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- //-------------------------- 11/5/2012 -- 22:37:13 -----
- Processor Init:
- AMD (unknown), ~2.20 Ghz
- FPU detected
- MMX detected
- 3DNow detected
- SSE detected
- SSE2 detected
- HT detected
- MP detected [1 cores, 4 logical, 1 physical]
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Installing FPU extensions
- Installing MMX extensions
- Installing 3DNow extensions
- Installing SSE extensions
- Initializing platform...
- Input Init:
- keyboard0 input device created.
- mouse0 input device created.
- joystick0 input device created.
- DirectInput enabled.
- Done
- SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available.
- GFX Init:
- GLExtensions: Extension bind failed for glVertexAttrib1hNV
- GLExtensions: Extension bind failed for glVertexAttrib1hvNV
- GLExtensions: Extension bind failed for glVertexAttrib2hNV
- GLExtensions: Extension bind failed for glVertexAttrib2hvNV
- GLExtensions: Extension bind failed for glVertexAttrib3hNV
- GLExtensions: Extension bind failed for glVertexAttrib3hvNV
- GLExtensions: Extension bind failed for glVertexAttrib4hNV
- GLExtensions: Extension bind failed for glVertexAttrib4hvNV
- GLExtensions: Extension bind failed for glVertexAttribs1hvNV
- GLExtensions: Extension bind failed for glVertexAttribs2hvNV
- GLExtensions: Extension bind failed for glVertexAttribs3hvNV
- GLExtensions: Extension bind failed for glVertexAttribs4hvNV
- GLExtensions: Extension bind failed for glVertexWeighthNV
- GLExtensions: Extension bind failed for glVertexWeighthvNV
- Null device found
- OpenGL device found
- DebugDrawer Enabled!
- Executing core/parseArgs.cs.
- --------- Loading DIRS ---------
- Executing levels/main.cs.
- Executing art/main.cs.
- Executing scripts/main.cs.
- Executing core/main.cs.
- Executing tools/main.cs.
- --------- Parsing Arguments ---------
- Executing scripts/client/defaults.cs.
- Executing core/scripts/client/defaults.cs.
- Executing scripts/client/prefs.cs.
- Executing scripts/server/defaults.cs.
- Executing core/scripts/server/defaults.cs.
- Executing scripts/server/prefs.cs.
- Executing core/scripts/client/core.cs.
- Executing core/scripts/client/audio.cs.
- Executing core/scripts/client/canvas.cs.
- Executing core/scripts/client/cursor.cs.
- Executing core/scripts/client/persistenceManagerTest.cs.
- Executing core/art/gui/profiles.cs.
- Executing core/scripts/gui/cursors.cs.
- Executing core/scripts/client/audioEnvironments.cs.
- Executing core/scripts/client/audioDescriptions.cs.
- Executing core/scripts/client/audioStates.cs.
- Executing core/scripts/client/audioAmbiences.cs.
- Binding server port to default IP
- UDP initialized on port 0
- The requested renderer, D3D9, doesn't seem to be available. Trying the default, OpenGL.
- Attempting to create GFX device: ATI Radeon HD 4800 Series OpenGL
- Device created, setting adapter and enumerating modes
- Initializing GFXCardProfiler (GL3.3)
- o Chipset : 'ATI Technologies Inc.'
- o Card : 'ATI Radeon HD 4800 Series'
- o Version : '3.3.11653 Compatibility Profile Context'
- - Scanning card capabilities...
- GFXCardProfiler (GL3.3) - Setting capability 'maxTextureWidth' to 8192.
- GFXCardProfiler (GL3.3) - Setting capability 'maxTextureHeight' to 8192.
- GFXCardProfiler (GL3.3) - Setting capability 'maxTextureSize' to 8192.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::suppVertexBufferObject' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::suppRenderTexture' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::suppRTBlit' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::suppFloatTexture' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::suppAnisotropic' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::suppFragmentShader' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::APPLE::suppFence' to 0.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
- GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::noManualMips' to 0.
- - Loading card profiles...
- - No card profile core/profile/GL33.cs exists
- - No card profile core/profile/GL33.ATITechnologiesInc.cs exists
- - No card profile core/profile/GL33.ATITechnologiesInc.ATIRadeonHD4800Series.cs exists
- - No card profile core/profile/GL33.ATITechnologiesInc.ATIRadeonHD4800Series.3311653CompatibilityProfileContext.cs exists
- Executing core/art/gui/remapDlg.gui.
- Executing core/art/gui/console.gui.
- Executing core/art/gui/consoleVarDlg.gui.
- Executing core/art/gui/netGraphGui.gui.
- Executing core/scripts/gui/help.cs.
- Executing core/scripts/client/screenshot.cs.
- Executing core/scripts/client/scriptDoc.cs.
- Executing core/scripts/client/helperfuncs.cs.
- Executing core/scripts/client/commands.cs.
- Executing core/scripts/client/devHelpers.cs.
- Executing core/scripts/client/metrics.cs.
- Executing core/art/gui/FrameOverlayGui.gui.
- Executing core/scripts/client/recordings.cs.
- Executing core/scripts/client/centerPrint.cs.
- Executing core/art/materials.cs.
- Executing core/art/grids/materials.cs.
- Executing core/art/shapes/materials.cs.
- Executing core/art/skies/Black_sky/materials.cs.
- Executing core/art/skies/Blank_sky/materials.cs.
- Executing core/art/skies/Desert_Sky/materials.cs.
- Executing core/art/skies/Grey_sky/materials.cs.
- Executing core/art/skies/NewLevel_sky/materials.cs.
- Executing core/art/skies/night/materials.cs.
- Executing core/art/skies/Physics_sky/materials.cs.
- Executing core/art/special/materials.cs.
- Executing core/scripts/client/materials.cs.
- Executing core/scripts/client/commonMaterialData.cs.
- Executing core/scripts/client/shaders.cs.
- Executing core/scripts/client/materials.cs.
- Executing core/scripts/client/terrainBlock.cs.
- Executing core/scripts/client/water.cs.
- Executing core/scripts/client/imposter.cs.
- Executing core/scripts/client/scatterSky.cs.
- Executing core/scripts/client/clouds.cs.
- Executing core/scripts/client/postFx.cs.
- Executing core/scripts/client/postFx/chromaticLens.cs.
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- Executing core/scripts/client/postFx/dof.cs.
