Rhonin

TechDefsText

May 6th, 2015
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  1. <StringTable>
  2. <Label>GenericPracticalFusion_Dec</Label>
  3. <String>Cascading fusion reactors will allow our manufacturing plants to be more effective. Although these represent an enormous security risk, even the most vicious heretics{rebels} wouldn't be foolish enough to tamper with them.</String>
  4. </StringTable>
  5.  
  6. <StringTable>
  7. <Label>GenericEnvironmentOptimization2_Dec</Label>
  8. <String>Our researchers have a variety of environmental needs, from a supply of extremely clean air and water, to high quality land for research farms. By accomodating{accommodating} them, we can expect to see faster and more efficient research.</String>
  9. </StringTable>
  10.  
  11. <StringTable>
  12. <Label>GenericInterstellarSpecialization2_ShortDec</Label>
  13. <String>Reduces the Mass of Colony &amp; Constuctor{Constructor} modules.</String>
  14. </StringTable>
  15.  
  16. <StringTable>
  17. <Label>GenericHyperfieldProjection_Dec</Label>
  18. <String>Careful analysis of the way hyperfield waves interact when ships are travelling{traveling} in formation has revealed the possibility of building larger field generators capable of increasing the drive efficiency of an entire fleet.</String>
  19. </StringTable>
  20.  
  21. <StringTable>
  22. <Label>GenericHyperfieldDisruption_Dec</Label>
  23. <String>By analyzing the interference effects of multiple hyperwave fields from different ships travelling{traveling} in close proximity, and combining that with our ability to generate hyperfield effects at ever increasing ranges, we can now limit the speed of enemy ships within the range of a properly equipped starbase.</String>
  24. </StringTable>
  25.  
  26. <StringTable>
  27. <Label>GenericWarheadFocus2_Dec</Label>
  28. <String>The most delicate part of missile manufacturing was the warhead, for obvious reasons. But the latest generation of ultra-stable exposives{explosives} should reduce both manufacturing costs and workplace accidents significantly.</String>
  29. </StringTable>
  30.  
  31. <StringTable>
  32. <Label>GenericPayloadMastery2_Dec</Label>
  33. <String>Modeling of the subatomic interactions our warheads make upon detonation against various hull and shield systems have revealed the possibility of making lighter, more efficient warheads.c{remove "c"}</String>
  34. </StringTable>
  35.  
  36. <StringTable>
  37. <Label>GenericNightmareTorpedoTech_Dec</Label>
  38. <String>The Nightmare torpedo contains a tiny singularity trapped in a pocket universe until the moment of impact, which upon being released causes horrifying damage to anything foolish enough to be standing by a place we're firing something called Nightmare torpedos{torpedoes} at.</String>
  39. </StringTable>
  40.  
  41. <StringTable>
  42. <Label>GenericKineticOptimization1_Name</Label>
  43. <String>Kinetic Range Extention{Extension}</String>
  44. </StringTable>
  45.  
  46. <StringTable>
  47. <Label>GenericKineticAccelerationFocus1_Dec</Label>
  48. <String>The latest generation of superconductors have enabled us to deliver energy to our weapon systems much more rapidly. The trade off is smaller projectiles, though as they'll be launched at higher velocities, the destructive potential will be similiar{similar}, and the weapons will have a much longer effective range.</String>
  49. </StringTable>
  50.  
  51. <StringTable>
  52. <Label>GenericQuantumDrivers_ShortDec</Label>
  53. <String>Allows construction of devestating{devastating} kinetic weapons.</String>
  54. </StringTable>
  55.  
  56. <StringTable>
  57. <Label>GenericSingularityDrivers_Dec</Label>
  58. <String>The pinnacle of kinetic weapon technology, these launch micro singularities that collapse into existance{existence} shortly after impact. These are bad news, the worst news really, for anyone who can't get out of the way.</String>
  59. </StringTable>
  60.  
  61. <StringTable>
  62. <Label>GenericMilitarySpecialization1_Dec</Label>
  63. <String>Our military's regular training exercises are beginning to pay off, and we can now expect our soldiers to be far more effective when conducting ground-based operations.c{remove "c"}</String>
  64. </StringTable>
  65.  
  66. <StringTable>
  67. <Label>GenericInvasionOptimization2_Dec</Label>
  68. <String> Information warfare lacks a certain visceral appeal, but by using EMP's{EMPs} and targetted{targeted} hacking attacks, we can cripple an enemy's coordination abilities, dramatically limiting the effectiveness of their defenses. If they want to keep fighting after that, then it can get visceral.</String>
  69. </StringTable>
  70.  
  71. <StringTable>
  72. <Label>GenericShieldOptimization1_Name</Label>
  73. <String>Shield Enhancment{Enhancement}</String>
  74. </StringTable>
  75.  
  76. <StringTable>
  77. <Label>GenericShieldMastery2_Dec</Label>
  78. <String>It's impossible to make the energy emitters of our shields any denser, our engineers now claim. They claim that kind of thing a lot and always take it back later, but they seem pretty sure this time.c{remove "c"}</String>
  79. </StringTable>
  80.  
  81. <StringTable>
  82. <Label>GenericCounterMeasureFocus1_Dec</Label>
  83. <String>There's always a generational game of leap frog being played between missile designers and ECM designers, but we believe our latest algorithims{algorithms} have given us the leg up on the bad guys this time.c{remove "c"}</String>
  84. </StringTable>
  85.  
  86. <StringTable>
  87. <Label>GenericDurantiumCompositeTech_Dec</Label>
  88. <String>Experminents{Experiments} have revealed that when certain materials are stacked in specific arrangements, they have a synergistic effect on the strength of their neighbors when exposed to compressive forces, which greatly magnifiess{magnifies} their damage absorption potential. We call these new composites Durantium, and they should tremendously increase the survivability of our ships.</String>
  89. </StringTable>
  90.  
  91. <StringTable>
  92. <Label>GenericArmorFocus3_Dec</Label>
  93. <String>Some experiments with the arrangement of our Durantium composites has revealed that we can get away with slightly lense{less} dense materials at certain layers with no impact to the armor's effectiveness.</String>
  94. </StringTable>
  95.  
  96. <StringTable>
  97. <Label>GenericArmorMastery1_Dec</Label>
  98. <String>With modern armoring systems, the design of the armor informs the shape of the ship as much as the other way around, and properly armoring a ship is a complicated trade off between armoror{armorer} and ship designer. It's an art essentially, and it's one that we have mastered.</String>
  99. </StringTable>
  100.  
  101. <StringTable>
  102. <Label>GenericArmorEnhancement_Dec</Label>
  103. <String>The fields that we use to generate hardening effects at a distance have twenty seven different "poles" which can be cycled repeatedly through, changing the alignment of the hardening effects in the affected material, generating substantially stronger, more resiliant{resilient} materials.</String>
  104. </StringTable>
  105.  
  106. <StringTable>
  107. <Label>GenericInterstellarGovernance_ShortDec</Label>
  108. <String>Allows use of Steller{Stellar} Empire form of government.</String>
  109. </StringTable>
  110.  
  111. <StringTable>
  112. <Label>GenericInterstellarDemocracyTech_Dec</Label>
  113. <String>A system which lets people pick their own rulers, or at least think they're picking their own rulers, has been one of the crowning achievments{achievements} of political theory. Adapting it to a galaxy-spanning civilization has posed a number of challenges - the campaign trail is now rather long - but the increase in public satisfaction and market certainty will certainly be worth it.</String>
  114. </StringTable>
  115.  
  116. <StringTable>
  117. <Label>GenericPoliticalMastery2_Dec</Label>
  118. <String>Pacifist governments forego{forgo} the language of aggression and militarization, and focus all their efforts on promoting culture and social welfare. This makes them well liked in the galactic community, and their words travel far.</String>
  119. </StringTable>
  120.  
  121. <StringTable>
  122. <Label>GenericUnitedPlanetsLobbyist_Dec</Label>
  123. <String>To the initiate in intragalactic{intergalactic} diplomacy, there's a shocking amount of crude backroom dealing which goes on behind the surface of an organization like the United Planets. But that's how the sausage is made, and we'll do well if we're better at it than our enemies. And our allies.</String>
  124. </StringTable>
  125.  
  126. <StringTable>
  127. <Label>GenericCulturalAssimilation_Dec</Label>
  128. <String>We've long since encorporated{incorporated} all the worthy ideas of other cultures into our own, and can now safely say that they serve no purpose other than muddying the waters. By quickly assimilating and removing the cultural trappings of new arrivals, and even those just trying to pass through, we can increase the penetration and acceptance of our culture more still.</String>
  129. </StringTable>
  130.  
  131. <StringTable>
  132. <Label>GenericTradeOptimization1_Name</Label>
  133. <String>Trade route{Route} optimization{Optimization}</String>
  134. </StringTable>
  135.  
  136. <StringTable>
  137. <Label>GenericTradeOptimization2_Dec</Label>
  138. <String>We believe the best way to increase trade income is the establish more trade routes. With a bit of effort we have been able to stretch our recourses{resources} enough to establish one more.</String>
  139. </StringTable>
  140.  
  141. <StringTable>
  142. <Label>GenericTradeMasters_Dec</Label>
  143. <String>Our civilization is synomous{synonymous} with wealth and trading, and all intelligent beings know our markets are the best, really, only place to buy and sell goods. And, of course, certain advantages accrue to the owner of such a monopoly.</String>
  144. </StringTable>
  145.  
  146. <StringTable>
  147. <Label>GenericApprovalFocus2_Name</Label>
  148. <String>Easley{Easily} Dstracted{Distracted}</String>
  149. </StringTable>
  150.  
  151. <StringTable>
  152. <Label>GenericWondersoftheGalaxy_Dec</Label>
  153. <String>The galactic community is beginning to realize just how awesome we are, and if they aren't, we'll soon be airing targetted{targeted} advertisements which tell them to. The expected increase in tourism revenue is anticipated to be very nice indeed.</String>
  154. </StringTable>
  155.  
  156. <StringTable>
  157. <Label>GenericWeaponsSpecialization_Dec</Label>
  158. <String>By dedicating their efforts on a specific field of weapons technology, our researchers believe they can deliver a number of more effiicent{efficient} weapon systems.</String>
  159. </StringTable>
  160.  
  161. <StringTable>
  162. <Label>GenericKineticAccelerationFocus_Dec</Label>
  163. <String>Recent advances in superconducting technology should lead to improvements in the critical energy delivery systems of our kinetic weapons.c{remove "c"}</String>
  164. </StringTable>
  165.  
  166. <StringTable>
  167. <Label>GenericKineticMastery_Dec</Label>
  168. <String>After several generations of whipping things at other things as fast as possible, our scientists are now really quite goood{good} at it. There remain but a few small efficiencies to wring out of the field.</String>
  169. </StringTable>
  170.  
  171. <StringTable>
  172. <Label>GenericInvasionOptimization_Dec</Label>
  173. <String>Good news! We've developed some new, possibly ammoral{amoral}, but certainly effective techniques for pacifying enemy ground forces.</String>
  174. </StringTable>
  175.  
  176. <StringTable>
  177. <Label>GenericDefensiveFocus_Dec</Label>
  178. <String>Our military theoricians{theoreticians} have analyzed reports of the latest invasion tactics in use in the galaxy and come up with a number of elegant ways to counter them.</String>
  179. </StringTable>
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