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  1. #include <a_samp>
  2. new Menu:CarMenu;
  3. new Menu:CarMenu2;
  4. new Menu:CarMenu3;
  5. new car[MAX_PLAYERS];
  6. #define COLOR_GREY 0xAFAFAFAA
  7. #define COLOR_GREEN 0x33AA33AA
  8. #define COLOR_RED 0xCC0000AA
  9. #define COLOR_YELLOW 0xFFFF00AA
  10. #define COLOR_WHITE 0xFFFFFFAA
  11.  
  12. #pragma tabsize 0
  13. // Hoi! Wat doe jij hier?
  14. // CJ Met zijn supercoole snor does not approYou Have To Be Rcon Admin To Use This Commande!
  15. #define FILTERSCRIPT
  16.  
  17. #if defined FILTERSCRIPT
  18.  
  19. public OnFilterScriptInit()
  20.  
  21. {
  22. print("\n--------------------------------------");
  23. print(" Auto menu voor Vakonov server");
  24. print(" Door @nickbouwhuis");
  25. print("--------------------------------------\n");
  26.  
  27. CarMenu = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  28.  
  29. AddMenuItem(CarMenu, 0, "Infernus (:D)");
  30. AddMenuItem(CarMenu, 0, "Sultan");
  31. AddMenuItem(CarMenu, 0, "Blade");
  32. AddMenuItem(CarMenu, 0, "Cheetah");
  33. AddMenuItem(CarMenu, 0, "Elegy");
  34. AddMenuItem(CarMenu, 0, "Comet");
  35. AddMenuItem(CarMenu, 0, "-- Motoren en fietsen --");
  36. AddMenuItem(CarMenu, 0, "NRG-500");
  37. AddMenuItem(CarMenu, 0, "Quad");
  38. AddMenuItem(CarMenu, 0, "PCJ-600");
  39. AddMenuItem(CarMenu, 0, "Pizza scooter");
  40. AddMenuItem(CarMenu, 0, "Volgende");
  41.  
  42. CarMenu2 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  43. AddMenuItem(CarMenu2, 0, "Go Kart");
  44. AddMenuItem(CarMenu2, 0, "Dirt Bike");
  45. AddMenuItem(CarMenu2, 0, "Police bike");
  46. AddMenuItem(CarMenu2, 0, "Freeway");
  47. AddMenuItem(CarMenu2, 0, "BMX");
  48. AddMenuItem(CarMenu2, 0, "Rotfiets");
  49. AddMenuItem(CarMenu2, 0, "MtBike");
  50. AddMenuItem(CarMenu2, 0, "-- Vliegtuigen en overige --");
  51. AddMenuItem(CarMenu2, 0, "Hunter");
  52. AddMenuItem(CarMenu2, 0, "Volgende");
  53. CarMenu3 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  54. AddMenuItem(CarMenu3, 0, "Vortex");
  55. AddMenuItem(CarMenu3, 0, "Monster Truck");
  56. AddMenuItem(CarMenu3, 0, "Monster Truck2");
  57. AddMenuItem(CarMenu3, 0, "Terug");
  58. return 1;
  59. }
  60.  
  61. public OnFilterScriptExit()
  62. {
  63.  
  64.  
  65.  
  66. return 1;
  67. }
  68.  
  69. #else
  70.  
  71. main()
  72. {
  73. print("\n----------------------------------");
  74. print(" Hoi");
  75. print("----------------------------------\n");
  76. }
  77.  
  78. #endif
  79.  
  80. public OnGameModeInit()
  81. {
  82.  
  83.  
  84. return 1;
  85. }
  86.  
  87. public OnGameModeExit()
  88. {
  89. return 1;
  90. }
  91.  
  92. public OnPlayerRequestClass(playerid, classid)
  93. {
  94. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  95. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  96. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  97. return 1;
  98. }
  99.  
  100. public OnPlayerRequestSpawn(playerid)
  101. {
  102. return 1;
  103. }
  104.  
  105. public OnPlayerConnect(playerid)
  106. {
  107. return 1;
  108. }
  109.  
  110. public OnPlayerDisconnect(playerid, reason)
  111. {
  112. return 1;
  113. }
  114.  
  115. public OnPlayerSpawn(playerid)
  116. {
  117.  
