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  1. //-------------------------- 11/5/2012 -- 22:37:13 -----
  2. Processor Init:
  3. AMD (unknown), ~2.20 Ghz
  4. FPU detected
  5. MMX detected
  6. 3DNow detected
  7. SSE detected
  8. SSE2 detected
  9. HT detected
  10. MP detected [1 cores, 4 logical, 1 physical]
  11.  
  12. Math Init:
  13. Installing Standard C extensions
  14. Installing Assembly extensions
  15. Installing FPU extensions
  16. Installing MMX extensions
  17. Installing 3DNow extensions
  18. Installing SSE extensions
  19.  
  20. Initializing platform...
  21. Input Init:
  22. keyboard0 input device created.
  23. mouse0 input device created.
  24. joystick0 input device created.
  25. DirectInput enabled.
  26.  
  27. Done
  28. SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available.
  29. GFX Init:
  30. GLExtensions: Extension bind failed for glVertexAttrib1hNV
  31. GLExtensions: Extension bind failed for glVertexAttrib1hvNV
  32. GLExtensions: Extension bind failed for glVertexAttrib2hNV
  33. GLExtensions: Extension bind failed for glVertexAttrib2hvNV
  34. GLExtensions: Extension bind failed for glVertexAttrib3hNV
  35. GLExtensions: Extension bind failed for glVertexAttrib3hvNV
  36. GLExtensions: Extension bind failed for glVertexAttrib4hNV
  37. GLExtensions: Extension bind failed for glVertexAttrib4hvNV
  38. GLExtensions: Extension bind failed for glVertexAttribs1hvNV
  39. GLExtensions: Extension bind failed for glVertexAttribs2hvNV
  40. GLExtensions: Extension bind failed for glVertexAttribs3hvNV
  41. GLExtensions: Extension bind failed for glVertexAttribs4hvNV
  42. GLExtensions: Extension bind failed for glVertexWeighthNV
  43. GLExtensions: Extension bind failed for glVertexWeighthvNV
  44. Null device found
  45. OpenGL device found
  46.  
  47. DebugDrawer Enabled!
  48. Executing core/parseArgs.cs.
  49. --------- Loading DIRS ---------
  50. Executing levels/main.cs.
  51. Executing art/main.cs.
  52. Executing scripts/main.cs.
  53. Executing core/main.cs.
  54. Executing tools/main.cs.
  55.  
  56. --------- Parsing Arguments ---------
  57. Executing scripts/client/defaults.cs.
  58. Executing core/scripts/client/defaults.cs.
  59. Executing scripts/client/prefs.cs.
  60. Executing scripts/server/defaults.cs.
  61. Executing core/scripts/server/defaults.cs.
  62. Executing scripts/server/prefs.cs.
  63. Executing core/scripts/client/core.cs.
  64. Executing core/scripts/client/audio.cs.
  65. Executing core/scripts/client/canvas.cs.
  66. Executing core/scripts/client/cursor.cs.
  67. Executing core/scripts/client/persistenceManagerTest.cs.
  68. Executing core/art/gui/profiles.cs.
  69. Executing core/scripts/gui/cursors.cs.
  70. Executing core/scripts/client/audioEnvironments.cs.
  71. Executing core/scripts/client/audioDescriptions.cs.
  72. Executing core/scripts/client/audioStates.cs.
  73. Executing core/scripts/client/audioAmbiences.cs.
  74. Binding server port to default IP
  75. UDP initialized on port 0
  76. The requested renderer, D3D9, doesn't seem to be available. Trying the default, OpenGL.
  77. Attempting to create GFX device: ATI Radeon HD 4800 Series OpenGL
  78. Device created, setting adapter and enumerating modes
  79. Initializing GFXCardProfiler (GL3.3)
  80. o Chipset : 'ATI Technologies Inc.'
  81. o Card : 'ATI Radeon HD 4800 Series'
  82. o Version : '3.3.11653 Compatibility Profile Context'
  83. - Scanning card capabilities...
  84. GFXCardProfiler (GL3.3) - Setting capability 'maxTextureWidth' to 8192.
  85. GFXCardProfiler (GL3.3) - Setting capability 'maxTextureHeight' to 8192.
  86. GFXCardProfiler (GL3.3) - Setting capability 'maxTextureSize' to 8192.
  87. GFXCardProfiler (GL3.3) - Setting capability 'GL::suppVertexBufferObject' to 1.
  88. GFXCardProfiler (GL3.3) - Setting capability 'GL::suppRenderTexture' to 1.
  89. GFXCardProfiler (GL3.3) - Setting capability 'GL::suppRTBlit' to 1.
  90. GFXCardProfiler (GL3.3) - Setting capability 'GL::suppFloatTexture' to 1.
  91. GFXCardProfiler (GL3.3) - Setting capability 'GL::suppAnisotropic' to 1.
  92. GFXCardProfiler (GL3.3) - Setting capability 'GL::suppFragmentShader' to 1.
  93. GFXCardProfiler (GL3.3) - Setting capability 'GL::APPLE::suppFence' to 0.
  94. GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
  95. GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
  96. GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
  97. GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::noManualMips' to 0.
  98. - Loading card profiles...
  99. - No card profile core/profile/GL33.cs exists
  100. - No card profile core/profile/GL33.ATITechnologiesInc.cs exists
  101. - No card profile core/profile/GL33.ATITechnologiesInc.ATIRadeonHD4800Series.cs exists
  102. - No card profile core/profile/GL33.ATITechnologiesInc.ATIRadeonHD4800Series.3311653CompatibilityProfileContext.cs exists
  103. Executing core/art/gui/remapDlg.gui.
  104. Executing core/art/gui/console.gui.
  105. Executing core/art/gui/consoleVarDlg.gui.
  106. Executing core/art/gui/netGraphGui.gui.
  107. Executing core/scripts/gui/help.cs.
  108. Executing core/scripts/client/screenshot.cs.
  109. Executing core/scripts/client/scriptDoc.cs.
  110. Executing core/scripts/client/helperfuncs.cs.
  111. Executing core/scripts/client/commands.cs.
  112. Executing core/scripts/client/devHelpers.cs.
  113. Executing core/scripts/client/metrics.cs.
  114. Executing core/art/gui/FrameOverlayGui.gui.
  115. Executing core/scripts/client/recordings.cs.
  116. Executing core/scripts/client/centerPrint.cs.
  117. Executing core/art/materials.cs.
  118. Executing core/art/grids/materials.cs.
  119. Executing core/art/shapes/materials.cs.
  120. Executing core/art/skies/Black_sky/materials.cs.
  121. Executing core/art/skies/Blank_sky/materials.cs.
  122. Executing core/art/skies/Desert_Sky/materials.cs.
  123. Executing core/art/skies/Grey_sky/materials.cs.
  124. Executing core/art/skies/NewLevel_sky/materials.cs.
  125. Executing core/art/skies/night/materials.cs.
  126. Executing core/art/skies/Physics_sky/materials.cs.
  127. Executing core/art/special/materials.cs.
  128. Executing core/scripts/client/materials.cs.
  129. Executing core/scripts/client/commonMaterialData.cs.
  130. Executing core/scripts/client/shaders.cs.
  131. Executing core/scripts/client/materials.cs.
  132. Executing core/scripts/client/terrainBlock.cs.
  133. Executing core/scripts/client/water.cs.
  134. Executing core/scripts/client/imposter.cs.
  135. Executing core/scripts/client/scatterSky.cs.
  136. Executing core/scripts/client/clouds.cs.
  137. Executing core/scripts/client/postFx.cs.
  138. Executing core/scripts/client/postFx/chromaticLens.cs.
  139. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  140. Executing core/scripts/client/postFx/dof.cs.
  141. Executing core/scripts/client/postFx/edgeAA.cs.
  142. Executing core/scripts/client/postFx/flash.cs.
  143. Executing core/scripts/client/postFx/fog.cs.
  144. Executing core/scripts/client/postFx/fxaa.cs.
  145. Executing core/scripts/client/postFx/GammaPostFX.cs.
  146. Executing core/scripts/client/postFx/glow.cs.
  147. Executing core/scripts/client/postFx/hdr.cs.
  148. Executing core/scripts/client/postFx/lightRay.cs.
  149. Executing core/scripts/client/postFx/MLAA.cs.
  150. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  151. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  152. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  153. Executing core/scripts/client/postFx/ssao.cs.
  154. Executing core/scripts/client/postFx/postFXManager.gui.
  155. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  156. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  157. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  158. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  159. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  160. % - PostFX Manager - Applying from preset
  161. % - PostFX Manager - PostFX enabled
  162. Executing core/unifiedShell/main.cs.
  163. Executing core/unifiedShell/profiles.cs.
  164. Executing core/unifiedShell/MainMenuGui.cs.
  165. Executing core/unifiedShell/MainMenuGui.gui.
  166. Executing core/unifiedShell/OptionsGui.cs.
  167. Executing core/unifiedShell/OptionsGui.gui.
  168. Executing core/unifiedShell/GamepadButtonsGui.cs.
  169. Executing core/unifiedShell/GamepadButtonsGui.gui.
  170. Executing core/unifiedShell/ObjectPickerGui.cs.
  171. Executing core/unifiedShell/ObjectPickerGui.gui.
  172. Executing core/scripts/client/client.cs.
  173. Executing core/scripts/server/server.cs.
  174. Executing core/scripts/gui/guiTreeViewCtrl.cs.
  175. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
  176. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
  177. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
  178. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
  179. Executing core/scripts/gui/messageBoxes/messageBoxOKCancel.ed.gui.
  180. Executing core/scripts/gui/messageBoxes/messageBoxOKCancelDetailsDlg.ed.gui.
  181. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
  182. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
  183. Missing file: core/art/gui/customProfiles.cs!
  184. Executing core/art/gui/chooseLevelDlg.gui.
  185. Executing core/scripts/gui/chooseLevelDlg.cs.
  186. Executing core/scripts/gui/optionsDlg.cs.
  187. Executing core/art/gui/optionsDlg.gui.
  188. Executing core/scripts/gui/loadingGui.cs.
  189. Executing core/art/gui/loadingGui.gui.
  190. % - Initialized Core
  191.  
  192. --------- Initializing Directory: scripts ---------
  193. Executing scripts/client/init.cs.
  194. Executing scripts/server/init.cs.
  195. sfxStartup...
  196. SFXSystem::createDevice - created OpenAL device 'Generic Software'
  197. Provider: OpenAL
  198. Device: Generic Software
  199. Hardware: No
  200. Buffers: 16
  201.  
  202. --------- Initializing terrains: Server Scripts ---------
  203. Executing core/scripts/server/audio.cs.
  204. Executing core/scripts/server/message.cs.
  205. Executing core/scripts/server/commands.cs.
  206. Executing core/scripts/server/levelInfo.cs.
  207. Executing core/scripts/server/missionLoad.cs.
  208. Executing core/scripts/server/missionDownload.cs.
  209. Executing core/scripts/server/clientConnection.cs.
  210. Executing core/scripts/server/kickban.cs.
  211. Executing core/scripts/server/game.cs.
  212. Executing core/scripts/server/spawn.cs.
  213. Executing core/scripts/server/camera.cs.
  214. Executing core/scripts/server/centerPrint.cs.
  215. Executing scripts/server/commands.cs.
  216. Executing scripts/server/game.cs.
  217.  
  218. --------- Initializing terrains: Client Scripts ---------
  219. Executing art/gui/customProfiles.cs.
  220. Executing core/scripts/client/message.cs.
  221. Executing core/scripts/client/mission.cs.
  222. Executing core/scripts/client/missionDownload.cs.
  223. Executing core/scripts/client/actionMap.cs.
  224. Executing core/scripts/client/renderManager.cs.
  225. Executing core/scripts/client/lighting.cs.
  226.  
  227. --------- Initializing Lighting Systems ---------
  228. Executing core/scripts/client/lighting/advanced/init.cs.
  229. Executing core/scripts/client/lighting/advanced/shaders.cs.
  230. Executing core/scripts/client/lighting/advanced/lightViz.cs.
  231. Executing core/scripts/client/lighting/advanced/shadowViz.cs.
  232. Executing core/scripts/client/lighting/advanced/shadowViz.gui.
  233. Executing core/scripts/client/lighting/basic/init.cs.
  234. Executing core/scripts/client/lighting/basic/shadowFilter.cs.
  235. Executing core/scripts/client/lighting/shadowMaps/init.cs.
  236. Using Basic Lighting
  237. Program shaders/common/gl/particlesV.glsl: Vertex shader was successfully compiled to run on hardware.
  238.  
  239. Program shaders/common/gl/particlesP.glsl: Fragment shader was successfully compiled to run on hardware.
  240.  
  241. Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  242.  
  243. Program shaders/common/gl/particleCompositeV.glsl: Vertex shader was successfully compiled to run on hardware.
  244.  
  245. Program shaders/common/gl/particleCompositeP.glsl: Fragment shader was successfully compiled to run on hardware.
  246.  
  247. Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  248.  
  249.  
  250.  
  251. --------------
  252. Attempting to set resolution to "1152 864 false 32 60 4"
  253. Accepted Mode:
  254. --Resolution : 1152 864
  255. --Full Screen : No
  256. --Bits Per Pixel : 32
  257. --Refresh Rate : 60
  258. --FSAA Level : 4
  259. --------------
  260. Executing art/gui/defaultGameProfiles.cs.
  261. Executing art/gui/PlayGui.gui.
  262. Executing art/gui/ChatHud.gui.
  263. Executing art/gui/playerList.gui.
  264. Executing art/gui/hudlessGui.gui.
  265. Executing art/gui/controlsHelpDlg.gui.
  266. Executing art/gui/mainMenuGui.gui.
  267. Executing art/gui/joinServerDlg.gui.
  268. Executing art/gui/endGameGui.gui.
  269. Executing art/gui/StartupGui.gui.
  270. Executing scripts/client/playerList.cs.
  271. Executing scripts/client/chatHud.cs.
  272. Executing scripts/client/messageHud.cs.
  273. Executing scripts/gui/playGui.cs.
  274. Executing scripts/gui/startupGui.cs.
  275. Executing scripts/client/client.cs.
  276. Executing scripts/client/game.cs.
  277. Executing scripts/client/missionDownload.cs.
  278. Executing scripts/client/serverConnection.cs.
  279. Executing scripts/client/shaders.cs.
  280. Executing scripts/client/default.bind.cs.
  281. Executing scripts/client/config.cs.
  282. Executing art/materials.cs.
  283. Executing art/decals/materials.cs.
  284. Executing art/shapes/actors/common/materials.cs.
  285. Executing art/shapes/actors/Soldier/materials.cs.
  286. Executing art/shapes/actors/Soldier/FP/materials.cs.
  287. Executing art/shapes/buggy/materials.cs.
  288. Executing art/shapes/decals/materials.cs.
  289. Warning, overwriting material for: rBlast.png
  290. Warning, overwriting material for: rBlast.png
  291. Warning, overwriting material for: rBlast.png
  292. Executing art/shapes/items/kit/materials.cs.
  293. Executing art/shapes/Plants/Bush01/materials.cs.
  294. Executing art/shapes/Plants/FiddleLeaf/materials.cs.
  295. Executing art/shapes/Plants/Fiscus/materials.cs.
  296. Executing art/shapes/Plants/LargeLeaf/materials.cs.
  297. Executing art/shapes/Plants/LillyPad/materials.cs.
  298. Executing art/shapes/Plants/Reeds/materials.cs.
  299. Executing art/shapes/rocks/Cliffs/materials.cs.
  300. Executing art/shapes/trees/deadPine/materials.cs.
  301. Executing art/shapes/trees/DeadStandingPine/materials.cs.
  302. Executing art/shapes/trees/DryPine/materials.cs.
  303. Executing art/shapes/trees/Ferns/materials.cs.
  304. Executing art/shapes/trees/OldStump/materials.cs.
  305. Executing art/shapes/trees/scrubPine/materials.cs.
  306. Executing art/shapes/trees/SprucePine_001/materials.cs.
  307. Executing art/shapes/trees/SprucePine_002/materials.cs.
  308. Executing art/shapes/trees/TallPine/materials.cs.
  309. Executing art/shapes/weapons/Grenade/materials.cs.
  310. Executing art/shapes/weapons/GrenadeLauncher/materials.cs.
  311. Executing art/shapes/weapons/Lurker/materials.cs.
  312. Executing art/shapes/weapons/ProxMine/materials.cs.
  313. Executing art/shapes/weapons/ramrifle/materials.cs.
  314. Executing art/shapes/weapons/RifleShell/materials.cs.
  315. Executing art/shapes/weapons/Ryder/materials.cs.
  316. Executing art/shapes/weapons/Soldier_gun/materials.cs.
  317. Executing art/shapes/weapons/SwarmGun/materials.cs.
  318. art/shapes/weapons/SwarmGun/materials.cs (6): Cannot re-declare object [w_swarmgun].
  319. Executing art/shapes/weapons/Turret/materials.cs.
  320. Executing art/shapes/Winter/DryPine/materials.cs.
  321. Executing art/shapes/Winter/Pine_001/materials.cs.
  322. Executing art/shapes/Winter/TallPine/materials.cs.
  323. Executing art/shapes/Winter/WinterPlants/WinterShrub/materials.cs.
  324. Executing art/terrains/materials.cs.
  325. TerrainMaterial::onAdd() - Internal name collision; 'dirt_grass' already exists!
  326. Executing core/art/materials.cs.
  327. Executing core/art/grids/materials.cs.
  328. Executing core/art/shapes/materials.cs.
  329. Executing core/art/skies/Black_sky/materials.cs.
  330. Executing core/art/skies/Blank_sky/materials.cs.
  331. Executing core/art/skies/Desert_Sky/materials.cs.
  332. Executing core/art/skies/Grey_sky/materials.cs.
  333. Executing core/art/skies/NewLevel_sky/materials.cs.
  334. Executing core/art/skies/night/materials.cs.
  335. Executing core/art/skies/Physics_sky/materials.cs.
  336. Executing core/art/special/materials.cs.
  337. Executing core/scripts/client/materials.cs.
  338. Binding server port to default IP
  339. UDP initialized on port 0
  340. Executing scripts/client/audioData.cs.
  341. % - Initializing Tools
  342. Executing tools/gui/cursors.ed.cs.
  343. Executing tools/gui/profiles.ed.cs.
  344. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  345. Executing tools/gui/guiDialogs.ed.cs.
  346. Executing tools/gui/fileDialogBase.ed.cs.
  347. Executing tools/gui/openFileDialog.ed.cs.
  348. Executing tools/gui/saveFileDialog.ed.cs.
  349. Executing tools/gui/saveChangesMBDlg.ed.gui.
  350. Executing tools/gui/simViewDlg.ed.gui.
  351. Executing tools/gui/colorPicker.ed.gui.
  352. Executing tools/gui/materialSelector.ed.gui.
  353. Executing tools/gui/scriptEditorDlg.ed.gui.
  354. Executing tools/gui/colladaImport.ed.gui.
  355. Executing tools/gui/EditorLoadingGui.gui.
  356. Executing tools/gui/GuiEaseEditDlg.ed.gui.
  357. Executing tools/gui/GuiEaseEditDlg.ed.cs.
  358. Executing tools/gui/guiObjectInspector.ed.cs.
  359. Executing tools/gui/uvEditor.ed.gui.
  360. Executing tools/gui/objectSelection.ed.cs.
  361. Executing tools/editorClasses/main.cs.
  362. % - Initializing Tools Base
  363. Executing tools/editorClasses/scripts/fileLoader.ed.cs.
  364. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
  365. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  366. Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
  367. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
  368. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
  369. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
  370. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
  371. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
  372. Executing tools/editorClasses/scripts/expandos.ed.cs.
  373. Executing tools/editorClasses/scripts/utility.ed.cs.
  374. Executing tools/editorClasses/scripts/contextPopup.ed.cs.
  375. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
  376. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
  377. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
  378. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
  379. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
  380. Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
  381. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
  382. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
  383. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
  384. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
  385. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
  386. Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
  387. Executing tools/base/main.cs.
  388. % - Initializing Base Editor
  389. Compiling tools/base/canvas/baseCanvas.ed.cs...
  390. Executing tools/base/canvas/baseCanvas.ed.cs.
  391. Compiling tools/base/menuBar/baseMenu.ed.cs...
  392. Compiling tools/base/menuBar/fileMenu.ed.cs...
  393. Compiling tools/base/menuBar/menuBuilder.ed.cs...
  394. Executing tools/base/menuBar/baseMenu.ed.cs.
  395. Executing tools/base/menuBar/fileMenu.ed.cs.
  396. Executing tools/base/menuBar/menuBuilder.ed.cs.
  397. Compiling tools/base/utils/inspector.ed.cs...
  398. Compiling tools/base/utils/objectNameValidation.ed.cs...
  399. Compiling tools/base/utils/swatchButtons.ed.cs...
  400. Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
  401. Compiling tools/base/utils/undoActions.ed.cs...
  402. Executing tools/base/utils/inspector.ed.cs.
  403. Executing tools/base/utils/objectNameValidation.ed.cs.
  404. Executing tools/base/utils/swatchButtons.ed.cs.
  405. Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
  406. Executing tools/base/utils/undoActions.ed.cs.
  407. Executing tools/worldEditor/main.cs.
  408. % - Initializing World Editor
  409. Executing tools/worldEditor/gui/profiles.ed.cs.
  410. Executing tools/worldEditor/scripts/cursors.ed.cs.
  411. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
  412. Executing tools/worldEditor/gui/genericPromptDialog.ed.gui.
  413. Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
  414. Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
  415. Executing tools/worldEditor/gui/guiInteriorExportGui.gui.
  416. Executing tools/worldEditor/gui/EditorGui.ed.gui.
  417. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
  418. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
  419. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
  420. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
  421. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
  422. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
  423. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
  424. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
  425. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
  426. Executing tools/worldEditor/scripts/menus.ed.cs.
  427. Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
  428. Executing tools/worldEditor/scripts/editor.ed.cs.
  429. Executing tools/worldEditor/scripts/editor.bind.ed.cs.
  430. Executing tools/worldEditor/scripts/undoManager.ed.cs.
  431. Executing tools/worldEditor/scripts/lighting.ed.cs.
  432. Executing tools/worldEditor/scripts/EditorGui.ed.cs.
  433. Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
  434. Executing tools/worldEditor/scripts/editorRender.ed.cs.
  435. Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
  436. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
  437. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
  438. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
  439. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
  440. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
  441. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
  442. Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
  443. Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
  444. Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
  445. Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
  446. Executing tools/worldEditor/scripts/editors/creator.ed.cs.
  447. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
  448. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
  449. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
  450. Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
  451. Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
  452. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
  453. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
  454. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
  455. Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
  456. Executing tools/convexEditor/main.cs.
  457. % - Initializing Sketch Tool
  458. Executing tools/convexEditor/convexEditor.cs.
  459. Executing tools/convexEditor/convexEditorGui.gui.
  460. Executing tools/convexEditor/convexEditorToolbar.ed.gui.
  461. Executing tools/convexEditor/convexEditorGui.cs.
  462. Executing tools/datablockEditor/main.cs.
  463. - Initializing Datablock Editor
  464. Executing tools/datablockEditor/datablockEditor.cs.
  465. Executing tools/datablockEditor/datablockEditorUndo.cs.
  466. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
  467. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
  468. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
  469. Executing tools/debugger/main.cs.
  470. % - Initializing Debugger
  471. Executing tools/debugger/Scripts/debugger.ed.cs.
  472. Executing tools/debugger/Gui/breakConditionDlg.ed.gui.
  473. Executing tools/debugger/Gui/connectDlg.ed.gui.
  474. Executing tools/debugger/Gui/editWatchDlg.ed.gui.
  475. Executing tools/debugger/Gui/findDlg.ed.gui.
  476. Executing tools/debugger/Gui/debugger.ed.gui.
  477. Executing tools/debugger/Gui/watchDlg.ed.gui.
  478. Executing tools/decalEditor/main.cs.
  479. % - Initializing Decal Editor
  480. Executing tools/decalEditor/decalEditor.cs.
  481. Executing tools/decalEditor/decalEditorGui.gui.
  482. Executing tools/decalEditor/decalEditorGui.cs.
  483. Executing tools/decalEditor/decalEditorActions.cs.
  484. Executing tools/forestEditor/main.cs.
  485. % - Initializing Forest Editor
  486. Executing tools/forestEditor/forestEditor.cs.
  487. Executing tools/forestEditor/forestEditorGui.gui.
  488. Executing tools/forestEditor/forestEditToolbar.ed.gui.
  489. Executing tools/forestEditor/forestEditorGui.cs.
  490. Executing tools/forestEditor/tools.cs.
  491. Executing tools/guiEditor/main.cs.
  492. % - Initializing Gui Editor
  493. Executing tools/guiEditor/gui/guiEditor.ed.gui.
  494. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
  495. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
  496. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
  497. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
  498. Executing tools/guiEditor/scripts/guiEditor.ed.cs.
  499. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
  500. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
  501. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
  502. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
  503. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
  504. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
  505. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
  506. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
  507. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
  508. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
  509. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
  510. Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
  511. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
  512. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
  513. Executing tools/materialEditor/main.cs.
  514. % - Initializing Material Editor
  515. Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
  516. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
  517. Executing tools/materialEditor/scripts/materialEditor.ed.cs.
  518. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
  519. Executing tools/meshRoadEditor/main.cs.
  520. % - Initializing Mesh Road Editor
  521. Executing tools/meshRoadEditor/meshRoadEditor.cs.
  522. Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
  523. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
  524. Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
  525. Executing tools/missionAreaEditor/main.cs.
  526. % - Initializing Mission Area Editor
  527. Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
  528. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
  529. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
  530. Executing tools/particleEditor/main.cs.
  531. % - Initializing Particle Editor
  532. Executing tools/particleEditor/ParticleEditor.ed.gui.
  533. Executing tools/particleEditor/particleEditor.ed.cs.
  534. Executing tools/particleEditor/particleEditorUndo.ed.cs.
  535. Executing tools/particleEditor/particleEmitterEditor.ed.cs.
  536. Executing tools/particleEditor/particleParticleEditor.ed.cs.
  537. Executing tools/physicsTools/main.cs.
  538. % - Initializing Physics Tools
  539. Executing tools/physicsTools/BulletSettings.gui.
  540. Executing tools/physicsTools/BulletSettings.gui.cs.
  541. Executing tools/riverEditor/main.cs.
  542. % - Initializing River Editor
  543. Executing tools/riverEditor/riverEditor.cs.
  544. Executing tools/riverEditor/riverEditorGui.gui.
  545. Executing tools/riverEditor/riverEditorToolbar.gui.
  546. Executing tools/riverEditor/riverEditorGui.cs.
  547. Executing tools/roadEditor/main.cs.
  548. - Initializing Road and Path Editor
  549. Executing tools/roadEditor/roadEditor.cs.
  550. Executing tools/roadEditor/roadEditorGui.gui.
  551. Executing tools/roadEditor/roadEditorToolbar.gui.
  552. Executing tools/roadEditor/roadEditorGui.cs.
  553. Executing tools/shapeEditor/main.cs.
  554. % - Initializing Shape Editor
  555. Executing tools/shapeEditor/gui/Profiles.ed.cs.
  556. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
  557. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
  558. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
  559. Executing tools/shapeEditor/gui/shapeEditorToolbar.ed.gui.
  560. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
  561. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
  562. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
  563. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
  564. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
  565. Engine initialized...
  566. Started up in 15.18 seconds...
  567. Win32Window::WindowProc - resetting device due to window size change.
  568. Window focus status changed: focus: 1
  569. Exporting server prefs...
  570. Executing core/art/datablocks/datablockExec.cs.
  571. Executing core/art/datablocks/camera.cs.
  572. Executing core/art/datablocks/markers.cs.
  573. Executing core/art/datablocks/defaultparticle.cs.
  574. Executing core/art/datablocks/lights.cs.
  575. Bullet Physics parallel threads: [4]
  576. Executing art/shapes/particles/managedParticleData.cs.
  577. ParticleEmitterData(EmitterSplinter) unable to find particle datablock: ParticleSplinter2
  578. ParticleEmitterData(EmitterSplinter) unable to find particle datablock: ParticleSplinter3
  579. ParticleData(ParticleSplinter2) times[3] < times[2]
  580. ParticleEmitterData(EmitterTop_Cave) unable to find particle datablock: DefaultParticle_Cave
  581. ParticleEmitterData(EmitterTop_Cave) unable to find any particle datablocks
  582. art/shapes/particles/managedParticleData.cs (0): Register object failed for object EmitterTop_Cave of class ParticleEmitterData.
  583. Executing art/shapes/particles/managedParticleEmitterData.cs.
  584. ParticleEmitterData(TeleportFlash_Emitter) unable to find particle datablock: TeleporterFlash
  585. ParticleEmitterData(TeleportFlash_Emitter) unable to find any particle datablocks
  586. art/shapes/particles/managedParticleEmitterData.cs (0): Register object failed for object TeleportFlash_Emitter of class ParticleEmitterData.
  587. Executing art/decals/managedDecalData.cs.
  588. Executing art/datablocks/managedDatablocks.cs.
  589. Executing art/forest/managedItemData.cs.
  590. Executing art/datablocks/datablockExec.cs.
  591. Executing art/datablocks/audioProfiles.cs.
  592. Executing art/datablocks/particles.cs.
  593. Executing art/datablocks/environment.cs.
  594. Executing art/datablocks/triggers.cs.
  595. Executing art/datablocks/rigidShape.cs.
  596. Resource<TSShape>::create - Could not open 'art/shapes/rocks/boulder.dts'
  597. Failed to create resource: [art/shapes/rocks/boulder.dts]
  598. art/datablocks/rigidShape.cs (0): preload failed for BouncingBoulder: ShapeBaseData: Couldn't load shape "art/shapes/rocks/boulder.dts".
  599. Executing art/datablocks/health.cs.
  600. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  601. Executing art/datablocks/weapon.cs.
  602. Loading SFX: art/sound/weapons/weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  603. Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.27 sec, 11 kb)
  604. Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.27 sec, 11 kb)
  605. Executing art/datablocks/weapons/grenadeLauncher.cs.
  606. Loading SFX: art/sound/weapons/Crossbow_reload (1 channels, 22 kHz, 0.80 sec, 34 kb)
  607. Loading SFX: art/sound/weapons/relbow_mono_01 (1 channels, 44 kHz, 0.63 sec, 53 kb)
  608. Loading SFX: art/sound/weapons/Crossbow_firing_empty (1 channels, 22 kHz, 0.38 sec, 16 kb)
  609. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  610. ParticleData(GLWaterExpDust) times[2] < times[1]
  611. Executing art/datablocks/weapons/grenade.cs.
  612. Loading SFX: art/sound/CT_fx/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.65 sec, 141 kb)
  613. Executing art/datablocks/weapons/rocketLauncher.cs.
  614. Loading SFX: art/sound/weapons/Crossbow_reload (1 channels, 22 kHz, 0.80 sec, 34 kb)
  615. Loading SFX: art/sound/weapons/explosion_mono_01 (1 channels, 44 kHz, 1.38 sec, 118 kb)
  616. Loading SFX: art/sound/weapons/relbow_mono_01 (1 channels, 44 kHz, 0.63 sec, 53 kb)
  617. Loading SFX: art/sound/weapons/Crossbow_firing_empty (1 channels, 22 kHz, 0.38 sec, 16 kb)
  618. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  619. ParticleData(RLWaterExpDust) times[2] < times[1]
  620. Executing art/datablocks/weapons/Lurker.cs.
  621. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  622. Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  623. Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  624. Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  625. Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  626. Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
  627. Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  628. Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
  629. Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  630. Executing art/datablocks/weapons/Ryder.cs.
  631. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.77 sec, 65 kb)
  632. Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  633. Loading SFX: art/sound/CT_fx/weapons/WEAPONSWITCH (1 channels, 44 kHz, 0.86 sec, 74 kb)
  634. Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
  635. Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  636. Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
  637. Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  638. Executing art/datablocks/weapons/ProxMine.cs.
  639. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  640. Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  641. Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  642. Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  643. Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  644. Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  645. Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  646. Executing art/datablocks/weapons/Turret.cs.
  647. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  648. Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  649. Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  650. Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  651. Executing art/shapes/weapons/Turret/Turret_Legs.cs.
  652. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dts
  653. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  654. Executing art/shapes/weapons/Turret/Turret_Head.cs.
  655. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dts
  656. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  657. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  658. Executing art/shapes/weapons/Turret/TP_Turret.cs.
  659. Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dts
  660. Executing art/shapes/weapons/Turret/FP_Turret.cs.
  661. Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dts
  662. Executing art/datablocks/teleporter.cs.
  663. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  664. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  665. Executing art/datablocks/player.cs.
  666. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  667. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  668. Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  669. Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  670. Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  671. Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  672. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  673. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  674. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  675. ParticleData(LightPuff) times[2] < times[1]
  676. Executing art/shapes/actors/Soldier/soldier_rigged.cs.
  677. Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dts
  678. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'side_right'!
  679. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
  680. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
  681. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
  682. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
  683. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
  684. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'standjump'!
  685. Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  686. Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  687. Executing art/datablocks/aiPlayer.cs.
  688. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'side_right'!
  689. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
  690. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
  691. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
  692. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
  693. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
  694. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'standjump'!
  695. Executing art/datablocks/vehicles/defaultCar.cs.
  696. Executing art/datablocks/vehicles/cheetahCar.cs.
  697. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  698. Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  699. Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  700. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  701. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  702. [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\igre\OpenWolf\art\shapes\Cheetah] [2]
  703. Resource<TSShape>::create - Error reading 'art/shapes/Cheetah/Cheetah_Turret.DAE'
  704. Failed to create resource: [art/shapes/Cheetah/Cheetah_Turret.DAE]
  705. art/datablocks/vehicles/cheetahCar.cs (130): preload failed for TurretImage: Unable to load shape: art/shapes/Cheetah/Cheetah_Turret.DAE.
  706. [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\igre\OpenWolf\art\shapes\Cheetah] [2]
  707. Resource<TSShape>::create - Error reading 'art/shapes/Cheetah/wheel.dae'
  708. Failed to create resource: [art/shapes/Cheetah/wheel.dae]
  709. art/datablocks/vehicles/cheetahCar.cs (254): preload failed for CheetahCarTire: WheeledVehicleTire: Couldn't load shape "art/shapes/Cheetah/wheel.dae".
  710. [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\igre\OpenWolf\art\shapes\Cheetah] [2]
  711. Resource<TSShape>::create - Error reading 'art/shapes/Cheetah/wheelBack.dae'
  712. Failed to create resource: [art/shapes/Cheetah/wheelBack.dae]
  713. art/datablocks/vehicles/cheetahCar.cs (276): preload failed for CheetahCarTireRear: WheeledVehicleTire: Couldn't load shape "art/shapes/Cheetah/wheelBack.dae".
  714. [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\igre\OpenWolf\art\shapes\Cheetah] [2]
  715. Resource<TSShape>::create - Error reading 'art/shapes/Cheetah/Cheetah_Body.dae'
  716. Failed to create resource: [art/shapes/Cheetah/Cheetah_Body.dae]
  717. art/datablocks/vehicles/cheetahCar.cs (0): preload failed for CheetahCar: ShapeBaseData: Couldn't load shape "art/shapes/Cheetah/Cheetah_Body.dae".
  718. Executing scripts/server/scriptExec.cs.
  719. Executing scripts/server/camera.cs.
  720. Executing scripts/server/triggers.cs.
  721. Executing scripts/server/inventory.cs.
  722. Executing scripts/server/shapeBase.cs.
  723. Executing scripts/server/item.cs.
  724. Executing scripts/server/health.cs.
  725. Executing scripts/server/projectile.cs.
  726. Executing scripts/server/radiusDamage.cs.
  727. Executing scripts/server/teleporter.cs.
  728. Executing scripts/server/weapon.cs.
  729. Executing scripts/server/rocketLauncher.cs.
  730. Executing scripts/server/soldierGun.cs.
  731. Executing scripts/server/grenadeLauncher.cs.
  732. Executing scripts/server/proximityMine.cs.
  733. Executing scripts/server/player.cs.
  734. Executing scripts/server/aiPlayer.cs.
  735. Executing scripts/server/vehicle.cs.
  736. Executing scripts/server/vehicleWheeled.cs.
  737. Executing scripts/server/cheetah.cs.
  738. Executing scripts/server/turret.cs.
  739. Executing scripts/server/gameCore.cs.
  740. Executing scripts/server/gameDM.cs.
  741. *** LOADING MISSION: levels/Empty Terrain.mis
  742. *** Stage 1 load
  743. *** Stage 2 load
  744. Executing levels/Empty Terrain.mis.
  745. [MaterialList::mapMaterials] Unable to find material for texture: Terra_048A
  746. Program shadergen:/793e1fb57a51844_V.glsl: Vertex shader was successfully compiled to run on hardware.
  747.  
  748. Program shadergen:/793e1fb57a51844_P.glsl: Fragment shader was successfully compiled to run on hardware.
  749.  
  750. Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  751.  
  752. [MaterialList::mapMaterials] Unable to find material for texture: rock01a
  753. [MaterialList::mapMaterials] Unable to find material for texture: GravelCobbleX
  754. [MaterialList::mapMaterials] Unable to find material for texture: pebbles1
  755. [MaterialList::mapMaterials] Unable to find material for texture: snowy02
  756. Executing art/shapes/trees/DryPine/DriPine01.cs.
  757. Loaded cached Collada shape from art/shapes/trees/DryPine/DriPine01.cached.dts
  758. Executing art/shapes/trees/TallPine/DTSSequia.cs.
  759. Loaded cached Collada shape from art/shapes/trees/TallPine/DTSSequia.cached.dts
  760. Executing art/shapes/Plants/Bush01/Bush01.cs.
  761. Loaded cached Collada shape from art/shapes/Plants/Bush01/Bush01.cached.dts
  762. Executing art/shapes/trees/Ferns/Fern_Vert_02.cs.
  763. Loaded cached Collada shape from art/shapes/trees/Ferns/Fern_Vert_02.cached.dts
  764. Executing art/shapes/trees/SprucePine_001/SprucePine001.cs.
  765. Loaded cached Collada shape from art/shapes/trees/SprucePine_001/SprucePine001.cached.dts
  766. Executing art/shapes/trees/Ferns/Fern_Vert_01.cs.
  767. Loaded cached Collada shape from art/shapes/trees/Ferns/Fern_Vert_01.cached.dts
  768. Executing art/shapes/Plants/LargeLeaf/Plant001.cs.
  769. Loaded cached Collada shape from art/shapes/Plants/LargeLeaf/Plant001.cached.dts
  770. Loaded cached Collada shape from art/shapes/rocks/Cliffs/SM_Rock_02.cached.dts
  771. Executing art/shapes/trees/SprucePine_002/PinTree002.cs.
  772. Loaded cached Collada shape from art/shapes/trees/SprucePine_002/PinTree002.cached.dts
  773. Executing art/shapes/Plants/FiddleLeaf/FiddleLeaf.cs.
  774. Loaded cached Collada shape from art/shapes/Plants/FiddleLeaf/FiddleLeaf.cached.dts
  775. [Material::mapMaterial] - Cannot map unnamed Material
  776. Program shadergen:/70e2a53b7354c42b_V.glsl: Vertex shader was successfully compiled to run on hardware.
  777.  
  778. Program shadergen:/70e2a53b7354c42b_P.glsl: Fragment shader was successfully compiled to run on hardware.
  779.  
  780. Program shadergen:/70e2a53b7354c42b_V.glsl / shadergen:/70e2a53b7354c42b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  781.  
  782. Executing art/shapes/trees/scrubPine/scrubPine.cs.
  783. Loaded cached Collada shape from art/shapes/trees/scrubPine/scrubPine.cached.dts
  784. Executing art/shapes/Plants/Reeds/ReedMod01.cs.
  785. Loaded cached Collada shape from art/shapes/Plants/Reeds/ReedMod01.cached.dts
  786. Executing art/shapes/trees/TallPine/Sequia_02.cs.
  787. Loaded cached Collada shape from art/shapes/trees/TallPine/Sequia_02.cached.dts
  788. Executing art/shapes/rocks/Cliffs/SM_Rock_01.cs.
  789. Loaded cached Collada shape from art/shapes/rocks/Cliffs/SM_Rock_01.cached.dts
  790. TSShape::removeImposter: No imposter detail level found in shape
  791. Executing art/shapes/Plants/LillyPad/lillypad01.cs.
  792. Loaded cached Collada shape from art/shapes/Plants/LillyPad/lillypad01.cached.dts
  793. [Material::mapMaterial] - Cannot map unnamed Material
  794. TSLastDetail::_validateDim - 'art/shapes/Plants/LillyPad/lillypad01.DAE' detail dimensions too big! Reduced from 512 to 128.
  795. Executing art/shapes/trees/DeadStandingPine/DeadStandingPine02.cs.
  796. Loaded cached Collada shape from art/shapes/trees/DeadStandingPine/DeadStandingPine02.cached.dts
  797. Executing art/shapes/trees/DeadStandingPine/DeadStandingPine01.cs.
  798. Loaded cached Collada shape from art/shapes/trees/DeadStandingPine/DeadStandingPine01.cached.dts
  799. Executing art/shapes/Plants/Fiscus/Fiscus01.cs.
  800. Loaded cached Collada shape from art/shapes/Plants/Fiscus/Fiscus01.cached.dts
  801. Executing art/shapes/Winter/ScottPine/ScottPine_winter.cs.
  802. Loaded cached Collada shape from art/shapes/Winter/ScottPine/ScottPine_winter.cached.dts
  803. Executing art/shapes/Winter/TallPine/Win_Sequia01.cs.
  804. Loaded cached Collada shape from art/shapes/Winter/TallPine/Win_Sequia01.cached.dts
  805. Executing art/shapes/Winter/Pine_001/Win_Pine01.cs.
  806. Loaded cached Collada shape from art/shapes/Winter/Pine_001/Win_Pine01.cached.dts
  807. Executing art/shapes/Winter/DryPine/Win_DryPine01.cs.
  808. Loaded cached Collada shape from art/shapes/Winter/DryPine/Win_DryPine01.cached.dts
  809. Program shadergen:/ea849aae9a412fed_V.glsl: Vertex shader was successfully compiled to run on hardware.
  810.  
  811. Program shadergen:/ea849aae9a412fed_P.glsl: Fragment shader was successfully compiled to run on hardware.
  812.  
  813. Program shadergen:/ea849aae9a412fed_V.glsl / shadergen:/ea849aae9a412fed_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  814.  
  815. Program shadergen:/567370f41b473d93_V.glsl: Vertex shader was successfully compiled to run on hardware.
  816.  
  817. Program shadergen:/567370f41b473d93_P.glsl: Fragment shader was successfully compiled to run on hardware.
  818.  
  819. Program shadergen:/567370f41b473d93_V.glsl / shadergen:/567370f41b473d93_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  820.  
  821. Program shadergen:/513d7a0c63259993_V.glsl: Vertex shader was successfully compiled to run on hardware.
  822.  
  823. Program shadergen:/513d7a0c63259993_P.glsl: Fragment shader was successfully compiled to run on hardware.
  824.  
  825. Program shadergen:/513d7a0c63259993_V.glsl / shadergen:/513d7a0c63259993_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  826.  
  827. [Material::mapMaterial] - Cannot map unnamed Material
  828. Program shadergen:/2174a69fdb0b17dc_V.glsl: Vertex shader was successfully compiled to run on hardware.
  829.  
  830. Program shadergen:/2174a69fdb0b17dc_P.glsl: Fragment shader was successfully compiled to run on hardware.
  831.  
  832. Program shadergen:/2174a69fdb0b17dc_V.glsl / shadergen:/2174a69fdb0b17dc_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  833.  
  834. Program shadergen:/dbf5d59cef645d38_V.glsl: Vertex shader was successfully compiled to run on hardware.
  835.  
  836. Program shadergen:/dbf5d59cef645d38_P.glsl: Fragment shader was successfully compiled to run on hardware.
  837.  
  838. Program shadergen:/dbf5d59cef645d38_V.glsl / shadergen:/dbf5d59cef645d38_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  839.  
  840. Program shadergen:/c985a7125d8035c6_V.glsl: Vertex shader was successfully compiled to run on hardware.
  841.  
  842. Program shadergen:/c985a7125d8035c6_P.glsl: Fragment shader was successfully compiled to run on hardware.
  843.  
  844. Program shadergen:/c985a7125d8035c6_V.glsl / shadergen:/c985a7125d8035c6_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  845.  
  846. Program shadergen:/1750602426c973e_V.glsl: Vertex shader was successfully compiled to run on hardware.
  847.  
  848. Program shadergen:/1750602426c973e_P.glsl: Fragment shader was successfully compiled to run on hardware.
  849.  
  850. Program shadergen:/1750602426c973e_V.glsl / shadergen:/1750602426c973e_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  851.  
  852. Program shadergen:/dcba32e5f3bc76b_V.glsl: Vertex shader was successfully compiled to run on hardware.
  853.  
  854. Program shadergen:/dcba32e5f3bc76b_P.glsl: Fragment shader was successfully compiled to run on hardware.
  855.  
  856. Program shadergen:/dcba32e5f3bc76b_V.glsl / shadergen:/dcba32e5f3bc76b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  857.  
  858. Program shadergen:/5d1704e8179dae56_V.glsl: Vertex shader was successfully compiled to run on hardware.
  859.  
  860. Program shadergen:/5d1704e8179dae56_P.glsl: Fragment shader was successfully compiled to run on hardware.
  861.  
  862. Program shadergen:/5d1704e8179dae56_V.glsl / shadergen:/5d1704e8179dae56_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  863.  
  864. Program shadergen:/13d9a00cbfb63df5_V.glsl: Vertex shader was successfully compiled to run on hardware.
  865.  
  866. Program shadergen:/13d9a00cbfb63df5_P.glsl: Fragment shader was successfully compiled to run on hardware.
  867.  
  868. Program shadergen:/13d9a00cbfb63df5_V.glsl / shadergen:/13d9a00cbfb63df5_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  869.  
  870. Program shadergen:/2450f489b6b1bbb0_V.glsl: Vertex shader was successfully compiled to run on hardware.
  871.  
  872. Program shadergen:/2450f489b6b1bbb0_P.glsl: Fragment shader was successfully compiled to run on hardware.
  873.  
  874. Program shadergen:/2450f489b6b1bbb0_V.glsl / shadergen:/2450f489b6b1bbb0_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  875.  
  876. [Material::mapMaterial] - Cannot map unnamed Material
  877. Program shadergen:/dca874fa7f9511b2_V.glsl: Vertex shader was successfully compiled to run on hardware.
  878.  
  879. Program shadergen:/dca874fa7f9511b2_P.glsl: Fragment shader was successfully compiled to run on hardware.
  880.  
  881. Program shadergen:/dca874fa7f9511b2_V.glsl / shadergen:/dca874fa7f9511b2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  882.  
  883. [Material::mapMaterial] - Cannot map unnamed Material
  884. Program shadergen:/c57dbfcdfabd5aff_V.glsl: Vertex shader was successfully compiled to run on hardware.
  885.  
  886. Program shadergen:/c57dbfcdfabd5aff_P.glsl: Fragment shader was successfully compiled to run on hardware.
  887.  
  888. Program shadergen:/c57dbfcdfabd5aff_V.glsl / shadergen:/c57dbfcdfabd5aff_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  889.  
  890. [Material::mapMaterial] - Cannot map unnamed Material
  891. [Material::mapMaterial] - Cannot map unnamed Material
  892. [Material::mapMaterial] - Cannot map unnamed Material
  893. [Material::mapMaterial] - Cannot map unnamed Material
  894. [Material::mapMaterial] - Cannot map unnamed Material
  895. [Material::mapMaterial] - Cannot map unnamed Material
  896. [Material::mapMaterial] - Cannot map unnamed Material
  897. Program shadergen:/88a82ab2bade61b_V.glsl: Vertex shader was successfully compiled to run on hardware.
  898.  
  899. Program shadergen:/88a82ab2bade61b_P.glsl: Fragment shader was successfully compiled to run on hardware.
  900.  
  901. Program shadergen:/88a82ab2bade61b_V.glsl / shadergen:/88a82ab2bade61b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  902.  
  903. [Material::mapMaterial] - Cannot map unnamed Material
  904. Program shadergen:/884af61f71ac0017_V.glsl: Vertex shader was successfully compiled to run on hardware.
  905.  
  906. Program shadergen:/884af61f71ac0017_P.glsl: Fragment shader was successfully compiled to run on hardware.
  907.  
  908. Program shadergen:/884af61f71ac0017_V.glsl / shadergen:/884af61f71ac0017_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  909.  
  910. Program shadergen:/ded017431b8cf578_V.glsl: Vertex shader was successfully compiled to run on hardware.
  911.  
  912. Program shadergen:/ded017431b8cf578_P.glsl: Fragment shader was successfully compiled to run on hardware.
  913.  
  914. Program shadergen:/ded017431b8cf578_V.glsl / shadergen:/ded017431b8cf578_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  915.  
  916. [Material::mapMaterial] - Cannot map unnamed Material
  917. [Material::mapMaterial] - Cannot map unnamed Material
  918. [Material::mapMaterial] - Cannot map unnamed Material
  919. [Material::mapMaterial] - Cannot map unnamed Material
  920. [Material::mapMaterial] - Cannot map unnamed Material
  921. [Material::mapMaterial] - Cannot map unnamed Material
  922. [Material::mapMaterial] - Cannot map unnamed Material
  923. Executing art/shapes/trees/deadPine/DeadPine_Down.cs.
  924. Loaded cached Collada shape from art/shapes/trees/deadPine/DeadPine_Down.cached.dts
  925. [Material::mapMaterial] - Cannot map unnamed Material
  926. Loaded cached Collada shape from art/shapes/rocks/Cliffs/Stone02.cached.dts
  927. Executing art/shapes/rocks/Cliffs/ThreeStones01.cs.
  928. Loaded cached Collada shape from art/shapes/rocks/Cliffs/ThreeStones01.cached.dts
  929. TSShape::removeImposter: No imposter detail level found in shape
  930. Loaded cached Collada shape from art/shapes/trees/OldStump/Stump01.cached.dts
  931. Loaded cached Collada shape from art/shapes/trees/deadPine/DownPine002.cached.dts
  932. Executing art/shapes/rocks/Cliffs/overrock.cs.
  933. Loaded cached Collada shape from art/shapes/rocks/Cliffs/overrock.cached.dts
  934. TSShape::removeImposter: No imposter detail level found in shape
  935. Loaded cached Collada shape from art/shapes/rocks/Cliffs/SharpStone01.cached.dts
  936. Loaded cached Collada shape from art/shapes/rocks/Cliffs/Stone03.cached.dts
  937. Executing art/shapes/rocks/Cliffs/Group001.prefab.
  938. Executing art/shapes/rocks/Cliffs/Group001.prefab.
  939. Executing art/shapes/rocks/Cliffs/Group001.prefab.
  940. Executing art/shapes/rocks/Cliffs/Group001.prefab.
  941. Executing art/shapes/rocks/Cliffs/Group001.prefab.
  942. Executing art/shapes/rocks/Cliffs/Group001.prefab.
  943. Executing art/shapes/Winter/TallPine/Win_Sequia02.cs.
  944. Loaded cached Collada shape from art/shapes/Winter/TallPine/Win_Sequia02.cached.dts
  945. Executing art/shapes/Winter/WinterPlants/WinterShrub/Brush_Winter.cs.
  946. Loaded cached Collada shape from art/shapes/Winter/WinterPlants/WinterShrub/Brush_Winter.cached.dts
  947. [Material::mapMaterial] - Cannot map unnamed Material
  948. Game -> activatePackages
  949. *** Mission loaded
  950. Connect request from:
  951. Connection established 4498
  952. Bullet Physics parallel threads: [4]
  953. CADD: 4499 local
  954. *** Sending mission load to client: levels/Empty Terrain.mis
  955. Mapping string: ServerMessage to index: 0
  956. Mapping string: MsgConnectionError to index: 1
  957. Mapping string: MsgLoadInfo to index: 2
  958. Mapping string: MsgLoadDescripition to index: 3
  959. Mapping string: MsgLoadInfoDone to index: 4
  960. Window focus status changed: focus: 0
  961. Using background sleep time: 200
  962. Win32Window::WindowProc - resetting device due to window size change.
  963. Mapping string: MissionStartPhase1 to index: 5
  964. *** New Mission: levels/Empty Terrain.mis
  965. *** Phase 1: Download Datablocks & Targets
  966. % - PostFX Manager - Executing levels/Empty Terrain.postfxpreset.cs
  967. Executing levels/Empty Terrain.postfxpreset.cs.
  968. % - PostFX Manager - Applying from preset
  969. HDR FORMAT: GFXFormatR16G16B16A16F
  970. Using Basic Lighting
  971. Program shaders/common/gl/particlesV.glsl: Vertex shader was successfully compiled to run on hardware.
  972.  
  973. Program shaders/common/gl/particlesP.glsl: Fragment shader was successfully compiled to run on hardware.
  974.  
  975. Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  976.  
  977. Program shaders/common/gl/particleCompositeV.glsl: Vertex shader was successfully compiled to run on hardware.
  978.  
  979. Program shaders/common/gl/particleCompositeP.glsl: Fragment shader was successfully compiled to run on hardware.
  980.  
  981. Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  982.  
  983. % - PostFX Manager - PostFX enabled
  984. Program shadergen:/793e1fb57a51844_V.glsl: Vertex shader was successfully compiled to run on hardware.
  985.  
  986. Program shadergen:/793e1fb57a51844_P.glsl: Fragment shader was successfully compiled to run on hardware.
  987.  
  988. Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  989.  
  990. Program shadergen:/70e2a53b7354c42b_V.glsl: Vertex shader was successfully compiled to run on hardware.
  991.  
  992. Program shadergen:/70e2a53b7354c42b_P.glsl: Fragment shader was successfully compiled to run on hardware.
  993.  
  994. Program shadergen:/70e2a53b7354c42b_V.glsl / shadergen:/70e2a53b7354c42b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  995.  
  996. Program shadergen:/ea849aae9a412fed_V.glsl: Vertex shader was successfully compiled to run on hardware.
  997.  
  998. Program shadergen:/ea849aae9a412fed_P.glsl: Fragment shader was successfully compiled to run on hardware.
  999.  
  1000. Program shadergen:/ea849aae9a412fed_V.glsl / shadergen:/ea849aae9a412fed_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1001.  
  1002. Program shadergen:/567370f41b473d93_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1003.  
  1004. Program shadergen:/567370f41b473d93_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1005.  
  1006. Program shadergen:/567370f41b473d93_V.glsl / shadergen:/567370f41b473d93_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1007.  
  1008. Program shadergen:/513d7a0c63259993_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1009.  
  1010. Program shadergen:/513d7a0c63259993_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1011.  
  1012. Program shadergen:/513d7a0c63259993_V.glsl / shadergen:/513d7a0c63259993_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1013.  
  1014. Program shadergen:/2174a69fdb0b17dc_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1015.  
  1016. Program shadergen:/2174a69fdb0b17dc_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1017.  
  1018. Program shadergen:/2174a69fdb0b17dc_V.glsl / shadergen:/2174a69fdb0b17dc_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1019.  
  1020. Program shadergen:/dbf5d59cef645d38_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1021.  
  1022. Program shadergen:/dbf5d59cef645d38_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1023.  
  1024. Program shadergen:/dbf5d59cef645d38_V.glsl / shadergen:/dbf5d59cef645d38_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1025.  
  1026. Program shadergen:/c985a7125d8035c6_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1027.  
  1028. Program shadergen:/c985a7125d8035c6_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1029.  
  1030. Program shadergen:/c985a7125d8035c6_V.glsl / shadergen:/c985a7125d8035c6_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1031.  
  1032. Program shadergen:/1750602426c973e_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1033.  
  1034. Program shadergen:/1750602426c973e_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1035.  
  1036. Program shadergen:/1750602426c973e_V.glsl / shadergen:/1750602426c973e_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1037.  
  1038. Program shadergen:/dcba32e5f3bc76b_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1039.  
  1040. Program shadergen:/dcba32e5f3bc76b_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1041.  
  1042. Program shadergen:/dcba32e5f3bc76b_V.glsl / shadergen:/dcba32e5f3bc76b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1043.  
  1044. Program shadergen:/5d1704e8179dae56_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1045.  
  1046. Program shadergen:/5d1704e8179dae56_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1047.  
  1048. Program shadergen:/5d1704e8179dae56_V.glsl / shadergen:/5d1704e8179dae56_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1049.  
  1050. Program shadergen:/13d9a00cbfb63df5_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1051.  
  1052. Program shadergen:/13d9a00cbfb63df5_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1053.  
  1054. Program shadergen:/13d9a00cbfb63df5_V.glsl / shadergen:/13d9a00cbfb63df5_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1055.  
  1056. Program shadergen:/2450f489b6b1bbb0_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1057.  
  1058. Program shadergen:/2450f489b6b1bbb0_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1059.  
  1060. Program shadergen:/2450f489b6b1bbb0_V.glsl / shadergen:/2450f489b6b1bbb0_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1061.  
  1062. Program shadergen:/dca874fa7f9511b2_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1063.  
  1064. Program shadergen:/dca874fa7f9511b2_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1065.  
  1066. Program shadergen:/dca874fa7f9511b2_V.glsl / shadergen:/dca874fa7f9511b2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1067.  
  1068. Program shadergen:/c57dbfcdfabd5aff_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1069.  
  1070. Program shadergen:/c57dbfcdfabd5aff_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1071.  
  1072. Program shadergen:/c57dbfcdfabd5aff_V.glsl / shadergen:/c57dbfcdfabd5aff_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1073.  
  1074. Program shadergen:/88a82ab2bade61b_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1075.  
  1076. Program shadergen:/88a82ab2bade61b_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1077.  
  1078. Program shadergen:/88a82ab2bade61b_V.glsl / shadergen:/88a82ab2bade61b_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1079.  
  1080. Program shadergen:/884af61f71ac0017_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1081.  
  1082. Program shadergen:/884af61f71ac0017_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1083.  
  1084. Program shadergen:/884af61f71ac0017_V.glsl / shadergen:/884af61f71ac0017_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1085.  
  1086. Program shadergen:/ded017431b8cf578_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1087.  
  1088. Program shadergen:/ded017431b8cf578_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1089.  
  1090. Program shadergen:/ded017431b8cf578_V.glsl / shadergen:/ded017431b8cf578_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1091.  
  1092. Mapping string: MissionStartPhase1Ack to index: 0
  1093. Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  1094. Program shadergen:/37831fe985636c27_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1095.  
  1096. Program shadergen:/37831fe985636c27_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1097.  
  1098. Program shadergen:/37831fe985636c27_V.glsl / shadergen:/37831fe985636c27_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1099.  
  1100. Program shadergen:/dff07b1ff123fcf2_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1101.  
  1102. Program shadergen:/dff07b1ff123fcf2_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1103.  
  1104. Program shadergen:/dff07b1ff123fcf2_V.glsl / shadergen:/dff07b1ff123fcf2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1105.  
  1106. Loaded cached Collada shape from art/shapes/weapons/RifleShell/RifleShell.cached.dts
  1107. Program shadergen:/d5429777462ac351_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1108.  
  1109. Program shadergen:/d5429777462ac351_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1110.  
  1111. Program shadergen:/d5429777462ac351_V.glsl / shadergen:/d5429777462ac351_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1112.  
  1113. Program shadergen:/6f6ec10833b544ad_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1114.  
  1115. Program shadergen:/6f6ec10833b544ad_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1116.  
  1117. Program shadergen:/6f6ec10833b544ad_V.glsl / shadergen:/6f6ec10833b544ad_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1118.  
  1119. Program shadergen:/b5432d617ed94cb2_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1120.  
  1121. Program shadergen:/b5432d617ed94cb2_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1122.  
  1123. Program shadergen:/b5432d617ed94cb2_V.glsl / shadergen:/b5432d617ed94cb2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1124.  
  1125. Program shadergen:/1921024033be9a42_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1126.  
  1127. Program shadergen:/1921024033be9a42_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1128.  
  1129. Program shadergen:/1921024033be9a42_V.glsl / shadergen:/1921024033be9a42_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1130.  
  1131. Program shadergen:/33f56cdda8f43623_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1132.  
  1133. Program shadergen:/33f56cdda8f43623_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1134.  
  1135. Program shadergen:/33f56cdda8f43623_V.glsl / shadergen:/33f56cdda8f43623_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1136.  
  1137. Program shadergen:/aad7131f98629eae_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1138.  
  1139. Program shadergen:/aad7131f98629eae_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1140.  
  1141. Program shadergen:/aad7131f98629eae_V.glsl / shadergen:/aad7131f98629eae_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1142.  
  1143. Program shadergen:/5a0843ed59463d17_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1144.  
  1145. Program shadergen:/5a0843ed59463d17_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1146.  
  1147. Program shadergen:/5a0843ed59463d17_V.glsl / shadergen:/5a0843ed59463d17_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1148.  
  1149. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  1150. Program shadergen:/ef2f8e3c60f2b78c_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1151.  
  1152. Program shadergen:/ef2f8e3c60f2b78c_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1153.  
  1154. Program shadergen:/ef2f8e3c60f2b78c_V.glsl / shadergen:/ef2f8e3c60f2b78c_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1155.  
  1156. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  1157. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  1158. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  1159. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'side_right'!
  1160. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
  1161. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
  1162. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
  1163. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
  1164. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
  1165. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'standjump'!
  1166. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'side_right'!
  1167. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
  1168. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
  1169. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
  1170. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
  1171. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
  1172. d:\projects\my project\openwolf\engine\source\t3d\player.cpp(495) : Warning - PlayerData::preload - Unable to find named animation sequence 'standjump'!
  1173. Win32Window::WindowProc - resetting device due to window size change.
  1174. Mapping string: MissionStartPhase2 to index: 6
  1175. *** Phase 2: Download Ghost Objects
  1176. Mapping string: MissionStartPhase2Ack to index: 1
  1177. [Material::mapMaterial] - Cannot map unnamed Material
  1178. Program shadergen:/e60d375fcbea7854_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1179.  
  1180. Program shadergen:/e60d375fcbea7854_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1181.  
  1182. Program shadergen:/e60d375fcbea7854_V.glsl / shadergen:/e60d375fcbea7854_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1183.  
  1184. Streaming SFX: art/sound/environment/forest_amb.ogg (2 channels, 44 kHz, 154.84 sec, 26673 kb)
  1185. Streaming SFX: art/sound/environment/waterfall1.ogg (1 channels, 48 kHz, 4.12 sec, 386 kb)
  1186. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1187. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1188. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1189. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1190. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1191. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1192. Loading SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1193. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1194. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1195. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1196. Streaming SFX: art/sound/environment/StreamLoop.ogg (1 channels, 44 kHz, 5.54 sec, 476 kb)
  1197. Streaming SFX: art/sound/environment/waterfall1.ogg (1 channels, 48 kHz, 4.12 sec, 386 kb)
  1198. Program shadergen:/9d2cca1bcc29c8e3_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1199.  
  1200. Program shadergen:/9d2cca1bcc29c8e3_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1201.  
  1202. Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1203.  
  1204. Program shadergen:/2b198eaebc81fec2_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1205.  
  1206. Program shadergen:/2b198eaebc81fec2_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1207.  
  1208. Program shadergen:/2b198eaebc81fec2_V.glsl / shadergen:/2b198eaebc81fec2_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1209.  
  1210. Resource<TSShape>::create - 'art/shapes/groundCover/TallGrass.png' has an unknown file format
  1211. Failed to create resource: [art/shapes/groundCover/TallGrass.png]
  1212. GroundCover::_initShapes() unable to load shape: art/shapes/groundCover/TallGrass.png
  1213. Program shadergen:/36d436b985135336_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1214.  
  1215. Program shadergen:/36d436b985135336_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1216.  
  1217. Program shadergen:/36d436b985135336_V.glsl / shadergen:/36d436b985135336_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1218.  
  1219. [Material::mapMaterial] - Cannot map unnamed Material
  1220. Program shadergen:/f5806b103f047a43_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1221.  
  1222. Program shadergen:/f5806b103f047a43_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1223.  
  1224. Program shadergen:/f5806b103f047a43_V.glsl / shadergen:/f5806b103f047a43_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1225.  
  1226. [Material::mapMaterial] - Cannot map unnamed Material
  1227. Program shadergen:/322f599ffe77998e_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1228.  
  1229. Program shadergen:/322f599ffe77998e_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1230.  
  1231. Program shadergen:/322f599ffe77998e_V.glsl / shadergen:/322f599ffe77998e_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1232.  
  1233. Program shadergen:/e11b2f0116cd1cd_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1234.  
  1235. Program shadergen:/e11b2f0116cd1cd_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1236.  
  1237. Program shadergen:/e11b2f0116cd1cd_V.glsl / shadergen:/e11b2f0116cd1cd_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1238.  
  1239. Program shadergen:/54e99f994f71e4fe_V.glsl: Vertex shader was successfully compiled to run on hardware.
  1240.  
  1241. Program shadergen:/54e99f994f71e4fe_P.glsl: Fragment shader was successfully compiled to run on hardware.
  1242.  
  1243. Program shadergen:/54e99f994f71e4fe_V.glsl / shadergen:/54e99f994f71e4fe_P.glsl: Vertex shader(s) linked, fragment shader(s) linked.
  1244.  
  1245. Win32Window::WindowProc - resetting device due to window size change.
  1246. Ghost Always objects received.
  1247. Mapping string: MissionStartPhase3 to index: 7
  1248. Client Replication Startup has Happened!
  1249. fxFoliageReplicator - replicated client foliage for 0 objects
  1250. *** Phase 3: Mission Lighting
  1251. Lighting mission....
  1252.  
  1253. Starting scene lighting...
  1254. Starting TGE based scene lighting...
  1255. Lighting with light #1 (TGE vector light)...
  1256. Lighting object 1 of 1...
  1257. Object lighting complete (0.000 seconds)
  1258. TGE based scene lighting complete (1.388 seconds)
  1259. Lighting object 1 of 1... TerrainBlock: (null)
  1260. = terrain lit in 4.711 seconds
  1261. Win32Window::WindowProc - resetting device due to window size change.
  1262. Object lighting complete (4.727 seconds)
  1263. Successfully saved mission lighting file: 'levels/Empty Terrain_e1d00730.ml'
  1264. Scene lighting complete (7.020 seconds)
  1265. //-----------------------------------------------
  1266.  
  1267. Mission lighting done
  1268. Mapping string: MissionStartPhase3Ack to index: 2
  1269. Win32Window::WindowProc - resetting device due to window size change.
  1270. Mapping string: MissionStart to index: 8
  1271. Mapping string: SyncClock to index: 9
  1272. Mapping string: RefreshWeaponHud to index: 10
  1273. Mapping string: SetAmmoAmountHud to index: 11
  1274. Mapping string: lurker.png to index: 12
  1275. Mapping string: MsgClientJoin to index: 13
  1276. Mapping string: Welcome to the Torque demo app %1. to index: 14
  1277. Mapping string: TheDushan to index: 15
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