Bidderlyn

Ben Market (Medium, medium rarity)

Mar 25th, 2024 (edited)
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  1. -- Weapons --
  2.  
  3. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  4. Sword is a martial melee weapon
  5. Costs: 50g
  6.  
  7. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  8. Falchion is a Martial two handed melee weapon
  9. Costs: 100g
  10.  
  11. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  12. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  13. Costs: 50g
  14.  
  15. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  16. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  17. Costs: 50g
  18.  
  19. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  20. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  21. Costs: 100g
  22.  
  23. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  24. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  25. Costs: 100g
  26.  
  27. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  28. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  29. Costs: 20g
  30.  
  31. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  32. Club is a simple melee weapon
  33. Costs: 20g
  34.  
  35. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  36. Scepter is a simple melee weapon
  37. Costs: 20g
  38.  
  39. Bow(+3 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  40. Costs: 920g
  41.  
  42. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  43. Costs: 20g
  44.  
  45. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  46. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  47. Costs: 30g
  48.  
  49. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  50. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  51. Costs: 80g
  52.  
  53. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  54. costs 2 ticks to reload, ignores 2 DR
  55. Costs: 120g
  56.  
  57. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  58. costs 3 ticks to reload, ignores 3 DR
  59. Costs: 120g
  60.  
  61. Bolts(x30)
  62. Costs: 10g
  63.  
  64. Arrows(x30)
  65. Costs: 10g
  66.  
  67. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  68. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  69. Costs: 100g
  70.  
  71. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  72. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  73. Costs: 500g
  74.  
  75. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  76. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  77. Costs: 420g
  78.  
  79. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  80. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  81. Costs: 500g
  82.  
  83. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  84. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  85. Costs: 400g
  86.  
  87. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  88. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  89. Costs: 400g
  90.  
  91. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  92. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  93. Costs: 380g
  94.  
  95. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  96. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  97. Costs: 350g
  98.  
  99. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  100. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  101. Costs: 400g
  102.  
  103. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  104. Costs: 20g
  105.  
  106. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  107. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  108. Costs: 350g
  109.  
  110. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  111. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  112. Costs: 330g
  113.  
  114. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  115. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  116. Costs: 20g
  117.  
  118. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  119. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  120. Costs: 350g
  121.  
  122. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  123. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  124. Costs: 330g
  125.  
  126. Arrows(x30)
  127. Costs: 10g
  128.  
  129. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  130. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  131. Costs: 330g
  132.  
  133. Bolts(x30)
  134. Costs: 10g
  135.  
  136. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  137. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  138. Costs: 330g
  139.  
  140. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  141. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  142. Costs: 350g
  143.  
  144. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  145. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  146. Costs: 100g
  147.  
  148. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  149. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  150. Costs: 320g
  151.  
  152. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  153. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  154. Costs: 350g
  155.  
  156. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  157. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  158. Costs: 400g
  159.  
  160. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  161. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  162. Costs: 400g
  163.  
  164. Arrows(x30)
  165. Costs: 10g
  166.  
  167. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  168. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  169. Costs: 400g
  170.  
  171. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  172. Masterwork increases hit chance by +1
  173. Costs: 320g
  174.  
  175. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  176. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  177. Costs: 400g
  178.  
  179. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  180. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  181. Costs: 400g
  182.  
  183. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  184. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  185. Costs: 350g
  186.  
  187. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  188. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  189. Costs: 100g
  190.  
  191. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  192. Masterwork increases hit chance by +1
  193. Costs: 320g
  194.  
  195. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  196. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  197. Costs: 350g
  198.  
  199. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  200. Masterwork increases hit chance by +1
  201. Costs: 320g
  202.  
  203. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  204. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  205. Costs: 320g
  206.  
  207. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  208. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  209. Costs: 400g
  210.  
  211. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  212. Greatsword is a Martial two handed melee weapon
  213. Costs: 100g
  214.  
  215. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  216. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  217. Costs: 400g
  218.  
  219. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  220. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  221. Costs: 30g
  222.  
  223. Bow(+1 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  224. Costs: 120g
  225.  
  226. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  227. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  228. Costs: 420g
  229.  
  230. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  231. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  232. Costs: 350g
  233.  
  234. Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  235. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
  236. Costs: 100g
  237.  
  238. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  239. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  240. Costs: 400g
  241.  
  242. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  243. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  244. Costs: 400g
  245.  
  246. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  247. Masterwork increases hit chance by +1
  248. Costs: 320g
  249.  
  250. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  251. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  252. Costs: 420g
  253.  
  254. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  255. Sword is a martial melee weapon
  256. Costs: 50g
  257.  
  258. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  259. Masterwork increases hit chance by +1
  260. Costs: 320g
  261.  
  262. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  263. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  264. Costs: 400g
  265.  
  266. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  267. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  268. Costs: 320g
  269.  
  270. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  271. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  272. Costs: 420g
  273.  
  274. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  275. Scepter is a simple melee weapon
  276. Costs: 20g
  277.  
  278. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  279. Club is a simple melee weapon
  280. Costs: 20g
  281.  
  282. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  283. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  284. Costs: 80g
  285.  
  286. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  287. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  288. Costs: 20g
  289.  
  290. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  291. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  292. Costs: 380g
  293.  
  294. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  295. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  296. Costs: 420g
  297.  
  298. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  299. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  300. Costs: 380g
  301.  
  302. Bolts(x30)(MW)
  303. Masterwork increases hit chance by +1
  304. Costs: 310g
  305.  
  306. Arrows(x30)(+1)
  307. Masterwork increases hit chance by +1
  308. Costs: 2310g
  309.  
  310. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  311. Engraved with Jasper Stone (100g)
  312. Costs: 2100g
  313.  
  314. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  315. Masterwork increases hit chance by +1
  316. Costs: 320g
  317.  
  318. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  319. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  320. Costs: 400g
  321.  
  322. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  323. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  324. Costs: 420g
  325.  
  326. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  327. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  328. Costs: 400g
  329.  
  330. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  331. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  332. Costs: 320g
  333.  
  334. Curved Kukri(+Acid Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  335. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Acidic damage
  336. Costs: 3220g
  337.  
  338. Bolts(x30)(MW)
  339. Masterwork increases hit chance by +1
  340. Costs: 310g
  341.  
  342. Greatsword(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  343. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d4 Lightning damage
  344. Costs: 2400g
  345.  
  346. Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  347. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  348. Costs: 3250g
  349.  
  350. Maul(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  351. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Fire damage
  352. Costs: 2400g
  353.  
  354. Light Crossbow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  355. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage
  356. Costs: 2120g
  357.  
  358. Battle-Axe(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  359. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
  360. Costs: 2350g
  361.  
  362. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  363. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  364. Costs: 330g
  365.  
  366. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  367. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Jasper Stone (100g)
  368. Costs: 2100g
  369.  
  370. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  371. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  372. Costs: 350g
  373.  
  374. Arrows(x30)(+Countering)
  375. Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  376. Costs: 2310g
  377.  
  378. Bodkin Arrows(x30)(+Frost Bite)
  379. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Cold damage
  380. Costs: 2310g
  381.  
  382. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  383. costs 3 ticks to reload, ignores 3 DR
  384. Costs: 2120g
  385.  
  386. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  387. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  388. Costs: 350g
  389.  
  390. Bodkin Bolts(x30)(+Cruel)
  391. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  392. Costs: 2310g
  393.  
  394. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  395. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  396. Costs: 330g
  397.  
  398. Curved Dagger(+Lightning Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  399. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Lightning damage
  400. Costs: 3220g
  401.  
  402. Flanged Quarterstaff(+Lesser Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  403. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Necromancy Spells
  404. Costs: 3220g
  405.  
  406. Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  407. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  408. Costs: 3250g
  409.  
  410. Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  411. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  412. Costs: 2400g
  413.  
  414. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  415. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  416. Costs: 400g
  417.  
  418. Flanged Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  419. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  420. Costs: 3250g
  421.  
  422. Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  423. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  424. Costs: 3250g
  425.  
  426. Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  427. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  428. Costs: 3300g
  429.  
  430. Flanged Maul(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  431. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  432. Costs: 3300g
  433.  
  434. Great Mace(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  435. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
  436. Costs: 2400g
  437.  
  438. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  439. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  440. Costs: 320g
  441.  
  442. Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  443. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  444. Costs: 3300g
  445.  
  446. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  447. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  448. Costs: 350g
  449.  
  450. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  451. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  452. Costs: 330g
  453.  
  454. Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  455. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  456. Costs: 2320g
  457.  
