Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- NpcTalk("Welcome adventurer, to the world renowned Wizards' Tower.");
- NpcTalk("How may i help you?");
- NpcTalk("Ah, (username). How goes your quest?");
- NpcTalk("Have you delivered the research notes to my friend Aubury yet?");
- PlayerTalk("Yes, I have. He gave me some research notes to pass on to you.");
- NpcTalk("May I have his notes then?");
- PlayerTalk("Sure. I have them here.");
- NpcTalk("Well, before you hand them over to me, as you have been");
- NpcTalk("nothing but truthful with me to this point, and I admire that in");
- NpcTalk("an adventurer, I will let you into the secret of our research.");
- NpcTalk("Now as you may or may not know, many centuries ago,"));
- NpcTalk("the wizards at this Tower learnt the secret of creating Rune Stones,");
- NpcTalk("which allowed us to cast Magic very easily.");
- NpcTalk("When this Tower was burnt down the secret of creating runes");
- NpcTalk("was lost to us for all time... except it wasn't. Some months ago,");
- NpcTalk("while searching these ruins for information from the old days,");
- NpcTalk("I came upon a scroll, almost destroyed, that detailed a magical");
- NpcTalk("rock deep in the icefields of the North, closed off from access");
- NpcTalk("by anything other than magical means.");
- NpcTalk("This rock was called the 'Rune Essence' by the magicians");
- NpcTalk("who studied its powers. Apparently, by simply breaking a chunk");
- NpcTalk("from it, a Rune Stone could be fashioned very quickly");
- NpcTalk("and easily at certain elemental alters that were scattered across");
- NpcTalk("the land back then. Now this is an interesting little piece of history,");
- NpcTalk("but not much use to us as modern wizards without access");
- NpcTalk("to the Rune Essence, or these elemental altars.");
- NpcTalk("This is where you and Aubury come into this story.");
- NpcTalk("A few weeks back, Aubury discovered in a standard delivery");
- NpcTalk("of runes to his store, a parchment detailing a teleportation spell");
- NpcTalk("that he had never come across before. To his shock, when cast");
- NpcTalk("it took him to a strange rock he had never encountered before...");
- NpcTalk("yet that felt strangely familiar...");
- NpcTalk("As I'm sure by now you have guessed, he had discovered a portal");
- NpcTalk("leading to the mythical Rune Essence. As soon as he told me");
- NpcTalk("of this spell, I saw the importance of his find, for if we could");
- NpcTalk("but find the elemental altars spoken in the ancient texts, we");
- NpcTalk("would once more be able to create runes our ancestors had done!");
- NpcTalk("It would be the saviour of the wizards' art!");
- PlayerTalk("I'm still not sure how I fit into this little story of yours...");
- NpcTalk("You haven't guessed? This talisman you brought me...");
- NpcTalk("it is the key to the elemental altar of air!");
- NpcTalk("When you hold it next, it will direct you towards");
- NpcTalk("the entrance to the long forgotten Air Alter!");
- NpcTalk("By bringing pieces of the Rune Essence to the Air Temple,");
- NpcTalk("you will be able to fashion your on Air Runes!");
- NpcTalk("And this is not all! By finding other talismans similar to this one,");
- NpcTalk("you will eventually be able to craft every rune that is available on");
- NpcTalk("this world! Just as our ancestors did! I cannot stress enough what");
- NpcTalk("a find this is! Now, due to the risks involved of letting this");
- NpcTalk("mighty power fall into the wrong hands");
- NpcTalk("I will keep the teleport skill to the Rune Essence a closely guarded");
- NpcTalk("secret, shared only by myself and those Magic users around");
- NpcTalk("the world whom I trust enough to keep it.");
- NpcTalk("This means that if any evil power should discover the talismans");
- NpcTalk("required to enter the elemental temples, we will be able to prevent");
- NpcTalk("their access to the Rune Essence and prevent tragedy befalling");
- NpcTalk("this world. I know not where the temples are located, nor do I");
- NpcTalk("know where the talismans have been scattered to in this land,");
- NpcTalk("but I now return your Air Talisman to you.");
- NpcTalk("Find the Air Temple, and you will be able to charge your");
- NpcTalk("Rune Essences to become Air Runes at will. Any time you wish");
- NpcTalk("to visit the Rune Essence, speak to me or Aubury and we will open");
- NpcTalk("a portal to that mystical place for you to visit.");
- PlayerTalk("So only you and Aubury know the teleport spell to");
- PlayerTalk("the Rune Essence?");
- NpcTalk("No... there are others... whom I will tell of your authorisation");
- NpcTalk("to visit that place. When you speak to them, they will know you,");
- NpcTalk("and grant you access to that place when asked.");
- NpcTalk("Use the Air Talisman to locate the air temple, and use");
- NpcTalk("any further talismans you find to locate other missing elemental");
- NpcTalk("temples. Now... my research notes please?");
- SendMessage("You hand the head wizard the research notes.");
- RemoveItem("notes");
- SendMessage("He hands you back the Air Talisman.");
- AddItem("air talisman");
- SendMessage("You have completed the Rune Mysteries Quest!");
- SendMessage("@gre@You have gained 1 quest point!");
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement