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- [Engine.PlayerInput]
- MoveForwardSpeed=1200
- MoveStrafeSpeed=1200
- LookRightScale=300
- LookUpScale=-250
- MouseSensitivity=33.000000
- DoubleClickTime=0.250000
- bEnableMouseSmoothing=False
- Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
- Bindings=(Name="Look",Command="Button bLook")
- Bindings=(Name="Pause",Command="Pause")
- Bindings=(Name="LookToggle",Command="Toggle bLook")
- Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
- Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
- Bindings=(Name="CenterView",Command="Button bSnapLevel")
- Bindings=(Name="Strafe",Command="Button bStrafe")
- Bindings=(Name="NextWeapon",Command="NextWeapon")
- Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
- Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
- Bindings=(Name="Turn180",Command="Button bTurn180")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="C",Command="DoDuck")
- Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
- Bindings=(Name="T",Command="Talk")
- Bindings=(Name="Y",Command="TeamTalk")
- Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
- Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
- Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
- Bindings=(Name="F9",Command="shot")
- Bindings=(Name="Delete",Command="Camera Default")
- Bindings=(Name="End",Command="Camera FirstPerson")
- Bindings=(Name="XboxTypeS_X",Command="Use")
- Bindings=(Name="XboxTypeS_A",Command="Jump")
- Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
- Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
- Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
- Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
- Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
- Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
- Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
- Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
- Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
- Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
- Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
- Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
- Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
- Bindings=(Name="MOBILE_Jump",Command="Jump")
- Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
- Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
- Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
- Bindings=(Name="PageDown",Command="Camera ChaseCam")
- Bindings=(Name="PageUp",Command="Camera Spectator")
- Bindings=(Name="Home",Command="Camera AssetViewer")
- Bindings=(Name="Insert",Command="Camera GhostCam")
- Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100 | PressLeft")
- Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100 | PressRight")
- Bindings=(Name="GBA_Jump",Command="Jump | CarouselJump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
- Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire")
- Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire")
- Bindings=(Name="GBA_AltFire2",Command="StartAltFireMode | OnRelease StopAltFireMode")
- Bindings=(Name="GBA_Use",Command="UseItemDown | OnRelease UseItemUp")
- Bindings=(Name="GBA_Ability",Command="UseAbility")
- Bindings=(Name="GBA_Boost",Command="Button bRun | StartBoost | OnRelease EndBoost")
- Bindings=(Name="GBA_Heal",Command="StartHeal | onRelease EndHeal")
- Bindings=(Name="GBA_Action",Command="ActionPressed")
- Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon")
- Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon")
- Bindings=(Name="GBA_NextWeapon",Command="NextWeapon")
- Bindings=(Name="GBA_PrevItem",Command="PrevItem")
- Bindings=(Name="GBA_NextItem",Command="NextItem")
- Bindings=(Name="GBA_SwitchWeapon1",Command="switchItem 1 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon2",Command="switchItem 2 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon3",Command="switchItem 3 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon4",Command="switchItem 4 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon5",Command="switchItem 5 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon6",Command="switchItem 6 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon7",Command="switchItem 7 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon8",Command="switchItem 8 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon9",Command="switchItem 9 | OnRelease UseItemUp")
- Bindings=(Name="GBA_SwitchWeapon10",Command="switchItem 10")
- Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator")
- Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
- Bindings=(Name="GBA_Talk",Command="talk")
- Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
- Bindings=(Name="GBA_HoloTaunt",Command="HoloTaunt | onRelease HoloTauntUp")
- Bindings=(Name="GBA_AnimatedTaunt",Command="AnimatedTaunt | onrelease EndAnimatedTaunt")
- Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn")
- Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu | StartButtonPressed")
- Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu")
- Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
- Bindings=(Name="GBA_ResetRiftYaw",Command="ResetMotionInput")
- Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap")
- Bindings=(Name="GBA_GrowHud",Command="GrowHud")
- Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud")
- Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon")
- Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100 | PrevMech")
- Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
- Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
- Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3")
- Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.3")
- Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
- Bindings=(Name="GBA_ToggleMap",Command="ToggleMap")
- Bindings=(Name="GBA_EnemySpotted",Command="EnemySpotted")
- Bindings=(Name="GBA_NeedAssistance",Command="NeedAssistance")
- Bindings=(Name="GBA_TogglePushToTalk",Command="PushToTalkEnable | onRelease PushToTalkDisable")
- Bindings=(Name="GBA_CoopUpgrade1",Command="BuyCoopUpgrade ECUC_WeaponDamage")
- Bindings=(Name="GBA_CoopUpgrade2",Command="BuyCoopUpgrade ECUC_MaxArmor")
- Bindings=(Name="GBA_CoopUpgrade3",Command="BuyCoopUpgrade ECUC_HeatGen")
- Bindings=(Name="GBA_TriggerConsumable1",Command="UseCoopConsumable 0")
