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May 30th, 2015
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  1. public void generatePlayer(GameObject g){
  2. EntityManager.addComponent(g, typeof(PlayerComponent));
  3. InputComponent inputComponent = (InputComponent) EntityManager.addComponent(g, typeof(InputComponent));
  4. inputComponent.inputUp = "w";
  5. inputComponent.inputLeft = "a";
  6. inputComponent.inputRight = "d";
  7. inputComponent.inputAttack = "j";
  8. inputComponent.inputAction1 = "o";
  9. inputComponent.inputAction2 = "p";
  10. Sprite ryu = Resources.Load("Sprites/Characters/Ryu_Base", typeof(Sprite)) as Sprite;
  11. SpriteRenderer renderer = (SpriteRenderer) EntityManager.addComponent (g, typeof(SpriteRenderer));
  12. renderer.sprite = ryu;
  13. BoxCollider2D collider = (BoxCollider2D)EntityManager.addComponent (g, typeof(BoxCollider2D));
  14. collider.size = renderer.bounds.size;
  15. Rigidbody2D rigidBody = (Rigidbody2D)EntityManager.addComponent (g, typeof(Rigidbody2D));
  16. rigidBody.gravityScale = 0;
  17. }
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