- Executing core/scripts/client/postFx/edgeAA.cs.
- Executing core/scripts/client/postFx/flash.cs.
- Executing core/scripts/client/postFx/fog.cs.
- Executing core/scripts/client/postFx/fxaa.cs.
- Executing core/scripts/client/postFx/GammaPostFX.cs.
- Executing core/scripts/client/postFx/glow.cs.
- Executing core/scripts/client/postFx/hdr.cs.
- Executing core/scripts/client/postFx/lightRay.cs.
- Executing core/scripts/client/postFx/MLAA.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
- Executing core/scripts/client/postFx/postFxManager.persistance.cs.
- Executing core/scripts/client/postFx/ssao.cs.
- Executing core/scripts/client/postFx/postFXManager.gui.
- Executing core/scripts/client/postFx/postFxManager.gui.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
- Executing core/scripts/client/postFx/postFxManager.persistance.cs.
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Executing core/unifiedShell/main.cs.
- Executing core/unifiedShell/profiles.cs.
- Executing core/unifiedShell/MainMenuGui.cs.
- Executing core/unifiedShell/MainMenuGui.gui.
- Executing core/unifiedShell/OptionsGui.cs.
- Executing core/unifiedShell/OptionsGui.gui.
- Executing core/unifiedShell/GamepadButtonsGui.cs.
- Executing core/unifiedShell/GamepadButtonsGui.gui.
- Executing core/unifiedShell/ObjectPickerGui.cs.
- Executing core/unifiedShell/ObjectPickerGui.gui.
- Executing core/scripts/client/client.cs.
- Executing core/scripts/server/server.cs.
- Executing core/scripts/gui/guiTreeViewCtrl.cs.
- Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
- Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxOKCancel.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxOKCancelDetailsDlg.ed.gui.
- Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
- Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
- Missing file: core/art/gui/customProfiles.cs!
- Executing core/art/gui/chooseLevelDlg.gui.
- Executing core/scripts/gui/chooseLevelDlg.cs.
- Executing core/scripts/gui/optionsDlg.cs.
- Executing core/art/gui/optionsDlg.gui.
- Executing core/scripts/gui/loadingGui.cs.
- Executing core/art/gui/loadingGui.gui.
- % - Initialized Core
- --------- Initializing Directory: scripts ---------
- Executing scripts/client/init.cs.
- Executing scripts/server/init.cs.
- sfxStartup...
- SFXSystem::createDevice - created OpenAL device 'Generic Software'
- Provider: OpenAL
- Device: Generic Software
- Hardware: No
- Buffers: 16
- --------- Initializing terrains: Server Scripts ---------
- Executing core/scripts/server/audio.cs.
- Executing core/scripts/server/message.cs.
- Executing core/scripts/server/commands.cs.
- Executing core/scripts/server/levelInfo.cs.
- Executing core/scripts/server/missionLoad.cs.
- Executing core/scripts/server/missionDownload.cs.
- Executing core/scripts/server/clientConnection.cs.
- Executing core/scripts/server/kickban.cs.
- Executing core/scripts/server/game.cs.
- Executing core/scripts/server/spawn.cs.
- Executing core/scripts/server/camera.cs.
- Executing core/scripts/server/centerPrint.cs.
- Executing scripts/server/commands.cs.
- Executing scripts/server/game.cs.
- --------- Initializing terrains: Client Scripts ---------
- Executing art/gui/customProfiles.cs.
- Executing core/scripts/client/message.cs.
- Executing core/scripts/client/mission.cs.
- Executing core/scripts/client/missionDownload.cs.
- Executing core/scripts/client/actionMap.cs.
- Executing core/scripts/client/renderManager.cs.
- Executing core/scripts/client/lighting.cs.
- --------- Initializing Lighting Systems ---------
- Executing core/scripts/client/lighting/advanced/init.cs.
- Executing core/scripts/client/lighting/advanced/shaders.cs.
- Executing core/scripts/client/lighting/advanced/lightViz.cs.
- Executing core/scripts/client/lighting/advanced/shadowViz.cs.
- Executing core/scripts/client/lighting/advanced/shadowViz.gui.
- Executing core/scripts/client/lighting/basic/init.cs.
- Executing core/scripts/client/lighting/basic/shadowFilter.cs.
- Executing core/scripts/client/lighting/shadowMaps/init.cs.
- Using Basic Lighting
- Program shaders/common/gl/particlesV.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shaders/common/gl/particlesP.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shaders/common/gl/particleCompositeV.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shaders/common/gl/particleCompositeP.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- --------------
- Attempting to set resolution to "1152 864 false 32 60 4"
- Accepted Mode:
- --Resolution : 1152 864
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --FSAA Level : 4
- --------------
- Executing art/gui/defaultGameProfiles.cs.
- Executing art/gui/PlayGui.gui.
- Executing art/gui/ChatHud.gui.
- Executing art/gui/playerList.gui.
- Executing art/gui/hudlessGui.gui.
- Executing art/gui/controlsHelpDlg.gui.
- Executing art/gui/mainMenuGui.gui.
- Executing art/gui/joinServerDlg.gui.
- Executing art/gui/endGameGui.gui.
- Executing art/gui/StartupGui.gui.
- Executing scripts/client/playerList.cs.
- Executing scripts/client/chatHud.cs.
- Executing scripts/client/messageHud.cs.
- Executing scripts/gui/playGui.cs.
- Executing scripts/gui/startupGui.cs.
- Executing scripts/client/client.cs.
- Executing scripts/client/game.cs.
- Executing scripts/client/missionDownload.cs.
- Executing scripts/client/serverConnection.cs.
- Executing scripts/client/shaders.cs.
- Executing scripts/client/default.bind.cs.
- Executing scripts/client/config.cs.
- Executing art/materials.cs.
- Executing art/decals/materials.cs.
- Executing art/shapes/actors/common/materials.cs.
- Executing art/shapes/actors/Soldier/materials.cs.
- Executing art/shapes/actors/Soldier/FP/materials.cs.
- Executing art/shapes/buggy/materials.cs.
- Executing art/shapes/decals/materials.cs.
- Warning, overwriting material for: rBlast.png
- Warning, overwriting material for: rBlast.png
- Warning, overwriting material for: rBlast.png
- Executing art/shapes/items/kit/materials.cs.
- Executing art/shapes/Plants/Bush01/materials.cs.
