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- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsChat | #
- # +------------------------------------------------------+ #
- ############################################################
- chat:
- # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
- # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
- # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
- # Or with essentials.chat.question can override this by prefixing text with a question mark (?)
- # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
- radius: 0
- # Chat formatting can be done in two ways, you can either define a standard format for all chat
- # Or you can give a group specific chat format, to give some extra variation.
- # If set to the default chat format which "should" be compatible with ichat.
- # For more information of chat formatting, check out the wiki: http://ess.khhq.net/wiki/Chat_Formatting
- #format: '<{DISPLAYNAME}> {MESSAGE}'
- #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'
- group-formats:
- Owner: '&f[&4Owner&f] {DISPLAYNAME}&7:&f {MESSAGE}'
- Admin: '&f[&4Admin&f] {DISPLAYNAME}&7:&f {MESSAGE}'
- Premium: '&f[&1Premium&f] {DISPLAYNAME}&7:&f {MESSAGE}'
- Veteran: '&f[&5Veteran&f] {DISPLAYNAME}&7:&f {MESSAGE}'
- Builder: '&f[&eBuilder&f] {DISPLAYNAME}&7:&f {MESSAGE}'
- Member: '&f[&2Member&f] {DISPLAYNAME}&7:&f {MESSAGE}'
- # If your using group formats make sure to remove the '#' to allow the setting to be read.
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