  118. return 1;
  119. }
  120.  
  121. public OnPlayerDeath(playerid, killerid, reason)
  122. {
  123. return 1;
  124. }
  125.  
  126. public OnVehicleSpawn(vehicleid)
  127. {
  128. return 1;
  129. }
  130.  
  131. public OnVehicleDeath(vehicleid, killerid)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnPlayerText(playerid, text[])
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnPlayerCommandText(playerid, cmdtext[])
  142.  
  143. {
  144. if (strcmp(cmdtext, "/v",true)==0)
  145. {
  146. if(!IsPlayerInAnyVehicle(playerid))
  147. {
  148. ShowMenuForPlayer(CarMenu,playerid);
  149. }
  150. else
  151. {
  152. SendClientMessage(playerid,0xFFFFFFFF,"Je zit al in een voertuig!");
  153. }
  154. return 1;
  155.  
  156.  
  157. }
  158. if (strcmp(cmdtext, "/auto",true)==0)
  159. {
  160. SendClientMessage(playerid,COLOR_YELLOW,"Het nieuwe commando is /v (V is voor Voertuig)");
  161. return 1;}
  162.  
  163. return 0;
  164. }
  165.  
  166. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  167. {
  168. return 1;
  169. }
  170.  
  171. public OnPlayerExitVehicle(playerid, vehicleid)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnPlayerStateChange(playerid, newstate, oldstate)
  177. {
  178. return 1;
  179. }
  180.  
  181. public OnPlayerEnterCheckpoint(playerid)
  182. {
  183. return 1;
  184. }
  185.  
  186. public OnPlayerLeaveCheckpoint(playerid)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnPlayerEnterRaceCheckpoint(playerid)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnPlayerLeaveRaceCheckpoint(playerid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnRconCommand(cmd[])
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnObjectMoved(objectid)
  207. {
  208. return 1;
  209. }
  210.  
  211. public OnPlayerObjectMoved(playerid, objectid)
  212. {
  213. return 1;
  214. }
  215.  
  216. public OnPlayerPickUpPickup(playerid, pickupid)
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnPlayerSelectedMenuRow(playerid, row)
  222. {
  223. new Menu:CurrentMenu = GetPlayerMenu(playerid);
  224. if(CurrentMenu == CarMenu)
  225. {
  226. switch(row)
  227.  
  228. {
  229.  
  230.  
  231. case 0: //infernus
  232. {
  233. new Float:x, Float:y, Float:z, Float:a;
  234. GetPlayerFacingAngle(playerid,a);
  235. GetPlayerPos(playerid, x, y, z);
  236. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  237. car=CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
  238. PutPlayerInVehicle(playerid,car,0);
  239. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Infernus!");
  240. SendClientMessage(playerid, 0xFFFFFFFF, "Maak 'm wel geel he!!");
  241.  
  242. }
  243. case 1: //armour
  244. {
  245. new Float:x, Float:y, Float:z, Float:a;
  246. GetPlayerFacingAngle(playerid,a);
  247. GetPlayerPos(playerid, x, y, z);
  248. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  249. car=CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
  250. PutPlayerInVehicle(playerid,car,0);
  251. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Sultan");
  252.  
  253. }
  254. case 2: //heal+armour
  255. {
  256. new Float:x, Float:y, Float:z, Float:a;
  257. GetPlayerFacingAngle(playerid,a);
  258. GetPlayerPos(playerid, x, y, z);
  259. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  260. car=CreateVehicle(536,x,y,z+4,a,-1,-1,30000);
  261. PutPlayerInVehicle(playerid,car,0);
  262. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Blade");
  263.  
  264. }
  265. case 3: //healx2
  266. {
  267. new Float:x, Float:y, Float:z, Float:a;
  268. GetPlayerFacingAngle(playerid,a);
  269. GetPlayerPos(playerid, x, y, z);
  270. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  271. car=CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
  272. PutPlayerInVehicle(playerid,car,0);
  273. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Cheetah");
  274.  
  275. }
  276. case 4: //armourx2
  277. {
  278. new Float:x, Float:y, Float:z, Float:a;
  279. GetPlayerFacingAngle(playerid,a);
  280. GetPlayerPos(playerid, x, y, z);
  281. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  282. car=CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
  283. PutPlayerInVehicle(playerid,car,0);
  284. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Elegy");
  285.  
