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- on death of pig:
- attacker is a player
- set {_head} to "MHF_Pig" parsed as offline player
- drop {_head}'s skull named "&rPig" at victim's location
- on death of cow:
- attacker is a player
- set {_head} to "MHF_Cow" parsed as offline player
- drop {_head}'s skull named "&rCow" at victim's location
- on death of chicken:
- attacker is a player
- set {_head} to "MHF_Chicken" parsed as offline player
- drop {_head}'s skull named "&rChicken" at victim's location
- on death of sheep:
- attacker is a player
- set {_head} to "MHF_Sheep" parsed as offline player
- drop {_head}'s skull named "&rSheep" at victim's location
- on death of Villager:
- attacker is a player
- set {_head} to "MHF_Villager" parsed as offline player
- drop {_head}'s skull named "&rVillager" at victim's location
- on rightclick on a sign:
- line 3 of the clicked block is "&e&lTIER &6&l1":
- set {_name} to name of player's tool
- if {_name} contains "&rPig":
- remove 1 of player's tool from player
- message "&6Sell &8&l» &eDu solgte et hoved, og modtog &6$5&e. &8(&eTier 1&8)"
- add 5 to the player's account
- add 1 to {level}
- stop
- else:
- message "&4Fejl &8&l» &cDu har ikke noget på dig, som der kan sælges!"
- stop
- line 3 of the clicked block is "&e&lTIER &6&l2":
- set {_name} to name of player's tool
- if {_name} contains "&rCow":
- remove 1 of player's tool from player
- message "&6Sell &8&l» &eDu solgte et hoved, og modtog &6$10&e. &8(&eTier 2&8)"
- add 10 to the player's account
- add 1 to {level}
- else:
- message "&4Fejl &8&l» &cDu har ikke noget på dig, som der kan sælges!"
- line 3 of the clicked block is "&e&lTIER &6&l3":
- set {_name} to name of player's tool
- if {_name} contains "&rChicken":
- remove 1 of player's tool from player
- message "&6Sell &8&l» &eDu solgte et hoved, og modtog &6$15&e. &8(&eTier 3&8)"
- add 15 to the player's account
- add 1 to {level}
- stop
- else:
- message "&4Fejl &8&l» &cDu har ikke noget på dig, som der kan sælges!"
- line 3 of the clicked block is "&e&lTIER &6&l4":
- set {_name} to name of player's tool
- if {_name} contains "&rSheep":
- remove 1 of player's tool from player
- message "&6Sell &8&l» &eDu solgte et hoved, og modtog &6$20&e. &8(&eTier 4&8)"
- add 20 to the player's account
- add 1 to {level}
- stop
- else:
- message "&4Fejl &8&l» &cDu har ikke noget på dig, som der kan sælges!"
- stop
- line 3 of the clicked block is "&e&lTIER &6&l5":
- set {_name} to name of player's tool
- if {_name} contains "&rVillager":
- remove 1 of player's tool from player
- message "&6Sell &8&l» &eDu solgte et hoved, og modtog &6$25&e. &8(&eTier 5&8)"
- add 25 to the player's account
- add 1 to {level}
- stop
- else:
- message "&4Fejl &8&l» &cDu har ikke noget på dig, som der kan sælges!"
- stop
- command /levelstatus:
- trigger:
- if {level} is less than 64:
- set action bar of player to "&a&l1"
- if {level} is greater than 64:
- set action bar of player to "&a&l2"
- if {level} is greater than 128:
- set action bar of player to "&a&l3"
- every 1 second:
- make all players execute command "levelstatus"
- on sign change:
- line 2 is "[tier1]"
- player has permission "salehead.sign"
- set line 2 to "&6&lSÆLG"
- set line 3 to "&e&lTIER &6&l1"
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