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  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4. #include <gl_common>
  5. ///=========================================
  6. #pragma dynamic 145000
  7. #pragma tabsize 0
  8. //------------------------------------------------------------------------
  9. #define SLOT 1
  10. //---------------------------------------------------------------------
  11. #define teleporte 1
  12. //========================
  13. #define cs 2
  14. //---------------------------------------------------------------------
  15. #define ADMINFS_MESSAGE_COLOR 0xFF444499
  16. #define PM_INCOMING_COLOR     0xFFFF22AA
  17. #define PM_OUTGOING_COLOR     0xFFCC2299
  18. //------------------------------------------------------------------------
  19. #define WEAPON_TYPE_NONE    (0)
  20. #define WEAPON_TYPE_HEAVY   (1)
  21. #define WEAPON_TYPE_LIGHT   (2)
  22. #define WEAPON_TYPE_MELEE   (3)//Nahkampf
  23. #define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
  24. #define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
  25. #define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
  26. //===========================
  27. #define bandana 1000
  28. #if !defined MAX_PLAYER_ATTACHED_OBJECTS
  29.     #define MAX_PLAYER_ATTACHED_OBJECTS 5
  30. #endif
  31. //===========================
  32. #define SEC1 1000
  33. #define SEC2 2000
  34. #define SEC5 5000
  35. //========Tunar==========
  36. #define tunar       21
  37. #define tunarroda   22
  38. #define tunarcor    23
  39. #define tunarpaint  24
  40. //=====================
  41. #define nitro 1010
  42. #define rodawire 1080
  43. #define suspensao 1087
  44. //==========Anti DVG======
  45. #define RONALDO_LOL 356
  46. //========Anti DVG IPs=========
  47. new IP[356][] =
  48. {
  49. ":7798",
  50. ":7777",
  51. ": 7777",
  52. ":7778",
  53. ":7776",
  54. ":7775",
  55. ":7774",
  56. ":7773",
  57. ":7772",
  58. ":7771",
  59. ":7770",
  60. ":5555",
  61. ":8888",
  62. ":8090",
  63. ":6969",
  64. ":7780",
  65. ":7781",
  66. ":7782",
  67. ":7783",
  68. ":7784",
  69. ":7785",
  70. ":7786",
  71. ":7787",
  72. ":7788",
  73. ":7789",
  74. ":7790",
  75. ":7791",
  76. ":7792",
  77. ":7793",
  78. ":7794",
  79. ":7795",
  80. ":7796",
  81. ":7797",
  82. ":7798",
  83. ":7799",
  84. ":7800",
  85. "127.",
  86. "189.",
  87. "188.",
  88. "198.",
  89. "199.",
  90. "171.",
  91. "211.",
  92. "64.",
  93. "66.",
  94. "68.",
  95. "67.",
  96. "65.",
  97. "183.",
  98. "187.",
  99. "201.",
  100. "211.",
  101. "200.",
  102. "141.",
  103. "217.",
  104. "213.",
  105. "80.",
  106. "8080.",
  107. "127 .",
  108. "189 .",
  109. "188 .",
  110. "198 .",
  111. "199 .",
  112. "171 .",
  113. "211 .",
  114. "64 .",
  115. "66 .",
  116. "68 .",
  117. "67 .",
  118. "65 .",
  119. "183 .",
  120. "187 .",
  121. "201 .",
  122. "211 .",
  123. "200 .",
  124. "141 .",
  125. "217 .",
  126. "213 .",
  127. "80 .",
  128. "8080 .",
  129. "189.1.169",
  130. "35:7777",
  131. "1.169.35",
  132. "189.1",
  133. "7777",
  134. "7 7",
  135. "8 8",
  136. "189.1.169.35:7777",
  137. "200.",
  138. "200 .",
  139. "189.",
  140. "189 .",
  141. "201.",
  142. "201 .",
  143. "200.1",
  144. "200.1",
  145. "200 . 1",
  146. "200. 1",
  147. "200 .1",
  148. "201.1",
  149. "201 . 1",
  150. "201. 1",
  151. "201 .1",
  152. "208.1",
  153. "208. 1",
  154. "208 .1",
  155. "208 . 1",
  156. "69.1",
  157. "69. 1",
  158. "69 . 1",
  159. "69 .1",
  160. "189.1",
  161. "189. 1",
  162. "189 .1",
  163. "189 . 1",
  164. "66.7",
  165. "66. 7",
  166. "66 .7",
  167. "66 . 7",
  168. "177.1",
  169. "177. 1",
  170. "177 .1",
  171. "177 . 1",
  172. "109 .",
  173. "115 .",
  174. "119 .",
  175. "128 .",
  176. "133 .",
  177. "140 .",
  178. "149 .",
  179. "65 .",
  180. "32 .",
  181. "66 .",
  182. ":3127",
  183. "150 .",
  184. "156 .",
  185. "167 .",
  186. "173 .",
  187. "174 .",
  188. "184 .",
  189. "187 .",
  190. "189 .",
  191. "193 .",
  192. "195 .",
  193. "198 .",
  194. "199 .",
  195. "200 .",
  196. "201 .",
  197. "202 .",
  198. "203 .",
  199. "204 .",
  200. "205 .",
  201. "206 .",
  202. "209 .",
  203. "210 .",
  204. "212 .",
  205. "213 .",
  206. "218 .",
  207. "219 .",
  208. "41 .",
  209. "46 .",
  210. "58 .",
  211. "59 .",
  212. "61 .",
  213. "70 .",
  214. "72 .",
  215. "75 .",
  216. "77 .",
  217. "78 .",
  218. "79 .",
  219. "80 .",
  220. "83 .",
  221. "84 .",
  222. "85 .",
  223. "87 .",
  224. "92 .",
  225. "94 .",
  226. "95 .",
  227. "98 .",
  228. "99 .",
  229. "124 .",
  230. "256 .",
  231. "512 .",
  232. "102 .",
  233. ":3128",
  234. "211 .",
  235. "194 .",
  236. "202 .",
  237. "146 .",
  238. "169 .",
  239. "195 .",
  240. "152 .",
  241. "222 .",
  242. "83 .",
  243. "221 .",
  244. "211 .",
  245. "134 .",
  246. "110 .",
  247. "8 .",
  248. "164 .",
  249. ":3127",
  250. ":3128",
  251. "109.",
  252. "115.",
  253. "119.",
  254. "128.",
  255. "133.",
  256. "140.",
  257. "149.",
  258. "65.",
  259. "32.",
  260. "66.",
  261. ":3127",
  262. "150.",
  263. "156.",
  264. "167.",
  265. "173.",
  266. "174.",
  267. "184.",
  268. "187.",
  269. "189.",
  270. "193.",
  271. "195.",
  272. "198.",
  273. "199.",
  274. "200.",
  275. "201.",
  276. "202.",
  277. "203.",
  278. "204.",
  279. "205.",
  280. "206.",
  281. "209.",
  282. "210.",
  283. "212.",
  284. "213.",
  285. "218.",
  286. "219.",
  287. "41.",
  288. "46.",
  289. "58.",
  290. "59.",
  291. "61.",
  292. "70.",
  293. "72.",
  294. "75.",
  295. "77.",
  296. "78.",
  297. "79.",
  298. "80.",
  299. "83.",
  300. "84.",
  301. "85.",
  302. "87.",
  303. "92.",
  304. "94.",
  305. "95.",
  306. "98.",
  307. "99.",
  308. "124.",
  309. "256.",
  310. "512.",
  311. "102.",
  312. ":3128",
  313. "211.",
  314. "194.",
  315. "202.",
  316. "146.",
  317. "169.",
  318. "195.",
  319. "152.",
  320. "222.",
  321. "83.",
  322. "221.",
  323. "211.",
  324. "134.",
  325. "110.",
  326. "8.",
  327. "164.",
  328. "109  .",
  329. "115  .",
  330. "119  .",
  331. "128  .",
  332. "133  .",
  333. "140  .",
  334. "149  .",
  335. "65  .",
  336. "32  .",
  337. "66  .",
  338. ":3127",
  339. "150  .",
  340. "156  .",
  341. "167  .",
  342. "173  .",
  343. "174  .",
  344. "184  .",
  345. "187  .",
  346. "189  .",
  347. "193  .",
  348. "195  .",
  349. "198  .",
  350. "199  .",
  351. "200  .",
  352. "201  .",
  353. "202  .",
  354. "203  .",
  355. "204  .",
  356. "205  .",
  357. "206  .",
  358. "209  .",
  359. "210  .",
  360. "212  .",
  361. "213  .",
  362. "218  .",
  363. "219  .",
  364. "41  .",
  365. "46  .",
  366. "58  .",
  367. "59  .",
  368. "61  .",
  369. "70  .",
  370. "72  .",
  371. "75  .",
  372. "77  .",
  373. "78  .",
  374. "79  .",
  375. "80  .",
  376. "83  .",
  377. "84  .",
  378. "85  .",
  379. "87  .",
  380. "92  .",
  381. "94  .",
  382. "95  .",
  383. "98  .",
  384. "99  .",
  385. "124  .",
  386. "256  .",
  387. "512  .",
  388. "102  .",
  389. ":3128",
  390. "211  .",
  391. "194  .",
  392. "202  .",
  393. "146  .",
  394. "169  .",
  395. "195  .",
  396. "152  .",
  397. "222  .",
  398. "83  .",
  399. "221  .",
  400. "211  .",
  401. "134  .",
  402. "110  .",
  403. "8  .",
  404. "164  ."
  405. };
  406. ///========================
  407. new Text:topblack, Text:bottomblack;
  408. //=========================
  409. new Text:Textdraw0;
  410. new Text:Textdraw1;
  411. //============================
  412. new Text: gText3;
  413. //===========
  414. new Text: texto1;
  415. //===================
  416. new Text: texto8;
  417. //=======================
  418. new Text: texto9;
  419. //============================
  420. new tempinho[MAX_PLAYERS];
  421. //=========================
  422. //HEADSHOT
  423. #define TIMER_INTERVAL 150
  424.  
  425. new maxPlayers;
  426. //=============================
  427. new RandomServerName[1][] =
  428. {
  429.     "• BRASIL MUNDO DOS TERRORISTAS © 2012 •"
  430. };
  431.  
  432. new iSpawnSet[MAX_PLAYERS];
  433. //pickups
  434. new money;
  435. new cidade;
  436. new cidade2;
  437. new cidade3;
  438.  
  439. new moneytsg3;
  440.  
  441. new Float:gRandomPlayerSpawns[10][0] = {
  442. {2002.5911,1544.0001,13.5859},
  443. {2103.1084,994.5452,10.8203},
  444. {2210.7515,2485.1243,10.8203},
  445. {2092.3718,2359.0918,11.2345},
  446. {2097.0198,2099.6592,10.8203},
  447. {2173.2354,1979.6064,10.8203},
  448. {2294.2524,2452.7581,10.8203},
  449. {2213.6738,1839.8943,11.8359},
  450. {1313.1277,1260.4259,10.8203},
  451. {2098.1484,1683.0913,13.0060}
  452. };
  453.  
  454. new Float:gRandomPlayerSpawnsMinigun[8][0] = {
  455. {347.8235,451.3147,57.3090,264.9745},
  456. {369.5151,527.4053,56.0930,179.4337},
  457. {332.7848,403.7356,56.7947,224.2173},
  458. {285.9377,454.0805,56.3948,180.9770},
  459. {247.2406,275.3347,57.9986,71.5993},
  460. {149.8537,454.4421,56.6365,209.7103},
  461. {246.5513,490.7130,57.0301,275.1508},
  462. {309.4781,591.5351,55.5958,176.7632}
  463. };
  464. new Float:gRandomPlayerSpawnsBazuca[10][0] = {
  465. {2237.2661,-668.2397,444.3850,127.1778},
  466. {2168.4263,-651.2009,444.2267,34.4070},
  467. {2102.9209,-632.2872,444.3844,354.3000},
  468. {2139.7939,-592.5221,444.1393,272.4958},
  469. {2123.3816,-554.9914,445.9117,262.1557},
  470. {2147.7380,-503.7972,444.1147,265.9158},
  471. {2344.5974,-494.9229,445.9626,46.6039},
  472. {2367.6343,-502.0200,443.8202,94.5443},
  473. {2391.8306,-573.3066,443.8456,54.7507},
  474. {2255.1482,-518.8120,446.8427,101.7510}
  475. };
  476. new Float:gRandomPlayerSpawnsSniper[6][0] = {
  477. {-775.9238,-2131.8896,25.6615,269.4090},
  478. {-689.1375,-2150.0234,24.2681,338.3429},
  479. {-667.9964,-2059.9053,25.1218,154.0777},
  480. {-732.9660,-2193.8823,35.6649,359.2896},
  481. {-864.6430,-2245.5725,25.8370,302.2390},
  482. {-814.6671,-1948.4283,9.7448,138.3640}
  483. };
  484. //--------------------------------------
  485. new OldWeapon[MAX_PLAYERS];
  486. new HoldingWeapon[MAX_PLAYERS];
  487. //------------------------------------------
  488.  
  489. new CashScoreOld; ///AKIIII
  490. new glob0[200];
  491. //=============================================
  492. #define MAX_GANGS           40
  493. #define MAX_GANG_MEMBERS    12
  494. #define MAX_GANG_NAME       40
  495. //=============================================
  496. new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
  497. new gangNames[MAX_GANGS][MAX_GANG_NAME];
  498. new gangInfo[MAX_GANGS][3];
  499. new playerGang[MAX_PLAYERS];
  500. new gangInvite[MAX_PLAYERS];
  501.  
  502. new Menu:sistemadeluta;
  503.  
  504. new playerColors[100] = {
  505. 0xFF8C13AA,0xC715FFAA,0x20B2AAAA,0xDC143CAA,0x6495EDAA,0xf0e68cAA,0x778899AA,0xFF1493AA,0xF4A460AA,0xEE82EEAA,0xFFD720AA,
  506. 0x8b4513AA,0x4949A0AA,0x148b8bAA,0x14ff7fAA,0x556b2fAA,0x0FD9FAAA,0x10DC29AA,0x534081AA,0x0495CDAA,0xEF6CE8AA,0xBD34DAAA,
  507. 0x247C1BAA,0x0C8E5DAA,0x635B03AA,0xCB7ED3AA,0x65ADEBAA,0x5C1ACCAA,0xF2F853AA,0x11F891AA,0x7B39AAAA,0x53EB10AA,0x54137DAA,
  508. 0x275222AA,0xF09F5BAA,0x3D0A4FAA,0x22F767AA,0xD63034AA,0x9A6980AA,0xDFB935AA,0x3793FAAA,0x90239DAA,0xE9AB2FAA,0xAF2FF3AA,
  509. 0x057F94AA,0xB98519AA,0x388EEAAA,0x028151AA,0xA55043AA,0x0DE018AA,0x93AB1CAA,0x95BAF0AA,0x369976AA,0x18F71FAA,0x4B8987AA,
  510. 0x491B9EAA,0x829DC7AA,0xBCE635AA,0xCEA6DFAA,0x20D4ADAA,0x2D74FDAA,0x3C1C0DAA,0x12D6D4AA,0x48C000AA,0x2A51E2AA,0xE3AC12AA,
  511. 0xFC42A8AA,0x2FC827AA,0x1A30BFAA,0xB740C2AA,0x42ACF5AA,0x2FD9DEAA,0xFAFB71AA,0x05D1CDAA,0xC471BDAA,0x94436EAA,0xC1F7ECAA,
  512. 0xCE79EEAA,0xBD1EF2AA,0x93B7E4AA,0x3214AAAA,0x184D3BAA,0xAE4B99AA,0x7E49D7AA,0x4C436EAA,0xFA24CCAA,0xCE76BEAA,0xA04E0AAA,
  513. 0x9F945CAA,0xDCDE3DAA,0x10C9C5AA,0x70524DAA,0x0BE472AA,0x8A2CD7AA,0x6152C2AA,0xCF72A9AA,0xE59338AA,0xEEDC2DAA,0xD8C762AA,
  514. 0x3FE65CAA
  515. };
  516. ///======================================
  517. #define MAX_PING 1400
  518. #define PocketMoney 5000
  519. #define GIVECASH_DELAY 5000
  520. #define NUMVALUES 4
  521. ///======================================
  522. #define MAX_DROP_AMOUNT             -1
  523. #define MAX_DROP_LIFETIME           30
  524.  
  525. #define WEAPON_SLOTS                13
  526. #define INVALID_PICKUP              -1
  527.  
  528. #define PICKUP_TYPE                 19
  529. ///======================================
  530. stock PlayerName(playerid)
  531. {
  532. new name[255];
  533. GetPlayerName(playerid, name, 255);
  534. return name;
  535. }
  536. //---------------------------------------------------------------------------------------------
  537. forward DestroyPickupEx( p );
  538. forward RandomMSGs();
  539. forward SendMSG();
  540. forward OnPlayerUpdate(playerid);
  541. forward MoneyGrubScoreUpdate();
  542. forward MinSpam();
  543. forward SetPlayerRandomSpawn(playerid);
  544. forward Givecashdelaytimer(playerid);
  545. forward GameModeExitFunc();
  546. forward SendPlayerFormattedText(playerid, const str[], define);
  547. forward public SendAllFormattedText(playerid, const str[], define);
  548. forward PlayerLeaveGang(playerid);
  549. forward OnPlayerPrivmsg(playerid, recieverid, text[]);
  550. forward OnPlayerInfoChange(playerid);
  551. forward SetPlayerRandomSpawnMinigun(playerid);
  552. forward SetPlayerRandomSpawnBazuca(playerid);
  553. forward SetPlayerRandomSpawnSniper(playerid);
  554. forward objetoscarregandoinicio(playerid);
  555. forward objetoscarregandofim(playerid);
  556. forward Natalie(playerid);
  557. ///---------------------------------------------------------------------
  558. new MSGs[21][256] = {
  559. "[GANGS] Monte sua GANG e mate geral, Comando: /GCMDS!",
  560. "[BMT] Servidor crescendo mais a cada dia ! Obrigado pela preferencia. :D ",
  561. "[BMT] Adicione o servidor aos favoritos! Assim você poderá jogar todos os dias.",
  562. "[BMT] Para ver seus comandos use /MINHACONTA",
  563. "[BMT] Para mudar estilo de luta use /MUDARLUTA",
  564. "[BMT] Para conheçer nossos recursos digite /AJUDA",
  565. "[BMT] Use /PLANOSADMIN para ver os planos de compra de admins",
  566. "[BMT] Para ver informações do servidor digite /INFOS",
  567. "[BMT] Para colocar neons no veículo digite /NEON",
  568. "[BMT] Para ver as animações disponiveis digite /ANIMES",
  569. "[BMT] Para ver os nossos comandos digite /COMANDOS",
  570. "[BMT] Afim de fazer akele sexo?? entao digite /SEXO e veja os comandos xD",
  571. "[BMT] Use /REGRAS Para nao ser punido atoa",
  572. "[BMT] Use /CREDITOS para ver os criadores do servidor",
  573. "[BMT] Para ver os comandos da guerra digite /WW3",
  574. "[BMT] Para jogar Counter Strike Source digite /CSS",
  575. "[BMT] Para ver os comandos de teleportes digite /TELES",
  576. "[BMT] Para reportar algum xiter ou hack digite /REPORT [ID DO SUSPEITO] [MOTIVO]",
  577. "[BMT] Para comprar kits de armas digite /KITS e escolha seu kit preferido   xD",
  578. "[BMT] Para ver o link do blog oficial do servidor e da comunidade no orkut digite /LINKS",
  579. "[BMT] Use /PLANOSADMIN para ver os planos de compra de admins"
  580. };
  581.  
  582. new COLORS[] = {
  583. 0xFFFFFFFF,
  584. 0xFFFF00FF,
  585. 0xFF0000FF,
  586. 0x00FFFFFF,
  587. 0xFF8700FF,
  588. 0xFF00FFFF
  589. };
  590. //-----------------
  591. new bool:Block[MAX_PLAYERS];
  592. //=====================
  593. main()
  594. {
  595.     print("\n----------------------------------");
  596.     print("     BRASIL ~ MUNDO ~ DOS ~ TERRORISTAS    ");
  597.     print("          Feito por: [TF]_TIOALI_[BMT]    ");
  598.     print("----------------------------------\n");
  599. }
  600. ///------------------------------------------------------------------------------------
  601. public PlayerLeaveGang(playerid) {
  602.     new string[256];
  603.     new playername[MAX_PLAYER_NAME];
  604.     new gangnum = playerGang[playerid];
  605.  
  606.     if(gangnum > 0) {
  607.         for(new i = 0; i < gangInfo[gangnum][1]; i++) {
  608.             if(gangMembers[gangnum][i]==playerid) {
  609.  
  610.                 gangInfo[gangnum][1]--;
  611.  
  612.                 for(new j = i; j < gangInfo[gangnum][1]; j++) {
  613.                     gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
  614.                 }
  615.  
  616.                 if(gangInfo[gangnum][1]<1) {
  617.                     gangInfo[gangnum][0]=0;
  618.                     gangInfo[gangnum][1]=0;
  619.                 }
  620.  
  621.                 for(new j = 0; j < gangInfo[gangnum][1]; j++) {
  622.                     GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
  623.                     format(string, sizeof(string),"%s Saiu da sua GANG ! ", playername);
  624.                     SendClientMessage(gangMembers[gangnum][j], 0xFF00FFFF, string);
  625.                 }
  626.  
  627.                 format(string, sizeof(string),"Você saiu da GANG '%s' (id: %d)", gangNames[gangnum], gangnum);
  628.                 SendClientMessage(playerid, 0x00FF00FF, string);
  629.  
  630.                 playerGang[playerid]=0;
  631.  
  632.                 SetPlayerColor(playerid,playerColors[playerid]);
  633.  
  634.                 return;
  635.             }
  636.         }
  637.     } else {
  638.         SendClientMessage(playerid, 0xFF0000FF, "Você foi Kickado/Banido!");
  639.     }
  640. }
  641.  
  642. public OnGameModeInit()
  643. {
  644.     SetGameModeText("•BRASIL.M.T• OFICIAL");
  645.     SendRconCommand("mapname •BRASIL.M.T• [LV]");
  646.     SetTimer("RandomMSGs",100000,1);
  647.     SetTimer("SendMSG", 1000, true);
  648.     SetTimer("MoneyGrubScoreUpdate", 1000, 1);
  649.     SetTimer("MinSpam", 1500, true);
  650.     AllowInteriorWeapons(1);
  651. //=================================
  652.     maxPlayers = GetMaxPlayers();
  653.     SetTimer("CheckHeadShot", TIMER_INTERVAL, 1);
  654. ///=====================================================================================
  655. AntiDeAMX();
  656. ///=====================================================================================
  657.  UsePlayerPedAnims();
  658. ///============================================================================
  659. gText3 = TextDrawCreate(120.0, 413.0, "   ~p~XITERS? ~r~/REPORT ID MOTIVO"); //Texto < Text
  660. TextDrawFont(gText3,1); //Fonte do texto < Text Font
  661. TextDrawAlignment(gText3,0);
  662. TextDrawBackgroundColor(gText3,0x000000ff);
  663. TextDrawFont(gText3,2);
  664. TextDrawLetterSize(gText3,0.2999, 1.4);
  665. TextDrawBoxColor(gText3,0x00000050);
  666. TextDrawColor(gText3,0xffffffff);
  667. TextDrawSetOutline(gText3,1);
  668. TextDrawSetProportional(gText3,1);
  669. TextDrawSetShadow(gText3,1);
  670. //-------------------------------------------------------------------------
  671.     texto9 = TextDrawCreate(180,6,"                                                   bmt2011.blogspot.com");
  672.     TextDrawAlignment(texto9,0);
  673.     TextDrawUseBox(texto9, false);
  674.     TextDrawTextSize(texto9,650.0,3.0);
  675.     TextDrawBackgroundColor(texto9,0x000000AA);
  676.     TextDrawFont(texto9,1);
  677.     TextDrawColor(texto9,0xFF0000FF);
  678.     TextDrawSetProportional(texto9,1);
  679.     TextDrawSetOutline(texto9,1);
  680.     TextDrawLetterSize(texto9,0.359999,1.400000);
  681.     TextDrawSetShadow(texto9,0);
  682.     TextDrawShowForAll(texto9);
  683. //-------------------------------------------------------------------------
  684.     texto1 = TextDrawCreate(215.0,352.0,"Escolha sua skin e divirta - se");
  685.     TextDrawAlignment(texto1,0);
  686.     TextDrawUseBox(texto1, false);
  687.     TextDrawTextSize(texto1,650.0,3.0);
  688.     TextDrawBackgroundColor(texto1,0x000000AA);
  689.     TextDrawFont(texto1,1);
  690.     TextDrawColor(texto1,0xFFFF00FF);
  691.     TextDrawSetProportional(texto1,1);
  692.     TextDrawSetOutline(texto1,1);
  693.     TextDrawLetterSize(texto1,0.359999,1.400000);
  694.     TextDrawSetShadow(texto1,0);
  695.     TextDrawShowForAll(texto1);
  696. //=======================================================
  697.     texto8 = TextDrawCreate(190.0,335.0,"BRASIL MUNDO DOS TERRORISTAS 2012");
  698.     TextDrawAlignment(texto8,0);
  699.     TextDrawUseBox(texto8, false);
  700.     TextDrawTextSize(texto8,650.0,3.0);
  701.     TextDrawBackgroundColor(texto8,0x000000AA);
  702.     TextDrawFont(texto8,1);
  703.     TextDrawColor(texto8,0xFF0000FF);
  704.     TextDrawSetProportional(texto8,1);
  705.     TextDrawSetOutline(texto8,1);
  706.     TextDrawLetterSize(texto8,0.359999,1.400000);
  707.     TextDrawSetShadow(texto8,0);
  708.     TextDrawShowForAll(texto8);
  709. //===============================================
  710. Textdraw0 = TextDrawCreate(644.000000, 428.000000, "New Textdraw");
  711. TextDrawBackgroundColor(Textdraw0, 255);
  712. TextDrawFont(Textdraw0, 1);
  713. TextDrawLetterSize(Textdraw0, 0.500000, 0.699999);
  714. TextDrawColor(Textdraw0, -1);
  715. TextDrawSetOutline(Textdraw0, 0);
  716. TextDrawSetProportional(Textdraw0, 1);
  717. TextDrawSetShadow(Textdraw0, 1);
  718. TextDrawUseBox(Textdraw0, 1);
  719. TextDrawBoxColor(Textdraw0, 255);
  720. TextDrawTextSize(Textdraw0, -5.000000, 0.000000);
  721. Textdraw1 = TextDrawCreate(3.000000, 429.000000, "~y~  /Ajuda   /Comandos   /Admins   /Creditos   /Planosadmin   /Links");
  722. TextDrawBackgroundColor(Textdraw1, 255);
  723. TextDrawFont(Textdraw1, 1);
  724. TextDrawLetterSize(Textdraw1, 0.519999, 1.000000);
  725. TextDrawColor(Textdraw1, -16776961);
  726. TextDrawSetOutline(Textdraw1, 1);
  727. TextDrawSetProportional(Textdraw1, 1);
  728. for(new i; i < MAX_PLAYERS; i ++)
  729. {
  730. if(IsPlayerConnected(i))
  731. {
  732. TextDrawShowForPlayer(i, Textdraw0);
  733. TextDrawShowForPlayer(i, Textdraw1);
  734. }
  735. }
  736. //=================================================================
  737. topblack = TextDrawCreate(1.000000,-45.000000,"__");
  738. bottomblack = TextDrawCreate(-2.000000,371.000000,"__");
  739. TextDrawUseBox(topblack,1);
  740. TextDrawBoxColor(topblack,0x000000ff);
  741. TextDrawTextSize(topblack,655.000000,80.000000);
  742. TextDrawUseBox(bottomblack,1);
  743. TextDrawBoxColor(bottomblack,0x000000ff);
  744. TextDrawTextSize(bottomblack,840.000000,240.000000 );
  745. TextDrawAlignment(topblack,0);
  746. TextDrawAlignment(bottomblack,0);
  747. TextDrawBackgroundColor(topblack,0x000000ff);
  748. TextDrawBackgroundColor(bottomblack,0x000000ff);
  749. TextDrawFont(topblack,3);
  750. TextDrawLetterSize(topblack,1.000000,14.000000);
  751. TextDrawFont(bottomblack,3);
  752. TextDrawLetterSize(bottomblack,1.000000,24.000000) ;
  753. TextDrawColor(topblack,0xffffffff);
  754. TextDrawColor(bottomblack,0xffffffff);
  755. TextDrawSetOutline(topblack,1);
  756. TextDrawSetOutline(bottomblack,1);
  757. TextDrawSetProportional(topblack,1);
  758. TextDrawSetProportional(bottomblack,1);
  759. TextDrawSetShadow(topblack,1);
  760. TextDrawSetShadow(bottomblack,1);
  761. ///=========
  762. money =  CreatePickup(1274, 2, -2596.7664,1462.8833,21.4121);
  763. cidade =  CreatePickup(1239, 2, 2056.0459,904.4653,8.2040);
  764. cidade2 =  CreatePickup(1239, 2, 2083.0916,895.1230,7.8038);
  765. cidade3 =  CreatePickup(1239, 2, 2021.0881,961.0875,10.7012);
  766. moneytsg3 =  CreatePickup(1274, 2, -2899.4680,499.8783,4.9141);
  767. /////////===================================================================================
  768. //AVENIDA
  769. Create3DTextLabel("BEM VINDO A AVENIDA PRINCIPAL DO SERVIDOR" ,0xFFFF00FF,2062.1353,880.6077,7.1268,60.0,0,0);
  770. ///TSG, TF e ATM
  771. Create3DTextLabel("TERRORIST FORCE" ,0xFF0000FF,1022.9739,-338.1661,73.9922,60.0,0,0);//TF
  772. Create3DTextLabel("BASE T.F. , AREA RESTRITA" ,0xFFFFFFFF,1028.3501,-379.2888,72.5918,60.0,0,0);//TF
  773.  
  774. ///=====================
  775. //LUTA
  776.     sistemadeluta = CreateMenu("Sistema de Luta", 2, 50.0, 180.0, 200.0, 200.0);
  777.     AddMenuItem(sistemadeluta, 0, "Luta: Boxe");
  778.     AddMenuItem(sistemadeluta, 0, "Luta: Kungfu");
  779.     AddMenuItem(sistemadeluta, 0, "Luta: Briga de Rua");
  780.     AddMenuItem(sistemadeluta, 0, "Luta: Agarra e Chute");
  781.     AddMenuItem(sistemadeluta, 0, "Luta: Normal");
  782.     AddMenuItem(sistemadeluta, 0, "Fechar");
  783. ///----------------------------------------------------------
  784. ///===================================
  785.     CreateObject(17310, -2847.246338, 2185.518311, 798.000000,0.0000,180.3777,  0.0000); //FreeWay
  786.     CreateObject(17310, -2847.329590, 2197.264404, 798.000000,0.0000,180.3777,  0.0000); //FreeWay
  787.     CreateObject(17310, -2847.347656, 2201.005859, 799.250977,13.7510,180.3777, 0.0000); //FreeWay
  788.     CreateObject(8040, 2523.867, -1237.553, 751.177, 0.0, 0.104, -86.803);//GlassJump
  789.     CreateObject(18450, -1999.986328, 437.321136, 753.963928, 0.0000, 0.0000, 337.5000);//DeathJump.
  790.     CreateObject(9586, 2722.769287, -2949.265137, 15.352755, 0.0000, 0.0000, 0.0000);//party2
  791.     CreateObject(17901, -786.637, -3662.905, 131.509, 0.0, 0.0, 94.825);//parkour2
  792. ///-------------------------------------------------------------------------------------------------------------------
  793. /// PLAYER CLASSSS
  794.         AddPlayerClass(30,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  795.         AddPlayerClass(6,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  796.         AddPlayerClass(33,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  797.         AddPlayerClass(22,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  798.         AddPlayerClass(3,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  799.         AddPlayerClass(4,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  800.         AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  801.         AddPlayerClass(7,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  802.         AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  803.         AddPlayerClass(34,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  804.         AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  805.         AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  806.         AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  807.         AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  808.         AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  809.         AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  810.         AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  811.         AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  812.         AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  813.         AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  814.         AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  815.         AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  816.         AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  817.         AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  818.         AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  819.         AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  820.         AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  821.         AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  822.         AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  823.         AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  824.         AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  825.         AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  826.         AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  827.         AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  828.         AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  829.         AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  830.         AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  831.         AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  832.         AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  833.         AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  834.         AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  835.         AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  836.         AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  837.         AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  838.         AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  839.         AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  840.         AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  841.         AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  842.         AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  843.         AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  844.         AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  845.         AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  846.         AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  847.         AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  848.         AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  849.         AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  850.         AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  851.         AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  852.         AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  853.         AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  854.         AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  855.         AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  856.         AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  857.         AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  858.         AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  859.         AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  860.         AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  861.         AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  862.         AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  863.         AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,25,0,24,300,4,1);
  864.         AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  865.         AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  866.         AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  867.         AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  868.         AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  869.         AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  870.         AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  871.         AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  872.         AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  873.         AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  874.         AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  875.         AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  876.         AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  877.         AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  878.         AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  879.         AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  880.         AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  881.         AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  882.         AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  883.         AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  884.         AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  885.         AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  886.         AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  887.         AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  888.         AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  889.         AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  890.         AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  891.         AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  892.         AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  893.         AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  894.         AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  895.         AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  896.         AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  897.         AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  898.         AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  899.         AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  900.         AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  901.         AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  902.         AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  903.         AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  904.         AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  905.         AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  906.         AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  907.         AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  908.         AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  909.         AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  910.         AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  911.         AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  912.         AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  913.         AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  914.         AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  915.         AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  916.         AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  917.         AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  918.         AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  919.         AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  920.         AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  921.         AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  922.         AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  923.         AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  924.         AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  925.         AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  926.         AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  927.         AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  928.         AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  929.         AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  930.         AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  931.         AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  932.         AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  933.         AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  934.         AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  935.         AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  936.         AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  937.         AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  938.         AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  939.         AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  940.         AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  941.         AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  942.         AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  943.         AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  944.         AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  945.         AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  946.         AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  947.         AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  948.         AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  949.         AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  950.         AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  951.         AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  952.         AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  953.         AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  954.         AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  955.         AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  956.         AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  957.         AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  958.         AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  959.         AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  960.         AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  961.         AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  962.         AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  963.         AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  964.         AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  965.         AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  966.         AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  967.         AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  968.         AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  969.         AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  970.         AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  971.         AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  972.         AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  973.         AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  974.         AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  975.         AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  976.         AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  977.         AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  978.         AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  979.         AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  980.         AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  981.         AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  982.         AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  983.         AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  984.         AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  985.         AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  986.         AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  987.         AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  988.         AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  989.         AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  990.         AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  991.         AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  992.         AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  993.         AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  994.         AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  995.         AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  996.         AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  997.         AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  998.         AddPlayerClass(285,1958.3783,1343.1572,15.3746,270.1425,25,50,24,300,4,1);
  999.         AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,25,50,24,300,4,1);
  1000.         AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,25,50,24,300,4,1);
  1001.         AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1002.         AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1003.         AddPlayerClass(280,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1004.         AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1005.         AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1006.         AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1007.         AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1008.         AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1009.         AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1010.         AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1011.         AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1012.         AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1013.         AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1014.         AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1015.         AddPlayerClass(265,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1016.         AddPlayerClass(266,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1017.         AddPlayerClass(267,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1018.         AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1019.         AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1020.         AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1021.         AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1022.         AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1023.         AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1024.         AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1025.         AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1026.         AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1027.         AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1028.         AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1029.         AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1030.         AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1031.         AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1032.         AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1033.         AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1034.         AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1035.         AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1036.         AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1037.         AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1038.         AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1039.         AddPlayerClass(252,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1040.         AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1041. ///=========================================================================
  1042. //pickups
  1043.     AddStaticPickup(371, 2, 1710.3359,1614.3585,10.1191); //para
  1044.     AddStaticPickup(371, 2, 1964.4523,1917.0341,130.9375); //para
  1045.     AddStaticPickup(371, 2, 2055.7258,2395.8589,150.4766); //para
  1046.     AddStaticPickup(371, 2, 2265.0120,1672.3837,94.9219); //para
  1047.     AddStaticPickup(371, 2, 2265.9739,1623.4060,94.9219); //para
  1048.     AddStaticPickup(1240, 2, 2027.8984,1540.1429,13.1209);
  1049.     AddStaticPickup(1240, 2, 2029.8223,1550.5073,13.1209);
  1050.     AddStaticPickup(1242, 2, 2237.4761,2458.2991,13.4420);
  1051.     AddStaticPickup(1242, 2, 2171.8682,2000.5773,10.8203);
  1052.     AddStaticPickup(372, 2, 2089.7971,1451.4714,10.8203);
  1053.     AddStaticPickup(352, 2, 2026.7550,1372.0516,10.8203);
  1054.     AddStaticPickup(353, 2, 2026.7357,1314.3673,10.8203);
  1055.     AddStaticPickup(1241, 2, 2089.9534,1514.5883,10.8203);
  1056.     AddStaticPickup(355, 2, 2171.6941,1977.4200,10.8203);
  1057.     AddStaticPickup(356, 2, 1985.4501,948.2255,10.8203);
  1058.     AddStaticPickup(344, 2, 2101.0059,1256.0383,10.8203);
  1059.     AddStaticPickup(365, 2, 2101.0085,1308.5120,10.8203);
  1060.     AddStaticPickup(336, 2, 2117.1599,960.7732,10.8203);
  1061.     AddStaticPickup(321, 2, 1212.4238,-34.9983,1000.9531);
  1062.     AddStaticPickup(366, 2, 379.8051,-116.4752,1001.4922);
  1063.     AddStaticPickup(367, 2, 2097.9463,1160.1179,11.6484);
  1064.     //BASE TSG
  1065.     AddStaticPickup(356, 2, -2617.4275,1411.8031,7.1068);
  1066.     AddStaticPickup(358, 2, -2597.3760,1398.0334,7.1885);
  1067.     AddStaticPickup(358, 2, -2588.6260,1386.9054,7.1443);
  1068.     AddStaticPickup(1242, 2, -2588.2871,1375.0685,7.1241);
  1069.     AddStaticPickup(353, 2, -2608.5823,1366.6113,7.1458);
  1070.     AddStaticPickup(351, 2, -2608.9045,1349.7806,7.2717);
  1071.     AddStaticPickup(342, 2, -2650.4475,1318.4025,7.1167);
  1072.     AddStaticPickup(335, 2, -2652.6482,1353.2843,7.1655);
  1073.     AddStaticPickup(1240, 2, -2670.4031,1381.7341,7.1451);
  1074.     AddStaticPickup(1241, 2, -2706.2585,1406.5759,7.0988);
  1075.     AddStaticPickup(334, 2, -2690.4846,1446.1893,7.0988);
  1076.     AddStaticPickup(371, 2, -2647.5430,1469.0405,7.1875);
  1077.  
  1078.     AddStaticPickup(348, 2, -2501.5291,1498.6108,14.0780);
  1079.     AddStaticPickup(350, 2, -2498.1628,1502.7296,14.0780);
  1080.     AddStaticPickup(352, 2, -2494.8977,1503.6227,14.0780);
  1081.     AddStaticPickup(342, 2, -2493.3262,1500.7631,14.0780);
  1082.     AddStaticPickup(335, 2, -2504.7646,1511.0493,14.0780);
  1083.     AddStaticPickup(351, 2, -2499.6760,1511.0544,14.0780);
  1084.     AddStaticPickup(356, 2, -2495.9563,1513.9368,14.0780);
  1085.     AddStaticPickup(355, 2, -2499.6531,1518.0287,14.0780);
  1086.    
  1087.     AddStaticPickup(1240, 2, -2587.5378,1388.4331,42.2453);
  1088.     AddStaticPickup(1240, 2, -2589.4043,1375.9310,42.1145);
  1089.     AddStaticPickup(1242, 2, -2594.2844,1381.9551,42.0807);
  1090.     AddStaticPickup(1242, 2, -2586.1775,1353.2288,42.1572);
  1091.    
  1092.     ///============================================
  1093.    
  1094.     //money
  1095.     ///pinto
  1096.     AddStaticPickup(321, 2, -2510.6350,1467.4333,14.1004);
  1097.     AddStaticPickup(321, 2, -2584.8542,1388.8483,42.2453);
  1098.    
  1099. return 1;
  1100. }
  1101. new vehName[][] ={
  1102. "Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster",
  1103. "Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
  1104. "Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee",
  1105. "Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion","Rumpo",
  1106. "RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer",
  1107. "Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer",
  1108. "PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot",
  1109. "Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR3 50","Walton","Regina","Comet","BMX",
  1110. "Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo",
  1111. "Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa",
  1112. "RC Goblin","Hotring Racer A","Hotring Racer B","Bloodring Banger","Rancher","Super GT","Elegant",
  1113. "Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic",
  1114. "Buccaneer","Shamal","Hydra","FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona",
  1115. "FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight",
  1116. "Streak","Vortex","Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob",
  1117. "Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster A","Monster B","Uranus",
  1118. "Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight",
  1119. "Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford",
  1120. "BF-400","Newsvan","Tug","Trailer A","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer C",
  1121. "Andromada","Dodo","RC Cam","Launch","Police Car (LSPD)","Police Car (SFPD)","Police Car (LVPD)","Police Ranger",
  1122. "Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer A","Luggage Trailer B",
  1123. "Stair Trailer","Boxville","Farm Plow","Utility Trailer" };
  1124.  
  1125. public OnGameModeExit()
  1126. {
  1127. for(new i=0;i<MAX_PLAYERS;i++)
  1128. if(IsPlayerConnected(i))
  1129. StopPlayerHoldingObject(i);
  1130. TextDrawHideForAll(Textdraw0);
  1131. TextDrawDestroy(Textdraw0);
  1132. TextDrawHideForAll(Textdraw1);
  1133. TextDrawDestroy(Textdraw1);
  1134. return 1;
  1135. }
  1136.  
  1137. public OnPlayerRequestClass(playerid, classid)
  1138. {
  1139.     TextDrawShowForPlayer(playerid, texto1);
  1140.     TextDrawShowForPlayer(playerid, texto8);
  1141.     SetPlayerPos(playerid,1979.8292,991.5703,59.5605);
  1142.     SetPlayerCameraPos(playerid,1974.199,990.087,60.791);
  1143.     SetPlayerCameraLookAt(playerid,1980.042,991.623,59.415);
  1144.     SetPlayerFacingAngle(playerid,102.25);
  1145.     PlayerPlaySound(playerid,1185,-2239.9280,-1729.9114,480.4377);
  1146.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  1147.     ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
  1148.     TextDrawShowForPlayer(playerid, topblack);
  1149.     TextDrawShowForPlayer(playerid, bottomblack);
  1150.     SetPlayerInterior(playerid, 0);
  1151.     return 1;
  1152. }
  1153.  
  1154. public OnPlayerRequestSpawn(playerid)
  1155. {
  1156.     return 1;
  1157. }
  1158.  
  1159. public OnPlayerConnect(playerid)
  1160. {
  1161. TextDrawShowForPlayer(playerid, Textdraw0);
  1162. TextDrawShowForPlayer(playerid, Textdraw1);
  1163. //==================================================
  1164. TextDrawShowForPlayer(playerid, gText3);
  1165. //===========================================
  1166. TextDrawShowForPlayer(playerid, texto9);
  1167. //==============================================
  1168. TextDrawShowForPlayer(playerid, topblack);
  1169. TextDrawShowForPlayer(playerid, bottomblack);
  1170. //=================================================
  1171.  
  1172.     new pname [MAX_PLAYER_NAME];
  1173.     new string[512];
  1174.     GetPlayerName(playerid, pname, sizeof(pname));
  1175.     format(string, 512, " {FFFFFF}%s  {00EEFF}<%d>{27FF65} entrou no servidor. {FF00FF}Bom jogo!", pname ,playerid);
  1176.     SendClientMessageToAll(0xB0FF54FF, string);
  1177. //--------------------------------------------------------------------------
  1178. SetPlayerMapIcon(playerid, 1, -312.5302,1520.6552,75.3594, 53, 0);
  1179. SetPlayerMapIcon(playerid, 2, -2914.9438,163.1914,3.6552, 53, 0);
  1180. SetPlayerMapIcon(playerid, 3, 1534.7063,-1357.3258,329.4554, 43, 0);
  1181. SetPlayerMapIcon(playerid, 4, 1290.6688,-787.3972,96.4554, 23, 0);
  1182. SetPlayerMapIcon(playerid, 5, 2024.9178,1007.3756,10.8203, 44, 0);
  1183. SetPlayerMapIcon(playerid, 6, 2004.7422,1543.7729,13.5908, 9, 0);
  1184. SetPlayerMapIcon(playerid, 7, 2174.7952,1678.3839,10.8203, 25, 0);
  1185. SetPlayerMapIcon(playerid, 8, 2502.7358,1245.5757,10.8203, 48, 0);
  1186. SetPlayerMapIcon(playerid, 9, 2280.0859,2452.0452,10.8203, 30, 0);
  1187. SetPlayerMapIcon(playerid, 10, 1606.3480,1830.3562,10.8203, 22, 0);
  1188. SetPlayerMapIcon(playerid, 11, 3228.8376,2286.7209,4.6000, 57, 0);
  1189. SetPlayerMapIcon(playerid, 12, 1619.7795,1580.3186,10.8203, 5, 0);
  1190. SetPlayerMapIcon(playerid, 13, 1265.6553,-777.4975,95.9661, 28, 0);
  1191. SetPlayerMapIcon(playerid, 14, 2283.0093,1391.9735,42.8203, 33, 0);
  1192. SetPlayerMapIcon(playerid, 15, -1045.6056,-2514.0215,69.6220, 18, 0);
  1193. SetPlayerMapIcon(playerid, 16, -1053.6001,-2525.0908,69.0699, 19, 0);
  1194. SetPlayerMapIcon(playerid, 17, 24.3315,1512.1455,12.8079, 19, 0);
  1195. SetPlayerMapIcon(playerid, 18, -16.2936,1511.8265,12.8019, 33, 0);
  1196. //CLUBE
  1197. SetPlayerMapIcon(playerid, 19, 177.9167,601.6586,3.1390, 23, 0);
  1198. //BASE TSG
  1199. SetPlayerMapIcon(playerid, 20, -2606.0793,1427.7306,7.1848, 6, 0);
  1200. SetPlayerMapIcon(playerid, 21, -2515.3826,1396.0094,7.1875, 30, 0);
  1201. SetPlayerMapIcon(playerid, 22, -2738.6282,1294.5370,6.7155, 23, 0);
  1202. //base terror
  1203. SetPlayerMapIcon(playerid, 23, 1048.0303,-339.8961,73.9922, 20, 0);
  1204. ///TERCEIRA BASE TSG
  1205. SetPlayerMapIcon(playerid, 26,-2911.9116,472.8410,4.9141 , 6, 0);
  1206. ///========================================================================================
  1207.  //-------------------------------------------------------------------------
  1208.     GameTextForPlayer(playerid, " ~n~ ~n~~r~Brasil Mundo dos ~n~~r~Terroristas 2012~n~ ~n~~p~Bem Vindo ~w~!!~n~ ~n~~y~mate a vontade", 5000, 6);
  1209.     SendClientMessage(playerid,0xB0FF54FF,"================== {FF0000}BRASIL MUNDO DOS TERRORISTAS 2012{B0FF54} ==================");
  1210.     SendClientMessage(playerid,0xFF0071FF,"                Para ajuda inicial digite: {00FF00}/AJUDA                     ");
  1211.     SendClientMessage(playerid,0x7F00D3FF,"                Veja quem fez esse gm: {FFFFFF}/CREDITOS                      ");
  1212.     SendClientMessage(playerid,0x00F600AA, "                Para ver os comandos digite {FFFF00}/COMANDOS               ");
  1213.     SendClientMessage(playerid,0xB0FF54FF,"=============================== {FFB300}Clã {FF0000}[TF]{B0FF54} ================================");
  1214.     SendClientMessage(playerid,0xFF00FFFF,"              ");
  1215. //----------------------------------------------------------------------------------------------------
  1216. glob0[playerid] = 0;
  1217. playerGang[playerid]=0;
  1218. gangInvite[playerid]=0;
  1219. OldWeapon[playerid]=0;
  1220. HoldingWeapon[playerid]=0;
  1221. }
  1222. Nitro(vehicleid)
  1223. {
  1224. new nos = GetVehicleModel(vehicleid);
  1225. switch(nos) {
  1226. case 444:
  1227. return 0;
  1228. case 581:
  1229. return 0;
  1230. case 586:
  1231. return 0;
  1232. case 481:
  1233. return 0;
  1234. case 509:
  1235. return 0;
  1236. case 446:
  1237. return 0;
  1238. case 556:
  1239. return 0;
  1240. case 443:
  1241. return 0;
  1242. case 452:
  1243. return 0;
  1244. case 453:
  1245. return 0;
  1246. case 454:
  1247. return 0;
  1248. case 472:
  1249. return 0;
  1250. case 473:
  1251. return 0;
  1252. case 484:
  1253. return 0;
  1254. case 493:
  1255. return 0;
  1256. case 595:
  1257. return 0;
  1258. case 462:
  1259. return 0;
  1260. case 463:
  1261. return 0;
  1262. case 468:
  1263. return 0;
  1264. case 521:
  1265. return 0;
  1266. case 522:
  1267. return 0;
  1268. case 417:
  1269. return 0;
  1270. case 425:
  1271. return 0;
  1272. case 447:
  1273. return 0;
  1274. case 487:
  1275. return 0;
  1276. case 488:
  1277. return 0;
  1278. case 497:
  1279. return 0;
  1280. case 501:
  1281. return 0;
  1282. case 548:
  1283. return 0;
  1284. case 563:
  1285. return 0;
  1286. case 406:
  1287. return 0;
  1288. case 520:
  1289. return 0;
  1290. case 539:
  1291. return 0;
  1292. case 553:
  1293. return 0;
  1294. case 557:
  1295. return 0;
  1296. case 573:
  1297. return 0;
  1298. case 460:
  1299. return 0;
  1300. case 593:
  1301. return 0;
  1302. case 464:
  1303. return 0;
  1304. case 476:
  1305. return 0;
  1306. case 511:
  1307. return 0;
  1308. case 512:
  1309. return 0;
  1310. case 577:
  1311. return 0;
  1312. case 592:
  1313. return 0;
  1314. case 471:
  1315. return 0;
  1316. case 448:
  1317. return 0;
  1318. case 461:
  1319. return 0;
  1320. case 523:
  1321. return 0;
  1322. case 510:
  1323. return 0;
  1324. case 430:
  1325. return 0;
  1326. case 465:
  1327. return 0;
  1328. case 469:
  1329. return 0;
  1330. case 513:
  1331. return 0;
  1332. case 519:
  1333. return 0;
  1334. }
  1335. return 1;
  1336. }
  1337.  
  1338. public OnPlayerDisconnect(playerid, reason)
  1339. {
  1340.     PlayerLeaveGang(playerid);
  1341.     glob0[playerid] = 0;
  1342.     Block[playerid] = false;
  1343.     SetPlayerVirtualWorld(playerid,0);
  1344.     SetPlayerInterior(playerid,0);
  1345.     new pname[MAX_PLAYER_NAME];
  1346.     new string[512];
  1347.     GetPlayerName(playerid, pname, sizeof(pname));
  1348.     switch(reason)
  1349.     {
  1350.         case 0: format(string, 512, " {FFFFFF}%s  {27FF65}saiu do servidor.{FFFF00} (Problemas de conexão)", pname);
  1351.         case 1: format(string, 512, " {FFFFFF}%s  {27FF65}saiu do servidor.Ate a proxima!! {FFFF00}(Atoa)", pname);
  1352.         case 2: format(string, 512, " {FFFFFF}%s  {27FF65}saiu do servidor.Se Lascou !!{FFFF00} (Kickado/Banido)", pname);
  1353.     }
  1354.     SendClientMessageToAll(0xB0FF54FF, string);
  1355.     return 1;
  1356. }
  1357.  
  1358. public Natalie(playerid)
  1359. {
  1360.     SpawnPlayer(playerid);
  1361.     SetPlayerVirtualWorld(playerid,0);
  1362.     SetPlayerHealth(playerid,100.0);
  1363.     SendClientMessage(playerid,0xFFFF00FF,"Você saiu do evento com sucesso!");
  1364.     TogglePlayerControllable(playerid,true);
  1365.     PlayerPlaySound(playerid, 1133, 0, 0, 0);
  1366.     return 1;
  1367. }
  1368.  
  1369. public OnPlayerSpawn(playerid)
  1370. {
  1371.     {
  1372.     GivePlayerMoney(playerid, PocketMoney);
  1373.     }
  1374.     SetPlayerRandomSpawn(playerid);
  1375.     PlayerPlaySound(playerid, 1184, 0.0, 0.0, 0.0); //music off
  1376.     TogglePlayerClock(playerid,1);
  1377. //=============== Sistema de bom dia, boa tarde e boa noite=====================
  1378.     new Hour, Min, Sec;
  1379.     new string[56];
  1380.     new pname[MAX_PLAYER_NAME];
  1381.     gettime(Hour,Min,Sec);
  1382.     GetPlayerName(playerid,pname,sizeof(pname));
  1383.  
  1384.     switch(Hour)
  1385.     {
  1386.         case 0..5:
  1387.         {
  1388.         format(string, sizeof(string), "~y~Boa Madruga ~n~~r~%s",pname);
  1389.         GameTextForPlayer(playerid, string, 3000, 1);
  1390.         }
  1391.         case 6..11:
  1392.         {
  1393.         format(string, sizeof(string), "~y~Bom Dia ~n~~r~%s",pname);
  1394.         GameTextForPlayer(playerid, string, 3000, 1);
  1395.         }
  1396.         case 12..18:
  1397.         {
  1398.         format(string, sizeof(string), "~y~Boa Tarde ~n~~r~%s",pname);
  1399.         GameTextForPlayer(playerid, string, 3000, 1);
  1400.         }
  1401.         case 19..23:
  1402.         {
  1403.         format(string, sizeof(string), "~y~Boa Noite ~n~~r~%s",pname);
  1404.         GameTextForPlayer(playerid, string, 3000, 1);
  1405.         }
  1406.         }
  1407. //=========================================================
  1408. TextDrawHideForPlayer(playerid, topblack);
  1409. TextDrawHideForPlayer(playerid, bottomblack);
  1410. //================================================
  1411. TextDrawHideForPlayer(playerid, texto1);
  1412. //==================================================
  1413. TextDrawHideForPlayer(playerid, texto8);
  1414. ////==========================================================
  1415. SetPlayerWeather(playerid,3);
  1416. return 1;
  1417. }
  1418.  
  1419. public SetPlayerRandomSpawn(playerid)
  1420. {
  1421.     if (iSpawnSet[playerid] == 0)
  1422.     {
  1423.         new rand = random(sizeof(gRandomPlayerSpawns));
  1424.         SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
  1425.     }
  1426.     return 1;
  1427. }
  1428.  
  1429. public OnPlayerDeath(playerid, killerid, reason)
  1430. {
  1431.   Block[playerid] = false;
  1432.   SetPlayerVirtualWorld(playerid,0);
  1433.   GameTextForPlayer(playerid,"~r~PERDEU PLAYBOY ~w~!!!",5000,5);
  1434.   TextDrawShowForPlayer(playerid, topblack);
  1435.   TextDrawShowForPlayer(playerid, bottomblack);
  1436.       if(GetPVarInt(playerid, "Headshotted") == 1)
  1437.     {
  1438.         SetPVarInt(playerid, "Headshotted", 0);
  1439.         GameTextForPlayer(playerid, "~Y~TOMOU NA ~R~CARA ~W~!!", 5000, 3);
  1440.         GameTextForPlayer(killerid, "~Y~ACERTOU NA ~R~CARA ~W~!!", 5000, 3);
  1441.     }
  1442.    new playercash;
  1443.     if(killerid == INVALID_PLAYER_ID) {
  1444.         SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
  1445.         ResetPlayerMoney(playerid);
  1446.     } else {
  1447.             SendDeathMessage(killerid,playerid,reason);
  1448.             playercash = GetPlayerMoney(playerid);
  1449.             if (playercash > 0)  {
  1450.             GivePlayerMoney(killerid, playercash);
  1451.             ResetPlayerMoney(playerid);
  1452.             }
  1453.             else
  1454.             {
  1455.             }
  1456.         }
  1457.     return 1;
  1458. }
  1459.  
  1460. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1461.     {
  1462. if(Nitro(vehicleid))
  1463.     {
  1464. AddVehicleComponent(vehicleid, 1010);
  1465.     }
  1466. return 1;
  1467.     }
  1468.  
  1469. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1470.     {
  1471. if(IsPlayerInAnyVehicle(playerid))
  1472.     {
  1473. new nos = GetPlayerVehicleID(playerid);
  1474. if(Nitro(nos) && (oldkeys & 1 || oldkeys & 4))
  1475.     {
  1476. RemoveVehicleComponent(nos, 1010);
  1477. AddVehicleComponent(nos, 1010);
  1478.     }
  1479.     }
  1480. return 1;
  1481.     }
  1482.  
  1483. public OnVehicleSpawn(vehicleid)
  1484. {
  1485. return 1;
  1486. }
  1487.  
  1488. public OnVehicleDeath(vehicleid, killerid)
  1489. {
  1490.     return 1;
  1491. }
  1492.  
  1493. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1494. {
  1495. new car;
  1496. car = GetPlayerVehicleID(playerid);
  1497. //==========================
  1498.  if(dialogid == 8899)
  1499.     {
  1500.         if(response)
  1501.         {
  1502.             if(listitem == 0)
  1503.             {
  1504.  
  1505.  
  1506.             //blue
  1507.             SetPVarInt(playerid, "Status", 1);
  1508.             SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  1509.             SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  1510.             AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1511.             AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1512.              }
  1513.             if(listitem == 1)
  1514.             {
  1515.  
  1516.  
  1517.              //red
  1518.                 SetPVarInt(playerid, "Status", 1);
  1519.                 SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
  1520.                 SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
  1521.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1522.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1523.  
  1524. }
  1525.             if(listitem == 2)
  1526.             {
  1527.  
  1528.  
  1529.             //green
  1530.                SetPVarInt(playerid, "Status", 1);
  1531.                 SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
  1532.                 SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
  1533.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1534.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1535.                 SendClientMessage(playerid, 0xFFFFFFAA, "neon installed");
  1536.  
  1537.                 }
  1538.             if(listitem == 3)
  1539.             {
  1540.  
  1541.             //white
  1542.                SetPVarInt(playerid, "Status", 1);
  1543.                 SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
  1544.                 SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
  1545.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1546.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1547.  
  1548. }
  1549.             if(listitem == 4)
  1550.             {
  1551.  
  1552.  
  1553.             //pink
  1554.                SetPVarInt(playerid, "Status", 1);
  1555.                 SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
  1556.                 SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
  1557.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1558.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1559.  
  1560. }
  1561.             if(listitem == 5)
  1562.             {
  1563.  
  1564.  
  1565.             //yellow
  1566.                  SetPVarInt(playerid, "Status", 1);
  1567.                 SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
  1568.                 SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
  1569.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1570.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1571.  
  1572. }
  1573.             if(listitem == 6)
  1574.             {
  1575.  
  1576.  
  1577.             //police
  1578.                SetPVarInt(playerid, "Status", 1);
  1579.                 SetPVarInt(playerid, "neon12", CreateObject(18646,0,0,0,0,0,0));
  1580.                 SetPVarInt(playerid, "neon13", CreateObject(18646,0,0,0,0,0,0));
  1581.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1582.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1583.  
  1584.                 }
  1585.  
  1586.                 if(listitem == 7)
  1587.                 {
  1588.                 SetPVarInt(playerid, "Status", 1);
  1589.                 SetPVarInt(playerid, "interior", CreateObject(18646,0,0,0,0,0,0));
  1590.                 SetPVarInt(playerid, "interior1", CreateObject(18646,0,0,0,0,0,0));
  1591.                 AttachObjectToVehicle(GetPVarInt(playerid, "interior"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0);
  1592.                 AttachObjectToVehicle(GetPVarInt(playerid, "interior1"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0);
  1593.  
  1594.                 }
  1595.             if(listitem == 8)
  1596.             {
  1597.  
  1598.             //back
  1599.                 SetPVarInt(playerid, "Status", 1);
  1600.                 SetPVarInt(playerid, "back", CreateObject(18646,0,0,0,0,0,0));
  1601.                 SetPVarInt(playerid, "back1", CreateObject(18646,0,0,0,0,0,0));
  1602.                 AttachObjectToVehicle(GetPVarInt(playerid, "back"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0);
  1603.                 AttachObjectToVehicle(GetPVarInt(playerid, "back1"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0);
  1604.                 }
  1605.                 if(listitem == 9)
  1606.                 {
  1607.  
  1608.                 //front
  1609.                 SetPVarInt(playerid, "Status", 1);
  1610.                 SetPVarInt(playerid, "front", CreateObject(18646,0,0,0,0,0,0));
  1611.                 SetPVarInt(playerid, "front1", CreateObject(18646,0,0,0,0,0,0));
  1612.                 AttachObjectToVehicle(GetPVarInt(playerid, "front"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0);
  1613.                 AttachObjectToVehicle(GetPVarInt(playerid, "front1"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0);
  1614.                 }
  1615.                 if(listitem == 10)
  1616.                 {
  1617.                 //undercover
  1618.                 SetPVarInt(playerid, "Status", 1);
  1619.                 SetPVarInt(playerid, "undercover", CreateObject(18646,0,0,0,0,0,0));
  1620.                 SetPVarInt(playerid, "undercover1", CreateObject(18646,0,0,0,0,0,0));
  1621.                 AttachObjectToVehicle(GetPVarInt(playerid, "undercover"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
  1622.                 AttachObjectToVehicle(GetPVarInt(playerid, "undercover1"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
  1623.                 }
  1624.             if(listitem == 11)
  1625.             {
  1626.             //remove neon
  1627.             DestroyObject(GetPVarInt(playerid, "neon"));
  1628.             DeletePVar(playerid, "Status");
  1629.             DestroyObject(GetPVarInt(playerid, "neon1"));
  1630.             DeletePVar(playerid, "Status");
  1631.             DestroyObject(GetPVarInt(playerid, "neon2"));
  1632.             DeletePVar(playerid, "Status");
  1633.             DestroyObject(GetPVarInt(playerid, "neon3"));
  1634.             DeletePVar(playerid, "Status");
  1635.             DestroyObject(GetPVarInt(playerid, "neon4"));
  1636.             DeletePVar(playerid, "Status");
  1637.             DestroyObject(GetPVarInt(playerid, "neon5"));
  1638.             DeletePVar(playerid, "Status");
  1639.             DestroyObject(GetPVarInt(playerid, "neon6"));
  1640.             DeletePVar(playerid, "Status");
  1641.             DestroyObject(GetPVarInt(playerid, "neon7"));
  1642.             DeletePVar(playerid, "Status");
  1643.             DestroyObject(GetPVarInt(playerid, "neon8"));
  1644.             DeletePVar(playerid, "Status");
  1645.             DestroyObject(GetPVarInt(playerid, "neon9"));
  1646.             DeletePVar(playerid, "Status");
  1647.             DestroyObject(GetPVarInt(playerid, "neon10"));
  1648.             DeletePVar(playerid, "Status");
  1649.             DestroyObject(GetPVarInt(playerid, "neon11"));
  1650.             DeletePVar(playerid, "Status");
  1651.             DestroyObject(GetPVarInt(playerid, "neon12"));
  1652.             DeletePVar(playerid, "Status");
  1653.             DestroyObject(GetPVarInt(playerid, "neon13"));
  1654.             DeletePVar(playerid, "Status");
  1655.             DestroyObject(GetPVarInt(playerid, "interior"));
  1656.             DeletePVar(playerid, "Status");
  1657.             DestroyObject(GetPVarInt(playerid, "interior1"));
  1658.             DeletePVar(playerid, "Status");
  1659.             DestroyObject(GetPVarInt(playerid, "back"));
  1660.             DeletePVar(playerid, "Status");
  1661.             DestroyObject(GetPVarInt(playerid, "back1"));
  1662.             DeletePVar(playerid, "Status");
  1663.             DestroyObject(GetPVarInt(playerid, "front"));
  1664.             DeletePVar(playerid, "Status");
  1665.             DestroyObject(GetPVarInt(playerid, "front1"));
  1666.             DeletePVar(playerid, "Status");
  1667.             DestroyObject(GetPVarInt(playerid, "undercover"));
  1668.             DeletePVar(playerid, "Status");
  1669.             DestroyObject(GetPVarInt(playerid, "undercover1"));
  1670.  
  1671.             DeletePVar(playerid, "Status");
  1672.  
  1673.  
  1674.               }
  1675.          }
  1676.          return 1;
  1677.    }
  1678. //============================
  1679. if(dialogid==bandana)
  1680.     {
  1681.         if(response)
  1682.         {
  1683.             if(listitem==0)
  1684.             {
  1685.             SetPlayerAttachedObject( playerid, 0, 18917, 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1686.             }
  1687.             if(listitem==1)
  1688.             {
  1689.             SetPlayerAttachedObject( playerid, 0, 18913, 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1690.             }
  1691.             if(listitem==2)
  1692.             {
  1693.             SetPlayerAttachedObject( playerid, 0, 18916, 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1694.             }
  1695.             if(listitem==3)
  1696.             {
  1697.             SetPlayerAttachedObject(playerid, 0, 18915, 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1698.             }
  1699.             if(listitem==4)
  1700.             {
  1701.             SetPlayerAttachedObject(playerid, 0, 18912 , 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1702.             }
  1703.             if(listitem==5)
  1704.             {
  1705.             SetPlayerAttachedObject(playerid, 0, 18911 , 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1706.             }
  1707.             if(listitem==6)
  1708.             {
  1709.             SetPlayerAttachedObject( playerid, 0, 18914, 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1710.             }
  1711.             if(listitem==7)
  1712.             {
  1713.             SetPlayerAttachedObject(playerid, 0, 18918, 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1714.             }
  1715.             if(listitem==8)
  1716.             {
  1717.             SetPlayerAttachedObject(playerid, 0, 18920 , 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1718.             }
  1719.             if(listitem==9)
  1720.             {
  1721.             SetPlayerAttachedObject(playerid, 0, 18919 , 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
  1722.             }
  1723.             if(listitem==10)
  1724.             {
  1725.             for(new i;i<5;i++) RemovePlayerAttachedObject(playerid,i);
  1726.             }
  1727.         }
  1728.         return 1;
  1729.     }
  1730. //=====================================
  1731. if(dialogid == tunar) // Menu
  1732. {
  1733. if(response)
  1734. {
  1735. if(listitem == 0) // Rodas
  1736. {
  1737. ShowPlayerDialog(playerid, tunarroda, DIALOG_STYLE_LIST, "Rodas", "Roda 1 \nRoda 2 \nRoda 3 \nRoda 4 \nRoda 5 \nRoda 6 \nVoltar", "Instalar", "Cancelar");
  1738. }
  1739. if(listitem == 1) // Cores
  1740. {
  1741. ShowPlayerDialog(playerid, tunarcor, DIALOG_STYLE_LIST, "Cores", "Preto \nBranco \nAzul Escuro \nAzul Claro \nVerde \nVermelho \nAmarelo \nRosa \nVoltar", "Pintar", "Cancelar");
  1742. }
  1743. if(listitem == 2) // Paintjobs
  1744. {
  1745. ShowPlayerDialog(playerid, tunarpaint, DIALOG_STYLE_LIST, "Paintjobs", "Estilo 1 \nEstilo 2 \nEstilo 3 \nVoltar", "Pintar", "Cancelar");
  1746. }
  1747. if(listitem == 3) // Nitro
  1748. {
  1749. AddVehicleComponent(car,1010);
  1750. }
  1751. if(listitem == 4) // Suspensão
  1752. {
  1753. AddVehicleComponent(car,1087);
  1754. }
  1755. if(listitem == 5) // AutoTuning
  1756. {
  1757. new idcarro;
  1758. idcarro = GetPlayerVehicleID(playerid);
  1759. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  1760. {
  1761. AddVehicleComponent(idcarro,1046);
  1762. AddVehicleComponent(idcarro,1171);
  1763. AddVehicleComponent(idcarro,1149);
  1764. AddVehicleComponent(idcarro,1035);
  1765. AddVehicleComponent(idcarro,1147);
  1766. AddVehicleComponent(idcarro,1036);
  1767. AddVehicleComponent(idcarro,1040);
  1768. ChangeVehiclePaintjob(idcarro, 2);
  1769. ChangeVehicleColor(idcarro, 6, 6);
  1770. AddVehicleComponent(idcarro,nitro);
  1771. AddVehicleComponent(idcarro,rodawire);
  1772. AddVehicleComponent(idcarro,suspensao);
  1773. }
  1774. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  1775. {
  1776. AddVehicleComponent(idcarro,1028);
  1777. AddVehicleComponent(idcarro,1169);
  1778. AddVehicleComponent(idcarro,1141);
  1779. AddVehicleComponent(idcarro,1032);
  1780. AddVehicleComponent(idcarro,1138);
  1781. AddVehicleComponent(idcarro,1026);
  1782. AddVehicleComponent(idcarro,1027);
  1783. ChangeVehiclePaintjob(idcarro, 2);
  1784. AddVehicleComponent(idcarro,nitro);
  1785. AddVehicleComponent(idcarro,rodawire);
  1786. AddVehicleComponent(idcarro,suspensao);
  1787. }
  1788. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  1789. {
  1790. AddVehicleComponent(idcarro,1046);
  1791. AddVehicleComponent(idcarro,1153);
  1792. AddVehicleComponent(idcarro,1150);
  1793. AddVehicleComponent(idcarro,1054);
  1794. AddVehicleComponent(idcarro,1049);
  1795. AddVehicleComponent(idcarro,1047);
  1796. AddVehicleComponent(idcarro,1051);
  1797. AddVehicleComponent(idcarro,nitro);
  1798. AddVehicleComponent(idcarro,rodawire);
  1799. AddVehicleComponent(idcarro,suspensao);
  1800. ChangeVehiclePaintjob(idcarro, 2);
  1801. }
  1802. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  1803. {
  1804. AddVehicleComponent(idcarro,1065);
  1805. AddVehicleComponent(idcarro,1160);
  1806. AddVehicleComponent(idcarro,1159);
  1807. AddVehicleComponent(idcarro,1067);
  1808. AddVehicleComponent(idcarro,1162);
  1809. AddVehicleComponent(idcarro,1069);
  1810. AddVehicleComponent(idcarro,1071);
  1811. AddVehicleComponent(idcarro,nitro);
  1812. AddVehicleComponent(idcarro,rodawire);
  1813. AddVehicleComponent(idcarro,suspensao);
  1814. ChangeVehiclePaintjob(idcarro, 1);
  1815. }
  1816. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  1817. {
  1818. AddVehicleComponent(idcarro,1064);
  1819. AddVehicleComponent(idcarro,1155);
  1820. AddVehicleComponent(idcarro,1154);
  1821. AddVehicleComponent(idcarro,1055);
  1822. AddVehicleComponent(idcarro,1158);
  1823. AddVehicleComponent(idcarro,1056);
  1824. AddVehicleComponent(idcarro,1062);
  1825. AddVehicleComponent(idcarro,nitro);
  1826. AddVehicleComponent(idcarro,rodawire);
  1827. AddVehicleComponent(idcarro,suspensao);
  1828. ChangeVehiclePaintjob(idcarro, 2);
  1829. }
  1830. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  1831. {
  1832. AddVehicleComponent(idcarro,1089);
  1833. AddVehicleComponent(idcarro,1166);
  1834. AddVehicleComponent(idcarro,1168);
  1835. AddVehicleComponent(idcarro,1088);
  1836. AddVehicleComponent(idcarro,1164);
  1837. AddVehicleComponent(idcarro,1090);
  1838. AddVehicleComponent(idcarro,1094);
  1839. AddVehicleComponent(idcarro,nitro);
  1840. AddVehicleComponent(idcarro,rodawire);
  1841. AddVehicleComponent(idcarro,suspensao);
  1842. ChangeVehiclePaintjob(idcarro, 2);
  1843. }
  1844. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  1845. {
  1846. AddVehicleComponent(idcarro,1044);
  1847. AddVehicleComponent(idcarro,1174);
  1848. AddVehicleComponent(idcarro,1176);
  1849. AddVehicleComponent(idcarro,1042);
  1850. AddVehicleComponent(idcarro,1099);
  1851. AddVehicleComponent(idcarro,nitro);
  1852. AddVehicleComponent(idcarro,rodawire);
  1853. AddVehicleComponent(idcarro,suspensao);
  1854. ChangeVehiclePaintjob(idcarro, 0);
  1855. }
  1856. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  1857. {
  1858. AddVehicleComponent(idcarro,1126);
  1859. AddVehicleComponent(idcarro,1179);
  1860. AddVehicleComponent(idcarro,1180);
  1861. AddVehicleComponent(idcarro,1122);
  1862. AddVehicleComponent(idcarro,1101);
  1863. AddVehicleComponent(idcarro,1125);
  1864. AddVehicleComponent(idcarro,1123);
  1865. AddVehicleComponent(idcarro,1100);
  1866. AddVehicleComponent(idcarro,nitro);
  1867. AddVehicleComponent(idcarro,rodawire);
  1868. AddVehicleComponent(idcarro,suspensao);
  1869. ChangeVehiclePaintjob(idcarro, 2);
  1870. }
  1871. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  1872. {
  1873. AddVehicleComponent(idcarro,1104);
  1874. AddVehicleComponent(idcarro,1182);
  1875. AddVehicleComponent(idcarro,1184);
  1876. AddVehicleComponent(idcarro,1108);
  1877. AddVehicleComponent(idcarro,1107);
  1878. AddVehicleComponent(idcarro,nitro);
  1879. AddVehicleComponent(idcarro,rodawire);
  1880. AddVehicleComponent(idcarro,suspensao);
  1881. ChangeVehiclePaintjob(idcarro, 1);
  1882. }
  1883. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  1884. {
  1885. AddVehicleComponent(idcarro,1129);
  1886. AddVehicleComponent(idcarro,1189);
  1887. AddVehicleComponent(idcarro,1187);
  1888. AddVehicleComponent(idcarro,1102);
  1889. AddVehicleComponent(idcarro,1133);
  1890. AddVehicleComponent(idcarro,nitro);
  1891. AddVehicleComponent(idcarro,rodawire);
  1892. AddVehicleComponent(idcarro,suspensao);
  1893. ChangeVehiclePaintjob(idcarro, 2);
  1894. }
  1895. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  1896. {
  1897. AddVehicleComponent(idcarro,1010);
  1898. AddVehicleComponent(idcarro,1087);
  1899. AddVehicleComponent(idcarro,1081);
  1900. AddVehicleComponent(idcarro,1139);
  1901. }
  1902. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  1903. {
  1904. AddVehicleComponent(idcarro,1010);
  1905. AddVehicleComponent(idcarro,1087);
  1906. AddVehicleComponent(idcarro,1018);
  1907. AddVehicleComponent(idcarro,1013);
  1908. AddVehicleComponent(idcarro,1081);
  1909. AddVehicleComponent(idcarro,1086);
  1910. }
  1911. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  1912. {
  1913. AddVehicleComponent(idcarro,1086);
  1914. AddVehicleComponent(idcarro,1139);
  1915. AddVehicleComponent(idcarro,1081);
  1916. AddVehicleComponent(idcarro,1010);
  1917. AddVehicleComponent(idcarro,1087);
  1918. AddVehicleComponent(idcarro,1012);
  1919. AddVehicleComponent(idcarro,1013);
  1920. AddVehicleComponent(idcarro,1042);
  1921. AddVehicleComponent(idcarro,1043);
  1922. AddVehicleComponent(idcarro,1018);
  1923. AddVehicleComponent(idcarro,1006);
  1924. AddVehicleComponent(idcarro,1007);
  1925. AddVehicleComponent(idcarro,1017);
  1926. }
  1927. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  1928. {
  1929. ChangeVehiclePaintjob(idcarro,2);
  1930. AddVehicleComponent(idcarro,1191);
  1931. AddVehicleComponent(idcarro,1193);
  1932. AddVehicleComponent(idcarro,1010);
  1933. AddVehicleComponent(idcarro,1018);
  1934. AddVehicleComponent(idcarro,1081);
  1935. AddVehicleComponent(idcarro,1087);
  1936. AddVehicleComponent(idcarro,1134);
  1937. AddVehicleComponent(idcarro,1137);
  1938. }
  1939. else
  1940. {
  1941. AddVehicleComponent(idcarro,nitro);
  1942. AddVehicleComponent(idcarro,rodawire);
  1943. AddVehicleComponent(idcarro,suspensao);
  1944. }
  1945. }
  1946. }
  1947. return 1;
  1948. }
  1949. //============================================================================================================================================================================================================
  1950. if(dialogid == tunarroda) // Rodas
  1951. {
  1952. if(response)
  1953. {
  1954. if(listitem == 0) // Estilo 1
  1955. {
  1956. AddVehicleComponent(car,1084);
  1957. }
  1958. if(listitem == 1) // Estilo 2
  1959. {
  1960. AddVehicleComponent(car,1073);
  1961. }
  1962. if(listitem == 2) // Estilo 3
  1963. {
  1964. AddVehicleComponent(car,1075);
  1965. }
  1966. if(listitem == 3) // Estilo 4
  1967. {
  1968. AddVehicleComponent(car,1077);
  1969. }
  1970. if(listitem == 4) // Estilo 5
  1971. {
  1972. AddVehicleComponent(car,1079);
  1973. }
  1974. if(listitem == 5) // Estilo 6
  1975. {
  1976. AddVehicleComponent(car,1080);
  1977. }
  1978. if(listitem == 6) // Voltar
  1979. {
  1980. ShowPlayerDialog(playerid, tunar, DIALOG_STYLE_LIST, "Tuning Menu", "Rodas\nCores\nPaintjobs\nNitro\nSuspensão\nAutoTuning", "Instalar", "Cancelar");
  1981. }
  1982. }
  1983. return 1;
  1984. }
  1985. //============================================================================================================================================================================================================
  1986. if(dialogid == tunarcor) // Cores
  1987. {
  1988. if(response)
  1989. {
  1990. if(listitem == 0) // Preto
  1991. {
  1992. ChangeVehicleColor(car,0,0);
  1993. }
  1994. if(listitem == 1) // Branco
  1995. {
  1996. ChangeVehicleColor(car,1,1);
  1997. }
  1998. if(listitem == 2) // Azul Escuro
  1999. {
  2000. ChangeVehicleColor(car,425,425);
  2001. }
  2002. if(listitem == 3) // Azul Claro
  2003. {
  2004. ChangeVehicleColor(car,2,2);
  2005. }
  2006. if(listitem == 4) // Verde
  2007. {
  2008. ChangeVehicleColor(car,16,16);
  2009. }
  2010. if(listitem == 5) // Vermelho
  2011. {
  2012. ChangeVehicleColor(car,3,3);
  2013. }
  2014. if(listitem == 6) // Amarelo
  2015. {
  2016. ChangeVehicleColor(car,6,6);
  2017. }
  2018. if(listitem == 7) // Rosa
  2019. {
  2020. ChangeVehicleColor(car,146,146);
  2021. }
  2022. if(listitem == 8) // Voltar
  2023. {
  2024. ShowPlayerDialog(playerid, tunar, DIALOG_STYLE_LIST, "Tuning Menu", "Rodas\nCores\nPaintjobs\nNitro\nSuspensão\nAutoTuning", "Pintar", "Cancelar");
  2025. }
  2026. }
  2027. return 1;
  2028. }
  2029. //============================================================================================================================================================================================================
  2030.  
  2031. if(dialogid == tunarpaint) // Paintjobs
  2032. {
  2033. if(response)
  2034. {
  2035. if(listitem == 0) // Estilo 1
  2036. {
  2037. ChangeVehiclePaintjob(car,0);
  2038. }
  2039. if(listitem == 1) // Estilo 2
  2040. {
  2041. ChangeVehiclePaintjob(car,1);
  2042. }
  2043. if(listitem == 2) // Estilo 3
  2044. {
  2045. ChangeVehiclePaintjob(car,2);
  2046. }
  2047. if(listitem == 4) // Voltar
  2048. {
  2049. ShowPlayerDialog(playerid, tunar, DIALOG_STYLE_LIST, "Tuning Menu", "Rodas\nCores\nPaintjobs\nNitro\nSuspensão\nAutoTuning", "Pintar", "Cancelar");
  2050. }
  2051. }
  2052.  
  2053. return 1;
  2054. }
  2055. //=====================================
  2056.     if(dialogid == cs)
  2057. {
  2058.       if(response)
  2059.       {
  2060.            if(listitem == 0)
  2061.            {
  2062.     SetPlayerInterior(playerid,0);
  2063.     GameTextForPlayer(playerid,"~p~Seja Bem Vindo!~n~~r~nao faca team kill!", 3000, 5);
  2064.     SetPlayerPos(playerid,-6.4473,1577.6804,12.7560);
  2065.     SetPlayerVirtualWorld(playerid,18);
  2066.     new pname[MAX_PLAYER_NAME];
  2067.     new string [100];
  2068.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2069.     format(string, sizeof(string), "%s {00F2FF}foi jogar Counter Strike Source como Terrorista, {FFB300}/CSS", pname);
  2070.     SendClientMessageToAll(0x00FF00FF, string);
  2071.        SetPlayerColor(playerid,0xF60000AA);
  2072.        SetPlayerSkin(playerid, 110);
  2073.        ResetPlayerWeapons(playerid);
  2074.        SetPlayerHealth(playerid,100);
  2075.        SetPlayerArmour(playerid,100);
  2076.        GivePlayerWeapon(playerid, 30, 300);
  2077.         GivePlayerWeapon(playerid,34,50);
  2078.         GivePlayerWeapon(playerid, 16, 50);
  2079.         GivePlayerWeapon(playerid, 26, 500);
  2080.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2081.        Block[playerid] = true;
  2082.            }
  2083.            else if(listitem == 1)
  2084.            {
  2085.             SetPlayerInterior(playerid,0);
  2086.            GameTextForPlayer(playerid,"~p~Seja Bem Vindo!~n~~r~nao faca team kill!", 3000, 5);
  2087.     SetPlayerPos(playerid,30.7908,1479.9929,12.7500);
  2088.     SetPlayerVirtualWorld(playerid,18);
  2089.     new pname[MAX_PLAYER_NAME];
  2090.     new string [100];
  2091.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2092.        format(string, sizeof(string), "%s {00F2FF}foi jogar Counter Strike Source como Contra-Terrorista, {FFB300}/CSS", pname);
  2093.     SendClientMessageToAll(0x00FF00FF, string);
  2094.        SetPlayerColor(playerid,0x00FFFFFF);
  2095.        SetPlayerSkin(playerid, 285);
  2096.        ResetPlayerWeapons(playerid);
  2097.        SetPlayerHealth(playerid,100);
  2098.        SetPlayerArmour(playerid,100);
  2099.        GivePlayerWeapon(playerid, 30, 300);
  2100.         GivePlayerWeapon(playerid,34,50);
  2101.         GivePlayerWeapon(playerid, 16, 50);
  2102.         GivePlayerWeapon(playerid, 26, 500);
  2103.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2104.        Block[playerid] = true;
  2105.        }
  2106.        return 1;
  2107.        }
  2108.        }
  2109. //=======WW3===================
  2110. if(dialogid == teleporte)
  2111. {
  2112.       if(response)
  2113.       {
  2114.            if(listitem == 0)
  2115.            {
  2116.     SetPlayerInterior(playerid,0);
  2117.     GameTextForPlayer(playerid,"~r~Nao fuja da guerra seja homem!", 3000, 5);
  2118.     SetPlayerPos(playerid,-1066.7208,-2412.9058,55.8780);
  2119.     SetPlayerVirtualWorld(playerid,5);
  2120.     new pname[MAX_PLAYER_NAME];
  2121.     new string [100];
  2122.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2123.     format(string, sizeof(string), "%s foi para a guerra como americano, {FFFFFF}/WW3", pname);
  2124.     SendClientMessageToAll(0x00FF00FF, string);
  2125.        SetPlayerColor(playerid, 0x008E00FF);
  2126.        SetPlayerSkin(playerid, 287);
  2127.        ResetPlayerWeapons(playerid);
  2128.        SetPlayerHealth(playerid,100);
  2129.        SetPlayerArmour(playerid,100);
  2130.        GivePlayerWeapon(playerid,4,1);
  2131.        GivePlayerWeapon(playerid,16,50);
  2132.        GivePlayerWeapon(playerid,26,1000);
  2133.        GivePlayerWeapon(playerid,31,1000);
  2134.        GivePlayerWeapon(playerid,24,1000);
  2135.        GivePlayerWeapon(playerid,32,1000);
  2136.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2137.        Block[playerid] = true;
  2138.            }
  2139.      
  2140.            else if(listitem == 1)
  2141.            {
  2142.             SetPlayerInterior(playerid,0);
  2143.            GameTextForPlayer(playerid,"~r~Nao fuja da guerra! seja homem!", 3000, 5);
  2144.     SetPlayerPos(playerid,-1002.4226,-2605.2520,85.3834);
  2145.     SetPlayerVirtualWorld(playerid,5);
  2146.     new pname[MAX_PLAYER_NAME];
  2147.     new string [100];
  2148.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2149.        format(string, sizeof(string), "%s foi para a guerra como sovietico, {FFFFFF}/WW3", pname);
  2150.     SendClientMessageToAll(0x00FF00FF, string);
  2151.        SetPlayerColor(playerid, 0x8585849D);
  2152.        SetPlayerSkin(playerid, 179);
  2153.        ResetPlayerWeapons(playerid);
  2154.        SetPlayerHealth(playerid,100);
  2155.        SetPlayerArmour(playerid,100);
  2156.        GivePlayerWeapon(playerid,4,1);
  2157.        GivePlayerWeapon(playerid,16,50);
  2158.        GivePlayerWeapon(playerid,26,1000);
  2159.        GivePlayerWeapon(playerid,31,1000);
  2160.        GivePlayerWeapon(playerid,24,1000);
  2161.        GivePlayerWeapon(playerid,32,1000);
  2162.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2163.        Block[playerid] = true;
  2164.        }
  2165.  
  2166.            else if(listitem == 2)
  2167.            {
  2168.             SetPlayerInterior(playerid,0);
  2169.     GameTextForPlayer(playerid,"~r~Nao fuja da guerra! seja homem!", 3000, 5);
  2170.     SetPlayerPos(playerid,-939.7726,-2446.4563,90.2477);
  2171.     SetPlayerVirtualWorld(playerid,5);
  2172.     new pname[MAX_PLAYER_NAME];
  2173.     new string [100];
  2174.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2175.     format(string, sizeof(string), "%s foi para a guerra como terrorista, {FFFFFF}/WW3", pname);
  2176.     SendClientMessageToAll(0x00FF00FF, string);
  2177.        SetPlayerColor(playerid, 0xFF7100FF);
  2178.        SetPlayerSkin(playerid, 30);
  2179.        ResetPlayerWeapons(playerid);
  2180.        SetPlayerHealth(playerid,100);
  2181.        SetPlayerArmour(playerid,100);
  2182.        GivePlayerWeapon(playerid,4,1);
  2183.        GivePlayerWeapon(playerid,16,50);
  2184.        GivePlayerWeapon(playerid,26,1000);
  2185.        GivePlayerWeapon(playerid,31,1000);
  2186.        GivePlayerWeapon(playerid,24,1000);
  2187.        GivePlayerWeapon(playerid,32,1000);
  2188.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2189.        Block[playerid] = true;
  2190.        }
  2191.          else if(listitem == 3)
  2192.            {
  2193.             SetPlayerInterior(playerid,0);
  2194.     GameTextForPlayer(playerid,"~p~Tente nao fugir da guerra !! emo .", 3000, 5);
  2195.     SetPlayerPos(playerid,-1130.2953,-2468.2883,81.1906);
  2196.     SetPlayerVirtualWorld(playerid,5);
  2197.     new pname[MAX_PLAYER_NAME];
  2198.     new string [100];
  2199.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2200.     format(string, sizeof(string), "%s foi para a guerra como emo ¬¬ , {FFFFFF}/WW3", pname);
  2201.     SendClientMessageToAll(0xFF00BEFF, string);
  2202.        SetPlayerColor(playerid, 0xFF00BEFF);
  2203.        SetPlayerSkin(playerid, 96);
  2204.        ResetPlayerWeapons(playerid);
  2205.        SetPlayerHealth(playerid,100);
  2206.        SetPlayerArmour(playerid,100);
  2207.        GivePlayerWeapon(playerid,4,1);
  2208.        GivePlayerWeapon(playerid,16,50);
  2209.        GivePlayerWeapon(playerid,26,1000);
  2210.        GivePlayerWeapon(playerid,10,1000);
  2211.        GivePlayerWeapon(playerid,31,1000);
  2212.        GivePlayerWeapon(playerid,24,1000);
  2213.        GivePlayerWeapon(playerid,32,1000);
  2214.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2215.        Block[playerid] = true;
  2216.        }
  2217.        else if(listitem == 4)
  2218.            {
  2219.         SetPlayerInterior(playerid,0);
  2220.     GameTextForPlayer(playerid,"~r~Nao fuja da guerra! .", 3000, 5);
  2221.     SetPlayerPos(playerid,-1147.8915,-2529.7268,70.7751);
  2222.     SetPlayerVirtualWorld(playerid,5);
  2223.     new pname[MAX_PLAYER_NAME];
  2224.     new string [100];
  2225.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2226.     format(string, sizeof(string), "%s foi para a guerra como japones, {FFFFFF}/WW3", pname);
  2227.     SendClientMessageToAll(0x00FF00FF, string);
  2228.        SetPlayerColor(playerid, 0xFF0000FF);
  2229.        SetPlayerSkin(playerid, 123);
  2230.        ResetPlayerWeapons(playerid);
  2231.        SetPlayerHealth(playerid,100);
  2232.        SetPlayerArmour(playerid,100);
  2233.        GivePlayerWeapon(playerid,4,1);
  2234.        GivePlayerWeapon(playerid,16,50);
  2235.        GivePlayerWeapon(playerid,26,1000);
  2236.        GivePlayerWeapon(playerid,31,1000);
  2237.        GivePlayerWeapon(playerid,24,1000);
  2238.        GivePlayerWeapon(playerid,32,1000);
  2239.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2240.        Block[playerid] = true;
  2241.        }
  2242.        else if(listitem == 5)
  2243.            {
  2244.     SetPlayerInterior(playerid,0);
  2245.     GameTextForPlayer(playerid,"~r~Nao fuja da guerra! .", 3000, 5);
  2246.     SetPlayerPos(playerid,-1056.8448,-2488.6331,287.9673);
  2247.     SetPlayerVirtualWorld(playerid,5);
  2248.     new pname[MAX_PLAYER_NAME];
  2249.     new string [100];
  2250.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2251.      format(string, sizeof(string), "%s foi para a guerra com a força aerea brasileira, {FFFFFF}/WW3", pname);
  2252.     SendClientMessageToAll(0x00FF00FF, string);
  2253.        SetPlayerColor(playerid, 0xFFFFBEFF);
  2254.        SetPlayerSkin(playerid, 61);
  2255.        ResetPlayerWeapons(playerid);
  2256.        SetPlayerHealth(playerid,100);
  2257.        SetPlayerArmour(playerid,100);
  2258.        GivePlayerWeapon(playerid,4,1);
  2259.        GivePlayerWeapon(playerid,46,1);
  2260.        GivePlayerWeapon(playerid,16,50);
  2261.        GivePlayerWeapon(playerid,26,1000);
  2262.        GivePlayerWeapon(playerid,31,1000);
  2263.        GivePlayerWeapon(playerid,24,1000);
  2264.        GivePlayerWeapon(playerid,32,1000);
  2265.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2266.        Block[playerid] = true;
  2267.        }
  2268.        else if(listitem == 6)
  2269.            {
  2270.     SetPlayerInterior(playerid,0);
  2271.     GameTextForPlayer(playerid,"~r~Nao fuja da guerra! .", 3000, 5);
  2272.     SetPlayerPos(playerid,-990.6585,-2511.4290,86.1684);
  2273.     SetPlayerVirtualWorld(playerid,5);
  2274.     new pname[MAX_PLAYER_NAME];
  2275.     new string [100];
  2276.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2277.     format(string, sizeof(string), "%s foi para a guerra com a força feminina Brasileira, {FFFFFF}/WW3", pname);
  2278.     SendClientMessageToAll(0xFF00FFFF, string);
  2279.        SetPlayerColor(playerid, 0xFF00FFFF);
  2280.        SetPlayerSkin(playerid, 191);
  2281.        ResetPlayerWeapons(playerid);
  2282.        SetPlayerHealth(playerid,100);
  2283.        SetPlayerArmour(playerid,100);
  2284.        GivePlayerWeapon(playerid,4,1);
  2285.        GivePlayerWeapon(playerid,16,50);
  2286.        GivePlayerWeapon(playerid,41,1000);
  2287.        GivePlayerWeapon(playerid,26,1000);
  2288.        GivePlayerWeapon(playerid,31,1000);
  2289.        GivePlayerWeapon(playerid,24,1000);
  2290.        GivePlayerWeapon(playerid,32,1000);
  2291.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2292.        Block[playerid] = true;
  2293.        }
  2294.        if(listitem == 7)
  2295.            {
  2296.     SetPlayerInterior(playerid,0);
  2297.     GameTextForPlayer(playerid,"~r~Nao fuja da guerra! .", 3000, 5);
  2298.     SetPlayerPos(playerid,-957.9917,-2569.2939,110.0394);
  2299.     SetPlayerVirtualWorld(playerid,5);
  2300.     new pname[MAX_PLAYER_NAME];
  2301.     new string [100];
  2302.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2303.     format(string, sizeof(string), "%s foi para a guerra como sniper, {FFFFFF}/WW3", pname);
  2304.     SendClientMessageToAll(0x00FFFFFF, string);
  2305.     SetPlayerSkin(playerid, 111);
  2306.     ResetPlayerWeapons(playerid);
  2307.        SetPlayerHealth(playerid,100);
  2308.        SetPlayerArmour(playerid,100);
  2309.        SetPlayerColor(playerid, 0x00FFFFFF);
  2310.        GivePlayerWeapon(playerid,4,1);
  2311.        GivePlayerWeapon(playerid,16,50);
  2312.        GivePlayerWeapon(playerid,24,1000);
  2313.        GivePlayerWeapon(playerid,32,1000);
  2314.        GivePlayerWeapon(playerid,34,1000);
  2315.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2316.        Block[playerid] = true;
  2317.       }
  2318. }
  2319. }
  2320. return 1;
  2321. }
  2322.                
  2323. public OnPlayerText(playerid, text[])
  2324. {
  2325.     for(new fdp=0;fdp<RONALDO_LOL;fdp++){
  2326.         if(strfind(text, IP[fdp], true) != -1)
  2327.         {
  2328.             new string2[128];
  2329.             new pname[30];
  2330.             GetPlayerName(playerid, pname, 30);
  2331.             format(string2, sizeof(string2), "%s Foi kickado automaticamente Por Tentar Divulgar IP de Servidores!",pname);
  2332.             SendClientMessageToAll(0xFF0000AA, string2);
  2333.             SendClientMessage(playerid,0xFFFF00AA,"OU SEU FDP, SE SEU SERVER É NOOB A CULPA NÃO É NOSSA!");
  2334.             SendClientMessage(playerid,0xFFFF00AA,"VAI DIVULGAR IP NA CASA DO CARALHO!!!");
  2335.             GameTextForPlayer(playerid,"~r~Voce foi kickado!",5000,5);
  2336.             Kick(playerid);
  2337.             return 1;
  2338.             }
  2339.           }
  2340. SetPlayerChatBubble(playerid, text, 0xFFFFFFAA, 100.0, 10000);
  2341. //---------------------------------------------------------------------------------------------------
  2342.    new string[500];
  2343.     format(string,sizeof(string),"{00FFFF}[ID:{00FF00}%d{00FFFF}]: {FFFFFF}%s",playerid,text);
  2344.     SendPlayerMessageToAll(playerid,string);
  2345. return false;
  2346. }
  2347. ///================================================================================================
  2348.  
  2349. public OnPlayerPrivmsg(playerid, recieverid, text[])
  2350. {
  2351.     return 1;
  2352. }
  2353.  
  2354. public SetPlayerRandomSpawnMinigun(playerid)
  2355. {
  2356.     if (iSpawnSet[playerid] == 0)
  2357.     {
  2358.         new rand = random(sizeof(gRandomPlayerSpawnsMinigun));
  2359.         SetPlayerPos(playerid, gRandomPlayerSpawnsMinigun[rand][0], gRandomPlayerSpawnsMinigun[rand][1], gRandomPlayerSpawnsMinigun[rand][2]); // Warp the player
  2360.         SetPlayerFacingAngle(playerid, gRandomPlayerSpawnsMinigun[rand][3]);
  2361.     }
  2362.     return 1;
  2363. }
  2364.  
  2365. public SetPlayerRandomSpawnBazuca(playerid)
  2366. {
  2367.     if (iSpawnSet[playerid] == 0)
  2368.     {
  2369.         new rand = random(sizeof(gRandomPlayerSpawnsBazuca));
  2370.         SetPlayerPos(playerid, gRandomPlayerSpawnsBazuca[rand][0], gRandomPlayerSpawnsBazuca[rand][1], gRandomPlayerSpawnsBazuca[rand][2]); // Warp the player
  2371.         SetPlayerFacingAngle(playerid, gRandomPlayerSpawnsBazuca[rand][3]);
  2372.     }
  2373.     return 1;
  2374. }
  2375.  
  2376. public SetPlayerRandomSpawnSniper(playerid)
  2377. {
  2378.     if (iSpawnSet[playerid] == 0)
  2379.     {
  2380.         new rand = random(sizeof(gRandomPlayerSpawnsSniper));
  2381.         SetPlayerPos(playerid, gRandomPlayerSpawnsSniper[rand][0], gRandomPlayerSpawnsSniper[rand][1], gRandomPlayerSpawnsSniper[rand][2]); // Warp the player
  2382.         SetPlayerFacingAngle(playerid, gRandomPlayerSpawnsSniper[rand][3]);
  2383.     }
  2384.     return 1;
  2385. }
  2386.  
  2387. public objetoscarregandoinicio(playerid)
  2388. {
  2389.     TogglePlayerControllable(playerid, false);
  2390.     SendClientMessage(playerid,0xFFFF00,"Carregando objetos...Aguarde!");
  2391.     SetTimerEx("objetoscarregandofim", 2500, 0,"e",playerid);
  2392.     return 1;
  2393. }
  2394.  
  2395. public objetoscarregandofim(playerid)
  2396. {
  2397.     TogglePlayerControllable(playerid, true);
  2398.     SendClientMessage(playerid,0xFFFF00,"Objetos carregado!");
  2399.     PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
  2400.     return 1;
  2401. }
  2402.  
  2403. public OnPlayerCommandText(playerid, cmdtext[])
  2404. {
  2405.     for(new fdp=0;fdp<RONALDO_LOL;fdp++){
  2406.         if(strfind(cmdtext, IP[fdp], true) != -1)
  2407.         {
  2408.             new string2[128];
  2409.             new pname[30];
  2410.             GetPlayerName(playerid, pname, 30);
  2411.             format(string2, sizeof(string2), "%s Foi kickado automaticamente Por Tentar Divulgar IP de Servidores!",pname);
  2412.             SendClientMessageToAll(0xFF0000AA, string2);
  2413.             SendClientMessage(playerid,0xFFFF00AA,"OU SEU FDP, SE SEU SERVER É NOOB A CULPA NÃO É NOSSA!");
  2414.             SendClientMessage(playerid,0xFFFF00AA,"VAI DIVULGAR IP NA CASA DO CARALHO!!!");
  2415.             GameTextForPlayer(playerid,"~r~Voce foi kickado!",5000,5);
  2416.             Kick(playerid);
  2417.             return 1;
  2418.             }
  2419.          }
  2420. //===================================================================
  2421. SetTimerEx("CmdTimerOff",3000,false,"i",playerid);
  2422. if(GetPVarInt(playerid,"CMD")==1) return SendClientMessage(playerid, 0xF60000AA, "Sem flood nos comandos! Aguarde 3 segundos para digitar novamente!");
  2423. if(GetPVarInt(playerid,"CMD")==0)
  2424. {
  2425. SetPVarInt(playerid,"CMD",1);
  2426. }
  2427.         new string[256];
  2428.         new playermoney;
  2429.         new sendername[MAX_PLAYER_NAME];
  2430.         new giveplayer[MAX_PLAYER_NAME];
  2431.         new cmd[256];
  2432.         new giveplayerid, moneys, idx;
  2433.        
  2434.         cmd = strtok(cmdtext, idx);
  2435. ///======================================================================================================
  2436. if(strcmp(cmdtext, "/bandana", true) == 0)
  2437.     {
  2438.     ShowPlayerDialog(playerid,bandana,DIALOG_STYLE_LIST,"Bandana","Bandana 1\nBandana 2\nBandana 3\nBandana 4\nBandana 5\nBandana 6\nBandana 7\nBandana 8\nBandana 9\nBandana 10\nRemover Bandana","OK","Cancelar");
  2439.     return 1;
  2440.     }
  2441. //===================================================================================
  2442. if(strcmp(cmdtext, "/tunar", true) == 0)
  2443. {
  2444. if(!IsPlayerInAnyVehicle(playerid)){
  2445. SendClientMessage(playerid,0xF50000FF,"[ERRO] Você não está dentro de um veículo!");
  2446. return 1;
  2447. }
  2448. else
  2449. {
  2450. ShowPlayerDialog(playerid, tunar, DIALOG_STYLE_LIST, "Tuning Menu", "Rodas\nCores\nPaintjobs\nNitro\nSuspensão\nAutoTuning", "Selecionar", "Cancelar");
  2451. return 1;
  2452. }
  2453. }
  2454. //==========================================================================
  2455. if(strcmp("/neon", cmdtext, true, 10) == 0)
  2456. {
  2457. if(!IsPlayerInAnyVehicle(playerid)){
  2458. SendClientMessage(playerid,0xF50000FF,"[ERRO] Você não está dentro de um veículo!");
  2459. return 1;
  2460. }
  2461. else
  2462. {
  2463. ShowPlayerDialog(playerid, 8899, DIALOG_STYLE_LIST, "Neon Cores e Estilos:", "Azul\nVermelho\nVerde\nBranco\nRosa\nAmarelo\nNeon Polícia\nNeon Interior\nNeon Atrás\nNeon Frontal\nNeon Telhado\nRemover Neon", "Selecionar", "Cancelar");
  2464. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
  2465. return 1;
  2466. }
  2467. }
  2468. //===================================================================
  2469.          if(strcmp(cmdtext,"/ajuda",true)==0)
  2470.     {
  2471.        new ajuda[1000]; //
  2472.        strins(ajuda,"{F6F600}BRASIL MUNDO DOS TERRORISTAS 2011\n",strlen(ajuda));
  2473.        strins(ajuda,"\n",strlen(ajuda));
  2474.        strins(ajuda,"{FFAE00}/COMANDOS{00FF00} - Para ver os comandos do servidor\n",strlen(ajuda));
  2475.        strins(ajuda,"{FFAE00}/TELES{00FF00} - Para ver os comandos de teleportes\n",strlen(ajuda));
  2476.        strins(ajuda,"{FFAE00}/CREDITOS{00FF00} - Para ver quem criou o servidor\n",strlen(ajuda));
  2477.        strins(ajuda,"{FFAE00}/REGRAS{00FF00} - Para ver as regras do servidor\n",strlen(ajuda));
  2478.        strins(ajuda,"{FFAE00}/INFOS{00FF00} - Para ver as informações do servidor\n",strlen(ajuda));
  2479.        strins(ajuda,"{FFAE00}/ADMINS{00FF00} - Para ver os administradores online\n",strlen(ajuda));
  2480.        strins(ajuda,"\n",strlen(ajuda));
  2481.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• AJUDA DO SERVIDOR •",ajuda, "Fechar", "");
  2482.        return 1;
  2483.     }
  2484. ///=====================================================================================
  2485.          if(strcmp(cmdtext,"/MINHACONTA",true)==0)
  2486.     {
  2487.        new ajuda[1000]; //
  2488.        strins(ajuda,"{F6F600}Meus Comandos\n",strlen(ajuda));
  2489.        strins(ajuda,"\n",strlen(ajuda));
  2490.        strins(ajuda,"{FFAE00}/STATUS{00FF00} - Para ver seus status\n",strlen(ajuda));
  2491.        strins(ajuda,"{FFAE00}/RESETSTATUS{00FF00} - Para zerar seus status\n",strlen(ajuda));
  2492.        strins(ajuda,"{FFAE00}/STATUS [ID]{00FF00} - Para ver status de outro player\n",strlen(ajuda));
  2493.        strins(ajuda,"{FFAE00}/REPORT [ID] [MOTIVO]{00FF00} - Para reportar um mal player\n",strlen(ajuda));
  2494.        strins(ajuda,"{FFAE00}/GETID [PARTE DO NOME DO PLAYER]{00FF00} - Para achar id de alguem\n",strlen(ajuda));
  2495.        strins(ajuda,"{FFAE00}/ADMINS{00FF00} - Para ver os admins online\n",strlen(ajuda));
  2496.        strins(ajuda,"\n",strlen(ajuda));
  2497.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• MINHA CONTA •",ajuda, "Fechar", "");
  2498.        return 1;
  2499.     }
  2500. ///===================================================================================================
  2501.      if(strcmp(cmdtext,"/TELES",true)==0)
  2502.     {
  2503.        new teleportes[1000]; //
  2504.        strins(teleportes,"{FFAE00}/TST{00FF00} - Teleportes de Stunt\n",strlen(teleportes));
  2505.        strins(teleportes,"{FFAE00}/TDM{00FF00} - Teleportes de DM\n",strlen(teleportes));
  2506.        strins(teleportes,"{FFAE00}/TRC{00FF00} - Teleportes de Corrida\n",strlen(teleportes));
  2507.        strins(teleportes,"{FFAE00}/TFN{00FF00} - Teleportes de Diversao\n",strlen(teleportes));
  2508.        strins(teleportes,"{FFAE00}/OUTROS{00FF00} - Mais teleportes\n",strlen(teleportes));
  2509.        strins(teleportes,"\n",strlen(teleportes));
  2510.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• TELEPORTES DO SERVIDOR •",teleportes, "Fechar", "");
  2511.        return 1;
  2512.     }
  2513. //===============================================
  2514.      if(strcmp(cmdtext,"/OUTROS",true)==0)
  2515.     {
  2516.        new teleportes[1500]; //
  2517.        strins(teleportes,"{FFAE00}/GARAGEM{00FF00} - Para pegar veiculos\n",strlen(teleportes));
  2518.        strins(teleportes,"{FFAE00}/FAVELA{00FF00} - Para ir na favela em SF\n",strlen(teleportes));
  2519.        strins(teleportes,"{FFAE00}/LS{00FF00} - Para ir em Los Santos\n",strlen(teleportes));
  2520.        strins(teleportes,"{FFAE00}/SF{00FF00} - Para ir em San Fierro\n",strlen(teleportes));
  2521.        strins(teleportes,"{FFAE00}/ANGEL{00FF00} - Para ir em Angel Pine\n",strlen(teleportes));
  2522.        strins(teleportes,"{FFAE00}/AVENIDA{00FF00} - Para ir na avenida principal de LV\n",strlen(teleportes));
  2523.        strins(teleportes,"{FFAE00}/MANSAO{00FF00} - Para ir na Mansão do Maddog\n",strlen(teleportes));
  2524.        strins(teleportes,"{FFAE00}/AREA51{00FF00} - Para ir na Area 51\n",strlen(teleportes));
  2525.        strins(teleportes,"{FFAE00}/PRAIA{00FF00} - Para ir na Praia de Los Santos\n",strlen(teleportes));
  2526.        strins(teleportes,"{FFAE00}/GROVE{00FF00} - Para ir na Grove Street\n",strlen(teleportes));
  2527.        strins(teleportes,"{FFAE00}/RANCHO{00FF00} - Para ir no Rancho em SF\n",strlen(teleportes));
  2528.        strins(teleportes,"{FFAE00}/AEROSF{00FF00} - Para ir no Aeroporto de SF\n",strlen(teleportes));
  2529.        strins(teleportes,"{FFAE00}/BAYSIDE{00FF00} - Para ir na cidade de Bayside\n",strlen(teleportes));
  2530.        strins(teleportes,"{FFAE00}/BARRANCAS{00FF00} - Para ir na cidadezinha de Barrancas\n",strlen(teleportes));
  2531.        strins(teleportes,"{FFAE00}/FORTCARSON{00FF00} - Para ir na cidadezinha de Fort Carson\n",strlen(teleportes));
  2532.        strins(teleportes,"{FFAE00}/CABANA{00FF00} - Para ir na Cabana em LS\n",strlen(teleportes));
  2533.        strins(teleportes,"{FFAE00}/TRANSFENDER{00FF00} - Para tunar seu veiculo no transfender\n",strlen(teleportes));
  2534.        strins(teleportes,"{FFAE00}/LOWRIDER{00FF00} - Para tunar seu veiculo no lowrider\n",strlen(teleportes));
  2535.        strins(teleportes,"\n",strlen(teleportes));
  2536.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• MAIS TELES •",teleportes, "Fechar", "");
  2537.        return 1;
  2538.     }
  2539.    
  2540. ///=============================================================================================
  2541.         if(strcmp(cmdtext,"/tst",true)==0)
  2542.     {
  2543.        new telesstunt[1000]; //
  2544.        strins(telesstunt,"{FFAE00}/STUNT{00FF00} - Para ir ao Stunt\n",strlen(telesstunt));
  2545.        strins(telesstunt,"{FFAE00}/DROP{00FF00} - Para ir ao Drop\n",strlen(telesstunt));
  2546.        strins(telesstunt,"{FFAE00}/MC{00FF00} - Para ir ao Monte Chilliad\n",strlen(telesstunt));
  2547.        strins(telesstunt,"{FFAE00}/JUMP{00FF00} - Para ir cair de paraquedas\n",strlen(telesstunt));
  2548.        strins(telesstunt,"{FFAE00}/MR{00FF00} - Para ir até a Montanha Russa\n",strlen(telesstunt));
  2549.        strins(telesstunt,"{FFAE00}/GOLFS{00FF00} - Para ir ao stunt no GOLF\n",strlen(telesstunt));
  2550.        strins(telesstunt,"{FFAE00}/DJ{00FF00} - Para ir ao deathjump\n",strlen(telesstunt));
  2551.        strins(telesstunt,"{FFAE00}/TUBO{00FF00} - Para ir descer o tubo\n",strlen(telesstunt));
  2552.        strins(telesstunt,"{FFAE00}/MEGATUBO{00FF00} - Para ir descer o megatubo\n",strlen(telesstunt));
  2553.        strins(telesstunt,"{FFAE00}/GLASS{00FF00} - Para ir descer o glassjump\n",strlen(telesstunt));
  2554.        strins(telesstunt,"{FFAE00}/MEGASTUNT{00FF00} - Para ir ao megastunt\n",strlen(telesstunt));
  2555.        strins(telesstunt,"{FFAE00}/FREEWAY{00FF00} - Para ir ao freeway\n",strlen(telesstunt));
  2556.        strins(telesstunt,"{FFAE00}/PARKOUR{00FF00} - Para ir para o parkour\n",strlen(telesstunt));
  2557.        strins(telesstunt,"\n",strlen(telesstunt));
  2558.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• TELESSTUNT •",telesstunt, "Fechar", "");
  2559.        return 1;
  2560.     }
  2561. ///================================================================================================
  2562.         if(strcmp(cmdtext,"/tdm",true)==0)
  2563.     {
  2564.        new telesdm[1500]; //
  2565.        strins(telesdm,"{FFAE00}/X1{00FF00} - Para ir até ir duelar no x1\n",strlen(telesdm));
  2566.        strins(telesdm,"{FFAE00}/ESFERA{00FF00} - Para ir até o combate dentro da esfera\n",strlen(telesdm));
  2567.        strins(telesdm,"{FFAE00}/COMBATE{00FF00} - Para ir até o combate no campo\n",strlen(telesdm));
  2568.        strins(telesdm,"{FFAE00}/CSS{00FF00} - Para jogar Counter Strike Source\n",strlen(telesdm));
  2569.        strins(telesdm,"{FFAE00}/CA{00FF00} - Para ir até a Crazy Arena\n",strlen(telesdm));
  2570.        strins(telesdm,"{FFAE00}/NAVIO{00FF00} - Para ir a guerra no navio\n",strlen(telesdm));
  2571.        strins(telesdm,"{FFAE00}/MINIGUN{00FF00} - Para ir para o combate de minigun\n",strlen(telesdm));
  2572.        strins(telesdm,"{FFAE00}/BAZUCA{00FF00} - Para ir para o combate de bazuca\n",strlen(telesdm));
  2573.        strins(telesdm,"{FFAE00}/SNIPER{00FF00} - Para ir até a Sniper DM\n",strlen(telesdm));
  2574.        strins(telesdm,"{FFAE00}/WW3{00FF00} - Para ver os comandos da guerra mundial\n",strlen(telesdm));
  2575.        strins(telesdm,"{FFAE00}/TANQUES{00FF00} - Para ir para o combate de tanques\n",strlen(telesdm));
  2576.        strins(telesdm,"{FFAE00}/BATALHA{00FF00} - Para ir ao combate no deserto\n",strlen(telesdm));
  2577.        strins(telesdm,"{FFAE00}/ASSASINS{00FF00} - Para ir ao combate de assasinos\n",strlen(telesdm));
  2578.        strins(telesdm,"{FFAE00}/DEAGLE{00FF00} - Para ir para o combate de Desert Eagles\n",strlen(telesdm));
  2579.        strins(telesdm,"{FFAE00}/MATADOURO{00FF00} - Para ir ao massacre do matadouro\n",strlen(telesdm));
  2580.        strins(telesdm,"{FFAE00}/RW{00FF00} - Para ir até a Guerra de Rustler\n",strlen(telesdm));
  2581.        strins(telesdm,"\n",strlen(telesdm));
  2582.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• TELESDM •",telesdm, "Fechar", "");
  2583.        return 1;
  2584.     }
  2585. ///========================================================================================================
  2586. if(!strcmp("/ww3", cmdtext, true))
  2587. {
  2588.       ShowPlayerDialog(playerid, teleporte, DIALOG_STYLE_LIST, "{F20A0A}**** WORLD WAR III ****", "{F5F10A}Americano USA\n{B58464}União Soviética URSS\n{0FF707}Terrorista\n{F57ADE}EMO\n{F5870A}Japonês\n{F50A0A}Força Aérea Brasileira FAB\n{F50AF5}Força Feminina Brasileira\n{0ACAF5}Sniper", "Selecionar", "Sair");
  2589.       return 1;
  2590. }
  2591. ///=====================================================================================
  2592.         if(strcmp(cmdtext,"/TRC",true)==0)
  2593.     {
  2594.        new telesrace[1000]; //
  2595.        strins(telesrace,"{FFAE00}/PEGA{00FF00} - Para ir ao Pega em San Fierro\n",strlen(telesrace));
  2596.        strins(telesrace,"{FFAE00}/DRIFT{00FF00} - Para ir a pista de drift\n",strlen(telesrace));
  2597.        strins(telesrace,"{FFAE00}/8T{00FF00} - Para ir ao 8track\n",strlen(telesrace));
  2598.        strins(telesrace,"{FFAE00}/MOTOCROSS{00FF00} - Para ir ao Motocross\n",strlen(telesrace));
  2599.        strins(telesrace,"{FFAE00}/FLAT{00FF00} - Para ir ao Flatout\n",strlen(telesrace));
  2600.        strins(telesrace,"\n",strlen(telesrace));
  2601.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• TELESRACE •",telesrace, "Fechar", "");
  2602.        return 1;
  2603.     }
  2604. ///=========================================================================================
  2605.         if(strcmp(cmdtext,"/TFN",true)==0)
  2606.     {
  2607.        new telesfun[1000]; //
  2608.        strins(telesfun,"{FFAE00}/LC{00FF00} - Para ir até Liberty City\n",strlen(telesfun));
  2609.        strins(telesfun,"{FFAE00}/LCI{00FF00} - Para ir até o interior de Liberty City\n",strlen(telesfun));
  2610.        strins(telesfun,"{FFAE00}/BOATE{00FF00} - Para curtir a boate\n",strlen(telesfun));
  2611.        strins(telesfun,"{FFAE00}/CLUBE{00FF00} - Para curtir o clube\n",strlen(telesfun));
  2612.        strins(telesfun,"{FFAE00}/ILHA{00FF00} - Para ir a ilha de LS\n",strlen(telesfun));
  2613.        strins(telesfun,"{FFAE00}/REPRESA{00FF00} - Para ir pra Represa Sherman dam\n",strlen(telesfun));
  2614.        strins(telesfun,"{FFAE00}/CRACKH{00FF00} - Para ir na casa dos drogados\n",strlen(telesfun));
  2615.        strins(telesfun,"{FFAE00}/SWEET{00FF00} - Para ir no barraco do Sweet\n",strlen(telesfun));
  2616.        strins(telesfun,"{FFAE00}/RYDER{00FF00} - Para ir no barraco do Ryder\n",strlen(telesfun));
  2617.        strins(telesfun,"\n",strlen(telesfun));
  2618.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• TELESFUN •",telesfun, "Fechar", "");
  2619.        return 1;
  2620.     }
  2621. ///========================================================================================
  2622.         if(strcmp(cmdtext,"/creditos",true)==0)
  2623.     {
  2624.        new creditos[1000]; //
  2625.        strins(creditos,"{00FFFF}CRIADORES DO SERVIDOR\n",strlen(creditos));
  2626.        strins(creditos,"\n",strlen(creditos));
  2627.        strins(creditos,"{00FF00}[TF]_TIOALI_[BMT] - (Dono do servidor /scripter /mapper) \n",strlen(creditos)); // OBS: NÃO TIRE O NOME DOS CRÉDITOS
  2628.        strins(creditos,"msn -> [email protected]\n",strlen(creditos));
  2629.        strins(creditos,"\n",strlen(creditos));
  2630.        strins(creditos,"{00FFFF}AJUDANTES DO SERVIDOR\n",strlen(creditos));
  2631.        strins(creditos,"\n",strlen(creditos));
  2632.        strins(creditos,"{00FF00}[BMT]IgooR\n",strlen(creditos));
  2633.        strins(creditos,"msn -> [email protected]\n",strlen(creditos));
  2634.        strins(creditos,"\n",strlen(creditos));
  2635.        strins(creditos,"{00F600}Obrigado pela preferencia !\n",strlen(creditos));
  2636.        strins(creditos,"\n",strlen(creditos));
  2637.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• CREDITOS DO SERVIDOR •",creditos, "Fechar", "");
  2638.        return 1;
  2639.     }
  2640. //============================================================================================
  2641.     if(strcmp(cmdtext,"/infos",true)==0)
  2642.     {
  2643.        new infos[1000]; //
  2644.        strins(infos,"{00FF00}•Objetivo do servidor e simples ! Matar e fazer muito terrorismo\n",strlen(infos));
  2645.        strins(infos,"{00FF00}•Mas se você quiser uma vida tranquila , Basta esconder nas cidades menores\n",strlen(infos));
  2646.        strins(infos,"{00FF00}•e tentar ficar vivo. Então aproveite nosso servidor e seja sempre um de nossos players\n",strlen(infos));
  2647.        strins(infos,"{00FF00}•Para ver comandos de sua conta use /MINHACONTA\n",strlen(infos));
  2648.        strins(infos,"{00FF00}•Para ver os recursos do servidor digite /AJUDA e boa sorte pra essa jornada sangrenta\n",strlen(infos));
  2649.        strins(infos,"\n",strlen(infos));
  2650.        strins(infos,"{00FF00}•Obrigado pela preferencia e BOM JOGO!\n",strlen(infos));
  2651.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• INFORMAÇÕES • BRASIL MUNDO DOS TERRORISTAS 2011 •",infos, "Fechar", "");
  2652.        return 1;
  2653.     }
  2654. ///===========================================================================================================================
  2655.      if(strcmp(cmdtext,"/comandos",true)==0)
  2656.     {
  2657.        new comandos[2000]; //
  2658.        strins(comandos,"{00EEFF}BRASIL MUNDO DOS TERRORISTAS 2011\n",strlen(comandos));
  2659.        strins(comandos,"\n",strlen(comandos));
  2660.        strins(comandos,"{FFAE00}/PM [ID DO JOGADOR] [MENSAGEM]{00FF00} - Para enviar uma Mensagem Privada\n",strlen(comandos));
  2661.        strins(comandos,"{FFAE00}/PROPS{00FF00} - Para ver os comandos de propriedades\n",strlen(comandos));
  2662.        strins(comandos,"{FFAE00}/NEON{00FF00} - Para colocar neon no seu veículo\n",strlen(comandos));
  2663.        strins(comandos,"{FFAE00}/BANDANA{00FF00} - Para colocar uma bandana na sua skin\n",strlen(comandos));
  2664.        strins(comandos,"{FFAE00}/CORES {00FF00} - Para trocar a cor do seu nick\n",strlen(comandos));
  2665.        strins(comandos,"{FFAE00}/KILL{00FF00} - Para se matar\n",strlen(comandos));
  2666.        strins(comandos,"{FFAE00}/CCT {00FF00} - Para comprar colete ,Custa $3.000\n",strlen(comandos));
  2667.        strins(comandos,"{FFAE00}/CVIDA{00FF00} - Para comprar vida, Custa $3.000\n",strlen(comandos));
  2668.        strins(comandos,"{FFAE00}/LINKS{00FF00} - para ver os blogs oficiais do servidor\n",strlen(comandos));
  2669.        strins(comandos,"{FFAE00}/TELES{00FF00} - Para ver todos os teleportes\n",strlen(comandos));
  2670.        strins(comandos,"{FFAE00}/MENUSKIN{00FF00} - Para voltar a selecionar skin\n",strlen(comandos));
  2671.        strins(comandos,"{FFAE00}/ANIMES{00FF00} - Para ver os animes\n",strlen(comandos));
  2672.        strins(comandos,"{FFAE00}/TRANCAR & /DESTRANCAR{00FF00} - Para proteger veiculos\n",strlen(comandos));
  2673.        strins(comandos,"{FFAE00}/TRANSFERIR [ID] [QUANTIA]{00FF00} - Para enviar grana para alguem\n",strlen(comandos));
  2674.        strins(comandos,"{FFAE00}/TUNAR{00FF00} - para tunar seus veiculos\n",strlen(comandos));
  2675.        strins(comandos,"{FFAE00}/GCMDS{00FF00} - Para criar sua gang\n",strlen(comandos));
  2676.        strins(comandos,"{FFAE00}/KITS{00FF00} - Para comprar seus armamentos e ver a lista de armas\n",strlen(comandos));
  2677.        strins(comandos,"{FFAE00}/SEXO{00FF00} - Para ver os comandos de sexo\n",strlen(comandos));
  2678.        strins(comandos,"{FFAE00}/INFOS{00FF00} - Para saber mais sobre o servidor\n",strlen(comandos));
  2679.        strins(comandos,"{FFAE00}/MUDARLUTA{00FF00} - para trocar estilo de luta\n",strlen(comandos));
  2680.        strins(comandos,"{FFAE00}/PLANOSADMIN{00FF00} - Para ver os planos de compra de adm\n",strlen(comandos));
  2681.        strins(comandos,"{FFAE00}/MINHACONTA{00FF00} - Para ver comandos de sua conta\n",strlen(comandos));
  2682.        strins(comandos,"{FFAE00}/FOGUETE{00FF00} - Para soltar foguetes, custa $700\n",strlen(comandos));
  2683.        strins(comandos,"\n",strlen(comandos));
  2684.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• COMANDOS DO SERVIDOR •",comandos, "Fechar", "");
  2685.        return 1;
  2686.     }
  2687. //==============================================================================================================
  2688.      if(strcmp(cmdtext,"/cores",true)==0)
  2689.     {
  2690.        new cores[1000]; //
  2691.        strins(cores,"{00F600}/VERDE , {0000F6}/AZUL , {F60000}/VERMELHO , {000000}/PRETO , {F67300}/LARANJADO , {F673B5}/ROSA , {F64CF6}/ROXO , {F6F6F6}/BRANCO , {F6F600}/AMARELO\n",strlen(cores));
  2692.        strins(cores,"\n",strlen(cores));
  2693.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• CORES •",cores, "Fechar", "");
  2694.        return 1;
  2695.     }
  2696. //============================================================================================================================================
  2697.         if(strcmp(cmdtext,"/sexo",true)==0)
  2698.     {
  2699.        new sexo[1000]; //
  2700.        strins(sexo,"{F60000}Obs: Selecione os comandos 2 vezes se não funfar\n",strlen(sexo));
  2701.        strins(sexo,"\n",strlen(sexo));
  2702.        strins(sexo,"{FFAE00}/MULHERSEXO{00FF00} - Para ficar em posição de transar para mulheres\n",strlen(sexo));
  2703.        strins(sexo,"{FFAE00}/COMERMULHER{00FF00} - Para comer a mulher\n",strlen(sexo));
  2704.        strins(sexo,"{FFAE00}/DE4{00FF00} - Para ficar de 4\n",strlen(sexo));
  2705.        strins(sexo,"{FFAE00}/MULHERFUDIDA{00FF00} - Para rolar e deitar\n",strlen(sexo));
  2706.        strins(sexo,"{FFAE00}/PUNHETA{00FF00} - Para descascar uma punheta\n",strlen(sexo));
  2707.        strins(sexo,"\n",strlen(sexo));
  2708.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• COMANDOS DE SEXO •",sexo, "Fechar", "");
  2709.        return 1;
  2710.     }
  2711. //============================================================================================================================================
  2712.         if(strcmp(cmdtext,"/props",true)==0)
  2713.     {
  2714.        new props[1000]; //
  2715.        
  2716.        strins(props,"\n",strlen(props));
  2717.        strins(props,"{FFAE00}/CPROP{00FF00} - Para comprar uma propriedade\n",strlen(props));
  2718.        strins(props,"{FFAE00}/VPROP{00FF00} - Para vender uma propriedade\n",strlen(props));
  2719.        strins(props,"{FFAE00}/MINHASPROPS{00FF00} - Para ver as suas propriedades\n",strlen(props));
  2720.        strins(props,"\n",strlen(props));
  2721.        strins(props,"{F60000}OBS: As propriedades não são salvas, portanto as propriedades\n",strlen(props));
  2722.        strins(props,"{F60000}que você comprou serão resetadas quando você se deconectar do jogo\n",strlen(props));
  2723.        strins(props,"\n",strlen(props));
  2724.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• COMANDOS DE PROPRIEDADES •",props, "Fechar", "");
  2725.        return 1;
  2726.     }
  2727. ///===============================================================================================================================
  2728.                if(strcmp(cmdtext,"/regras",true)==0)
  2729.     {
  2730.        new regras[1000]; //
  2731.        strins(regras,"{00FF00}•Não use xiter/hack ou mods q dê vantagens no jogo, resultado: = Ban!\n",strlen(regras));
  2732.        strins(regras,"{00FF00}•Não faça flood, pois poderá ser kickado pelos admins ou kick automatico por floodar mais de 3 vezes\n",strlen(regras));
  2733.        strins(regras,"{00FF00}•Não use minigun, bazuca, pois sera kickado automaticamente\n",strlen(regras));
  2734.        strins(regras,"{00FF00}•Não faça SpawnKill: (Matar player onde ele nasce) Resultado: = Puniçao por admins\n",strlen(regras));
  2735.        strins(regras,"{00FF00}•Respeite os Admins! Pois eles estão aki pra te ajudar. resultado: = Aviso, Kick e Ban\n",strlen(regras));
  2736.        strins(regras,"{00FF00}•Não divulgue outros servidores, resultado: = Ban\n",strlen(regras));
  2737.        strins(regras,"{00FF00}•Não fique implorando uma vaga de admin para os administradores, resultado: = kick e Ban\n",strlen(regras));
  2738.        strins(regras,"{00FF00}•Não fique de ESC em eventos de deathmatch no jogo, resultado poderá ser kikado\n",strlen(regras));
  2739.        strins(regras,"{00FF00}•Não abuse de comandos que dê vantagens de deathmatch no jogo, resultado kick/ban\n",strlen(regras));
  2740.        strins(regras,"\n",strlen(regras));
  2741.        strins(regras,"{F60000}•Para ver as regras de admins use /ADMREGRAS\n",strlen(regras));
  2742.        strins(regras,"\n",strlen(regras));
  2743.        strins(regras,"{00FF00}•BOM JOGO!!\n",strlen(regras));
  2744.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• REGRAS • BRASIL MUNDO DOS TERRORISTAS 2011 •",regras, "Fechar", "");
  2745.        return 1;
  2746.     }
  2747. //============================================================================================================
  2748.      if(strcmp(cmdtext,"/admregras",true)==0)
  2749.     {
  2750.        new admregras[1000]; //
  2751.        strins(admregras,"{00FF00}Não use comandos administrativos para diversão extrema\n",strlen(admregras));
  2752.        strins(admregras,"{00FF00}Todos admins devem usar [BMT] no nome !\n",strlen(admregras));
  2753.        strins(admregras,"{00FF00}Não ban nem kick players sem motivos\n",strlen(admregras));
  2754.        strins(admregras,"{00FF00}Use motivos claros para ban/kick\n",strlen(admregras));
  2755.        strins(admregras,"{00FF00}Respeite os donos e outros admins do servidor\n",strlen(admregras));
  2756.        strins(admregras,"{00FF00}Não falte com respeito a players sem motivos\n",strlen(admregras));
  2757.        strins(admregras,"{00FF00}Ban qualquer tipo de xiter/hack ou mods \n",strlen(admregras));
  2758.        strins(admregras,"{00FF00}Sempre verifique players antes de kikar/banir\n",strlen(admregras));
  2759.        strins(admregras,"\n",strlen(admregras));
  2760.        strins(admregras,"{00F600}BOM JOGO!!\n",strlen(admregras));
  2761.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• REGRAS PARA ADM'S • BRASIL MUNDO DOS TERRORISTAS 2011 •",admregras, "Fechar", "");
  2762.        return 1;
  2763.     }
  2764. //==================================================================================================
  2765.    
  2766.     if(strcmp(cmdtext,"/links",true)==0)
  2767.     {
  2768.        new blogs[1000]; //
  2769.        strins(blogs,"{F60000}•BLOG OFICIAL DO SERVIDOR:\n",strlen(blogs));
  2770.        strins(blogs,"\n",strlen(blogs));
  2771.        strins(blogs,"{00FF00}http://bmt2011.blogspot.com/\n",strlen(blogs));
  2772.        strins(blogs,"\n",strlen(blogs));
  2773.        strins(blogs,"{F60000}COMUNIDADE OFICIAL NO ORKUT DO SERVIDOR:\n",strlen(blogs));
  2774.        strins(blogs,"\n",strlen(blogs));
  2775.        strins(blogs,"{00FF00}http://www.orkut.com.br/Main#Community?rl=cpn&cmm=119131427\n",strlen(blogs));
  2776.        strins(blogs,"\n",strlen(blogs));
  2777.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• LINKS OFICIAIS DO SERVIDOR •",blogs, "Fechar", "");
  2778.        return 1;
  2779.     }
  2780. //=============================================================================================================
  2781.     if(strcmp(cmdtext,"/orgs",true)==0)
  2782.     {
  2783.        new blogs[1000]; //
  2784.        strins(blogs,"{00FF00}• ORGANIZAÇÕES OFICIAIS DO SERVIDOR:\n",strlen(blogs));
  2785.        strins(blogs,"\n",strlen(blogs));
  2786.        strins(blogs,"{27FF8E}• Clan oficial do servidor: TF\n",strlen(blogs));
  2787.        strins(blogs,"\n",strlen(blogs));
  2788.        strins(blogs,"{FFFF00}TF: Terrorist Force - Tag: [TF]\n",strlen(blogs));
  2789.        strins(blogs,"\n",strlen(blogs));
  2790.        strins(blogs,"{0000FF}Site: bmt2011.blogspot.com\n",strlen(blogs));
  2791.        strins(blogs,"\n",strlen(blogs));
  2792.        strins(blogs,"{F60000}Se algum player estiver usando tag de orgs do servidor\n",strlen(blogs));
  2793.        strins(blogs,"{F60000}sem ser membro oficial será punido pelos lideres.\n",strlen(blogs));
  2794.        strins(blogs,"\n",strlen(blogs));
  2795.        strins(blogs,"\n",strlen(blogs));
  2796.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• ORGS OFICIAIS DO SERVIDOR •",blogs, "Fechar", "");
  2797.        return 1;
  2798.     }
  2799. ///=============================================================================================
  2800.     if(strcmp(cmdtext,"/planosadmin",true)==0)
  2801.     {
  2802.        new blogs[1000]; //
  2803.        strins(blogs,"{00FF00}• PLANOS DE COMPRA DE ADM DO SERVIDOR\n",strlen(blogs));
  2804.        strins(blogs,"\n",strlen(blogs));
  2805.        strins(blogs,"{FFFF00}NIVEIS:                   {FF00FF}PREÇOS:\n",strlen(blogs));
  2806.        strins(blogs,"{FFD000}Admin Nivel 1:      {00FFFF}R$10,00 (MENSAIS)\n",strlen(blogs));
  2807.        strins(blogs,"{FFD000}Admin Nivel 2:      {00FFFF}R$15,00(MENSAIS)(promoção)\n",strlen(blogs));
  2808.        strins(blogs,"{FFD000}Admin Nivel 3:      {00FFFF}R$30,00 (MENSAIS)\n",strlen(blogs));
  2809.        strins(blogs,"{FFD000}Admin Nivel 4:      {00FFFF}R$40,00 (MENSAIS)(promoção)\n",strlen(blogs));
  2810.        strins(blogs,"\n",strlen(blogs));
  2811.        strins(blogs,"\n",strlen(blogs));
  2812.        strins(blogs,"{FFFFFF}Para efetuar o pagamento acesse {FFAE00}bmt2011.blogspot.com\n",strlen(blogs));
  2813.        strins(blogs,"{FFFFFF}e clique na opção doar com pagseguro na pagina inicial\n",strlen(blogs));
  2814.        strins(blogs,"{FFFFFF}após o pagamento contate um dos donos dos servidores olhe em {00FFFF}/CREDITOS\n",strlen(blogs));
  2815.        strins(blogs,"{FFFFFF}Obs: o adm apenas será liberado quando for constatado o pagamento ai vc informa\n",strlen(blogs));
  2816.        strins(blogs,"{FFFFFF}seu nome para que seja setado no servidor.\n",strlen(blogs));
  2817.        strins(blogs,"\n",strlen(blogs));
  2818.        strins(blogs,"{FF0000}Obg pela compreenção.\n",strlen(blogs));
  2819.        strins(blogs,"\n",strlen(blogs));
  2820.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• BRASIL MUNDO DOS TERRORISTAS 2011 •",blogs, "Fechar", "");
  2821.        return 1;
  2822.     }
  2823. ///==================================================================================================
  2824.      if(strcmp(cmdtext,"/gcmds",true)==0)
  2825.     {
  2826.        new gang[1000]; //
  2827.        strins(gang,"{00FF00}/GANG criar [NOME]\n",strlen(gang));
  2828.        strins(gang,"{00FF00}/GANG entrar\n",strlen(gang));
  2829.        strins(gang,"{00FF00}/GANG convite [PLAYERID]\n",strlen(gang));
  2830.        strins(gang,"{00FF00}/GANG sair\n",strlen(gang));
  2831.        strins(gang,"{00FF00}/GANG kikar [PLAYERID]\n",strlen(gang));
  2832.        strins(gang,"{00FF00}/GINFO [GANGID]\n",strlen(gang));
  2833.        strins(gang,"\n",strlen(gang));
  2834.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• COMANDOS DE GANGS •",gang, "Fechar", "");
  2835.        return 1;
  2836.     }
  2837. ///======================================================
  2838.      if(strcmp(cmdtext, "/LS", true) == 0) {
  2839.    if(IsPlayerInAnyVehicle(playerid)) {
  2840.    new VehicleID;
  2841.    VehicleID = GetPlayerVehicleID(playerid);
  2842.    SetVehiclePos(VehicleID,1123.9435,-1407.6982,13.4204);
  2843.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  2844.    new pname[MAX_PLAYER_NAME];
  2845.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2846.    format(string, sizeof(string), "%s foi morar em Los Santos: {FFFF00}/LS", pname);
  2847.    SendClientMessageToAll(0x00FF00FF, string);
  2848.    SetPlayerInterior(playerid,0);
  2849.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2850.  }
  2851.    else{
  2852.        new pname[MAX_PLAYER_NAME];
  2853.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2854.        format(string, sizeof(string), "%s foi morar em Los Santos: {FFFF00}/LS", pname);
  2855.        SendClientMessageToAll(0x00FFFFFF, string);
  2856.        SetPlayerInterior(playerid,0);
  2857.        SetPlayerPos(playerid,1122.5125,-1417.4968,13.5890);
  2858.        SetPlayerFacingAngle(playerid,190.9207);
  2859.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2860. }
  2861.     return 1;
  2862. }
  2863. //==============================================================================================
  2864. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  2865. if(strcmp(cmdtext, "/esfera", true) == 0) {
  2866.    new pname[MAX_PLAYER_NAME];
  2867.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2868.    format(string, sizeof(string), "%s foi para o combate dentro da esfera da água: {FAF602}/ESFERA", pname);
  2869.    SendClientMessageToAll(0xFF0000FF, string);
  2870.        ResetPlayerWeapons(playerid);
  2871.        SetPlayerInterior(playerid,0);
  2872.        SetPlayerPos(playerid,-1109.4353,-979.5424,129.2188);
  2873.        SetPlayerVirtualWorld(playerid,1);
  2874.        SetPlayerFacingAngle(playerid,271.0);
  2875.        SetPlayerArmour(playerid, 100.0);
  2876.        SetPlayerHealth(playerid, 100.0);
  2877.        GivePlayerWeapon(playerid,4,0);
  2878.        GivePlayerWeapon(playerid,26,9999);
  2879.        GivePlayerWeapon(playerid,31,9999);
  2880.        GivePlayerWeapon(playerid,24,9999);
  2881.        GivePlayerWeapon(playerid,32,9999);
  2882.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2883.        Block[playerid] = true;
  2884.    return 1;
  2885. }
  2886. //======================================================================
  2887. if(strcmp(cmdtext, "/avenida", true) == 0) {
  2888.    if(IsPlayerInAnyVehicle(playerid)) {
  2889.    new VehicleID;
  2890.    VehicleID = GetPlayerVehicleID(playerid);
  2891.    SetVehiclePos(VehicleID,2057.0847,840.1503,6.7337);
  2892.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  2893.    new pname[MAX_PLAYER_NAME];
  2894.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2895.    format(string, sizeof(string), "%s foi para a {FFFF00}/AVENIDA", pname);
  2896.    SendClientMessageToAll(0xFF7100FF, string);
  2897.    SetPlayerInterior(playerid,0);
  2898.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2899.  
  2900.  }
  2901.    else{
  2902.        new pname[MAX_PLAYER_NAME];
  2903.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2904.        format(string, sizeof(string), "%s foi para a {FF00FF}/AVENIDA", pname);
  2905.        SendClientMessageToAll(0xFFFF00FF, string);
  2906.        SetPlayerInterior(playerid,0);
  2907.        SetPlayerPos(playerid,2103.561,874.452,11.110);
  2908.        SetPlayerFacingAngle(playerid,179.0);
  2909.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2910. }
  2911.     return 1;
  2912. }
  2913. //===========================================================================
  2914. if(strcmp(cmdtext, "/PRAIA", true) == 0) {
  2915.    if(IsPlayerInAnyVehicle(playerid)) {
  2916.    new VehicleID;
  2917.    VehicleID = GetPlayerVehicleID(playerid);
  2918.    SetVehiclePos(VehicleID,835.6406,-1990.2131,12.8672);
  2919.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  2920.    new pname[MAX_PLAYER_NAME];
  2921.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2922.    format(string, sizeof(string), "%s foi pra praia em LS. {FFFF00}/PRAIA", pname);
  2923.    SendClientMessageToAll(0x00FF00FF, string);
  2924.    SetPlayerInterior(playerid,0);
  2925.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2926.  
  2927.  }
  2928.    else{
  2929.        new pname[MAX_PLAYER_NAME];
  2930.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2931.        format(string, sizeof(string), "%s foi pra praia em LS. {FF00FF}/PRAIA", pname);
  2932.        SendClientMessageToAll(0x00FF00FF, string);
  2933.        SetPlayerInterior(playerid,0);
  2934.        SetPlayerPos(playerid,835.6406,-1990.2131,12.8672);
  2935.        SetPlayerFacingAngle(playerid,179.0);
  2936.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2937. }
  2938.     return 1;
  2939. }
  2940. ///===========================
  2941. if(strcmp(cmdtext, "/GROVE", true) == 0) {
  2942.    if(IsPlayerInAnyVehicle(playerid)) {
  2943.    new VehicleID;
  2944.    VehicleID = GetPlayerVehicleID(playerid);
  2945.    SetVehiclePos(VehicleID,2495.7522,-1664.9569,13.3438);
  2946.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  2947.    new pname[MAX_PLAYER_NAME];
  2948.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2949.    format(string, sizeof(string), "%s foi pra Grove Street. {FFFF00}/GROVE", pname);
  2950.    SendClientMessageToAll(0x00FF00FF, string);
  2951.    SetPlayerInterior(playerid,0);
  2952.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2953.  
  2954.  }
  2955.    else{
  2956.        new pname[MAX_PLAYER_NAME];
  2957.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2958.        format(string, sizeof(string), "%s foi pra Grove Street. {FF00FF}/GROVE", pname);
  2959.        SendClientMessageToAll(0x00FF00FF, string);
  2960.        SetPlayerInterior(playerid,0);
  2961.        SetPlayerPos(playerid,2495.7522,-1664.9569,13.3438);
  2962.        SetPlayerFacingAngle(playerid,179.0);
  2963.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2964. }
  2965.     return 1;
  2966. }
  2967. ///==================================
  2968. if(strcmp(cmdtext, "/RANCHO", true) == 0) {
  2969.    if(IsPlayerInAnyVehicle(playerid)) {
  2970.    new VehicleID;
  2971.    VehicleID = GetPlayerVehicleID(playerid);
  2972.    SetVehiclePos(VehicleID,-375.8230,-1444.6581,25.2890);
  2973.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  2974.    new pname[MAX_PLAYER_NAME];
  2975.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2976.    format(string, sizeof(string), "%s foi pro Rancho em SF. {FFFF00}/RANCHO", pname);
  2977.    SendClientMessageToAll(0x00FF00FF, string);
  2978.    SetPlayerInterior(playerid,0);
  2979.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2980.  
  2981.  }
  2982.    else{
  2983.        new pname[MAX_PLAYER_NAME];
  2984.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  2985.        format(string, sizeof(string), "%s foi pro Rancho em SF. {FF00FF}/RANCHO", pname);
  2986.        SendClientMessageToAll(0x00FF00FF, string);
  2987.        SetPlayerInterior(playerid,0);
  2988.        SetPlayerPos(playerid,-375.8230,-1444.6581,25.2890);
  2989.        SetPlayerFacingAngle(playerid,179.0);
  2990.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  2991. }
  2992.     return 1;
  2993. }
  2994. //=====================================================================
  2995. if(strcmp(cmdtext, "/AEROSF", true) == 0) {
  2996.    if(IsPlayerInAnyVehicle(playerid)) {
  2997.    new VehicleID;
  2998.    VehicleID = GetPlayerVehicleID(playerid);
  2999.    SetVehiclePos(VehicleID,-1535.4487,-204.2322,15.1394);
  3000.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  3001.    new pname[MAX_PLAYER_NAME];
  3002.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3003.    format(string, sizeof(string), "%s foi pro Aero de SF. {FFFF00}/AEROSF", pname);
  3004.    SendClientMessageToAll(0x00FF00FF, string);
  3005.    SetPlayerInterior(playerid,0);
  3006.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3007.  
  3008.  }
  3009.    else{
  3010.        new pname[MAX_PLAYER_NAME];
  3011.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3012.        format(string, sizeof(string), "%s foi pro Aero de SF. {FF0000}/AEROSF", pname);
  3013.        SendClientMessageToAll(0x00FF00FF, string);
  3014.        SetPlayerInterior(playerid,0);
  3015.        SetPlayerPos(playerid,-1535.4487,-204.2322,15.1394);
  3016.        SetPlayerFacingAngle(playerid,179.0);
  3017.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3018. }
  3019.     return 1;
  3020. }
  3021. ///=========================================
  3022. if(strcmp(cmdtext, "/BAYSIDE", true) == 0) {
  3023.    if(IsPlayerInAnyVehicle(playerid)) {
  3024.    new VehicleID;
  3025.    VehicleID = GetPlayerVehicleID(playerid);
  3026.    SetVehiclePos(VehicleID,-2470.7881,2237.3677,4.3764);
  3027.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  3028.    new pname[MAX_PLAYER_NAME];
  3029.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3030.    format(string, sizeof(string), "%s foi pra cidadezinha de {FFFF00}/BAYSIDE", pname);
  3031.    SendClientMessageToAll(0x00FF00FF, string);
  3032.    SetPlayerInterior(playerid,0);
  3033.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3034.  
  3035.  }
  3036.    else{
  3037.        new pname[MAX_PLAYER_NAME];
  3038.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3039.        format(string, sizeof(string), "%s foi pra cidadezinha de {FF00FF}/BAYSIDE", pname);
  3040.        SendClientMessageToAll(0x00FF00FF, string);
  3041.        SetPlayerInterior(playerid,0);
  3042.        SetPlayerPos(playerid,-2470.7881,2237.3677,4.3764);
  3043.        SetPlayerFacingAngle(playerid,179.0);
  3044.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3045. }
  3046.     return 1;
  3047. }
  3048. //=============================================
  3049. if(strcmp(cmdtext, "/BARRANCAS", true) == 0) {
  3050.    if(IsPlayerInAnyVehicle(playerid)) {
  3051.    new VehicleID;
  3052.    VehicleID = GetPlayerVehicleID(playerid);
  3053.    SetVehiclePos(VehicleID,-801.0799,1436.9623,13.7891);
  3054.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  3055.    new pname[MAX_PLAYER_NAME];
  3056.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3057.    format(string, sizeof(string), "%s foi pra cidadezinha de {FFFF00}/BARRANCAS", pname);
  3058.    SendClientMessageToAll(0x00FF00FF, string);
  3059.    SetPlayerInterior(playerid,0);
  3060.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3061.  
  3062.  }
  3063.    else{
  3064.        new pname[MAX_PLAYER_NAME];
  3065.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3066.        format(string, sizeof(string), "%s foi pra cidadezinha de {FF00FF}/BARRANCAS", pname);
  3067.        SendClientMessageToAll(0x00FF00FF, string);
  3068.        SetPlayerInterior(playerid,0);
  3069.        SetPlayerPos(playerid,-801.0799,1436.9623,13.7891);
  3070.        SetPlayerFacingAngle(playerid,179.0);
  3071.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3072. }
  3073.     return 1;
  3074. }
  3075. //====================================================
  3076.        if(!strcmp("/css", cmdtext, true))
  3077. {
  3078.       ShowPlayerDialog(playerid, cs, DIALOG_STYLE_LIST, "{F20A0A}**** Counter Strike Source ****", "{FFFFFF}Terrorista\n{FFFFFF}Contra-Terrorista", "Selecionar", "Sair");
  3079.       return 1;
  3080. }
  3081. ///===============================================
  3082. if(strcmp(cmdtext, "/FORTCARSON", true) == 0) {
  3083.    if(IsPlayerInAnyVehicle(playerid)) {
  3084.    new VehicleID;
  3085.    VehicleID = GetPlayerVehicleID(playerid);
  3086.    SetVehiclePos(VehicleID,-192.3123,1096.4427,19.5950);
  3087.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  3088.    new pname[MAX_PLAYER_NAME];
  3089.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3090.    format(string, sizeof(string), "%s foi pra cidadezinha de {FFFF00}/FORTCARSON", pname);
  3091.    SendClientMessageToAll(0x00FF00FF, string);
  3092.    SetPlayerInterior(playerid,0);
  3093.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3094.  
  3095.  }
  3096.    else{
  3097.        new pname[MAX_PLAYER_NAME];
  3098.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3099.        format(string, sizeof(string), "%s foi pra cidadezinha de {FF00FF}/FORTCARSON", pname);
  3100.        SendClientMessageToAll(0x00FF00FF, string);
  3101.        SetPlayerInterior(playerid,0);
  3102.        SetPlayerPos(playerid,-192.3123,1096.4427,19.5950);
  3103.        SetPlayerFacingAngle(playerid,179.0);
  3104.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3105. }
  3106.     return 1;
  3107. }
  3108. ////======================================
  3109. if(strcmp(cmdtext, "/CABANA", true) == 0) {
  3110.    if(IsPlayerInAnyVehicle(playerid)) {
  3111.    new VehicleID;
  3112.    VehicleID = GetPlayerVehicleID(playerid);
  3113.    SetVehiclePos(VehicleID,2363.5356,-654.2438,127.8936);
  3114.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  3115.    new pname[MAX_PLAYER_NAME];
  3116.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3117.    format(string, sizeof(string), "%s foi pra Cabana em LS. {FFFF00}/CABANA", pname);
  3118.    SendClientMessageToAll(0x00FF00FF, string);
  3119.    SetPlayerInterior(playerid,0);
  3120.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3121.  
  3122.  }
  3123.    else{
  3124.        new pname[MAX_PLAYER_NAME];
  3125.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3126.        format(string, sizeof(string), "%s foi pra Cabana em LS. {FF00FF}/CABANA", pname);
  3127.        SendClientMessageToAll(0x00FF00FF, string);
  3128.        SetPlayerInterior(playerid,0);
  3129.        SetPlayerPos(playerid,2363.5356,-654.2438,127.8936);
  3130.        SetPlayerFacingAngle(playerid,179.0);
  3131.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3132. }
  3133.     return 1;
  3134. }
  3135. //=============================================================================================================
  3136.     if(strcmp(cmdtext, "/sair", true) == 0)
  3137.     {
  3138.         if(GetPlayerVirtualWorld(playerid) == 0)
  3139.         {
  3140.         SendClientMessage(playerid,0xF50000FF,"Você não está em nenhum evento agora {FCFF12}JUMENTO!!!");
  3141.         return 1;
  3142.         }
  3143.         else{
  3144.         ResetPlayerWeapons(playerid);
  3145.         SendClientMessage(playerid,0xFFFF00FF, " Aguarde! Você sairá do evento dentro de alguns instantes.");
  3146.         GameTextForPlayer(playerid,"~y~Saindo da arena...",5000,3);
  3147.         Block[playerid] = false;
  3148.         SetPlayerHealth(playerid,999999);
  3149.         tempinho[playerid] = SetTimerEx("Natalie",2000, false,"i",playerid);
  3150.         TogglePlayerControllable(playerid,false);
  3151.         SetPlayerInterior(playerid,0);
  3152.         return 1;
  3153.         }
  3154.     }
  3155. //=====================================================================================================
  3156.     if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3157.     if (strcmp(cmdtext,"/combate", true)==0)
  3158.     {
  3159.     SetPlayerInterior(playerid,0);
  3160.     GameTextForPlayer(playerid,"~r~Bem vindo ao combate terrorista!", 3000, 5);
  3161.     SetPlayerVirtualWorld(playerid,1);
  3162.     SetPlayerPos(playerid,-16.5638,1526.7158,12.8079);
  3163.     new pname[MAX_PLAYER_NAME];
  3164.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3165.     format(string, sizeof(string), "%s foi para o /COMBATE no campo de futebol", pname);
  3166.     SendClientMessageToAll(0xFFFFFFFF, string);
  3167.     SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  3168.     ResetPlayerWeapons(playerid);
  3169.        SetPlayerHealth(playerid,100);
  3170.        SetPlayerArmour(playerid,100);
  3171.        GivePlayerWeapon(playerid,4,1);
  3172.        GivePlayerWeapon(playerid,16,50);
  3173.        GivePlayerWeapon(playerid,26,9999);
  3174.        GivePlayerWeapon(playerid,31,9999);
  3175.        GivePlayerWeapon(playerid,24,9999);
  3176.        GivePlayerWeapon(playerid,32,9999);
  3177.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3178.        Block[playerid] = true;
  3179.        return 1;
  3180.        }
  3181. //===================================================================================================
  3182. if (strcmp("/MENUSKIN", cmdtext, true, 10) == 0)
  3183. {
  3184. new Nome[MAX_PLAYER_NAME];
  3185. new stringx[256];
  3186. GetPlayerName(playerid,Nome,sizeof Nome);
  3187. format(stringx, sizeof stringx,"%s Voltou ao menu de Skin usando o comando {00FF00}/MENUSKIN",Nome,playerid);
  3188. SendClientMessageToAll(0xFFFF00FF,stringx);
  3189. ForceClassSelection(playerid); //--- isso que faz o player voltar na seleção de skin igual apertar "F4"
  3190. SetPlayerHealth(playerid, 0);
  3191. return 1;
  3192. }
  3193. ///=====================================================================================================
  3194.     if (strcmp(cmdtext,"/GOLFS", true)==0)
  3195.     {
  3196.     SetPlayerInterior(playerid,0);
  3197.     GameTextForPlayer(playerid,"~y~Bem vindo ao GOLF STUNT!", 3000, 5);
  3198.     SetPlayerPos(playerid,1427.2017,2771.5164,15.8680);
  3199.     new pname[MAX_PLAYER_NAME];
  3200.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3201.     format(string, sizeof(string), "%s foi para o {0000FF}/GOLFS", pname);
  3202.     SendClientMessageToAll(0x00FF00FF, string);
  3203.     ResetPlayerWeapons(playerid);
  3204.     ResetPlayerMoney(playerid);
  3205.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3206.     return 1;
  3207.     }
  3208. ///=====================================================================================================
  3209. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3210.     if (strcmp(cmdtext,"/minigun", true)==0)
  3211.     {
  3212.     SetPlayerInterior(playerid,0);
  3213.     objetoscarregandoinicio(playerid);
  3214.     GameTextForPlayer(playerid,"~r~Carregando Objetos...", 3000, 5);
  3215.     SetPlayerRandomSpawnMinigun(playerid);
  3216.     SetPlayerVirtualWorld(playerid,2);
  3217.     ResetPlayerWeapons(playerid);
  3218.     GivePlayerWeapon(playerid,38,99999);
  3219.     SetPlayerArmour(playerid, 100.0);
  3220.     SetPlayerHealth(playerid, 100.0);
  3221.     new pname[MAX_PLAYER_NAME];
  3222.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3223.     format(string, sizeof(string), "%s foi para o combate de {FF0000}/MINIGUN", pname);
  3224.     SendClientMessageToAll(0x00FF00FF, string);
  3225.     SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  3226.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3227.     Block[playerid] = true;
  3228.     return 1;
  3229.     }
  3230. //=========================================================================================================
  3231. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3232. if(strcmp(cmdtext, "/bazuca", true) == 0) {
  3233.    SetPlayerInterior(playerid,0);
  3234.     objetoscarregandoinicio(playerid);
  3235.     GameTextForPlayer(playerid,"~r~Carregando Objetos...", 3000, 5);
  3236.     SetPlayerRandomSpawnBazuca(playerid);
  3237.     SetPlayerVirtualWorld(playerid,3);
  3238.     ResetPlayerWeapons(playerid);
  3239.     GivePlayerWeapon(playerid,35,99999);
  3240.     SetPlayerArmour(playerid, 100.0);
  3241.     SetPlayerHealth(playerid, 100.0);
  3242.     new pname[MAX_PLAYER_NAME];
  3243.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3244.     format(string, sizeof(string), "%s foi para o combate de {FF0000}/BAZUCA", pname);
  3245.     SendClientMessageToAll(0x00FF00FF, string);
  3246.     SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  3247.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3248.     Block[playerid] = true;
  3249.     return 1;
  3250.     }
  3251. //=========================================================================================
  3252. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3253.     if (strcmp(cmdtext,"/BATALHA", true)==0)
  3254.     {
  3255.     SetPlayerInterior(playerid,0);
  3256.     GameTextForPlayer(playerid,"~r~Bem vindo a BATALHA!", 3000, 5);
  3257.     SetPlayerPos(playerid,-2090.3655,534.8235,79.1693);
  3258.     new pname[MAX_PLAYER_NAME];
  3259.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3260.     format(string, sizeof(string), "%s foi pra {FFFFFF}/BATALHA em SF", pname);
  3261.     SendClientMessageToAll(0x00FF00FF, string);
  3262.     SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  3263.     SetPlayerVirtualWorld(playerid,1);
  3264.     ResetPlayerWeapons(playerid);
  3265.     SetPlayerHealth(playerid,100);
  3266.     SetPlayerArmour(playerid,100);
  3267.     GivePlayerWeapon(playerid,4 , 9999);
  3268.     GivePlayerWeapon(playerid,9 , 9999);
  3269.     GivePlayerWeapon(playerid,16 , 16);
  3270.     GivePlayerWeapon(playerid,24 , 9999);
  3271.     GivePlayerWeapon(playerid,27 , 9999);
  3272.     GivePlayerWeapon(playerid,31 , 9999);
  3273.     GivePlayerWeapon(playerid,32 , 9999);
  3274.     GivePlayerWeapon(playerid,34 , 9999);
  3275.     GivePlayerWeapon(playerid,42 , 100);
  3276.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3277.     Block[playerid] = true;
  3278.     return 1;
  3279.     }
  3280. ///======================================================================================================
  3281. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3282.     if (strcmp(cmdtext,"/ASSASINS", true)==0)
  3283.     {
  3284.     SetPlayerInterior(playerid,0);
  3285.     GameTextForPlayer(playerid,"~r~Bem vindo a combate de assasins!", 3000, 5);
  3286.     SetPlayerPos(playerid,-1299.5129,2524.0029,87.4531);
  3287.     SetPlayerVirtualWorld(playerid,1);
  3288.     new pname[MAX_PLAYER_NAME];
  3289.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3290.     format(string, sizeof(string), "%s foi pro combate de {FFFFFF}/ASSASINS", pname);
  3291.     SendClientMessageToAll(0xFF0000FF, string);
  3292.     SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  3293.     ResetPlayerWeapons(playerid);
  3294.     SetPlayerHealth(playerid,100);
  3295.     SetPlayerArmour(playerid,100);
  3296.     GivePlayerWeapon(playerid,31 , 9999);
  3297.     GivePlayerWeapon(playerid,24 , 9999);
  3298.     GivePlayerWeapon(playerid,29 , 9999);
  3299.     GivePlayerWeapon(playerid,25 , 9999);
  3300.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3301.     Block[playerid] = true;
  3302.     return 1;
  3303.     }
  3304. //========================================================================================================
  3305.    if(strcmp(cmdtext, "/SF", true) == 0) {
  3306.    if(IsPlayerInAnyVehicle(playerid)) {
  3307.    new VehicleID;
  3308.    VehicleID = GetPlayerVehicleID(playerid);
  3309.    SetVehiclePos(VehicleID,-1916.0455,293.3197,41.0469);
  3310.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  3311.    new pname[MAX_PLAYER_NAME];
  3312.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3313.    format(string, sizeof(string), "%s foi morar em San Fierro: {FFFF00}/SF", pname);
  3314.    SendClientMessageToAll(0x00FF00FF, string);
  3315.    SetPlayerInterior(playerid,0);
  3316.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3317.  }
  3318.    else{
  3319.        new pname[MAX_PLAYER_NAME];
  3320.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3321.        format(string, sizeof(string), "%s foi morar em San Fierro: {FFFF00}/SF", pname);
  3322.        SendClientMessageToAll(0x00FFFFFF, string);
  3323.        SetPlayerInterior(playerid,0);
  3324.        SetPlayerPos(playerid,-1916.0455,293.3197,41.0469);
  3325.        SetPlayerFacingAngle(playerid,190.9207);
  3326.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3327. }
  3328.     return 1;
  3329. }
  3330. //====================================================================================================
  3331. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3332.         if (strcmp(cmdtext,"/tanques", true)==0)
  3333.     {
  3334.     SetPlayerInterior(playerid,0);
  3335.     GameTextForPlayer(playerid,"~r~Bem vindo ao combate de tanques!", 3000, 5);
  3336.     SetPlayerPos(playerid,-1058.1055,-1649.3444,76.8584);
  3337.     SetPlayerVirtualWorld(playerid,4);
  3338.     new pname[MAX_PLAYER_NAME];
  3339.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3340.     format(string, sizeof(string), "%s foi para o combate de {FF00FF}/TANQUES", pname);
  3341.     SendClientMessageToAll(0xFF0000FF, string);
  3342.     SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  3343.        GivePlayerWeapon(playerid,4,1);
  3344.        GivePlayerWeapon(playerid,16,50);
  3345.        GivePlayerWeapon(playerid,26,9999);
  3346.        GivePlayerWeapon(playerid,31,9999);
  3347.        GivePlayerWeapon(playerid,24,9999);
  3348.        GivePlayerWeapon(playerid,32,9999);
  3349.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3350.        Block[playerid] = true;
  3351.     return 1;
  3352.     }
  3353. ///===================================================================================================
  3354.       if(strcmp("/Transferir", cmdtext, true, 10) == 0) {
  3355.         new tmp[256];
  3356.         tmp = strtok(cmdtext, idx);
  3357.  
  3358.         if(!strlen(tmp)) {
  3359.             SendClientMessage(playerid, 0xFFFF00FF, "Use: /TRANSFERIR [ID] [VALOR]");
  3360.             return 1;
  3361.         }
  3362.         giveplayerid = strval(tmp);
  3363.  
  3364.         tmp = strtok(cmdtext, idx);
  3365.         if(!strlen(tmp)) {
  3366.             SendClientMessage(playerid, 0xFFFF00FF, "Use: /TRANSFERIR [ID] [VALOR]");
  3367.             return 1;
  3368.         }
  3369.         moneys = strval(tmp);
  3370.         if (IsPlayerConnected(giveplayerid)) {
  3371.             GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  3372.             GetPlayerName(playerid, sendername, sizeof(sendername));
  3373.             playermoney = GetPlayerMoney(playerid);
  3374.             if (moneys > 0 && playermoney >= moneys) {
  3375.                 GivePlayerMoney(playerid, (0 - moneys));
  3376.                 GivePlayerMoney(giveplayerid, moneys);
  3377.                 format(string, sizeof(string), "Você enviou para {0000FF}%s (id:%d), {FFFF00}$%d", giveplayer,giveplayerid, moneys);
  3378.                 SendClientMessage(playerid, 0xFFFF00FF, string);
  3379.                 format(string, sizeof(string), "Você recebeu $%d de %s (id:%d).", moneys, sendername, playerid);
  3380.                 SendClientMessage(giveplayerid, 0x00FF00FF, string);
  3381.                 printf("%s (id:%d)%d foi transferido para %s (id:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
  3382.             }
  3383.             else {
  3384.                 SendClientMessage(playerid, 0xFF0000FF, "Quantia de transaçao invalida");
  3385.             }
  3386.         }
  3387.         else {
  3388.                 format(string, sizeof(string), "%d não é um jogador ativo.", giveplayerid);
  3389.                 SendClientMessage(playerid, 0xFF0000FF, string);
  3390.             }
  3391.         return 1;
  3392.     }
  3393. //================================================================================================================
  3394.    if(strcmp(cmdtext, "/MC", true) == 0) {
  3395.    if(IsPlayerInAnyVehicle(playerid)) {
  3396.    new VehicleID;
  3397.    VehicleID = GetPlayerVehicleID(playerid);
  3398.    SetVehiclePos(VehicleID,-2351.763,-1644.297,483.363);
  3399.    new pname[MAX_PLAYER_NAME];
  3400.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3401.    format(string, sizeof(string), "%s foi para o Monte Chilliad:  {FF00FF}/MC", pname);
  3402.    SendClientMessageToAll(0xFFFF00FF, string);
  3403.    SetPlayerInterior(playerid,0);
  3404.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3405.  }
  3406.    else{
  3407.        new pname[MAX_PLAYER_NAME];
  3408.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3409.        format(string, sizeof(string), "%s foi para o Monte Chilliad:  {FF00FF}/MC", pname);
  3410.        SendClientMessageToAll(0xFFFFFFFF, string);
  3411.        SetPlayerInterior(playerid,0);
  3412.        SetPlayerPos(playerid,-2351.763,-1644.297,483.363);
  3413.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3414. }
  3415.     return 1;
  3416. }
  3417. ////===========================================================================================================
  3418.    if(strcmp(cmdtext, "/FAVELA", true) == 0) {
  3419.    if(IsPlayerInAnyVehicle(playerid)) {
  3420.    new VehicleID;
  3421.    VehicleID = GetPlayerVehicleID(playerid);
  3422.    SetVehiclePos(VehicleID,-2429.4438,-419.3298,85.4918);
  3423.    new pname[MAX_PLAYER_NAME];
  3424.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3425.    format(string, sizeof(string), "%s foi pra {FF00FF}/FAVELA", pname);
  3426.    SendClientMessageToAll(0xFFFF00FF, string);
  3427.    SetPlayerInterior(playerid,0);
  3428.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3429.  }
  3430.    else{
  3431.        new pname[MAX_PLAYER_NAME];
  3432.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3433.        format(string, sizeof(string), "%s foi pra {FF00FF}/FAVELA", pname);
  3434.        SendClientMessageToAll(0x00FF00FF, string);
  3435.        SetPlayerInterior(playerid,0);
  3436.        SetPlayerPos(playerid,-2548.8357,-465.7919,69.1818);
  3437.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3438. }
  3439.     return 1;
  3440. }
  3441. ///=========================================================================================================================
  3442. if(!strcmp(cmdtext, "/respawnv", true))
  3443. if(IsPlayerAdmin(playerid)){
  3444. for(new v; v<MAX_VEHICLES; v++) SetVehicleToRespawn(v);
  3445. new pname[MAX_PLAYER_NAME];
  3446.  GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3447.  format(string, sizeof(string), "O Admin %s deu respawn no veiculos !", pname);
  3448.  SendClientMessageToAll(0xFF0000FF, string);
  3449. return SendClientMessage(playerid, 0xFFFF00FF, "Veiculos restaurados !" );
  3450. }
  3451. ///============================================================================================================
  3452. if(!strcmp(cmdtext, "/trancar", true))
  3453. {
  3454. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0000FF,"Voce não está em um veículo!");
  3455. if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
  3456. return SendClientMessage(playerid,0xFF0000FF,"Voce não pode trancar esse veículo!");
  3457. for(new i=0;i<MAX_PLAYERS;i++) if(i != playerid)
  3458. SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
  3459. SendClientMessage(playerid, 0xFFFFFFFF, "VEICULO TRANCADO!!");
  3460. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3461. return true;
  3462. }
  3463.  
  3464. if(!strcmp(cmdtext, "/destrancar", true))
  3465. {
  3466. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "Voce não está em um veículo!");
  3467. if(GetPlayerState(playerid)!=PLAYER_STATE_DRIVER) return SendClientMessage(playerid,0xFF0000FF,"Voce não pode destrancar esse veículo!");
  3468. for(new i=0;i<MAX_PLAYERS;i++)
  3469. SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
  3470. SendClientMessage(playerid, 0xFFFFFFFF, "VEICULO DESTRANCADO!!");
  3471. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3472. return true;
  3473. }
  3474. //=======================================================================================
  3475. if(strcmp(cmdtext, "/stunt", true) == 0) {
  3476.    if(IsPlayerInAnyVehicle(playerid)) {
  3477.    new VehicleID;
  3478.    VehicleID = GetPlayerVehicleID(playerid);
  3479.    SetVehiclePos(VehicleID,1811.3986,-2605.1816,13.5469);
  3480.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 275.9698);
  3481.    new pname[MAX_PLAYER_NAME];
  3482.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3483.    format(string, sizeof(string), "%s foi para o {FFFFFF}/STUNT", pname);
  3484.    SendClientMessageToAll(0xFF00FFFF, string);
  3485.    SetPlayerInterior(playerid,0);
  3486.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3487.  }
  3488.    else{
  3489.        new pname[MAX_PLAYER_NAME];
  3490.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3491.        format(string, sizeof(string), "%s foi para o {FFFFFF}/STUNT", pname);
  3492.        SendClientMessageToAll(0x00FF00FF, string);
  3493.        SetPlayerInterior(playerid,0);
  3494.        SetPlayerPos(playerid,1811.3986,-2605.1816,13.5469);
  3495.        SetPlayerFacingAngle(playerid,190.9207);
  3496.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3497.        }
  3498.    return 1;
  3499. }
  3500. //======================================================================================
  3501. if(strcmp(cmdtext, "/area51", true) == 0) {
  3502.    if(IsPlayerInAnyVehicle(playerid)) {
  3503.    new VehicleID;
  3504.    VehicleID = GetPlayerVehicleID(playerid);
  3505.    SetVehiclePos(VehicleID,201.3773,1906.3202,17.6406);
  3506.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 275.9698);
  3507.    new pname[MAX_PLAYER_NAME];
  3508.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3509.    format(string, sizeof(string), "%s foi para a {FFFFFF}/AREA51", pname);
  3510.    SendClientMessageToAll(0xFF00FFFF, string);
  3511.    SetPlayerInterior(playerid,0);
  3512.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3513.  }
  3514.    else{
  3515.        new pname[MAX_PLAYER_NAME];
  3516.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3517.        format(string, sizeof(string), "%s foi para a {FFFFFF}/AREA51", pname);
  3518.        SendClientMessageToAll(0x00FF00FF, string);
  3519.        SetPlayerInterior(playerid,0);
  3520.        SetPlayerPos(playerid,201.3773,1906.3202,17.6406);
  3521.        SetPlayerFacingAngle(playerid,190.9207);
  3522.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3523.        }
  3524.    return 1;
  3525. }
  3526. //================================================================================
  3527.  
  3528.    if(strcmp(cmdtext, "/drift", true) == 0) {
  3529.    if(IsPlayerInAnyVehicle(playerid)) {
  3530.    new VehicleID;
  3531.    VehicleID = GetPlayerVehicleID(playerid);
  3532.    SetVehiclePos(VehicleID,-300.5287,1526.9093,75.3594);
  3533.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  3534.    new pname[MAX_PLAYER_NAME];
  3535.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3536.    format(string, sizeof(string), "%s foi para o {FFFFFF}/DRIFT", pname);
  3537.    SendClientMessageToAll(0xFF00FFFF, string);
  3538.    SetPlayerInterior(playerid,0);
  3539.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3540.  }
  3541.    else{
  3542.        new pname[MAX_PLAYER_NAME];
  3543.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3544.        format(string, sizeof(string), "%s foi para o {FFFFFF}/DRIFT", pname);
  3545.        SendClientMessageToAll(0x00FF00FF, string);
  3546.        SetPlayerInterior(playerid,0);
  3547.        SetPlayerPos(playerid,-300.5287,1526.9093,75.3594);
  3548.        SetPlayerFacingAngle(playerid,190.9207);
  3549.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3550. }
  3551.     return 1;
  3552. }
  3553. //==================================================================================
  3554.        if(strcmp(cmdtext, "/jump", true) == 0) {
  3555.        new pname[MAX_PLAYER_NAME];
  3556.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3557.        format(string, sizeof(string), "%s foi para o {FFFFFF}/JUMP", pname);
  3558.        SendClientMessageToAll(0xFFFF00FF, string);
  3559.        SetPlayerInterior(playerid,0);
  3560.        SetPlayerPos(playerid,2413.3787,1876.4041,4392.5396);
  3561.        GivePlayerWeapon(playerid,46,0);
  3562.        SendClientMessage(playerid, 0xFFFFFFFF, "Queda livre!");
  3563.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3564. return 1;
  3565. }
  3566. //==================================================================================
  3567.             if (strcmp("/FGT", cmdtext, true, 10) == 0)
  3568.     {
  3569.        new pname[MAX_PLAYER_NAME];
  3570.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3571.        format(string, sizeof(string), "%s foi foder gostoso ! huuum rsrs: {FFFFFF}/FGT", pname);
  3572.        SendClientMessageToAll(0xFF00BEFF, string);
  3573.        SetPlayerInterior(playerid,0);
  3574.        SetPlayerPos(playerid,-1795.2920,-1642.8645,196.5060);
  3575.        SetPlayerFacingAngle(playerid,259.0);
  3576.        SetPlayerHealth(playerid, 10.0);
  3577.        GivePlayerWeapon(playerid,10,1);
  3578.        GivePlayerWeapon(playerid,14,1);
  3579.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3580.        return 1;
  3581.     }
  3582. ///====================================================================================================
  3583. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3584.        if(strcmp(cmdtext, "/navio", true) == 0) {
  3585.        new pname[MAX_PLAYER_NAME];
  3586.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3587.        format(string, sizeof(string), "%s foi para o NavioDM: {FFFFFF}/NAVIO", pname);
  3588.        SendClientMessageToAll(0xFFFF00FF, string);
  3589.        SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  3590.        SetPlayerInterior(playerid,0);
  3591.        SetPlayerPos(playerid,-2439.281,1544.843,8.059);
  3592.        SetPlayerVirtualWorld(playerid,1);
  3593.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3594.        Block[playerid] = true;
  3595. return 1;
  3596. }
  3597. ///====================================================================================================
  3598. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3599.        if(strcmp(cmdtext, "/DEAGLE", true) == 0) {
  3600.        new pname[MAX_PLAYER_NAME];
  3601.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3602.        format(string, sizeof(string), "%s foi para a guerra de {FF0000}/DEAGLE", pname);
  3603.        SendClientMessageToAll(0xFFFF00FF, string);
  3604.        SendClientMessage(playerid,0xFF0000FF,"Para sair use /SAIR");
  3605.        SetPlayerInterior(playerid,10);
  3606.        ResetPlayerWeapons(playerid);
  3607.        SetPlayerHealth(playerid,100.0);
  3608.        SetPlayerArmour(playerid,100.0);
  3609.        SetPlayerPos(playerid,-975.975708,1060.983032,1345.671875);
  3610.        SetPlayerVirtualWorld(playerid,1);
  3611.        GivePlayerWeapon(playerid ,24, 500);
  3612.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3613.        Block[playerid] = true;
  3614. return 1;
  3615. }
  3616. /////============================================
  3617. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  3618.        if(strcmp(cmdtext, "/MATADOURO", true) == 0) {
  3619.        new pname[MAX_PLAYER_NAME];
  3620.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3621.        format(string, sizeof(string), "%s foi para o massacre no {FFFF00}/MATADOURO", pname);
  3622.        SendClientMessageToAll(0xFF0000FF, string);
  3623.        SendClientMessage(playerid,0xFF0000FF,"Para sair use /SAIR");
  3624.        ResetPlayerWeapons(playerid);
  3625.        SetPlayerHealth(playerid,100);
  3626.        SetPlayerArmour(playerid,100);
  3627.        GivePlayerWeapon(playerid ,9, 1);
  3628.        SetPlayerInterior(playerid,1);
  3629.        SetPlayerPos(playerid,963.418762,2108.292480,1011.030273);
  3630.        SetPlayerVirtualWorld(playerid,1);
  3631.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3632.        Block[playerid] = true;
  3633. return 1;
  3634. }
  3635. ///====================================================================================================
  3636.    if(strcmp(cmdtext, "/mansao", true) == 0) {
  3637.    if(IsPlayerInAnyVehicle(playerid)) {
  3638.    new VehicleID;
  3639.    VehicleID = GetPlayerVehicleID(playerid);
  3640.    SetVehiclePos(VehicleID,1255.1321,-731.3117,94.3960);
  3641.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  3642.    new pname[MAX_PLAYER_NAME];
  3643.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3644.    format(string, sizeof(string), "%s foi para a {FF0000}/MANSAO", pname);
  3645.    SendClientMessageToAll(0x00FF00FF, string);
  3646.    SetPlayerInterior(playerid,0);
  3647.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3648.  }
  3649.    else{
  3650.        new pname[MAX_PLAYER_NAME];
  3651.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3652.        format(string, sizeof(string), "%s foi para a {FF0000}/MANSAO", pname);
  3653.        SendClientMessageToAll(0xFF00FFFF, string);
  3654.        SetPlayerInterior(playerid,0);
  3655.        SetPlayerPos(playerid,1255.1321,-731.3117,94.3960);
  3656.        SetPlayerFacingAngle(playerid,190.9207);
  3657.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3658. }
  3659.     return 1;
  3660. }
  3661. //====================================================================================================
  3662.  
  3663.     if(strcmp(cmd, "/GANG", true) == 0)
  3664.     {
  3665.         new tmp[256];
  3666.         new gangcmd, gangnum;
  3667.         tmp = strtok(cmdtext, idx);
  3668.  
  3669.         if(!strlen(tmp))
  3670.         {
  3671.             SendClientMessage(playerid, 0x00FF00FF, "USE: /GANG [criar/entrar/convite/sair/kikar] [nome/id]");
  3672.             return 1;
  3673.         }
  3674.         giveplayerid = strval(tmp);
  3675.  
  3676.         if(strcmp(tmp, "criar", true)==0)
  3677.             gangcmd = 1;
  3678.         else if(strcmp(tmp, "convite", true)==0)
  3679.             gangcmd = 2;
  3680.         else if(strcmp(tmp, "entrar", true)==0)
  3681.             gangcmd = 3;
  3682.         else if(strcmp(tmp, "sair", true)==0)
  3683.             gangcmd = 4;
  3684.         else if(strcmp(tmp, "kikar", true)==0)
  3685.             gangcmd = 5;
  3686.  
  3687.         tmp = strtok(cmdtext, idx);
  3688.  
  3689.         if(gangcmd < 3 && !strlen(tmp))
  3690.         {
  3691.             if(gangcmd==0)
  3692.                 SendClientMessage(playerid, 0xFFFF00FF, "<USE> /GANG [criar/entrar/convite/sair/kikar] [nome/id]");
  3693.             else if(gangcmd==1)
  3694.                 SendClientMessage(playerid, 0xFFFF00FF, "<USE> /GANG [criar] [nome]");
  3695.             else if(gangcmd==2)
  3696.                 SendClientMessage(playerid, 0xFFFF00FF, "<USE> /GANG [convite] [playerid]");
  3697.             return 1;
  3698.         }
  3699.  
  3700.         if(gangcmd==1)
  3701.         {
  3702.             if(playerGang[playerid]>0)
  3703.             {
  3704.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Já está em uma GANG!");
  3705.                 return 1;
  3706.             }
  3707.  
  3708.             for(new i = 1; i < MAX_GANGS; i++)
  3709.             {
  3710.                 if(gangInfo[i][0]==0)
  3711.                 {
  3712.  
  3713.                     format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
  3714.  
  3715.                     gangInfo[i][0]=1;
  3716.  
  3717.                     gangInfo[i][1]=1;
  3718.  
  3719.                     gangInfo[i][2]=playerColors[playerid];
  3720.  
  3721.  
  3722.                     gangMembers[i][0] = playerid;
  3723.                     format(string, sizeof(string),"GANG: Você criou a GANG:'%s' (id: %d)", gangNames[i], i);
  3724.                     SendClientMessage(playerid, 0x00FF00FF, string);
  3725.  
  3726.                     playerGang[playerid]=i;
  3727.  
  3728.                     return 1;
  3729.                 }
  3730.             }
  3731.  
  3732.             return 1;
  3733.         }
  3734.         else if(gangcmd==3)
  3735.         {
  3736.             gangnum = gangInvite[playerid];
  3737.  
  3738.             if(playerGang[playerid] > 0)
  3739.             {
  3740.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Você já está em uma GANG!");
  3741.                 return 1;
  3742.             }
  3743.  
  3744.             if(gangInvite[playerid] == 0)
  3745.             {
  3746.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Você não foi convidado para está GANG.");
  3747.                 return 1;
  3748.             }
  3749.  
  3750.             if(gangInfo[gangnum][0] == 0)
  3751.             {
  3752.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Essa GANG não existe!");
  3753.                 return 1;
  3754.             }
  3755.  
  3756.             if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS)
  3757.             {
  3758.                 new i = gangInfo[gangnum][1];
  3759.                 gangInvite[playerid] = 0;
  3760.                 gangMembers[gangnum][i] = playerid;
  3761.                 GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
  3762.  
  3763.                 for(new j = 0; j < gangInfo[gangnum][1]; j++)
  3764.                 {
  3765.                     format(string, sizeof(string),"GANG: %s Você faz parte da GANG.", sendername);
  3766.                     SendClientMessage(gangMembers[gangnum][j], 0x00FF00FF, string);
  3767.                 }
  3768.  
  3769.                 gangInfo[gangnum][1]++;
  3770.                 playerGang[playerid] = gangnum;
  3771.                 SetPlayerColor(playerid,gangInfo[gangnum][2]);
  3772.  
  3773.                 format(string, sizeof(string),"GANG: Você entrou na GANG:'%s' (id: %d)", gangNames[gangnum], gangnum);
  3774.                 SendClientMessage(playerid, 0x00FF00FF, string);
  3775.  
  3776.                 return 1;
  3777.             }
  3778.  
  3779.             SendClientMessage(playerid, 0xFF00FFFF, "GANG: Essa GANG está cheia.");
  3780.             return 1;
  3781.  
  3782.         }
  3783.         else if(gangcmd==2)
  3784.         {
  3785.             giveplayerid = strval(tmp);
  3786.  
  3787.             if(playerGang[playerid]==0)
  3788.             {
  3789.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Você não está em uma GANG!");
  3790.                 return 1;
  3791.             }
  3792. //          if(gangMembers[playerGang[playerid]][0] != playerid) {
  3793. //              SendClientMessage(playerid, 0xFF00FFFF, "You need to be the gang leader to send an invite.");
  3794. //              return 1;
  3795. //          }
  3796.  
  3797.             if(IsPlayerConnected(giveplayerid))
  3798.             {
  3799.                 GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  3800.                 GetPlayerName(playerid, sendername, sizeof(sendername));
  3801.  
  3802.                 format(string, sizeof(string),"GANG: Você convidou %s.", giveplayer);
  3803.                 SendClientMessage(playerid, 0x00FF00FF, string);
  3804.                 format(string, sizeof(string),"GANG: Você recebeu um convite %s para se juntar a GANG '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
  3805.                 SendClientMessage(giveplayerid, 0x00FF00FF, string);
  3806.  
  3807.                 gangInvite[giveplayerid] = playerGang[playerid];
  3808.  
  3809.             }
  3810.             else
  3811.             {
  3812.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Esse player não existe!");
  3813.             }
  3814.         }
  3815.         else if(gangcmd==4)
  3816.         {
  3817.             PlayerLeaveGang(playerid);
  3818.         }
  3819.         else if(gangcmd==5)
  3820.         {
  3821.             giveplayerid = strval(tmp);
  3822.  
  3823.             if(playerGang[playerid] == 0)
  3824.             {
  3825.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Você não está em uma GANG!");
  3826.                 return 1;
  3827.             }
  3828.  
  3829.             if(playerGang[giveplayerid] != playerGang[playerid])
  3830.             {
  3831.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Este player não está em sua GANG!");
  3832.                 return 1;
  3833.             }
  3834.  
  3835.             if(IsPlayerConnected(giveplayerid))
  3836.             {
  3837.                 gangnum = playerGang[playerid];
  3838.  
  3839.                 if(gangMembers[gangnum][0] == playerid)
  3840.                 {
  3841.                     PlayerLeaveGang(giveplayerid);
  3842.                 }
  3843.                 else
  3844.                 {
  3845.                     SendClientMessage(playerid, 0xFF00FFFF, "GANG: Você não é o Lider da GANG, então não pode kickar membros !");
  3846.                     return 1;
  3847.                 }
  3848.  
  3849.                 for(new j = 0; j < gangInfo[gangnum][1]; j++)
  3850.                 {
  3851.                     format(string, sizeof(string),"GANG: %s foi kickado da GANG.", PlayerName(giveplayerid));
  3852.                     SendClientMessage(gangMembers[gangnum][j], 0xFF0000FF, string);
  3853.                 }
  3854.  
  3855.                 format(string, sizeof(string),"GANG: Você foi kickado da GANG:'%s' (id: %d)", gangNames[gangnum], gangnum);
  3856.                 SendClientMessage(giveplayerid, 0xFF0000FF, string);
  3857.             }
  3858.             else
  3859.             {
  3860.                 SendClientMessage(playerid, 0xFF00FFFF, "GANG: Esse player não existe!");
  3861.             }
  3862.             return 1;
  3863.         }
  3864.  
  3865.         return 1;
  3866.     }
  3867.     if(strcmp(cmd, "/GINFO", true) == 0)
  3868.     {
  3869.         new tmp[256];
  3870.         new gangnum;
  3871.         new strlider[256];
  3872.         tmp = strtok(cmdtext, idx);
  3873.  
  3874.         if(!strlen(tmp) && playerGang[playerid]==0)
  3875.         {
  3876.             SendClientMessage(playerid, 0xFFFF00FF, "USE: /GINFO [gangid]");
  3877.             return 1;
  3878.         }
  3879.         else if(!strlen(tmp))
  3880.         {
  3881.             gangnum = playerGang[playerid];
  3882.         }
  3883.         else
  3884.         {
  3885.             gangnum = strval(tmp);
  3886.         }
  3887.  
  3888.         if(gangInfo[gangnum][0]==0)
  3889.         {
  3890.             SendClientMessage(playerid, 0xFF00FFFF, "GANG: Essa GANG não existe");
  3891.             return 1;
  3892.         }
  3893.  
  3894.         format(string, sizeof(string),"GANG: '%s' Membros da GANG (id: %d)", gangNames[gangnum], gangnum);
  3895.         SendClientMessage(playerid, 0x00FF00FF, string);
  3896.  
  3897.         for(new i = 0; i < gangInfo[gangnum][1]; i++)
  3898.         {
  3899.             if(i == 0)
  3900.             {
  3901.                 strlider = "Lider: ";
  3902.             }
  3903.             else
  3904.             {
  3905.                 strlider = "";
  3906.             }
  3907.  
  3908.             GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
  3909.             format(string, sizeof(string),"GANG: %s%s (%d)", strlider, giveplayer, gangMembers[gangnum][i]);
  3910.             SendClientMessage(playerid, 0xFFFF00FF, string);
  3911.         }
  3912.  
  3913.         return 1;
  3914.     }
  3915.  
  3916.     if(strcmp(cmd, "/GANGS", true) == 0)
  3917.     {
  3918.         new x;
  3919.  
  3920.         SendClientMessage(playerid, 0x00FF00FF, "GANGS CRIADAS");
  3921.  
  3922.         for(new i=0; i < MAX_GANGS; i++)
  3923.         {
  3924.             if(gangInfo[i][0]==1)
  3925.             {
  3926.                 format(string, sizeof(string), "%s%s(%d) - %d Membros", string,gangNames[i],i,gangInfo[i][1]);
  3927.  
  3928.                 x++;
  3929.                 if(x > 2)
  3930.                 {
  3931.                     SendClientMessage(playerid, 0xFFFF00FF, string);
  3932.                     x = 0;
  3933.                     format(string, sizeof(string), "");
  3934.                 }
  3935.                 else
  3936.                 {
  3937.                     format(string, sizeof(string), "%s, ", string);
  3938.                 }
  3939.             }
  3940.         }
  3941.  
  3942.         if(x <= 2 && x > 0)
  3943.         {
  3944.             string[strlen(string)-2] = '.';
  3945.             SendClientMessage(playerid, 0xFFFF00FF, string);
  3946.         }
  3947.  
  3948.         return 1;
  3949.     }
  3950. ////============================================================================================================
  3951.         if(strcmp(cmdtext, "/ilha", true) == 0) {
  3952.     if(IsPlayerInAnyVehicle(playerid)) {
  3953.     new VehicleID;
  3954.     VehicleID = GetPlayerVehicleID(playerid);
  3955.     SetVehiclePos(VehicleID,2898.8494,-594.5063,11.1437);
  3956.     GameTextForPlayer(playerid,"~g~Voce esta na ilha de refugio", 3000, 5);
  3957.     SetPlayerInterior(playerid,0);
  3958.     new pname[MAX_PLAYER_NAME];
  3959.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3960.     format(string, sizeof(string), "%s foi pra {FF0000}/ILHA em LS", pname);
  3961.     SendClientMessageToAll(0x00FF00FF, string);
  3962.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3963.     }
  3964.     else{
  3965.     SetPlayerInterior(playerid,0);
  3966.     SetPlayerPos(playerid,2898.8494,-594.5063,11.1437);
  3967.     new pname[MAX_PLAYER_NAME];
  3968.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3969.     format(string, sizeof(string), "%s foi pra {FF0000}/ILHA em LS", pname);
  3970.     SendClientMessageToAll(0xFF00FFFF, string);
  3971.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3972.     }
  3973.     return 1;
  3974.     }
  3975. //===========================================================================================
  3976.    if(strcmp(cmdtext, "/clube", true) == 0) {
  3977.    if(IsPlayerInAnyVehicle(playerid)) {
  3978.    new VehicleID;
  3979.    VehicleID = GetPlayerVehicleID(playerid);
  3980.    SetVehiclePos(VehicleID,162.9666,671.2460,5.4420);
  3981.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  3982.    new pname[MAX_PLAYER_NAME];
  3983.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3984.    format(string, sizeof(string), "%s foi se divertir no {FF0000}/CLUBE", pname);
  3985.    SendClientMessageToAll(0x00FF00FF, string);
  3986.    SetPlayerInterior(playerid,0);
  3987.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3988.  }
  3989.    else{
  3990.        new pname[MAX_PLAYER_NAME];
  3991.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  3992.        format(string, sizeof(string), "%s foi se divertir no {FF0000}/CLUBE", pname);
  3993.        SendClientMessageToAll(0xFF00FFFF, string);
  3994.        SetPlayerInterior(playerid,0);
  3995.        SetPlayerPos(playerid,163.3217,653.5535,4.0958);
  3996.        SetPlayerFacingAngle(playerid,190.9207);
  3997.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3998. }
  3999.     return 1;
  4000. }
  4001. ///===================================================================================
  4002.         if (strcmp("/verde", cmdtext, true, 10) == 0)
  4003.     {
  4004.        new pname[MAX_PLAYER_NAME];
  4005.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4006.        format(string, sizeof(string), "%s mudou sua cor para /VERDE , {FFFF00}/CORES", pname);
  4007.        SendClientMessageToAll(0xFFFFFFFF, string);
  4008.        SetPlayerColor(playerid,0x00F600AA);
  4009.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4010.        return 1;
  4011.     }
  4012.         if (strcmp("/azul", cmdtext, true, 10) == 0)
  4013.     {
  4014.        new pname[MAX_PLAYER_NAME];
  4015.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4016.        format(string, sizeof(string), "%s mudou sua cor para /AZUL , {FFFF00}/CORES", pname);
  4017.        SendClientMessageToAll(0xFFFFFFFF, string);
  4018.        SetPlayerColor(playerid,0x00FFFFFF);
  4019.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4020.        return 1;
  4021.     }
  4022.         if (strcmp("/vermelho", cmdtext, true, 10) == 0)
  4023.     {
  4024.        new pname[MAX_PLAYER_NAME];
  4025.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4026.        format(string, sizeof(string), "%s mudou sua cor para /VERMELHO , {FFFF00}/CORES", pname);
  4027.        SendClientMessageToAll(0xFFFFFFFF, string);
  4028.        SetPlayerColor(playerid,0xF60000AA);
  4029.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4030.        return 1;
  4031.     }
  4032.         if (strcmp("/preto", cmdtext, true, 10) == 0)
  4033.     {
  4034.        new pname[MAX_PLAYER_NAME];
  4035.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4036.        format(string, sizeof(string), "%s mudou sua cor para /PRETO , {FFFF00}/CORES", pname);
  4037.        SendClientMessageToAll(0xFFFFFFFF, string);
  4038.        SetPlayerColor(playerid,0x000000AA);
  4039.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4040.        return 1;
  4041.     }
  4042.         if (strcmp("/laranjado", cmdtext, true, 10) == 0)
  4043.     {
  4044.        new pname[MAX_PLAYER_NAME];
  4045.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4046.        format(string, sizeof(string), "%s mudou sua cor para /LARANJADO , {FFFF00}/CORES", pname);
  4047.        SendClientMessageToAll(0xFFFFFFFF, string);
  4048.        SetPlayerColor(playerid,0xF66400AA);
  4049.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4050.        return 1;
  4051.     }
  4052.         if (strcmp("/rosa", cmdtext, true, 10) == 0)
  4053.     {
  4054.        new pname[MAX_PLAYER_NAME];
  4055.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4056.        format(string, sizeof(string), "%s mudou sua cor para /ROSA , {FFFF00}/CORES", pname);
  4057.        SendClientMessageToAll(0xFFFFFFFF, string);
  4058.        SetPlayerColor(playerid,0xF6A9F6AA);
  4059.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4060.        return 1;
  4061.     }
  4062.         if (strcmp("/roxo", cmdtext, true, 10) == 0)
  4063.     {
  4064.        new pname[MAX_PLAYER_NAME];
  4065.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4066.        format(string, sizeof(string), "%s mudou sua cor para /ROXO , {FFFF00}/CORES", pname);
  4067.        SendClientMessageToAll(0xFFFFFFFF, string);
  4068.        SetPlayerColor(playerid,0xAC3CF6AA);
  4069.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4070.        return 1;
  4071.     }
  4072.         if (strcmp("/branco", cmdtext, true, 10) == 0)
  4073.     {
  4074.        new pname[MAX_PLAYER_NAME];
  4075.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4076.        format(string, sizeof(string), "%s mudou sua cor para /BRANCO , {FFFF00}/CORES", pname);
  4077.        SendClientMessageToAll(0xFFFFFFFF, string);
  4078.        SetPlayerColor(playerid,0xF6F6F6AA);
  4079.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4080.        return 1;
  4081.     }
  4082.           if (strcmp("/amarelo", cmdtext, true, 10) == 0)
  4083.     {
  4084.        new pname[MAX_PLAYER_NAME];
  4085.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4086.        format(string, sizeof(string), "%s mudou sua cor para /AMARELO , {FFFF00}/CORES", pname);
  4087.        SendClientMessageToAll(0xFFFFFFFF, string);
  4088.        SetPlayerColor(playerid,0xF6F600AA);
  4089.        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  4090.        return 1;
  4091.       }
  4092. //==================================================================================================
  4093.         if (strcmp(cmdtext,"/8T", true)==0)
  4094.     {
  4095.     SetPlayerInterior(playerid,7);
  4096.     GameTextForPlayer(playerid,"~y~Boa sorte!!", 3000, 5);
  4097.     SetPlayerPos(playerid,-1398.5435,-253.0847,1043.5623);
  4098.     new pname[MAX_PLAYER_NAME];
  4099.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4100.     format(string, sizeof(string), "%s foi correr no 8 track: {FFFF00}/8T", pname);
  4101.     SendClientMessageToAll(0x0000FFFF, string);
  4102.        ResetPlayerWeapons(playerid);
  4103.        ResetPlayerMoney(playerid);
  4104.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4105.     return 1;
  4106.     }
  4107. ///=======================================================================================
  4108.     if (strcmp(cmdtext,"/MOTOCROSS", true)==0)
  4109.     {
  4110.     SetPlayerInterior(playerid,14);
  4111.     GameTextForPlayer(playerid,"~y~Aproveite a execute varias manobras!!!", 3000, 5);
  4112.     SetPlayerPos(playerid,-1465.268676,1557.868286,1052.531250);
  4113.     new pname[MAX_PLAYER_NAME];
  4114.     GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4115.     format(string, sizeof(string), "%s foi curtir o {FFFF00}/MOTOCROSS", pname);
  4116.     SendClientMessageToAll(0x0000FFFF, string);
  4117.        ResetPlayerWeapons(playerid);
  4118.        ResetPlayerMoney(playerid);
  4119.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4120.     return 1;
  4121.     }
  4122. ////=================================================================================================
  4123.      if(strcmp(cmdtext,"/kits",true)==0)
  4124.     {
  4125.        new kits[1000]; //
  4126.        strins(kits,"{FFFF00}/kit1 : {FF0000}Faca, 9mm, Escopeta, Tec9.[Valor $1000]\n",strlen(kits));
  4127.        strins(kits,"{FFFF00}/kit2 : {FF0000}Bastao, 9mm+Silenciador , Sawnoff, Mac10, Granada.[Valor $2000]\n",strlen(kits));
  4128.        strins(kits,"{FFFF00}/kit3 : {FF0000}MotoSerra, Deagle, Sawnoff, MP5.[Valor $3000]\n",strlen(kits));
  4129.        strins(kits,"{FFFF00}/kit4 : {FF0000}Katana, Deagle, Escopeta de Combate, MP5, AK47.[Valor $4000]\n",strlen(kits));
  4130.        strins(kits,"{FFFF00}/kit5 : {FF0000}Faca, Deagle, Escopeta de Combate, Tec9, M4, Granada.[Valor $5000]\n",strlen(kits));
  4131.        strins(kits,"{FFFF00}/kit6 : {FF0000}Tear Gás, , Sawn-off Shotgun,M4, Micro UZI, Deagle, Sniper Rifle,[Valor $6000]\n",strlen(kits));
  4132.        strins(kits,"{FFFF00}/kit7 : {FF0000}Lança-Chamas, Camera, Faca, Sniper Rifle, Mp5, M4, Deagle, Sawn-off Shotgun, Granada[Valor $20000]\n",strlen(kits));
  4133.        strins(kits,"\n",strlen(kits));
  4134.        strins(kits,"{00F600}BOM JOGO!!\n",strlen(kits));
  4135.        ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• Kits de armas do servidor•",kits, "Fechar", "");
  4136.        return 1;
  4137.     }
  4138.    