- Bindings=(Name="GBA_TriggerConsumable2",Command="UseCoopConsumable 1")
- Bindings=(Name="GBA_TriggerConsumable3",Command="UseCoopConsumable 2")
- Bindings=(Name="GBA_VolunteerAutoBalance",Command="VolunteerForAutoBalance")
- Bindings=(Name="GBA_IncreasePlaySpeed",Command="DemoSpec_IncreasePlaySpeed")
- Bindings=(Name="GBA_DecreasePlaySpeed",Command="DemoSpec_DecreasePlaySpeed")
- Bindings=(Name="GBA_IncreaseMoveSpeed",Command="DemoSpec_IncreaseCameraSpeed")
- Bindings=(Name="GBA_DecreaseMoveSpeed",Command="DemoSpec_DecreaseCameraSpeed")
- Bindings=(Name="GBA_CameraUp",Command="DemoSpec_MoveUp|OnRelease DemoSpec_StopOffsetAdjust")
- Bindings=(Name="GBA_CameraDown",Command="DemoSpec_MoveDown|OnRelease DemoSpec_StopOffsetAdjust")
- Bindings=(Name="GBA_CameraLeft",Command="DemoSpec_MoveLeft|OnRelease DemoSpec_StopOffsetAdjust")
- Bindings=(Name="GBA_CameraRight",Command="DemoSpec_MoveRight|OnRelease DemoSpec_StopOffsetAdjust")
- Bindings=(Name="GBA_CameraIn",Command="DemoSpec_MoveIn|OnRelease DemoSpec_StopOffsetAdjust")
- Bindings=(Name="GBA_CameraOut",Command="DemoSpec_MoveOut|OnRelease DemoSpec_StopOffsetAdjust")
- Bindings=(Name="GBA_ViewDistanceIn",Command="DemoSpec_DecreaseViewDistance|OnRelease StopViewDistanceInterp")
- Bindings=(Name="GBA_ViewDistanceOut",Command="DemoSpec_IncreaseViewDistance|OnRelease StopViewDistanceInterp")
- Bindings=(Name="GBA_ZoomIn",Command="DemoSpec_StartZoomIn|OnRelease DemoSpec_StopZoom")
- Bindings=(Name="GBA_ZoomOut",Command="DemoSpec_StartZoomOut|OnRelease DemoSpec_StopZoom")
- Bindings=(NAme="GBA_AVNext",Command="AVCycleNext")
- Bindings=(NAme="GBA_AVPrev",Command="AVCyclePrev")
- Bindings=(Name="GBA_AVUp",Command="AVMoveUp|OnRelease AVStop")
- Bindings=(Name="GBA_AVDown",Command="AVMoveDown|OnRelease AVStop")
- Bindings=(Name="GBA_AVIn",Command="AVMoveIn|OnRelease AVStop")
- Bindings=(Name="GBA_AVOut",Command="AVMoveOut|OnRelease AVStop")
- Bindings=(Name="GBA_DemoSpecRotLock",Command="DemoSpec_TogglePawnRelativeRotation")
- Bindings=(Name="GBA_DemoPause",Command="DemoPause|TogglePhysicsMode")
- Bindings=(Name="Add",Command="GBA_IncreasePlaySpeed|AVCycleNext")
- Bindings=(Name="Subtract",Command="GBA_DecreasePlaySpeed|AVCyclePrev")
- Bindings=(Name="Multiply",Command="GBA_IncreaseMoveSpeed|GBA_AVUp")
- Bindings=(Name="Divide",Command="GBA_DecreaseMoveSpeed|GBA_AVDown")
- Bindings=(Name="NumPadOne",Command="GBA_ViewDistanceOut|AVCycleTo 0")
- Bindings=(Name="NumPadTwo",Command="GBA_CameraDown|AVCycleTo 3")
- Bindings=(Name="NumPadThree",Command="GBA_ViewDistanceIn|AVCycleTo 6")
- Bindings=(Name="NumPadFour",Command="GBA_CameraLeft|AVCycleTo 9")
- Bindings=(Name="NumPadFive",Command="GBA_CameraIn|AVCycleTo 12")
- Bindings=(Name="NumPadSix",Command="GBA_CameraRight|AVCycleTo 15")
- Bindings=(Name="NumPadSeven",Command="GBA_ZoomOut|AVCycleTo 18")
- Bindings=(Name="NumPadEight",Command="GBA_CameraUp|AVCycleTo 21")
- Bindings=(Name="NumPadNine",Command="GBA_ZoomIn|AVCycleTo 23")
- Bindings=(Name="NumPadZero",Command="GBA_CameraOut|GBA_AVOut")
- Bindings=(Name="Decimal",Command="GBA_AVIn|GBA_DemoSpecRotLock")
- Bindings=(Name="P",Command="GBA_DemoPause")
- Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
- Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
- Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
- Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
- Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
- Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_Fire")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_AltFire")
- Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Jump_Gamepad")
- Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_Boost")
- Bindings=(Name="XboxTypeS_A",Command="GBA_Ability")
- Bindings=(Name="XboxTypeS_B",Command="GBA_Heal | Back")
- Bindings=(Name="XboxTypeS_Y",Command="GBA_Action")
- Bindings=(Name="XboxTypeS_X",Command="GBA_Use | Confirm")
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_EnemySpotted")
- Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_AltFire2")
- Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_NeedAssistance")
- Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_ToggleMap")
- Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_PrevItem")
- Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_NextItem")
- Bindings=(Name="Up",Command="GBA_MoveForward")
- Bindings=(Name="Down",Command="GBA_Backward")
- Bindings=(Name="Left",Command="GBA_StrafeLeft")
- Bindings=(Name="Right",Command="GBA_StrafeRight")
- Bindings=(Name="Enter",Command="Confirm")
- Bindings=(Name="RightControl",Command="GBA_TogglePushToTalk")
- Bindings=(Name="ThumbMouseButton",Command="GBA_Use")
- Bindings=(Name="LeftMouseButton",Command="GBA_Fire | Confirm")
- Bindings=(Name="RightMouseButton",Command="GBA_AltFire | Back")
- Bindings=(Name="MiddleMouseButton",Command="GBA_AltFire2")
- Bindings=(Name="SpaceBar",Command="GBA_Jump")
- Bindings=(Name="W",Command="GBA_MoveForward")
- Bindings=(Name="A",Command="GBA_StrafeLeft")
- Bindings=(Name="S",Command="GBA_Backward")
- Bindings=(Name="D",Command="GBA_StrafeRight")
- Bindings=(Name="E",Command="GBA_Action")
- Bindings=(Name="R",Command="GBA_Use")
- Bindings=(Name="F",Command="GBA_Ability")
- Bindings=(Name="C",Command="GBA_Heal")
- Bindings=(Name="Escape",Command="GBA_ShowMenu")
- Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon | GBA_PrevItem")
- Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon | GBA_NextItem")
- Bindings=(Name="one",Command="GBA_SwitchWeapon1")
- Bindings=(Name="two",Command="GBA_SwitchWeapon2")
- Bindings=(Name="three",Command="GBA_SwitchWeapon3")
- Bindings=(Name="four",Command="GBA_CoopUpgrade1")
- Bindings=(Name="five",Command="GBA_CoopUpgrade2")
- Bindings=(Name="six",Command="GBA_CoopUpgrade3")
- Bindings=(Name="seven",Command="GBA_SwitchWeapon7")
- Bindings=(Name="eight",Command="GBA_SwitchWeapon8")
- Bindings=(Name="nine",Command="GBA_SwitchWeapon9")
- Bindings=(Name="zero",Command="GBA_SwitchWeapon10")
- Bindings=(Name="Y",Command="GBA_Talk")
- Bindings=(Name="Enter",Command="GBA_Talk")
- Bindings=(Name="T",Command="GBA_TeamTalk")
- Bindings=(Name="H",Command="GBA_HoloTaunt")
- Bindings=(Name="J",Command="GBA_AnimatedTaunt")
- Bindings=(Name="L",Command="GBA_Horn")
- Bindings=(Name="Equals",Command="GBA_GrowHud")
