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Jan 27th, 2015
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  1. #ifndef PLAN_H_INCLUDED
  2. #define PLAN_H_INCLUDED
  3.  
  4. #include "flib_vec3.h"
  5. #include "ray.h"
  6.  
  7. struct TRay;
  8.  
  9. struct TPlan
  10. {
  11. TGfxVec3 m_tPosition;
  12.  
  13. TGfxVec3 m_tNormal = TGfxVec3(0, 1, 0);
  14.  
  15. bool Collision(TRay & tRay) const;
  16.  
  17. unsigned int TPlan::Shade() const;
  18. };
  19.  
  20. #endif
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