  286. }
  287. case 5: //M4
  288. {
  289. new Float:x, Float:y, Float:z, Float:a;
  290. GetPlayerFacingAngle(playerid,a);
  291. GetPlayerPos(playerid, x, y, z);
  292. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  293. car=CreateVehicle(480,x,y,z+4,a,-1,-1,30000);
  294. PutPlayerInVehicle(playerid,car,0);
  295. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Comet");
  296.  
  297. }
  298. case 6: //bikes
  299. {
  300. SendClientMessage(playerid,0xFFFFFFFF,"Hahah. Dit is niks :)");
  301. ShowMenuForPlayer(CarMenu,playerid);
  302.  
  303. }
  304. case 7: //M4
  305. {
  306. new Float:x, Float:y, Float:z, Float:a;
  307. GetPlayerFacingAngle(playerid,a);
  308. GetPlayerPos(playerid, x, y, z);
  309. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  310. car=CreateVehicle(522,x,y,z+4,a,-1,-1,30000);
  311. PutPlayerInVehicle(playerid,car,0);
  312. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een NRG-500");
  313. }
  314.  
  315. case 8: //M4
  316. {
  317. new Float:x, Float:y, Float:z, Float:a;
  318. GetPlayerFacingAngle(playerid,a);
  319. GetPlayerPos(playerid, x, y, z);
  320. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  321. car=CreateVehicle(471,x,y,z+4,a,-1,-1,30000);
  322. PutPlayerInVehicle(playerid,car,0);
  323. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Quad_bike");
  324.  
  325.  
  326.  
  327. }
  328.  
  329. case 9: //next
  330. {
  331. new Float:x, Float:y, Float:z, Float:a;
  332. GetPlayerFacingAngle(playerid,a);
  333. GetPlayerPos(playerid, x, y, z);
  334. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  335. car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
  336. PutPlayerInVehicle(playerid,car,0);
  337. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een PCJ-600");
  338.  
  339.  
  340.  
  341. }
  342.  
  343. case 10: //pcj-600
  344. {
  345. new Float:x, Float:y, Float:z, Float:a;
  346. GetPlayerFacingAngle(playerid,a);
  347. GetPlayerPos(playerid, x, y, z);
  348. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  349. car=CreateVehicle(448,x,y,z+4,a,-1,-1,30000);
  350. PutPlayerInVehicle(playerid,car,0);
  351. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een pizza scootertje.");
  352. SendClientMessage(playerid, 0xFFFFFFFF, "Snel! De pizza's worden koud!");
  353.  
  354.  
  355. }
  356.  
  357.  
  358. case 11: //other vehicles
  359. {
  360.  
  361. ShowMenuForPlayer(CarMenu2,playerid);
  362. }
  363.  
  364. }
  365. }
  366.  
  367. if(CurrentMenu == CarMenu2)
  368. {
  369. switch(row)
  370.  
  371. {
  372.  
  373.  
  374. case 0: //go kart
  375. {
  376. new Float:x, Float:y, Float:z, Float:a;
  377. GetPlayerFacingAngle(playerid,a);
  378. GetPlayerPos(playerid, x, y, z);
  379. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  380. car=CreateVehicle(571,x,y,z+4,a,-1,-1,30000);
  381. PutPlayerInVehicle(playerid,car,0);
  382. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Go Kart");
  383.  
  384. }
  385. case 1: //dirt bike
  386. {
  387. new Float:x, Float:y, Float:z, Float:a;
  388. GetPlayerFacingAngle(playerid,a);
  389. GetPlayerPos(playerid, x, y, z);
  390. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  391. car=CreateVehicle(468,x,y,z+4,a,-1,-1,30000);
  392. PutPlayerInVehicle(playerid,car,0);
  393. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Dirt Bike");
  394.  
  395. }
  396.  
  397. case 2: //police bike
  398. {
  399. new Float:x, Float:y, Float:z, Float:a;
  400. GetPlayerFacingAngle(playerid,a);
  401. GetPlayerPos(playerid, x, y, z);
  402. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  403. car=CreateVehicle(523,x,y,z+4,a,-1,-1,30000);
  404. PutPlayerInVehicle(playerid,car,0);
  405. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Police Bike");
  406.  
