Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- m_Window
- UnityEditor.GUIView:Internal_Init(Int32, Int32)
- UnityEditor.GUIView:SetWindow(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1651)
- UnityEditor.View:SetWindowRecurse(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1578)
- UnityEditor.ContainerWindow:set_mainView(View) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1109)
- UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:314)
- UnityEditor.EditorWindow:ShowUtility() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:283)
- UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:422)
- UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:466)
- UnityEditor.EditorWindow:GetWindow(Boolean, String) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:450)
- UnityEditor.PackageImport:ShowImportPackage(String, AssetsItem[], String) (at C:\buildslave\unity\build\Editor\Mono\GUI\PackageImport.cs:61)
- [C:/buildslave/unity/build/Runtime/GfxDevice/GfxDeviceWindow.cpp line 23]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorWindow.gen.cs Line: 1651)
- m_Window
- (Filename: C:/buildslave/unity/build/Runtime/GfxDevice/GfxDeviceWindow.cpp Line: 23)
- !m_View
- UnityEditor.GUIView:Internal_SetWindow(ContainerWindow)
- UnityEditor.GUIView:SetWindow(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1653)
- UnityEditor.View:SetWindowRecurse(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1578)
- UnityEditor.ContainerWindow:set_mainView(View) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1109)
- UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:314)
- UnityEditor.EditorWindow:ShowUtility() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:283)
- UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:422)
- UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:466)
- UnityEditor.EditorWindow:GetWindow(Boolean, String) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:450)
- UnityEditor.PackageImport:ShowImportPackage(String, AssetsItem[], String) (at C:\buildslave\unity\build\Editor\Mono\GUI\PackageImport.cs:61)
- [C:/buildslave/unity/build/Editor/Platform/Windows/EditorWindows.cpp line 2358]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorWindow.gen.cs Line: 1653)
- SUCCEEDED(hr)
- (Filename: C:/buildslave/unity/build/Runtime/GfxDevice/d3d11/D3D11Window.cpp Line: 83)
- d3d11: swap chain: w=32 h=32 fmt=29
- d3d11: failed to create swap chain [0x887a0001]
- !m_View
- UnityEditor.GUIView:Internal_SetWindow(ContainerWindow)
- UnityEditor.GUIView:SetWindow(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1653)
- UnityEditor.View:SetWindowRecurse(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1578)
- UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:864)
- UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:316)
- UnityEditor.EditorWindow:ShowUtility() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:283)
- UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:422)
- UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:466)
- UnityEditor.EditorWindow:GetWindow(Boolean, String) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:450)
- UnityEditor.PackageImport:ShowImportPackage(String, AssetsItem[], String) (at C:\buildslave\unity\build\Editor\Mono\GUI\PackageImport.cs:61)
- [C:/buildslave/unity/build/Editor/Platform/Windows/EditorWindows.cpp line 2358]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorWindow.gen.cs Line: 1653)
- Checking for leaked weakptr:
- rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight()
- (Filename: C:/buildslave/unity/build/Editor/Platform/Windows/EditorWindows.cpp Line: 1196)
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.027260 seconds (Nothing changed)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement