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  1. [CODE]12:29:08: Open Broadcaster Software v0.654b - 32bit (´・ω・`)
  2. 12:29:08: -------------------------------
  3. 12:29:08: CPU Name: AMD Athlon(tm) X4 860K Quad Core Processor
  4. 12:29:08: CPU Speed: 3693MHz
  5. 12:29:08: Physical Memory: 4095MB Total, 4095MB Free
  6. 12:29:08: stepping id: 1, model 48, family 21, type 0, extmodel 1, extfamily 3, HTT 1, logical cores 4, total cores 2
  7. 12:29:08: monitor 1: pos={0, 0}, size={1536, 864}
  8. 12:29:08: Windows Version: 10.0 Build 10240 (revision 16384)
  9. 12:29:08: Aero is Enabled
  10. 12:29:08: -------------------------------
  11. 12:29:08: OBS Modules:
  12. 12:29:08: Base Address Module
  13. 12:29:08: 00B60000 OBS.exe
  14. 12:29:08: 73A30000 OBSApi.dll
  15. 12:29:08: 73980000 DShowPlugin.dll
  16. 12:29:08: 73950000 GraphicsCapture.dll
  17. 12:29:08: 73920000 NoiseGate.dll
  18. 12:29:08: 738E0000 PSVPlugin.dll
  19. 12:29:08: 738C0000 scenesw.dll
  20. 12:29:08: ------------------------------------------
  21. 12:29:08: Adapter 1
  22. 12:29:08: Video Adapter: AMD Radeon R7 200 Series
  23. 12:29:08: Video Adapter Dedicated Video Memory: 2121261056
  24. 12:29:08: Video Adapter Shared System Memory: 2173640704
  25. 12:29:08: Video Adapter Output 1: pos={0, 0}, size={1536, 864}, attached=true
  26. 12:29:08: =====Stream Start: 2015-08-04, 12:29:08===============================================
  27. 12:29:08: Multithreaded optimizations: On
  28. 12:29:08: Base resolution: 1536x864
  29. 12:29:08: Output resolution: 1536x864
  30. 12:29:08: ------------------------------------------
  31. 12:29:08: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
  32. 12:29:08: ------------------------------------------
  33. 12:29:08: Audio Format: 48000 Hz
  34. 12:29:08: ------------------------------------------
  35. 12:29:08: Audio Channels: 2 Ch
  36. 12:29:08: Playback device Default
  37. 12:29:08: ------------------------------------------
  38. 12:29:08: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
  39. 12:29:08: Global Audio time adjust: 0
  40. 12:29:08: ------------------------------------------
  41. 12:29:08: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  42. 12:29:08: Mic time offset: 0
  43. 12:29:08: ------------------------------------------
  44. 12:29:08: Audio Encoding: AAC
  45. 12:29:08: bitrate: 128
  46. 12:29:08: Using graphics capture
  47. 12:29:08: Trying to hook process: csgo.exe
  48. 12:29:08: Scene buffering time set to 700
  49. 12:29:08: ------------------------------------------
  50. 12:29:08: Video Encoding: x264
  51. 12:29:08: fps: 30
  52. 12:29:08: width: 1536, height: 864
  53. 12:29:08: preset: veryfast
  54. 12:29:08: profile: high
  55. 12:29:08: keyint: 250
  56. 12:29:08: CBR: yes
  57. 12:29:08: CFR: yes
  58. 12:29:08: max bitrate: 1000
  59. 12:29:08: buffer size: 1000
  60. 12:29:08: ------------------------------------------
  61. 12:29:10: SharedTexCapture hooked
  62. 12:29:14: FlushBufferedVideo: Flushing 2 packets over 33 ms
  63. 12:29:14: Total frames encoded: 142, total frames duplicated: 2 (1.41%)
  64. 12:29:14: Total frames rendered: 165, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  65. 12:29:14:
  66. 12:29:14: Profiler time results:
  67. 12:29:14:
  68. 12:29:14: ==============================================================
  69. 12:29:14: video thread frame - [100%] [avg time: 2.132 ms] [children: 15.5%] [unaccounted: 84.5%]
  70. 12:29:14: | scene->Preprocess - [0.141%] [avg time: 0.003 ms]
  71. 12:29:14: | GPU download and conversion - [15.4%] [avg time: 0.328 ms] [children: 14.4%] [unaccounted: 1.03%]
  72. 12:29:14: | | flush - [12.9%] [avg time: 0.276 ms]
  73. 12:29:14: | | CopyResource - [0.75%] [avg time: 0.016 ms]
  74. 12:29:14: | | conversion to 4:2:0 - [0.657%] [avg time: 0.014 ms]
  75. 12:29:14: Convert444Thread - [100%] [avg time: 1.515 ms] [children: 99%] [unaccounted: 0.99%]
  76. 12:29:14: | Convert444toNV12 - [99%] [avg time: 1.5 ms]
  77. 12:29:14: encoder thread frame - [100%] [avg time: 1.988 ms] [children: 0.352%] [unaccounted: 99.6%]
  78. 12:29:14: | sending stuff out - [0.352%] [avg time: 0.007 ms]
  79. 12:29:14: ==============================================================
  80. 12:29:14:
  81. 12:29:14:
  82. 12:29:14: Profiler CPU results:
  83. 12:29:14:
  84. 12:29:14: ==============================================================
  85. 12:29:14: video thread frame - [cpu time: avg 0.094 ms, total 15.625 ms] [avg calls per frame: 1]
  86. 12:29:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 12:29:14: | GPU download and conversion - [cpu time: avg 0.094 ms, total 15.625 ms] [avg calls per frame: 1]
  88. 12:29:14: | | flush - [cpu time: avg 0.094 ms, total 15.625 ms] [avg calls per frame: 1]
  89. 12:29:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 12:29:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  91. 12:29:14: Convert444Thread - [cpu time: avg 1.662 ms, total 234.375 ms] [avg calls per frame: 1]
  92. 12:29:14: | Convert444toNV12 - [cpu time: avg 1.662 ms, total 234.375 ms] [avg calls per frame: 1]
  93. 12:29:14: encoder thread frame - [cpu time: avg 1.004 ms, total 140.625 ms] [avg calls per frame: 1]
  94. 12:29:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  95. 12:29:14: ==============================================================
  96. 12:29:14:
  97. 12:29:14: =====Stream End: 2015-08-04, 12:29:14=================================================
  98. 12:29:37: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  99. 12:29:37: Failed loading CUDA dll
  100. 12:33:10: =====Stream Start: 2015-08-04, 12:33:10===============================================
  101. 12:33:10: Multithreaded optimizations: On
  102. 12:33:10: Base resolution: 1920x1080
  103. 12:33:10: Output resolution: 1280x720
  104. 12:33:10: ------------------------------------------
  105. 12:33:10: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
  106. 12:33:10: ------------------------------------------
  107. 12:33:10: Audio Format: 44100 Hz
  108. 12:33:10: ------------------------------------------
  109. 12:33:10: Audio Channels: 2 Ch
  110. 12:33:10: Playback device {0.0.0.00000000}.{24bdafce-059e-49e5-8aa9-60a24b815d87}
  111. 12:33:10: ------------------------------------------
  112. 12:33:10: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
  113. 12:33:10: Global Audio time adjust: 0
  114. 12:33:10: ------------------------------------------
  115. 12:33:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  116. 12:33:10: Mic time offset: 0
  117. 12:33:10: ------------------------------------------
  118. 12:33:10: Audio Encoding: AAC
  119. 12:33:10: bitrate: 128
  120. 12:33:10: Using graphics capture
  121. 12:33:10: Trying to hook process: csgo.exe
  122. 12:33:10: Scene buffering time set to 700
  123. 12:33:10: Using custom x264 settings: "level=3.1 bframes=3 ref=1"
  124. 12:33:10: ------------------------------------------
  125. 12:33:10: Video Encoding: x264
  126. 12:33:10: fps: 30
  127. 12:33:10: width: 1280, height: 720
  128. 12:33:10: preset: veryfast
  129. 12:33:10: profile: main
  130. 12:33:10: keyint: 250
  131. 12:33:10: CBR: yes
  132. 12:33:10: CFR: yes
  133. 12:33:10: max bitrate: 2700
  134. 12:33:10: buffer size: 2700
  135. 12:33:10: ------------------------------------------
  136. 12:33:10: SharedTexCapture hooked
  137. 12:33:18: FlushBufferedVideo: Flushing 3 packets over 67 ms
  138. 12:33:18: Total frames encoded: 210, total frames duplicated: 0 (0.00%)
  139. 12:33:18: Total frames rendered: 234, number of late frames: 1 (0.43%) (it's okay for some frames to be late)
  140. 12:33:18:
  141. 12:33:18: Profiler time results:
  142. 12:33:18:
  143. 12:33:18: ==============================================================
  144. 12:33:18: video thread frame - [100%] [avg time: 0.859 ms] [children: 17.3%] [unaccounted: 82.7%]
  145. 12:33:18: | scene->Preprocess - [0.349%] [avg time: 0.003 ms]
  146. 12:33:18: | GPU download and conversion - [17%] [avg time: 0.146 ms] [children: 14.2%] [unaccounted: 2.79%]
  147. 12:33:18: | | flush - [11.6%] [avg time: 0.1 ms]
  148. 12:33:18: | | CopyResource - [2.1%] [avg time: 0.018 ms]
  149. 12:33:18: | | conversion to 4:2:0 - [0.466%] [avg time: 0.004 ms]
  150. 12:33:18: Convert444Thread - [100%] [avg time: 0.882 ms] [children: 98.4%] [unaccounted: 1.59%]
  151. 12:33:18: | Convert444toNV12 - [98.4%] [avg time: 0.868 ms]
  152. 12:33:18: encoder thread frame - [100%] [avg time: 1.642 ms] [children: 0.487%] [unaccounted: 99.5%]
  153. 12:33:18: | sending stuff out - [0.487%] [avg time: 0.008 ms]
  154. 12:33:18: ==============================================================
  155. 12:33:18:
  156. 12:33:18:
  157. 12:33:18: Profiler CPU results:
  158. 12:33:18:
  159. 12:33:18: ==============================================================
  160. 12:33:18: video thread frame - [cpu time: avg 0.267 ms, total 62.5 ms] [avg calls per frame: 1]
  161. 12:33:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  162. 12:33:18: | GPU download and conversion - [cpu time: avg 0.2 ms, total 46.875 ms] [avg calls per frame: 1]
  163. 12:33:18: | | flush - [cpu time: avg 0.2 ms, total 46.875 ms] [avg calls per frame: 1]
  164. 12:33:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  165. 12:33:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  166. 12:33:18: Convert444Thread - [cpu time: avg 0.976 ms, total 203.125 ms] [avg calls per frame: 1]
  167. 12:33:18: | Convert444toNV12 - [cpu time: avg 0.976 ms, total 203.125 ms] [avg calls per frame: 1]
  168. 12:33:18: encoder thread frame - [cpu time: avg 1.056 ms, total 218.75 ms] [avg calls per frame: 1]
  169. 12:33:18: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  170. 12:33:18: ==============================================================
  171. 12:33:18:
  172. 12:33:18: =====Stream End: 2015-08-04, 12:33:18=================================================
  173. 12:34:00: =====Stream Start: 2015-08-04, 12:34:00===============================================
  174. 12:34:00: Multithreaded optimizations: On
  175. 12:34:00: Base resolution: 1920x1080
  176. 12:34:00: Output resolution: 1280x720
  177. 12:34:00: ------------------------------------------
  178. 12:34:00: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
  179. 12:34:00: ------------------------------------------
  180. 12:34:00: Audio Format: 44100 Hz
  181. 12:34:00: ------------------------------------------
  182. 12:34:00: Audio Channels: 2 Ch
  183. 12:34:00: Playback device {0.0.0.00000000}.{24bdafce-059e-49e5-8aa9-60a24b815d87}
  184. 12:34:00: ------------------------------------------
  185. 12:34:00: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
  186. 12:34:00: Global Audio time adjust: 0
  187. 12:34:00: ------------------------------------------
  188. 12:34:00: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  189. 12:34:00: Mic time offset: 0
  190. 12:34:00: ------------------------------------------
  191. 12:34:00: Audio Encoding: AAC
  192. 12:34:00: bitrate: 128
  193. 12:34:00: Using graphics capture
  194. 12:34:00: Trying to hook process: csgo.exe
  195. 12:34:00: Scene buffering time set to 700
  196. 12:34:00: Using custom x264 settings: "level=3.1 bframes=3 ref=1"
  197. 12:34:00: ------------------------------------------
  198. 12:34:00: Video Encoding: x264
  199. 12:34:00: fps: 30
  200. 12:34:00: width: 1280, height: 720
  201. 12:34:00: preset: veryfast
  202. 12:34:00: profile: main
  203. 12:34:00: keyint: 60
  204. 12:34:00: CBR: yes
  205. 12:34:00: CFR: yes
  206. 12:34:00: max bitrate: 2700
  207. 12:34:00: buffer size: 2700
  208. 12:34:00: ------------------------------------------
  209. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  210. 12:34:01: SharedTexCapture hooked
  211. 12:34:12: FlushBufferedVideo: Flushing 2 packets over 33 ms
  212. 12:34:12: Total frames encoded: 318, total frames duplicated: 1 (0.31%)
  213. 12:34:12: Total frames rendered: 343, number of late frames: 1 (0.29%) (it's okay for some frames to be late)
  214. 12:34:12:
  215. 12:34:12: Profiler time results:
  216. 12:34:12:
  217. 12:34:12: ==============================================================
  218. 12:34:12: video thread frame - [100%] [avg time: 1 ms] [children: 14.3%] [unaccounted: 85.7%]
  219. 12:34:12: | scene->Preprocess - [0.3%] [avg time: 0.003 ms]
  220. 12:34:12: | GPU download and conversion - [14%] [avg time: 0.14 ms] [children: 11.9%] [unaccounted: 2.1%]
  221. 12:34:12: | | flush - [9.9%] [avg time: 0.099 ms]
  222. 12:34:12: | | CopyResource - [1.6%] [avg time: 0.016 ms]
  223. 12:34:12: | | conversion to 4:2:0 - [0.4%] [avg time: 0.004 ms]
  224. 12:34:12: Convert444Thread - [100%] [avg time: 0.875 ms] [children: 98.4%] [unaccounted: 1.6%]
  225. 12:34:12: | Convert444toNV12 - [98.4%] [avg time: 0.861 ms]
  226. 12:34:12: encoder thread frame - [100%] [avg time: 1.344 ms] [children: 0.521%] [unaccounted: 99.5%]
  227. 12:34:12: | sending stuff out - [0.521%] [avg time: 0.007 ms]
  228. 12:34:12: ==============================================================
  229. 12:34:12:
  230. 12:34:12:
  231. 12:34:12: Profiler CPU results:
  232. 12:34:12:
  233. 12:34:12: ==============================================================
  234. 12:34:12: video thread frame - [cpu time: avg 0.136 ms, total 46.875 ms] [avg calls per frame: 1]
  235. 12:34:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  236. 12:34:12: | GPU download and conversion - [cpu time: avg 0.045 ms, total 15.625 ms] [avg calls per frame: 1]
  237. 12:34:12: | | flush - [cpu time: avg 0.045 ms, total 15.625 ms] [avg calls per frame: 1]
  238. 12:34:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  239. 12:34:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  240. 12:34:12: Convert444Thread - [cpu time: avg 0.737 ms, total 234.375 ms] [avg calls per frame: 1]
  241. 12:34:12: | Convert444toNV12 - [cpu time: avg 0.737 ms, total 234.375 ms] [avg calls per frame: 1]
  242. 12:34:12: encoder thread frame - [cpu time: avg 1.038 ms, total 328.125 ms] [avg calls per frame: 1]
  243. 12:34:12: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  244. 12:34:12: ==============================================================
  245. 12:34:12:
  246. 12:34:12: =====Stream End: 2015-08-04, 12:34:12=================================================
  247. 12:34:32: Terminating 0x1cd0
  248. 12:34:32: Terminating 0x1550
  249. 12:34:32: Terminating 0x20a4
  250.  
  251.  
  252. Last game capture log:
  253. 2015-08-04, 12:29:08: we're booting up:
  254. 12:29:08: CaptureThread: attached to process csgo.exe
  255. 12:29:08: D3D9 Present
  256. 12:29:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  257. 12:29:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  258. 12:29:08: DXGI Present
  259. 12:29:08: (half life scientist) everything.. seems to be in order
  260. 12:29:09: D3D9EndScene called
  261. 12:29:09: D3DPRESENT_PARAMETERS {
  262. 12:29:09: BackBufferWidth: 1920
  263. 12:29:09: BackBufferHeight: 1080
  264. 12:29:09: BackBufferFormat: D3DFMT_A8R8G8B8
  265. 12:29:09: BackBufferCount: 1
  266. 12:29:09: MultiSampleType: D3DMULTISAMPLE_NONE
  267. 12:29:09: MultiSampleQuality: 0
  268. 12:29:09: SwapEffect: D3DSWAPEFFECT_DISCARD
  269. 12:29:09: hDeviceWindow: 66604
  270. 12:29:09: Windowed: false
  271. 12:29:09: EnableAutoDepthStencil: true
  272. 12:29:09: AutoDepthStencilFormat: D3DFMT_D24S8
  273. 12:29:09: Flags: None
  274. 12:29:09: FullScreen_RefreshRateInHz: 60
  275. 12:29:09: PresentationInterval: 2147483648
  276. 12:29:09: };
  277. 12:29:09: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  278. 12:29:09: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  279. 12:29:09: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  280. 12:29:09: successfully set up d3d9 hooks
  281. 12:29:09: D3D9Present called
  282. 12:29:09: DoD3D9GPUHook: success
  283. 12:29:10: D3DSURFACE_DESC {
  284. 12:29:10: Format: D3DFMT_A8R8G8B8
  285. 12:29:10: Type: D3DRTYPE_SURFACE
  286. 12:29:10: Usage: D3DUSAGE_RENDERTARGET
  287. 12:29:10: Pool: D3DPOOL_DEFAULT
  288. 12:29:10: MultiSampleType: D3DMULTISAMPLE_NONE
  289. 12:29:10: MultiSampleQuality: 0
  290. 12:29:10: Width: 1920
  291. 12:29:10: Height: 1080
  292. 12:29:10: };
  293. 12:29:10: successfully capturing d3d9 frames via GPU
  294. 12:31:32: ---------------------- Cleared D3D9 Capture ----------------------
  295. 12:31:32: received restart event, capturing
  296. 12:31:32: DoD3D9GPUHook: success
  297. 12:31:32: D3D9Reset called
  298. 12:31:32: ---------------------- Cleared D3D9 Capture ----------------------
  299. 12:31:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  300. 12:31:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  301. 12:31:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  302. 12:31:33: successfully set up d3d9 hooks
  303. 12:31:33: D3D9EndScene called
  304. 12:31:33: D3D9Present called
  305. 12:31:33: DoD3D9GPUHook: success
  306. 12:34:01: ---------------------- Cleared D3D9 Capture ----------------------
  307. 12:34:01: received restart event, capturing
  308. 12:34:01: DoD3D9GPUHook: success
  309. 12:34:01: D3D9Reset called
  310. 12:34:01: ---------------------- Cleared D3D9 Capture ----------------------
  311. 12:34:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  312. 12:34:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  313. 12:34:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
  314. 12:34:01: successfully set up d3d9 hooks
  315. 12:34:01: D3D9EndScene called
  316. 12:34:01: D3D9Present called
  317. 12:34:01: DoD3D9GPUHook: success
  318. 12:34:01: D3DSURFACE_DESC {
  319. 12:34:01: Format: D3DFMT_A8R8G8B8
  320. 12:34:01: Type: D3DRTYPE_SURFACE
  321. 12:34:01: Usage: D3DUSAGE_RENDERTARGET
  322. 12:34:01: Pool: D3DPOOL_DEFAULT
  323. 12:34:01: MultiSampleType: D3DMULTISAMPLE_NONE
  324. 12:34:01: MultiSampleQuality: 0
  325. 12:34:01: Width: 1920
  326. 12:34:01: Height: 1080
  327. 12:34:01: };
  328. 12:34:01: successfully capturing d3d9 frames via GPU
  329. [/CODE]
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