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  1.  
  2. <pre>Array
  3. (
  4.     [0] => Array
  5.         (
  6.             [skillID] => 2505
  7.             [skillName] => Command Center Upgrades
  8.             [skillDesc] => Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.
  9.             [skillRank] => 4
  10.             [skillPrimaryAtr] => charisma
  11.             [skillSecondAtr] => intelligence
  12.             [requiredSkills] => Array
  13.                 (
  14.                     [2406] => 4
  15.                     [13279] => 3
  16.                     [3402] => 4
  17.                 )
  18.  
  19.         )
  20.  
  21.     [1] => Array
  22.         (
  23.             [skillID] => 3184
  24.             [skillName] => ORE Industrial
  25.             [skillDesc] => Skill at operating ORE industrial ships.
  26.  
  27. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  28.             [skillRank] => 4
  29.             [skillPrimaryAtr] => perception
  30.             [skillSecondAtr] => willpower
  31.             [requiredSkills] => Array
  32.                 (
  33.                     [3327] => 3
  34.                 )
  35.  
  36.         )
  37.  
  38.     [2] => Array
  39.         (
  40.             [skillID] => 3317
  41.             [skillName] => Trajectory Analysis
  42.             [skillDesc] => Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
  43.             [skillRank] => 5
  44.             [skillPrimaryAtr] => perception
  45.             [skillSecondAtr] => willpower
  46.             [requiredSkills] => Array
  47.                 (
  48.                     [3300] => 4
  49.                     [3301] => 3
  50.                     [3302] => 3
  51.                     [3303] => 3
  52.                     [3304] => 3
  53.                     [3305] => 3
  54.                     [3306] => 3
  55.                 )
  56.  
  57.         )
  58.  
  59.     [3] => Array
  60.         (
  61.             [skillID] => 3318
  62.             [skillName] => Weapon Upgrades
  63.             [skillDesc] => Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
  64.             [skillRank] => 2
  65.             [skillPrimaryAtr] => perception
  66.             [skillSecondAtr] => memory
  67.             [requiredSkills] => Array
  68.                 (
  69.                     [3300] => 2
  70.                 )
  71.  
  72.         )
  73.  
  74.     [4] => Array
  75.         (
  76.             [skillID] => 3326
  77.             [skillName] => Cruise Missiles
  78.             [skillDesc] => Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
  79.             [skillRank] => 5
  80.             [skillPrimaryAtr] => perception
  81.             [skillSecondAtr] => willpower
  82.             [requiredSkills] => Array
  83.                 (
  84.                     [3319] => 5
  85.                     [3321] => 3
  86.                     [3324] => 3
  87.                 )
  88.  
  89.         )
  90.  
  91.     [5] => Array
  92.         (
  93.             [skillID] => 3347
  94.             [skillName] => Amarr Titan
  95.             [skillDesc] => Skill at operating Amarr titans.
  96.  
  97. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  98.             [skillRank] => 16
  99.             [skillPrimaryAtr] => perception
  100.             [skillSecondAtr] => willpower
  101.             [requiredSkills] => Array
  102.                 (
  103.                     [3327] => 3
  104.                     [33093] => 3
  105.                     [33094] => 3
  106.                     [33092] => 3
  107.                     [33091] => 3
  108.                     [33097] => 3
  109.                     [33098] => 3
  110.                     [33096] => 3
  111.                     [33095] => 3
  112.                     [20533] => 5
  113.                     [3336] => 3
  114.                     [3348] => 5
  115.                     [3337] => 3
  116.                     [3338] => 3
  117.                     [3339] => 3
  118.                 )
  119.  
  120.         )
  121.  
  122.     [6] => Array
  123.         (
  124.             [skillID] => 3354
  125.             [skillName] => Warfare Link Specialist
  126.             [skillDesc] => Improved fleet leadership. Boosts effectiveness of all warfare link and mining foreman modules by 10% per level.
  127.             [skillRank] => 6
  128.             [skillPrimaryAtr] => charisma
  129.             [skillSecondAtr] => willpower
  130.             [requiredSkills] => Array
  131.                 (
  132.                     [3348] => 5
  133.                     [3350] => 5
  134.                     [20495] => 5
  135.                 )
  136.  
  137.         )
  138.  
  139.     [7] => Array
  140.         (
  141.             [skillID] => 3362
  142.             [skillName] => DED Connections
  143.             [skillDesc] => Skill at dealing with Concord Department and negotiating bounties
  144.  
  145. Bonus fee of 1,500 isk per pirate head per level of the skill
  146.             [skillRank] => 1
  147.             [skillPrimaryAtr] => charisma
  148.             [skillSecondAtr] => intelligence
  149.             [requiredSkills] => Array
  150.                 (
  151.                     [3355] => 5
  152.                 )
  153.  
  154.         )
  155.  
  156.     [8] => Array
  157.         (
  158.             [skillID] => 3373
  159.             [skillName] => Starbase Defense Management
  160.             [skillDesc] => Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
  161.  
  162. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  163.             [skillRank] => 7
  164.             [skillPrimaryAtr] => memory
  165.             [skillSecondAtr] => charisma
  166.             [requiredSkills] => Array
  167.                 (
  168.                     [3363] => 3
  169.                     [3348] => 2
  170.                     [3392] => 3
  171.                     [3380] => 3
  172.                     [3385] => 3
  173.                     [3355] => 3
  174.                     [3444] => 3
  175.                     [3403] => 5
  176.                     [3402] => 0
  177.                     [3359] => 2
  178.                     [3412] => 4
  179.                     [11584] => 4
  180.                 )
  181.  
  182.         )
  183.  
  184.     [9] => Array
  185.         (
  186.             [skillID] => 3384
  187.             [skillName] => Minmatar Tech
  188.             [skillDesc] => Grants +5% reduction in Minmatar equipment production time.
  189.             [skillRank] => 2
  190.             [skillPrimaryAtr] => memory
  191.             [skillSecondAtr] => intelligence
  192.             [requiredSkills] => Array
  193.                 (
  194.                     [3380] => 3
  195.                 )
  196.  
  197.         )
  198.  
  199.     [10] => Array
  200.         (
  201.             [skillID] => 3386
  202.             [skillName] => Mining
  203.             [skillDesc] => Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
  204.             [skillRank] => 1
  205.             [skillPrimaryAtr] => memory
  206.             [skillSecondAtr] => intelligence
  207.             [requiredSkills] => Array
  208.                 (
  209.                     [3380] => 1
  210.                 )
  211.  
  212.         )
  213.  
  214.     [11] => Array
  215.         (
  216.             [skillID] => 3388
  217.             [skillName] => Advanced Industry
  218.             [skillDesc] => Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
  219.             [skillRank] => 3
  220.             [skillPrimaryAtr] => memory
  221.             [skillSecondAtr] => intelligence
  222.             [requiredSkills] => Array
  223.                 (
  224.                     [3380] => 3
  225.                 )
  226.  
  227.         )
  228.  
  229.     [12] => Array
  230.         (
  231.             [skillID] => 3390
  232.             [skillName] => Mobile Refinery Operation
  233.             [skillDesc] => Unknown
  234.             [skillRank] => 4
  235.             [skillPrimaryAtr] => memory
  236.             [skillSecondAtr] => intelligence
  237.             [requiredSkills] => Array
  238.                 (
  239.                     [3385] => 4
  240.                     [3380] => 4
  241.                 )
  242.  
  243.         )
  244.  
  245.     [13] => Array
  246.         (
  247.             [skillID] => 3391
  248.             [skillName] => Mobile Factory Operation
  249.             [skillDesc] => Unknown
  250.             [skillRank] => 5
  251.             [skillPrimaryAtr] => memory
  252.             [skillSecondAtr] => intelligence
  253.             [requiredSkills] => Array
  254.                 (
  255.                     [3380] => 5
  256.                 )
  257.  
  258.         )
  259.  
  260.     [14] => Array
  261.         (
  262.             [skillID] => 3394
  263.             [skillName] => Hull Upgrades
  264.             [skillDesc] => Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
  265.            [skillRank] => 2
  266.            [skillPrimaryAtr] => intelligence
  267.            [skillSecondAtr] => memory
  268.            [requiredSkills] => Array
  269.                (
  270.                    [3392] => 1
  271.                )
  272.  
  273.        )
  274.  
  275.    [15] => Array
  276.        (
  277.            [skillID] => 3400
  278.            [skillName] => Outpost Construction
  279.            [skillDesc] => Skill required for the manufacturing of player controllable outposts.
  280.            [skillRank] => 16
  281.            [skillPrimaryAtr] => intelligence
  282.            [skillSecondAtr] => memory
  283.            [requiredSkills] => Array
  284.                (
  285.                    [3392] => 5
  286.                    [3380] => 5
  287.                    [3395] => 4
  288.                    [3397] => 4
  289.                    [11584] => 5
  290.                )
  291.  
  292.        )
  293.  
  294.    [16] => Array
  295.        (
  296.            [skillID] => 3403
  297.            [skillName] => Research
  298.            [skillDesc] => Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
  299.            [skillRank] => 1
  300.            [skillPrimaryAtr] => intelligence
  301.            [skillSecondAtr] => memory
  302.            [requiredSkills] => Array
  303.                (
  304.                    [3402] => 3
  305.                )
  306.  
  307.        )
  308.  
  309.    [17] => Array
  310.        (
  311.            [skillID] => 3405
  312.            [skillName] => Biology
  313.            [skillDesc] => The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
  314.            [skillRank] => 1
  315.            [skillPrimaryAtr] => intelligence
  316.            [skillSecondAtr] => memory
  317.            [requiredSkills] => Array
  318.                (
  319.                    [3402] => 1
  320.                )
  321.  
  322.        )
  323.  
  324.    [18] => Array
  325.        (
  326.            [skillID] => 3409
  327.            [skillName] => Metallurgy
  328.            [skillDesc] => Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
  329.            [skillRank] => 3
  330.            [skillPrimaryAtr] => intelligence
  331.            [skillSecondAtr] => memory
  332.            [requiredSkills] => Array
  333.                (
  334.                    [3402] => 4
  335.                    [3409] => 4
  336.                    [3403] => 4
  337.                )
  338.  
  339.        )
  340.  
  341.    [19] => Array
  342.        (
  343.            [skillID] => 3410
  344.            [skillName] => Astrogeology
  345.            [skillDesc] => Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
  346.            [skillRank] => 3
  347.            [skillPrimaryAtr] => intelligence
  348.            [skillSecondAtr] => memory
  349.            [requiredSkills] => Array
  350.                (
  351.                    [3402] => 4
  352.                    [3386] => 4
  353.                )
  354.  
  355.        )
  356.  
  357.    [20] => Array
  358.        (
  359.            [skillID] => 3411
  360.            [skillName] => Cybernetics
  361.            [skillDesc] => The science of interfacing biological and machine components. Allows the use of cybernetic implants.
  362.            [skillRank] => 3
  363.            [skillPrimaryAtr] => intelligence
  364.            [skillSecondAtr] => memory
  365.            [requiredSkills] => Array
  366.                (
  367.                    [3402] => 3
  368.                )
  369.  
  370.        )
  371.  
  372.    [21] => Array
  373.        (
  374.            [skillID] => 3412
  375.            [skillName] => Astrometrics
  376.            [skillDesc] => Skill at operating long range scanners.
  377.  
  378. +5% scan strength per level.