  407. }
  408. case 3:
  409. {
  410. new Float:x, Float:y, Float:z, Float:a;
  411. GetPlayerFacingAngle(playerid,a);
  412. GetPlayerPos(playerid, x, y, z);
  413. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  414. car=CreateVehicle(463,x,y,z+4,a,-1,-1,30000);
  415. PutPlayerInVehicle(playerid,car,0);
  416. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Freeway");
  417.  
  418. }
  419. case 4:
  420. {
  421. new Float:x, Float:y, Float:z, Float:a;
  422. GetPlayerFacingAngle(playerid,a);
  423. GetPlayerPos(playerid, x, y, z);
  424. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  425. car=CreateVehicle(481,x,y,z+4,a,-1,-1,30000);
  426. PutPlayerInVehicle(playerid,car,0);
  427. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een BMX");
  428.  
  429. }
  430. case 5:
  431. {
  432. new Float:x, Float:y, Float:z, Float:a;
  433. GetPlayerFacingAngle(playerid,a);
  434. GetPlayerPos(playerid, x, y, z);
  435. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  436. car=CreateVehicle(509,x,y,z+4,a,-1,-1,30000);
  437. PutPlayerInVehicle(playerid,car,0);
  438. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een vervelde rotfiets");
  439. SendClientMessage(playerid, 0xFFFFFFFF, "Verder alles goed?");
  440.  
  441. }
  442. case 6:
  443. {
  444. new Float:x, Float:y, Float:z, Float:a;
  445. GetPlayerFacingAngle(playerid,a);
  446. GetPlayerPos(playerid, x, y, z);
  447. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  448. car=CreateVehicle(510,x,y,z+4,a,-1,-1,30000);
  449. PutPlayerInVehicle(playerid,car,0);
  450. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Mountain Bike");
  451.  
  452. }
  453. case 7: // Planes Jets etc
  454. {
  455. SendClientMessage(playerid,0xFFFFFFFF,"Wasmetjou?");
  456. }
  457. case 8:
  458. {
  459. new Float:x, Float:y, Float:z, Float:a;
  460. GetPlayerFacingAngle(playerid,a);
  461. GetPlayerPos(playerid, x, y, z);
  462. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  463. car=CreateVehicle(425,x,y,z+4,a,-1,-1,30000);
  464. PutPlayerInVehicle(playerid,car,0);
  465. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Hunter");
  466.  
  467. }
  468. case 9:
  469. {
  470. ShowMenuForPlayer(CarMenu3,playerid);
  471. }
  472. }
  473. }
  474. if(CurrentMenu == CarMenu3)
  475. {
  476. switch(row)
  477.  
  478. {
  479.  
  480.  
  481. case 0:
  482. {
  483. new Float:x, Float:y, Float:z, Float:a;
  484. GetPlayerFacingAngle(playerid,a);
  485. GetPlayerPos(playerid, x, y, z);
  486. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  487. car=CreateVehicle(539,x,y,z+4,a,-1,-1,30000);
  488. PutPlayerInVehicle(playerid,car,0);
  489. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Vortex");
  490.  
  491. }
  492. case 1:
  493. {
  494. new Float:x, Float:y, Float:z, Float:a;
  495. GetPlayerFacingAngle(playerid,a);
  496. GetPlayerPos(playerid, x, y, z);
  497. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  498. car=CreateVehicle(444,x,y,z+4,a,-1,-1,30000);
  499. PutPlayerInVehicle(playerid,car,0);
  500. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck");
  501.  
  502. }
  503. case 2:
  504. {
  505. new Float:x, Float:y, Float:z, Float:a;
  506. GetPlayerFacingAngle(playerid,a);
  507. GetPlayerPos(playerid, x, y, z);
  508. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  509. car=CreateVehicle(556,x,y,z+4,a,-1,-1,30000);
  510. PutPlayerInVehicle(playerid,car,0);
  511. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck No.2");
  512.  
  513. }
  514. case 3:
  515. {
  516. ShowMenuForPlayer(CarMenu2,playerid);
  517. }
  518. }
  519. }
  520. return 1;
  521. }
  522.  
  523. public OnPlayerExitedMenu(playerid)
  524. {
  525. return 1;
  526. }
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