equipped monster battles an opponent's monster, that monster's effect(s) are negated until the end of the Damage Step. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 Level 7 Warrior monster in your GY; Special Summon it. You can only use this effect of "Core Crestsword" once per turn.
- Core Crestshield
- Normal Trap Card
- Target 1 Warrior Core Monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
- Core Colosseum
- Field Spell Card
- If this card is activated: Special Summon 1 "Trophy Token" (Level 1/LIGHT/Warrior/300 ATK/300 DEF). It cannot be used as a material for a Summon. Once per turn, during the End Phase: The turn player Special Summons 1 "Trophy Token". The first time each Warrior Core Monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. You can only activate 1 "Core Colosseum" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement