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- [CODE]12:29:08: Open Broadcaster Software v0.654b - 32bit (´・ω・`)
- 12:29:08: -------------------------------
- 12:29:08: CPU Name: AMD Athlon(tm) X4 860K Quad Core Processor
- 12:29:08: CPU Speed: 3693MHz
- 12:29:08: Physical Memory: 4095MB Total, 4095MB Free
- 12:29:08: stepping id: 1, model 48, family 21, type 0, extmodel 1, extfamily 3, HTT 1, logical cores 4, total cores 2
- 12:29:08: monitor 1: pos={0, 0}, size={1536, 864}
- 12:29:08: Windows Version: 10.0 Build 10240 (revision 16384)
- 12:29:08: Aero is Enabled
- 12:29:08: -------------------------------
- 12:29:08: OBS Modules:
- 12:29:08: Base Address Module
- 12:29:08: 00B60000 OBS.exe
- 12:29:08: 73A30000 OBSApi.dll
- 12:29:08: 73980000 DShowPlugin.dll
- 12:29:08: 73950000 GraphicsCapture.dll
- 12:29:08: 73920000 NoiseGate.dll
- 12:29:08: 738E0000 PSVPlugin.dll
- 12:29:08: 738C0000 scenesw.dll
- 12:29:08: ------------------------------------------
- 12:29:08: Adapter 1
- 12:29:08: Video Adapter: AMD Radeon R7 200 Series
- 12:29:08: Video Adapter Dedicated Video Memory: 2121261056
- 12:29:08: Video Adapter Shared System Memory: 2173640704
- 12:29:08: Video Adapter Output 1: pos={0, 0}, size={1536, 864}, attached=true
- 12:29:08: =====Stream Start: 2015-08-04, 12:29:08===============================================
- 12:29:08: Multithreaded optimizations: On
- 12:29:08: Base resolution: 1536x864
- 12:29:08: Output resolution: 1536x864
- 12:29:08: ------------------------------------------
- 12:29:08: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
- 12:29:08: ------------------------------------------
- 12:29:08: Audio Format: 48000 Hz
- 12:29:08: ------------------------------------------
- 12:29:08: Audio Channels: 2 Ch
- 12:29:08: Playback device Default
- 12:29:08: ------------------------------------------
- 12:29:08: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
- 12:29:08: Global Audio time adjust: 0
- 12:29:08: ------------------------------------------
- 12:29:08: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 12:29:08: Mic time offset: 0
- 12:29:08: ------------------------------------------
- 12:29:08: Audio Encoding: AAC
- 12:29:08: bitrate: 128
- 12:29:08: Using graphics capture
- 12:29:08: Trying to hook process: csgo.exe
- 12:29:08: Scene buffering time set to 700
- 12:29:08: ------------------------------------------
- 12:29:08: Video Encoding: x264
- 12:29:08: fps: 30
- 12:29:08: width: 1536, height: 864
- 12:29:08: preset: veryfast
- 12:29:08: profile: high
- 12:29:08: keyint: 250
- 12:29:08: CBR: yes
- 12:29:08: CFR: yes
- 12:29:08: max bitrate: 1000
- 12:29:08: buffer size: 1000
- 12:29:08: ------------------------------------------
- 12:29:10: SharedTexCapture hooked
- 12:29:14: FlushBufferedVideo: Flushing 2 packets over 33 ms
- 12:29:14: Total frames encoded: 142, total frames duplicated: 2 (1.41%)
- 12:29:14: Total frames rendered: 165, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 12:29:14:
- 12:29:14: Profiler time results:
- 12:29:14:
- 12:29:14: ==============================================================
- 12:29:14: video thread frame - [100%] [avg time: 2.132 ms] [children: 15.5%] [unaccounted: 84.5%]
- 12:29:14: | scene->Preprocess - [0.141%] [avg time: 0.003 ms]
- 12:29:14: | GPU download and conversion - [15.4%] [avg time: 0.328 ms] [children: 14.4%] [unaccounted: 1.03%]
- 12:29:14: | | flush - [12.9%] [avg time: 0.276 ms]
- 12:29:14: | | CopyResource - [0.75%] [avg time: 0.016 ms]
- 12:29:14: | | conversion to 4:2:0 - [0.657%] [avg time: 0.014 ms]
- 12:29:14: Convert444Thread - [100%] [avg time: 1.515 ms] [children: 99%] [unaccounted: 0.99%]
- 12:29:14: | Convert444toNV12 - [99%] [avg time: 1.5 ms]
- 12:29:14: encoder thread frame - [100%] [avg time: 1.988 ms] [children: 0.352%] [unaccounted: 99.6%]
- 12:29:14: | sending stuff out - [0.352%] [avg time: 0.007 ms]
- 12:29:14: ==============================================================
- 12:29:14:
- 12:29:14:
- 12:29:14: Profiler CPU results:
- 12:29:14:
- 12:29:14: ==============================================================
- 12:29:14: video thread frame - [cpu time: avg 0.094 ms, total 15.625 ms] [avg calls per frame: 1]
- 12:29:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:29:14: | GPU download and conversion - [cpu time: avg 0.094 ms, total 15.625 ms] [avg calls per frame: 1]
- 12:29:14: | | flush - [cpu time: avg 0.094 ms, total 15.625 ms] [avg calls per frame: 1]
- 12:29:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:29:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:29:14: Convert444Thread - [cpu time: avg 1.662 ms, total 234.375 ms] [avg calls per frame: 1]
- 12:29:14: | Convert444toNV12 - [cpu time: avg 1.662 ms, total 234.375 ms] [avg calls per frame: 1]
- 12:29:14: encoder thread frame - [cpu time: avg 1.004 ms, total 140.625 ms] [avg calls per frame: 1]
- 12:29:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:29:14: ==============================================================
- 12:29:14:
- 12:29:14: =====Stream End: 2015-08-04, 12:29:14=================================================
- 12:29:37: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 12:29:37: Failed loading CUDA dll
- 12:33:10: =====Stream Start: 2015-08-04, 12:33:10===============================================
- 12:33:10: Multithreaded optimizations: On
- 12:33:10: Base resolution: 1920x1080
- 12:33:10: Output resolution: 1280x720
- 12:33:10: ------------------------------------------
- 12:33:10: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
- 12:33:10: ------------------------------------------
- 12:33:10: Audio Format: 44100 Hz
- 12:33:10: ------------------------------------------
- 12:33:10: Audio Channels: 2 Ch
- 12:33:10: Playback device {0.0.0.00000000}.{24bdafce-059e-49e5-8aa9-60a24b815d87}
- 12:33:10: ------------------------------------------
- 12:33:10: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
- 12:33:10: Global Audio time adjust: 0
- 12:33:10: ------------------------------------------
- 12:33:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 12:33:10: Mic time offset: 0
- 12:33:10: ------------------------------------------
- 12:33:10: Audio Encoding: AAC
- 12:33:10: bitrate: 128
- 12:33:10: Using graphics capture
- 12:33:10: Trying to hook process: csgo.exe
- 12:33:10: Scene buffering time set to 700
- 12:33:10: Using custom x264 settings: "level=3.1 bframes=3 ref=1"
- 12:33:10: ------------------------------------------
- 12:33:10: Video Encoding: x264
- 12:33:10: fps: 30
- 12:33:10: width: 1280, height: 720
- 12:33:10: preset: veryfast
- 12:33:10: profile: main
- 12:33:10: keyint: 250
- 12:33:10: CBR: yes
- 12:33:10: CFR: yes
- 12:33:10: max bitrate: 2700
- 12:33:10: buffer size: 2700
- 12:33:10: ------------------------------------------
- 12:33:10: SharedTexCapture hooked
- 12:33:18: FlushBufferedVideo: Flushing 3 packets over 67 ms
- 12:33:18: Total frames encoded: 210, total frames duplicated: 0 (0.00%)
- 12:33:18: Total frames rendered: 234, number of late frames: 1 (0.43%) (it's okay for some frames to be late)
- 12:33:18:
- 12:33:18: Profiler time results:
- 12:33:18:
- 12:33:18: ==============================================================
- 12:33:18: video thread frame - [100%] [avg time: 0.859 ms] [children: 17.3%] [unaccounted: 82.7%]
- 12:33:18: | scene->Preprocess - [0.349%] [avg time: 0.003 ms]
- 12:33:18: | GPU download and conversion - [17%] [avg time: 0.146 ms] [children: 14.2%] [unaccounted: 2.79%]
- 12:33:18: | | flush - [11.6%] [avg time: 0.1 ms]
- 12:33:18: | | CopyResource - [2.1%] [avg time: 0.018 ms]
- 12:33:18: | | conversion to 4:2:0 - [0.466%] [avg time: 0.004 ms]
- 12:33:18: Convert444Thread - [100%] [avg time: 0.882 ms] [children: 98.4%] [unaccounted: 1.59%]
- 12:33:18: | Convert444toNV12 - [98.4%] [avg time: 0.868 ms]
- 12:33:18: encoder thread frame - [100%] [avg time: 1.642 ms] [children: 0.487%] [unaccounted: 99.5%]
- 12:33:18: | sending stuff out - [0.487%] [avg time: 0.008 ms]
- 12:33:18: ==============================================================
- 12:33:18:
- 12:33:18:
- 12:33:18: Profiler CPU results:
- 12:33:18:
- 12:33:18: ==============================================================
- 12:33:18: video thread frame - [cpu time: avg 0.267 ms, total 62.5 ms] [avg calls per frame: 1]
- 12:33:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:33:18: | GPU download and conversion - [cpu time: avg 0.2 ms, total 46.875 ms] [avg calls per frame: 1]
- 12:33:18: | | flush - [cpu time: avg 0.2 ms, total 46.875 ms] [avg calls per frame: 1]
- 12:33:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:33:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:33:18: Convert444Thread - [cpu time: avg 0.976 ms, total 203.125 ms] [avg calls per frame: 1]
- 12:33:18: | Convert444toNV12 - [cpu time: avg 0.976 ms, total 203.125 ms] [avg calls per frame: 1]
- 12:33:18: encoder thread frame - [cpu time: avg 1.056 ms, total 218.75 ms] [avg calls per frame: 1]
- 12:33:18: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:33:18: ==============================================================
- 12:33:18:
- 12:33:18: =====Stream End: 2015-08-04, 12:33:18=================================================
- 12:34:00: =====Stream Start: 2015-08-04, 12:34:00===============================================
- 12:34:00: Multithreaded optimizations: On
- 12:34:00: Base resolution: 1920x1080
- 12:34:00: Output resolution: 1280x720
- 12:34:00: ------------------------------------------
- 12:34:00: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
- 12:34:00: ------------------------------------------
- 12:34:00: Audio Format: 44100 Hz
- 12:34:00: ------------------------------------------
- 12:34:00: Audio Channels: 2 Ch
- 12:34:00: Playback device {0.0.0.00000000}.{24bdafce-059e-49e5-8aa9-60a24b815d87}
- 12:34:00: ------------------------------------------
- 12:34:00: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
- 12:34:00: Global Audio time adjust: 0
- 12:34:00: ------------------------------------------
- 12:34:00: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 12:34:00: Mic time offset: 0
- 12:34:00: ------------------------------------------
- 12:34:00: Audio Encoding: AAC
- 12:34:00: bitrate: 128
- 12:34:00: Using graphics capture
- 12:34:00: Trying to hook process: csgo.exe
- 12:34:00: Scene buffering time set to 700
- 12:34:00: Using custom x264 settings: "level=3.1 bframes=3 ref=1"
- 12:34:00: ------------------------------------------
- 12:34:00: Video Encoding: x264
- 12:34:00: fps: 30
- 12:34:00: width: 1280, height: 720
- 12:34:00: preset: veryfast
- 12:34:00: profile: main
- 12:34:00: keyint: 60
- 12:34:00: CBR: yes
- 12:34:00: CFR: yes
- 12:34:00: max bitrate: 2700
- 12:34:00: buffer size: 2700
- 12:34:00: ------------------------------------------
- Warning -- SharedTexCapture::Init: Could not open file mapping: 2
- 12:34:01: SharedTexCapture hooked
- 12:34:12: FlushBufferedVideo: Flushing 2 packets over 33 ms
- 12:34:12: Total frames encoded: 318, total frames duplicated: 1 (0.31%)
- 12:34:12: Total frames rendered: 343, number of late frames: 1 (0.29%) (it's okay for some frames to be late)
- 12:34:12:
- 12:34:12: Profiler time results:
- 12:34:12:
- 12:34:12: ==============================================================
- 12:34:12: video thread frame - [100%] [avg time: 1 ms] [children: 14.3%] [unaccounted: 85.7%]
- 12:34:12: | scene->Preprocess - [0.3%] [avg time: 0.003 ms]
- 12:34:12: | GPU download and conversion - [14%] [avg time: 0.14 ms] [children: 11.9%] [unaccounted: 2.1%]
- 12:34:12: | | flush - [9.9%] [avg time: 0.099 ms]
- 12:34:12: | | CopyResource - [1.6%] [avg time: 0.016 ms]
- 12:34:12: | | conversion to 4:2:0 - [0.4%] [avg time: 0.004 ms]
- 12:34:12: Convert444Thread - [100%] [avg time: 0.875 ms] [children: 98.4%] [unaccounted: 1.6%]
- 12:34:12: | Convert444toNV12 - [98.4%] [avg time: 0.861 ms]
- 12:34:12: encoder thread frame - [100%] [avg time: 1.344 ms] [children: 0.521%] [unaccounted: 99.5%]
- 12:34:12: | sending stuff out - [0.521%] [avg time: 0.007 ms]
- 12:34:12: ==============================================================
- 12:34:12:
- 12:34:12:
- 12:34:12: Profiler CPU results:
- 12:34:12:
- 12:34:12: ==============================================================
- 12:34:12: video thread frame - [cpu time: avg 0.136 ms, total 46.875 ms] [avg calls per frame: 1]
- 12:34:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:34:12: | GPU download and conversion - [cpu time: avg 0.045 ms, total 15.625 ms] [avg calls per frame: 1]
- 12:34:12: | | flush - [cpu time: avg 0.045 ms, total 15.625 ms] [avg calls per frame: 1]
- 12:34:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:34:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:34:12: Convert444Thread - [cpu time: avg 0.737 ms, total 234.375 ms] [avg calls per frame: 1]
- 12:34:12: | Convert444toNV12 - [cpu time: avg 0.737 ms, total 234.375 ms] [avg calls per frame: 1]
- 12:34:12: encoder thread frame - [cpu time: avg 1.038 ms, total 328.125 ms] [avg calls per frame: 1]
- 12:34:12: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:34:12: ==============================================================
- 12:34:12:
- 12:34:12: =====Stream End: 2015-08-04, 12:34:12=================================================
- 12:34:32: Terminating 0x1cd0
- 12:34:32: Terminating 0x1550
- 12:34:32: Terminating 0x20a4
- Last game capture log:
- 2015-08-04, 12:29:08: we're booting up:
- 12:29:08: CaptureThread: attached to process csgo.exe
- 12:29:08: D3D9 Present
- 12:29:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:29:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:29:08: DXGI Present
- 12:29:08: (half life scientist) everything.. seems to be in order
- 12:29:09: D3D9EndScene called
- 12:29:09: D3DPRESENT_PARAMETERS {
- 12:29:09: BackBufferWidth: 1920
- 12:29:09: BackBufferHeight: 1080
- 12:29:09: BackBufferFormat: D3DFMT_A8R8G8B8
- 12:29:09: BackBufferCount: 1
- 12:29:09: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:29:09: MultiSampleQuality: 0
- 12:29:09: SwapEffect: D3DSWAPEFFECT_DISCARD
- 12:29:09: hDeviceWindow: 66604
- 12:29:09: Windowed: false
- 12:29:09: EnableAutoDepthStencil: true
- 12:29:09: AutoDepthStencilFormat: D3DFMT_D24S8
- 12:29:09: Flags: None
- 12:29:09: FullScreen_RefreshRateInHz: 60
- 12:29:09: PresentationInterval: 2147483648
- 12:29:09: };
- 12:29:09: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:29:09: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:29:09: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:29:09: successfully set up d3d9 hooks
- 12:29:09: D3D9Present called
- 12:29:09: DoD3D9GPUHook: success
- 12:29:10: D3DSURFACE_DESC {
- 12:29:10: Format: D3DFMT_A8R8G8B8
- 12:29:10: Type: D3DRTYPE_SURFACE
- 12:29:10: Usage: D3DUSAGE_RENDERTARGET
- 12:29:10: Pool: D3DPOOL_DEFAULT
- 12:29:10: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:29:10: MultiSampleQuality: 0
- 12:29:10: Width: 1920
- 12:29:10: Height: 1080
- 12:29:10: };
- 12:29:10: successfully capturing d3d9 frames via GPU
- 12:31:32: ---------------------- Cleared D3D9 Capture ----------------------
- 12:31:32: received restart event, capturing
- 12:31:32: DoD3D9GPUHook: success
- 12:31:32: D3D9Reset called
- 12:31:32: ---------------------- Cleared D3D9 Capture ----------------------
- 12:31:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:31:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:31:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:31:33: successfully set up d3d9 hooks
- 12:31:33: D3D9EndScene called
- 12:31:33: D3D9Present called
- 12:31:33: DoD3D9GPUHook: success
- 12:34:01: ---------------------- Cleared D3D9 Capture ----------------------
- 12:34:01: received restart event, capturing
- 12:34:01: DoD3D9GPUHook: success
- 12:34:01: D3D9Reset called
- 12:34:01: ---------------------- Cleared D3D9 Capture ----------------------
- 12:34:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:34:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:34:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\obs-studio\data\obs-plugins\win-capture\graphics-hook32.dll. If you experience crashes, try disabling the other hooking application
- 12:34:01: successfully set up d3d9 hooks
- 12:34:01: D3D9EndScene called
- 12:34:01: D3D9Present called
- 12:34:01: DoD3D9GPUHook: success
- 12:34:01: D3DSURFACE_DESC {
- 12:34:01: Format: D3DFMT_A8R8G8B8
- 12:34:01: Type: D3DRTYPE_SURFACE
- 12:34:01: Usage: D3DUSAGE_RENDERTARGET
- 12:34:01: Pool: D3DPOOL_DEFAULT
- 12:34:01: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:34:01: MultiSampleQuality: 0
- 12:34:01: Width: 1920
- 12:34:01: Height: 1080
- 12:34:01: };
- 12:34:01: successfully capturing d3d9 frames via GPU
- [/CODE]
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