  379.  
  380. -5% max scan deviation per level.
  381.  
  382. -5% scan probe scan time per level.
  383.            [skillRank] => 3
  384.            [skillPrimaryAtr] => intelligence
  385.            [skillSecondAtr] => memory
  386.            [requiredSkills] => Array
  387.                (
  388.                    [3402] => 3
  389.                )
  390.  
  391.        )
  392.  
  393.    [22] => Array
  394.        (
  395.            [skillID] => 3413
  396.            [skillName] => Power Grid Management
  397.            [skillDesc] => Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
  398.             [skillRank] => 1
  399.             [skillPrimaryAtr] => intelligence
  400.             [skillSecondAtr] => memory
  401.         )
  402.  
  403.     [23] => Array
  404.         (
  405.             [skillID] => 3416
  406.             [skillName] => Shield Operation
  407.             [skillDesc] => Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
  408.            [skillRank] => 1
  409.            [skillPrimaryAtr] => intelligence
  410.            [skillSecondAtr] => memory
  411.            [requiredSkills] => Array
  412.                (
  413.                    [3413] => 1
  414.                )
  415.  
  416.        )
  417.  
  418.    [24] => Array
  419.        (
  420.            [skillID] => 3418
  421.            [skillName] => Capacitor Management
  422.            [skillDesc] => Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
  423.             [skillRank] => 3
  424.             [skillPrimaryAtr] => intelligence
  425.             [skillSecondAtr] => memory
  426.             [requiredSkills] => Array
  427.                 (
  428.                     [3413] => 3
  429.                 )
  430.  
  431.         )
  432.  
  433.     [25] => Array
  434.         (
  435.             [skillID] => 3420
  436.             [skillName] => Tactical Shield Manipulation
  437.             [skillDesc] => Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
  438.             [skillRank] => 4
  439.             [skillPrimaryAtr] => intelligence
  440.             [skillSecondAtr] => memory
  441.             [requiredSkills] => Array
  442.                 (
  443.                     [3413] => 3
  444.                 )
  445.  
  446.         )
  447.  
  448.     [26] => Array
  449.         (
  450.             [skillID] => 3421
  451.             [skillName] => Energy Pulse Weapons
  452.             [skillDesc] => Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
  453.             [skillRank] => 2
  454.             [skillPrimaryAtr] => intelligence
  455.             [skillSecondAtr] => memory
  456.             [requiredSkills] => Array
  457.                 (
  458.                     [3413] => 2
  459.                     [3402] => 2
  460.                 )
  461.  
  462.         )
  463.  
  464.     [27] => Array
  465.         (
  466.             [skillID] => 3422
  467.             [skillName] => Shield Emission Systems
  468.             [skillDesc] => Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
  469.             [skillRank] => 2
  470.             [skillPrimaryAtr] => intelligence
  471.             [skillSecondAtr] => memory
  472.             [requiredSkills] => Array
  473.                 (
  474.                     [3413] => 3
  475.                     [3402] => 2
  476.                 )
  477.  
  478.         )
  479.  
  480.     [28] => Array
  481.         (
  482.             [skillID] => 3424
  483.             [skillName] => Energy Grid Upgrades
  484.             [skillDesc] => Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
  485.             [skillRank] => 2
  486.             [skillPrimaryAtr] => intelligence
  487.             [skillSecondAtr] => memory
  488.             [requiredSkills] => Array
  489.                 (
  490.                     [3413] => 2
  491.                     [3402] => 1
  492.                 )
  493.  
  494.         )
  495.  
  496.     [29] => Array
  497.         (
  498.             [skillID] => 3425
  499.             [skillName] => Shield Upgrades
  500.             [skillDesc] => Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
  501.             [skillRank] => 2
  502.             [skillPrimaryAtr] => intelligence
  503.             [skillSecondAtr] => memory
  504.             [requiredSkills] => Array
  505.                 (
  506.                     [3413] => 2
  507.                     [3402] => 1
  508.                 )
  509.  
  510.         )
  511.  
  512.     [30] => Array
  513.         (
  514.             [skillID] => 3426
  515.             [skillName] => CPU Management
  516.             [skillDesc] => Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
  517.             [skillRank] => 1
  518.             [skillPrimaryAtr] => intelligence
  519.             [skillSecondAtr] => memory
  520.         )
  521.  
  522.     [31] => Array
  523.         (
  524.             [skillID] => 3427
  525.             [skillName] => Electronic Warfare
  526.             [skillDesc] => Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.
  527.  
  528. Note: Does not affect capital class modules.
  529.             [skillRank] => 2
  530.             [skillPrimaryAtr] => intelligence
  531.             [skillSecondAtr] => memory
  532.             [requiredSkills] => Array
  533.                 (
  534.                     [3426] => 1
  535.                 )
  536.  
  537.         )
  538.  
  539.     [32] => Array
  540.         (
  541.             [skillID] => 3431
  542.             [skillName] => Signature Analysis
  543.             [skillDesc] => Skill at operating Targeting systems. 5% improved targeting speed per skill level.
  544.             [skillRank] => 1
  545.             [skillPrimaryAtr] => intelligence
  546.             [skillSecondAtr] => memory
  547.             [requiredSkills] => Array
  548.                 (
  549.                     [3426] => 1
  550.                     [3429] => 5
  551.                 )
  552.  
  553.         )
  554.  
  555.     [33] => Array
  556.         (
  557.             [skillID] => 3432
  558.             [skillName] => Electronics Upgrades
  559.             [skillDesc] => Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
  560.             [skillRank] => 2
  561.             [skillPrimaryAtr] => intelligence
  562.             [skillSecondAtr] => memory
  563.             [requiredSkills] => Array
  564.                 (
  565.                     [3426] => 2
  566.                     [3413] => 2
  567.                 )
  568.  
  569.         )
  570.  
  571.     [34] => Array
  572.         (
  573.             [skillID] => 3435
  574.             [skillName] => Propulsion Jamming
  575.             [skillDesc] => Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level.
  576.             [skillRank] => 3
  577.             [skillPrimaryAtr] => intelligence
  578.             [skillSecondAtr] => memory
  579.             [requiredSkills] => Array
  580.                 (
  581.                     [3426] => 3
  582.                     [3449] => 2
  583.                 )
  584.  
  585.         )
  586.  
  587.     [35] => Array
  588.         (
  589.             [skillID] => 3442
  590.             [skillName] => Drone Interfacing
  591.             [skillDesc] => Allows a captain to better maintain his drones. <BR><BR>10% bonus to drone damage and drone mining yield per level.
  592.             [skillRank] => 5
  593.             [skillPrimaryAtr] => memory
  594.             [skillSecondAtr] => perception
  595.             [requiredSkills] => Array
  596.                 (
  597.                     [3436] => 5
  598.                     [3386] => 2
  599.                     [23618] => 1
  600.                     [25863] => 2
  601.                 )
  602.  
  603.         )
  604.  
  605.     [36] => Array
  606.         (
  607.             [skillID] => 3448
  608.             [skillName] => Smuggling
  609.             [skillDesc] => Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.
  610.             [skillRank] => 4
  611.             [skillPrimaryAtr] => willpower
  612.             [skillSecondAtr] => charisma
  613.             [requiredSkills] => Array
  614.                 (
  615.                     [3443] => 2
  616.                     [3444] => 2
  617.                     [16594] => 4
  618.                     [3445] => 3
  619.                 )
  620.  
  621.         )
  622.  
  623.     [37] => Array
  624.         (
  625.             [skillID] => 3456
  626.             [skillName] => Jump Drive Operation
  627.             [skillDesc] => Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level.
  628.  
  629. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  630.             [skillRank] => 5
  631.             [skillPrimaryAtr] => intelligence
  632.             [skillSecondAtr] => perception
  633.             [requiredSkills] => Array
  634.                 (
  635.                     [3449] => 5
  636.                     [3450] => 3
  637.                     [3455] => 5
  638.                     [3402] => 5
  639.                 )
  640.  
  641.         )
  642.  
  643.     [38] => Array
  644.         (
  645.             [skillID] => 3551
  646.             [skillName] => Survey
  647.             [skillDesc] => Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
  648.             [skillRank] => 1
  649.             [skillPrimaryAtr] => intelligence
  650.             [skillSecondAtr] => memory
  651.             [requiredSkills] => Array
  652.                 (
  653.                     [3426] => 1
  654.                 )
  655.  
  656.         )
  657.  
  658.     [39] => Array
  659.         (
  660.             [skillID] => 3732
  661.             [skillName] => Empire Control
  662.             [skillDesc] => Advanced corporation operation. +400 corporation members allowed per level.
  663.  
  664. Notice:  the CEO must update his corporation through the corporation user interface before the skill takes effect.
  665.  
  666. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  667.             [skillRank] => 5
  668.             [skillPrimaryAtr] => memory
  669.             [skillSecondAtr] => charisma
  670.             [requiredSkills] => Array
  671.                 (
  672.                     [3363] => 5
  673.                     [3731] => 5
  674.                 )
  675.  
  676.         )
  677.  
  678.     [40] => Array
  679.         (
  680.             [skillID] => 3758
  681.             [skillName] => Jove Cruiser
  682.             [skillDesc] => Unknown
  683.             [skillRank] => 12
  684.             [skillPrimaryAtr] => perception
  685.             [skillSecondAtr] => willpower
  686.             [requiredSkills] => Array
  687.                 (
  688.                     [3327] => 3
  689.                     [3330] => 4
  690.                 )
  691.  
  692.         )
  693.  
  694.     [41] => Array
  695.         (
  696.             [skillID] => 3895
  697.             [skillName] => Security Connections
  698.             [skillDesc] => Understanding of military culture.
  699.  
  700. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
  701.             [skillRank] => 2
  702.             [skillPrimaryAtr] => charisma
  703.             [skillSecondAtr] => intelligence
  704.             [requiredSkills] => Array
  705.                 (
  706.                     [3380] => 3
  707.                     [3355] => 3
  708.                     [3443] => 3
  709.                     [3348] => 3
  710.                 )
  711.  
  712.         )
  713.  
  714.     [42] => Array
  715.         (
  716.             [skillID] => 4385
  717.             [skillName] => Micro Jump Drive Operation
  718.             [skillDesc] => Skill at using Micro Jump Drives. 5% reduction in activation time per skill level.
  719.             [skillRank] => 5
  720.             [skillPrimaryAtr] => intelligence
  721.             [skillSecondAtr] => perception
  722.             [requiredSkills] => Array
  723.                 (
  724.                     [3449] => 4
  725.                     [3455] => 2
  726.                 )
  727.  
  728.         )
  729.  
  730.     [43] => Array
  731.         (
  732.             [skillID] => 4411
  733.             [skillName] => Target Breaker Amplification
  734.             [skillDesc] => Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.
  735.  
  736. Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
  737.             [skillRank] => 5
  738.             [skillPrimaryAtr] => intelligence
  739.             [skillSecondAtr] => memory
  740.             [requiredSkills] => Array
  741.                 (
  742.                     [3426] => 4
  743.                 )
  744.  
  745.         )
  746.  
  747.     [44] => Array
  748.         (
  749.             [skillID] => 10264
  750.             [skillName] => Concord
  751.             [skillDesc] => Skill at operating Concord.  
  752.             [skillRank] => 12
  753.             [skillPrimaryAtr] => perception
  754.             [skillSecondAtr] => willpower
  755.             [requiredSkills] => Array
  756.                 (
  757.                     [3327] => 5
  758.                     [9955] => 5
  759.                 )
  760.  
  761.         )
  762.  
  763.     [45] => Array
  764.         (
  765.             [skillID] => 11015
  766.             [skillName] => Test
  767.             [skillDesc] => This is a test skill and should never appear in the live game
  768.             [skillRank] => 0
  769.             [skillPrimaryAtr] => charisma
  770.             [skillSecondAtr] => willpower
  771.         )
  772.  
  773.     [46] => Array
  774.         (
  775.             [skillID] => 11078
  776.             [skillName] => Jove Battleship
  777.             [skillDesc] => Skill at operating jove battleships.
  778.             [skillRank] => 8
  779.             [skillPrimaryAtr] => perception
  780.             [skillSecondAtr] => willpower
  781.             [requiredSkills] => Array
  782.                 (
  783.                     [3327] => 5
  784.                     [3755] => 4
  785.                     [3758] => 4
  786.                 )
  787.  
  788.         )
  789.  
  790.     [47] => Array
  791.         (
  792.             [skillID] => 11084
  793.             [skillName] => Small Autocannon Specialization
  794.             [skillDesc] => Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
  795.  
  796. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  797.             [skillRank] => 3
  798.             [skillPrimaryAtr] => perception
  799.             [skillSecondAtr] => willpower
  800.             [requiredSkills] => Array
  801.                 (
  802.                     [3311] => 3
  803.                     [3301] => 5
  804.                     [3303] => 5
  805.                     [3312] => 3
  806.                     [3302] => 5
  807.                 )
  808.  
  809.         )
  810.  
  811.     [48] => Array
  812.         (
  813.             [skillID] => 11204
  814.             [skillName] => Advanced Energy Grid Upgrades
  815.             [skillDesc] => Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.
  816.             [skillRank] => 6
  817.             [skillPrimaryAtr] => intelligence
  818.             [skillSecondAtr] => memory
  819.             [requiredSkills] => Array
  820.                 (
  821.                     [3424] => 5
  822.                     [3402] => 4
  823.                 )
  824.  
  825.         )
  826.  
  827.     [49] => Array
  828.         (
  829.             [skillID] => 11206
  830.             [skillName] => Advanced Shield Upgrades
  831.             [skillDesc] => Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.
  832.             [skillRank] => 6
  833.             [skillPrimaryAtr] => intelligence
  834.             [skillSecondAtr] => memory
  835.             [requiredSkills] => Array
  836.                 (
  837.                     [3425] => 5
  838.                     [3402] => 4
  839.                 )
  840.  
  841.         )
  842.  
  843.     [50] => Array
  844.         (
  845.             [skillID] => 11207
  846.             [skillName] => Advanced Weapon Upgrades
  847.             [skillDesc] => Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
  848.  
  849. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  850.             [skillRank] => 6
  851.             [skillPrimaryAtr] => perception
  852.             [skillSecondAtr] => willpower
  853.             [requiredSkills] => Array
  854.                 (
  855.                     [3318] => 5
  856.                 )
  857.  
  858.         )
  859.  
  860.     [51] => Array
  861.         (
  862.             [skillID] => 11208
  863.             [skillName] => Advanced Sensor Upgrades
  864.             [skillDesc] => Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.
  865.             [skillRank] => 6
  866.             [skillPrimaryAtr] => intelligence
  867.             [skillSecondAtr] => memory
  868.             [requiredSkills] => Array
  869.                 (
  870.                     [3426] => 4
  871.                     [3432] => 5
  872.                 )
  873.  
  874.         )
  875.  
  876.     [52] => Array
  877.         (
  878.             [skillID] => 11395
  879.             [skillName] => Deep Core Mining
  880.             [skillDesc] => Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.
  881.  
  882. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  883.             [skillRank] => 6
  884.             [skillPrimaryAtr] => memory
  885.             [skillSecondAtr] => intelligence
  886.             [requiredSkills] => Array
  887.                 (
  888.                     [3386] => 5
  889.                     [3410] => 5
  890.                 )
  891.  
  892.         )
  893.  
  894.     [53] => Array
  895.         (
  896.             [skillID] => 11529
  897.             [skillName] => Molecular Engineering
  898.             [skillDesc] => Skill and knowledge of Molecular Engineering and its use in the development of advanced technology.
  899.  
  900. Used primarily in the research of various hull and propulsion
  901. systems.  
  902.  
  903. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level.
  904.  
  905. Needed for all research and manufacturing operations on related blueprints.
  906.  
  907. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  908.             [skillRank] => 5
  909.             [skillPrimaryAtr] => intelligence
  910.             [skillSecondAtr] => memory
  911.             [requiredSkills] => Array
  912.                 (
  913.                     [3402] => 5
  914.                     [3413] => 5
  915.                     [3426] => 5
  916.                     [3392] => 5
  917.                 )
  918.  
  919.         )
  920.  
  921.     [54] => Array
  922.         (
  923.             [skillID] => 11566
  924.             [skillName] => Thermic Shield Compensation
  925.             [skillDesc] => 5% bonus to thermal resistance per level for Shield Amplifiers
  926.             [skillRank] => 2
  927.             [skillPrimaryAtr] => intelligence
  928.             [skillSecondAtr] => memory
  929.             [requiredSkills] => Array
  930.                 (
  931.                     [3416] => 4
  932.                 )
  933.  
  934.         )
  935.  
  936.     [55] => Array
  937.         (
  938.             [skillID] => 11574
  939.             [skillName] => Wing Command
  940.             [skillDesc] => Grants the Wing Commander the ability to pass on their bonuses to an additional Squadron per skill level, up to a maximum of 5 Squadrons.
  941.  
  942. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  943.             [skillRank] => 8
  944.             [skillPrimaryAtr] => charisma
  945.             [skillSecondAtr] => willpower
  946.             [requiredSkills] => Array
  947.                 (
  948.                     [3348] => 5
  949.                     [20494] => 5
  950.                     [3349] => 5
  951.                 )
  952.  
  953.         )
  954.  
  955.     [56] => Array
  956.         (
  957.             [skillID] => 11579
  958.             [skillName] => Cloaking
  959.             [skillDesc] => Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.  
  960.  
  961. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  962.             [skillRank] => 6
  963.             [skillPrimaryAtr] => intelligence
  964.             [skillSecondAtr] => memory
  965.             [requiredSkills] => Array
  966.                 (
  967.                     [3426] => 4
  968.                 )
  969.  
  970.         )
  971.  
  972.     [57] => Array
  973.         (
  974.             [skillID] => 11584
  975.             [skillName] => Anchoring
  976.             [skillDesc] => Skill at Anchoring Deployables.
  977.             [skillRank] => 3
  978.             [skillPrimaryAtr] => memory
  979.             [skillSecondAtr] => charisma
  980.         )
  981.  
  982.     [58] => Array
  983.         (
  984.             [skillID] => 11858
  985.             [skillName] => Hypernet Science
  986.             [skillDesc] => Skill and knowledge of Hypernet Technology such as Hacking decks,  Codebreakers and Parasites.
  987.             [skillRank] => 5
  988.             [skillPrimaryAtr] => intelligence
  989.             [skillSecondAtr] => memory
  990.             [requiredSkills] => Array
  991.                 (
  992.                     [3402] => 5
  993.                     [3426] => 5
  994.                 )
  995.  
  996.         )
  997.  
  998.     [59] => Array
  999.         (
  1000.             [skillID] => 12099
  1001.             [skillName] => Battlecruisers
  1002.             [skillDesc] => Skill at operating Battlecruisers. Can not be trained on Trial Accounts.
  1003.             [skillRank] => 6
  1004.             [skillPrimaryAtr] => perception
  1005.             [skillSecondAtr] => willpower
  1006.             [requiredSkills] => Array
  1007.                 (
  1008.                     [3327] => 4
  1009.                     [3453] => 5
  1010.                     [3432] => 5
  1011.                     [3413] => 5
  1012.                     [3392] => 5
  1013.                     [3431] => 5
  1014.                     [3428] => 5
  1015.                     [11446] => 1
  1016.                     [3435] => 5
  1017.                 )
  1018.  
  1019.         )
  1020.  
  1021.     [60] => Array
  1022.         (
  1023.             [skillID] => 12179
  1024.             [skillName] => Research Project Management
  1025.             [skillDesc] => Skill at overseeing agent research and development projects.  Allows the simultaneous use of 1 additional Research and Development agent per skill level.
  1026.             [skillRank] => 8
  1027.             [skillPrimaryAtr] => memory
  1028.             [skillSecondAtr] => charisma
  1029.             [requiredSkills] => Array
  1030.                 (
  1031.                     [3406] => 5
  1032.                     [3403] => 5
  1033.                 )
  1034.  
  1035.         )
  1036.  
  1037.     [61] => Array
  1038.         (
  1039.             [skillID] => 12196
  1040.             [skillName] => Scrapmetal Processing
  1041.             [skillDesc] => Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice).
  1042.  
  1043. 2% bonus to ship and module reprocessing yield per skill level.
  1044.             [skillRank] => 5
  1045.             [skillPrimaryAtr] => memory
  1046.             [skillSecondAtr] => intelligence
  1047.             [requiredSkills] => Array
  1048.                 (
  1049.                     [3389] => 5
  1050.                     [3409] => 5
  1051.                     [3385] => 4
  1052.                     [3402] => 3
  1053.                 )
  1054.  
  1055.         )
  1056.  
  1057.     [62] => Array
  1058.         (
  1059.             [skillID] => 12215
  1060.             [skillName] => Large Pulse Laser Specialization
  1061.             [skillDesc] => Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
  1062.  
  1063. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1064.             [skillRank] => 8
  1065.             [skillPrimaryAtr] => perception
  1066.             [skillSecondAtr] => willpower
  1067.             [requiredSkills] => Array
  1068.                 (
  1069.                     [3311] => 5
  1070.                     [3302] => 5
  1071.                     [3305] => 5
  1072.                     [3308] => 5
  1073.                     [3306] => 5
  1074.                     [3309] => 5
  1075.                     [3304] => 5
  1076.                     [3307] => 5
  1077.                     [3312] => 5
  1078.                     [3301] => 5
  1079.                     [3303] => 5
  1080.                 )
  1081.  
  1082.         )
  1083.  
  1084.     [63] => Array
  1085.         (
  1086.             [skillID] => 12241
  1087.             [skillName] => Sovereignty
  1088.             [skillDesc] => Advanced corporation operation. +2000 corporation members allowed per level.
  1089.  
  1090. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect.
  1091.  
  1092. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1093.             [skillRank] => 8
  1094.             [skillPrimaryAtr] => memory
  1095.             [skillSecondAtr] => charisma
  1096.             [requiredSkills] => Array
  1097.                 (
  1098.                     [3732] => 5
  1099.                 )
  1100.  
  1101.         )
  1102.  
  1103.     [64] => Array
  1104.         (
  1105.             [skillID] => 12305
  1106.             [skillName] => Drone Navigation
  1107.             [skillDesc] => Skill at controlling drones at high speeds. 5% increase in drone max velocity per level.
  1108.             [skillRank] => 1
  1109.             [skillPrimaryAtr] => memory
  1110.             [skillSecondAtr] => perception
  1111.             [requiredSkills] => Array
  1112.                 (
  1113.                     [3436] => 4
  1114.                 )
  1115.  
  1116.         )
  1117.  
  1118.     [65] => Array
  1119.         (
  1120.             [skillID] => 12367
  1121.             [skillName] => Explosive Shield Compensation
  1122.             [skillDesc] => 5% bonus to explosive resistance per level for Shield Amplifiers
  1123.             [skillRank] => 2
  1124.             [skillPrimaryAtr] => intelligence
  1125.             [skillSecondAtr] => memory
  1126.             [requiredSkills] => Array
  1127.                 (
  1128.                     [3416] => 4
  1129.                 )
  1130.  
  1131.         )
  1132.  
  1133.     [66] => Array
  1134.         (
  1135.             [skillID] => 12368
  1136.             [skillName] => Hypereuclidean Navigation
  1137.             [skillDesc] => Skill at navigating while cloaked. 20% per level  bonus to cloaked velocity per skill level.
  1138.             [skillRank] => 6
  1139.             [skillPrimaryAtr] => intelligence
  1140.             [skillSecondAtr] => memory
  1141.             [requiredSkills] => Array
  1142.                 (
  1143.                     [3449] => 5
  1144.                     [11579] => 3
  1145.                 )
  1146.  
  1147.         )
  1148.  
  1149.     [67] => Array
  1150.         (
  1151.             [skillID] => 12442
  1152.             [skillName] => Missile Projection
  1153.             [skillDesc] => Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
  1154.             [skillRank] => 4
  1155.             [skillPrimaryAtr] => perception
  1156.             [skillSecondAtr] => willpower
  1157.             [requiredSkills] => Array
  1158.                 (
  1159.                     [3319] => 3
  1160.                 )
  1161.  
  1162.         )
  1163.  
  1164.     [68] => Array
  1165.         (
  1166.             [skillID] => 12487
  1167.             [skillName] => Caldari Drone Specialization
  1168.             [skillDesc] => Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization.
  1169.  
  1170. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1171.             [skillRank] => 5
  1172.             [skillPrimaryAtr] => memory
  1173.             [skillSecondAtr] => perception
  1174.             [requiredSkills] => Array
  1175.                 (
  1176.                     [3436] => 5
  1177.                 )
  1178.  
  1179.         )
  1180.  
  1181.     [69] => Array
  1182.         (
  1183.             [skillID] => 13075
  1184.             [skillName] => Hazardous Material Freight
  1185.             [skillDesc] => The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
  1186.             [skillRank] => 4
  1187.             [skillPrimaryAtr] => willpower
  1188.             [skillSecondAtr] => charisma
  1189.             [requiredSkills] => Array
  1190.                 (
  1191.                     [3443] => 2
  1192.                 )
  1193.  
  1194.         )
  1195.  
  1196.     [70] => Array
  1197.         (
  1198.             [skillID] => 13278
  1199.             [skillName] => Archaeology
  1200.             [skillDesc] => Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules.
  1201.  
  1202. Gives +10 Virus Coherence per level.  
  1203.             [skillRank] => 3
  1204.             [skillPrimaryAtr] => intelligence
  1205.             [skillSecondAtr] => memory
  1206.             [requiredSkills] => Array
  1207.                 (
  1208.                     [3402] => 3
  1209.                     [3551] => 3
  1210.                 )
  1211.  
  1212.         )
  1213.  
  1214.     [71] => Array
  1215.         (
  1216.             [skillID] => 13279
  1217.             [skillName] => Remote Sensing
  1218.             [skillDesc] => The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys.
  1219.  
  1220. Level 1: allows scans within 1 ly
  1221. Level 2: allows scans within 3 ly
  1222. Level 3: allows scans within 5 ly
  1223. Level 4: allows scans within 7 ly
  1224. Level 5: allows scans within 9 ly
  1225.  
  1226.             [skillRank] => 1
  1227.             [skillPrimaryAtr] => intelligence
  1228.             [skillSecondAtr] => memory
  1229.             [requiredSkills] => Array
  1230.                 (
  1231.                     [3402] => 3
  1232.                 )
  1233.  
  1234.         )
  1235.  
  1236.     [72] => Array
  1237.         (
  1238.             [skillID] => 16069
  1239.             [skillName] => Remote Armor Repair Systems
  1240.             [skillDesc] => Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
  1241.             [skillRank] => 2
  1242.             [skillPrimaryAtr] => intelligence
  1243.             [skillSecondAtr] => memory
  1244.             [requiredSkills] => Array
  1245.                 (
  1246.                     [3392] => 3
  1247.                     [3393] => 2
  1248.                 )
  1249.  
  1250.         )
  1251.  
  1252.     [73] => Array
  1253.         (
  1254.             [skillID] => 16281
  1255.             [skillName] => Ice Harvesting
  1256.             [skillDesc] => Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.
  1257.             [skillRank] => 1
  1258.             [skillPrimaryAtr] => memory
  1259.             [skillSecondAtr] => intelligence
  1260.             [requiredSkills] => Array
  1261.                 (
  1262.                     [3386] => 4
  1263.                 )
  1264.  
  1265.         )
  1266.  
  1267.     [74] => Array
  1268.         (
  1269.             [skillID] => 16591
  1270.             [skillName] => Heavy Assault Cruisers
  1271.             [skillDesc] => Skill for operation of Heavy Assault Cruisers.
  1272.  
  1273. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1274.             [skillRank] => 6
  1275.             [skillPrimaryAtr] => willpower
  1276.             [skillSecondAtr] => perception
  1277.             [requiredSkills] => Array
  1278.                 (
  1279.                     [3424] => 5
  1280.                     [3318] => 5
  1281.                     [3327] => 5
  1282.                 )
  1283.  
  1284.         )
  1285.  
  1286.     [75] => Array
  1287.         (
  1288.             [skillID] => 16622
  1289.             [skillName] => Accounting
  1290.             [skillDesc] => Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight.  Each level of skill reduces transaction tax by 10%.
  1291.             [skillRank] => 3
  1292.             [skillPrimaryAtr] => charisma
  1293.             [skillSecondAtr] => memory
  1294.             [requiredSkills] => Array
  1295.                 (
  1296.                     [16598] => 2
  1297.                     [3443] => 4
  1298.                     [3444] => 5
  1299.                     [16622] => 4
  1300.                 )
  1301.  
  1302.         )
  1303.  
  1304.     [76] => Array
  1305.         (
  1306.             [skillID] => 17940
  1307.             [skillName] => Mining Barge
  1308.             [skillDesc] => Skill at operating ORE Mining Barges.
  1309.  
  1310. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1311.             [skillRank] => 4
  1312.             [skillPrimaryAtr] => perception
  1313.             [skillSecondAtr] => willpower
  1314.             [requiredSkills] => Array
  1315.                 (
  1316.                     [3410] => 3
  1317.                     [3380] => 5
  1318.                     [32918] => 3
  1319.                 )
  1320.  
  1321.         )
  1322.  
  1323.     [77] => Array
  1324.         (
  1325.             [skillID] => 18025
  1326.             [skillName] => Ice Processing
  1327.             [skillDesc] => Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.
  1328.  
  1329. 2% bonus to Ice reprocessing yield per skill level.
  1330.             [skillRank] => 5
  1331.             [skillPrimaryAtr] => memory
  1332.             [skillSecondAtr] => intelligence
  1333.             [requiredSkills] => Array
  1334.                 (
  1335.                     [3389] => 5
  1336.                     [11443] => 4
  1337.                 )
  1338.  
  1339.         )
  1340.  
  1341.     [78] => Array
  1342.         (
  1343.             [skillID] => 18580
  1344.             [skillName] => Tycoon
  1345.             [skillDesc] => Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
  1346.  
  1347. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1348.             [skillRank] => 6
  1349.             [skillPrimaryAtr] => charisma
  1350.             [skillSecondAtr] => memory
  1351.             [requiredSkills] => Array
  1352.                 (
  1353.                     [16596] => 5
  1354.                     [16598] => 4
  1355.                 )
  1356.  
  1357.         )
  1358.  
  1359.     [79] => Array
  1360.         (
  1361.             [skillID] => 19719
  1362.             [skillName] => Transport Ships
  1363.             [skillDesc] => Skill for operation of Transport Ships.
  1364.  
  1365. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1366.             [skillRank] => 6
  1367.             [skillPrimaryAtr] => willpower
  1368.             [skillSecondAtr] => perception
  1369.             [requiredSkills] => Array
  1370.                 (
  1371.                     [19430] => 5
  1372.                     [9955] => 5
  1373.                     [3327] => 3
  1374.                     [3380] => 5
  1375.                 )
  1376.  
  1377.         )
  1378.  
  1379.     [80] => Array
  1380.         (
  1381.             [skillID] => 19922
  1382.             [skillName] => Signature Focusing
  1383.             [skillDesc] => Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
  1384.            [skillRank] => 5
  1385.            [skillPrimaryAtr] => intelligence
  1386.            [skillSecondAtr] => memory
  1387.            [requiredSkills] => Array
  1388.                (
  1389.                    [3426] => 5
  1390.                    [3427] => 4
  1391.                    [3433] => 4
  1392.                    [3434] => 4
  1393.                    [19921] => 4
  1394.                )
  1395.  
  1396.        )
  1397.  
  1398.    [81] => Array
  1399.        (
  1400.            [skillID] => 20127
  1401.            [skillName] => Stealth Bombers Fake Skill
  1402.            [skillDesc] => Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.
  1403.            [skillRank] => 0
  1404.            [skillPrimaryAtr] =>
  1405.            [skillSecondAtr] =>
  1406.        )
  1407.  
  1408.    [82] => Array
  1409.        (
  1410.            [skillID] => 20315
  1411.            [skillName] => Warhead Upgrades
  1412.            [skillDesc] => Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
  1413.            [skillRank] => 5
  1414.            [skillPrimaryAtr] => perception
  1415.            [skillSecondAtr] => willpower
  1416.            [requiredSkills] => Array
  1417.                (
  1418.                    [3319] => 4
  1419.                    [3320] => 5
  1420.                    [3321] => 5
  1421.                    [3324] => 5
  1422.                    [3326] => 5
  1423.                    [3325] => 5
  1424.                )
  1425.  
  1426.        )
  1427.  
  1428.    [83] => Array
  1429.        (
  1430.            [skillID] => 20327
  1431.            [skillName] => Capital Energy Turret
  1432.            [skillDesc] => Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
  1433.  
  1434. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1435.            [skillRank] => 7
  1436.            [skillPrimaryAtr] => perception
  1437.            [skillSecondAtr] => willpower
  1438.            [requiredSkills] => Array
  1439.                (
  1440.                    [3300] => 5
  1441.                    [3309] => 5
  1442.                )
  1443.  
  1444.        )
  1445.  
  1446.    [84] => Array
  1447.        (
  1448.            [skillID] => 20342
  1449.            [skillName] => Advanced Spaceship Command
  1450.            [skillDesc] => The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command.
  1451.  
  1452. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1453.            [skillRank] => 5
  1454.            [skillPrimaryAtr] => perception
  1455.            [skillSecondAtr] => willpower
  1456.            [requiredSkills] => Array
  1457.                (
  1458.                    [3327] => 5
  1459.                )
  1460.  
  1461.        )
  1462.  
  1463.    [85] => Array
  1464.        (
  1465.            [skillID] => 20433
  1466.            [skillName] => Talocan Technology
  1467.            [skillDesc] => Basic understanding of interfacing with Talocan technology.
  1468.  
  1469. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.
  1470.  
  1471. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
  1472.            [skillRank] => 5
  1473.            [skillPrimaryAtr] => intelligence
  1474.            [skillSecondAtr] => memory
  1475.            [requiredSkills] => Array
  1476.                (
  1477.                    [13278] => 2
  1478.                )
  1479.  
  1480.        )
  1481.  
  1482.    [86] => Array
  1483.        (
  1484.            [skillID] => 20495
  1485.            [skillName] => Information Warfare
  1486.            [skillDesc] => Basic proficiency at coordinating information warfare. Grants a 2% bonus to fleet members' targeting range per skill level. <br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.
  1487.             [skillRank] => 2
  1488.             [skillPrimaryAtr] => charisma
  1489.             [skillSecondAtr] => willpower
  1490.             [requiredSkills] => Array
  1491.                 (
  1492.                     [3348] => 1
  1493.                 )
  1494.  
  1495.         )
  1496.  
  1497.     [87] => Array
  1498.         (
  1499.             [skillID] => 20533
  1500.             [skillName] => Capital Ships
  1501.             [skillDesc] => Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.
  1502.  
  1503. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1504.             [skillRank] => 14
  1505.             [skillPrimaryAtr] => perception
  1506.             [skillSecondAtr] => willpower
  1507.             [requiredSkills] => Array
  1508.                 (
  1509.                     [20342] => 5
  1510.                     [3343] => 3
  1511.                     [20533] => 3
  1512.                     [3339] => 3
  1513.                     [22043] => 1
  1514.                     [3342] => 3
  1515.                     [3340] => 3
  1516.                     [3341] => 3
  1517.                     [3338] => 3
  1518.                     [3336] => 3
  1519.                     [3337] => 3
  1520.                 )
  1521.  
  1522.         )
  1523.  
  1524.     [88] => Array
  1525.         (
  1526.             [skillID] => 21059
  1527.             [skillName] => Shield Compensation
  1528.             [skillDesc] => Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
  1529.  
  1530. Note: Has no effect on capital sized modules.
  1531.             [skillRank] => 2
  1532.             [skillPrimaryAtr] => intelligence
  1533.             [skillSecondAtr] => memory
  1534.             [requiredSkills] => Array
  1535.                 (
  1536.                     [3416] => 3
  1537.                 )
  1538.  
  1539.         )
  1540.  
  1541.     [89] => Array
  1542.         (
  1543.             [skillID] => 21071
  1544.             [skillName] => Rapid Launch
  1545.             [skillDesc] => Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
  1546.             [skillRank] => 2
  1547.             [skillPrimaryAtr] => perception
  1548.             [skillSecondAtr] => willpower
  1549.             [requiredSkills] => Array
  1550.                 (
  1551.                     [3319] => 2
  1552.                 )
  1553.  
  1554.         )
  1555.  
  1556.     [90] => Array
  1557.         (
  1558.             [skillID] => 21611
  1559.             [skillName] => Jump Drive Calibration
  1560.             [skillDesc] => Advanced skill at using Jump Drives. 20% increase in maximum jump range per skill level.
  1561.  
  1562. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1563.             [skillRank] => 9
  1564.             [skillPrimaryAtr] => intelligence
  1565.             [skillSecondAtr] => perception
  1566.             [requiredSkills] => Array
  1567.                 (
  1568.                     [3426] => 5
  1569.                     [3456] => 5
  1570.                 )
  1571.  
  1572.         )
  1573.  
  1574.     [91] => Array
  1575.         (
  1576.             [skillID] => 21667
  1577.             [skillName] => Capital Projectile Turret
  1578.             [skillDesc] => Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
  1579.  
  1580. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1581.             [skillRank] => 7
  1582.             [skillPrimaryAtr] => perception
  1583.             [skillSecondAtr] => willpower
  1584.             [requiredSkills] => Array
  1585.                 (
  1586.                     [3300] => 5
  1587.                     [3307] => 5
  1588.                     [3308] => 5
  1589.                 )
  1590.  
  1591.         )
  1592.  
  1593.     [92] => Array
  1594.         (
  1595.             [skillID] => 21668
  1596.             [skillName] => Citadel Torpedoes
  1597.             [skillDesc] => Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
  1598.  
  1599. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1600.             [skillRank] => 7
  1601.             [skillPrimaryAtr] => perception
  1602.             [skillSecondAtr] => willpower
  1603.             [requiredSkills] => Array
  1604.                 (
  1605.                     [3319] => 5
  1606.                     [3325] => 5
  1607.                 )
  1608.  
  1609.         )
  1610.  
  1611.     [93] => Array
  1612.         (
  1613.             [skillID] => 21718
  1614.             [skillName] => Hacking
  1615.             [skillDesc] => Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules.
  1616.  
  1617. Gives +10 Virus Coherence per level.
  1618.             [skillRank] => 3
  1619.             [skillPrimaryAtr] => intelligence
  1620.             [skillSecondAtr] => memory
  1621.             [requiredSkills] => Array
  1622.                 (
  1623.                     [3402] => 3
  1624.                     [3432] => 3
  1625.                 )
  1626.  
  1627.         )
  1628.  
  1629.     [94] => Array
  1630.         (
  1631.             [skillID] => 21791
  1632.             [skillName] => Minmatar Encryption Methods
  1633.             [skillDesc] => Understanding of the data encryption methods used by the Minmatar Republic and its allies.
  1634.             [skillRank] => 5
  1635.             [skillPrimaryAtr] => intelligence
  1636.             [skillSecondAtr] => memory
  1637.             [requiredSkills] => Array
  1638.                 (
  1639.                     [13278] => 2
  1640.                     [21718] => 2
  1641.                 )
  1642.  
  1643.         )
  1644.  
  1645.     [95] => Array
  1646.         (
  1647.             [skillID] => 21802
  1648.             [skillName] => Capital Shield Operation
  1649.             [skillDesc] => Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
  1650.  
  1651. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1652.             [skillRank] => 8
  1653.             [skillPrimaryAtr] => intelligence
  1654.             [skillSecondAtr] => memory
  1655.             [requiredSkills] => Array
  1656.                 (
  1657.                     [3419] => 5
  1658.                     [3416] => 5
  1659.                     [3413] => 5
  1660.                 )
  1661.  
  1662.         )
  1663.  
  1664.     [96] => Array
  1665.         (
  1666.             [skillID] => 21803
  1667.             [skillName] => Capital Repair Systems
  1668.             [skillDesc] => Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
  1669.  
  1670. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1671.             [skillRank] => 8
  1672.             [skillPrimaryAtr] => intelligence
  1673.             [skillSecondAtr] => memory
  1674.             [requiredSkills] => Array
  1675.                 (
  1676.                     [3392] => 5
  1677.                     [3394] => 5
  1678.                     [3393] => 5
  1679.                 )
  1680.  
  1681.         )
  1682.  
  1683.     [97] => Array
  1684.         (
  1685.             [skillID] => 22043
  1686.             [skillName] => Tactical Weapon Reconfiguration
  1687.             [skillDesc] => Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
  1688.  
  1689. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1690.             [skillRank] => 8
  1691.             [skillPrimaryAtr] => perception
  1692.             [skillSecondAtr] => willpower
  1693.             [requiredSkills] => Array
  1694.                 (
  1695.                     [11207] => 5
  1696.                 )
  1697.  
  1698.         )
  1699.  
  1700.     [98] => Array
  1701.         (
  1702.             [skillID] => 22172
  1703.             [skillName] => TEST Drone Skill
  1704.             [skillDesc] => Test Drone Skill, should give a lot of shields to a drone.
  1705.             [skillRank] => 5
  1706.             [skillPrimaryAtr] => memory
  1707.             [skillSecondAtr] => perception
  1708.             [requiredSkills] => Array
  1709.                 (
  1710.                     [3436] => 5
  1711.                 )
  1712.  
  1713.         )
  1714.  
  1715.     [99] => Array
  1716.         (
  1717.             [skillID] => 22242
  1718.             [skillName] => Capital Ship Construction
  1719.             [skillDesc] => Skill required for the manufacturing of standard and advanced capital ships.
  1720.  
  1721. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1722.             [skillRank] => 14
  1723.             [skillPrimaryAtr] => intelligence
  1724.             [skillSecondAtr] => memory
  1725.             [requiredSkills] => Array
  1726.                 (
  1727.                     [3392] => 5
  1728.                     [3380] => 5
  1729.                     [3388] => 5
  1730.                 )
  1731.  
  1732.         )
  1733.  
  1734.     [100] => Array
  1735.         (
  1736.             [skillID] => 22536
  1737.             [skillName] => Mining Foreman
  1738.             [skillDesc] => Basic proficiency at coordinating mining operations. Grants a 2% bonus to fleet members' mining yield per level.<br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system
  1739.            [skillRank] => 2
  1740.            [skillPrimaryAtr] => charisma
  1741.            [skillSecondAtr] => willpower
  1742.            [requiredSkills] => Array
  1743.                (
  1744.                    [3348] => 1
  1745.                )
  1746.  
  1747.        )
  1748.  
  1749.    [101] => Array
  1750.        (
  1751.            [skillID] => 22541
  1752.            [skillName] => Mining Drone Specialization
  1753.            [skillDesc] => Advanced proficiency at controlling mining drones. 3% Bonus to mining drone yield.
  1754.            [skillRank] => 6
  1755.            [skillPrimaryAtr] => memory
  1756.            [skillSecondAtr] => perception
  1757.            [requiredSkills] => Array
  1758.                (
  1759.                    [3438] => 5
  1760.                    [3386] => 4
  1761.                )
  1762.  
  1763.        )
  1764.  
  1765.    [102] => Array
  1766.        (
  1767.            [skillID] => 22551
  1768.            [skillName] => Exhumers
  1769.            [skillDesc] => Skill for the operation of Exhumers.
  1770.  
  1771. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1772.            [skillRank] => 5
  1773.            [skillPrimaryAtr] => willpower
  1774.            [skillSecondAtr] => perception
  1775.            [requiredSkills] => Array
  1776.                (
  1777.                    [3327] => 4
  1778.                    [3380] => 5
  1779.                    [3410] => 5
  1780.                )
  1781.  
  1782.        )
  1783.  
  1784.    [103] => Array
  1785.        (
  1786.            [skillID] => 22552
  1787.            [skillName] => Mining Director
  1788.            [skillDesc] => Advanced proficiency at group mining. Boosts the effectiveness of mining foreman link modules by 20% per skill level.
  1789.            [skillRank] => 5
  1790.            [skillPrimaryAtr] => charisma
  1791.            [skillSecondAtr] => willpower
  1792.            [requiredSkills] => Array
  1793.                (
  1794.                    [3348] => 1
  1795.                    [22536] => 5
  1796.                )
  1797.  
  1798.        )
  1799.  
  1800.    [104] => Array
  1801.        (
  1802.            [skillID] => 22578
  1803.            [skillName] => Mining Upgrades
  1804.            [skillDesc] => Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.
  1805.            [skillRank] => 4
  1806.            [skillPrimaryAtr] => memory
  1807.            [skillSecondAtr] => intelligence
  1808.            [requiredSkills] => Array
  1809.                (
  1810.                    [3386] => 3
  1811.                )
  1812.  
  1813.        )
  1814.  
  1815.    [105] => Array
  1816.        (
  1817.            [skillID] => 22761
  1818.            [skillName] => Recon Ships
  1819.            [skillDesc] => Skill for the operation of Recon Ships.
  1820.  
  1821. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1822.            [skillRank] => 6
  1823.            [skillPrimaryAtr] => willpower
  1824.            [skillSecondAtr] => perception
  1825.            [requiredSkills] => Array
  1826.                (
  1827.                    [11579] => 4
  1828.                    [3431] => 5
  1829.                    [3327] => 5
  1830.                )
  1831.  
  1832.        )
  1833.  
  1834.    [106] => Array
  1835.        (
  1836.            [skillID] => 22809
  1837.            [skillName] => Thermic Armor Compensation
  1838.            [skillDesc] => 5% bonus to thermal resistance per level for Armor Coatings and Energized Platings
  1839.            [skillRank] => 2
  1840.            [skillPrimaryAtr] => intelligence
  1841.            [skillSecondAtr] => memory
  1842.            [requiredSkills] => Array
  1843.                (
  1844.                    [3394] => 4
  1845.                )
  1846.  
  1847.        )
  1848.  
  1849.    [107] => Array
  1850.        (
  1851.            [skillID] => 23069
  1852.            [skillName] => Fighters
  1853.            [skillDesc] => Allows operation of fighter craft. 20% increase in fighter damage per level.
  1854.  
  1855. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1856.            [skillRank] => 12
  1857.            [skillPrimaryAtr] => memory
  1858.            [skillSecondAtr] => perception
  1859.            [requiredSkills] => Array
  1860.                (
  1861.                    [3442] => 5
  1862.                    [3348] => 5
  1863.                )
  1864.  
  1865.        )
  1866.  
  1867.    [108] => Array
  1868.        (
  1869.            [skillID] => 23124
  1870.            [skillName] => Yan Jung Technology
  1871.            [skillDesc] => Basic understanding of interfacing with Yan Jung technology.
  1872.  
  1873. The Yan Jung nation possessed advanced gravitronic technology and force field theories.
  1874.  
  1875. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
  1876.            [skillRank] => 5
  1877.            [skillPrimaryAtr] => intelligence
  1878.            [skillSecondAtr] => memory
  1879.            [requiredSkills] => Array
  1880.                (
  1881.                    [21718] => 2
  1882.                    [13278] => 2
  1883.                )
  1884.  
  1885.        )
  1886.  
  1887.    [109] => Array
  1888.        (
  1889.            [skillID] => 23618
  1890.            [skillName] => Drone Durability
  1891.            [skillDesc] => Increases drone hit points. 5% bonus to drone shield, armor and hull hit points per level.
  1892.            [skillRank] => 5
  1893.            [skillPrimaryAtr] => memory
  1894.            [skillSecondAtr] => perception
  1895.            [requiredSkills] => Array
  1896.                (
  1897.                    [3436] => 4
  1898.                    [3427] => 4
  1899.                    [3442] => 4
  1900.                    [23606] => 4
  1901.                    [12305] => 4
  1902.                )
  1903.  
  1904.        )
  1905.  
  1906.    [110] => Array
  1907.        (
  1908.            [skillID] => 23950
  1909.            [skillName] => Command Ships
  1910.            [skillDesc] => Skill for the operation of Command Ships.
  1911.  
  1912. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1913.            [skillRank] => 8
  1914.            [skillPrimaryAtr] => willpower
  1915.            [skillSecondAtr] => perception
  1916.            [requiredSkills] => Array
  1917.                (
  1918.                    [3327] => 5
  1919.                    [3354] => 4
  1920.                    [20494] => 5
  1921.                )
  1922.  
  1923.        )
  1924.  
  1925.    [111] => Array
  1926.        (
  1927.            [skillID] => 24241
  1928.            [skillName] => Light Drone Operation
  1929.            [skillDesc] => Skill at controlling light combat drones. 5% bonus to damage of light drones per level.
  1930.            [skillRank] => 1
  1931.            [skillPrimaryAtr] => memory
  1932.            [skillSecondAtr] => perception
  1933.            [requiredSkills] => Array
  1934.                (
  1935.                    [3436] => 3
  1936.                )
  1937.  
  1938.        )
  1939.  
  1940.    [112] => Array
  1941.        (
  1942.            [skillID] => 24242
  1943.            [skillName] => Infomorph Psychology
  1944.            [skillDesc] => Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
  1945.  
  1946. Allows 1 jump clone per level.
  1947.  
  1948. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
  1949.             [skillRank] => 1
  1950.             [skillPrimaryAtr] => charisma
  1951.             [skillSecondAtr] => willpower
  1952.         )
  1953.  
  1954.     [113] => Array
  1955.         (
  1956.             [skillID] => 24268
  1957.             [skillName] => Supply Chain Management
  1958.             [skillDesc] => Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
  1959.             [skillRank] => 3
  1960.             [skillPrimaryAtr] => memory
  1961.             [skillSecondAtr] => intelligence
  1962.             [requiredSkills] => Array
  1963.                 (
  1964.                     [3387] => 4
  1965.                 )
  1966.  
  1967.         )
  1968.  
  1969.     [114] => Array
  1970.         (
  1971.             [skillID] => 24270
  1972.             [skillName] => Scientific Networking
  1973.             [skillDesc] => Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
  1974.             [skillRank] => 3
  1975.             [skillPrimaryAtr] => intelligence
  1976.             [skillSecondAtr] => memory
  1977.             [requiredSkills] => Array
  1978.                 (
  1979.                     [3406] => 4
  1980.                 )
  1981.  
  1982.         )
  1983.  
  1984.     [115] => Array
  1985.         (
  1986.             [skillID] => 24314
  1987.             [skillName] => Minmatar Carrier
  1988.             [skillDesc] => Skill at operating Minmatar carriers.
  1989.  
  1990. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  1991.             [skillRank] => 14
  1992.             [skillPrimaryAtr] => perception
  1993.             [skillSecondAtr] => willpower
  1994.             [requiredSkills] => Array
  1995.                 (
  1996.                     [20533] => 4
  1997.                     [3339] => 3
  1998.                     [3442] => 5
  1999.                     [3338] => 3
  2000.                     [3336] => 3
  2001.                     [3337] => 3
  2002.                 )
  2003.  
  2004.         )
  2005.  
  2006.     [116] => Array
  2007.         (
  2008.             [skillID] => 24562
  2009.             [skillName] => Jump Portal Generation
  2010.             [skillDesc] => Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
  2011.  
  2012. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2013.             [skillRank] => 14
  2014.             [skillPrimaryAtr] => intelligence
  2015.             [skillSecondAtr] => memory
  2016.             [requiredSkills] => Array
  2017.                 (
  2018.                     [3402] => 5
  2019.                     [3412] => 5
  2020.                     [3456] => 5
  2021.                 )
  2022.  
  2023.         )
  2024.  
  2025.     [117] => Array
  2026.         (
  2027.             [skillID] => 24563
  2028.             [skillName] => Doomsday Operation
  2029.             [skillDesc] => Skill at operating titan doomsday weapons. 10% increased damage per level.
  2030.  
  2031. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2032.             [skillRank] => 14
  2033.             [skillPrimaryAtr] => willpower
  2034.             [skillSecondAtr] => intelligence
  2035.             [requiredSkills] => Array
  2036.                 (
  2037.                     [3402] => 5
  2038.                     [3421] => 5
  2039.                     [11207] => 5
  2040.                 )
  2041.  
  2042.         )
  2043.  
  2044.     [118] => Array
  2045.         (
  2046.             [skillID] => 24568
  2047.             [skillName] => Capital Remote Armor Repair Systems
  2048.             [skillDesc] => Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
  2049.  
  2050. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2051.             [skillRank] => 10
  2052.             [skillPrimaryAtr] => intelligence
  2053.             [skillSecondAtr] => memory
  2054.             [requiredSkills] => Array
  2055.                 (
  2056.                     [16069] => 5
  2057.                 )
  2058.  
  2059.         )
  2060.  
  2061.     [119] => Array
  2062.         (
  2063.             [skillID] => 24571
  2064.             [skillName] => Capital Shield Emission Systems
  2065.             [skillDesc] => Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
  2066.  
  2067. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2068.             [skillRank] => 10
  2069.             [skillPrimaryAtr] => intelligence
  2070.             [skillSecondAtr] => memory
  2071.             [requiredSkills] => Array
  2072.                 (
  2073.                     [3413] => 5
  2074.                     [3422] => 5
  2075.                 )
  2076.  
  2077.         )
  2078.  
  2079.     [120] => Array
  2080.         (
  2081.             [skillID] => 24572
  2082.             [skillName] => Capital Capacitor Emission Systems
  2083.             [skillDesc] => Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.
  2084.  
  2085. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2086.             [skillRank] => 10
  2087.             [skillPrimaryAtr] => intelligence
  2088.             [skillSecondAtr] => memory
  2089.             [requiredSkills] => Array
  2090.                 (
  2091.                     [3413] => 5
  2092.                     [3423] => 5
  2093.                 )
  2094.  
  2095.         )
  2096.  
  2097.     [121] => Array
  2098.         (
  2099.             [skillID] => 24606
  2100.             [skillName] => Cloning Facility Operation
  2101.             [skillDesc] => Needed for use of the Clone Vat Bay module.
  2102.  
  2103. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
  2104.            [skillRank] => 10
  2105.            [skillPrimaryAtr] => intelligence
  2106.            [skillSecondAtr] => memory
  2107.            [requiredSkills] => Array
  2108.                (
  2109.                    [3402] => 5
  2110.                    [20533] => 3
  2111.                )
  2112.  
  2113.        )
  2114.  
  2115.    [122] => Array
  2116.        (
  2117.            [skillID] => 24613
  2118.            [skillName] => Advanced Drone Interfacing
  2119.            [skillDesc] => Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone.
  2120.            [skillRank] => 8
  2121.            [skillPrimaryAtr] => memory
  2122.            [skillSecondAtr] => perception
  2123.            [requiredSkills] => Array
  2124.                (
  2125.                    [3442] => 5
  2126.                )
  2127.  
  2128.        )
  2129.  
  2130.    [123] => Array
  2131.        (
  2132.            [skillID] => 24624
  2133.            [skillName] => Advanced Laboratory Operation
  2134.            [skillDesc] => Further training in the operation of multiple laboratories.  Ability to run 1 additional research job per skill level.
  2135.  
  2136. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2137.            [skillRank] => 8
  2138.            [skillPrimaryAtr] => intelligence
  2139.            [skillSecondAtr] => memory
  2140.            [requiredSkills] => Array
  2141.                (
  2142.                    [3406] => 5
  2143.                )
  2144.  
  2145.        )
  2146.  
  2147.    [124] => Array
  2148.        (
  2149.            [skillID] => 24625
  2150.            [skillName] => Advanced Mass Production
  2151.            [skillDesc] => Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
  2152.  
  2153. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2154.            [skillRank] => 8
  2155.            [skillPrimaryAtr] => memory
  2156.            [skillSecondAtr] => intelligence
  2157.            [requiredSkills] => Array
  2158.                (
  2159.                    [3387] => 5
  2160.                )
  2161.  
  2162.        )
  2163.  
  2164.    [125] => Array
  2165.        (
  2166.            [skillID] => 24764
  2167.            [skillName] => Fleet Command
  2168.            [skillDesc] => Grants the Fleet Commander the ability to pass on their bonuses to an additional Wing per skill level, up to a maximum of 5 Wings.
  2169.  
  2170. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2171.            [skillRank] => 12
  2172.            [skillPrimaryAtr] => charisma
  2173.            [skillSecondAtr] => willpower
  2174.            [requiredSkills] => Array
  2175.                (
  2176.                    [11574] => 5
  2177.                )
  2178.  
  2179.        )
  2180.  
  2181.    [126] => Array
  2182.        (
  2183.            [skillID] => 25235
  2184.            [skillName] => Contracting
  2185.            [skillDesc] => This skill allows you to create formal agreements with other characters.
  2186.  
  2187. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
  2188.  
  2189. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2190.            [skillRank] => 1
  2191.            [skillPrimaryAtr] => charisma
  2192.            [skillSecondAtr] => willpower
  2193.            [requiredSkills] => Array
  2194.                (
  2195.                    [25235] => 4
  2196.                    [3355] => 1
  2197.                )
  2198.  
  2199.        )
  2200.  
  2201.    [127] => Array
  2202.        (
  2203.            [skillID] => 25538
  2204.            [skillName] => Neurotoxin Control
  2205.            [skillDesc] => Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
  2206.            [skillRank] => 2
  2207.            [skillPrimaryAtr] => intelligence
  2208.            [skillSecondAtr] => memory
  2209.            [requiredSkills] => Array
  2210.                (
  2211.                    [25538] => 1
  2212.                    [3402] => 4
  2213.                    [3405] => 1
  2214.                )
  2215.  
  2216.        )
  2217.  
  2218.    [128] => Array
  2219.        (
  2220.            [skillID] => 25544
  2221.            [skillName] => Gas Cloud Harvesting
  2222.            [skillDesc] => Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level.
  2223.            [skillRank] => 1
  2224.            [skillPrimaryAtr] => memory
  2225.            [skillSecondAtr] => intelligence
  2226.            [requiredSkills] => Array
  2227.                (
  2228.                    [3386] => 4
  2229.                )
  2230.  
  2231.        )
  2232.  
  2233.    [129] => Array
  2234.        (
  2235.            [skillID] => 25719
  2236.            [skillName] => Heavy Assault Missiles
  2237.            [skillDesc] => Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
  2238.            [skillRank] => 3
  2239.            [skillPrimaryAtr] => perception
  2240.            [skillSecondAtr] => willpower
  2241.            [requiredSkills] => Array
  2242.                (
  2243.                    [3319] => 3
  2244.                    [25719] => 5
  2245.                    [3321] => 3
  2246.                )
  2247.  
  2248.        )
  2249.  
  2250.    [130] => Array
  2251.        (
  2252.            [skillID] => 25811
  2253.            [skillName] => Astrometric Acquisition
  2254.            [skillDesc] => Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
  2255.            [skillRank] => 5
  2256.            [skillPrimaryAtr] => intelligence
  2257.            [skillSecondAtr] => memory
  2258.            [requiredSkills] => Array
  2259.                (
  2260.                    [3402] => 3
  2261.                    [3412] => 3
  2262.                )
  2263.  
  2264.        )
  2265.  
  2266.    [131] => Array
  2267.        (
  2268.            [skillID] => 25863
  2269.            [skillName] => Salvaging
  2270.            [skillDesc] => Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.
  2271.            [skillRank] => 3
  2272.            [skillPrimaryAtr] => intelligence
  2273.            [skillSecondAtr] => memory
  2274.            [requiredSkills] => Array
  2275.                (
  2276.                    [3392] => 3
  2277.                    [3551] => 3
  2278.                )
  2279.  
  2280.        )
  2281.  
  2282.    [132] => Array
  2283.        (
  2284.            [skillID] => 26224
  2285.            [skillName] => Drug Manufacturing
  2286.            [skillDesc] => Needed to manufacture boosters. Can not be trained on Trial Accounts.
  2287.  
  2288. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2289.            [skillRank] => 2
  2290.            [skillPrimaryAtr] => memory
  2291.            [skillSecondAtr] => intelligence
  2292.        )
  2293.  
  2294.    [133] => Array
  2295.        (
  2296.            [skillID] => 26261
  2297.            [skillName] => Shield Rigging
  2298.            [skillDesc] => Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs.
  2299.  
  2300. 10% reduction in Shield Rig drawbacks per level.
  2301.            [skillRank] => 3
  2302.            [skillPrimaryAtr] => intelligence
  2303.            [skillSecondAtr] => memory
  2304.            [requiredSkills] => Array
  2305.                (
  2306.                    [3392] => 3
  2307.                    [26252] => 3
  2308.                )
  2309.  
  2310.        )
  2311.  
  2312.    [134] => Array
  2313.        (
  2314.            [skillID] => 27902
  2315.            [skillName] => Remote Hull Repair Systems
  2316.            [skillDesc] => Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
  2317.            [skillRank] => 2
  2318.            [skillPrimaryAtr] => intelligence
  2319.            [skillSecondAtr] => memory
  2320.            [requiredSkills] => Array
  2321.                (
  2322.                    [3392] => 3
  2323.                )
  2324.  
  2325.        )
  2326.  
  2327.    [135] => Array
  2328.        (
  2329.            [skillID] => 27911
  2330.            [skillName] => Projected Electronic Counter Measures
  2331.            [skillDesc] => Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
  2332.  
  2333. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2334.            [skillRank] => 8
  2335.            [skillPrimaryAtr] => intelligence
  2336.            [skillSecondAtr] => memory
  2337.            [requiredSkills] => Array
  2338.                (
  2339.                    [12096] => 5
  2340.                    [3427] => 5
  2341.                )
  2342.  
  2343.        )
  2344.  
  2345.    [136] => Array
  2346.        (
  2347.            [skillID] => 27936
  2348.            [skillName] => Capital Remote Hull Repair Systems
  2349.            [skillDesc] => Operation of capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
  2350.  
  2351. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2352.            [skillRank] => 10
  2353.            [skillPrimaryAtr] => intelligence
  2354.            [skillSecondAtr] => memory
  2355.            [requiredSkills] => Array
  2356.                (
  2357.                    [27902] => 5
  2358.                )
  2359.  
  2360.        )
  2361.  
  2362.    [137] => Array
  2363.        (
  2364.            [skillID] => 28073
  2365.            [skillName] => Bomb Deployment
  2366.            [skillDesc] => Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.
  2367.            [skillRank] => 4
  2368.            [skillPrimaryAtr] => perception
  2369.            [skillSecondAtr] => willpower
  2370.            [requiredSkills] => Array
  2371.                (
  2372.                    [12441] => 4
  2373.                )
  2374.  
  2375.        )
  2376.  
  2377.    [138] => Array
  2378.        (
  2379.            [skillID] => 28164
  2380.            [skillName] => Thermodynamics
  2381.            [skillDesc] => Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
  2382.             [skillRank] => 3
  2383.             [skillPrimaryAtr] => intelligence
  2384.             [skillSecondAtr] => memory
  2385.             [requiredSkills] => Array
  2386.                 (
  2387.                     [3413] => 4
  2388.                     [3418] => 3
  2389.                     [3402] => 4
  2390.                 )
  2391.  
  2392.         )
  2393.  
  2394.     [139] => Array
  2395.         (
  2396.             [skillID] => 28261
  2397.             [skillName] => Tax Evasion
  2398.             [skillDesc] => Knowledge of the SCC tax regime and the ability to utilize that to one's own advantage.
  2399.  
  2400. 2% reduction in SCC tax per level.
  2401.  
  2402. Note: This skill does not apply to taxes imposed by player corporations.
  2403.            [skillRank] => 2
  2404.            [skillPrimaryAtr] => willpower
  2405.            [skillSecondAtr] => charisma
  2406.            [requiredSkills] => Array
  2407.                (
  2408.                    [3443] => 2
  2409.                )
  2410.  
  2411.        )
  2412.  
  2413.    [140] => Array
  2414.        (
  2415.            [skillID] => 28373
  2416.            [skillName] => Ore Compression
  2417.            [skillDesc] => Unknown
  2418.            [skillRank] => 8
  2419.            [skillPrimaryAtr] => intelligence
  2420.            [skillSecondAtr] => memory
  2421.            [requiredSkills] => Array
  2422.                (
  2423.                    [3380] => 5
  2424.                    [3389] => 5
  2425.                    [3402] => 5
  2426.                )
  2427.  
  2428.        )
  2429.  
  2430.    [141] => Array
  2431.        (
  2432.            [skillID] => 28374
  2433.            [skillName] => Capital Industrial Ships
  2434.            [skillDesc] => Skill at operating Capital Industrial Ships.
  2435.  
  2436. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2437.            [skillRank] => 12
  2438.            [skillPrimaryAtr] => perception
  2439.            [skillSecondAtr] => willpower
  2440.            [requiredSkills] => Array
  2441.                (
  2442.                    [20342] => 5
  2443.                    [29637] => 3
  2444.                    [20533] => 2
  2445.                )
  2446.  
  2447.        )
  2448.  
  2449.    [142] => Array
  2450.        (
  2451.            [skillID] => 28585
  2452.            [skillName] => Industrial Reconfiguration
  2453.            [skillDesc] => Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.
  2454.            [skillRank] => 8
  2455.            [skillPrimaryAtr] => memory
  2456.            [skillSecondAtr] => intelligence
  2457.            [requiredSkills] => Array
  2458.                (
  2459.                    [24625] => 4
  2460.                )
  2461.  
  2462.        )
  2463.  
  2464.    [143] => Array
  2465.        (
  2466.            [skillID] => 28604
  2467.            [skillName] => Tournament Observation
  2468.            [skillDesc] => Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.
  2469.             [skillRank] => 3
  2470.             [skillPrimaryAtr] => intelligence
  2471.             [skillSecondAtr] => memory
  2472.             [requiredSkills] => Array
  2473.                 (
  2474.                     [9955] => 5
  2475.                 )
  2476.  
  2477.         )
  2478.  
  2479.     [144] => Array
  2480.         (
  2481.             [skillID] => 28615
  2482.             [skillName] => Electronic Attack Ships
  2483.             [skillDesc] => Skill for the operation of Electronic Attack Frigates.
  2484.  
  2485. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2486.             [skillRank] => 4
  2487.             [skillPrimaryAtr] => willpower
  2488.             [skillSecondAtr] => perception
  2489.             [requiredSkills] => Array
  2490.                 (
  2491.                     [3435] => 5
  2492.                     [11446] => 4
  2493.                     [3327] => 3
  2494.                     [3428] => 5
  2495.                 )
  2496.  
  2497.         )
  2498.  
  2499.     [145] => Array
  2500.         (
  2501.             [skillID] => 28631
  2502.             [skillName] => Imperial Navy Security Clearance
  2503.             [skillDesc] => Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).
  2504.             [skillRank] => 1
  2505.             [skillPrimaryAtr] => intelligence
  2506.             [skillSecondAtr] => memory
  2507.         )
  2508.  
  2509.     [146] => Array
  2510.         (
  2511.             [skillID] => 28667
  2512.             [skillName] => Marauders
  2513.             [skillDesc] => Skill for the operation of Marauders.
  2514.  
  2515. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2516.             [skillRank] => 10
  2517.             [skillPrimaryAtr] => willpower
  2518.             [skillSecondAtr] => perception
  2519.             [requiredSkills] => Array
  2520.                 (
  2521.                     [11579] => 4
  2522.                     [21611] => 4
  2523.                     [3327] => 5
  2524.                     [3424] => 5
  2525.                     [11207] => 5
  2526.                 )
  2527.  
  2528.         )
  2529.  
  2530.     [147] => Array
  2531.         (
  2532.             [skillID] => 28880
  2533.             [skillName] => Nanite Interfacing
  2534.             [skillDesc] => Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.
  2535.             [skillRank] => 3
  2536.             [skillPrimaryAtr] => intelligence
  2537.             [skillSecondAtr] => memory
  2538.             [requiredSkills] => Array
  2539.                 (
  2540.                     [3392] => 5
  2541.                     [28879] => 3
  2542.                 )
  2543.  
  2544.         )
  2545.  
  2546.     [148] => Array
  2547.         (
  2548.             [skillID] => 29637
  2549.             [skillName] => Industrial Command Ships
  2550.             [skillDesc] => Skill at operating industrial command ships.
  2551.  
  2552. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2553.             [skillRank] => 8
  2554.             [skillPrimaryAtr] => perception
  2555.             [skillSecondAtr] => willpower
  2556.             [requiredSkills] => Array
  2557.                 (
  2558.                     [3380] => 5
  2559.                     [20342] => 4
  2560.                     [3327] => 5
  2561.                     [3184] => 3
  2562.                     [22552] => 1
  2563.                 )
  2564.  
  2565.         )
  2566.  
  2567.     [149] => Array
  2568.         (
  2569.             [skillID] => 30327
  2570.             [skillName] => Offensive Subsystem Technology
  2571.             [skillDesc] => Understanding of the technology used to create advanced offensive subsystems.
  2572.             [skillRank] => 5
  2573.             [skillPrimaryAtr] => intelligence
  2574.             [skillSecondAtr] => memory
  2575.             [requiredSkills] => Array
  2576.                 (
  2577.                     [3403] => 5
  2578.                     [11442] => 4
  2579.                     [11433] => 4
  2580.                     [11453] => 4
  2581.                 )
  2582.  
  2583.         )
  2584.  
  2585.     [150] => Array
  2586.         (
  2587.             [skillID] => 30554
  2588.             [skillName] => Minmatar Propulsion Systems
  2589.             [skillDesc] => Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
  2590.  
  2591. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2592.             [skillRank] => 1
  2593.             [skillPrimaryAtr] => perception
  2594.             [skillSecondAtr] => willpower
  2595.             [requiredSkills] => Array
  2596.                 (
  2597.                     [3392] => 5
  2598.                     [3416] => 3
  2599.                     [3426] => 5
  2600.                     [3300] => 5
  2601.                     [3436] => 3
  2602.                     [3449] => 5
  2603.                     [3413] => 5
  2604.                     [3319] => 3
  2605.                 )
  2606.  
  2607.         )
  2608.  
  2609.     [151] => Array
  2610.         (
  2611.             [skillID] => 30653
  2612.             [skillName] => Minmatar Strategic Cruiser
  2613.             [skillDesc] => Skill at operating Minmatar Strategic Cruisers.
  2614.  
  2615. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2616.             [skillRank] => 5
  2617.             [skillPrimaryAtr] => perception
  2618.             [skillSecondAtr] => willpower
  2619.             [requiredSkills] => Array
  2620.                 (
  2621.                     [3335] => 5
  2622.                     [3334] => 5
  2623.                     [3332] => 5
  2624.                     [3333] => 5
  2625.                 )
  2626.  
  2627.         )
  2628.  
  2629.     [152] => Array
  2630.         (
  2631.             [skillID] => 30788
  2632.             [skillName] => Propulsion Subsystem Technology
  2633.             [skillDesc] => Understanding of the technology used to create advanced propulsion subsystems.
  2634.             [skillRank] => 5
  2635.             [skillPrimaryAtr] => intelligence
  2636.             [skillSecondAtr] => memory
  2637.             [requiredSkills] => Array
  2638.                 (
  2639.                     [3403] => 5
  2640.                     [11446] => 4
  2641.                 )
  2642.  
  2643.         )
  2644.  
  2645.     [153] => Array
  2646.         (
  2647.             [skillID] => 32339
  2648.             [skillName] => Fighter Bombers
  2649.             [skillDesc] => Allows operation of fighter bomber craft. 20% increase in fighter bomber damage per level.
  2650.  
  2651. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2652.             [skillRank] => 12
  2653.             [skillPrimaryAtr] => memory
  2654.             [skillSecondAtr] => perception
  2655.             [requiredSkills] => Array
  2656.                 (
  2657.                     [23069] => 5
  2658.                 )
  2659.  
  2660.         )
  2661.  
  2662.     [154] => Array
  2663.         (
  2664.             [skillID] => 32435
  2665.             [skillName] => Citadel Cruise Missiles
  2666.             [skillDesc] => Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
  2667.  
  2668. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2669.             [skillRank] => 7
  2670.             [skillPrimaryAtr] => perception
  2671.             [skillSecondAtr] => willpower
  2672.             [requiredSkills] => Array
  2673.                 (
  2674.                     [3319] => 5
  2675.                     [3326] => 5
  2676.                 )
  2677.  
  2678.         )
  2679.  
  2680.     [155] => Array
  2681.         (
  2682.             [skillID] => 32797
  2683.             [skillName] => Armor Resistance Phasing
  2684.             [skillDesc] => Improves control over, and flow between, nano membranes that react to damage by shifting resistances.
  2685.  
  2686. Reduces duration time of Reactive Armor Hardeners by 10% per level and capacitor need by 10% per level.
  2687.             [skillRank] => 3
  2688.             [skillPrimaryAtr] => intelligence
  2689.             [skillSecondAtr] => memory
  2690.             [requiredSkills] => Array
  2691.                 (
  2692.                     [3394] => 4
  2693.                 )
  2694.  
  2695.         )
  2696.  
  2697.     [156] => Array
  2698.         (
  2699.             [skillID] => 32856
  2700.             [skillName] => Tactical Strike
  2701.             [skillDesc] => Skill at Tactical Strike Accuracy.
  2702.  
  2703. Accuracy of Tactical Strike increased by 5% per level
  2704.             [skillRank] => 1
  2705.             [skillPrimaryAtr] => perception
  2706.             [skillSecondAtr] => willpower
  2707.         )
  2708.  
  2709.     [157] => Array
  2710.         (
  2711.             [skillID] => 32918
  2712.             [skillName] => Mining Frigate
  2713.             [skillDesc] => Skill at operating ORE Mining Frigates.
  2714.             [skillRank] => 2
  2715.             [skillPrimaryAtr] => perception
  2716.             [skillSecondAtr] => willpower
  2717.             [requiredSkills] => Array
  2718.                 (
  2719.                     [3327] => 1
  2720.                 )
  2721.  
  2722.         )
  2723.  
  2724.     [158] => Array
  2725.         (
  2726.             [skillID] => 33002
  2727.             [skillName] => Radar Sensor Compensation
  2728.             [skillDesc] => Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.
  2729.  
  2730. Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
  2731.             [skillRank] => 2
  2732.             [skillPrimaryAtr] => intelligence
  2733.             [skillSecondAtr] => memory
  2734.             [requiredSkills] => Array
  2735.                 (
  2736.                     [3426] => 4
  2737.                 )
  2738.  
  2739.         )
  2740.  
  2741.     [159] => Array
  2742.         (
  2743.             [skillID] => 33078
  2744.             [skillName] => Armor Layering
  2745.             [skillDesc] => Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.
  2746.             [skillRank] => 3
  2747.             [skillPrimaryAtr] => intelligence
  2748.             [skillSecondAtr] => memory
  2749.             [requiredSkills] => Array
  2750.                 (
  2751.                     [3392] => 3
  2752.                 )
  2753.  
  2754.         )
  2755.  
  2756.     [160] => Array
  2757.         (
  2758.             [skillID] => 33098
  2759.             [skillName] => Minmatar Battlecruiser
  2760.             [skillDesc] => Skill at operating Minmatar battlecruisers.
  2761.             [skillRank] => 6
  2762.             [skillPrimaryAtr] => perception
  2763.             [skillSecondAtr] => willpower
  2764.             [requiredSkills] => Array
  2765.                 (
  2766.                     [3331] => 3
  2767.                     [3330] => 3
  2768.                     [3328] => 3
  2769.                     [3329] => 3
  2770.                     [3327] => 3
  2771.                     [3335] => 3
  2772.                     [3334] => 3
  2773.                     [3332] => 3
  2774.                     [3333] => 3
  2775.                 )
  2776.  
  2777.         )
  2778.  
  2779.     [161] => Array
  2780.         (
  2781.             [skillID] => 33407
  2782.             [skillName] => Advanced Infomorph Psychology
  2783.             [skillDesc] => Advanced training for those Capsuleers who want to push clone technology to its limits.
  2784.  
  2785. Allows 1 additional jump clone per level.
  2786.  
  2787. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
  2788.  
  2789. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2790.             [skillRank] => 5
  2791.             [skillPrimaryAtr] => charisma
  2792.             [skillSecondAtr] => willpower
  2793.             [requiredSkills] => Array
  2794.                 (
  2795.                     [24242] => 5
  2796.                 )
  2797.  
  2798.         )
  2799.  
  2800.     [162] => Array
  2801.         (
  2802.             [skillID] => 33467
  2803.             [skillName] => Customs Code Expertise
  2804.             [skillDesc] => Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.
  2805.  
  2806. This does not affect InterBus Customs Offices.
  2807.  
  2808.             [skillRank] => 2
  2809.             [skillPrimaryAtr] => charisma
  2810.             [skillSecondAtr] => memory
  2811.             [requiredSkills] => Array
  2812.                 (
  2813.                     [3443] => 4
  2814.                 )
  2815.  
  2816.         )
  2817.  
  2818.     [163] => Array
  2819.         (
  2820.             [skillID] => 33699
  2821.             [skillName] => Medium Drone Operation
  2822.             [skillDesc] => Skill at controlling medium combat drones. 5% bonus to damage of medium drones per level.
  2823.             [skillRank] => 2
  2824.             [skillPrimaryAtr] => memory
  2825.             [skillSecondAtr] => perception
  2826.             [requiredSkills] => Array
  2827.                 (
  2828.                     [3436] => 3
  2829.                 )
  2830.  
  2831.         )
  2832.  
  2833.     [164] => Array
  2834.         (
  2835.             [skillID] => 34533
  2836.             [skillName] => Minmatar Tactical Destroyer
  2837.             [skillDesc] => Skill at operating Minmatar Tactical Destroyers.
  2838.  
  2839. <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
  2840.             [skillRank] => 3
  2841.             [skillPrimaryAtr] => perception
  2842.             [skillSecondAtr] => willpower
  2843.             [requiredSkills] => Array
  2844.                 (
  2845.                     [3327] => 3
  2846.                     [3432] => 5
  2847.                     [3380] => 5
  2848.                     [20342] => 5
  2849.                     [3184] => 3
  2850.                     [33091] => 5
  2851.                     [33094] => 5
  2852.                 )
  2853.  
  2854.         )
  2855.  
  2856. )
  2857. </pre>
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