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- <pre>Array
- (
- [0] => Array
- (
- [skillID] => 2505
- [skillName] => Command Center Upgrades
- [skillDesc] => Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.
- [skillRank] => 4
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [2406] => 4
- [13279] => 3
- [3402] => 4
- )
- )
- [1] => Array
- (
- [skillID] => 3184
- [skillName] => ORE Industrial
- [skillDesc] => Skill at operating ORE industrial ships.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 4
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 3
- )
- )
- [2] => Array
- (
- [skillID] => 3317
- [skillName] => Trajectory Analysis
- [skillDesc] => Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
- [skillRank] => 5
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3300] => 4
- [3301] => 3
- [3302] => 3
- [3303] => 3
- [3304] => 3
- [3305] => 3
- [3306] => 3
- )
- )
- [3] => Array
- (
- [skillID] => 3318
- [skillName] => Weapon Upgrades
- [skillDesc] => Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
- [skillRank] => 2
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3300] => 2
- )
- )
- [4] => Array
- (
- [skillID] => 3326
- [skillName] => Cruise Missiles
- [skillDesc] => Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
- [skillRank] => 5
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3319] => 5
- [3321] => 3
- [3324] => 3
- )
- )
- [5] => Array
- (
- [skillID] => 3347
- [skillName] => Amarr Titan
- [skillDesc] => Skill at operating Amarr titans.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 16
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 3
- [33093] => 3
- [33094] => 3
- [33092] => 3
- [33091] => 3
- [33097] => 3
- [33098] => 3
- [33096] => 3
- [33095] => 3
- [20533] => 5
- [3336] => 3
- [3348] => 5
- [3337] => 3
- [3338] => 3
- [3339] => 3
- )
- )
- [6] => Array
- (
- [skillID] => 3354
- [skillName] => Warfare Link Specialist
- [skillDesc] => Improved fleet leadership. Boosts effectiveness of all warfare link and mining foreman modules by 10% per level.
- [skillRank] => 6
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3348] => 5
- [3350] => 5
- [20495] => 5
- )
- )
- [7] => Array
- (
- [skillID] => 3362
- [skillName] => DED Connections
- [skillDesc] => Skill at dealing with Concord Department and negotiating bounties
- Bonus fee of 1,500 isk per pirate head per level of the skill
- [skillRank] => 1
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3355] => 5
- )
- )
- [8] => Array
- (
- [skillID] => 3373
- [skillName] => Starbase Defense Management
- [skillDesc] => Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 7
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => charisma
- [requiredSkills] => Array
- (
- [3363] => 3
- [3348] => 2
- [3392] => 3
- [3380] => 3
- [3385] => 3
- [3355] => 3
- [3444] => 3
- [3403] => 5
- [3402] => 0
- [3359] => 2
- [3412] => 4
- [11584] => 4
- )
- )
- [9] => Array
- (
- [skillID] => 3384
- [skillName] => Minmatar Tech
- [skillDesc] => Grants +5% reduction in Minmatar equipment production time.
- [skillRank] => 2
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3380] => 3
- )
- )
- [10] => Array
- (
- [skillID] => 3386
- [skillName] => Mining
- [skillDesc] => Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
- [skillRank] => 1
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3380] => 1
- )
- )
- [11] => Array
- (
- [skillID] => 3388
- [skillName] => Advanced Industry
- [skillDesc] => Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
- [skillRank] => 3
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3380] => 3
- )
- )
- [12] => Array
- (
- [skillID] => 3390
- [skillName] => Mobile Refinery Operation
- [skillDesc] => Unknown
- [skillRank] => 4
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3385] => 4
- [3380] => 4
- )
- )
- [13] => Array
- (
- [skillID] => 3391
- [skillName] => Mobile Factory Operation
- [skillDesc] => Unknown
- [skillRank] => 5
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3380] => 5
- )
- )
- [14] => Array
- (
- [skillID] => 3394
- [skillName] => Hull Upgrades
- [skillDesc] => Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 1
- )
- )
- [15] => Array
- (
- [skillID] => 3400
- [skillName] => Outpost Construction
- [skillDesc] => Skill required for the manufacturing of player controllable outposts.
- [skillRank] => 16
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 5
- [3380] => 5
- [3395] => 4
- [3397] => 4
- [11584] => 5
- )
- )
- [16] => Array
- (
- [skillID] => 3403
- [skillName] => Research
- [skillDesc] => Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 3
- )
- )
- [17] => Array
- (
- [skillID] => 3405
- [skillName] => Biology
- [skillDesc] => The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 1
- )
- )
- [18] => Array
- (
- [skillID] => 3409
- [skillName] => Metallurgy
- [skillDesc] => Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 4
- [3409] => 4
- [3403] => 4
- )
- )
- [19] => Array
- (
- [skillID] => 3410
- [skillName] => Astrogeology
- [skillDesc] => Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 4
- [3386] => 4
- )
- )
- [20] => Array
- (
- [skillID] => 3411
- [skillName] => Cybernetics
- [skillDesc] => The science of interfacing biological and machine components. Allows the use of cybernetic implants.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 3
- )
- )
- [21] => Array
- (
- [skillID] => 3412
- [skillName] => Astrometrics
- [skillDesc] => Skill at operating long range scanners.
- +5% scan strength per level.
- -5% max scan deviation per level.
- -5% scan probe scan time per level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 3
- )
- )
- [22] => Array
- (
- [skillID] => 3413
- [skillName] => Power Grid Management
- [skillDesc] => Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- )
- [23] => Array
- (
- [skillID] => 3416
- [skillName] => Shield Operation
- [skillDesc] => Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 1
- )
- )
- [24] => Array
- (
- [skillID] => 3418
- [skillName] => Capacitor Management
- [skillDesc] => Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 3
- )
- )
- [25] => Array
- (
- [skillID] => 3420
- [skillName] => Tactical Shield Manipulation
- [skillDesc] => Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
- [skillRank] => 4
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 3
- )
- )
- [26] => Array
- (
- [skillID] => 3421
- [skillName] => Energy Pulse Weapons
- [skillDesc] => Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 2
- [3402] => 2
- )
- )
- [27] => Array
- (
- [skillID] => 3422
- [skillName] => Shield Emission Systems
- [skillDesc] => Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 3
- [3402] => 2
- )
- )
- [28] => Array
- (
- [skillID] => 3424
- [skillName] => Energy Grid Upgrades
- [skillDesc] => Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 2
- [3402] => 1
- )
- )
- [29] => Array
- (
- [skillID] => 3425
- [skillName] => Shield Upgrades
- [skillDesc] => Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 2
- [3402] => 1
- )
- )
- [30] => Array
- (
- [skillID] => 3426
- [skillName] => CPU Management
- [skillDesc] => Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- )
- [31] => Array
- (
- [skillID] => 3427
- [skillName] => Electronic Warfare
- [skillDesc] => Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.
- Note: Does not affect capital class modules.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 1
- )
- )
- [32] => Array
- (
- [skillID] => 3431
- [skillName] => Signature Analysis
- [skillDesc] => Skill at operating Targeting systems. 5% improved targeting speed per skill level.
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 1
- [3429] => 5
- )
- )
- [33] => Array
- (
- [skillID] => 3432
- [skillName] => Electronics Upgrades
- [skillDesc] => Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 2
- [3413] => 2
- )
- )
- [34] => Array
- (
- [skillID] => 3435
- [skillName] => Propulsion Jamming
- [skillDesc] => Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 3
- [3449] => 2
- )
- )
- [35] => Array
- (
- [skillID] => 3442
- [skillName] => Drone Interfacing
- [skillDesc] => Allows a captain to better maintain his drones. <BR><BR>10% bonus to drone damage and drone mining yield per level.
- [skillRank] => 5
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3436] => 5
- [3386] => 2
- [23618] => 1
- [25863] => 2
- )
- )
- [36] => Array
- (
- [skillID] => 3448
- [skillName] => Smuggling
- [skillDesc] => Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.
- [skillRank] => 4
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => charisma
- [requiredSkills] => Array
- (
- [3443] => 2
- [3444] => 2
- [16594] => 4
- [3445] => 3
- )
- )
- [37] => Array
- (
- [skillID] => 3456
- [skillName] => Jump Drive Operation
- [skillDesc] => Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3449] => 5
- [3450] => 3
- [3455] => 5
- [3402] => 5
- )
- )
- [38] => Array
- (
- [skillID] => 3551
- [skillName] => Survey
- [skillDesc] => Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 1
- )
- )
- [39] => Array
- (
- [skillID] => 3732
- [skillName] => Empire Control
- [skillDesc] => Advanced corporation operation. +400 corporation members allowed per level.
- Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 5
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => charisma
- [requiredSkills] => Array
- (
- [3363] => 5
- [3731] => 5
- )
- )
- [40] => Array
- (
- [skillID] => 3758
- [skillName] => Jove Cruiser
- [skillDesc] => Unknown
- [skillRank] => 12
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 3
- [3330] => 4
- )
- )
- [41] => Array
- (
- [skillID] => 3895
- [skillName] => Security Connections
- [skillDesc] => Understanding of military culture.
- Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
- [skillRank] => 2
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3380] => 3
- [3355] => 3
- [3443] => 3
- [3348] => 3
- )
- )
- [42] => Array
- (
- [skillID] => 4385
- [skillName] => Micro Jump Drive Operation
- [skillDesc] => Skill at using Micro Jump Drives. 5% reduction in activation time per skill level.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3449] => 4
- [3455] => 2
- )
- )
- [43] => Array
- (
- [skillID] => 4411
- [skillName] => Target Breaker Amplification
- [skillDesc] => Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.
- Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 4
- )
- )
- [44] => Array
- (
- [skillID] => 10264
- [skillName] => Concord
- [skillDesc] => Skill at operating Concord.
- [skillRank] => 12
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 5
- [9955] => 5
- )
- )
- [45] => Array
- (
- [skillID] => 11015
- [skillName] => Test
- [skillDesc] => This is a test skill and should never appear in the live game
- [skillRank] => 0
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- )
- [46] => Array
- (
- [skillID] => 11078
- [skillName] => Jove Battleship
- [skillDesc] => Skill at operating jove battleships.
- [skillRank] => 8
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 5
- [3755] => 4
- [3758] => 4
- )
- )
- [47] => Array
- (
- [skillID] => 11084
- [skillName] => Small Autocannon Specialization
- [skillDesc] => Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 3
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3311] => 3
- [3301] => 5
- [3303] => 5
- [3312] => 3
- [3302] => 5
- )
- )
- [48] => Array
- (
- [skillID] => 11204
- [skillName] => Advanced Energy Grid Upgrades
- [skillDesc] => Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.
- [skillRank] => 6
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3424] => 5
- [3402] => 4
- )
- )
- [49] => Array
- (
- [skillID] => 11206
- [skillName] => Advanced Shield Upgrades
- [skillDesc] => Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.
- [skillRank] => 6
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3425] => 5
- [3402] => 4
- )
- )
- [50] => Array
- (
- [skillID] => 11207
- [skillName] => Advanced Weapon Upgrades
- [skillDesc] => Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 6
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3318] => 5
- )
- )
- [51] => Array
- (
- [skillID] => 11208
- [skillName] => Advanced Sensor Upgrades
- [skillDesc] => Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.
- [skillRank] => 6
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 4
- [3432] => 5
- )
- )
- [52] => Array
- (
- [skillID] => 11395
- [skillName] => Deep Core Mining
- [skillDesc] => Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 6
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3386] => 5
- [3410] => 5
- )
- )
- [53] => Array
- (
- [skillID] => 11529
- [skillName] => Molecular Engineering
- [skillDesc] => Skill and knowledge of Molecular Engineering and its use in the development of advanced technology.
- Used primarily in the research of various hull and propulsion
- systems.
- Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level.
- Needed for all research and manufacturing operations on related blueprints.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 5
- [3413] => 5
- [3426] => 5
- [3392] => 5
- )
- )
- [54] => Array
- (
- [skillID] => 11566
- [skillName] => Thermic Shield Compensation
- [skillDesc] => 5% bonus to thermal resistance per level for Shield Amplifiers
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3416] => 4
- )
- )
- [55] => Array
- (
- [skillID] => 11574
- [skillName] => Wing Command
- [skillDesc] => Grants the Wing Commander the ability to pass on their bonuses to an additional Squadron per skill level, up to a maximum of 5 Squadrons.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3348] => 5
- [20494] => 5
- [3349] => 5
- )
- )
- [56] => Array
- (
- [skillID] => 11579
- [skillName] => Cloaking
- [skillDesc] => Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 6
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 4
- )
- )
- [57] => Array
- (
- [skillID] => 11584
- [skillName] => Anchoring
- [skillDesc] => Skill at Anchoring Deployables.
- [skillRank] => 3
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => charisma
- )
- [58] => Array
- (
- [skillID] => 11858
- [skillName] => Hypernet Science
- [skillDesc] => Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 5
- [3426] => 5
- )
- )
- [59] => Array
- (
- [skillID] => 12099
- [skillName] => Battlecruisers
- [skillDesc] => Skill at operating Battlecruisers. Can not be trained on Trial Accounts.
- [skillRank] => 6
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 4
- [3453] => 5
- [3432] => 5
- [3413] => 5
- [3392] => 5
- [3431] => 5
- [3428] => 5
- [11446] => 1
- [3435] => 5
- )
- )
- [60] => Array
- (
- [skillID] => 12179
- [skillName] => Research Project Management
- [skillDesc] => Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
- [skillRank] => 8
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => charisma
- [requiredSkills] => Array
- (
- [3406] => 5
- [3403] => 5
- )
- )
- [61] => Array
- (
- [skillID] => 12196
- [skillName] => Scrapmetal Processing
- [skillDesc] => Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice).
- 2% bonus to ship and module reprocessing yield per skill level.
- [skillRank] => 5
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3389] => 5
- [3409] => 5
- [3385] => 4
- [3402] => 3
- )
- )
- [62] => Array
- (
- [skillID] => 12215
- [skillName] => Large Pulse Laser Specialization
- [skillDesc] => Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3311] => 5
- [3302] => 5
- [3305] => 5
- [3308] => 5
- [3306] => 5
- [3309] => 5
- [3304] => 5
- [3307] => 5
- [3312] => 5
- [3301] => 5
- [3303] => 5
- )
- )
- [63] => Array
- (
- [skillID] => 12241
- [skillName] => Sovereignty
- [skillDesc] => Advanced corporation operation. +2000 corporation members allowed per level.
- Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => charisma
- [requiredSkills] => Array
- (
- [3732] => 5
- )
- )
- [64] => Array
- (
- [skillID] => 12305
- [skillName] => Drone Navigation
- [skillDesc] => Skill at controlling drones at high speeds. 5% increase in drone max velocity per level.
- [skillRank] => 1
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3436] => 4
- )
- )
- [65] => Array
- (
- [skillID] => 12367
- [skillName] => Explosive Shield Compensation
- [skillDesc] => 5% bonus to explosive resistance per level for Shield Amplifiers
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3416] => 4
- )
- )
- [66] => Array
- (
- [skillID] => 12368
- [skillName] => Hypereuclidean Navigation
- [skillDesc] => Skill at navigating while cloaked. 20% per level bonus to cloaked velocity per skill level.
- [skillRank] => 6
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3449] => 5
- [11579] => 3
- )
- )
- [67] => Array
- (
- [skillID] => 12442
- [skillName] => Missile Projection
- [skillDesc] => Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
- [skillRank] => 4
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3319] => 3
- )
- )
- [68] => Array
- (
- [skillID] => 12487
- [skillName] => Caldari Drone Specialization
- [skillDesc] => Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 5
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3436] => 5
- )
- )
- [69] => Array
- (
- [skillID] => 13075
- [skillName] => Hazardous Material Freight
- [skillDesc] => The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
- [skillRank] => 4
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => charisma
- [requiredSkills] => Array
- (
- [3443] => 2
- )
- )
- [70] => Array
- (
- [skillID] => 13278
- [skillName] => Archaeology
- [skillDesc] => Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules.
- Gives +10 Virus Coherence per level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 3
- [3551] => 3
- )
- )
- [71] => Array
- (
- [skillID] => 13279
- [skillName] => Remote Sensing
- [skillDesc] => The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys.
- Level 1: allows scans within 1 ly
- Level 2: allows scans within 3 ly
- Level 3: allows scans within 5 ly
- Level 4: allows scans within 7 ly
- Level 5: allows scans within 9 ly
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 3
- )
- )
- [72] => Array
- (
- [skillID] => 16069
- [skillName] => Remote Armor Repair Systems
- [skillDesc] => Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 3
- [3393] => 2
- )
- )
- [73] => Array
- (
- [skillID] => 16281
- [skillName] => Ice Harvesting
- [skillDesc] => Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.
- [skillRank] => 1
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3386] => 4
- )
- )
- [74] => Array
- (
- [skillID] => 16591
- [skillName] => Heavy Assault Cruisers
- [skillDesc] => Skill for operation of Heavy Assault Cruisers.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 6
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3424] => 5
- [3318] => 5
- [3327] => 5
- )
- )
- [75] => Array
- (
- [skillID] => 16622
- [skillName] => Accounting
- [skillDesc] => Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
- [skillRank] => 3
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [16598] => 2
- [3443] => 4
- [3444] => 5
- [16622] => 4
- )
- )
- [76] => Array
- (
- [skillID] => 17940
- [skillName] => Mining Barge
- [skillDesc] => Skill at operating ORE Mining Barges.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 4
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3410] => 3
- [3380] => 5
- [32918] => 3
- )
- )
- [77] => Array
- (
- [skillID] => 18025
- [skillName] => Ice Processing
- [skillDesc] => Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.
- 2% bonus to Ice reprocessing yield per skill level.
- [skillRank] => 5
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3389] => 5
- [11443] => 4
- )
- )
- [78] => Array
- (
- [skillID] => 18580
- [skillName] => Tycoon
- [skillDesc] => Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 6
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [16596] => 5
- [16598] => 4
- )
- )
- [79] => Array
- (
- [skillID] => 19719
- [skillName] => Transport Ships
- [skillDesc] => Skill for operation of Transport Ships.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 6
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [19430] => 5
- [9955] => 5
- [3327] => 3
- [3380] => 5
- )
- )
- [80] => Array
- (
- [skillID] => 19922
- [skillName] => Signature Focusing
- [skillDesc] => Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 5
- [3427] => 4
- [3433] => 4
- [3434] => 4
- [19921] => 4
- )
- )
- [81] => Array
- (
- [skillID] => 20127
- [skillName] => Stealth Bombers Fake Skill
- [skillDesc] => Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.
- [skillRank] => 0
- [skillPrimaryAtr] =>
- [skillSecondAtr] =>
- )
- [82] => Array
- (
- [skillID] => 20315
- [skillName] => Warhead Upgrades
- [skillDesc] => Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
- [skillRank] => 5
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3319] => 4
- [3320] => 5
- [3321] => 5
- [3324] => 5
- [3326] => 5
- [3325] => 5
- )
- )
- [83] => Array
- (
- [skillID] => 20327
- [skillName] => Capital Energy Turret
- [skillDesc] => Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 7
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3300] => 5
- [3309] => 5
- )
- )
- [84] => Array
- (
- [skillID] => 20342
- [skillName] => Advanced Spaceship Command
- [skillDesc] => The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 5
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 5
- )
- )
- [85] => Array
- (
- [skillID] => 20433
- [skillName] => Talocan Technology
- [skillDesc] => Basic understanding of interfacing with Talocan technology.
- The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.
- Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [13278] => 2
- )
- )
- [86] => Array
- (
- [skillID] => 20495
- [skillName] => Information Warfare
- [skillDesc] => Basic proficiency at coordinating information warfare. Grants a 2% bonus to fleet members' targeting range per skill level. <br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.
- [skillRank] => 2
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3348] => 1
- )
- )
- [87] => Array
- (
- [skillID] => 20533
- [skillName] => Capital Ships
- [skillDesc] => Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 14
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [20342] => 5
- [3343] => 3
- [20533] => 3
- [3339] => 3
- [22043] => 1
- [3342] => 3
- [3340] => 3
- [3341] => 3
- [3338] => 3
- [3336] => 3
- [3337] => 3
- )
- )
- [88] => Array
- (
- [skillID] => 21059
- [skillName] => Shield Compensation
- [skillDesc] => Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
- Note: Has no effect on capital sized modules.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3416] => 3
- )
- )
- [89] => Array
- (
- [skillID] => 21071
- [skillName] => Rapid Launch
- [skillDesc] => Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
- [skillRank] => 2
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3319] => 2
- )
- )
- [90] => Array
- (
- [skillID] => 21611
- [skillName] => Jump Drive Calibration
- [skillDesc] => Advanced skill at using Jump Drives. 20% increase in maximum jump range per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 9
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3426] => 5
- [3456] => 5
- )
- )
- [91] => Array
- (
- [skillID] => 21667
- [skillName] => Capital Projectile Turret
- [skillDesc] => Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 7
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3300] => 5
- [3307] => 5
- [3308] => 5
- )
- )
- [92] => Array
- (
- [skillID] => 21668
- [skillName] => Citadel Torpedoes
- [skillDesc] => Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 7
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3319] => 5
- [3325] => 5
- )
- )
- [93] => Array
- (
- [skillID] => 21718
- [skillName] => Hacking
- [skillDesc] => Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules.
- Gives +10 Virus Coherence per level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 3
- [3432] => 3
- )
- )
- [94] => Array
- (
- [skillID] => 21791
- [skillName] => Minmatar Encryption Methods
- [skillDesc] => Understanding of the data encryption methods used by the Minmatar Republic and its allies.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [13278] => 2
- [21718] => 2
- )
- )
- [95] => Array
- (
- [skillID] => 21802
- [skillName] => Capital Shield Operation
- [skillDesc] => Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3419] => 5
- [3416] => 5
- [3413] => 5
- )
- )
- [96] => Array
- (
- [skillID] => 21803
- [skillName] => Capital Repair Systems
- [skillDesc] => Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 5
- [3394] => 5
- [3393] => 5
- )
- )
- [97] => Array
- (
- [skillID] => 22043
- [skillName] => Tactical Weapon Reconfiguration
- [skillDesc] => Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [11207] => 5
- )
- )
- [98] => Array
- (
- [skillID] => 22172
- [skillName] => TEST Drone Skill
- [skillDesc] => Test Drone Skill, should give a lot of shields to a drone.
- [skillRank] => 5
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3436] => 5
- )
- )
- [99] => Array
- (
- [skillID] => 22242
- [skillName] => Capital Ship Construction
- [skillDesc] => Skill required for the manufacturing of standard and advanced capital ships.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 14
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 5
- [3380] => 5
- [3388] => 5
- )
- )
- [100] => Array
- (
- [skillID] => 22536
- [skillName] => Mining Foreman
- [skillDesc] => Basic proficiency at coordinating mining operations. Grants a 2% bonus to fleet members' mining yield per level.<br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system
- [skillRank] => 2
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3348] => 1
- )
- )
- [101] => Array
- (
- [skillID] => 22541
- [skillName] => Mining Drone Specialization
- [skillDesc] => Advanced proficiency at controlling mining drones. 3% Bonus to mining drone yield.
- [skillRank] => 6
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3438] => 5
- [3386] => 4
- )
- )
- [102] => Array
- (
- [skillID] => 22551
- [skillName] => Exhumers
- [skillDesc] => Skill for the operation of Exhumers.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 5
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3327] => 4
- [3380] => 5
- [3410] => 5
- )
- )
- [103] => Array
- (
- [skillID] => 22552
- [skillName] => Mining Director
- [skillDesc] => Advanced proficiency at group mining. Boosts the effectiveness of mining foreman link modules by 20% per skill level.
- [skillRank] => 5
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3348] => 1
- [22536] => 5
- )
- )
- [104] => Array
- (
- [skillID] => 22578
- [skillName] => Mining Upgrades
- [skillDesc] => Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.
- [skillRank] => 4
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3386] => 3
- )
- )
- [105] => Array
- (
- [skillID] => 22761
- [skillName] => Recon Ships
- [skillDesc] => Skill for the operation of Recon Ships.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 6
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [11579] => 4
- [3431] => 5
- [3327] => 5
- )
- )
- [106] => Array
- (
- [skillID] => 22809
- [skillName] => Thermic Armor Compensation
- [skillDesc] => 5% bonus to thermal resistance per level for Armor Coatings and Energized Platings
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3394] => 4
- )
- )
- [107] => Array
- (
- [skillID] => 23069
- [skillName] => Fighters
- [skillDesc] => Allows operation of fighter craft. 20% increase in fighter damage per level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 12
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3442] => 5
- [3348] => 5
- )
- )
- [108] => Array
- (
- [skillID] => 23124
- [skillName] => Yan Jung Technology
- [skillDesc] => Basic understanding of interfacing with Yan Jung technology.
- The Yan Jung nation possessed advanced gravitronic technology and force field theories.
- Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [21718] => 2
- [13278] => 2
- )
- )
- [109] => Array
- (
- [skillID] => 23618
- [skillName] => Drone Durability
- [skillDesc] => Increases drone hit points. 5% bonus to drone shield, armor and hull hit points per level.
- [skillRank] => 5
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3436] => 4
- [3427] => 4
- [3442] => 4
- [23606] => 4
- [12305] => 4
- )
- )
- [110] => Array
- (
- [skillID] => 23950
- [skillName] => Command Ships
- [skillDesc] => Skill for the operation of Command Ships.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3327] => 5
- [3354] => 4
- [20494] => 5
- )
- )
- [111] => Array
- (
- [skillID] => 24241
- [skillName] => Light Drone Operation
- [skillDesc] => Skill at controlling light combat drones. 5% bonus to damage of light drones per level.
- [skillRank] => 1
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3436] => 3
- )
- )
- [112] => Array
- (
- [skillID] => 24242
- [skillName] => Infomorph Psychology
- [skillDesc] => Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
- Allows 1 jump clone per level.
- Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
- [skillRank] => 1
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- )
- [113] => Array
- (
- [skillID] => 24268
- [skillName] => Supply Chain Management
- [skillDesc] => Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
- [skillRank] => 3
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3387] => 4
- )
- )
- [114] => Array
- (
- [skillID] => 24270
- [skillName] => Scientific Networking
- [skillDesc] => Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3406] => 4
- )
- )
- [115] => Array
- (
- [skillID] => 24314
- [skillName] => Minmatar Carrier
- [skillDesc] => Skill at operating Minmatar carriers.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 14
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [20533] => 4
- [3339] => 3
- [3442] => 5
- [3338] => 3
- [3336] => 3
- [3337] => 3
- )
- )
- [116] => Array
- (
- [skillID] => 24562
- [skillName] => Jump Portal Generation
- [skillDesc] => Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 14
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 5
- [3412] => 5
- [3456] => 5
- )
- )
- [117] => Array
- (
- [skillID] => 24563
- [skillName] => Doomsday Operation
- [skillDesc] => Skill at operating titan doomsday weapons. 10% increased damage per level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 14
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3402] => 5
- [3421] => 5
- [11207] => 5
- )
- )
- [118] => Array
- (
- [skillID] => 24568
- [skillName] => Capital Remote Armor Repair Systems
- [skillDesc] => Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 10
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [16069] => 5
- )
- )
- [119] => Array
- (
- [skillID] => 24571
- [skillName] => Capital Shield Emission Systems
- [skillDesc] => Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 10
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 5
- [3422] => 5
- )
- )
- [120] => Array
- (
- [skillID] => 24572
- [skillName] => Capital Capacitor Emission Systems
- [skillDesc] => Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 10
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 5
- [3423] => 5
- )
- )
- [121] => Array
- (
- [skillID] => 24606
- [skillName] => Cloning Facility Operation
- [skillDesc] => Needed for use of the Clone Vat Bay module.
- Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
- [skillRank] => 10
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 5
- [20533] => 3
- )
- )
- [122] => Array
- (
- [skillID] => 24613
- [skillName] => Advanced Drone Interfacing
- [skillDesc] => Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone.
- [skillRank] => 8
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3442] => 5
- )
- )
- [123] => Array
- (
- [skillID] => 24624
- [skillName] => Advanced Laboratory Operation
- [skillDesc] => Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3406] => 5
- )
- )
- [124] => Array
- (
- [skillID] => 24625
- [skillName] => Advanced Mass Production
- [skillDesc] => Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3387] => 5
- )
- )
- [125] => Array
- (
- [skillID] => 24764
- [skillName] => Fleet Command
- [skillDesc] => Grants the Fleet Commander the ability to pass on their bonuses to an additional Wing per skill level, up to a maximum of 5 Wings.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 12
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [11574] => 5
- )
- )
- [126] => Array
- (
- [skillID] => 25235
- [skillName] => Contracting
- [skillDesc] => This skill allows you to create formal agreements with other characters.
- For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 1
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [25235] => 4
- [3355] => 1
- )
- )
- [127] => Array
- (
- [skillID] => 25538
- [skillName] => Neurotoxin Control
- [skillDesc] => Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [25538] => 1
- [3402] => 4
- [3405] => 1
- )
- )
- [128] => Array
- (
- [skillID] => 25544
- [skillName] => Gas Cloud Harvesting
- [skillDesc] => Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level.
- [skillRank] => 1
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [3386] => 4
- )
- )
- [129] => Array
- (
- [skillID] => 25719
- [skillName] => Heavy Assault Missiles
- [skillDesc] => Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
- [skillRank] => 3
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3319] => 3
- [25719] => 5
- [3321] => 3
- )
- )
- [130] => Array
- (
- [skillID] => 25811
- [skillName] => Astrometric Acquisition
- [skillDesc] => Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3402] => 3
- [3412] => 3
- )
- )
- [131] => Array
- (
- [skillID] => 25863
- [skillName] => Salvaging
- [skillDesc] => Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 3
- [3551] => 3
- )
- )
- [132] => Array
- (
- [skillID] => 26224
- [skillName] => Drug Manufacturing
- [skillDesc] => Needed to manufacture boosters. Can not be trained on Trial Accounts.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 2
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- )
- [133] => Array
- (
- [skillID] => 26261
- [skillName] => Shield Rigging
- [skillDesc] => Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs.
- 10% reduction in Shield Rig drawbacks per level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 3
- [26252] => 3
- )
- )
- [134] => Array
- (
- [skillID] => 27902
- [skillName] => Remote Hull Repair Systems
- [skillDesc] => Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 3
- )
- )
- [135] => Array
- (
- [skillID] => 27911
- [skillName] => Projected Electronic Counter Measures
- [skillDesc] => Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [12096] => 5
- [3427] => 5
- )
- )
- [136] => Array
- (
- [skillID] => 27936
- [skillName] => Capital Remote Hull Repair Systems
- [skillDesc] => Operation of capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 10
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [27902] => 5
- )
- )
- [137] => Array
- (
- [skillID] => 28073
- [skillName] => Bomb Deployment
- [skillDesc] => Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.
- [skillRank] => 4
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [12441] => 4
- )
- )
- [138] => Array
- (
- [skillID] => 28164
- [skillName] => Thermodynamics
- [skillDesc] => Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3413] => 4
- [3418] => 3
- [3402] => 4
- )
- )
- [139] => Array
- (
- [skillID] => 28261
- [skillName] => Tax Evasion
- [skillDesc] => Knowledge of the SCC tax regime and the ability to utilize that to one's own advantage.
- 2% reduction in SCC tax per level.
- Note: This skill does not apply to taxes imposed by player corporations.
- [skillRank] => 2
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => charisma
- [requiredSkills] => Array
- (
- [3443] => 2
- )
- )
- [140] => Array
- (
- [skillID] => 28373
- [skillName] => Ore Compression
- [skillDesc] => Unknown
- [skillRank] => 8
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3380] => 5
- [3389] => 5
- [3402] => 5
- )
- )
- [141] => Array
- (
- [skillID] => 28374
- [skillName] => Capital Industrial Ships
- [skillDesc] => Skill at operating Capital Industrial Ships.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 12
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [20342] => 5
- [29637] => 3
- [20533] => 2
- )
- )
- [142] => Array
- (
- [skillID] => 28585
- [skillName] => Industrial Reconfiguration
- [skillDesc] => Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.
- [skillRank] => 8
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => intelligence
- [requiredSkills] => Array
- (
- [24625] => 4
- )
- )
- [143] => Array
- (
- [skillID] => 28604
- [skillName] => Tournament Observation
- [skillDesc] => Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [9955] => 5
- )
- )
- [144] => Array
- (
- [skillID] => 28615
- [skillName] => Electronic Attack Ships
- [skillDesc] => Skill for the operation of Electronic Attack Frigates.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 4
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3435] => 5
- [11446] => 4
- [3327] => 3
- [3428] => 5
- )
- )
- [145] => Array
- (
- [skillID] => 28631
- [skillName] => Imperial Navy Security Clearance
- [skillDesc] => Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).
- [skillRank] => 1
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- )
- [146] => Array
- (
- [skillID] => 28667
- [skillName] => Marauders
- [skillDesc] => Skill for the operation of Marauders.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 10
- [skillPrimaryAtr] => willpower
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [11579] => 4
- [21611] => 4
- [3327] => 5
- [3424] => 5
- [11207] => 5
- )
- )
- [147] => Array
- (
- [skillID] => 28880
- [skillName] => Nanite Interfacing
- [skillDesc] => Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 5
- [28879] => 3
- )
- )
- [148] => Array
- (
- [skillID] => 29637
- [skillName] => Industrial Command Ships
- [skillDesc] => Skill at operating industrial command ships.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 8
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3380] => 5
- [20342] => 4
- [3327] => 5
- [3184] => 3
- [22552] => 1
- )
- )
- [149] => Array
- (
- [skillID] => 30327
- [skillName] => Offensive Subsystem Technology
- [skillDesc] => Understanding of the technology used to create advanced offensive subsystems.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3403] => 5
- [11442] => 4
- [11433] => 4
- [11453] => 4
- )
- )
- [150] => Array
- (
- [skillID] => 30554
- [skillName] => Minmatar Propulsion Systems
- [skillDesc] => Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 1
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3392] => 5
- [3416] => 3
- [3426] => 5
- [3300] => 5
- [3436] => 3
- [3449] => 5
- [3413] => 5
- [3319] => 3
- )
- )
- [151] => Array
- (
- [skillID] => 30653
- [skillName] => Minmatar Strategic Cruiser
- [skillDesc] => Skill at operating Minmatar Strategic Cruisers.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 5
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3335] => 5
- [3334] => 5
- [3332] => 5
- [3333] => 5
- )
- )
- [152] => Array
- (
- [skillID] => 30788
- [skillName] => Propulsion Subsystem Technology
- [skillDesc] => Understanding of the technology used to create advanced propulsion subsystems.
- [skillRank] => 5
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3403] => 5
- [11446] => 4
- )
- )
- [153] => Array
- (
- [skillID] => 32339
- [skillName] => Fighter Bombers
- [skillDesc] => Allows operation of fighter bomber craft. 20% increase in fighter bomber damage per level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 12
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [23069] => 5
- )
- )
- [154] => Array
- (
- [skillID] => 32435
- [skillName] => Citadel Cruise Missiles
- [skillDesc] => Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 7
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3319] => 5
- [3326] => 5
- )
- )
- [155] => Array
- (
- [skillID] => 32797
- [skillName] => Armor Resistance Phasing
- [skillDesc] => Improves control over, and flow between, nano membranes that react to damage by shifting resistances.
- Reduces duration time of Reactive Armor Hardeners by 10% per level and capacitor need by 10% per level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3394] => 4
- )
- )
- [156] => Array
- (
- [skillID] => 32856
- [skillName] => Tactical Strike
- [skillDesc] => Skill at Tactical Strike Accuracy.
- Accuracy of Tactical Strike increased by 5% per level
- [skillRank] => 1
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- )
- [157] => Array
- (
- [skillID] => 32918
- [skillName] => Mining Frigate
- [skillDesc] => Skill at operating ORE Mining Frigates.
- [skillRank] => 2
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 1
- )
- )
- [158] => Array
- (
- [skillID] => 33002
- [skillName] => Radar Sensor Compensation
- [skillDesc] => Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.
- Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
- [skillRank] => 2
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3426] => 4
- )
- )
- [159] => Array
- (
- [skillID] => 33078
- [skillName] => Armor Layering
- [skillDesc] => Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.
- [skillRank] => 3
- [skillPrimaryAtr] => intelligence
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3392] => 3
- )
- )
- [160] => Array
- (
- [skillID] => 33098
- [skillName] => Minmatar Battlecruiser
- [skillDesc] => Skill at operating Minmatar battlecruisers.
- [skillRank] => 6
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3331] => 3
- [3330] => 3
- [3328] => 3
- [3329] => 3
- [3327] => 3
- [3335] => 3
- [3334] => 3
- [3332] => 3
- [3333] => 3
- )
- )
- [161] => Array
- (
- [skillID] => 33407
- [skillName] => Advanced Infomorph Psychology
- [skillDesc] => Advanced training for those Capsuleers who want to push clone technology to its limits.
- Allows 1 additional jump clone per level.
- Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 5
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [24242] => 5
- )
- )
- [162] => Array
- (
- [skillID] => 33467
- [skillName] => Customs Code Expertise
- [skillDesc] => Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.
- This does not affect InterBus Customs Offices.
- [skillRank] => 2
- [skillPrimaryAtr] => charisma
- [skillSecondAtr] => memory
- [requiredSkills] => Array
- (
- [3443] => 4
- )
- )
- [163] => Array
- (
- [skillID] => 33699
- [skillName] => Medium Drone Operation
- [skillDesc] => Skill at controlling medium combat drones. 5% bonus to damage of medium drones per level.
- [skillRank] => 2
- [skillPrimaryAtr] => memory
- [skillSecondAtr] => perception
- [requiredSkills] => Array
- (
- [3436] => 3
- )
- )
- [164] => Array
- (
- [skillID] => 34533
- [skillName] => Minmatar Tactical Destroyer
- [skillDesc] => Skill at operating Minmatar Tactical Destroyers.
- <font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>
- [skillRank] => 3
- [skillPrimaryAtr] => perception
- [skillSecondAtr] => willpower
- [requiredSkills] => Array
- (
- [3327] => 3
- [3432] => 5
- [3380] => 5
- [20342] => 5
- [3184] => 3
- [33091] => 5
- [33094] => 5
- )
- )
- )
- </pre>
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