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- Wanted level in GTA: Vice City
- Besides in-game wanted level indicator, there is hidden one, which is called chaos level. It varies from 0 to 9600 and defines wanted level. After chaos level reaches value corresponding to a higher wanted level, wanted level increases. These are the values:
- Wanted Level | Chaos Level
- 1 | 50
- 2 | 180
- 3 | 550
- 4 | 1200
- 5 | 2400
- 6 | 4800
- Game uses two ways to change chaos level. First one is adding fixed value to it after a crime and second is altering it in such way so that wanted level is set to a needed value.
- Here is the list of all crimes defined by the game and their chaos levels.
- Notes | # | Chaos | Description
- | 1 | 0 | Shot fired, grenade/molotov launched etc., chainsaw revving
- $ | 2 | 5 | Hitting ped or car with melee weapon (except knife, katana, chainsaw, machete)
- * | 3 | 45 | Hitting cop with melee weapon (except kinfe, katana, chainsaw, machete)
- G | 4 | 30 | Hitting ped with shotgun, bullets, grenades, other projectiles
- G** | 5 | 80 | -||- cop -||-
- | 6 | 15 | Car theft
- | 7 | 10 | unknown (doesn't seem to be used)
- 2 | 8 | 5 | Frightening cop
- 2 | 9 | 5 | Frightening cop (for some reason, this crime is registered twice)
- | 10| 18 | Running over ped
- | 11| 80 | Running over cop
- 2 | 12| 400 | Destroyed police heli
- G | 13| 20 | Burning ped
- G | 14| 80 | Burning cop
- | 15| 20 | Burning vehicle
- 2 | 16| 500 | Destroyed Cessna
- | 17| 24 | Car blown up after colliding with Rhino
- | 18| 35 | Hitting ped with knife, katana, chainsaw, machete
- ** | 19| 100 | Hitting cop with knife, katana, chainsaw, machete
- Notes:
- 2: For some reason, if a crime is witnessed by a cop, it counts twice. [Interestingly, crime involving killing a cop counts killed cop as witness] But for crimes marked by 2, it counts twice even if there are no cop witnesses.
- $: If victim is running away from cop, no chaos level is awarded, instead, player receives 50$
- *, **: Guaranteed at least wanted level of 1 or 2
- G: In German language committing a crime gives wanted level of 1 even if there were no witnesses amongst cops.
- Witnessing a crime: if cop is within 14 meters from crime, he counts as witness and player is awarded with wanted level of 1.
- Decreasing chaos level occurs if player has a wanted level <= 1 and one chaos point is deducted each second if there are no cops within 18 meters from player.
- Guaranteed wanted level.
- Second way of altering wanted level is guaranteed wanted level. It was mentioned earlier. It works this way: if player already has necessary wanted level, no changes are made.
- However, if his WL is below than necessary, then his chaos level is set at (minimal_chaos_level_of_WL + 20). These are the conditions for wanted level to be set:
- --Any of previous 19 crime types that were witnessed (<=14m) by a cop (1)
- --Set by in-game script (robbing a shop, killing Gonzalez, etc)
- --Cop is within 20 meters from player in a car with activated alarm (1)
- --Player is in a car that is attached to a cop (1)
- --Player attempts to hijack cop car with a cop inside (1)
- --Player damages police car with a cop inside (1)
- --Player collides with police car in such way, so that after collision cop car's velocity is lower than player's and player car's speed is above 0.1 (in-game measure) (1)
- --Cop is hit by player bullet (2)
- There are some limitations as well. Missions may limit wanted level (for example, after player enters Diaz mansion in Rub Out, his wanted level stay at 0 no matter what he does).
- Mission may set different crime sensitivity, a multiplier for crime level change. For example, all rampages use crime sensitivity of 0.3.
- There is a multiplier of 0.333, which was supposed to be used if a victim is a criminal or a gangster, however unlike GTA III it is never used.
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