  458. Curved Battle-Axe(+Frost Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  459. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
  460. Costs: 3250g
  461.  
  462. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  463. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  464. Costs: 320g
  465.  
  466. Bow(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  467. Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Bloodstone (100g)
  468. Costs: 2100g
  469.  
  470. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  471. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  472. Costs: 350g
  473.  
  474. Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  475. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  476. Costs: 2400g
  477.  
  478. Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  479. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  480. Costs: 2320g
  481.  
  482. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  483. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  484. Costs: 320g
  485.  
  486. Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  487. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  488. Costs: 2380g
  489.  
  490. Flanged Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  491. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  492. Costs: 3300g
  493.  
  494. Greatsword(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  495. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  496. Costs: 2400g
  497.  
  498. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  499. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  500. Costs: 420g
  501.  
  502. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  503. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  504. Costs: 400g
  505.  
  506. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  507. Masterwork increases hit chance by +1
  508. Costs: 320g
  509.  
  510. Curved Bastard-Sword(+Cruel) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  511. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  512. Costs: 3300g
  513.  
  514. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  515. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  516. Costs: 420g
  517.  
  518. Great-Axe(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  519. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  520. Costs: 2400g
  521.  
  522. Heavy Crossbow(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  523. costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  524. Costs: 2120g
  525.  
  526. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  527. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  528. Costs: 320g
  529.  
  530. Serrated Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  531. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  532. Costs: 3280g
  533.  
  534. Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  535. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  536. Costs: 3250g
  537.  
  538. Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  539. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
  540. Costs: 2120g
  541.  
  542. Bow(+4 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  543. Masterwork increases hit chance by +1
  544. Costs: 1920g
  545.  
  546. Heavy Crossbow(+1)(+UnHoly) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  547. costs 3 ticks to reload, ignores 3 DR, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Moonstone (900g)
  548. Costs: 18900g
  549.  
  550. Bow(+Acid Bite)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  551. +1d4 Acidic damage, Engraved with Blue Sapphire (1600g)
  552. Costs: 33600g
  553.  
  554. Alchemical Silver Great Mace(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  555. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage
  556. Costs: 8800g
  557.  
  558. Flanged Great Mace(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  559. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  560. Costs: 9300g
  561.  
  562. Great Mace(+1)(+Acid Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  563. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  564. Costs: 33600g
  565.  
  566. Alchemical Silver Scepter(+1)(+Acid Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  567. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
  568. Costs: 33600g
  569.  
  570. Bodkin Arrows(x30)(+Lightning Bite)(+3)
  571. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Lightning damage, Engraved with Blue Sapphire (1600g)
  572. Costs: 33600g
  573.  
  574. Quarterstaff(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  575. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Engraved with Onyx Stone (100g)
  576. Costs: 8400g
  577.  
  578. Bow(+Lightning Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  579. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
  580. Costs: 18900g
  581.  
  582. Quarterstaff(+Fire Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  583. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
  584. Costs: 18900g
  585.  
  586. Heavy Crossbow(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  587. costs 3 ticks to reload, ignores 3 DR, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Black Pearl (900g)
  588. Costs: 18900g
  589.  
  590. Heavy Crossbow(+UnHoly)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  591. costs 3 ticks to reload, ignores 3 DR, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Moonstone (900g)
  592. Costs: 18900g
  593.  
  594. Cold-Iron Curved Battle-Axe(+Corrosive) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  595. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage
  596. Costs: 23250g
  597.  
  598. Curved Scimitar(+Countering)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  599. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  600. Costs: 9250g
  601.  
  602. Heavy Crossbow(+Acid Bite)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  603. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Jade (900g)
  604. Costs: 18900g
  605.  
  606. Curved Bastard-Sword(+Degrading) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  607. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  608. Costs: 19300g
  609.  
  610. Bow(+Acid Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  611. +1d4 Acidic damage, Engraved with Black Pearl (900g)
  612. Costs: 18900g
  613.  
  614. Serrated Long-Spear(+2)(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  615. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Acidic damage
  616. Costs: 19280g
  617.  
  618. Heavy Crossbow(+Fire Bite)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  619. costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage, Engraved with Topaz (900g)
  620. Costs: 18900g
  621.  
  622. Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  623. Engraved with Moonstone (900g)
  624. Costs: 18900g
  625.  
