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- #include <a_samp>
- #define MAX_PLAY 32 // Slots on your server
- #define interval 100
- new Text:ANIMHORSE[MAX_PLAY];
- new curHorseStage[MAX_PLAY] = {1, ...};
- new HORSE_TIMER[MAX_PLAY];
- #define dcmd(%1,%2,%3) if((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(horse, 5, cmdtext);
- return 0;
- }
- public OnFilterScriptExit()
- {
- for(new playerid=0; playerid<MAX_PLAY; playerid++)
- {
- if(GetPVarInt(playerid, "ANIM_HORSE")) TextDrawDestroy(ANIMHORSE[playerid]);
- }
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- if(GetPVarInt(playerid, "ANIM_HORSE"))
- {
- KillTimer(HORSE_TIMER[playerid]);
- TextDrawDestroy(ANIMHORSE[playerid]);
- }
- return 1;
- }
- dcmd_horse(playerid, params[])
- {
- #pragma unused params
- if(GetPVarInt(playerid, "ANIM_HORSE"))
- {
- SetPVarInt(playerid, "ANIM_HORSE", 0);
- KillTimer(HORSE_TIMER[playerid]);
- TextDrawDestroy(ANIMHORSE[playerid]);
- return 1;
- }
- SetPVarInt(playerid, "ANIM_HORSE", 1);
- ANIMHORSE[playerid] = TextDrawCreate(448.000000, 327.000000, "LD_OTB:hrs1");
- TextDrawAlignment(ANIMHORSE[playerid], 2);
- TextDrawBackgroundColor(ANIMHORSE[playerid], 255);
- TextDrawFont(ANIMHORSE[playerid], 4);
- TextDrawLetterSize(ANIMHORSE[playerid], 0.500000, 1.000000);
- TextDrawColor(ANIMHORSE[playerid], -1);
- TextDrawSetOutline(ANIMHORSE[playerid], 0);
- TextDrawSetProportional(ANIMHORSE[playerid], 1);
- TextDrawSetShadow(ANIMHORSE[playerid], 1);
- TextDrawUseBox(ANIMHORSE[playerid], 1);
- TextDrawBoxColor(ANIMHORSE[playerid], 255);
- TextDrawTextSize(ANIMHORSE[playerid], 200.000000, 200.000000);
- TextDrawShowForPlayer(playerid, ANIMHORSE[playerid]);
- curHorseStage[playerid] = 2;
- HORSE_TIMER[playerid] = SetTimerEx("do_horse_anim", interval, 1, "i", playerid);
- SendClientMessage(playerid, 0xFFFFFFFF, "Type {FFFF82}/horse{FFFFFF} again to turn off horse.");
- return 1;
- }
- forward do_horse_anim(playerid);
- public do_horse_anim(playerid)
- {
- if(!IsPlayerConnected(playerid) || !GetPVarInt(playerid, "ANIM_HORSE"))
- {
- KillTimer(HORSE_TIMER[playerid]);
- TextDrawDestroy(ANIMHORSE[playerid]);
- return 1;
- }
- curHorseStage[playerid]++;
- if(curHorseStage[playerid] == 9) curHorseStage[playerid] = 1;
- new string[12];
- format(string, sizeof(string), "LD_OTB:hrs%i", curHorseStage[playerid]);
- TextDrawSetString(ANIMHORSE[playerid], string);
- TextDrawHideForPlayer(playerid, ANIMHORSE[playerid]);
- TextDrawShowForPlayer(playerid, ANIMHORSE[playerid]);
- return 1;
- }
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