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Sep 17th, 2016
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  1. #include <stdbool.h>
  2. #include <Pokemon.h>
  3.  
  4.  
  5. typedef struct { tPokemon* v;
  6. int numElems;
  7. int tamMax;
  8. } tPokedex;
  9.  
  10. bool initPokedex();
  11.  
  12. void limparPokedex();
  13.  
  14. bool inserirPokemon();
  15.  
  16. bool removerPokemon();
  17.  
  18. bool buscarPokemon();
  19.  
  20. void imprimirPokedex();
  21.  
  22. int tamPokedex();
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