  626. Bolts(x30)(+1)(+Defending)
  627. Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
  628. Costs: 8510g
  629.  
  630. Alchemical Silver Curved Dagger(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  631. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  632. Costs: 9620g
  633.  
  634. Broad Bolts(x30)(+1)(+Degrading)
  635. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Blue Sapphire (1600g)
  636. Costs: 33600g
  637.  
  638. Serrated Short-Spear(+Lightning Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  639. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
  640. Costs: 9230g
  641.  
  642. Cold-Iron Quarterstaff(+Lesser Abjuration Focus)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  643. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1 DC to level 1 Abjuration Spells
  644. Costs: 22320g
  645.  
  646. Flanged Quarterstaff(+Lesser Illusion Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  647. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Illusion Spells, Engraved with Coral (400g)
  648. Costs: 33600g
  649.  
  650. Dire-Flail(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  651. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Jade (900g)
  652. Costs: 18900g
  653.  
  654. Long-Spear(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  655. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Engraved with Onyx Stone (100g)
  656. Costs: 8400g
  657.  
  658. Light Crossbow(+Cruel)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  659. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Topaz (900g)
  660. Costs: 18900g
  661.  
  662. Alchemical Silver Long-Spear(+Countering)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  663. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Topaz (900g)
  664. Costs: 33600g
  665.  
  666. Flanged Great Mace(+Corrosive) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  667. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Acidic damage
  668. Costs: 9300g
  669.  
  670. Battle-Axe(+3)(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  671. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Emerald (1600g)
  672. Costs: 33600g
  673.  
  674. Maul(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  675. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
  676. Costs: 18900g
  677.  
  678. Curved Kukri(+2)(+Defending) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  679. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
  680. Costs: 19220g
  681.  
  682. Rapier(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  683. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Jade (900g)
  684. Costs: 18900g
  685.  
  686. Curved Great-Axe(+1)(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  687. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Red Spinel (400g)
  688. Costs: 33600g
  689.  
  690. Alchemical Silver Scimitar(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  691. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Amethyst (400g)
  692. Costs: 18900g
  693.  
  694. Bow(+1)(+UnHoly) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  695. +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Topaz (900g)
  696. Costs: 18900g
  697.  
  698. Curved Battle-Axe(+3)(+Fire Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  699. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage, Engraved with Amethyst (400g)
  700. Costs: 33600g
  701.  
  702. Flanged Great Mace(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  703. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, weapon 1st strike costs 1 tick less
  704. Costs: 19300g
  705.  
  706. Alchemical Silver Long-Spear(+Fire Bite)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  707. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Fire damage, Engraved with Coral (400g)
  708. Costs: 18900g
  709.  
  710. Serrated Halberd(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  711. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  712. Costs: 19280g
  713.  
  714. Greatsword(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  715. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Engraved with Topaz (900g)
  716. Costs: 18900g
  717.  
  718. Bow(+Fire Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  719. +1d4 Fire damage, Engraved with Amethyst (400g)
  720. Costs: 8400g
  721.  
  722. Cold-Iron Curved Great-Axe(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  723. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  724. Costs: 23300g
  725.  
  726. Bow(+Lightning Burst)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  727. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  728. Costs: 33600g
  729.  
  730. Broad Bolts(x30)(+Cruel)(+2)
  731. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  732. Costs: 20310g
  733.  
  734. Short-Spear(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  735. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Jasper Stone (100g)
  736. Costs: 8400g
  737.  
  738. Heavy Crossbow(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  739. costs 3 ticks to reload, ignores 3 DR, Engraved with Topaz (900g)
  740. Costs: 18900g
  741.  
  742. Bodkin Bolts(x30)(+Frost Burst)
  743. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
  744. Costs: 18900g
  745.  
  746. Heavy Crossbow(+Fire Bite)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  747. costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage, Engraved with Blue Sapphire (1600g)
  748. Costs: 33600g
  749.  
  750. Sword(+Speed)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 3 tick cost.
  751. Sword is a martial melee weapon, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Emerald (1600g)
  752. Costs: 33600g
  753.  
  754. Light Crossbow(+2)(+Flaming) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  755. costs 2 ticks to reload, ignores 2 DR, +1d6 Fire damage, Engraved with Emerald (1600g)
  756. Costs: 33600g
  757.  
  758. Adamantine Scimitar(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  759. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
  760. Costs: 21350g
  761.  
  762. Light Crossbow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  763. costs 2 ticks to reload, ignores 2 DR, Engraved with Jade (900g)
  764. Costs: 18900g
  765.  
  766. Quarterstaff(+Lesser Transmutation Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  767. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Transmutation Spells, Engraved with Emerald (1600g)
  768. Costs: 33600g
  769.  
  770. Maul(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  771. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  772. Costs: 8400g
  773.  
  774. Bow(+4 Composite)(+Fire Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  775. +1d4 Fire damage
  776. Costs: 9620g
  777.  
  778. Alchemical Silver Falchion(+Lawful)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  779. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with White Pearl (400g)
  780. Costs: 18900g
  781.  
  782. Serrated Long-Spear(+Lightning Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  783. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
  784. Costs: 9280g
  785.  
  786. -- Armors --
  787.  
  788. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  789. Costs: 10g
  790.  
  791. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  792. Costs: 150g
  793.  
  794. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  795. Costs: 600g
  796.  
  797. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  798. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  799. This entire set Costs: 1200g
  800.  
  801. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  802. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  803. This entire set Costs: 3000g
  804.  
  805. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  806. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  807. This entire set Costs: 4500g
  808.  
  809. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  810. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  811. This entire set Costs: 9000g
  812.  
  813. Tower Shield, 4 Shield AC.
  814. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  815. Costs: 30g
  816.  
  817. Buckler, 1 Shield AC.
  818. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  819. Costs: 160g
  820.  
  821. Heavy Shield, 2 Shield AC.
  822. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  823. Costs: 170g
  824.  
  825. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  826. Costs: 160g
  827.  
  828. Direhide Light Shield, 1 Shield AC.
  829. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
  830. Costs: 360g
  831.  
  832. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  833. Costs: 600g
  834.  
  835. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  836. Costs: 160g
  837.  
  838. Heavy Shield, 2 Shield AC.
  839. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  840. Costs: 170g
  841.  
  842. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  843. Costs: 300g
  844.  
  845. Alchemical Silver Light Shield, 1 Shield AC.
  846. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  847. Costs: 760g
  848.  
  849. Direhide Heavy Shield, 2 Shield AC.
  850. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  851. Costs: 370g
  852.  
  853. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  854. Costs: 300g
  855.  
  856. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  857. Costs: 160g
  858.  
  859. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  860. Costs: 750g
  861.  
  862. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  863. Costs: 160g
  864.  
  865. Light Shield, 1 Shield AC.
  866. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  867. Costs: 160g
  868.  
  869. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  870. Costs: 300g
  871.  
  872. Buckler, 1 Shield AC.
  873. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  874. Costs: 160g
  875.  
  876. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  877. Costs: 300g
  878.  
  879. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  880. Masterwork removes -1 from the Armor Penalty
  881. Costs: 750g
  882.  
  883. Direhide Heavy Shield, 2 Shield AC.
  884. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  885. Costs: 370g
  886.  
  887. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  888. Costs: 300g
  889.  
  890. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  891. Costs: 160g
  892.  
  893. Light Shield, 1 Shield AC.
  894. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  895. Costs: 160g
  896.  
  897. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  898. Costs: 160g
  899.  
  900. Buckler, 1 Shield AC.
  901. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  902. Costs: 160g
  903.  
  904. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  905. Costs: 300g
  906.  
  907. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  908. Direhide grants +3 to checks made to intimidate animals
  909. Costs: 560g
  910.  
  911. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  912. Costs: 750g
  913.  
  914. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  915. Costs: 160g
  916.  
  917. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  918. Costs: 300g
  919.  
  920. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  921. Masterwork removes -1 from the Armor Penalty
  922. Costs: 750g
  923.  
  924. Light Shield, 1 Shield AC.
  925. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  926. Costs: 160g
  927.  
  928. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  929. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  930. Masterwork removes -1 from the Armor Penalty
  931. This entire set Costs: 4650g
  932.  
  933. Polished Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  934. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  935. Polished grants +1 DR against Slash attacks
  936. This entire set Costs: 3100g
  937.  
  938. Light Shield, 1 Shield AC.
  939. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  940. Costs: 160g
  941.  
  942. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  943. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  944. Masterwork removes -1 from the Armor Penalty
  945. This entire set Costs: 4650g
  946.  
  947. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  948. Masterwork removes -1 from the Armor Penalty
  949. Costs: 750g
  950.  
  951. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  952. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  953. This entire set Costs: 4650g
  954.  
  955. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  956. Costs: 160g
  957.  
  958. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  959. Costs: 160g
  960.  
  961. Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  962. Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
  963. Costs: 1150g
  964.  
  965. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  966. Masterwork removes -1 from the Armor Penalty
  967. Costs: 750g
  968.  
  969. Robe(Summon Swarm 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  970. Wielder can use Summon Swarm as a spell like ability 1/day - UMD check 16
  971. Costs: 1160g
  972.  
  973. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  974. Costs: 160g
  975.  
  976. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  977. Masterwork removes -1 from the Armor Penalty
  978. Costs: 750g
  979.  
  980. Heavy Shield, 2 Shield AC.
  981. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  982. Costs: 170g
  983.  
  984. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  985. Costs: 300g
  986.  
  987. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  988. Costs: 160g
  989.  
  990. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  991. Costs: 300g
  992.  
  993. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  994. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  995. Masterwork removes -1 from the Armor Penalty
  996. This entire set Costs: 4650g
  997.  
  998. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  999. Costs: 160g
  1000.  
  1001. Direhide Robe(Aid 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1002. Direhide grants +3 to checks made to intimidate animals, Wielder can use Aid as a spell like ability 1/day - UMD check 16
  1003. Costs: 1560g
  1004.  
  1005. Heavy Shield, 2 Shield AC.
  1006. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1007. Costs: 170g
  1008.  
  1009. Direhide Light Shield(+1), 2 Shield AC.
  1010. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
  1011. Costs: 1360g
  1012.  
  1013. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1014. Costs: 160g
  1015.  
  1016. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1017. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1018. This entire set Costs: 4000g
  1019.  
  1020. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1021. Masterwork removes -1 from the Armor Penalty
  1022. Costs: 750g
  1023.  
  1024. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1025. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1026. This entire set Costs: 1350g
  1027.  
  1028. Padded Gambeson(Fire Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1029. Padded grants +1 DR against Bludge attacks, Grants 5 points of protection from Fire
  1030. Costs: 2500g
  1031.  
  1032. Padded Gambeson(Blur 1/day)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1033. Padded grants +1 DR against Bludge attacks, Wielder can use Blur as a spell like ability 1/day - UMD check 16
  1034. Costs: 2500g
  1035.  
  1036. Leather-armor(Spell Resistance 17)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1037. Sets your Spell Resistance to 17, Engraved with Jade (900g)
  1038. Costs: 9900g
  1039.  
  1040. Cold-Iron Light Shield(+3), 4 Shield AC.
  1041. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Cold-Iron grants +1 to all saves against outsiders spells / effects
  1042. Costs: 13660g
  1043.  
  1044. Polished Splintmail(+2)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1045. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1046. Polished grants +1 DR against Slash attacks
  1047. This entire set Costs: 9000g
  1048.  
  1049. Robe(Color Spray 5/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1050. Wielder can use Color Spray as a spell like ability 5/day - UMD check 12, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Blue Sapphire (1600g)
  1051. Costs: 17600g
  1052.  
  1053. Ironwood Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1054. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(STR +1)
  1055. Ironwood can be worn by druids, +1 Strength
  1056. This entire set Costs: 15300g
  1057.  
  1058. Sturdy Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1059. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1060. Sturdy grants +1 DR against Pierce attacks
  1061. This entire set Costs: 6100g
  1062.  
  1063. Alchemical Silver Heavy Shield(+3), 5 Shield AC.
  1064. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, Engraved with Amethyst (400g)
  1065. Costs: 9900g
  1066.  
  1067. Padded Fullplate(+3 Fortitide)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
  1068. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+Deathward), Fullplate Gauntlets(Escape Artist +3), Fullplate Greaves of Fortification(25%).
  1069. Padded grants +1 DR against Bludge attacks, +3 Fortitude save, +3 to Escape Artist skill checks, Immunity to death effects., Fortification grants 25% chance to negate extra damage from critical hits and sneak attacks
  1070. This entire set Costs: 31000g
  1071.  
  1072. Padded Halfplate(Spell Resistance 14)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1073. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Forgery +5)
  1074. Padded grants +1 DR against Bludge attacks, Sets your Spell Resistance to 14, +5 to Forgery skill checks
  1075. This entire set Costs: 13800g
  1076.  
