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Unity showing all the desktop windows editor log

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May 28th, 2015
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  1. m_Window
  2. UnityEditor.GUIView:Internal_Init(Int32, Int32)
  3. UnityEditor.GUIView:SetWindow(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1651)
  4. UnityEditor.View:SetWindowRecurse(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1578)
  5. UnityEditor.ContainerWindow:set_mainView(View) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1109)
  6. UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:314)
  7. UnityEditor.EditorWindow:ShowUtility() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:283)
  8. UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:422)
  9. UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:466)
  10. UnityEditor.EditorWindow:GetWindow(Boolean, String) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:450)
  11. UnityEditor.PackageImport:ShowImportPackage(String, AssetsItem[], String) (at C:\buildslave\unity\build\Editor\Mono\GUI\PackageImport.cs:61)
  12.  
  13. [C:/buildslave/unity/build/Runtime/GfxDevice/GfxDeviceWindow.cpp line 23]
  14. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorWindow.gen.cs Line: 1651)
  15.  
  16. m_Window
  17.  
  18. (Filename: C:/buildslave/unity/build/Runtime/GfxDevice/GfxDeviceWindow.cpp Line: 23)
  19.  
  20. !m_View
  21. UnityEditor.GUIView:Internal_SetWindow(ContainerWindow)
  22. UnityEditor.GUIView:SetWindow(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1653)
  23. UnityEditor.View:SetWindowRecurse(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1578)
  24. UnityEditor.ContainerWindow:set_mainView(View) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1109)
  25. UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:314)
  26. UnityEditor.EditorWindow:ShowUtility() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:283)
  27. UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:422)
  28. UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:466)
  29. UnityEditor.EditorWindow:GetWindow(Boolean, String) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:450)
  30. UnityEditor.PackageImport:ShowImportPackage(String, AssetsItem[], String) (at C:\buildslave\unity\build\Editor\Mono\GUI\PackageImport.cs:61)
  31.  
  32. [C:/buildslave/unity/build/Editor/Platform/Windows/EditorWindows.cpp line 2358]
  33. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorWindow.gen.cs Line: 1653)
  34.  
  35. SUCCEEDED(hr)
  36.  
  37. (Filename: C:/buildslave/unity/build/Runtime/GfxDevice/d3d11/D3D11Window.cpp Line: 83)
  38.  
  39. d3d11: swap chain: w=32 h=32 fmt=29
  40. d3d11: failed to create swap chain [0x887a0001]
  41. !m_View
  42. UnityEditor.GUIView:Internal_SetWindow(ContainerWindow)
  43. UnityEditor.GUIView:SetWindow(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1653)
  44. UnityEditor.View:SetWindowRecurse(ContainerWindow) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:1578)
  45. UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:864)
  46. UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:316)
  47. UnityEditor.EditorWindow:ShowUtility() (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:283)
  48. UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:422)
  49. UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:466)
  50. UnityEditor.EditorWindow:GetWindow(Boolean, String) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorWindow.gen.cs:450)
  51. UnityEditor.PackageImport:ShowImportPackage(String, AssetsItem[], String) (at C:\buildslave\unity\build\Editor\Mono\GUI\PackageImport.cs:61)
  52.  
  53. [C:/buildslave/unity/build/Editor/Platform/Windows/EditorWindows.cpp line 2358]
  54. (Filename: C:/buildslave/unity/build/artifacts/generated/common/editor/EditorWindow.gen.cs Line: 1653)
  55.  
  56. Checking for leaked weakptr:
  57. rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight()
  58.  
  59. (Filename: C:/buildslave/unity/build/Editor/Platform/Windows/EditorWindows.cpp Line: 1196)
  60.  
  61. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.027260 seconds (Nothing changed)
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