- Executing art/shapes/Plants/FiddleLeaf/materials.cs.
- Executing art/shapes/Plants/Fiscus/materials.cs.
- Executing art/shapes/Plants/LargeLeaf/materials.cs.
- Executing art/shapes/Plants/LillyPad/materials.cs.
- Executing art/shapes/Plants/Reeds/materials.cs.
- Executing art/shapes/rocks/Cliffs/materials.cs.
- Executing art/shapes/trees/deadPine/materials.cs.
- Executing art/shapes/trees/DeadStandingPine/materials.cs.
- Executing art/shapes/trees/DryPine/materials.cs.
- Executing art/shapes/trees/Ferns/materials.cs.
- Executing art/shapes/trees/OldStump/materials.cs.
- Executing art/shapes/trees/scrubPine/materials.cs.
- Executing art/shapes/trees/SprucePine_001/materials.cs.
- Executing art/shapes/trees/SprucePine_002/materials.cs.
- Executing art/shapes/trees/TallPine/materials.cs.
- Executing art/shapes/weapons/Grenade/materials.cs.
- Executing art/shapes/weapons/GrenadeLauncher/materials.cs.
- Executing art/shapes/weapons/Lurker/materials.cs.
- Executing art/shapes/weapons/ProxMine/materials.cs.
- Executing art/shapes/weapons/ramrifle/materials.cs.
- Executing art/shapes/weapons/RifleShell/materials.cs.
- Executing art/shapes/weapons/Ryder/materials.cs.
- Executing art/shapes/weapons/Soldier_gun/materials.cs.
- Executing art/shapes/weapons/SwarmGun/materials.cs.
- art/shapes/weapons/SwarmGun/materials.cs (6): Cannot re-declare object [w_swarmgun].
- Executing art/shapes/weapons/Turret/materials.cs.
- Executing art/shapes/Winter/DryPine/materials.cs.
- Executing art/shapes/Winter/Pine_001/materials.cs.
- Executing art/shapes/Winter/TallPine/materials.cs.
- Executing art/shapes/Winter/WinterPlants/WinterShrub/materials.cs.
- Executing art/terrains/materials.cs.
- TerrainMaterial::onAdd() - Internal name collision; 'dirt_grass' already exists!
- Executing core/art/materials.cs.
- Executing core/art/grids/materials.cs.
- Executing core/art/shapes/materials.cs.
- Executing core/art/skies/Black_sky/materials.cs.
- Executing core/art/skies/Blank_sky/materials.cs.
- Executing core/art/skies/Desert_Sky/materials.cs.
- Executing core/art/skies/Grey_sky/materials.cs.
- Executing core/art/skies/NewLevel_sky/materials.cs.
- Executing core/art/skies/night/materials.cs.
- Executing core/art/skies/Physics_sky/materials.cs.
- Executing core/art/special/materials.cs.
- Executing core/scripts/client/materials.cs.
- Binding server port to default IP
- UDP initialized on port 0
- Executing scripts/client/audioData.cs.
- % - Initializing Tools
- Executing tools/gui/cursors.ed.cs.
- Executing tools/gui/profiles.ed.cs.
- Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
- Executing tools/gui/guiDialogs.ed.cs.
- Executing tools/gui/fileDialogBase.ed.cs.
- Executing tools/gui/openFileDialog.ed.cs.
- Executing tools/gui/saveFileDialog.ed.cs.
- Executing tools/gui/saveChangesMBDlg.ed.gui.
- Executing tools/gui/simViewDlg.ed.gui.
- Executing tools/gui/colorPicker.ed.gui.
- Executing tools/gui/materialSelector.ed.gui.
- Executing tools/gui/scriptEditorDlg.ed.gui.
- Executing tools/gui/colladaImport.ed.gui.
- Executing tools/gui/EditorLoadingGui.gui.
- Executing tools/gui/GuiEaseEditDlg.ed.gui.
- Executing tools/gui/GuiEaseEditDlg.ed.cs.
- Executing tools/gui/guiObjectInspector.ed.cs.
- Executing tools/gui/uvEditor.ed.gui.
- Executing tools/gui/objectSelection.ed.cs.
- Executing tools/editorClasses/main.cs.
- % - Initializing Tools Base
- Executing tools/editorClasses/scripts/fileLoader.ed.cs.
- Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
- Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
- Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
- Executing tools/editorClasses/scripts/expandos.ed.cs.
- Executing tools/editorClasses/scripts/utility.ed.cs.
- Executing tools/editorClasses/scripts/contextPopup.ed.cs.
- Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
- Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
- Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
- Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
- Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
- Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
- Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
- Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
- Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
- Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
- Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
- Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
- Executing tools/base/main.cs.
- % - Initializing Base Editor
- Compiling tools/base/canvas/baseCanvas.ed.cs...
- Executing tools/base/canvas/baseCanvas.ed.cs.
- Compiling tools/base/menuBar/baseMenu.ed.cs...
- Compiling tools/base/menuBar/fileMenu.ed.cs...
- Compiling tools/base/menuBar/menuBuilder.ed.cs...
- Executing tools/base/menuBar/baseMenu.ed.cs.
- Executing tools/base/menuBar/fileMenu.ed.cs.
- Executing tools/base/menuBar/menuBuilder.ed.cs.
- Compiling tools/base/utils/inspector.ed.cs...
- Compiling tools/base/utils/objectNameValidation.ed.cs...
- Compiling tools/base/utils/swatchButtons.ed.cs...
- Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
- Compiling tools/base/utils/undoActions.ed.cs...
- Executing tools/base/utils/inspector.ed.cs.
- Executing tools/base/utils/objectNameValidation.ed.cs.
- Executing tools/base/utils/swatchButtons.ed.cs.
- Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
- Executing tools/base/utils/undoActions.ed.cs.
- Executing tools/worldEditor/main.cs.
- % - Initializing World Editor
- Executing tools/worldEditor/gui/profiles.ed.cs.
- Executing tools/worldEditor/scripts/cursors.ed.cs.
- Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
- Executing tools/worldEditor/gui/genericPromptDialog.ed.gui.
- Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
- Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
- Executing tools/worldEditor/gui/guiInteriorExportGui.gui.
- Executing tools/worldEditor/gui/EditorGui.ed.gui.
- Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
- Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
- Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
- Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
- Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
- Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
- Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
- Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
- Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
- Executing tools/worldEditor/scripts/menus.ed.cs.
- Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
- Executing tools/worldEditor/scripts/editor.ed.cs.
- Executing tools/worldEditor/scripts/editor.bind.ed.cs.
- Executing tools/worldEditor/scripts/undoManager.ed.cs.
- Executing tools/worldEditor/scripts/lighting.ed.cs.
- Executing tools/worldEditor/scripts/EditorGui.ed.cs.
- Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
- Executing tools/worldEditor/scripts/editorRender.ed.cs.
- Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
- Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
- Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
- Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
- Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
- Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
- Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
- Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
- Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
- Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
- Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
- Executing tools/worldEditor/scripts/editors/creator.ed.cs.
- Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
- Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
- Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
- Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
- Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
- Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
- Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
- Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
- Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
- Executing tools/convexEditor/main.cs.
- % - Initializing Sketch Tool
- Executing tools/convexEditor/convexEditor.cs.
- Executing tools/convexEditor/convexEditorGui.gui.
- Executing tools/convexEditor/convexEditorToolbar.ed.gui.
- Executing tools/convexEditor/convexEditorGui.cs.
- Executing tools/datablockEditor/main.cs.
- - Initializing Datablock Editor
- Executing tools/datablockEditor/datablockEditor.cs.
- Executing tools/datablockEditor/datablockEditorUndo.cs.
- Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
- Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
- Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
- Executing tools/debugger/main.cs.
- % - Initializing Debugger
- Executing tools/debugger/Scripts/debugger.ed.cs.
- Executing tools/debugger/Gui/breakConditionDlg.ed.gui.
- Executing tools/debugger/Gui/connectDlg.ed.gui.
- Executing tools/debugger/Gui/editWatchDlg.ed.gui.
- Executing tools/debugger/Gui/findDlg.ed.gui.
- Executing tools/debugger/Gui/debugger.ed.gui.
- Executing tools/debugger/Gui/watchDlg.ed.gui.
- Executing tools/decalEditor/main.cs.
- % - Initializing Decal Editor
- Executing tools/decalEditor/decalEditor.cs.
- Executing tools/decalEditor/decalEditorGui.gui.
- Executing tools/decalEditor/decalEditorGui.cs.
- Executing tools/decalEditor/decalEditorActions.cs.
- Executing tools/forestEditor/main.cs.
- % - Initializing Forest Editor
- Executing tools/forestEditor/forestEditor.cs.
- Executing tools/forestEditor/forestEditorGui.gui.
- Executing tools/forestEditor/forestEditToolbar.ed.gui.
- Executing tools/forestEditor/forestEditorGui.cs.
- Executing tools/forestEditor/tools.cs.
- Executing tools/guiEditor/main.cs.
- % - Initializing Gui Editor
- Executing tools/guiEditor/gui/guiEditor.ed.gui.
- Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
- Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
- Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
- Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
- Executing tools/guiEditor/scripts/guiEditor.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
- Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
- Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
- Executing tools/materialEditor/main.cs.
- % - Initializing Material Editor
- Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
- Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
- Executing tools/materialEditor/scripts/materialEditor.ed.cs.
- Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
- Executing tools/meshRoadEditor/main.cs.
- % - Initializing Mesh Road Editor
- Executing tools/meshRoadEditor/meshRoadEditor.cs.
- Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
- Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
- Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
- Executing tools/missionAreaEditor/main.cs.
- % - Initializing Mission Area Editor
- Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
- Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
- Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
- Executing tools/particleEditor/main.cs.
- % - Initializing Particle Editor
- Executing tools/particleEditor/ParticleEditor.ed.gui.
- Executing tools/particleEditor/particleEditor.ed.cs.
- Executing tools/particleEditor/particleEditorUndo.ed.cs.
- Executing tools/particleEditor/particleEmitterEditor.ed.cs.
- Executing tools/particleEditor/particleParticleEditor.ed.cs.
- Executing tools/physicsTools/main.cs.
- % - Initializing Physics Tools
- Executing tools/physicsTools/BulletSettings.gui.
- Executing tools/physicsTools/BulletSettings.gui.cs.
- Executing tools/riverEditor/main.cs.
- % - Initializing River Editor
- Executing tools/riverEditor/riverEditor.cs.
- Executing tools/riverEditor/riverEditorGui.gui.
- Executing tools/riverEditor/riverEditorToolbar.gui.
- Executing tools/riverEditor/riverEditorGui.cs.
- Executing tools/roadEditor/main.cs.
- - Initializing Road and Path Editor
- Executing tools/roadEditor/roadEditor.cs.
- Executing tools/roadEditor/roadEditorGui.gui.
- Executing tools/roadEditor/roadEditorToolbar.gui.
- Executing tools/roadEditor/roadEditorGui.cs.
- Executing tools/shapeEditor/main.cs.
- % - Initializing Shape Editor
- Executing tools/shapeEditor/gui/Profiles.ed.cs.
- Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEditorToolbar.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
- Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
- Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
- Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
- Engine initialized...
- Started up in 15.18 seconds...
- Win32Window::WindowProc - resetting device due to window size change.
- Window focus status changed: focus: 1
- Exporting server prefs...
- Executing core/art/datablocks/datablockExec.cs.
- Executing core/art/datablocks/camera.cs.
- Executing core/art/datablocks/markers.cs.
- Executing core/art/datablocks/defaultparticle.cs.
- Executing core/art/datablocks/lights.cs.
- Bullet Physics parallel threads: [4]
- Executing art/shapes/particles/managedParticleData.cs.
- ParticleEmitterData(EmitterSplinter) unable to find particle datablock: ParticleSplinter2
- ParticleEmitterData(EmitterSplinter) unable to find particle datablock: ParticleSplinter3
- ParticleData(ParticleSplinter2) times[3] < times[2]
- ParticleEmitterData(EmitterTop_Cave) unable to find particle datablock: DefaultParticle_Cave
- ParticleEmitterData(EmitterTop_Cave) unable to find any particle datablocks
- art/shapes/particles/managedParticleData.cs (0): Register object failed for object EmitterTop_Cave of class ParticleEmitterData.
- Executing art/shapes/particles/managedParticleEmitterData.cs.
- ParticleEmitterData(TeleportFlash_Emitter) unable to find particle datablock: TeleporterFlash
- ParticleEmitterData(TeleportFlash_Emitter) unable to find any particle datablocks
- art/shapes/particles/managedParticleEmitterData.cs (0): Register object failed for object TeleportFlash_Emitter of class ParticleEmitterData.
- Executing art/decals/managedDecalData.cs.
- Executing art/datablocks/managedDatablocks.cs.
- Executing art/forest/managedItemData.cs.
- Executing art/datablocks/datablockExec.cs.
- Executing art/datablocks/audioProfiles.cs.
- Executing art/datablocks/particles.cs.
- Executing art/datablocks/environment.cs.
- Executing art/datablocks/triggers.cs.
- Executing art/datablocks/rigidShape.cs.
- Resource<TSShape>::create - Could not open 'art/shapes/rocks/boulder.dts'
- Failed to create resource: [art/shapes/rocks/boulder.dts]
- art/datablocks/rigidShape.cs (0): preload failed for BouncingBoulder: ShapeBaseData: Couldn't load shape "art/shapes/rocks/boulder.dts".
- Executing art/datablocks/health.cs.
- Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
- Executing art/datablocks/weapon.cs.
- Loading SFX: art/sound/weapons/weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
- Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.27 sec, 11 kb)
- Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.27 sec, 11 kb)
- Executing art/datablocks/weapons/grenadeLauncher.cs.
- Loading SFX: art/sound/weapons/Crossbow_reload (1 channels, 22 kHz, 0.80 sec, 34 kb)
- Loading SFX: art/sound/weapons/relbow_mono_01 (1 channels, 44 kHz, 0.63 sec, 53 kb)
- Loading SFX: art/sound/weapons/Crossbow_firing_empty (1 channels, 22 kHz, 0.38 sec, 16 kb)
- Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
- ParticleData(GLWaterExpDust) times[2] < times[1]
- Executing art/datablocks/weapons/grenade.cs.
- Loading SFX: art/sound/CT_fx/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.65 sec, 141 kb)
- Executing art/datablocks/weapons/rocketLauncher.cs.
- Loading SFX: art/sound/weapons/Crossbow_reload (1 channels, 22 kHz, 0.80 sec, 34 kb)
- Loading SFX: art/sound/weapons/explosion_mono_01 (1 channels, 44 kHz, 1.38 sec, 118 kb)
- Loading SFX: art/sound/weapons/relbow_mono_01 (1 channels, 44 kHz, 0.63 sec, 53 kb)
- Loading SFX: art/sound/weapons/Crossbow_firing_empty (1 channels, 22 kHz, 0.38 sec, 16 kb)
- Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
- ParticleData(RLWaterExpDust) times[2] < times[1]
- Executing art/datablocks/weapons/Lurker.cs.
- Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
- Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
- Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dts
- Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing art/datablocks/weapons/Ryder.cs.
- Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.77 sec, 65 kb)
- Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
- Loading SFX: art/sound/CT_fx/weapons/WEAPONSWITCH (1 channels, 44 kHz, 0.86 sec, 74 kb)
- Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dts
- Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing art/datablocks/weapons/ProxMine.cs.
- Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
- Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
- Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
- Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
- Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing art/datablocks/weapons/Turret.cs.
- Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
- Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
- Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
- Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
- Executing art/shapes/weapons/Turret/Turret_Legs.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dts
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Executing art/shapes/weapons/Turret/Turret_Head.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dts
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Executing art/shapes/weapons/Turret/TP_Turret.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dts
- Executing art/shapes/weapons/Turret/FP_Turret.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing art/datablocks/teleporter.cs.
- Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
- Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
- Executing art/datablocks/player.cs.
- Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
- Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
- Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- ParticleData(LightPuff) times[2] < times[1]
- Executing art/shapes/actors/Soldier/soldier_rigged.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dts
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'side_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'standjump'!
- Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
- Executing art/datablocks/aiPlayer.cs.
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'side_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'standjump'!
- Executing art/datablocks/vehicles/defaultCar.cs.
- Executing art/datablocks/vehicles/cheetahCar.cs.
- Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
- Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
- Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
- Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
- Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
- [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\igre\OpenWolf\art\shapes\Cheetah] [2]
- Resource<TSShape>::create - Error reading 'art/shapes/Cheetah/Cheetah_Turret.DAE'
- Failed to create resource: [art/shapes/Cheetah/Cheetah_Turret.DAE]
- art/datablocks/vehicles/cheetahCar.cs (130): preload failed for TurretImage: Unable to load shape: art/shapes/Cheetah/Cheetah_Turret.DAE.
- [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\igre\OpenWolf\art\shapes\Cheetah] [2]
- Resource<TSShape>::create - Error reading 'art/shapes/Cheetah/wheel.dae'
- Failed to create resource: [art/shapes/Cheetah/wheel.dae]
- art/datablocks/vehicles/cheetahCar.cs (254): preload failed for CheetahCarTire: WheeledVehicleTire: Couldn't load shape "art/shapes/Cheetah/wheel.dae".
- [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\igre\OpenWolf\art\shapes\Cheetah] [2]
- Resource<TSShape>::create - Error reading 'art/shapes/Cheetah/wheelBack.dae'
- Failed to create resource: [art/shapes/Cheetah/wheelBack.dae]
- art/datablocks/vehicles/cheetahCar.cs (276): preload failed for CheetahCarTireRear: WheeledVehicleTire: Couldn't load shape "art/shapes/Cheetah/wheelBack.dae".
- [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\igre\OpenWolf\art\shapes\Cheetah] [2]
- Resource<TSShape>::create - Error reading 'art/shapes/Cheetah/Cheetah_Body.dae'
- Failed to create resource: [art/shapes/Cheetah/Cheetah_Body.dae]
- art/datablocks/vehicles/cheetahCar.cs (0): preload failed for CheetahCar: ShapeBaseData: Couldn't load shape "art/shapes/Cheetah/Cheetah_Body.dae".
- Executing scripts/server/scriptExec.cs.
- Executing scripts/server/camera.cs.
- Executing scripts/server/triggers.cs.
- Executing scripts/server/inventory.cs.
- Executing scripts/server/shapeBase.cs.
- Executing scripts/server/item.cs.
- Executing scripts/server/health.cs.
- Executing scripts/server/projectile.cs.
- Executing scripts/server/radiusDamage.cs.
- Executing scripts/server/teleporter.cs.
- Executing scripts/server/weapon.cs.
- Executing scripts/server/rocketLauncher.cs.
- Executing scripts/server/soldierGun.cs.
- Executing scripts/server/grenadeLauncher.cs.
- Executing scripts/server/proximityMine.cs.
- Executing scripts/server/player.cs.
- Executing scripts/server/aiPlayer.cs.
- Executing scripts/server/vehicle.cs.
- Executing scripts/server/vehicleWheeled.cs.
- Executing scripts/server/cheetah.cs.
- Executing scripts/server/turret.cs.
- Executing scripts/server/gameCore.cs.
- Executing scripts/server/gameDM.cs.
- *** LOADING MISSION: levels/Empty Terrain.mis
- *** Stage 1 load
- *** Stage 2 load
- Executing levels/Empty Terrain.mis.
- [MaterialList::mapMaterials] Unable to find material for texture: Terra_048A
- Program shadergen:/793e1fb57a51844_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/793e1fb57a51844_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [MaterialList::mapMaterials] Unable to find material for texture: rock01a
- [MaterialList::mapMaterials] Unable to find material for texture: GravelCobbleX
- [MaterialList::mapMaterials] Unable to find material for texture: pebbles1
- [MaterialList::mapMaterials] Unable to find material for texture: snowy02
- Executing art/shapes/trees/DryPine/DriPine01.cs.
- Loaded cached Collada shape from art/shapes/trees/DryPine/DriPine01.cached.dts
- Executing art/shapes/trees/TallPine/DTSSequia.cs.
- Loaded cached Collada shape from art/shapes/trees/TallPine/DTSSequia.cached.dts
- Executing art/shapes/Plants/Bush01/Bush01.cs.
- Loaded cached Collada shape from art/shapes/Plants/Bush01/Bush01.cached.dts
- Executing art/shapes/trees/Ferns/Fern_Vert_02.cs.
- Loaded cached Collada shape from art/shapes/trees/Ferns/Fern_Vert_02.cached.dts
- Executing art/shapes/trees/SprucePine_001/SprucePine001.cs.
- Loaded cached Collada shape from art/shapes/trees/SprucePine_001/SprucePine001.cached.dts
- Executing art/shapes/trees/Ferns/Fern_Vert_01.cs.
- Loaded cached Collada shape from art/shapes/trees/Ferns/Fern_Vert_01.cached.dts
- Executing art/shapes/Plants/LargeLeaf/Plant001.cs.
- Loaded cached Collada shape from art/shapes/Plants/LargeLeaf/Plant001.cached.dts
- Loaded cached Collada shape from art/shapes/rocks/Cliffs/SM_Rock_02.cached.dts
- Executing art/shapes/trees/SprucePine_002/PinTree002.cs.
- Loaded cached Collada shape from art/shapes/trees/SprucePine_002/PinTree002.cached.dts
- Executing art/shapes/Plants/FiddleLeaf/FiddleLeaf.cs.
- Loaded cached Collada shape from art/shapes/Plants/FiddleLeaf/FiddleLeaf.cached.dts
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/70e2a53b7354c42b_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/70e2a53b7354c42b_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/70e2a53b7354c42b_V.glsl / shadergen:/70e2a53b7354c42b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Executing art/shapes/trees/scrubPine/scrubPine.cs.
- Loaded cached Collada shape from art/shapes/trees/scrubPine/scrubPine.cached.dts
- Executing art/shapes/Plants/Reeds/ReedMod01.cs.
- Loaded cached Collada shape from art/shapes/Plants/Reeds/ReedMod01.cached.dts
- Executing art/shapes/trees/TallPine/Sequia_02.cs.
- Loaded cached Collada shape from art/shapes/trees/TallPine/Sequia_02.cached.dts
- Executing art/shapes/rocks/Cliffs/SM_Rock_01.cs.
- Loaded cached Collada shape from art/shapes/rocks/Cliffs/SM_Rock_01.cached.dts
- TSShape::removeImposter: No imposter detail level found in shape
- Executing art/shapes/Plants/LillyPad/lillypad01.cs.
- Loaded cached Collada shape from art/shapes/Plants/LillyPad/lillypad01.cached.dts
- [Material::mapMaterial] - Cannot map unnamed Material
- TSLastDetail::_validateDim - 'art/shapes/Plants/LillyPad/lillypad01.DAE' detail dimensions too big! Reduced from 512 to 128.
- Executing art/shapes/trees/DeadStandingPine/DeadStandingPine02.cs.
- Loaded cached Collada shape from art/shapes/trees/DeadStandingPine/DeadStandingPine02.cached.dts
- Executing art/shapes/trees/DeadStandingPine/DeadStandingPine01.cs.
- Loaded cached Collada shape from art/shapes/trees/DeadStandingPine/DeadStandingPine01.cached.dts
- Executing art/shapes/Plants/Fiscus/Fiscus01.cs.
- Loaded cached Collada shape from art/shapes/Plants/Fiscus/Fiscus01.cached.dts
- Executing art/shapes/Winter/ScottPine/ScottPine_winter.cs.
- Loaded cached Collada shape from art/shapes/Winter/ScottPine/ScottPine_winter.cached.dts
- Executing art/shapes/Winter/TallPine/Win_Sequia01.cs.
- Loaded cached Collada shape from art/shapes/Winter/TallPine/Win_Sequia01.cached.dts
- Executing art/shapes/Winter/Pine_001/Win_Pine01.cs.
- Loaded cached Collada shape from art/shapes/Winter/Pine_001/Win_Pine01.cached.dts
- Executing art/shapes/Winter/DryPine/Win_DryPine01.cs.
- Loaded cached Collada shape from art/shapes/Winter/DryPine/Win_DryPine01.cached.dts
- Program shadergen:/ea849aae9a412fed_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/ea849aae9a412fed_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/ea849aae9a412fed_V.glsl / shadergen:/ea849aae9a412fed_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/567370f41b473d93_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/567370f41b473d93_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/567370f41b473d93_V.glsl / shadergen:/567370f41b473d93_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/513d7a0c63259993_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/513d7a0c63259993_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/513d7a0c63259993_V.glsl / shadergen:/513d7a0c63259993_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/2174a69fdb0b17dc_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/2174a69fdb0b17dc_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/2174a69fdb0b17dc_V.glsl / shadergen:/2174a69fdb0b17dc_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/dbf5d59cef645d38_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/dbf5d59cef645d38_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/dbf5d59cef645d38_V.glsl / shadergen:/dbf5d59cef645d38_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/c985a7125d8035c6_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/c985a7125d8035c6_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/c985a7125d8035c6_V.glsl / shadergen:/c985a7125d8035c6_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/1750602426c973e_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/1750602426c973e_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/1750602426c973e_V.glsl / shadergen:/1750602426c973e_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/dcba32e5f3bc76b_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/dcba32e5f3bc76b_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/dcba32e5f3bc76b_V.glsl / shadergen:/dcba32e5f3bc76b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/5d1704e8179dae56_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/5d1704e8179dae56_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/5d1704e8179dae56_V.glsl / shadergen:/5d1704e8179dae56_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/13d9a00cbfb63df5_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/13d9a00cbfb63df5_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/13d9a00cbfb63df5_V.glsl / shadergen:/13d9a00cbfb63df5_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/2450f489b6b1bbb0_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/2450f489b6b1bbb0_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/2450f489b6b1bbb0_V.glsl / shadergen:/2450f489b6b1bbb0_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/dca874fa7f9511b2_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/dca874fa7f9511b2_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/dca874fa7f9511b2_V.glsl / shadergen:/dca874fa7f9511b2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/c57dbfcdfabd5aff_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/c57dbfcdfabd5aff_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/c57dbfcdfabd5aff_V.glsl / shadergen:/c57dbfcdfabd5aff_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/88a82ab2bade61b_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/88a82ab2bade61b_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/88a82ab2bade61b_V.glsl / shadergen:/88a82ab2bade61b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/884af61f71ac0017_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/884af61f71ac0017_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/884af61f71ac0017_V.glsl / shadergen:/884af61f71ac0017_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/ded017431b8cf578_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/ded017431b8cf578_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/ded017431b8cf578_V.glsl / shadergen:/ded017431b8cf578_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- [Material::mapMaterial] - Cannot map unnamed Material
- Executing art/shapes/trees/deadPine/DeadPine_Down.cs.
- Loaded cached Collada shape from art/shapes/trees/deadPine/DeadPine_Down.cached.dts
- [Material::mapMaterial] - Cannot map unnamed Material
- Loaded cached Collada shape from art/shapes/rocks/Cliffs/Stone02.cached.dts
- Executing art/shapes/rocks/Cliffs/ThreeStones01.cs.
- Loaded cached Collada shape from art/shapes/rocks/Cliffs/ThreeStones01.cached.dts
- TSShape::removeImposter: No imposter detail level found in shape
- Loaded cached Collada shape from art/shapes/trees/OldStump/Stump01.cached.dts
- Loaded cached Collada shape from art/shapes/trees/deadPine/DownPine002.cached.dts
- Executing art/shapes/rocks/Cliffs/overrock.cs.
- Loaded cached Collada shape from art/shapes/rocks/Cliffs/overrock.cached.dts
- TSShape::removeImposter: No imposter detail level found in shape
- Loaded cached Collada shape from art/shapes/rocks/Cliffs/SharpStone01.cached.dts
- Loaded cached Collada shape from art/shapes/rocks/Cliffs/Stone03.cached.dts
- Executing art/shapes/rocks/Cliffs/Group001.prefab.
- Executing art/shapes/rocks/Cliffs/Group001.prefab.
- Executing art/shapes/rocks/Cliffs/Group001.prefab.
- Executing art/shapes/rocks/Cliffs/Group001.prefab.
- Executing art/shapes/rocks/Cliffs/Group001.prefab.
- Executing art/shapes/rocks/Cliffs/Group001.prefab.
- Executing art/shapes/Winter/TallPine/Win_Sequia02.cs.
- Loaded cached Collada shape from art/shapes/Winter/TallPine/Win_Sequia02.cached.dts
- Executing art/shapes/Winter/WinterPlants/WinterShrub/Brush_Winter.cs.
- Loaded cached Collada shape from art/shapes/Winter/WinterPlants/WinterShrub/Brush_Winter.cached.dts
- [Material::mapMaterial] - Cannot map unnamed Material
- Game -> activatePackages
- *** Mission loaded
- Connect request from:
- Connection established 4498
- Bullet Physics parallel threads: [4]
- CADD: 4499 local
- *** Sending mission load to client: levels/Empty Terrain.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadDescripition to index: 3
- Mapping string: MsgLoadInfoDone to index: 4
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Win32Window::WindowProc - resetting device due to window size change.
- Mapping string: MissionStartPhase1 to index: 5
- *** New Mission: levels/Empty Terrain.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing levels/Empty Terrain.postfxpreset.cs
- Executing levels/Empty Terrain.postfxpreset.cs.
- % - PostFX Manager - Applying from preset
- HDR FORMAT: GFXFormatR16G16B16A16F
- Using Basic Lighting
- Program shaders/common/gl/particlesV.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shaders/common/gl/particlesP.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shaders/common/gl/particleCompositeV.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shaders/common/gl/particleCompositeP.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- % - PostFX Manager - PostFX enabled
- Program shadergen:/793e1fb57a51844_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/793e1fb57a51844_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/70e2a53b7354c42b_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/70e2a53b7354c42b_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/70e2a53b7354c42b_V.glsl / shadergen:/70e2a53b7354c42b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/ea849aae9a412fed_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/ea849aae9a412fed_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/ea849aae9a412fed_V.glsl / shadergen:/ea849aae9a412fed_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/567370f41b473d93_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/567370f41b473d93_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/567370f41b473d93_V.glsl / shadergen:/567370f41b473d93_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/513d7a0c63259993_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/513d7a0c63259993_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/513d7a0c63259993_V.glsl / shadergen:/513d7a0c63259993_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/2174a69fdb0b17dc_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/2174a69fdb0b17dc_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/2174a69fdb0b17dc_V.glsl / shadergen:/2174a69fdb0b17dc_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/dbf5d59cef645d38_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/dbf5d59cef645d38_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/dbf5d59cef645d38_V.glsl / shadergen:/dbf5d59cef645d38_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/c985a7125d8035c6_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/c985a7125d8035c6_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/c985a7125d8035c6_V.glsl / shadergen:/c985a7125d8035c6_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/1750602426c973e_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/1750602426c973e_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/1750602426c973e_V.glsl / shadergen:/1750602426c973e_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/dcba32e5f3bc76b_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/dcba32e5f3bc76b_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/dcba32e5f3bc76b_V.glsl / shadergen:/dcba32e5f3bc76b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/5d1704e8179dae56_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/5d1704e8179dae56_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/5d1704e8179dae56_V.glsl / shadergen:/5d1704e8179dae56_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/13d9a00cbfb63df5_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/13d9a00cbfb63df5_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/13d9a00cbfb63df5_V.glsl / shadergen:/13d9a00cbfb63df5_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/2450f489b6b1bbb0_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/2450f489b6b1bbb0_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/2450f489b6b1bbb0_V.glsl / shadergen:/2450f489b6b1bbb0_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/dca874fa7f9511b2_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/dca874fa7f9511b2_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/dca874fa7f9511b2_V.glsl / shadergen:/dca874fa7f9511b2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/c57dbfcdfabd5aff_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/c57dbfcdfabd5aff_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/c57dbfcdfabd5aff_V.glsl / shadergen:/c57dbfcdfabd5aff_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/88a82ab2bade61b_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/88a82ab2bade61b_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/88a82ab2bade61b_V.glsl / shadergen:/88a82ab2bade61b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/884af61f71ac0017_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/884af61f71ac0017_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/884af61f71ac0017_V.glsl / shadergen:/884af61f71ac0017_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/ded017431b8cf578_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/ded017431b8cf578_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/ded017431b8cf578_V.glsl / shadergen:/ded017431b8cf578_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Mapping string: MissionStartPhase1Ack to index: 0
- Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dts
- Program shadergen:/37831fe985636c27_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/37831fe985636c27_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/37831fe985636c27_V.glsl / shadergen:/37831fe985636c27_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/dff07b1ff123fcf2_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/dff07b1ff123fcf2_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/dff07b1ff123fcf2_V.glsl / shadergen:/dff07b1ff123fcf2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Loaded cached Collada shape from art/shapes/weapons/RifleShell/RifleShell.cached.dts
- Program shadergen:/d5429777462ac351_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/d5429777462ac351_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/d5429777462ac351_V.glsl / shadergen:/d5429777462ac351_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/6f6ec10833b544ad_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/6f6ec10833b544ad_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/6f6ec10833b544ad_V.glsl / shadergen:/6f6ec10833b544ad_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/b5432d617ed94cb2_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/b5432d617ed94cb2_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/b5432d617ed94cb2_V.glsl / shadergen:/b5432d617ed94cb2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/1921024033be9a42_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/1921024033be9a42_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/1921024033be9a42_V.glsl / shadergen:/1921024033be9a42_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/33f56cdda8f43623_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/33f56cdda8f43623_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/33f56cdda8f43623_V.glsl / shadergen:/33f56cdda8f43623_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/aad7131f98629eae_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/aad7131f98629eae_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/aad7131f98629eae_V.glsl / shadergen:/aad7131f98629eae_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/5a0843ed59463d17_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/5a0843ed59463d17_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/5a0843ed59463d17_V.glsl / shadergen:/5a0843ed59463d17_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Program shadergen:/ef2f8e3c60f2b78c_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/ef2f8e3c60f2b78c_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/ef2f8e3c60f2b78c_V.glsl / shadergen:/ef2f8e3c60f2b78c_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'side_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'standjump'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'side_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
- d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'standjump'!
- Win32Window::WindowProc - resetting device due to window size change.
- Mapping string: MissionStartPhase2 to index: 6
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/e60d375fcbea7854_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/e60d375fcbea7854_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/e60d375fcbea7854_V.glsl / shadergen:/e60d375fcbea7854_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Streaming SFX: art/sound/environment/forest_amb.ogg (2 channels, 44 kHz, 154.84 sec, 26673 kb)
- Streaming SFX: art/sound/environment/waterfall1.ogg (1 channels, 48 kHz, 4.12 sec, 386 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Loading SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
- Streaming SFX: art/sound/environment/waterfall1.ogg (1 channels, 48 kHz, 4.12 sec, 386 kb)
- Program shadergen:/9d2cca1bcc29c8e3_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/9d2cca1bcc29c8e3_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/2b198eaebc81fec2_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/2b198eaebc81fec2_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/2b198eaebc81fec2_V.glsl / shadergen:/2b198eaebc81fec2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Resource<TSShape>::create - 'art/shapes/groundCover/TallGrass.png' has an unknown file format
- Failed to create resource: [art/shapes/groundCover/TallGrass.png]
- GroundCover::_initShapes() unable to load shape: art/shapes/groundCover/TallGrass.png
- Program shadergen:/36d436b985135336_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/36d436b985135336_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/36d436b985135336_V.glsl / shadergen:/36d436b985135336_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/f5806b103f047a43_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/f5806b103f047a43_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/f5806b103f047a43_V.glsl / shadergen:/f5806b103f047a43_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- [Material::mapMaterial] - Cannot map unnamed Material
- Program shadergen:/322f599ffe77998e_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/322f599ffe77998e_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/322f599ffe77998e_V.glsl / shadergen:/322f599ffe77998e_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/e11b2f0116cd1cd_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/e11b2f0116cd1cd_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/e11b2f0116cd1cd_V.glsl / shadergen:/e11b2f0116cd1cd_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Program shadergen:/54e99f994f71e4fe_V.glsl: Vertex shader was successfully compiled to run on hardware.
- Program shadergen:/54e99f994f71e4fe_P.glsl: Fragment shader was successfully compiled to run on hardware.
- Program shadergen:/54e99f994f71e4fe_V.glsl / shadergen:/54e99f994f71e4fe_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
- Win32Window::WindowProc - resetting device due to window size change.
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 7
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Lighting mission....
- Starting scene lighting...
- Starting TGE based scene lighting...
- Lighting with light #1 (TGE vector light)...
- Lighting object 1 of 1...
- Object lighting complete (0.000 seconds)
- TGE based scene lighting complete (1.388 seconds)
- Lighting object 1 of 1... TerrainBlock: (null)
- = terrain lit in 4.711 seconds
- Win32Window::WindowProc - resetting device due to window size change.
- Object lighting complete (4.727 seconds)
- Successfully saved mission lighting file: 'levels/Empty Terrain_e1d00730.ml'
- Scene lighting complete (7.020 seconds)
- //-----------------------------------------------
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Win32Window::WindowProc - resetting device due to window size change.
- Mapping string: MissionStart to index: 8
- Mapping string: SyncClock to index: 9
- Mapping string: RefreshWeaponHud to index: 10
- Mapping string: SetAmmoAmountHud to index: 11
- Mapping string: lurker.png to index: 12
- Mapping string: MsgClientJoin to index: 13
- Mapping string: Welcome to the Torque demo app %1. to index: 14
- Mapping string: TheDushan to index: 15
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