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- local Settings={["Un_Removable"]= "On"}
- local function mFloor(x) return x - x % 1 end
- local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
- if Un_Removable then
- Game.Workspace.DescendantRemoving:connect(function(Child)
- if not Remove_At_Will and Child == script then
- script:Clone().Parent = Game.Workspace
- end
- end)
- end
- f = Instance.new("Fire")
- f.Parent = game.Workspace.RobloxPlaceBuild3r.Head --Put name here
- f.Color = Color3.new(0,0,153)
- f.SecondaryColor = Color3.new(0,0,153)
- f.Size = 3
- Players = game.Players
- Workspace = game.Workspace
- HopperBinName = "Sword"
- Activated = false
- Equipped = false
- Equipping = false
- Unequipping = false
- Flaming = false
- Shielding = false
- SlimeCharge = false
- DarkCharge = false
- Mode = ""
- Damage = 20
- ExplosionVictim = ""
- Name = "XxbudlimitedsxX" -- And here!
- Me = Players:findFirstChild(Name)
- if Me == nil then
- Me = Players:findFirstChild("Player")
- end
- Backpack = Me["Backpack"]
- PlayerGui = Me["PlayerGui"]
- wait(0.8)
- ------------------------------------------------------------>
- --[[
- ? -->> Load
- --]]
- ------------------------------------------------------------>
- Check = Me.Character:findFirstChild("Loaded")
- if Check == nil then
- Gui = Instance.new("ScreenGui")
- Gui.Parent = PlayerGui
- Gui.Name = "LoadGui"
- Background = Instance.new("ImageLabel")
- Background.Parent = Gui
- Background.Name = "Background"
- Background.Size = UDim2.new(0.25, 0, 0.05, 0)
- Background.BackgroundTransparency = 0.7
- Background.Position = UDim2.new(0.55, 0, 0, 0)
- Header = Instance.new("TextLabel")
- Header.Parent = Background
- Header.Name = "Header"
- Header.Size = UDim2.new(0, 0, 0, 0)
- Header.BackgroundTransparency = 1
- Header.Position = UDim2.new(0.5, 0, 0.2, 0)
- Header.Text = "[ Loading : 0 ]"
- Bar = Instance.new("ImageLabel")
- Bar.Parent = Background
- Bar.Size = UDim2.new(0.9, 0, 0.5, 0)
- Bar.BackgroundTransparency = 0.2
- Bar.BackgroundColor = BrickColor.new(1224)
- Bar.Position = UDim2.new(0.05, 0, 0.37, 0)
- Bar.BorderSizePixel = 0
- Bar2 = Instance.new("ImageLabel")
- Bar2.Parent = Bar
- Bar2.Size = UDim2.new(0, 0, 1, 0)
- Bar2.BackgroundTransparency = 0.2
- Bar2.BackgroundColor = BrickColor.new(1010)
- Bar2.Position = UDim2.new(0, 0, 0, 0)
- Bar2.BorderSizePixel = 0
- for i = 1 , 50 do
- Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0)
- Header.Text = "[ Loading : "..(i*2).." ]"
- wait()
- end
- Header.Text = "[ Loaded ]"
- wait(1)
- Loaded = Instance.new("IntValue")
- Loaded.Parent = Me.Character
- Loaded.Name = "Loaded"
- Gui:Remove()
- end
- ------------------------------------------------------------>
- --[[
- ? -->> Joints
- --]]
- ------------------------------------------------------------>
- LeftShoulder = Me.Character.Torso["Left Shoulder"]
- RightShoulder = Me.Character.Torso["Right Shoulder"]
- LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- OriginalLeftShoulder = LeftShoulder.C0
- OriginalLeftShoulder2 = LeftShoulder.C1
- OriginalRightShoulder = RightShoulder.C0
- OriginalRightShoulder2 = RightShoulder.C1
- ------------------------------------------------------------>
- --[[
- ? -->> HopperBin
- --]]
- ------------------------------------------------------------>
- HopperBin = Instance.new("HopperBin")
- Test = Backpack:findFirstChild(HopperBinName)
- if Test ~= nil then
- Test.Name = "Fake"
- end
- Stuff = Me.Character:GetChildren()
- for i = 1 , #Stuff do
- if Stuff[i].className == "Hat" then
- Stuff[i]:Remove()
- end
- end
- HopperBin.Parent = Backpack
- HopperBin.Name = HopperBinName
- script.Parent = HopperBin
- wait(1)
- ------------------------------------------------------------>
- --[[
- ? -->> Charge Function
- --]]
- ------------------------------------------------------------>
- function onCharge(Color)
- Charge = Instance.new("Part")
- Charge.Parent = Me.Character.Torso
- Charge.Anchored = true
- Charge.CanCollide = false
- Charge.Locked = true
- Charge.Transparency = 0
- Charge.BrickColor = BrickColor.new(Color)
- Charge.formFactor = "Symmetric"
- Charge.Size = Vector3.new(4, 4, 4)
- Charge.TopSurface = "Smooth"
- Charge.BottomSurface = "Smooth"
- Charge.CFrame = Me.Character.Torso.CFrame
- ChargeMesh = Instance.new("SpecialMesh")
- ChargeMesh.Parent = Charge
- ChargeMesh.MeshType = "Brick"
- ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
- Sound:play()
- for i = 1 , 20 do
- Stuff = Charge:GetChildren()
- for i = 1 , #Stuff do
- if Stuff[i].Name == "Particle" then
- Stuff[i].Transparency = Stuff[i].Transparency + 0.05
- Stuff[i].BodyPosition.position = Me.Character.Torso.Position
- end
