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  1. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
  2. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
  3. Stacktrace:
  4.  
  5. at (wrapper managed-to-native) UnityEngine.AssetBundle.LoadAsset_Internal (string,System.Type) <0x00004>
  6. at (wrapper managed-to-native) UnityEngine.AssetBundle.LoadAsset_Internal (string,System.Type) <0x00004>
  7. at UnityEngine.AssetBundle.LoadAsset (string,System.Type) <0x00034>
  8. at UnityEngine.AssetBundle.LoadAsset<object> (string) <0x00026>
  9. at PhotonNetwork.LoadPrefabFromAssetFolder (string,UnityEngine.GameObject&) <0x00156>
  10. at PhotonNetwork.Instantiate (string,UnityEngine.Vector3,UnityEngine.Quaternion,int,object[],System.Action`1<UnityEngine.GameObject>) <0x00051>
  11. at PhotonNetwork.Instantiate (string,string,UnityEngine.Vector3,UnityEngine.Quaternion,int,object[],System.Action`1<UnityEngine.GameObject>) <0x0004f>
  12. at PlayerSpawnLocation/<Spawn>c__Iterator14E.MoveNext () <0x00a27>
  13. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator,intptr) <0x00046>
  14. at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) <0x0004b>
  15. at (wrapper managed-to-native) UnityEngine.MonoBehaviour.StartCoroutine_Auto (System.Collections.IEnumerator) <0x00004>
  16. at (wrapper managed-to-native) UnityEngine.MonoBehaviour.StartCoroutine_Auto (System.Collections.IEnumerator) <0x00004>
  17. at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator) <0x00013>
  18. at GameManager.AllocatePlayerController (System.Action`1<UnityEngine.GameObject>) <0x000c0>
  19. at GameManager.OnLocalPlayerDataDeserialized () <0x00077>
  20. at Portalarium.Player.UpdateLoadingFlag (Portalarium.Player/eLoadingState) <0x00059>
  21. at Portalarium.Player.<Load>m__18C () <0x00015>
  22. at PetData/<Load>c__AnonStorey3A5.<>m__183 (Portalarium.SotA.Operations.ErrorCode,Portalarium.Common.Network.JSONPropertyBag) <0x00048>
  23. at PersistenceService/NetworkStorage.GetCharacterPetsResponse (Portalarium.SotA.Operations.ErrorCode,Portalarium.Common.Network.JSONPropertyBag) <0x0006d>
  24. at PersistenceService.Portalarium.SotA.GameServer.GameClientInterface_client.ICharacterResponse.GetCharacterPetsResponse (Portalarium.SotA.Operations.ErrorCode,Portalarium.Common.Network.JSONPropertyBag) <0x0001e>
  25. at Portalarium.SotA.GameServer.GameClientInterface_client.RcvCharacterResponse (Portalarium.SotA.GameServer.GameClientInterface_client/ICharacterResponse,Portalarium.Photon.PortMessage) <0x00111>
  26. at PersistenceService.OnRcvResponseMessageHandler (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage) <0x0004d>
  27. at Portalarium.Photon.MessageDispatcher.DispatchMessage (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage,System.Collections.Generic.List`1<Portalarium.Photon.MessageDispatcher/MessageHandler>) <0x00054>
  28. at Portalarium.Photon.MessageDispatcher.DispatchResponseMessage (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage) <0x00018>
  29. at NetworkingPeer.OnOperationResponse (ExitGames.Client.Photon.OperationResponse) <0x0030b>
  30. at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (byte[]) <0x003cf>
  31. at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () <0x00850>
  32. at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () <0x00068>
  33. at PhotonHandler.Update () <0x0008b>
  34. at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00040>
  35.  
  36. Native stacktrace:
  37.  
  38. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86/libmono.so(+0x89917) [0xf55a2917]
  39. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86/libmono.so(+0x21a63) [0xf553aa63]
  40. linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7763bd0]
  41. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x88a5b58]
  42. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x88a6051]
  43. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x88ac81b]
  44. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x84eaa0a]
  45. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x84e3227]
  46. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x84e3dbc]
  47. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x80cd017]
  48. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x80babd8]
  49. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x80bad92]
  50. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x80bbbdb]
  51. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x858a293]
  52. [0xf6a251a2]
  53. [0xf6a250d5]
  54. [0xf6a25067]
  55. [0x9bea13ff]
  56. [0x19d191c2]
  57. [0x19d19108]
  58. [0x19d0ba28]
  59. [0xd8ef0617]
  60. [0xd8ef06bc]
  61. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86/libmono.so(+0x25a1b) [0xf553ea1b]
  62. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86/libmono.so(mono_runtime_invoke+0x66) [0xf563fcf5]
  63. /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar.x86() [0x8499530]
  64.  
  65. Debug info from gdb:
  66.  
