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  1. Wanted level in GTA: Vice City
  2.  
  3. Besides in-game wanted level indicator, there is hidden one, which is called chaos level. It varies from 0 to 9600 and defines wanted level. After chaos level reaches value corresponding to a higher wanted level, wanted level increases. These are the values:
  4. Wanted Level | Chaos Level
  5. 1 | 50
  6. 2 | 180
  7. 3 | 550
  8. 4 | 1200
  9. 5 | 2400
  10. 6 | 4800
  11. Game uses two ways to change chaos level. First one is adding fixed value to it after a crime and second is altering it in such way so that wanted level is set to a needed value.
  12.  
  13. Here is the list of all crimes defined by the game and their chaos levels.
  14. Notes | # | Chaos | Description
  15. | 1 | 0 | Shot fired, grenade/molotov launched etc., chainsaw revving
  16. $ | 2 | 5 | Hitting ped or car with melee weapon (except knife, katana, chainsaw, machete)
  17. * | 3 | 45 | Hitting cop with melee weapon (except kinfe, katana, chainsaw, machete)
  18. G | 4 | 30 | Hitting ped with shotgun, bullets, grenades, other projectiles
  19. G** | 5 | 80 | -||- cop -||-
  20. | 6 | 15 | Car theft
  21. | 7 | 10 | unknown (doesn't seem to be used)
  22. 2 | 8 | 5 | Frightening cop
  23. 2 | 9 | 5 | Frightening cop (for some reason, this crime is registered twice)
  24. | 10| 18 | Running over ped
  25. | 11| 80 | Running over cop
  26. 2 | 12| 400 | Destroyed police heli
  27. G | 13| 20 | Burning ped
  28. G | 14| 80 | Burning cop
  29. | 15| 20 | Burning vehicle
  30. 2 | 16| 500 | Destroyed Cessna
  31. | 17| 24 | Car blown up after colliding with Rhino
  32. | 18| 35 | Hitting ped with knife, katana, chainsaw, machete
  33. ** | 19| 100 | Hitting cop with knife, katana, chainsaw, machete
  34.  
  35. Notes:
  36. 2: For some reason, if a crime is witnessed by a cop, it counts twice. [Interestingly, crime involving killing a cop counts killed cop as witness] But for crimes marked by 2, it counts twice even if there are no cop witnesses.
  37. $: If victim is running away from cop, no chaos level is awarded, instead, player receives 50$
  38. *, **: Guaranteed at least wanted level of 1 or 2
  39. G: In German language committing a crime gives wanted level of 1 even if there were no witnesses amongst cops.
  40. Witnessing a crime: if cop is within 14 meters from crime, he counts as witness and player is awarded with wanted level of 1.
  41.  
  42. Decreasing chaos level occurs if player has a wanted level <= 1 and one chaos point is deducted each second if there are no cops within 18 meters from player.
  43.  
  44. Guaranteed wanted level.
  45. Second way of altering wanted level is guaranteed wanted level. It was mentioned earlier. It works this way: if player already has necessary wanted level, no changes are made.
  46. However, if his WL is below than necessary, then his chaos level is set at (minimal_chaos_level_of_WL + 20). These are the conditions for wanted level to be set:
  47. --Any of previous 19 crime types that were witnessed (<=14m) by a cop (1)
  48. --Set by in-game script (robbing a shop, killing Gonzalez, etc)
  49. --Cop is within 20 meters from player in a car with activated alarm (1)
  50. --Player is in a car that is attached to a cop (1)
  51. --Player attempts to hijack cop car with a cop inside (1)
  52. --Player damages police car with a cop inside (1)
  53. --Player collides with police car in such way, so that after collision cop car's velocity is lower than player's and player car's speed is above 0.1 (in-game measure) (1)
  54. --Cop is hit by player bullet (2)
  55.  
  56. There are some limitations as well. Missions may limit wanted level (for example, after player enters Diaz mansion in Rub Out, his wanted level stay at 0 no matter what he does).
  57. Mission may set different crime sensitivity, a multiplier for crime level change. For example, all rampages use crime sensitivity of 0.3.
  58. There is a multiplier of 0.333, which was supposed to be used if a victim is a criminal or a gangster, however unlike GTA III it is never used.
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