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- var viewport_position = camera.WorldToViewportPoint(world_position);
- var canvas_rect = canvas.GetComponent<RectTransform>();
- var sprite_position = new Vector2(
- (viewport_position.x * canvas_rect.sizeDelta.x) - (canvas_rect.sizeDelta.x * 0.5f),
- (viewport_position.y * canvas_rect.sizeDelta.y) - (canvas_rect.sizeDelta.y * 0.5f));
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