  67. ptrace: Operation not permitted.
  68. No threads.
  69.  
  70. =================================================================
  71. Got a SIGSEGV while executing native code. This usually indicates
  72. a fatal error in the mono runtime or one of the native libraries
  73. used by your application.
  74. =================================================================
  75.  
  76. k_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar
  77. ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_
  78. float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G
  79. L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_
  80. NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_
  81. vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  82. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 188240012
  83. AudioManager: Using PulseAudio: Default Output Device
  84. Begin MonoManager ReloadAssembly
  85. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.dll (this message is harmless)
  86. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.dll into Unity Child Domain
  87. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  88. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  89. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  90. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  91. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  92. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  93. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  94. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  95. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  96. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  97. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
  98. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
  99. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween.dll (this message is harmless)
  100. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween.dll into Unity Child Domain
  101. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween43.dll (this message is harmless)
  102. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween43.dll into Unity Child Domain
  103. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween46.dll (this message is harmless)
  104. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween46.dll into Unity Child Domain
  105. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween50.dll (this message is harmless)
  106. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/DOTween50.dll into Unity Child Domain
  107. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/KGFUtils.Settings.dll (this message is harmless)
  108. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/KGFUtils.Settings.dll into Unity Child Domain
  109. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/MadCommons_MMC.dll (this message is harmless)
  110. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/MadCommons_MMC.dll into Unity Child Domain
  111. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/AmplifyOcclusion.dll (this message is harmless)
  112. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/AmplifyOcclusion.dll into Unity Child Domain
  113. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Hayate.dll (this message is harmless)
  114. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Hayate.dll into Unity Child Domain
  115. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.ClipperLib.dll (this message is harmless)
  116. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.ClipperLib.dll into Unity Child Domain
  117. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  118. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  119. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.JsonFx.dll (this message is harmless)
  120. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.JsonFx.dll into Unity Child Domain
  121. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.Poly2Tri.dll (this message is harmless)
  122. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Pathfinding.Poly2Tri.dll into Unity Child Domain
  123. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.CJK.dll (this message is harmless)
  124. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.CJK.dll into Unity Child Domain
  125. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.dll (this message is harmless)
  126. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.dll into Unity Child Domain
  127. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.MidEast.dll (this message is harmless)
  128. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.MidEast.dll into Unity Child Domain
  129. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.Other.dll (this message is harmless)
  130. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.Other.dll into Unity Child Domain
  131. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.Rare.dll (this message is harmless)
  132. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.Rare.dll into Unity Child Domain
  133. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.West.dll (this message is harmless)
  134. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/I18N.West.dll into Unity Child Domain
  135. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Ionic.Zip.dll (this message is harmless)
  136. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Ionic.Zip.dll into Unity Child Domain
  137. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/MouseLibWin.dll (this message is harmless)
  138. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/MouseLibWin.dll into Unity Child Domain
  139. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Photon3Unity3D.dll (this message is harmless)
  140. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
  141. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/ProMouseDll.dll (this message is harmless)
  142. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/ProMouseDll.dll into Unity Child Domain
  143. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/CloudSystemFree.Runtime.dll (this message is harmless)
  144. Loading /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/CloudSystemFree.Runtime.dll into Unity Child Domain
  145. - Completed reload, in 0.043 seconds
  146. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/System.Core.dll (this message is harmless)
  147. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/System.dll (this message is harmless)
  148. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/System.Xml.dll (this message is harmless)
  149. Default vsync count 1
  150. requesting resize 1152 x 808
  151. resizing window to 1152 x 808
  152. Desktop is 1152 x 864 @ 60 Hz
  153. Using libudev for joystick management
  154.  
  155.  
  156. Importing game controller configs
  157. UnloadTime: 0.685000 ms
  158. GameManagerSceneObject.Awake. 12/15/2016 12:15:52 AM
  159. Platform assembly: /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Managed/System.Configuration.dll (this message is harmless)
  160. SystemInfo: graphicsDeviceName="GeForce GTX 970/PCIe/SSE2", graphicsMemorySize=4096, operatingSystem="Linux 4.4 ManjaroLinux 16.10 64bit", processorCount=4, processorType="Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz", systemMemorySize=16004
  161. SotA.EarlyAccess.QA.Linux.32.434.Date.12.14.16, LocalTime=12/15/2016 12:15:52 AM, Patch=North-Brew-5
  162. LanguageManager: Setting Language=English
  163. PreviousApplicationExit status=clean
  164. Pathfinding: Init
  165. Steam Initialized: False
  166. requesting resize 1152 x 864
  167. resizing window to 1152 x 864
  168. Desktop is 1152 x 864 @ 60 Hz
  169. GfxDevice: creating device client; threaded=1
  170. GfxDevice: creating device client; threaded=1
  171. NetworkingPeer: Connecting to "208.81.240.54:5055"
  172. PhotonNetwork: StatusChange Connect, State=Connecting
  173. Network storage reset
  174. PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
  175. AuthenticateResponse: Ok, Position=0
  176. OnAuthenticateComplete: Ok
  177. Network storage reset
  178. 0 : 579ab367abb71a013020baf5
  179. Found character: Alley Oop
  180. Knowledge: Loaded 1582 flags
  181. Loading scene: Novia_R3_Hills01_CryptOfTheAvatar/Samael
  182. PushLevel: Added level Novia_R3_Hills01_CryptOfTheAvatar/Samael, spawnPoint:"", hex:"5082,5046"
  183. AsyncLoadSequence begin. SceneToLoad: Novia_R3_Hills01_CryptOfTheAvatar/Samael:
  184. 12:16:11 AM: Loading Scene...