- end
- Particle = Instance.new("Part")
- Particle.Size = Vector3.new(1, 1, 1)
- Particle.Parent = Charge
- Particle.Locked = true
- Particle.CanCollide = false
- Particle.Shape = "Ball"
- Particle.BrickColor = BrickColor.new(Color)
- Particle.TopSurface = "Smooth"
- Particle.BottomSurface = "Smooth"
- Particle.Name = "Particle"
- Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
- ParticleMesh = Instance.new("SpecialMesh")
- ParticleMesh.Parent = Particle
- ParticleMesh.MeshType = "Sphere"
- ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
- BodyPosition = Instance.new("BodyPosition")
- BodyPosition.Parent = Particle
- BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyPosition.position = Me.Character.Torso.Position
- Particle:BreakJoints()
- if i >= 10 then
- ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- end
- Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- Charge.Transparency = Charge.Transparency + 0.05
- Stuff = Charge:GetChildren()
- for i = 1 , #Stuff do
- if Stuff[i].Name == "Effect" then
- Stuff[i]:Remove()
- end
- end
- part = Instance.new("Part")
- part.Parent = Me.Character
- part.CFrame = Me.Character.Torso.CFrame
- Angle = (6.28/7)
- angle = 0
- for ii = 1 , 14 do
- angle = Angle + angle
- part.CFrame = Me.Character.Torso.CFrame
- part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
- p = Instance.new("Part")
- p.Parent = Charge
- p.Name = "Effect"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(2, 1, 1)
- p.BrickColor = BrickColor.new(Color)
- p.Locked = true
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
- end
- part:Remove()
- for i = 1 , 5 do
- Effect = Instance.new("Part")
- Effect.Parent = Charge
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Locked = true
- Effect.Name = "Effect"
- Effect.Transparency = Charge.Transparency
- Effect.BrickColor = BrickColor.new(Color)
- Effect.formFactor = "Symmetric"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
- Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
- EffectMesh = Instance.new("SpecialMesh")
- EffectMesh.Parent = Effect
- EffectMesh.MeshType = "Sphere"
- EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
- end
- wait(0.05)
- end
- Charge:Remove()
- Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
- Sound:play()
- end
- ------------------------------------------------------------>
- --[[
- ? -->> Charge/Aim Function
- --]]
- ------------------------------------------------------------>
- function onChargeAim(Color, VictimTorso)
- Charge = Instance.new("Part")
- Charge.Parent = Me.Character.Torso
- Charge.Anchored = true
- Charge.CanCollide = false
- Charge.Locked = true
- Charge.Transparency = 0
- Charge.BrickColor = BrickColor.new(Color)
- Charge.formFactor = "Symmetric"
- Charge.Size = Vector3.new(4, 4, 4)
- Charge.TopSurface = "Smooth"
- Charge.BottomSurface = "Smooth"
- Charge.CFrame = Me.Character.Torso.CFrame
- ChargeMesh = Instance.new("SpecialMesh")
- ChargeMesh.Parent = Charge
- ChargeMesh.MeshType = "Brick"
- ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
- Sound:play()
- for i = 1 , 20 do
- Stuff = Charge:GetChildren()
- for i = 1 , #Stuff do
- if Stuff[i].Name == "Particle" then
- Stuff[i].Transparency = Stuff[i].Transparency + 0.05
- Stuff[i].BodyPosition.position = Me.Character.Torso.Position
- end
- end
- Particle = Instance.new("Part")
- Particle.Size = Vector3.new(1, 1, 1)
- Particle.Parent = Charge
- Particle.Locked = true
- Particle.CanCollide = false
- Particle.Shape = "Ball"
- Particle.BrickColor = BrickColor.new(Color)
- Particle.TopSurface = "Smooth"
- Particle.BottomSurface = "Smooth"
- Particle.Name = "Particle"
- Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
- ParticleMesh = Instance.new("SpecialMesh")
- ParticleMesh.Parent = Particle
- ParticleMesh.MeshType = "Sphere"
- ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
- BodyPosition = Instance.new("BodyPosition")
- BodyPosition.Parent = Particle
- BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyPosition.position = Me.Character.Torso.Position
- Particle:BreakJoints()
- if i >= 10 then
- ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- end
- Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- Charge.Transparency = Charge.Transparency + 0.05
- Stuff = Charge:GetChildren()
- for i = 1 , #Stuff do
- if Stuff[i].Name == "Effect" then
- Stuff[i]:Remove()
- end
- end
- part = Instance.new("Part")
- part.Parent = Me.Character
- part.CFrame = Me.Character.Torso.CFrame
- Angle = (6.28/7)
- angle = 0
- for ii = 1 , 14 do
- angle = Angle + angle
- part.CFrame = Me.Character.Torso.CFrame
- part.CFrame = part.…
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