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- trinity_in,166,143,2 script Armor Craftsman 58,{
- disable_items;
- deletearray @inventorylist_id[0], getarraysize(@inventorylist_id);
- getinventorylist;
- mes "[Armor Craftsman]";
- mes "I've been studying ways to improve armor to increase its real capacity.";
- next;
- mes "[Armor Craftsman]";
- mes "Enchant is an amazing ability blowing a mysterious power hidden in a space of armor.";
- next;
- mes "[Armor Craftsman]";
- mes "One minute, please, I will check your items.";
- for (set .@i,0; .@i <= @inventorylist_count; set .@i,.@i+1) {
- for (set .@j,0; .@j < getarraysize(.armaduras); set .@j,.@j+1) {
- if ((@inventorylist_id[.@i] > 0) && (.armaduras[.@j] > 0) && (@inventorylist_id[.@i] == .armaduras[.@j])) {
- if (countitem(@inventorylist_id[.@i]) >= 2) {
- next;
- mes "[Armor Craftsman]";
- mes "I notice that you more of a (a) "+getitemname(@inventorylist_id[.@i])+" in your inventory.";
- next;
- mes "[Armor Craftsman]";
- mes "For the spell to occur with total security, ie no risk of damaging your item ask you to carry only one of each armor type.";
- next;
- mes "[Armor Craftsman]";
- mes "Well, remove these armor parts of your inventory and get back here with me!";
- mes "I will await your return!";
- close;
- } else {
- if (@inventorylist_attribute[.@i]) {
- next;
- mes "[Armor Craftsman]";
- mes "I see that you have a broken armor ...";
- mes "To perform this procedure, you must bring me the items in perfect condition, ok?";
- close;
- } else {
- set .@k,.@k+1;
- set .@menu$, .@menu$+getitemname(@inventorylist_id[.@i])+(getiteminfo(@inventorylist_id[.@i],10) ? " [1]:":":");
- set .@armadlista[.@k],@inventorylist_id[.@i];
- set .@refine[.@k],@inventorylist_refine[.@i];
- set .@carta[.@k],@inventorylist_card1[.@i];
- set .@runa[.@k],@inventorylist_card4[.@i];
- set .@j,getarraysize(.armaduras);
- }
- }
- }
- }
- sleep2 1;
- }
- next;
- mes "[Armor Craftsman]";
- if (!.@k) {
- mes "Hmm? There is nothing to be enchanted!";
- mes "Please come with only ONE device to enchant.";
- close;
- } else {
- mes "Choose one of the armors listed below so we can progressir with this enchantment.";
- next;
- set .@armadesc,select(.@menu$+"Nothing.");
- mes "[Armor Craftsman]";
- if (.@armadesc > .@k) {
- mes "Please come back when you have some interest in enchant your armor.";
- close;
- } else {
- mes "I will now check if you have some rune to enchant your armor.";
- mes " ";
- mes "One minute, please.";
- set .@menu$,"";
- set .@j,0;
- for (set .@i,0; .@i < getarraysize(.runas); set .@i,.@i+1) {
- if (countitem(.runas[.@i])) {
- set .@j,.@j+1;
- set .@menu$, .@menu$+getitemname(.runas[.@i])+":";
- set .@runalista[.@j],.runas[.@i];
- }
- sleep2 1;
- }
- next;
- mes "[Armor Craftsman]";
- if (!.@j) {
- mes "You must bring me some rune power to do the spell.";
- close;
- } else {
- mes "What kind of enchantment you want to this armor?";
- next;
- set .@runaesc,select(.@menu$+"Nothing.");
- if (.@runaesc > .@j) {
- mes "[Armor Craftsman]";
- mes "Please come back when you have some interest in enchanting your armor.";
- close;
- } else {
- mes "[Armor Craftsman]";
- if (.@runa[.@armadesc])
- mes "(a) "+getitemname(.@armadlista[.@armadesc])+" already has a charming "+getitemname(.@runa[.@armadesc])+", if you enchant this item with "+getitemname(.@runalista[.@runaesc])+" that consume and ancient enchantment will be missed.";
- else
- mes "This spell will cost A "+getitemname(.@runalista[.@runaesc])+".";
- next;
- if(select("Hmm .. Let me think about it.: Go ahead.") == 1) {
- mes "[Armor Craftsman]";
- mes "Well, I can not blame him. My cost is not of the lower, but I need to pay for my studies and efforts, right?";
- mes "Have a nice day.";
- close;
- } else {
- mes "[Armor Craftsman]";
- mes "So, an adventurer willing to increase its power, huh?";
- mes "Well, let the enchantment";
- pcblockmove getcharid(3),1;
- close2;
- delitem .@runalista[.@runaesc],1;
- delitem .@armadlista[.@armadesc],1;
- specialeffect 873;
- specialeffect 865;
- sleep2 6000;
- specialeffect 44;
- sleep2 1000;
- getitem2 .@armadlista[.@armadesc],1,1,.@refine[.@armadesc],0,.@carta[.@armadesc],0,0,.@runalista[.@runaesc];
- pcblockmove getcharid(3),0;
- end;
- }
- }
- }
- }
- }
- OnInit:
- setarray .armaduras[0],20178,20181,2307,13450,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396,2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351,2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2390;
- setarray .runas[0],26000,26027,26037,26038,26039;
- end;
- }
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