- Bindings=(Name="Minus",Command="GBA_ShrinkHud")
- Bindings=(Name="V",Command="GBA_ToggleMap")
- Bindings=(Name="B",Command="GBA_ToggleSpeaking")
- Bindings=(Name="Q",Command="GBA_EnemySpotted")
- Bindings=(Name="Z",Command="GBA_NeedAssistance")
- Bindings=(Name="LeftControl",Command="GBA_TogglePushToTalk")
- Bindings=(Name="LeftShift",Command="GBA_Boost")
- Bindings=(Name="Tab",Command="GBA_ShowScores")
- Bindings=(Name="F1",Command="GBA_TriggerConsumable1")
- Bindings=(Name="F2",Command="GBA_TriggerConsumable2")
- Bindings=(Name="F3",Command="GBA_TriggerConsumable3")
- Bindings=(Name="F4",Command="BugIt")
- Bindings=(Name="F5",Command="") ; Console
- Bindings=(Name="F6",Command="") ; Quick-Console
- Bindings=(Name="F7",Command="GBA_ResetRiftYaw");
- Bindings=(Name="F8",Command="GBA_VolunteerAutoBalance")
- Bindings=(Name="F9",Command="SHOT")
- Bindings=(Name="F10",Command="TiledShot 3 256",Alt=True)
- Bindings=(Name="M",Command="BasePath 0 | GBA_ToggleMap")
- Bindings=(Name="N",Command="BasePath 1")
- Bindings=(Name="four",Command="PlayersOnly",Alt=True)
- Bindings=(Name="X",Command="StartActorPicker | OnRelease StopActorPicker")
- bInvertMouse=False
- bInvertTurn=False
- [GameFramework.DebugCameraInput]
- Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
- Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Q",Command="MoveDown")
- Bindings=(Name="E",Command="MoveUp")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
- Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
- Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
- Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
- [UnrealEd.EditorViewportInput]
- Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
- Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
- Bindings=(Command="DELETE",Name=Delete)
- Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
- Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
- Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
- Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
- Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
- Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
- Bindings=(Command="DUPLICATE",Name=D,Shift=True)
- Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
- Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
- Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
- Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
- Bindings=(Command="SELECT NONE",Name=N,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
- Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
- Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
- Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
- Bindings=(Command="EDIT COPY",Name=C,Control=True)
- Bindings=(Command="EDIT PASTE",Name=V,Control=True)
- Bindings=(Command="DUPLICATE",Name=W,Control=True)
- Bindings=(Command="EDIT CUT",Name=X,Control=True)
- Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
- Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
- Bindings=(Command="BRUSH ADD",Name=A,Control=True)
- Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
- Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
- Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
- Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
- Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
- Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
- Bindings=(Command="CAMERA ALIGN",Name=Home)
- Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
- Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
- Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
- Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
- Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
- Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
- Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
- Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
- Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
- Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
- Bindings=(Command="ACTOR DESELECT",Name=Escape)
- Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
- Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
- Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
- Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
- Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
- Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
- Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
- Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
- Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
- Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
- Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
- Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
- Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
- [UnrealEd.ObjectEditorViewportInput]
- Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
- Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
- Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
- [Engine.Console]
- ConsoleKey=F5
- TypeKey=F6
- MaxScrollbackSize=1024
- HistoryBot=-1
- ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
- ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
- ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
- ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
- ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
- ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
- ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
- ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
- ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
- ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
- ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
- ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
- ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
- ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
- ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
- ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
- ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
- ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
- ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
- ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
- ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
- ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
- ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
- ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
- ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
- ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
- ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
- ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
- ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
- ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
- ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
- ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
- ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
- ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
- ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
- ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
- ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
- ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
- ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
- ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
- ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
- ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
- ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
- ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
- ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
- ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
- ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
- ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
- ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
- ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
- ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
- ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
- ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
- ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
- ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
- ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
- ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
- ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
- ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
- ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
- ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
- ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
- ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
- ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
- ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
- ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
- ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
- ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
- ManualAutoCompleteList=(Command="memleakcheck",Desc="")
- ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
- ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
- ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
- ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
- ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
- ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
- ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
- ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
- AutoCompleteKey=None
- [GameFramework.DebugCameraController]
- PrimaryKey=LeftMouseButton
- SecondaryKey=RightMouseButton
- UnselectKey=Escape
- bShowSelectedInfo=true
- [Engine.UIDataStore_InputAlias]
- InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
- InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
- InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
- InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
- InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
- InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
- InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
- InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
- InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
- InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
- InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
- InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
- InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
- InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
- InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
- InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
- InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
- InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
- InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
- InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
- InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
- InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
- InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
- InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
- InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
- InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
- InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
- InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
- InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
- InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
- InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
- InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
- InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
- InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
- InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
- InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
- InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
- InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
- InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
- InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
- InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
- InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
- InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
- [Scaleform.KeyMap]
- FullKeyboard=1
- XboxTypeS_DPad_Left=Left
- XboxTypeS_DPad_Right=Right
- XboxTypeS_DPad_Up=Up
- XboxTypeS_DPad_Down=Down
- Gamepad_RightStick_Left=GAMEPAD_RS_Left
- Gamepad_RightStick_Right=GAMEPAD_RS_Right
- Gamepad_RightStick_Up=GAMEPAD_RS_Up
- Gamepad_RightStick_Down=GAMEPAD_RS_Down
- Gamepad_LeftStick_Left=Left
- Gamepad_LeftStick_Right=Right
- Gamepad_LeftStick_Up=Up
- Gamepad_LeftStick_Down=Down
- XboxTypeS_A=GAMEPAD_A
- XboxTypeS_B=GAMEPAD_B
- XboxTypeS_X=GAMEPAD_X
- XboxTypeS_Y=GAMEPAD_Y
- XboxTypeS_LeftShoulder=GAMEPAD_L1
- XboxTypeS_LeftTrigger=GAMEPAD_L2
- XboxTypeS_LeftThumbStick=GAMEPAD_L3
- XboxTypeS_RightShoulder=GAMEPAD_R1
- XboxTypeS_RightTrigger=GAMEPAD_R2
- XboxTypeS_RightThumbStick=GAMEPAD_R3
- XboxTypeS_Start=START
- XboxTypeS_Back=BACK
- [Scaleform.GamepadMouse]
- X=None
- Y=None
- [Configuration]
- [HawkenGame.HawkenDebugAIInput]
- Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
- Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Q",Command="MoveDown")
- Bindings=(Name="E",Command="MoveUp")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="H",Command="FreezeStreaming")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="F1",Command="NE -1")
- Bindings=(Name="F1",Command="NE -10",Control=False,Shift=True,Alt=False)
- Bindings=(Name="F1",Command="NE -100",Control=True,Shift=False,Alt=False)
- Bindings=(Name="F2",Command="NE 1")
- Bindings=(Name="F2",Command="NE 10",Control=False,Shift=True,Alt=False)
- Bindings=(Name="F2",Command="NE 100",Control=True,Shift=False,Alt=False)
- Bindings=(Name="LeftMouseButton",Command="aiselect")
- Bindings=(Name="P",Command="PlayersOnly")
- Bindings=(Name="U",Command="debugai")
- Bindings=(Name="One",Command="ToggleDebugInfo AID_Generic")
- Bindings=(Name="Two",Command="ToggleDebugInfo AID_Combat")
- Bindings=(Name="Three",Command="ToggleDebugInfo AID_Firing")
- Bindings=(Name="Four",Command="ToggleDebugInfo AID_BlackBoard")
- Bindings=(Name="Five",Command="ToggleDebugInfo AID_Preconditions")
- Bindings=(Name="Six",Command="ToggleDebugInfo AID_LogSnap")
- Bindings=(Name="Seven",Command="ToggleDebugInfo AID_History")
- Bindings=(Name="Eight",Command="ToggleDebugInfo AID_ETQ")
- Bindings=(Name="Nine",Command="ToggleDebugInfo AID_MessageSystem")
- Bindings=(Name="Zero",Command="ToggleDebugInfo AID_Covers")
- Bindings=(Name="One",Command="ToggleDebugInfo AID_Animations",Shift=True)
- Bindings=(Name="One",Command="ToggleHistoryMode AIDH_DrawAll",Control=True,Shift=False,Alt=False)
- Bindings=(Name="Two",Command="ToggleHistoryMode AIDH_EntryDetails",Control=True,Shift=False,Alt=False)
- Bindings=(Name="Three",Command="ToggleHistoryMode AIDH_BlackBoard",Control=True,Shift=False,Alt=False)
- Bindings=(Name="Four",Command="ToggleHistoryMode AIDH_Preconditions",Control=True,Shift=False,Alt=False)
- Bindings=(Name="Five",Command="ToggleHistoryMode AIDH_SquadEnemy",Control=True,Shift=False,Alt=False)
- Bindings=(Name="Six",Command="ToggleHistoryMode AIDH_Animation",Control=True,Shift=False,Alt=False)
- Bindings=(Name="Seven",Command="ToggleHistoryMode AIDH_Covering",Control=True,Shift=False,Alt=False)
- Bindings=(Name="Eight",Command="ToggleHistoryMode AIDH_Weapon",Control=True,Shift=False,Alt=False)
- Bindings=(Name="One",Command="ToggleHistoryFilter AIDLF_None",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Two",Command="ToggleHistoryFilter AIDLF_BehaviorTree",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Three",Command="ToggleHistoryFilter AIDLF_BlackBoard",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Four",Command="ToggleHistoryFilter AIDLF_CallStack",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Five",Command="ToggleHistoryFilter AIDLF_Enemy",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Six",Command="ToggleHistoryFilter AIDLF_State",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Seven",Command="ToggleHistoryFilter AIDLF_ETQ",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Eight",Command="ToggleHistoryFilter AIDLF_Move",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Nine",Command="ToggleHistoryFilter AIDLF_Kismet",Control=False,Shift=False,Alt=True)
- Bindings=(Name="One",Command="ToggleHistoryFilter AIDLF_Cover",Control=False,Shift=True,Alt=True)
- Bindings=(Name="Two",Command="ToggleHistoryFilter AIDLF_Animation",Control=False,Shift=True,Alt=True)
- Bindings=(Name="Three",Command="ToggleHistoryFilter AIDLF_Chatter",Control=False,Shift=True,Alt=True)
- Bindings=(Name="Zero",Command="ClearHistoryFilter",Control=False,Shift=False,Alt=True)
- Bindings=(Name="Zero",Command="FilterWholeHistory",Control=False,Shift=True,Alt=True)
- Bindings=(Name="One",Command="ColorHistory AIDLF_None",Control=True,Shift=False,Alt=True)
- Bindings=(Name="Two",Command="ColorHistory AIDLF_BehaviorTree",Control=True,Shift=False,Alt=True)
- Bindings=(Name="Three",Command="ColorHistory AIDLF_BlackBoard",Control=True,Shift=False,Alt=True)
- Bindings=(Name="Four",Command="ColorHistory AIDLF_CallStack",Control=True,Shift=False,Alt=True)
- Bindings=(Name="Five",Command="ColorHistory AIDLF_Enemy",Control=True,Shift=False,Alt=True)
- Bindings=(Name="Six",Command="ColorHistory AIDLF_State",Control=True,Shift=False,Alt=True)
- Bindings=(Name="Seven",Command="ColorHistory AIDLF_ETQ",Control=True,Shift=False,Alt=True)
- Bindings=(Name="Eight",Command="ColorHistory AIDLF_Move",Control=True,Shift=False,Alt=True)
- Bindings=(Name="Nine",Command="ColorHistory AIDLF_Kismet",Control=True,Shift=False,Alt=True)
- Bindings=(Name="One",Command="ColorHistory AIDLF_Cover",Control=True,Shift=True,Alt=True)
- Bindings=(Name="Two",Command="ColorHistory AIDLF_Animation",Control=True,Shift=True,Alt=True)
- Bindings=(Name="Three",Command="ColorHistory AIDLF_Chatter",Control=True,Shift=True,Alt=True)
- Bindings=(Name="Zero",Command="ClearHistoryColor",Control=True,Shift=False,Alt=True)
- Bindings=(Name="NumPadZero",Command="aispectator")
- [IniVersion]
- 0=1404381498.000000
- 1=1404381498.000000
- [HawkenGame.R_PlayerInput]
- MobilePitchDeadzoneSize=0.000000
- MobileYawDeadzoneSize=0.000000
- MobileDoubleTapTime=0.000000
- MobileMinHoldForTap=0.000000
- MobileTapRepeatTime=0.000000
- bAbsoluteTouchLocations=False
- bCollapseTouchInput=False
- ZoneTimeout=0.000000
- MoveForwardSpeed=1200.000000
- MoveStrafeSpeed=1200.000000
- LookRightScale=50.000000
- LookUpScale=-42.500000
- Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Pause",Command="Pause",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F1",Command="ShowMouseCursor",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
- Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F9",Command="shot",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_A",Command="Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_Jump",Command="Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="PageDown",Command="Camera ChaseCam",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="PageUp",Command="Camera Spectator",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Home",Command="Camera AssetViewer",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Insert",Command="Camera GhostCam",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100 | PressLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100 | PressRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Jump",Command="Jump | CarouselJump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AltFire2",Command="StartAltFireMode | OnRelease StopAltFireMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Use",Command="UseItemDown | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Ability",Command="UseAbility",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Boost",Command="Button bRun | StartBoost | OnRelease EndBoost",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Heal",Command="StartHeal | onRelease EndHeal",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Action",Command="ActionPressed",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_PrevItem",Command="PrevItem",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_NextItem",Command="NextItem",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon1",Command="switchItem 1 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon2",Command="switchItem 2 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon3",Command="switchItem 3 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon4",Command="switchItem 4 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon5",Command="switchItem 5 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon6",Command="switchItem 6 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon7",Command="switchItem 7 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon8",Command="switchItem 8 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon9",Command="switchItem 9 | OnRelease UseItemUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeapon10",Command="switchItem 10",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Talk",Command="talk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_TeamTalk",Command="teamtalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_HoloTaunt",Command="HoloTaunt | onRelease HoloTauntUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AnimatedTaunt",Command="AnimatedTaunt | onrelease EndAnimatedTaunt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu | StartButtonPressed",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ResetRiftYaw",Command="ResetMotionInput",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_GrowHud",Command="GrowHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100 | PrevMech",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ToggleMap",Command="ToggleMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_EnemySpotted",Command="EnemySpotted",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_NeedAssistance",Command="NeedAssistance",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_TogglePushToTalk",Command="PushToTalkEnable | onRelease PushToTalkDisable",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CoopUpgrade1",Command="BuyCoopUpgrade ECUC_WeaponDamage",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CoopUpgrade2",Command="BuyCoopUpgrade ECUC_MaxArmor",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CoopUpgrade3",Command="BuyCoopUpgrade ECUC_HeatGen",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_TriggerConsumable1",Command="UseCoopConsumable 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_TriggerConsumable2",Command="UseCoopConsumable 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_TriggerConsumable3",Command="UseCoopConsumable 2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_VolunteerAutoBalance",Command="VolunteerForAutoBalance",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_IncreasePlaySpeed",Command="DemoSpec_IncreasePlaySpeed",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_DecreasePlaySpeed",Command="DemoSpec_DecreasePlaySpeed",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_IncreaseMoveSpeed",Command="DemoSpec_IncreaseCameraSpeed",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_DecreaseMoveSpeed",Command="DemoSpec_DecreaseCameraSpeed",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CameraUp",Command="DemoSpec_MoveUp|OnRelease DemoSpec_StopOffsetAdjust",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CameraDown",Command="DemoSpec_MoveDown|OnRelease DemoSpec_StopOffsetAdjust",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CameraLeft",Command="DemoSpec_MoveLeft|OnRelease DemoSpec_StopOffsetAdjust",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CameraRight",Command="DemoSpec_MoveRight|OnRelease DemoSpec_StopOffsetAdjust",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CameraIn",Command="DemoSpec_MoveIn|OnRelease DemoSpec_StopOffsetAdjust",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_CameraOut",Command="DemoSpec_MoveOut|OnRelease DemoSpec_StopOffsetAdjust",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ViewDistanceIn",Command="DemoSpec_DecreaseViewDistance|OnRelease StopViewDistanceInterp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ViewDistanceOut",Command="DemoSpec_IncreaseViewDistance|OnRelease StopViewDistanceInterp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ZoomIn",Command="DemoSpec_StartZoomIn|OnRelease DemoSpec_StopZoom",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_ZoomOut",Command="DemoSpec_StartZoomOut|OnRelease DemoSpec_StopZoom",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AVNext",Command="AVCycleNext",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AVPrev",Command="AVCyclePrev",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AVUp",Command="AVMoveUp|OnRelease AVStop",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AVDown",Command="AVMoveDown|OnRelease AVStop",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AVIn",Command="AVMoveIn|OnRelease AVStop",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_AVOut",Command="AVMoveOut|OnRelease AVStop",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_DemoSpecRotLock",Command="DemoSpec_TogglePawnRelativeRotation",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_DemoPause",Command="DemoPause|TogglePhysicsMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Add",Command="GBA_IncreasePlaySpeed|AVCycleNext",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Multiply",Command="GBA_IncreaseMoveSpeed|GBA_AVUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Divide",Command="GBA_DecreaseMoveSpeed|GBA_AVDown",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadOne",Command="GBA_ViewDistanceOut|AVCycleTo 