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  1. # ######################################################################################################################################## #
  2. # #
  3. # Crate Type Configuration File #
  4. # #
  5. # Crates: #
  6. # default: - Crate type name (Can be anything) used to create crates of this type #
  7. # title: '&a Default Crate' - The title of the GUI when the crate is opened #
  8. # blockID: 54 - The ID of the block you want the crate to be eg: 54 would be a chest block #
  9. # blockData: 0 - The data value of the block you want the crate to be eg: 5:2 would be birch planks #
  10. # openSound: CHEST_OPEN - The sound played to the player when they open a crate #
  11. # winSound: LEVEL_UP - The sound played to the player when they win a prize #
  12. # scrollSound: NOTE_BASS - The sound played as the prizes are scrolling in the crate GUI #
  13. # effects: true - If true it will play the effect defined (below) when a player is using a crate #
  14. # firework: true - If true it will lurch a firework when a player wins #
  15. # openDuration: 8 - The duration of how long the crate GUI is open for until the player wins (seconds) #
  16. # prizeDisplayDuration: 10 - The duration of which every prize is displayed (ticks 20 ticks = 1 second) #
  17. # useableKeys: #
  18. # - default #
  19. # wrongKeyMessage: '&cYou can't use that key for this crate!' #
  20. # #
  21. # #
  22. # #
  23. # ######################################################################################################################################## #
  24.  
  25. Crates:
  26. Voting:
  27. title: '&a Voting Crate'
  28. blockID: 54
  29. blockData: 0
  30. openSound: CHEST_OPEN
  31. winSound: LEVEL_UP
  32. scrollSound: NOTE_BASS
  33. effects: true
  34. firework: true
  35. openDuration: 8
  36. prizeDisplayDuration: 5
  37. disableColouredGlass: false
  38. useableKeys:
  39. - Voting
  40. wrongKeyMessage: '&cYou can't use that key for this crate!'
  41. Common:
  42. title: '&b Common Crate'
  43. blockID: 54
  44. blockData: 0
  45. openSound: CHEST_OPEN
  46. winSound: LEVEL_UP
  47. scrollSound: NOTE_BASS
  48. effects: true
  49. firework: true
  50. openDuration: 8
  51. prizeDisplayDuration: 5
  52. disableColouredGlass: false
  53. useableKeys:
  54. - Common
  55. wrongKeyMessage: '&cYou can't use that key for this crate!'
  56. Rare:
  57. title: '&6 Rare Crate'
  58. blockID: 54
  59. blockData: 0
  60. openSound: CHEST_OPEN
  61. winSound: LEVEL_UP
  62. scrollSound: NOTE_BASS
  63. effects: true
  64. firework: true
  65. openDuration: 8
  66. prizeDisplayDuration: 5
  67. disableColouredGlass: false
  68. useableKeys:
  69. - Rare
  70. wrongKeyMessage: '&cYou can't use that key for this crate!'
  71. Unique:
  72. title: '&5 Unique Crate'
  73. blockID: 54
  74. blockData: 0
  75. openSound: CHEST_OPEN
  76. winSound: LEVEL_UP
  77. scrollSound: NOTE_BASS
  78. effects: true
  79. firework: true
  80. openDuration: 8
  81. prizeDisplayDuration: 5
  82. disableColouredGlass: false
  83. useableKeys:
  84. - Unique
  85. wrongKeyMessage: '&cYou can't use that key for this crate!'
  86. Legendary:
  87. title: '&4 Legendary Crate'
  88. blockID: 54
  89. blockData: 0
  90. openSound: CHEST_OPEN
  91. winSound: LEVEL_UP
  92. scrollSound: NOTE_BASS
  93. effects: true
  94. firework: true
  95. openDuration: 8
  96. prizeDisplayDuration: 5
  97. disableColouredGlass: false
  98. useableKeys:
  99. - Legendary
  100. wrongKeyMessage: '&cYou can't use that key for this crate!'
  101. file version: 0.0.0.1
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