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Jun 29th, 2014
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  1. integer face0 = 0; //Change this to the primary face number.
  2. integer face1 = 1; //Change this to the secondary face number.
  3. default
  4. {
  5. state_entry()
  6. {
  7. llSay(0, "Click this object to apply textures and and this script from it when you are done.");
  8. }
  9.  
  10. touch_start(integer total_number)
  11. {
  12. //Change Paste your UIIDs in between the "" symbols. Hint: you can set different textures to different faces.
  13. llSetTexture("UIID goes here",face0);
  14. llSetTexture("UIID goes here",face1);
  15.  
  16. }
  17. }
  18.  
  19. //Duplicate the "integer face0" and "llSetTexture" lines as many times as there are faces in the object that you want to apply textures to, change the numbers to face2, face3 and so on in the "integer" and the "llSetTexture" lines.
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