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- [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
- [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
- Stacktrace:
- at (wrapper managed-to-native) UnityEngine.AssetBundle.LoadAsset_Internal (string,System.Type) <0x00004>
- at (wrapper managed-to-native) UnityEngine.AssetBundle.LoadAsset_Internal (string,System.Type) <0x00004>
- at UnityEngine.AssetBundle.LoadAsset (string,System.Type) <0x00034>
- at UnityEngine.AssetBundle.LoadAsset<object> (string) <0x00026>
- at PhotonNetwork.LoadPrefabFromAssetFolder (string,UnityEngine.GameObject&) <0x00156>
- at PhotonNetwork.Instantiate (string,UnityEngine.Vector3,UnityEngine.Quaternion,int,object[],System.Action`1<UnityEngine.GameObject>) <0x00051>
- at PhotonNetwork.Instantiate (string,string,UnityEngine.Vector3,UnityEngine.Quaternion,int,object[],System.Action`1<UnityEngine.GameObject>) <0x0004f>
- at PlayerSpawnLocation/<Spawn>c__Iterator14E.MoveNext () <0x00a27>
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator,intptr) <0x00046>
- at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) <0x0004b>
- at (wrapper managed-to-native) UnityEngine.MonoBehaviour.StartCoroutine_Auto (System.Collections.IEnumerator) <0x00004>
- at (wrapper managed-to-native) UnityEngine.MonoBehaviour.StartCoroutine_Auto (System.Collections.IEnumerator) <0x00004>
- at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator) <0x00013>
- at GameManager.AllocatePlayerController (System.Action`1<UnityEngine.GameObject>) <0x000c0>
- at GameManager.OnLocalPlayerDataDeserialized () <0x00077>
- at Portalarium.Player.UpdateLoadingFlag (Portalarium.Player/eLoadingState) <0x00059>
- at Portalarium.Player.<Load>m__18C () <0x00015>
- at PetData/<Load>c__AnonStorey3A5.<>m__183 (Portalarium.SotA.Operations.ErrorCode,Portalarium.Common.Network.JSONPropertyBag) <0x00048>
- at PersistenceService/NetworkStorage.GetCharacterPetsResponse (Portalarium.SotA.Operations.ErrorCode,Portalarium.Common.Network.JSONPropertyBag) <0x0006d>
- at PersistenceService.Portalarium.SotA.GameServer.GameClientInterface_client.ICharacterResponse.GetCharacterPetsResponse (Portalarium.SotA.Operations.ErrorCode,Portalarium.Common.Network.JSONPropertyBag) <0x0001e>
- at Portalarium.SotA.GameServer.GameClientInterface_client.RcvCharacterResponse (Portalarium.SotA.GameServer.GameClientInterface_client/ICharacterResponse,Portalarium.Photon.PortMessage) <0x00111>
- at PersistenceService.OnRcvResponseMessageHandler (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage) <0x0004d>
- at Portalarium.Photon.MessageDispatcher.DispatchMessage (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage,System.Collections.Generic.List`1<Portalarium.Photon.MessageDispatcher/MessageHandler>) <0x00054>
- at Portalarium.Photon.MessageDispatcher.DispatchResponseMessage (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage) <0x00018>
- at NetworkingPeer.OnOperationResponse (ExitGames.Client.Photon.OperationResponse) <0x0030b>
- at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (byte[]) <0x003cf>
- at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () <0x00850>
- at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () <0x00068>
- at PhotonHandler.Update () <0x0008b>
- at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00040>
- Native stacktrace:
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86/libmono.so(+0x89917) [0xf55a2917]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86/libmono.so(+0x21a63) [0xf553aa63]
- linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7763bd0]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x88a5b58]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x88a6051]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x88ac81b]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x84eaa0a]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x84e3227]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x84e3dbc]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x80cd017]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x80babd8]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x80bad92]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x80bbbdb]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x858a293]
- [0xf6a251a2]
- [0xf6a250d5]
- [0xf6a25067]
- [0x9bea13ff]
- [0x19d191c2]
- [0x19d19108]
- [0x19d0ba28]
- [0xd8ef0617]
- [0xd8ef06bc]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86/libmono.so(+0x25a1b) [0xf553ea1b]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86/libmono.so(mono_runtime_invoke+0x66) [0xf563fcf5]
- /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x8499530]
- Debug info from gdb:
- ptrace: Operation not permitted.
- No threads.
- =================================================================
- Got a SIGSEGV while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- k_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar
- ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_
- float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G
- L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_
- NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_
- vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 188240012
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween43.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween43.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween46.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween46.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween50.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween50.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/KGFUtils.Settings.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/KGFUtils.Settings.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/MadCommons_MMC.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/MadCommons_MMC.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/AmplifyOcclusion.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/AmplifyOcclusion.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Hayate.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Hayate.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.ClipperLib.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.ClipperLib.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.JsonFx.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.Poly2Tri.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.Poly2Tri.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.CJK.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.CJK.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.MidEast.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.MidEast.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.Other.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.Other.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.Rare.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.Rare.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.West.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.West.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Ionic.Zip.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Ionic.Zip.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/MouseLibWin.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/MouseLibWin.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Photon3Unity3D.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/ProMouseDll.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/ProMouseDll.dll into Unity Child Domain
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/CloudSystemFree.Runtime.dll (this message is harmless)
- Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/CloudSystemFree.Runtime.dll into Unity Child Domain
- - Completed reload, in 0.043 seconds
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/System.Xml.dll (this message is harmless)
- Default vsync count 1
- requesting resize 1152 x 808
- resizing window to 1152 x 808
- Desktop is 1152 x 864 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- UnloadTime: 0.685000 ms
- GameManagerSceneObject.Awake. 12/15/2016 12:15:52 AM
- Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/System.Configuration.dll (this message is harmless)
- SystemInfo: graphicsDeviceName="GeForce GTX 970/PCIe/SSE2", graphicsMemorySize=4096, operatingSystem="Linux 4.4 ManjaroLinux 16.10 64bit", processorCount=4, processorType="Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz", systemMemorySize=16004
- SotA.EarlyAccess.QA.Linux.32.434.Date.12.14.16, LocalTime=12/15/2016 12:15:52 AM, Patch=North-Brew-5
- LanguageManager: Setting Language=English
- PreviousApplicationExit status=clean
- Pathfinding: Init
- Steam Initialized: False
- requesting resize 1152 x 864
- resizing window to 1152 x 864
- Desktop is 1152 x 864 @ 60 Hz
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- NetworkingPeer: Connecting to "208.81.240.54:5055"
- PhotonNetwork: StatusChange Connect, State=Connecting
- Network storage reset
- PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
- AuthenticateResponse: Ok, Position=0
- OnAuthenticateComplete: Ok
- Network storage reset
- 0 : 579ab367abb71a013020baf5
- Found character: Alley Oop
- Knowledge: Loaded 1582 flags
- Loading scene: Novia_R3_Hills01_CryptOfTheAvatar/Samael
- PushLevel: Added level Novia_R3_Hills01_CryptOfTheAvatar/Samael, spawnPoint:"", hex:"5082,5046"
- AsyncLoadSequence begin. SceneToLoad: Novia_R3_Hills01_CryptOfTheAvatar/Samael:
- 12:16:11 AM: Loading Scene...
- 12:16:12 AM: Level load loop started.
- Unloading 65 Unused Serialized files (Serialized files now loaded: 20)
- Pathfinding: Load UnLoaded
- UnloadTime: 14.681999 ms
- This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
- (Filename: Line: 288)
- This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
- (Filename: Line: 288)
- This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
- (Filename: Line: 288)
- This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
- (Filename: Line: 288)
- This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
- (Filename: Line: 288)
- This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
- (Filename: Line: 288)
- This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
- (Filename: Line: 288)
- This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
- (Filename: Line: 288)
- GameManagerSceneObject.Awake. 12/15/2016 12:16:16 AM
- Missing shader for image effect OutdoorCamera (UnityStandardAssets.CinematicEffects.AntiAliasing)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Missing shader for image effect OutdoorCamera (UnityStandardAssets.CinematicEffects.AntiAliasing)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Missing shader for image effect OutdoorCamera (UnityStandardAssets.CinematicEffects.AntiAliasing)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Missing shader for image effect OutdoorCamera (UnityStandardAssets.CinematicEffects.AntiAliasing)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Pathfinding: Load Loaded
- Camera: CameraRig_Universal (CameraController)
- 12:16:19 AM: Level loaded. Loading prefabs.
- GfxDevice: creating device client; threaded=1
- Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 131613.
- Total: 326.776001 ms (FindLiveObjects: 6.416000 ms CreateObjectMapping: 1.912000 ms MarkObjects: 317.382996 ms DeleteObjects: 1.065000 ms)
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/user32.dll
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.dll.so
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./user32.dll
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libuser32.dll.so
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/user32.dll
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/user32
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.so
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./user32
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libuser32.so
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/user32
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.dll
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.dll.so
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libuser32.dll
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libuser32.dll.so
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.dll
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libMonoSupportW.so
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libMonoSupportW.so
- Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libMonoSupportW.so
- 12:16:20 AM: Level and prefabs load completed. loopCounter:211
- 12:16:20 AM: Scenario init completed. Scenario:Samael
- Checksum for Novia_R3_Hills01_CryptOfTheAvatar/Samael: 191478894
- GfxDevice: creating device client; threaded=1
- PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
- Network storage reset
- NetworkingPeer: Connecting to "208.81.240.54:5056"
- PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
- PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
- OpAuthenticate: Requesting authentication on game server for UserId=53826cfb38ca220dbc74e15b
- 12:16:36 AM: Equipping Avatars...
- GroupServer: OnStatusChanged:Connect
- SceneServer: OnStatusChanged:Connect
- GroupServer: OnStatusChanged:EncryptionEstablished
- SceneServer: OnStatusChanged:EncryptionEstablished
- Requesting social lists...
- Starting Initializing Plots
- Finished Initializing Plots
- Receiving social lists...
- The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
- (Filename: Line: 1656)
- Spawning local player at (79.111, 35, 363.576) using spawner PlayerSpawnLocation. SnapToGround:True
- DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 3153491.
- DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 3153491.
- DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 3153491.
- DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 3153491.
- DynamicHeapAllocator out of memory - Could not get memory for large allocation 3153491!
- Could not allocate memory: System out of memory!
- Trying to allocate: 3153491B with 16 alignment. MemoryLabel: Animation
- Allocation happend at: Line:559 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 2246389158B | peak: 0B | reserved: 2399785294B
- [ ALLOC_TEMP_JOB ] used: 1216273B | peak: 0B | reserved: 4194304B
- [ ALLOC_GFX ] used: 237733461B | peak: 0B | reserved: 255706853B
- [ ALLOC_CACHEOBJECTS ] used: 1237652B | peak: 0B | reserved: 12582912B
- [ ALLOC_TYPETREE ] used: 3141600B | peak: 0B | reserved: 4194304B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 282713B | peak: 0B | reserved: 3178496B
- Could not allocate memory: System out of memory!
- Trying to allocate: 3153491B with 16 alignment. MemoryLabel: Animation
- Allocation happend at: Line:559 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 2246389158B | peak: 0B | reserved: 2399785294B
- [ ALLOC_TEMP_JOB ] used: 1216273B | peak: 0B | reserved: 4194304B
- [ ALLOC_GFX ] used: 237733461B | peak: 0B | reserved: 255706853B
- [ ALLOC_CACHEOBJECTS ] used: 1237652B | peak: 0B | reserved: 12582912B
- [ ALLOC_TYPETREE ] used: 3141600B | peak: 0B | reserved: 4194304B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 282713B | peak: 0B | reserved: 3178496B
- (Filename: Line: 1031)
- DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 3127411.
- DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 3127411.
- DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 3127411.
- DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 3127411.
- DynamicHeapAllocator out of memory - Could not get memory for large allocation 3127411!
- Could not allocate memory: System out of memory!
- Trying to allocate: 3127411B with 16 alignment. MemoryLabel: Animation
- Allocation happend at: Line:606 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 2246393382B | peak: 0B | reserved: 2399785294B
- [ ALLOC_TEMP_JOB ] used: 1216273B | peak: 0B | reserved: 4194304B
- [ ALLOC_GFX ] used: 237733461B | peak: 0B | reserved: 255706853B
- [ ALLOC_CACHEOBJECTS ] used: 1237652B | peak: 0B | reserved: 12582912B
- [ ALLOC_TYPETREE ] used: 3141600B | peak: 0B | reserved: 4194304B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 282713B | peak: 0B | reserved: 3178496B
- Could not allocate memory: System out of memory!
- Trying to allocate: 3127411B with 16 alignment. MemoryLabel: Animation
- Allocation happend at: Line:606 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 2246393382B | peak: 0B | reserved: 2399785294B
- [ ALLOC_TEMP_JOB ] used: 1216273B | peak: 0B | reserved: 4194304B
- [ ALLOC_GFX ] used: 237733461B | peak: 0B | reserved: 255706853B
- [ ALLOC_CACHEOBJECTS ] used: 1237652B | peak: 0B | reserved: 12582912B
- [ ALLOC_TYPETREE ] used: 3141600B | peak: 0B | reserved: 4194304B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 282713B | peak: 0B | reserved: 3178496B
- (Filename: Line: 1031)
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