  4139.     if(!strcmp(cmdtext, "/kit1", true))
  4140.     {
  4141.         if(GetPlayerMoney(playerid) >= 1000)
  4142.         {
  4143.             GivePlayerMoney(playerid, -1000);
  4144.             new var0[265];
  4145.             new var1[30];
  4146.             GetPlayerName(playerid, var1, 30);
  4147.             format(var0, 265, "%s Comprou Um Kit De Armas 1! Comando: {FFFF00}/kit1", var1);
  4148.             SendClientMessageToAll(0x00FFFFFF, var0);
  4149.             GivePlayerWeapon(playerid, 4, 99999);
  4150.             GivePlayerWeapon(playerid, 22, 99999);
  4151.             GivePlayerWeapon(playerid, 25, 99999);
  4152.             GivePlayerWeapon(playerid, 32, 99999);
  4153.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4154.         }
  4155.         else
  4156.         {
  4157.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4158.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4159.         }
  4160.         return 1;
  4161.     }
  4162.     if(!strcmp(cmdtext, "/kit2", true))
  4163.     {
  4164.         if(GetPlayerMoney(playerid) >= 2000)
  4165.         {
  4166.             GivePlayerMoney(playerid, -2000);
  4167.             new var0[265];
  4168.             new var1[30];
  4169.             GetPlayerName(playerid, var1, 30);
  4170.             format(var0, 265, "%s Comprou Um Kit De Armas 2! Comando: {FFFF00}/kit2", var1);
  4171.             SendClientMessageToAll(0x00FFFFFF, var0);
  4172.             GivePlayerWeapon(playerid, 5, 99999);
  4173.             GivePlayerWeapon(playerid, 23, 99999);
  4174.             GivePlayerWeapon(playerid, 26, 99999);
  4175.             GivePlayerWeapon(playerid, 28, 99999);
  4176.             GivePlayerWeapon(playerid, 16, 99999);
  4177.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4178.         }
  4179.         else
  4180.         {
  4181.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4182.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4183.         }
  4184.         return 1;
  4185.     }
  4186.     if(!strcmp(cmdtext, "/kit3", true))
  4187.     {
  4188.         if(GetPlayerMoney(playerid) >= 3000)
  4189.         {
  4190.             GivePlayerMoney(playerid, -3000);
  4191.             new var0[265];
  4192.             new var1[30];
  4193.             GetPlayerName(playerid, var1, 30);
  4194.             format(var0, 265, "%s Comprou Um Kit De Armas 3! Comando: {FFFF00}/kit3", var1);
  4195.             SendClientMessageToAll(0x00FFFFFF, var0);
  4196.             GivePlayerWeapon(playerid, 9, 99999);
  4197.             GivePlayerWeapon(playerid, 24, 99999);
  4198.             GivePlayerWeapon(playerid, 26, 99999);
  4199.             GivePlayerWeapon(playerid, 29, 99999);
  4200.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4201.         }
  4202.         else
  4203.         {
  4204.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4205.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4206.         }
  4207.         return 1;
  4208.     }
  4209.     if(!strcmp(cmdtext, "/kit4", true))
  4210.     {
  4211.         if(GetPlayerMoney(playerid) >= 4000)
  4212.         {
  4213.             GivePlayerMoney(playerid, -4000);
  4214.             new var0[265];
  4215.             new var1[30];
  4216.             GetPlayerName(playerid, var1, 30);
  4217.             format(var0, 265, "%s Comprou Um Kit De Armas 4! Comando: {FFFF00}/kit4", var1);
  4218.             SendClientMessageToAll(0x00FFFFFF, var0);
  4219.             GivePlayerWeapon(playerid, 8, 99999);
  4220.             GivePlayerWeapon(playerid, 24, 99999);
  4221.             GivePlayerWeapon(playerid, 27, 99999);
  4222.             GivePlayerWeapon(playerid, 29, 99999);
  4223.             GivePlayerWeapon(playerid, 30, 99999);
  4224.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4225.         }
  4226.         else
  4227.         {
  4228.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4229.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4230.         }
  4231.         return 1;
  4232.     }
  4233.     if(!strcmp(cmdtext, "/kit5", true))
  4234.     {
  4235.         if(GetPlayerMoney(playerid) >= 5000)
  4236.         {
  4237.             GivePlayerMoney(playerid, -5000);
  4238.             new var0[265];
  4239.             new var1[30];
  4240.             GetPlayerName(playerid, var1, 30);
  4241.             format(var0, 265, "%s Comprou Um Kit De Armas 5! Comando: {FFFF00}/kit5", var1);
  4242.             SendClientMessageToAll(0x00FFFFFF, var0);
  4243.             GivePlayerWeapon(playerid, 4, 99999);
  4244.             GivePlayerWeapon(playerid, 24, 99999);
  4245.             GivePlayerWeapon(playerid, 27, 99999);
  4246.             GivePlayerWeapon(playerid, 32, 99999);
  4247.             GivePlayerWeapon(playerid, 31, 99999);
  4248.             GivePlayerWeapon(playerid, 16, 99999);
  4249.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4250.         }
  4251.         else
  4252.         {
  4253.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4254.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4255.         }
  4256.         return 1;
  4257.     }
  4258.  
  4259.         if(!strcmp(cmdtext, "/kit6", true))
  4260.     {
  4261.         if(GetPlayerMoney(playerid) >= 6000)
  4262.         {
  4263.             GivePlayerMoney(playerid, -6000);
  4264.             new var0[265];
  4265.             new var1[30];
  4266.             GetPlayerName(playerid, var1, 30);
  4267.             format(var0, 265, "%s Comprou Um Kit De Armas 6! Comando: {FFFF00}/kit6", var1);
  4268.             SendClientMessageToAll(0x00FFFFFF, var0);
  4269.             GivePlayerWeapon(playerid, 17, 99999);
  4270.             GivePlayerWeapon(playerid, 26, 99999);
  4271.             GivePlayerWeapon(playerid, 28, 99999);
  4272.             GivePlayerWeapon(playerid, 34, 99999);
  4273.             GivePlayerWeapon(playerid, 31, 99999);
  4274.             GivePlayerWeapon(playerid, 24, 99999);
  4275.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4276.         }
  4277.         else
  4278.         {
  4279.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4280.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4281.         }
  4282.         return 1;
  4283.     }
  4284.  
  4285.             if(!strcmp(cmdtext, "/kit7", true))
  4286.     {
  4287.         if(GetPlayerMoney(playerid) >= 20000)
  4288.         {
  4289.             GivePlayerMoney(playerid, -20000);
  4290.             new var0[265];
  4291.             new var1[30];
  4292.             GetPlayerName(playerid, var1, 30);
  4293.             format(var0, 265, "%s Comprou Um Kit De Armas especiais 7! Comando: {FFFF00}/kit7", var1);
  4294.             SendClientMessageToAll(0xFFFF00AA, var0);
  4295.             GivePlayerWeapon(playerid, 4, 99999);
  4296.             GivePlayerWeapon(playerid, 16, 99999);
  4297.             GivePlayerWeapon(playerid, 24, 99999);
  4298.             GivePlayerWeapon(playerid, 26, 99999);
  4299.             GivePlayerWeapon(playerid, 29, 99999);
  4300.             GivePlayerWeapon(playerid, 31, 99999);
  4301.             GivePlayerWeapon(playerid, 34, 99999);
  4302.             GivePlayerWeapon(playerid, 43, 99999);
  4303.             GivePlayerWeapon(playerid, 37, 200);
  4304.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4305.         }
  4306.         else
  4307.         {
  4308.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4309.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4310.         }
  4311.         return 1;
  4312.     }
  4313. ///=============================================================================================
  4314.         if(!strcmp(cmdtext, "/CCT", true))
  4315.     {
  4316.         if(GetPlayerMoney(playerid) >= 3000)
  4317.         {
  4318.             GivePlayerMoney(playerid, -3000);
  4319.             new var0[265];
  4320.             new var1[256];
  4321.             GetPlayerName(playerid, var1, 30);
  4322.             format(var0, 265, "%s Comprou colete! Custam $3.000: {FFFF00}/CCT ", var1);
  4323.             SendClientMessageToAll(0x00FF00FF, var0);
  4324.             SetPlayerArmour(playerid, 100.0);
  4325.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4326.         }
  4327.         else
  4328.         {
  4329.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4330.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4331.         }
  4332.         return 1;
  4333.     }
  4334. ///=========================================================
  4335.     if(!strcmp(cmdtext, "/foguete", true))
  4336.     {
  4337.         if(GetPlayerMoney(playerid) >= 700)
  4338.         {
  4339.             GivePlayerMoney(playerid, -700);
  4340.             new Float:x,Float:y,Float:z;
  4341.             GetPlayerPos(playerid,x,y,z);
  4342.             CreateExplosion(x,y,z+12,10,100);
  4343.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4344.             GameTextForPlayer(playerid,"~r~FOGUETE ~b~LANCADO ~W~!",1000,4);
  4345.         }
  4346.         else
  4347.         {
  4348.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4349.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4350.         }
  4351.         return 1;
  4352.     }
  4353. ///================================================================================ ///
  4354.         if(!strcmp(cmdtext, "/CVIDA", true))
  4355.     {
  4356.         if(GetPlayerMoney(playerid) >= 3000)
  4357.         {
  4358.             GivePlayerMoney(playerid, -3000);
  4359.             new var0[265];
  4360.             new var1[256];
  4361.             GetPlayerName(playerid, var1, 30);
  4362.             format(var0, 265, "%s Comprou vida! Custam $3.000: {FF0000}/CVIDA ", var1);
  4363.             SendClientMessageToAll(0x0000FFFF, var0);
  4364.             SetPlayerHealth(playerid, 100.0);
  4365.             PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  4366.         }
  4367.         else
  4368.         {
  4369.             SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  4370.             PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  4371.         }
  4372.         return 1;
  4373.     }
  4374. //===============================================================================================
  4375. if(strcmp(cmdtext, "/ANGEL", true) == 0) {
  4376.    if(IsPlayerInAnyVehicle(playerid)) {
  4377.    new VehicleID;
  4378.    VehicleID = GetPlayerVehicleID(playerid);
  4379.    SetVehiclePos(VehicleID,-2116.6770,-2430.7043,30.4688);
  4380.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  4381.    new pname[MAX_PLAYER_NAME];
  4382.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4383.    format(string, sizeof(string), "%s foi para Angel Pine. {FFFF00}/ANGEL", pname);
  4384.    SendClientMessageToAll(0xFF7100FF, string);
  4385.    SetPlayerInterior(playerid,0);
  4386.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4387.  
  4388.  }
  4389.    else{
  4390.        new pname[MAX_PLAYER_NAME];
  4391.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4392.        format(string, sizeof(string), "%s foi para Angel Pine. {FF00FF}/ANGEL", pname);
  4393.        SendClientMessageToAll(0xFFFF00FF, string);
  4394.        SetPlayerInterior(playerid,0);
  4395.        SetPlayerPos(playerid,-2116.6770,-2430.7043,30.4688);
  4396.        SetPlayerFacingAngle(playerid,179.0);
  4397.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4398. }
  4399.     return 1;
  4400. }
  4401. //=========================================================================================
  4402. if(strcmp(cmdtext, "/megastunt", true) == 0) {
  4403.    if(IsPlayerInAnyVehicle(playerid)) {
  4404.    new VehicleID;
  4405.    VehicleID = GetPlayerVehicleID(playerid);
  4406.    SetVehiclePos(VehicleID,2161.4143,-100.7143,5.3835);
  4407.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.0333);
  4408.    new pname[MAX_PLAYER_NAME];
  4409.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4410.    format(string, sizeof(string), "%s foi para o {FF00FF}/MEGASTUNT", pname);
  4411.    SendClientMessageToAll(0x00FF00FF, string);
  4412.    SetPlayerInterior(playerid,0);
  4413.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4414.  
  4415.  }
  4416.    else{
  4417.        new pname[MAX_PLAYER_NAME];
  4418.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4419.        format(string, sizeof(string), "%s foi para o {FF00FF}/MEGASTUNT", pname);
  4420.        SendClientMessageToAll(0xFFFF00FF, string);
  4421.        SetPlayerInterior(playerid,0);
  4422.        SetPlayerPos(playerid,2161.4143,-100.7143,5.3835);
  4423.        SetPlayerFacingAngle(playerid,179.0);
  4424.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4425. }
  4426.     return 1;
  4427. }
  4428. ///==========================================================================================
  4429. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  4430. if(strcmp(cmdtext, "/CA", true) == 0) {
  4431.        new pname[MAX_PLAYER_NAME];
  4432.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4433.        format(string, sizeof(string), "%s foi para a Crazy Arena: {FFFFFF}/CA", pname);
  4434.        SendClientMessageToAll(0xFF0000FF, string);
  4435.        SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  4436.        ResetPlayerWeapons(playerid);
  4437.        SetPlayerInterior(playerid,0);
  4438.        SetPlayerPos(playerid,229.359,-1807.635,4.141);
  4439.        SetPlayerVirtualWorld(playerid,1);
  4440.        SetPlayerFacingAngle(playerid,226.0);
  4441.        SetPlayerArmour(playerid, 100.0);
  4442.        SetPlayerHealth(playerid, 100.0);
  4443.        GivePlayerWeapon(playerid,9,0);
  4444.        GivePlayerWeapon(playerid,46,0);
  4445.        GivePlayerWeapon(playerid,16,0);
  4446.        GivePlayerWeapon(playerid,26,9999);
  4447.        GivePlayerWeapon(playerid,31,9999);
  4448.        GivePlayerWeapon(playerid,24,9999);
  4449.        GivePlayerWeapon(playerid,32,9999);
  4450.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4451.        Block[playerid] = true;
  4452.    return 1;
  4453. }
  4454. //==============================================================================================
  4455. if(strcmp(cmdtext, "/flat", true) == 0) {
  4456.    if(IsPlayerInAnyVehicle(playerid)) {
  4457.    new VehicleID;
  4458.    VehicleID = GetPlayerVehicleID(playerid);
  4459.    SetVehiclePos(VehicleID,1547.1683,51.6628,25.5063);
  4460.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.0);
  4461.    new pname[MAX_PLAYER_NAME];
  4462.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4463.    format(string, sizeof(string), "%s foi para o circuito: {FF00FF}/FLAT", pname);
  4464.    SendClientMessageToAll(0x00FF00FF, string);
  4465.    SetPlayerInterior(playerid,0);
  4466.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4467.  }
  4468.    else{
  4469.        new pname[MAX_PLAYER_NAME];
  4470.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4471.        format(string, sizeof(string), "%s foi para o circuito: {FFFFFF}/FLAT", pname);
  4472.        SendClientMessageToAll(0xFF00FFFF, string);
  4473.        SetPlayerInterior(playerid,0);
  4474.        SetPlayerPos(playerid,1547.1683,51.6628,25.5063);
  4475.        SetPlayerFacingAngle(playerid,190.9207);
  4476.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4477.        }
  4478.    return 1;
  4479. }
  4480. //=======================================================================================
  4481. if(strcmp(cmdtext, "/drop", true) == 0) {
  4482.    if(IsPlayerInAnyVehicle(playerid)) {
  4483.    new VehicleID;
  4484.    VehicleID = GetPlayerVehicleID(playerid);
  4485.    SetVehiclePos(VehicleID,-2072.7173,2733.6206,637.9697);
  4486.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  4487.    new pname[MAX_PLAYER_NAME];
  4488.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4489.    format(string, sizeof(string), "%s foi descer o {FFFFFF}/DROP", pname);
  4490.    SendClientMessageToAll(0xFFFF00FF, string);
  4491.     SendClientMessage(playerid, 0xFF0000FF,"SE VOCÊ NAO CAIR NOS OBJETOS TENTE O COMANDO NOVAMENTE!!");
  4492.    SetPlayerInterior(playerid,0);
  4493.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4494.  }
  4495.    else{
  4496.    SendClientMessage(playerid, 0xFF0000FF,"PARA IR AO DROP VOCÊ PRECISA ESTAR EM UM VEICULO!!");
  4497.    SendClientMessage(playerid, 0xFF0000FF,"DIGITE: /GARAGEM ,PEGUE UM VEICULO E TENTE NOVAMENTE.");
  4498. }
  4499.     return 1;
  4500. }
  4501. ///===================================================================================
  4502. if(strcmp(cmdtext, "/dj", true) == 0) {
  4503.    if(IsPlayerInAnyVehicle(playerid)) {
  4504.    new VehicleID;
  4505.    VehicleID = GetPlayerVehicleID(playerid);
  4506.    SetVehiclePos(VehicleID,-1988.3531,432.2285,763.6838);
  4507.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  4508.    new pname[MAX_PLAYER_NAME];
  4509.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4510.    format(string, sizeof(string), "%s foi descer o deathjump: {FFFFFF}/DJ", pname);
  4511.    SendClientMessageToAll(0xFFFF00FF, string);
  4512.     SendClientMessage(playerid, 0xFF0000FF,"SE VOCÊ NAO CAIR NOS OBJETOS TENTE O COMANDO NOVAMENTE!!");
  4513.    SetPlayerInterior(playerid,0);
  4514.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4515.  }
  4516.    else{
  4517.    SendClientMessage(playerid, 0xFF0000FF,"PARA IR AO DEATHJUMP VOCÊ PRECISA ESTAR EM UM VEICULO!!");
  4518.    SendClientMessage(playerid, 0xFF0000FF,"DIGITE: /GARAGEM ,PEGUE UM VEICULO E TENTE NOVAMENTE.");
  4519. }
  4520.     return 1;
  4521. }
  4522. ///==================================================================================
  4523. if(strcmp(cmdtext, "/FREEWAY", true) == 0) {
  4524.    if(IsPlayerInAnyVehicle(playerid)) {
  4525.    new VehicleID;
  4526.    VehicleID = GetPlayerVehicleID(playerid);
  4527.    SetVehiclePos(VehicleID,-2838.7273,2199.9253,801.8857);
  4528.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  4529.    new pname[MAX_PLAYER_NAME];
  4530.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4531.    format(string, sizeof(string), "%s foi descer o {FFFFFF}/FREEWAY", pname);
  4532.    SendClientMessageToAll(0xFFFF00FF, string);
  4533.     SendClientMessage(playerid, 0xFF0000FF,"SE VOCÊ NAO CAIR NOS OBJETOS TENTE O COMANDO NOVAMENTE!!");
  4534.    SetPlayerInterior(playerid,0);
  4535.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4536.  }
  4537.    else{
  4538.    SendClientMessage(playerid, 0xFF0000FF,"PARA IR AO FREEWAY VOCÊ PRECISA ESTAR EM UM VEICULO!!");
  4539.    SendClientMessage(playerid, 0xFF0000FF,"DIGITE: /GARAGEM ,PEGUE UM VEICULO E TENTE NOVAMENTE.");
  4540. }
  4541.     return 1;
  4542. }
  4543. ///====================================================================================
  4544. if(strcmp(cmdtext, "/TUBO", true) == 0) {
  4545.    if(IsPlayerInAnyVehicle(playerid)) {
  4546.    new VehicleID;
  4547.    VehicleID = GetPlayerVehicleID(playerid);
  4548.    SetVehiclePos(VehicleID,1541.2631,-1356.8413,329.1948);
  4549.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  4550.    new pname[MAX_PLAYER_NAME];
  4551.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4552.    format(string, sizeof(string), "%s foi descer o {FFFFFF}/TUBO", pname);
  4553.    SendClientMessageToAll(0x00FF00FF, string);
  4554.     SendClientMessage(playerid, 0xFF0000FF,"SE VOCÊ NAO CAIR NOS OBJETOS TENTE O COMANDO NOVAMENTE!!");
  4555.    SetPlayerInterior(playerid,0);
  4556.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4557.  }
  4558.    else{
  4559.    SendClientMessage(playerid, 0xFF0000FF,"PARA IR AO TUBO VOCÊ PRECISA ESTAR EM UM VEICULO!!");
  4560.    SendClientMessage(playerid, 0xFF0000FF,"DIGITE: /GARAGEM ,PEGUE UM VEICULO E TENTE NOVAMENTE.");
  4561. }
  4562.     return 1;
  4563. }
  4564. ///=====================================================================================
  4565. if(strcmp(cmdtext, "/GLASS", true) == 0) {
  4566.    if(IsPlayerInAnyVehicle(playerid)) {
  4567.    new VehicleID;
  4568.    VehicleID = GetPlayerVehicleID(playerid);
  4569.    SetVehiclePos(VehicleID,2526.7202,-1247.8378,756.8066);
  4570.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  4571.    new pname[MAX_PLAYER_NAME];
  4572.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4573.    format(string, sizeof(string), "%s foi descer o {FFFFFF}/GLASS", pname);
  4574.    SendClientMessageToAll(0xFF00FFFF, string);
  4575.     SendClientMessage(playerid, 0xFF0000FF,"SE VOCÊ NAO CAIR NOS OBJETOS TENTE O COMANDO NOVAMENTE!!");
  4576.    SetPlayerInterior(playerid,0);
  4577.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4578.  }
  4579.    else{
  4580.    SendClientMessage(playerid, 0xFF0000FF,"PARA IR AO GLASSJUMP VOCÊ PRECISA ESTAR EM UM VEICULO!!");
  4581.    SendClientMessage(playerid, 0xFF0000FF,"DIGITE: /GARAGEM ,PEGUE UM VEICULO E TENTE NOVAMENTE.");
  4582. }
  4583.     return 1;
  4584. }
  4585. ///========================================================================================
  4586. if(strcmp(cmdtext, "/Pega", true) == 0) {
  4587.    if(IsPlayerInAnyVehicle(playerid)) {
  4588.    new VehicleID;
  4589.    VehicleID = GetPlayerVehicleID(playerid);
  4590.    SetVehiclePos(VehicleID,-2808.1279,196.7017,7.0313);
  4591.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  4592.    new pname[MAX_PLAYER_NAME];
  4593.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4594.    format(string, sizeof(string), "%s foi para o {FFFFFF}/PEGA em SF", pname);
  4595.    SendClientMessageToAll(0xFFFF00FF, string);
  4596.    SetPlayerInterior(playerid,0);
  4597.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4598.  }
  4599.    else{
  4600.        new pname[MAX_PLAYER_NAME];
  4601.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4602.        format(string, sizeof(string), "%s foi para o {FFFFFF}/PEGA em SF", pname);
  4603.        SendClientMessageToAll(0x00FF00FF, string);
  4604.        SetPlayerInterior(playerid,0);
  4605.        SetPlayerPos(playerid,-2808.1279,196.7017,7.0313);
  4606.        SetPlayerFacingAngle(playerid,190.9207);
  4607.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4608. }
  4609.     return 1;
  4610. }
  4611. //===============================================================================================
  4612. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  4613. if(strcmp(cmdtext, "/x1", true) == 0) {
  4614.    new pname[MAX_PLAYER_NAME];
  4615.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4616.    format(string, sizeof(string), "%s foi duelar no {FFFFFF}/X1", pname);
  4617.    SendClientMessageToAll(0xFF0000FF, string);
  4618.    SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  4619.        ResetPlayerWeapons(playerid);
  4620.        SetPlayerInterior(playerid,0);
  4621.        SetPlayerPos(playerid,1086.0764,1755.0204,10.8203);
  4622.        SetPlayerVirtualWorld(playerid,1);
  4623.        SetPlayerFacingAngle(playerid,271.0);
  4624.        SetPlayerArmour(playerid, 100.0);
  4625.        SetPlayerHealth(playerid, 100.0);
  4626.        GivePlayerWeapon(playerid,4,0);
  4627.        GivePlayerWeapon(playerid,26,9999);
  4628.        GivePlayerWeapon(playerid,31,9999);
  4629.        GivePlayerWeapon(playerid,24,9999);
  4630.        GivePlayerWeapon(playerid,32,9999);
  4631.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4632.        Block[playerid] = true;
  4633.    return 1;
  4634. }
  4635. ///=====================================
  4636. if(strcmp(cmdtext, "/GARAGEM", true) == 0) {
  4637.    new pname[MAX_PLAYER_NAME];
  4638.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4639.    format(string, sizeof(string), "%s foi pegar um veiculo na {FFFFFF}/GARAGEM", pname);
  4640.    SendClientMessageToAll(0x00FF00FF, string);
  4641.        SetPlayerInterior(playerid,0);
  4642.        SetPlayerPos(playerid,119.0712,1091.8617,13.6094);
  4643.        SetPlayerFacingAngle(playerid,271.0);
  4644.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4645.    return 1;
  4646. }
  4647. //================================================================================================
  4648. if(strcmp(cmdtext, "/represa", true) == 0) {
  4649.    new pname[MAX_PLAYER_NAME];
  4650.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4651.    format(string, sizeof(string), "%s foi pra represa Sherman Dam {00FFFF}/REPRESA", pname);
  4652.    SendClientMessageToAll(0x00FF00FF, string);
  4653.        SetPlayerInterior(playerid,17);
  4654.        SetPlayerPos(playerid,-959.564392,1848.576782,9.000000);
  4655.        SetPlayerFacingAngle(playerid,271.0);
  4656.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4657.    return 1;
  4658. }
  4659. //=====================================================
  4660. if(strcmp(cmdtext, "/RYDER", true) == 0) {
  4661.    new pname[MAX_PLAYER_NAME];
  4662.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4663.    format(string, sizeof(string), "%s foi pra casa do Ryder {00FFFF}/RYDER", pname);
  4664.    SendClientMessageToAll(0xFF00FFFF, string);
  4665.    SendClientMessage(playerid,0xFFFF00FF,"{FF0000}Cuidado!! {FFFF00}tem algumas estruturas não solidas e você pode cair.");
  4666.    SendClientMessage(playerid,0xFF0000FF,"Para sair use /LEAVE");
  4667.        SetPlayerInterior(playerid,2);
  4668.        SetPlayerPos(playerid,2454.717041,-1700.871582,1013.515197);
  4669.        SetPlayerFacingAngle(playerid,271.0);
  4670.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4671.    return 1;
  4672. }
  4673. //====================================================
  4674. if(strcmp(cmdtext, "/SWEET", true) == 0) {
  4675.    new pname[MAX_PLAYER_NAME];
  4676.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4677.    format(string, sizeof(string), "%s foi pra casa do Sweet {00FFFF}/SWEET", pname);
  4678.    SendClientMessageToAll(0xFF00FFFF, string);
  4679.    SendClientMessage(playerid,0xFFFF00FF,"{FF0000}Cuidado!! {FFFF00}tem algumas estruturas não solidas e você pode cair.");
  4680.    SendClientMessage(playerid,0xFF0000FF,"Para sair use /LEAVE");
  4681.        SetPlayerInterior(playerid,1);
  4682.        SetPlayerPos(playerid,2527.654052,-1679.388305,1015.498596);
  4683.        SetPlayerFacingAngle(playerid,271.0);
  4684.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4685.    return 1;
  4686. }
  4687. ///=======================================
  4688. if(strcmp(cmdtext, "/crackh", true) == 0) {
  4689.    new pname[MAX_PLAYER_NAME];
  4690.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4691.    format(string, sizeof(string), "%s foi pra casa dos nóias {00FFFF}/CRACKH", pname);
  4692.    SendClientMessageToAll(0x00FF00FF, string);
  4693.    SendClientMessage(playerid,0xFF0000FF,"Para sair use /LEAVE");
  4694.        SetPlayerInterior(playerid,2);
  4695.        SetPlayerPos(playerid,2543.462646,-1308.379882,1026.728393);
  4696.        SetPlayerFacingAngle(playerid,271.0);
  4697.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4698.    return 1;
  4699. }
  4700. //================================================================================
  4701. if(strcmp(cmdtext, "/SAFEHOUSE", true) == 0) {
  4702.    new pname[MAX_PLAYER_NAME];
  4703.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4704.    format(string, sizeof(string), "%s foi pra Mansão em LV {00FFFF}/SAFEHOUSE", pname);
  4705.    SendClientMessageToAll(0x00FF00FF, string);
  4706.    SendClientMessage(playerid,0xFF0000FF,"Para sair use /LEAVE");
  4707.        SetPlayerInterior(playerid,12);
  4708.        SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
  4709.        SetPlayerFacingAngle(playerid,271.0);
  4710.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4711.    return 1;
  4712. }
  4713. ///============================================
  4714. if(strcmp(cmdtext, "/LEAVE", true) == 0) {
  4715.    SendClientMessage(playerid,0xFFFF00FF,"Você saiu do interior!");
  4716.        SetPlayerInterior(playerid,0);
  4717.        SetPlayerPos(playerid,2172.6487,1992.9856,10.8203);
  4718.        SetPlayerFacingAngle(playerid,271.0);
  4719.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4720.    return 1;
  4721. }
  4722. //================================================================================================
  4723. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  4724. if(strcmp(cmdtext, "/parkour", true) == 0) {
  4725.    new pname[MAX_PLAYER_NAME];
  4726.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4727.    format(string, sizeof(string), "%s foi para o {FFFFFF}/PARKOUR", pname);
  4728.    SendClientMessageToAll(0x00FF00FF, string);
  4729.    SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  4730.        ResetPlayerWeapons(playerid);
  4731.        SetPlayerInterior(playerid,0);
  4732.        SetPlayerVirtualWorld(playerid,1);
  4733.        SetPlayerPos(playerid,-783.9699, -3662.0358, 137.3758);
  4734.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4735.        Block[playerid] = true;
  4736.    return 1;
  4737. }
  4738. ///==================================================================================================
  4739. if(strcmp(cmdtext, "/mr", true) == 0) {
  4740.    if(IsPlayerInAnyVehicle(playerid)) {
  4741.    new VehicleID;
  4742.    VehicleID = GetPlayerVehicleID(playerid);
  4743.    SetVehiclePos(VehicleID,-244.207,2292.398,111.640);
  4744.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 198.0);
  4745.    new pname[MAX_PLAYER_NAME];
  4746.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4747.    format(string, sizeof(string), "%s foi para a Montanha Russa: {FFFFFF}/MR", pname);
  4748.    SendClientMessageToAll(0xFFFF00FF, string);
  4749.     SendClientMessage(playerid, 0xFF0000FF,"SE VOCÊ NAO CAIR NOS OBJETOS TENTE O COMANDO NOVAMENTE!!");
  4750.    SetPlayerInterior(playerid,0);
  4751.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4752.  }
  4753.    else{
  4754.    SendClientMessage(playerid, 0xFF0000FF,"PARA IR A MONTANHA RUSSA VOCÊ PRECISA ESTAR EM UM VEICULO!!");
  4755.    SendClientMessage(playerid, 0xFF0000FF,"DIGITE: /GARAGEM ,PEGUE UM VEICULO E TENTE NOVAMENTE.");
  4756. }
  4757.     return 1;
  4758. }
  4759. ////===================================================================
  4760. if(strcmp(cmdtext, "/TRANSFENDER", true) == 0) {
  4761.    if(IsPlayerInAnyVehicle(playerid)) {
  4762.    new VehicleID;
  4763.    VehicleID = GetPlayerVehicleID(playerid);
  4764.    SetVehiclePos(VehicleID,2387.3018,1030.3540,10.8203);
  4765.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 198.0);
  4766.    new pname[MAX_PLAYER_NAME];
  4767.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4768.    format(string, sizeof(string), "%s foi tunar no {FFFF00}/TRANSFENDER", pname);
  4769.    SendClientMessageToAll(0x00FFFFFF, string);
  4770.    SetPlayerInterior(playerid,0);
  4771.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4772.  }
  4773.    else{
  4774.    SendClientMessage(playerid, 0xFF0000FF,"VOCÊ NÃO ESTÁ EM UM VEICULO !");
  4775. }
  4776.     return 1;
  4777. }
  4778. //=================================================
  4779. if(strcmp(cmdtext, "/LOWRIDER", true) == 0) {
  4780.    if(IsPlayerInAnyVehicle(playerid)) {
  4781.    new VehicleID;
  4782.    VehicleID = GetPlayerVehicleID(playerid);
  4783.    SetVehiclePos(VehicleID,2645.0354,-2003.9498,12.9530);
  4784.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 198.0);
  4785.    new pname[MAX_PLAYER_NAME];
  4786.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4787.    format(string, sizeof(string), "%s foi tunar no {FFFF00}/LOWRIDER", pname);
  4788.    SendClientMessageToAll(0x00FFFFFF, string);
  4789.    SetPlayerInterior(playerid,0);
  4790.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4791.  }
  4792.    else{
  4793.    SendClientMessage(playerid, 0xFF0000FF,"VOCÊ NÃO ESTÁ EM UM VEICULO !");
  4794. }
  4795.     return 1;
  4796. }
  4797. ///==========================
  4798. if(strcmp(cmdtext, "/WAA", true) == 0) {
  4799.    if(IsPlayerInAnyVehicle(playerid)) {
  4800.    new VehicleID;
  4801.    VehicleID = GetPlayerVehicleID(playerid);
  4802.    SetVehiclePos(VehicleID,-2708.1758,218.8140,4.1797);
  4803.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 198.0);
  4804.    new pname[MAX_PLAYER_NAME];
  4805.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4806.    format(string, sizeof(string), "%s foi tunar no Wheel Arch Angels. {FFFF00}/WAA", pname);
  4807.    SendClientMessageToAll(0x00FFFFFF, string);
  4808.    SetPlayerInterior(playerid,0);
  4809.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4810.  }
  4811.    else{
  4812.    SendClientMessage(playerid, 0xFF0000FF,"VOCÊ NÃO ESTÁ EM UM VEICULO !");
  4813. }
  4814.     return 1;
  4815. }
  4816. //===========================================================================================================
  4817. if(strcmp(cmdtext, "/megatubo", true) == 0) {
  4818.    if(IsPlayerInAnyVehicle(playerid)) {
  4819.    new VehicleID;
  4820.    VehicleID = GetPlayerVehicleID(playerid);
  4821.    SetVehiclePos(VehicleID,166.4405,-1800.5850,78.4601);
  4822.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 198.0);
  4823.    new pname[MAX_PLAYER_NAME];
  4824.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4825.    format(string, sizeof(string), "%s foi descer o {FFFFFF}/MEGATUBO", pname);
  4826.    SendClientMessageToAll(0xFFFF00FF, string);
  4827.     SendClientMessage(playerid, 0xFF0000FF,"SE VOCÊ NAO CAIR NOS OBJETOS TENTE O COMANDO NOVAMENTE!!");
  4828.    SetPlayerInterior(playerid,0);
  4829.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4830.  }
  4831.    else{
  4832.    SendClientMessage(playerid, 0xFF0000FF,"PARA IR AO MEGATUBO VOCÊ PRECISA ESTAR EM UM VEICULO!!");
  4833.    SendClientMessage(playerid, 0xFF0000FF,"DIGITE: /GARAGEM ,PEGUE UM VEICULO E TENTE NOVAMENTE.");
  4834. }
  4835.     return 1;
  4836. }
  4837. //===========================================================================================================
  4838. if (strcmp(cmdtext, "/lc", true)==0)
  4839. {
  4840. new pname[MAX_PLAYER_NAME];
  4841. GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4842. format(string, sizeof(string), "%s foi para Liberty City ! {FFFFFF}/LC", pname);
  4843. SendClientMessageToAll(0xFFFF00FF, string);
  4844. SetPlayerInterior(playerid,1);
  4845. SetPlayerPos(playerid,-732.0,504.0,1372.5);
  4846. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4847. return 1;
  4848. }
  4849. //========================================================
  4850. if (strcmp(cmdtext, "/lcI", true)==0)
  4851. {
  4852. new pname[MAX_PLAYER_NAME];
  4853. GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4854. format(string, sizeof(string), "%s foi para o interior de Liberty City ! {FFFFFF}/LCI", pname);
  4855. SendClientMessageToAll(0xFFFF00FF, string);
  4856. SetPlayerInterior(playerid,1);
  4857. SetPlayerPos(playerid,-794.806396,497.738037,1376.195312);
  4858. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4859. return 1;
  4860. }
  4861. //===================================================================================================
  4862. if(strcmp(cmdtext, "/kill", true) == 0)
  4863. {
  4864. new pname[MAX_PLAYER_NAME];
  4865. GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4866. format(string,sizeof(string),"%s se matou!! FAIL  {FFFFFF}/KILL", pname);
  4867. SendClientMessageToAll(0xFF0000FF, string);
  4868. SetPlayerHealth(playerid,0.0);
  4869. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4870. return 1;
  4871. }
  4872. //======================================================================================================
  4873. if(strcmp(cmdtext,"/sair", true)&&Block[playerid]==true) return SendClientMessage(playerid,0xFF0000FF,"Você está em um evento, use apenas o comando: /SAIR");
  4874.     if(strcmp(cmdtext, "/sniper", true) == 0) {
  4875.        new pname[MAX_PLAYER_NAME];
  4876.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4877.        format(string, sizeof(string), "%s foi para a Sniper DM ! /SNIPER", pname);
  4878.        SendClientMessageToAll(0xFF0000FF, string);
  4879.        SendClientMessage(playerid,0xFFFF00FF,"Para sair use /SAIR");
  4880.        SetPlayerInterior(playerid,0);
  4881.        SetPlayerRandomSpawnSniper(playerid);
  4882.        SetPlayerVirtualWorld(playerid,1);
  4883.        SetPlayerFacingAngle(playerid,89.0);
  4884.        ResetPlayerWeapons(playerid);
  4885.        SetPlayerHealth(playerid, 40);
  4886.        SetPlayerArmour(playerid, 0);
  4887.        GivePlayerWeapon(playerid,34,9999);
  4888.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4889.        Block[playerid] = true;
  4890.        return 1;
  4891.     }
  4892. /////====================================================================================================
  4893.    if(strcmp(cmdtext, "/boate", true) == 0) {
  4894.    if(IsPlayerInAnyVehicle(playerid)) {
  4895.    new VehicleID;
  4896.    VehicleID = GetPlayerVehicleID(playerid);
  4897.    SetVehiclePos(VehicleID,2519.0149,1250.7141,10.7497);
  4898.    SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  4899.    new pname[MAX_PLAYER_NAME];
  4900.    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4901.    format(string, sizeof(string), "%s foi para a {FFFFFF}/BOATE", pname);
  4902.    SendClientMessageToAll(0x00FF00FF, string);
  4903.    SetPlayerInterior(playerid,0);
  4904.    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4905.  }
  4906.    else{
  4907.        new pname[MAX_PLAYER_NAME];
  4908.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4909.        format(string, sizeof(string), "%s foi para a {FFFFFF}/BOATE", pname);
  4910.        SendClientMessageToAll(0xFF00FFFF, string);
  4911.        SetPlayerInterior(playerid,17);
  4912.        SetPlayerPos(playerid,493.390991,-22.722799,1000.679687);
  4913.        SetPlayerFacingAngle(playerid,190.9207);
  4914.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4915. }
  4916.     return 1;
  4917. }
  4918. ///==================================================================================================
  4919.     if(strcmp(cmdtext, "/RW", true) == 0) {
  4920.        new pname[MAX_PLAYER_NAME];
  4921.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4922.        format(string, sizeof(string), "%s foi para guerra de rustlers ! {FFFFFF}/RW", pname);
  4923.        SendClientMessageToAll(0xFF0000FF, string);
  4924.        SetPlayerPos(playerid, 307.3101,2537.2102,16.8165);
  4925.        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4926.        return 1;
  4927.     }
  4928. /////==================================================================================================
  4929.     new tmp[256];
  4930.     new Message[256];
  4931.     new gMessage[256];
  4932.     new pName[MAX_PLAYER_NAME+1];
  4933.     new iName[MAX_PLAYER_NAME+1];
  4934.  
  4935.     // PM Command
  4936.     if(strcmp("/pm", cmd, true) == 0)
  4937.     {
  4938.         tmp = strtok(cmdtext,idx);
  4939.  
  4940.         if(!strlen(tmp) || strlen(tmp) > 5) {
  4941.             SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Use: /PM [ID] [MENSAGEM]");
  4942.             return 1;
  4943.         }
  4944.  
  4945.         new id = strval(tmp);
  4946.         gMessage = strrest(cmdtext,idx);
  4947.  
  4948.         if(!strlen(gMessage)) {
  4949.             SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Use: /PM [ID] [MENSAGEM]");
  4950.             return 1;
  4951.         }
  4952.  
  4953.         if(!IsPlayerConnected(id)) {
  4954.             SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/PM : ID inexistente!");
  4955.             return 1;
  4956.         }
  4957.  
  4958.         if(playerid != id) {
  4959.             GetPlayerName(id,iName,sizeof(iName));
  4960.             GetPlayerName(playerid,pName,sizeof(pName));
  4961.             format(Message,sizeof(Message),"%s [ID:%d]: %s",iName,id,gMessage);
  4962.             SendClientMessage(playerid,PM_OUTGOING_COLOR,Message);
  4963.             format(Message,sizeof(Message),"%s [ID:%d]: %s",pName,playerid,gMessage);
  4964.             SendClientMessage(id,PM_INCOMING_COLOR,Message);
  4965.             PlayerPlaySound(id,1057,0.0,0.0,0.0);
  4966.  
  4967.             printf("PM: %s",Message);
  4968.  
  4969.         }
  4970.         else {
  4971.             SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Voce nao pode mandar um pm para si mesmo!");
  4972.         }
  4973.         return 1;
  4974.     }
  4975. //==============================================================================================================    //
  4976. ///==================================================================================
  4977.     if (strcmp("/mudarluta", cmdtext, true, 10) == 0)
  4978.     {
  4979.        ShowMenuForPlayer(sistemadeluta, playerid);
  4980.        new pname[MAX_PLAYER_NAME];
  4981.        GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  4982.        format(string, sizeof(string), "{00B487}%s {7889C7}esta vendo os comandos de luta. {FFFFFF}/MUDARLUTA", pname);
  4983.        SendClientMessageToAll(0x7889C7FF, string);
  4984.     return 1;
  4985. }
  4986. ///==================================================================================
  4987.     if (strcmp("/mulhersexo", cmdtext, true, 10) ==0){ApplyAnimation(playerid,"benchpress","gym_bp_up_B",4.1,0,1,1,1,1); return 1;}
  4988.     if (strcmp("/comermulher", cmdtext, true, 10) ==0){ApplyAnimation(playerid,"MD_END","END_SC1_SMO",4.1,0,1,1,1,1); return 1;}
  4989.     if (strcmp("/de4", cmdtext, true, 10) ==0){ApplyAnimation(playerid,"FINALE","FIN_Land_Car",4.1,0,1,1,1,1); return 1;}
  4990.     if (strcmp("/mulherfudida", cmdtext, true, 10) ==0){ApplyAnimation(playerid,"FINALE","FIN_Land_Die",4.1,0,1,1,1,1); return 1;}
  4991.     if (strcmp("/punheta", cmdtext, true) == 0){ApplyAnimation(playerid,"PAULNMAC", "wank_in", 3.0, 0, 0, 0, 0, 0);return 1;}
  4992. //------------------------------------------------------------------------------------------------------------------------------------
  4993. return SendClientMessage(playerid,0xFF0000FF,"Comando Inexistente ! para comandos digite {FFFFFF}/COMANDOS!");
  4994. }
  4995. ///==========================================================================================
  4996. public OnPlayerInfoChange(playerid)
  4997. {
  4998.     return 1;
  4999. }
  5000.  
  5001. public OnPlayerExitVehicle(playerid, vehicleid)
  5002. {
  5003.  
  5004.             DestroyObject(GetPVarInt(playerid, "neon"));
  5005.             DeletePVar(playerid, "Status");
  5006.             DestroyObject(GetPVarInt(playerid, "neon1"));
  5007.             DeletePVar(playerid, "Status");
  5008.             DestroyObject(GetPVarInt(playerid, "neon2"));
  5009.             DeletePVar(playerid, "Status");
  5010.             DestroyObject(GetPVarInt(playerid, "neon3"));
  5011.             DeletePVar(playerid, "Status");
  5012.             DestroyObject(GetPVarInt(playerid, "neon4"));
  5013.             DeletePVar(playerid, "Status");
  5014.             DestroyObject(GetPVarInt(playerid, "neon5"));
  5015.             DeletePVar(playerid, "Status");
  5016.             DestroyObject(GetPVarInt(playerid, "neon6"));
  5017.             DeletePVar(playerid, "Status");
  5018.             DestroyObject(GetPVarInt(playerid, "neon7"));
  5019.             DeletePVar(playerid, "Status");
  5020.             DestroyObject(GetPVarInt(playerid, "neon8"));
  5021.             DeletePVar(playerid, "Status");
  5022.             DestroyObject(GetPVarInt(playerid, "neon9"));
  5023.             DeletePVar(playerid, "Status");
  5024.             DestroyObject(GetPVarInt(playerid, "neon10"));
  5025.             DeletePVar(playerid, "Status");
  5026.             DestroyObject(GetPVarInt(playerid, "neon11"));
  5027.             DeletePVar(playerid, "Status");
  5028.             DestroyObject(GetPVarInt(playerid, "neon12"));
  5029.             DeletePVar(playerid, "Status");
  5030.             DestroyObject(GetPVarInt(playerid, "neon13"));
  5031.             DeletePVar(playerid, "Status");
  5032.             DestroyObject(GetPVarInt(playerid, "interior"));
  5033.             DeletePVar(playerid, "Status");
  5034.             DestroyObject(GetPVarInt(playerid, "interior1"));
  5035.             DeletePVar(playerid, "Status");
  5036.             DestroyObject(GetPVarInt(playerid, "back"));
  5037.             DeletePVar(playerid, "Status");
  5038.             DestroyObject(GetPVarInt(playerid, "back1"));
  5039.             DeletePVar(playerid, "Status");
  5040.             DestroyObject(GetPVarInt(playerid, "front"));
  5041.             DeletePVar(playerid, "Status");
  5042.             DestroyObject(GetPVarInt(playerid, "front1"));
  5043.             DeletePVar(playerid, "Status");
  5044.             DestroyObject(GetPVarInt(playerid, "undercover"));
  5045.             DeletePVar(playerid, "Status");
  5046.             DestroyObject(GetPVarInt(playerid, "undercover1"));
  5047.             DeletePVar(playerid, "Status");
  5048.     return 1;
  5049. }
  5050.  
  5051. public OnPlayerStateChange(playerid, newstate, oldstate)
  5052. {
  5053.     if(oldstate==PLAYER_STATE_ONFOOT)
  5054.     {
  5055.         StopPlayerHoldingObject(playerid);
  5056.         OldWeapon[playerid]=0;
  5057.         HoldingWeapon[playerid]=0;
  5058.     }
  5059.    
  5060.         if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
  5061.     {
  5062.         if(IsABike(GetPlayerVehicleID(playerid)))
  5063.         {
  5064.             switch(GetPlayerSkin(playerid))
  5065.             {
  5066.                 #define SPAO{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));
  5067.                 case 0, 65, 74, 149, 208, 273:  SPAO{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
  5068.                 case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
  5069.                 case 7, 10: SPAO{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
  5070.                 case 9: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
  5071.                 case 11..13: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
  5072.                 case 15: SPAO{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
  5073.                 case 17..21: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  5074.                 case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  5075.                 case 40: SPAO{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
  5076.                 case 50, 100..103, 148, 150..189, 222: SPAO{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
  5077.                 case 51..54: SPAO{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
  5078.                 case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  5079.                 case 59..62: SPAO{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
  5080.                 case 77: SPAO{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
  5081.                 case 85, 88, 89: SPAO{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
  5082.                 case 90..97: SPAO{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  5083.                 case 132: SPAO{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  5084.                 case 144..146: SPAO{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
  5085.                 case 220: SPAO{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  5086.                 case 223, 246: SPAO{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
  5087.                 case 224..245: SPAO{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
  5088.                 case 294: SPAO{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
  5089.                 case 295: SPAO{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
  5090.                 case 296..298: SPAO{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
  5091.                 case 299: SPAO{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  5092.             }
  5093.         }
  5094.     }
  5095.     else
  5096.     {
  5097.         RemovePlayerAttachedObject(playerid, SLOT);
  5098.     }
  5099.         new str[256];
  5100.     new oldnew;
  5101.     if (newstate == 2 || newstate == 3)
  5102.     {
  5103.     if (oldnew == 0)
  5104.         {
  5105.         format(str, sizeof(str), "~P~%s",vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
  5106.         GameTextForPlayer(playerid, str, 4000, 1);
  5107.         }
  5108.     }
  5109.     return 1;
  5110. }
  5111.  
  5112. stock IsABike(vehicleid) //Made by me :D
  5113. {
  5114.     new result;
  5115.     new model = GetVehicleModel(vehicleid);
  5116.     switch(model)
  5117.     {
  5118.         case 509, 481, 510, 462, 448, 581, 522, 461, 521, 523, 463, 586, 468, 471: result = model;
  5119.         default: result = 0;
  5120.     }
  5121.     return result;
  5122. }
  5123.  
  5124. public OnPlayerEnterCheckpoint(playerid)
  5125. {
  5126.     return 1;
  5127. }
  5128.  
  5129. public OnPlayerLeaveCheckpoint(playerid)
  5130. {
  5131.     return 1;
  5132. }
  5133.  
  5134. public OnPlayerEnterRaceCheckpoint(playerid)
  5135. {
  5136.     return 1;
  5137. }
  5138.  
  5139. public OnPlayerLeaveRaceCheckpoint(playerid)
  5140. {
  5141.     return 1;
  5142. }
  5143.  
  5144. public OnRconCommand(cmd[])
  5145. {
  5146.     return 1;
  5147. }
  5148.  
  5149. public OnObjectMoved(objectid)
  5150. {
  5151.     return 1;
  5152. }
  5153.  
  5154. public OnPlayerObjectMoved(playerid, objectid)
  5155. {
  5156.     return 1;
  5157. }
  5158.  
  5159. public OnPlayerExitedMenu(playerid)
  5160. {
  5161.     return 1;
  5162. }
  5163. public OnPlayerPickUpPickup(playerid, pickupid)
  5164. {
  5165. if(pickupid == money)
  5166. {
  5167. GameTextForPlayer(playerid,"~w~voce recebeu seu pagamento de ~g~$10.000",6000,5);
  5168. GivePlayerMoney(playerid, 10000);
  5169. }
  5170. if(pickupid == moneytsg3)
  5171. {
  5172. GameTextForPlayer(playerid,"~w~voce ganhou grana ~g~$50.000",6000,5);
  5173. GivePlayerMoney(playerid, 50000);
  5174. }
  5175. if(pickupid == cidade)
  5176. {
  5177. GameTextForPlayer(playerid,"~g~DIVULGUE O SERVIDOR PARA AMIGOS E PRA TODA GALERA AI ~Y~:D",6000,5);
  5178. }
  5179. if(pickupid == cidade2)
  5180. {
  5181. GameTextForPlayer(playerid,"~R~ VIU XITER?? USE ~B~/REPORT ID MOTIVO ~R~PARA PUNIRMOS ESSE NUB ~W~!",6000,5);
  5182. }
  5183. if(pickupid == cidade3)
  5184. {
  5185. GameTextForPlayer(playerid,"~Y~OBRIGADO POR JOGAR AKI E VOLTE SEMPRE !! :D",6000,5);
  5186. }
  5187. return 1;
  5188. }
  5189. ///===========================================================================
  5190. public RandomMSGs()
  5191. {
  5192. new string[256];
  5193. new random1 = random(sizeof(MSGs));
  5194. new random2 = random(sizeof(COLORS));
  5195. format(string, sizeof(string), "%s", MSGs[random1]);
  5196. SendClientMessageToAll(COLORS[random2],string);
  5197. return 1;
  5198. }
  5199. //================================================================
  5200. public SendMSG()
  5201. {
  5202.     new string[256];
  5203.     new randMSG = random(sizeof(RandomServerName));
  5204.     format(string,sizeof(string),"hostname %s",RandomServerName[randMSG]);
  5205.     SendRconCommand(string);
  5206. }
  5207. ///===================================================
  5208. public OnPlayerUpdate(playerid)
  5209. {
  5210.     if(GetPlayerState(playerid)==PLAYER_STATE_ONFOOT)
  5211.     {
  5212.         new weaponid=GetPlayerWeapon(playerid),oldweapontype=GetWeaponType(OldWeapon[playerid]);
  5213.         new weapontype=GetWeaponType(weaponid);
  5214.         if(HoldingWeapon[playerid]==weaponid)
  5215.             StopPlayerHoldingObject(playerid);
  5216.  
  5217.         if(OldWeapon[playerid]!=weaponid)
  5218.         {
  5219.             new modelid=GetWeaponModel(OldWeapon[playerid]);
  5220.             if(modelid!=0 && oldweapontype!=WEAPON_TYPE_NONE && oldweapontype!=weapontype)
  5221.             {
  5222.                 HoldingWeapon[playerid]=OldWeapon[playerid];
  5223.                 switch(oldweapontype)
  5224.                 {
  5225.                     case WEAPON_TYPE_LIGHT:
  5226.                         SetPlayerHoldingObject(playerid, modelid, 8,0.0,-0.1,0.15, -100.0, 0.0, 0.0);
  5227.  
  5228.                     case WEAPON_TYPE_MELEE:
  5229.                         SetPlayerHoldingObject(playerid, modelid, 7,0.0,0.0,-0.18, 100.0, 45.0, 0.0);
  5230.  
  5231.                     case WEAPON_TYPE_HEAVY:
  5232.                         SetPlayerHoldingObject(playerid, modelid, 1, 0.2,-0.125,-0.1,0.0,25.0,180.0);
  5233.                 }
  5234.             }
  5235.         }
  5236.  
  5237.         if(oldweapontype!=weapontype)
  5238.             OldWeapon[playerid]=weaponid;
  5239.     }
  5240.  
  5241. if(GetPlayerWeapon(playerid) == 38 && GetPlayerVirtualWorld(playerid)!=2 )
  5242. {
  5243. new string2[256];
  5244. static name[MAX_PLAYER_NAME], string[256];
  5245. GetPlayerName(playerid, name, sizeof(name));
  5246. format(string, sizeof(string), "%s foi Kickado por usar minigun! {FFFF00}/REGRAS",name);
  5247. SendClientMessageToAll(0xFF0000FF, string);
  5248. format(string2, sizeof(string2), "Voce foi kickado por usar minigun!! Na proxima digite {FF0000}/REGRAS", MAX_PING);
  5249. SendClientMessage(playerid, 0xFFFF00FF, string2);
  5250. Kick(playerid);
  5251. Kick(playerid);
  5252. }
  5253. else if(GetPlayerWeapon(playerid) == 35 && GetPlayerVirtualWorld(playerid)!=3 )
  5254. {
  5255. new string2[256];
  5256. static name[MAX_PLAYER_NAME], string[256];
  5257. GetPlayerName(playerid, name, sizeof(name));
  5258. format(string, sizeof(string), "%s foi Kickado por usar Lança-Misseis! {FFFF00}/REGRAS",name);
  5259. SendClientMessageToAll(0xFF0000FF, string);
  5260. format(string2, sizeof(string2), "Voce foi kickado por usar Lança-Misseis!! Na proxima digite {FF0000}/REGRAS", MAX_PING);
  5261. SendClientMessage(playerid, 0xFFFF00FF, string2);
  5262. Kick(playerid);
  5263. Kick(playerid);
  5264. }
  5265. else if(GetPlayerWeapon(playerid) == 36 )
  5266. {
  5267. new string2[256];
  5268. static name[MAX_PLAYER_NAME], string[256];
  5269. GetPlayerName(playerid, name, sizeof(name));
  5270. format(string, sizeof(string), "%s foi Kickado por usar Bazuca! {FFFF00}/REGRAS",name);
  5271. SendClientMessageToAll(0xFF0000FF, string);
  5272. format(string2, sizeof(string2), "Voce foi kickado por usar Bazuca!! Na proxima digite {FF0000}/REGRAS", MAX_PING);
  5273. SendClientMessage(playerid, 0xFFFF00FF, string2);
  5274. Kick(playerid);
  5275. Kick(playerid);
  5276. }
  5277.  
  5278.     new string[128], string2[256];
  5279.     new pname [16];
  5280.     GetPlayerName(playerid, pname, sizeof(pname));
  5281.     if(GetPlayerPing(playerid) >= MAX_PING)
  5282.     {
  5283.         format(string, sizeof(string), "%s Foi kickado do servidor!! Motivo - Ping Alto, Maximo permitido {00FF00}%d", pname, MAX_PING);
  5284.         SendClientMessageToAll(0xFF0000FF, string);
  5285.         format(string2, sizeof(string2), "Voce foi kickado do servidor!! Motivo - Ping Alto, Maximo permitido {00FF00}%d", MAX_PING);
  5286.         SendClientMessage(playerid, 0xFF0000FF, string2);
  5287.         Kick(playerid);
  5288.     }
  5289.     return 1;
  5290. }
  5291. ///==========================================================================
  5292. public MoneyGrubScoreUpdate()
  5293. {
  5294.     new CashScore;
  5295.     new name[MAX_PLAYER_NAME];
  5296.     //new string[256];
  5297.     for(new i=0; i<MAX_PLAYERS; i++)
  5298.     {
  5299.         if (IsPlayerConnected(i))
  5300.         {
  5301.             GetPlayerName(i, name, sizeof(name));
  5302.             CashScore = GetPlayerMoney(i);
  5303.             SetPlayerScore(i, CashScore);
  5304.             if (CashScore > CashScoreOld)
  5305.             {
  5306.                 CashScoreOld = CashScore;
  5307.                 //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
  5308.                 //SendClientMessageToAll(0xFFFF00FF, string);
  5309.             }
  5310.         }
  5311.     }
  5312. }
  5313. ////=========================================================
  5314. public MinSpam()
  5315. {
  5316.     for(new var0 = 0; var0 < 200; var0++)
  5317.     {
  5318.         if(0 < glob0[var0])
  5319.         {
  5320.             glob0[var0]--;
  5321.         }
  5322.     }
  5323.     return 0;
  5324. }
  5325. ///--------------------------------------------------------------------------------------------------
  5326. GetWeaponType(weaponid)
  5327. {
  5328.     switch(weaponid)
  5329.     {
  5330.         case 22,23,24,26,28,32:
  5331.             return WEAPON_TYPE_LIGHT;
  5332.  
  5333.         case 3,4,16,17,18,39,10,11,12,13,14,40,41:
  5334.             return WEAPON_TYPE_MELEE;
  5335.  
  5336.         case 2,5,6,7,8,9,25,27,29,30,31,33,34,35,36,37,38:
  5337.             return WEAPON_TYPE_HEAVY;
  5338.     }
  5339.     return WEAPON_TYPE_NONE;
  5340. }
  5341.  
  5342. stock GetWeaponModel(weaponid)
  5343. {
  5344.     switch(weaponid)
  5345.     {
  5346.         case 1:
  5347.             return 331;
  5348.  
  5349.         case 2..8:
  5350.             return weaponid+331;
  5351.  
  5352.         case 9:
  5353.             return 341;
  5354.  
  5355.         case 10..15:
  5356.             return weaponid+311;
  5357.  
  5358.         case 16..18:
  5359.             return weaponid+326;
  5360.  
  5361.         case 22..29:
  5362.             return weaponid+324;
  5363.  
  5364.         case 30,31:
  5365.             return weaponid+325;
  5366.  
  5367.         case 32:
  5368.             return 372;
  5369.  
  5370.         case 33..45:
  5371.             return weaponid+324;
  5372.  
  5373.         case 46:
  5374.             return 371;
  5375.     }
  5376.     return 0;
  5377. }
  5378. ///////=================================================================================
  5379. //LUTA
  5380. public OnPlayerSelectedMenuRow(playerid, row)
  5381. {
  5382.   new Menu:current;
  5383.   current = GetPlayerMenu(playerid);
  5384.   if(current == sistemadeluta)
  5385.   {
  5386.     switch(row)
  5387.     {
  5388.       case 0:{
  5389.       SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING);
  5390.  
  5391.       }
  5392.       case 1:{
  5393.       SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
  5394.  
  5395.       }
  5396.       case 2:{
  5397.       SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
  5398.  
  5399.       }
  5400.       case 3:{
  5401.       SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
  5402.  
  5403.       }
  5404.       case 4:{
  5405.       SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);
  5406.  
  5407.             }
  5408.             case 5:{
  5409.       SendClientMessage(playerid, 0x00ff00ff, " Você fechou o Menu de SISTEMA DE LUTA ");
  5410.  
  5411.       }
  5412.     }
  5413.   }
  5414.  
  5415.     return 1;
  5416. }
  5417. ///==================================================================================
  5418. forward CheckHeadShot();
  5419. public CheckHeadShot()
  5420. {
  5421.     new
  5422.         index;
  5423.     for(new playerid; playerid < maxPlayers; playerid++)
  5424.     {
  5425.         if(IsPlayerConnected(playerid))
  5426.         {
  5427.         index = GetPlayerAnimationIndex(playerid);
  5428.         if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
  5429.         {
  5430.                 SetPVarInt(playerid, "Headshotted", 1);
  5431.                 SetPlayerHealth(playerid, 0);
  5432.             }
  5433.         }
  5434.     }
  5435.     return 1;
  5436. }
  5437. //===================================================
  5438. forward CmdTimerOff(playerid);
  5439. public CmdTimerOff(playerid)
  5440. {
  5441. return DeletePVar(playerid,"CMD");
  5442. }
  5443. ///===============================================
  5444. AntiDeAMX()
  5445. {
  5446. new a[][] =
  5447. {
  5448. "Unarmed (Fist)",
  5449. "Brass K"
  5450. };
  5451. #pragma unused a
  5452. }
  5453. ///===============================================
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