  185. 12:16:12 AM: Level load loop started.
  186. Unloading 65 Unused Serialized files (Serialized files now loaded: 20)
  187. Pathfinding: Load UnLoaded
  188. UnloadTime: 14.681999 ms
  189. This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
  190.  
  191. (Filename: Line: 288)
  192.  
  193. This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
  194.  
  195. (Filename: Line: 288)
  196.  
  197. This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
  198.  
  199. (Filename: Line: 288)
  200.  
  201. This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
  202.  
  203. (Filename: Line: 288)
  204.  
  205. This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
  206.  
  207. (Filename: Line: 288)
  208.  
  209. This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
  210.  
  211. (Filename: Line: 288)
  212.  
  213. This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
  214.  
  215. (Filename: Line: 288)
  216.  
  217. This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
  218.  
  219. (Filename: Line: 288)
  220.  
  221. GameManagerSceneObject.Awake. 12/15/2016 12:16:16 AM
  222. Missing shader for image effect OutdoorCamera (UnityStandardAssets.CinematicEffects.AntiAliasing)
  223.  
  224. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  225.  
  226. Missing shader for image effect OutdoorCamera (UnityStandardAssets.CinematicEffects.AntiAliasing)
  227.  
  228. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  229.  
  230. Missing shader for image effect OutdoorCamera (UnityStandardAssets.CinematicEffects.AntiAliasing)
  231.  
  232. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  233.  
  234. Missing shader for image effect OutdoorCamera (UnityStandardAssets.CinematicEffects.AntiAliasing)
  235.  
  236. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  237.  
  238. Pathfinding: Load Loaded
  239. Camera: CameraRig_Universal (CameraController)
  240. 12:16:19 AM: Level loaded. Loading prefabs.
  241. GfxDevice: creating device client; threaded=1
  242.  
  243. Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 131613.
  244. Total: 326.776001 ms (FindLiveObjects: 6.416000 ms CreateObjectMapping: 1.912000 ms MarkObjects: 317.382996 ms DeleteObjects: 1.065000 ms)
  245.  
  246. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/user32.dll
  247. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.dll.so
  248. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./user32.dll
  249. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libuser32.dll.so
  250. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/user32.dll
  251. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/user32
  252. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.so
  253. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./user32
  254. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libuser32.so
  255. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/user32
  256. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.dll
  257. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.dll.so
  258. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libuser32.dll
  259. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libuser32.dll.so
  260. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libuser32.dll
  261. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libMonoSupportW.so
  262. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/./libMonoSupportW.so
  263. Fallback handler could not load library /home/steanne/Downloads/QA StandaloneLinuxUniversalPatcher/Shroud of the Avatar_Data/Mono/x86_64/libMonoSupportW.so
  264. 12:16:20 AM: Level and prefabs load completed. loopCounter:211
  265. 12:16:20 AM: Scenario init completed. Scenario:Samael
  266. Checksum for Novia_R3_Hills01_CryptOfTheAvatar/Samael: 191478894
  267. GfxDevice: creating device client; threaded=1
  268. PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
  269. Network storage reset
  270. NetworkingPeer: Connecting to "208.81.240.54:5056"
  271. PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
  272. PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
  273. OpAuthenticate: Requesting authentication on game server for UserId=53826cfb38ca220dbc74e15b
  274. 12:16:36 AM: Equipping Avatars...
  275. GroupServer: OnStatusChanged:Connect
  276. SceneServer: OnStatusChanged:Connect
  277. GroupServer: OnStatusChanged:EncryptionEstablished
  278. SceneServer: OnStatusChanged:EncryptionEstablished
  279. Requesting social lists...
  280. Starting Initializing Plots
  281. Finished Initializing Plots
  282. Receiving social lists...
  283. The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
  284.  
  285. (Filename: Line: 1656)
  286.  
  287. The referenced script on this Behaviour (Game Object '<null>') is missing!
  288.  