  1077. Splintmail(Lightning Resistance 20)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1078. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1079. Grants 20 points of protection from Lightning
  1080. This entire set Costs: 12000g
  1081.  
  1082. Buckler(+3), 4 Shield AC.
  1083. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Engraved with Black Pearl (900g)
  1084. Costs: 9900g
  1085.  
  1086. Padded Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
  1087. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Lesser Channel Pain), Fullplate Greaves.
  1088. Padded grants +1 DR against Bludge attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1089. This entire set Costs: 12000g
  1090.  
  1091. Gambeson(+1)(CON +1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1092. +1 Constitution
  1093. Costs: 4600g
  1094.  
  1095. Padded Splintmail(Blur 1/day)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1096. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1097. Padded grants +1 DR against Bludge attacks, Wielder can use Blur as a spell like ability 1/day - UMD check 16
  1098. This entire set Costs: 14800g
  1099.  
  1100. Leather-armor(Rallying)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1101. Rallying applies +4 to saves against fear to yourself and to allies within 30ft, Engraved with Red Spinel (400g)
  1102. Costs: 4400g
  1103.  
  1104. Polished Scalemail(+1)(Rallying)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1105. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1106. Polished grants +1 DR against Slash attacks, Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1107. This entire set Costs: 11100g
  1108.  
  1109. Polished Gambeson(+1)(CON +3)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1110. Polished grants +1 DR against Slash attacks, +3 Constitution, Engraved with Red Spinel (400g)
  1111. Costs: 17600g
  1112.  
  1113. Polished Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
  1114. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves(+Trapwalking).
  1115. Polished grants +1 DR against Slash attacks, +4 to Reflex saves made against traps
  1116. This entire set Costs: 23300g
  1117.  
  1118. Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1119. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Lesser Channel Pain), Fullplate Greaves(+Lesser FoM).
  1120. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc)
  1121. This entire set Costs: 23500g
  1122.  
  1123. Padded Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1124. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +1)
  1125. Padded grants +1 DR against Bludge attacks, +1 Strength
  1126. This entire set Costs: 10500g
  1127.  
  1128. Robe(Eagle Splendor 1/day)(Spell Resistance 14)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1129. Wielder can use Eagle Splendor as a spell like ability 1/day - UMD check 16, Sets your Spell Resistance to 14, Engraved with Moonstone (900g)
  1130. Costs: 9900g
  1131.  
  1132. Padded Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1133. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1134. Padded grants +1 DR against Bludge attacks
  1135. This entire set Costs: 9400g
  1136.  
  1137. Padded Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1138. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1139. Padded grants +1 DR against Bludge attacks
  1140. This entire set Costs: 9400g
  1141.  
  1142. Sturdy Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1143. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1144. Sturdy grants +1 DR against Pierce attacks
  1145. This entire set Costs: 22800g
  1146.  
  1147. Mithral Scalemail(+1)(Light), 7 AC, 5 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1148. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Greater Channel Pain)
  1149. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15)
  1150. This entire set Costs: 16100g
  1151.  
  1152. Alchemical Silver Padded Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1153. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1154. Padded grants +1 DR against Bludge attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1155. This entire set Costs: 12100g
  1156.  
  1157. Ironwood Sturdy Splintmail(Spell Resistance 17)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1158. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1159. Sturdy grants +1 DR against Pierce attacks, Ironwood can be worn by druids, Sets your Spell Resistance to 17
  1160. This entire set Costs: 16900g
  1161.  
  1162. Umbral Skin Leather-armor(Acid Resistance 5)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1163. Umbral Skin reduces stealth circumstance penalties by half, Grants 5 points of protection from Acid
  1164. Costs: 10300g
  1165.  
  1166. Polished Scalemail(Blur 1/day)(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1167. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1168. Polished grants +1 DR against Slash attacks, Wielder can use Blur as a spell like ability 1/day - UMD check 16
  1169. This entire set Costs: 18100g
  1170.  
  1171. Padded Gambeson(CON +3)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1172. Padded grants +1 DR against Bludge attacks, +3 Constitution
  1173. Costs: 10500g
  1174.  
  1175. -- Accesories --
  1176.  