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadTwo",Command="GBA_CameraDown|AVCycleTo 3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadThree",Command="GBA_ViewDistanceIn|AVCycleTo 6",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadFour",Command="GBA_CameraLeft|AVCycleTo 9",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadFive",Command="GBA_CameraIn|AVCycleTo 12",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadSix",Command="GBA_CameraRight|AVCycleTo 15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadSeven",Command="GBA_ZoomOut|AVCycleTo 18",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadEight",Command="GBA_CameraUp|AVCycleTo 21",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadNine",Command="GBA_ZoomIn|AVCycleTo 23",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadZero",Command="GBA_CameraOut|GBA_AVOut",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Decimal",Command="GBA_AVIn|GBA_DemoSpecRotLock",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="P",Command="GBA_DemoPause",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftShoulder",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_A",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_B",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_Y",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftThumbStick",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_DPad_Up",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_ToggleMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_DPad_Left",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Right",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Enter",Command="Confirm",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MiddleMouseButton",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Escape",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="one",Command="GBA_SwitchWeapon1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="two",Command="GBA_SwitchWeapon2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="three",Command="GBA_SwitchWeapon3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="four",Command="GBA_CoopUpgrade1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="five",Command="GBA_CoopUpgrade2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="six",Command="GBA_CoopUpgrade3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="seven",Command="GBA_SwitchWeapon7",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="eight",Command="GBA_SwitchWeapon8",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="nine",Command="GBA_SwitchWeapon9",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="zero",Command="GBA_SwitchWeapon10",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Enter",Command="GBA_Talk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="L",Command="GBA_Horn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Equals",Command="GBA_GrowHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Minus",Command="GBA_ShrinkHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LeftControl",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F1",Command="GBA_TriggerConsumable1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F2",Command="GBA_TriggerConsumable2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F3",Command="GBA_TriggerConsumable3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F4",Command="BugIt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F5",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F6",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F7",Command="GBA_ResetRiftYaw",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F8",Command="GBA_VolunteerAutoBalance",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F9",Command="SHOT",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F10",Command="TiledShot 3 256",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="four",Command="PlayersOnly",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_AltFire2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ThumbMouseButton",Command="GBA_AltFire2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_DPad_Right",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="RightControl",Command="GBA_TogglePushToTalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="CapsLock",Command="GBA_TogglePushToTalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Period",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Comma",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_AltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="RightMouseButton",Command="GBA_AltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LeftMouseButton",Command="GBA_Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_X",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightShoulder",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="U",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Y",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="B",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MouseScrollDown",Command="GBA_PrevItem",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_Back",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Up",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="W",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Down",Command="GBA_Backward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="S",Command="GBA_Backward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Left",Command="GBA_StrafeLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="A",Command="GBA_StrafeLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="D",Command="GBA_StrafeRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="M",Command="GBA_Boost",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="N",Command="GBA_Boost",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LeftShift",Command="GBA_Boost",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="E",Command="GBA_Action",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F",Command="GBA_Ability",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="V",Command="GBA_Heal",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="C",Command="GBA_Heal",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="T",Command="GBA_TeamTalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="X",Command="GBA_NextItem",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MouseScrollUp",Command="GBA_NextItem",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="H",Command="GBA_AnimatedTaunt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="J",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Delete",Command="GBA_EnemySpotted",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Q",Command="GBA_EnemySpotted",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Tab",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Subtract",Command="GBA_Use",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="R",Command="GBA_Use",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="SpaceBar",Command="GBA_Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Z",Command="GBA_NeedAssistance",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="G",Command="GBA_HoloTaunt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- [HawkenGame.R_Console]
- HistoryTop=2
- HistoryBot=3
- HistoryCur=2
- History[0]=Say nice comming on their back
- History[1]=Say arg lol outlined you like a looney toon
- History[2]=Say was typing ass
- History[3]=Say ay7
- History[4]=Say i won
- History[5]=Say then no excuse
- History[6]=Say shoulda used what you knew but you didnt
- History[7]=Say no iblacka
- History[8]=Say all miss and recticles was constantly so close to that fatass he was larger than its outline
- History[9]=Say
- History[11]=Say this is usb non n key rollover bs
- History[12]=Say
- History[13]=stat fps
- History[14]=Say \
- History[15]=Say gg
- bEnableUI=False
- bRequireCtrlToNavigateAutoComplete=False
- ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
- ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
- ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
- ManualAutoCompleteList=(Command="SSSwapControllers",Desc=)
- ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
- ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
- ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
- ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
- ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
- ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
- ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
- ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
- ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
- ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
- ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
- ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
- ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
- ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
- ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
- ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
- ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
- ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
- ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
- ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
- ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
- ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
- ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
- ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
- ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
- ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
- ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
- ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
- ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
- ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
- ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
- ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
- ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
- ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
- ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
- ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
- ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
- ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
- ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
- ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
- ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
- ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
- ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
- ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
- ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
- ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
- ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
- ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
- ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
- ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
- ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
- ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
- ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
- ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
- ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
- ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
- ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
- ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
- ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
- ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
- ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
- ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
- ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
- ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
- ManualAutoCompleteList=(Command="memleakcheck",Desc=)
- ManualAutoCompleteList=(Command="togglehdwarning",Desc=)
- ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
- ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
- ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
- ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
- ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
- ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
- ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
- History[10]=Say spin 180 when pressin forward
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