  289. (Filename: Line: 1656)
  290.  
  291. The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
  292.  
  293. (Filename: Line: 1656)
  294.  
  295. The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
  296.  
  297. (Filename: Line: 1656)
  298.  
  299. The referenced script on this Behaviour (Game Object '<null>') is missing!
  300.  
  301. (Filename: Line: 1656)
  302.  
  303. The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
  304.  
  305. (Filename: Line: 1656)
  306.  
  307. The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
  308.  
  309. (Filename: Line: 1656)
  310.  
  311. Spawning local player at (79.111, 35, 363.576) using spawner PlayerSpawnLocation. SnapToGround:True
  312. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 3153491.
  313. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 3153491.
  314. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 3153491.
  315. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 3153491.
  316. DynamicHeapAllocator out of memory - Could not get memory for large allocation 3153491!
  317. Could not allocate memory: System out of memory!
  318. Trying to allocate: 3153491B with 16 alignment. MemoryLabel: Animation
  319. Allocation happend at: Line:559 in
  320. Memory overview
  321.  
  322. [ ALLOC_DEFAULT ] used: 2246389158B | peak: 0B | reserved: 2399785294B
  323. [ ALLOC_TEMP_JOB ] used: 1216273B | peak: 0B | reserved: 4194304B
  324. [ ALLOC_GFX ] used: 237733461B | peak: 0B | reserved: 255706853B
  325. [ ALLOC_CACHEOBJECTS ] used: 1237652B | peak: 0B | reserved: 12582912B
  326. [ ALLOC_TYPETREE ] used: 3141600B | peak: 0B | reserved: 4194304B
  327. [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  328. [ ALLOC_TEMP_THREAD ] used: 282713B | peak: 0B | reserved: 3178496B
  329. Could not allocate memory: System out of memory!
  330. Trying to allocate: 3153491B with 16 alignment. MemoryLabel: Animation
  331. Allocation happend at: Line:559 in
  332. Memory overview
  333.  
  334. [ ALLOC_DEFAULT ] used: 2246389158B | peak: 0B | reserved: 2399785294B
  335. [ ALLOC_TEMP_JOB ] used: 1216273B | peak: 0B | reserved: 4194304B
  336. [ ALLOC_GFX ] used: 237733461B | peak: 0B | reserved: 255706853B
  337. [ ALLOC_CACHEOBJECTS ] used: 1237652B | peak: 0B | reserved: 12582912B
  338. [ ALLOC_TYPETREE ] used: 3141600B | peak: 0B | reserved: 4194304B
  339. [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  340. [ ALLOC_TEMP_THREAD ] used: 282713B | peak: 0B | reserved: 3178496B
  341.  
  342.  
  343. (Filename: Line: 1031)
  344.  
  345. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 3127411.
  346. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 3127411.
  347. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 3127411.
  348. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 3127411.
  349. DynamicHeapAllocator out of memory - Could not get memory for large allocation 3127411!
  350. Could not allocate memory: System out of memory!
  351. Trying to allocate: 3127411B with 16 alignment. MemoryLabel: Animation
  352. Allocation happend at: Line:606 in
  353. Memory overview
  354.  
  355. [ ALLOC_DEFAULT ] used: 2246393382B | peak: 0B | reserved: 2399785294B
  356. [ ALLOC_TEMP_JOB ] used: 1216273B | peak: 0B | reserved: 4194304B
  357. [ ALLOC_GFX ] used: 237733461B | peak: 0B | reserved: 255706853B
  358. [ ALLOC_CACHEOBJECTS ] used: 1237652B | peak: 0B | reserved: 12582912B
  359. [ ALLOC_TYPETREE ] used: 3141600B | peak: 0B | reserved: 4194304B
  360. [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  361. [ ALLOC_TEMP_THREAD ] used: 282713B | peak: 0B | reserved: 3178496B
  362. Could not allocate memory: System out of memory!
  363. Trying to allocate: 3127411B with 16 alignment. MemoryLabel: Animation
  364. Allocation happend at: Line:606 in
  365. Memory overview
  366.  
  367. [ ALLOC_DEFAULT ] used: 2246393382B | peak: 0B | reserved: 2399785294B
  368. [ ALLOC_TEMP_JOB ] used: 1216273B | peak: 0B | reserved: 4194304B
  369. [ ALLOC_GFX ] used: 237733461B | peak: 0B | reserved: 255706853B
  370. [ ALLOC_CACHEOBJECTS ] used: 1237652B | peak: 0B | reserved: 12582912B
  371. [ ALLOC_TYPETREE ] used: 3141600B | peak: 0B | reserved: 4194304B
  372. [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  373. [ ALLOC_TEMP_THREAD ] used: 282713B | peak: 0B | reserved: 3178496B
  374.  
  375.  
  376. (Filename: Line: 1031)
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