Advertisement
ANSeranov

Tank Barbarian Build (Fighter 1/Barbarian X)

Nov 22nd, 2012
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.88 KB | None | 0 0
  1. Dwarf Fighter (Unbreakable) 1/Barbarian (Invulnerable Rager/Urban Barbarian) X
  2. 1 (Fighter 1)(+1 BAB | +2 Fort, +0 Ref, +0 Will): Tough as Nails, Power Attack (-1/+2), Endurance (Class), Diehard (Class)
  3. 2 (Barbarian 1)(+2 BAB | +4 Fort, +0 Ref, +0 Will): Crowd Control (Ex), Rage (Ex), Controlled Rage (Ex)
  4. 3 (Barbarian 2)(+3 BAB | +5 Fort, +0 Ref, +0 Will): Invulnerability (Ex), Rage Power: Superstition (Ex), Improved Sunder
  5. 4 (Barbarian 3)(+4 BAB | +5 Fort, +1 Ref, +1 Will): Extreme Endurance: Cold (Ex)
  6. 5 (Barbarian 4)(+5 BAB | +6 Fort, +1 Ref, +1 Will): Rage Power: Lesser Beast Totem (Su), Steel Soul
  7. 6 (Barbarian 5)(+6 BAB | +6 Fort, +1 Ref, +1 Will):
  8. 7 (Barbarian 6)(+7 BAB | +7 Fort, +2 Ref, +2 Will): Rage Power: Beast Totem (Su), Combat Expertise
  9. 8 (Barbarian 7)(+8 BAB | +7 Fort, +2 Ref, +2 Will):
  10. 9 (Barbarian 8)(+9 BAB | +8 Fort, +2 Ref, +2 Will): Rage Power: Reckless Abandon (Ex), Stalwart
  11. 10 (Barbarian 9)(+10 BAB | +8 Fort, +3 Ref, +3 Will):
  12. 11 (Barbarian 10)(+11 BAB | +9 Fort, +3 Ref, +3 Will): Rage Power: Greater Beast Totem (Su), Improved Stalwart
  13. 12 (Barbarian 11)(+12 BAB | +9 Fort, +3 Ref, +3 Will): Greater Rage (Ex)
  14. 13 (Barbarian 12)(+13 BAB | +10 Fort, +4 Ref, +3 Will): Rage Power: Come and Get Me (Ex), Dazing Assault
  15. 14 (Barbarian 13)(+14 BAB | +10 Fort, +4 Ref, +4 Will):
  16. 15 (Barbarian 14)(+15 BAB | +11 Fort, +4 Ref, +4 Will): Indomitable Will (Ex), Rage Power: Witch Hunter (Ex), Extra Rage Power: Spell Sunder (Su)
  17. 16 (Barbarian 15)(+16 BAB | +11 Fort, +5 Ref, +5 Will):
  18. 17 (Barbarian 16)(+17 BAB | +12 Fort, +5 Ref, +5 Will): Rage Power: Strength Surge (Ex), Extra Rage Power: Auspicious Mark (Su)
  19. 18 (Barbarian 17)(+18 BAB | +12 Fort, +5 Ref, +5 Will): Tireless Rage (Ex)
  20. 19 (Barbarian 18)(+19 BAB | +13 Fort, +6 Ref, +6 Will): Rage Power: Eater of Magic (Su), Desperate Battler
  21. 20 (Barbarian 19)(+20 BAB | +13 Fort, +6 Ref, +6 Will):
  22.  
  23. Build: http://pastebin.com/Rvhis8dQ
  24. _______________________________________________________________________________________
  25.  
  26. Dwarf Racial Traits
  27.  
  28. +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
  29.  
  30. Medium: Dwarves are Medium creatures and receive no bonuses or penalties due to their size.
  31.  
  32. Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
  33.  
  34. Darkvision: Dwarves can see in the dark up to 60 feet.
  35.  
  36. Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
  37.  
  38. Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
  39.  
  40. Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
  41.  
  42. Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  43.  
  44. Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
  45.  
  46. Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.
  47.  
  48. Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
  49.  
  50. Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
  51. _______________________________________________________________________________________
  52.  
  53. Threatening Defender: You know how to avoid a blow while still maintaining your offensive posture. When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
  54.  
  55. Indomitable Faith: You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.
  56. _______________________________________________________________________________________
  57.  
  58. UNBREAKABLE (Fighter archetype)
  59. The unbreakable is a warrior of indomitable will, unstoppable and implacable once he has set his mind upon a course of action. The unbreakable endures any trial to do what must be done, and when his mind is set toward a goal, nothing can stop him from achieving it, though many may try. He is a juggernaut and a zealot, supremely confident in his own abilities.
  60.  
  61. Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (except tower shields).
  62.  
  63. Tough as Nails: An unbreakable gains Endurance and Die Hard as bonus feats. This ability replaces the fighter's 1st-level bonus feat.
  64. _______________________________________________________________________________________
  65.  
  66. INVULNERABLE RAGER/URBAN BARBARIAN (Barbarian archetypes)
  67. All of the following are class features of the barbarian.
  68.  
  69. Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, and shields (except tower shields).
  70.  
  71. Skills: An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills; instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills.
  72.  
  73. Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. This ability replaces fast movement.
  74.  
  75. Controlled Rage (Ex): When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.
  76.  
  77. Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
  78.  
  79. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
  80.  
  81. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
  82.  
  83. Rage Powers (Ex): As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.
  84.  
  85. Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
  86.  
  87. Extreme Endurance (Ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense.
  88.  
  89. Greater Rage (Ex): At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.
  90.  
  91. Indomitable Will (Ex): While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.
  92.  
  93. Tireless Rage (Ex): Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.
  94.  
  95. Mighty Rage (Ex): At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4.
  96.  
  97. Ex-Barbarians: A barbarian who becmes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement