Advertisement
Guest User

HL2 VTable XBOX 360

a guest
Mar 14th, 2013
88
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.85 KB | None | 0 0
  1. CBasePlayer VTable HL2 TU0.
  2. Obtained by CRACKbomber, also a special thanks for mojobojo.
  3.  
  4. Return types and params are documented in the public source SDK
  5. Constructor,0x88439434
  6. CBaseEntity::SetRefEHandle,0x886C76A8
  7. CBaseEntity::GetRefEHandle,0x88584200
  8. CBaseEntity::GetCollideable,0x884B4EB8
  9. CBaseEntity::GetNetworkable,0x884B4E98
  10. CBaseEntity::GetBaseEntity,0x884B4EA0
  11. CBaseEntity::GetModelIndex,0x88550B28
  12. CBaseEntity::GetModelName,0x884B5078
  13. CBaseEntity::SetModelIndex,0x884B4EA8
  14. CBasePlayer::GetServerClass,0x884B6528
  15. CBasePlayer::YouForgotToImplementOrDeclareServerClass,0x886B36C0
  16. CBasePlayer::GetDataDescMap,0x88608F88
  17. CBaseAnimating::TestCollision,0x886B29D8
  18. CBaseAnimating::TestHitboxes,0x885629E8
  19. CBaseEntity::ComputeWorldSpaceSurroundingBox,0x88565278
  20. CBaseEntity::ShouldCollide,0x88550B28
  21. CBaseEntity::SetOwnerEntity,0x88592758
  22. CBasePlayer::ShouldTransmit,0x8858B768
  23. CBasePlayer::UpdateTransmitState,0x886B6690
  24. CBaseCombatCharacter::SetTransmit,0x8864B3A0
  25. CBasePlayer::GetTracerType,0x8856EED8
  26. CBasePlayer::Spawn,0x885A2230
  27. CBasePlayer::Precache,0x886C5340
  28. CBasePlayer::SetModel,0x886B3160
  29. CBaseEntity::PostConstructor,0x886BAF60
  30. CBaseEntity::PostClientActive,0x88581798
  31. CBaseEntity::ParseMapData,0x88550B28
  32. CBaseEntity::KeyValue,0x885922D8
  33. CBaseEntity::KeyValue,0x885923D8
  34. CBaseEntity::KeyValue,0x88592368
  35. CBaseEntity::GetKeyValue,0x885961C8
  36. CBasePlayer::Activate,0x88593040
  37. CBaseEntity::SetParent,0x886B9530
  38. CBasePlayer::ObjectCaps,0x8858CFF0
  39. CBaseEntity::AcceptInput,0x888CD720
  40. CBaseAnimating::GetInputDispatchEffectPosition,0x8858A2C0
  41. CBasePlayer::DrawDebugGeometryOverlays,0x88565900
  42. CBaseAnimating::DrawDebugTextOverlays,0x886B3FC8
  43. CBasePlayer::Save,0x885655B8
  44. CBasePlayer::Restore,0x886B32D8
  45. CBasePlayer::ShouldSavePhysics,0x886BFB28
  46. CBaseEntity::OnSave,0x88608F88
  47. CBasePlayer::OnRestore,0x8858A168
  48. CBasePlayer::RequiredEdictIndex,0x886C58F8
  49. CBaseEntity::MoveDone,0x885A1938
  50. CBaseEntity::Think,0x884B4E40
  51. CBasePlayer::NetworkStateChanged_m_nNextThinkTick,0x884B4E58
  52. CBasePlayer::NetworkStateChanged_m_nNextThinkTick,0x885A1900
  53. CBaseAnimating::GetBaseAnimating,0x888E1738
  54. CBaseEntity::GetResponseSystem,0x88550B28
  55. CBaseEntity::DispatchResponse,0x88608F88
  56. CBasePlayer::Classify,0x8858C588
  57. CBaseEntity::DeathNotice,0x88608F80
  58. CBaseEntity::ShouldAttractAutoAim,0x88550B28
  59. CBaseEntity::GetAutoAimRadius,0x888AD470
  60. CBaseEntity::GetAutoAimCenter,0x8857DCF8
  61. CBaseEntity::GetBeamTraceFilter,0x8886C040
  62. CBaseEntity::PassesDamageFilter,0x88608F88
  63. CBasePlayer::TraceAttack,0x8857EB40
  64. CBaseEntity::CanBeHitByMeleeAttack,0x886B6A48
  65. CBasePlayer::OnTakeDamage,0x88608F80
  66. CBasePlayer::TakeHealth,0x886BE1A0
  67. CBaseEntity::IsAlive,0x886B3F40
  68. CBasePlayer::Event_Killed,0x884B5088
  69. CBasePlayer::Event_KilledOther,0x886BEC90
  70. CBaseCombatCharacter::BloodColor,0x886B6250
  71. CBaseEntity::IsTriggered,0x88576448
  72. CBaseEntity::IsNPC,0x88608F80
  73. CBaseCombatCharacter::MyCombatCharacterPointer,0x88608F88
  74. CBaseEntity::GetDelay,0x88550B28
  75. CBaseEntity::IsMoving,0x884B4C78
  76. CBaseEntity::DamageDecal,0x8857F800
  77. CBaseEntity::DecalTrace,0x88592930
  78. CBaseEntity::ImpactTrace,0x88592780
  79. CBaseEntity::OnControls,0x88592830
  80. CBaseEntity::HasTarget,0x88608F88
  81. CBasePlayer::IsPlayer,0x8857E7E0
  82. CBasePlayer::IsNetClient,0x88608F80
  83. CBaseEntity::IsTemplate,0x88608F80
  84. CBaseEntity::IsBaseObject,0x88608F88
  85. CBaseEntity::GetServerVehicle,0x88608F88
  86. CBaseEntity::IsViewable,0x88608F88
  87. CBasePlayer::ChangeTeam,0x88582E28
  88. CBaseEntity::OnEntityEvent,0x886BA0A0
  89. CBaseEntity::CanStandOn,0x8858A1A0
  90. CBaseEntity::CanStandOn,0x884B5000
  91. CBaseEntity::GetEnemy,0x884C0758
  92. CBaseEntity::GetEnemy,0x88608F88
  93. CBaseEntity::Use,0x88608F88
  94. CBaseEntity::StartTouch,0x88582A78
  95. CBasePlayer::Touch,0x885827E8
  96. CBaseEntity::EndTouch,0x886B8B20
  97. CBaseEntity::StartBlocked,0x88582930
  98. CBaseEntity::Blocked,0x88550B28
  99. CBaseEntity::EndBlocked,0x885829B0
  100. CBasePlayer::PhysicsSimulate,0x88550B28
  101. CBasePlayer::UpdateOnRemove,0x886C6A10
  102. CBaseEntity::StopLoopingSounds,0x886B2A00
  103. CBaseEntity::SUB_AllowedToFade,0x88550B28
  104. CBaseFlex::Teleport,0x88581170
  105. CBaseEntity::NotifySystemEvent,0x88597928
  106. CBasePlayer::MakeTracer,0x88550B28
  107. CBaseEntity::GetTracerAttachment,0x885A21C0
  108. CBaseEntity::FireBullets,0x88592568
  109. CBasePlayer::DoImpactEffect,0x88595260
  110. CBaseEntity::Respawn,0x8849B730
  111. CBaseEntity::IsLockedByMaster,0x88608F88
  112. CBaseAnimating::ModifyOrAppendCriteria,0x88608F88
  113. CBaseEntity::NetworkStateChanged_m_iMaxHealth,0x88560EB8
  114. CBaseEntity::NetworkStateChanged_m_iMaxHealth,0x88550B28
  115. CBasePlayer::NetworkStateChanged_m_iHealth,0x88550B28
  116. CBasePlayer::NetworkStateChanged_m_iHealth,0x885A1900
  117. CBasePlayer::NetworkStateChanged_m_lifeState,0x888E1738
  118. CBasePlayer::NetworkStateChanged_m_lifeState,0x885A1900
  119. CBaseEntity::NetworkStateChanged_m_takedamage,0x888E1738
  120. CBaseEntity::NetworkStateChanged_m_takedamage,0x88550B28
  121. CBaseEntity::GetDamageType,0x88550B28
  122. CBaseEntity::GetDamage,0x88608F88
  123. CBaseEntity::SetDamage,0x884B4C78
  124. CBasePlayer::EyePosition,0x88550B28
  125. CBasePlayer::EyeAngles,0x885A22E8
  126. CBasePlayer::LocalEyeAngles,0x885A2770
  127. CBaseEntity::EarPosition,0x885A1D18
  128. CBasePlayer::BodyTarget,0x885A1EA8
  129. CBaseEntity::HeadTarget,0x886B5070
  130. CBaseEntity::GetVectors,0x885A1EA8
  131. CBaseEntity::GetViewOffset,0x8858A9D8
  132. CBasePlayer::GetSmoothedVelocity,0x884B5070
  133. CBaseAnimating::GetVelocity,0x886B3080
  134. CBaseCombatCharacter::FVisible,0x885654F0
  135. CBaseCombatCharacter::FVisible,0x884B4F20
  136. CBaseEntity::CanBeSeenBy,0x88575E00
  137. CBaseEntity::GetAttackDamageScale,0x88608F80
  138. CBaseEntity::GetReceivedDamageScale,0x88585F40
  139. CBaseEntity::GetGroundVelocityToApply,0x88585FD8
  140. CBaseEntity::PhysicsSplash,0x884B4E70
  141. CBaseEntity::Splash,0x88608F88
  142. CBaseEntity::WorldSpaceCenter,0x88550B28
  143. CBaseEntity::GetSoundEmissionOrigin,0x88594840
  144. CBaseEntity::CreateVPhysics,0x8886C040
  145. CBaseEntity::ForceVPhysicsCollide,0x88608F88
  146. CBasePlayer::VPhysicsDestroyObject,0x88608F88
  147. CBasePlayer::VPhysicsUpdate,0x886B3720
  148. CBaseEntity::VPhysicsTakeDamage,0x886B36D0
  149. CBaseCombatCharacter::VPhysicsShadowCollision,0x8857E608
  150. CBasePlayer::VPhysicsShadowUpdate,0x88573AC8
  151. CBasePlayer::VPhysicsCollision,0x886C1420
  152. CBaseEntity::VPhysicsFriction,0x88550B28
  153. CBaseEntity::UpdatePhysicsShadowToCurrentPosition,0x8857DC38
  154. CBaseEntity::VPhysicsGetObjectList,0x88589EA8
  155. CBaseEntity::VPhysicsIsFlesh,0x8857EB18
  156. CBaseEntity::HasPhysicsAttacker,0x8857DC40
  157. CBasePlayer::PhysicsSolidMaskForEntity,0x88608F88
  158. CBaseEntity::ResolveFlyCollisionCustom,0x886B2E38
  159. CBaseEntity::PerformCustomPhysics,0x88694958
  160. CBaseAnimating::GetStepOrigin,0x88550B28
  161. CBaseAnimating::GetStepAngles,0x88562628
  162. CBaseEntity::ShouldDrawWaterImpacts,0x88562658
  163. CBasePlayer::NetworkStateChanged_m_fFlags,0x88608F80
  164. CBasePlayer::NetworkStateChanged_m_fFlags,0x885A1900
  165. CBasePlayer::NetworkStateChanged_m_nWaterLevel,0x888E1738
  166. CBasePlayer::NetworkStateChanged_m_nWaterLevel,0x885A1900
  167. CBasePlayer::NetworkStateChanged_m_hGroundEntity,0x888E1738
  168. CBasePlayer::NetworkStateChanged_m_hGroundEntity,0x885A1900
  169. CBasePlayer::NetworkStateChanged_m_vecBaseVelocity,0x888E1738
  170. CBasePlayer::NetworkStateChanged_m_vecBaseVelocity,0x885A1900
  171. CBasePlayer::NetworkStateChanged_m_flFriction,0x888E1738
  172. CBasePlayer::NetworkStateChanged_m_flFriction,0x885A1900
  173. CBasePlayer::NetworkStateChanged_m_vecVelocity,0x888E1738
  174. CBasePlayer::NetworkStateChanged_m_vecVelocity,0x885A1900
  175. CBasePlayer::NetworkStateChanged_m_vecViewOffset,0x888E1738
  176. CBasePlayer::NetworkStateChanged_m_vecViewOffset,0x885A1900
  177. CBaseAnimating::GetIdealSpeed,0x888E1738
  178. CBaseAnimating::GetIdealAccel,0x886728D0
  179. CBaseAnimatingOverlay::StudioFrameAdvance,0x88560DF8
  180. CBaseAnimating::IsActivityFinished,0x8856AC10
  181. CBaseAnimating::GetSequenceGroundSpeed,0x88566618
  182. CBaseAnimating::ClampRagdollForce,0x885622C8
  183. CBaseAnimating::BecomeRagdollOnClient,0x884B4EC0
  184. CBaseAnimating::IsRagdoll,0x88567FC0
  185. CBaseAnimating::CanBecomeRagdoll,0x885617A8
  186. CBaseAnimatingOverlay::GetSkeleton,0x88563C38
  187. CBaseAnimating::GetBoneTransform,0x8856B208
  188. CBaseAnimating::SetupBones,0x88566AA0
  189. CBaseAnimating::CalculateIKLocks,0x885682D0
  190. CBaseAnimatingOverlay::DispatchAnimEvents,0x88566B50
  191. CBasePlayer::HandleAnimEvent,0x88569928
  192. CBaseAnimating::PopulatePoseParameters,0x886B5F48
  193. CBaseAnimating::GetAttachment,0x88550B28
  194. CBaseAnimating::InitBoneControllers,0x88564578
  195. CBaseAnimating::GetGroundSpeedVelocity,0x88567200
  196. CBaseAnimating::Ignite,0x88564D80
  197. CBaseAnimating::IgniteLifetime,0x885674F8
  198. CBaseAnimating::IgniteNumHitboxFires,0x88562AA8
  199. CBaseAnimating::IgniteHitboxFireScale,0x88562B78
  200. CBaseAnimating::Extinguish,0x88562C48
  201. CBaseCombatCharacter::SetLightingOriginRelative,0x884B4EE0
  202. CBaseAnimating::SetLightingOrigin,0x88573858
  203. CBaseFlex::SetViewtarget,0x884B5320
  204. CBaseFlex::StartSceneEvent,0x8859ACD0
  205. CBaseFlex::ProcessSceneEvents,0x8859CA40
  206. CBaseFlex::ProcessSceneEvent,0x885988C8
  207. CBaseFlex::ClearSceneEvent,0x8859E660
  208. CBaseFlex::CheckSceneEventCompletion,0x88596F90
  209. CBaseFlex::PlayScene,0x88597268
  210. CBaseFlex::PlayAutoGeneratedSoundScene,0x88597410
  211. CBasePlayer::GetPhysicsImpactDamageTable,0x88597428
  212. CBaseCombatCharacter::FInViewCone,0x886B2AF0
  213. CBaseCombatCharacter::FInViewCone,0x8856C400
  214. CBaseCombatCharacter::FInAimCone,0x8856BF60
  215. CBaseCombatCharacter::FInAimCone,0x8856C558
  216. CBaseCombatCharacter::ShouldShootMissTarget,0x8856BFC0
  217. CBaseCombatCharacter::FindMissTarget,0x88608F88
  218. CBaseCombatCharacter::HandleInteraction,0x8856CFF8
  219. CBasePlayer::BodyAngles,0x8856C028
  220. CBaseCombatCharacter::BodyDirection2D,0x886B3400
  221. CBaseCombatCharacter::BodyDirection3D,0x8856EE38
  222. CBaseCombatCharacter::HeadDirection2D,0x8856CB28
  223. CBaseCombatCharacter::HeadDirection3D,0x88573208
  224. CBaseCombatCharacter::EyeDirection2D,0x88573208
  225. CBaseCombatCharacter::EyeDirection3D,0x88573248
  226. CBaseCombatCharacter::GiveAmmo,0x88573288
  227. CBaseCombatCharacter::NPC_TranslateActivity,0x8856F740
  228. CBaseCombatCharacter::Weapon_TranslateActivity,0x88628150
  229. CBaseCombatCharacter::Weapon_FrameUpdate,0x8856DD88
  230. CBaseCombatCharacter::Weapon_HandleAnimEvent,0x8856DEA0
  231. CBasePlayer::Weapon_CanUse,0x8856EDB0
  232. CBasePlayer::Weapon_Equip,0x88608F80
  233. CBaseCombatCharacter::Weapon_EquipAmmoOnly,0x886B54A0
  234. CBasePlayer::Weapon_Drop,0x885738C0
  235. CBasePlayer::Weapon_Switch,0x886B9EB0
  236. CBasePlayer::Weapon_ShootPosition,0x885A1EF8
  237. CBaseCombatCharacter::Weapon_CanSwitchTo,0x885A1EA8
  238. CBaseCombatCharacter::Weapon_SlotOccupied,0x88576738
  239. CBaseCombatCharacter::Weapon_GetSlot,0x8856C070
  240. CBaseCombatCharacter::AddPlayerItem,0x8856EC08
  241. CBasePlayer::RemovePlayerItem,0x88608F88
  242. CBaseCombatCharacter::CanBecomeServerRagdoll,0x886C5F40
  243. CBasePlayer::OnTakeDamage_Alive,0x88608F80
  244. CBaseCombatCharacter::OnTakeDamage_Dying,0x886B7158
  245. CBaseCombatCharacter::OnTakeDamage_Dead,0x88608F80
  246. CBaseCombatCharacter::OnFriendDamaged,0x88571AC8
  247. CBaseCombatCharacter::NotifyFriendsOfDamage,0x88550B28
  248. CBaseCombatCharacter::OnPlayerKilledOther,0x88550B28
  249. CBaseCombatCharacter::GetDeathActivity,0x88550B28
  250. CBaseCombatCharacter::CorpseGib,0x8856D978
  251. CBaseCombatCharacter::CorpseFade,0x8856D8B0
  252. CBaseCombatCharacter::HasHumanGibs,0x88573088
  253. CBaseCombatCharacter::HasAlienGibs,0x8856BE98
  254. CBaseCombatCharacter::ShouldGib,0x8856BF00
  255. CBaseCombatCharacter::OnKilledNPC,0x88608F88
  256. CBaseCombatCharacter::Event_Gibbed,0x88550B28
  257. CBasePlayer::Event_Dying,0x885732C8
  258. CBaseCombatCharacter::BecomeRagdoll,0x886B7610
  259. CBaseCombatCharacter::FixupBurningServerRagdoll,0x8856E938
  260. CBaseCombatCharacter::BecomeRagdollBoogie,0x88576240
  261. CBaseCombatCharacter::CheckTraceHullAttack,0x8856C6B0
  262. CBaseCombatCharacter::CheckTraceHullAttack,0x88571248
  263. CBaseCombatCharacter::PushawayTouch,0x8856DF28
  264. CBaseCombatCharacter::IRelationType,0x88550B28
  265. CBaseCombatCharacter::IRelationPriority,0x8856F2B0
  266. CBasePlayer::IsInAVehicle,0x8856F2F0
  267. CBasePlayer::GetVehicle,0x885A19E8
  268. CBasePlayer::GetVehicleEntity,0x885A1958
  269. CBaseCombatCharacter::ExitVehicle,0x885A19A8
  270. CBaseCombatCharacter::CalcWeaponProficiency,0x88608F88
  271. CBaseCombatCharacter::GetAttackSpread,0x88608F80
  272. CBaseCombatCharacter::GetSpreadBias,0x8856CF50
  273. CBasePlayer::DoMuzzleFlash,0x8856CFC8
  274. CBaseCombatCharacter::AddEntityRelationship,0x885A2160
  275. CBaseCombatCharacter::RemoveEntityRelationship,0x88575B10
  276. CBaseCombatCharacter::AddClassRelationship,0x88571B20
  277. CBaseCombatCharacter::OnChangeActiveWeapon,0x88575A30
  278. CBasePlayer::NetworkStateChanged_m_iAmmo,0x88550B28
  279. CBasePlayer::NetworkStateChanged_m_iAmmo,0x885A1900
  280. CBasePlayer::CreateViewModel,0x888E1738
  281. CBasePlayer::SetupVisibility,0x886BBE98
  282. CBasePlayer::WantsLagCompensationOnEntity,0x886B3EA0
  283. CBasePlayer::SharedSpawn,0x886B6798
  284. CBasePlayer::ForceRespawn,0x885A5868
  285. CBasePlayer::InitialSpawn,0x886B3270
  286. CBasePlayer::InitHUD,0x886B3138
  287. CBasePlayer::ShowViewPortPanel,0x88550B28
  288. CBasePlayer::PlayerDeathThink,0x886B43E8
  289. CBasePlayer::Jump,0x886BF220
  290. CBasePlayer::Duck,0x88550B28
  291. CBasePlayer::PreThink,0x886B2D08
  292. CBasePlayer::PostThink,0x886BF860
  293. CBasePlayer::DamageEffect,0x886C4E08
  294. CBasePlayer::OnDamagedByExplosion,0x886B4158
  295. CBasePlayer::ShouldFadeOnDeath,0x886B6E28
  296. CBasePlayer::IsFakeClient,0x88608F88
  297. CBasePlayer::GetPlayerMins,0x886BA8F0
  298. CBasePlayer::GetPlayerMaxs,0x885A2850
  299. CBasePlayer::CalcRoll,0x885A2908
  300. CBasePlayer::PackDeadPlayerItems,0x885A2440
  301. CBasePlayer::RemoveAllItems,0x886B6FD0
  302. CBasePlayer::Weapon_SetLast,0x886C4D48
  303. CBasePlayer::Weapon_ShouldSetLast,0x885A5398
  304. CBasePlayer::Weapon_ShouldSelectItem,0x88608F80
  305. CBasePlayer::UpdateClientData,0x885A1FE0
  306. CBasePlayer::ExitLadder,0x886C03F8
  307. CBasePlayer::GetLadderSurface,0x88550B28
  308. CBasePlayer::SetFlashlightEnabled,0x885A1E20
  309. CBasePlayer::FlashlightIsOn,0x88550B28
  310. CBasePlayer::FlashlightTurnOn,0x88608F88
  311. CBasePlayer::FlashlightTurnOff,0x88550B28
  312. CBasePlayer::IsIlluminatedByFlashlight,0x88550B28
  313. CBasePlayer::UpdateStepSound,0x88608F88
  314. CBasePlayer::PlayStepSound,0x885A29C0
  315. CBasePlayer::GetStepSoundVelocities,0x885A5638
  316. CBasePlayer::SetStepSoundTime,0x885A2E50
  317. CBasePlayer::DeathSound,0x885A2EA8
  318. CBasePlayer::SetAnimation,0x886B69D0
  319. CBasePlayer::ImpulseCommands,0x886BEF28
  320. CBasePlayer::CheatImpulseCommands,0x886BCFF0
  321. CBasePlayer::ClientCommand,0x886BD400
  322. CBasePlayer::StartObserverMode,0x886B9800
  323. CBasePlayer::StopObserverMode,0x886BF638
  324. CBasePlayer::ModeWantsSpectatorGUI,0x886BC008
  325. CBasePlayer::SetObserverMode,0x88608F80
  326. CBasePlayer::GetObserverMode,0x886BC0D8
  327. CBasePlayer::SetObserverTarget,0x886B44F8
  328. CBasePlayer::ObserverUse,0x886BC3F8
  329. CBasePlayer::GetObserverTarget,0x886B45D8
  330. CBasePlayer::FindNextObserverTarget,0x886B7D18
  331. CBasePlayer::GetNextObserverSearchStartPoint,0x886B2BE0
  332. CBasePlayer::IsValidObserverTarget,0x886B7E78
  333. CBasePlayer::CheckObserverSettings,0x886B7D58
  334. CBasePlayer::JumptoPosition,0x886B7A28
  335. CBasePlayer::ForceObserverMode,0x886B46D0
  336. CBasePlayer::ResetObserverMode,0x886B4500
  337. CBasePlayer::ValidateCurrentObserverTarget,0x885A53F8
  338. CBasePlayer::AttemptToExitFreezeCam,0x886BC2E8
  339. CBasePlayer::StartReplayMode,0x886B2B00
  340. CBasePlayer::StopReplayMode,0x886B4580
  341. CBasePlayer::GetDelayTicks,0x886B2B18
  342. CBasePlayer::GetReplayEntity,0x886B2B40
  343. CBasePlayer::CreateCorpse,0x886B2BD8
  344. CBasePlayer::EntSelectSpawnPoint,0x88550B28
  345. CBasePlayer::GetInVehicle,0x886B90F8
  346. CBasePlayer::LeaveVehicle,0x886BFDD8
  347. CBasePlayer::OnVehicleStart,0x886C59C8
  348. CBasePlayer::OnVehicleEnd,0x88550B28
  349. CBasePlayer::BumpWeapon,0x88550B28
  350. CBasePlayer::SelectLastItem,0x886C0078
  351. CBasePlayer::SelectItem,0x885A2F50
  352. CBasePlayer::ItemPostFrame,0x885A2020
  353. CBasePlayer::GiveNamedItem,0x885A3CA0
  354. CBasePlayer::CheckTrainUpdate,0x886C5D38
  355. CBasePlayer::SetPlayerUnderwater,0x886B5278
  356. CBasePlayer::CanBreatheUnderwater,0x885A2298
  357. CBasePlayer::PlayerUse,0x88608F88
  358. CBasePlayer::PlayUseDenySound,0x885A4C50
  359. CBasePlayer::FindUseEntity,0x88550B28
  360. CBasePlayer::IsUseableEntity,0x885A40C8
  361. CBasePlayer::PickupObject,0x886B2CA0
  362. CBasePlayer::ForceDropOfCarriedPhysObjects,0x88550B28
  363. CBasePlayer::GetHeldObjectMass,0x88550B28
  364. CBasePlayer::UpdateGeigerCounter,0x884B4C78
  365. CBasePlayer::GetAutoaimVector,0x886B4748
  366. CBasePlayer::GetAutoaimVector,0x886C6030
  367. CBasePlayer::GetAutoaimVector,0x886B5310
  368. CBasePlayer::ShouldAutoaim,0x886B9E30
  369. CBasePlayer::ForceClientDllUpdate,0x886B3478
  370. CBasePlayer::ProcessUsercmds,0x886B33A8
  371. CBasePlayer::PlayerRunCommand,0x886C6F18
  372. CBasePlayer::CanHearAndReadChatFrom,0x886B8200
  373. CBasePlayer::CanSpeak,0x88608F80
  374. CBasePlayer::ModifyOrAppendPlayerCriteria,0x88608F80
  375. CBasePlayer::CheckChatText,0x886BA750
  376. CBasePlayer::CreateRagdollEntity,0x88550B28
  377. CBasePlayer::ShouldAnnouceAchievement,0x88550B28
  378. CBasePlayer::IsFollowingPhysics,0x88608F88
  379. CBasePlayer::InitVCollision,0x886BA650
  380. CBasePlayer::UpdatePhysicsShadowToCurrentPosition,0x886B9030
  381. CBasePlayer::Hints,0x88608F88
  382. CBasePlayer::IsReadyToPlay,0x88608F80
  383. CBasePlayer::IsReadyToSpawn,0x88608F80
  384. CBasePlayer::ShouldGainInstantSpawn,0x88608F88
  385. CBasePlayer::ResetPerRoundStats,0x88550B28
  386. CBasePlayer::ResetScores,0x885A18C8
  387. CBasePlayer::EquipSuit,0x886C1FC8
  388. CBasePlayer::RemoveSuit,0x886C1FF8
  389. CBasePlayer::CommitSuicide,0x886B9580
  390. CBasePlayer::CommitSuicide,0x886BC9A8
  391. CBasePlayer::IsBot,0x886BA8F0
  392. CBasePlayer::GetExpresser,0x88608F88
  393. CBasePlayer::SpawnArmorValue,0x88608F88
  394. CBasePlayer::NetworkStateChanged_m_ArmorValue,0x88550B28
  395. CBasePlayer::NetworkStateChanged_m_ArmorValue,0x88550B28
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement