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Oct 6th, 2012
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  1. //===== rAthena Script =======================================
  2. //= Job Master
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN r16114+
  9. //===== Description: =========================================
  10. //= A fully functional job changer.
  11. //===== Additional Comments: =================================
  12. //= 1.1 Fixed reset on Baby job change. [Euphy]
  13. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]
  14. //= 1.3 Kagerou/Oboro added. [Euphy]
  15. //============================================================
  16.  
  17. prontera,153,193,6 script Job Master 123,{
  18. function Job_Menu; function A_An;
  19.  
  20. mes "[Job Master]";
  21. if (Class > 4049) {
  22. mes "No more jobs are available.";
  23. close; }
  24. if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
  25. mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
  26. close; }
  27. if (.SkillPointCheck && SkillPoint) {
  28. mes "Please use all your skill points before proceeding.";
  29. close; }
  30.  
  31. set .@eac, eaclass();
  32. set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
  33. if (.@i > 6 && .@i < 22) {
  34. if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
  35. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  36. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  37. close; }
  38. if (Class > 21) {
  39. mes "Switch to third class?";
  40. next;
  41. Job_Menu(roclass(.@eac|EAJL_THIRD));
  42. close; }
  43. while(1) {
  44. mes "Select an option.";
  45. next;
  46. set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
  47. if (.@i==3) close;
  48. mes "[Job Master]";
  49. mes "Are you sure?";
  50. next;
  51. Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
  52. mes "[Job Master]"; } }
  53. set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
  54. if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
  55. if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
  56. if (.@exp[0] && .ThirdClass) {
  57. if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
  58. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
  59. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  60. close; }
  61. mes "Switch to "+jobname(.@exp[0])+"?";
  62. next;
  63. Job_Menu(.@exp[0]);
  64. close; }
  65. if (.@eac&EAJL_2)
  66. if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
  67. mes "No more jobs are available.";
  68. close; }
  69. if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
  70. if (JobLevel < .JobReq[0])
  71. mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
  72. else if (Class == 4001 && .LastJob && lastJob) {
  73. mes "Switch classes now?";
  74. next;
  75. Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); }
  76. else switch(Class) {
  77. case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
  78. case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
  79. case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
  80. default: mes "An error has occurred."; break; }
  81. close; }
  82. if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
  83. mes "No more jobs are available.";
  84. else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
  85. mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
  86. else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
  87. mes "Switch classes now?";
  88. next;
  89. Job_Menu(lastJob+4001); }
  90. else Job_Menu(.@j1,.@j2);
  91. close;
  92.  
  93. function Job_Menu {
  94. while(1) {
  95. if (getargcount() > 1) {
  96. mes "Select a job.";
  97. set .@menu$,"";
  98. for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
  99. set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
  100. set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  101. next;
  102. set .@i, getarg(select(.@menu$)-1,0);
  103. if (!.@i) close;
  104. if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
  105. mes "[Job Master]";
  106. mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
  107. close; }
  108. mes "[Job Master]";
  109. mes "Are you sure?";
  110. next; }
  111. else set .@i, getarg(0);
  112. if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000")==1) {
  113. mes "[Job Master]";
  114. mes "You are now "+A_An(jobname(.@i))+"!";
  115. if (.@i==4001 && .LastJob) set lastJob, Class;
  116. jobchange .@i;
  117. if (.@i==4001 || .@i==4023) resetlvl(1);
  118. specialeffect2 338; specialeffect2 432;
  119. if (.Platinum) callsub Get_Platinum;
  120. close; }
  121. if (getargcount() == 1) return;
  122. mes "[Job Master]"; }
  123. end; }
  124.  
  125. function A_An {
  126. setarray .@A$[0],"a","e","i","o","u";
  127. set .@B$, "_"+getarg(0);
  128. for(set .@i,0; .@i<5; set .@i,.@i+1)
  129. if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
  130. return "a "+getarg(0); }
  131.  
  132. Get_Platinum:
  133. skill 142,1,0;
  134. switch(BaseClass) {
  135. case 0: if (Class !=23) skill 143,1,0; break;
  136. case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
  137. case 2: skill 157,1,0; break;
  138. case 3: skill 147,1,0; skill 148,1,0; break;
  139. case 4: skill 156,1,0; break;
  140. case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
  141. case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
  142. default: break; }
  143. switch(roclass(eaclass()&EAJ_UPPERMASK)) {
  144. case 7: skill 1001,1,0; break;
  145. case 8: skill 1014,1,0; break;
  146. case 9: skill 1006,1,0; break;
  147. case 10: skill 1012,1,0; skill 1013,1,0; break;
  148. case 11: skill 1009,1,0; break;
  149. case 12: skill 1003,1,0; skill 1004,1,0; break;
  150. case 14: skill 1002,1,0; break;
  151. case 15: skill 1015,1,0; skill 1016,1,0; break;
  152. case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
  153. case 17: skill 1005,1,0; break;
  154. case 18: skill 238,1,0; break;
  155. case 19: skill 1010,1,0; break;
  156. case 20: skill 1011,1,0; break;
  157. default: break; }
  158. return;
  159.  
  160. OnInit:
  161. setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
  162. setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
  163. set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
  164. set .SNovice,45; // Minimum base level to turn into Super Novice
  165. set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
  166. set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
  167. set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
  168. end;
  169. }
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