  1177. Golden Ring(Bane 3/day)
  1178. Wielder can use Bane as a spell like ability 3/day - UMD check 12
  1179. Costs: 1900g
  1180.  
  1181. Copper Ring(Align Weapon 1/day)
  1182. Wielder can use Align Weapon as a spell like ability 1/day - UMD check 16
  1183. Costs: 1100g
  1184.  
  1185. Copper Ring(+1 WIS)
  1186. +1 Wisdom
  1187. Costs: 1100g
  1188.  
  1189. Copper Ring(+1 CON)
  1190. +1 Constitution
  1191. Costs: 1100g
  1192.  
  1193. Copper Ring(+1 CON)
  1194. +1 Constitution
  1195. Costs: 1100g
  1196.  
  1197. Golden Ring(+3 INT)
  1198. +3 Intelligence
  1199. Costs: 9900g
  1200.  
  1201. Golden Ring(+3 DEX)
  1202. +3 Dexterity
  1203. Costs: 9900g
  1204.  
  1205. Golden Ring(Shadow Conjuration 1/day)
  1206. Wielder can use Shadow Conjuration as a spell like ability 1/day - UMD check 24
  1207. Costs: 9900g
  1208.  
  1209. Golden Ring(+2 STR)
  1210. +2 Strength
  1211. Costs: 4900g
  1212.  
  1213. Golden Ring(Aid 5/day)
  1214. Wielder can use Aid as a spell like ability 5/day - UMD check 16
  1215. Costs: 9900g
  1216.  
  1217. Mask(Listen +3)
  1218. +3 to Listen skill checks, Engraved with Red Spinel (400g)
  1219. Costs: 1100g
  1220.  
  1221. Tiara(+1 CHA)
  1222. +1 Charisma, Engraved with White Pearl (400g)
  1223. Costs: 1100g
  1224.  
  1225. Tiara(+1 WIS)
  1226. +1 Wisdom, Engraved with White Pearl (400g)
  1227. Costs: 1100g
  1228.  
  1229. Tiara(Ignore Distractions +3)
  1230. +3 to Ignore Distractions skill checks, Engraved with Red Spinel (400g)
  1231. Costs: 1100g
  1232.  
  1233. Mask(Bluff +3)
  1234. +3 to Bluff skill checks, Engraved with Red Spinel (400g)
  1235. Costs: 1100g
  1236.  
  1237. Tiara(Bluff +3)
  1238. +3 to Bluff skill checks, Engraved with Topaz (900g)
  1239. Costs: 4400g
  1240.  
  1241. Tiara(Socialize +3)
  1242. +3 to Socialize skill checks, Engraved with Jade (900g)
  1243. Costs: 4400g
  1244.  
  1245. Mask(Disguise +5)
  1246. +5 to Disguise skill checks, Engraved with Emerald (1600g)
  1247. Costs: 9900g
  1248.  
  1249. Tiara(Disguise +5)
  1250. +5 to Disguise skill checks, Engraved with Blue Sapphire (1600g)
  1251. Costs: 9900g
  1252.  
  1253. Tiara(+2 Will)
  1254. +2 Will save, Engraved with Moonstone (900g)
  1255. Costs: 4400g
  1256.  
  1257. Boots(+Cat's Fall)
  1258. Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Red Spinel (400g)
  1259. Costs: 1100g
  1260.  
  1261. Boots(Run +3)
  1262. +3 to Run skill checks, Engraved with Coral (400g)
  1263. Costs: 1100g
  1264.  
  1265. Boots(Balance +3)
  1266. +3 to Balance skill checks, Engraved with White Pearl (400g)
  1267. Costs: 1100g
  1268.  
  1269. Boots(Hide +3)
  1270. +3 to Hide skill checks, Engraved with Coral (400g)
  1271. Costs: 1100g
  1272.  
  1273. Boots(+1 DEX)
  1274. Engraved with Red Spinel (400g)
  1275. Costs: 1100g
  1276.  
  1277. Boots(Move Silently +5)
  1278. +5 to Move Silently skill checks, Engraved with Jade (900g)
  1279. Costs: 4400g
  1280.  
  1281. Boots(+Lesser FoM)
  1282. Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Black Pearl (900g)
  1283. Costs: 4400g
  1284.  
  1285. Boots(Hide +5)
  1286. +5 to Hide skill checks, Engraved with Moonstone (900g)
  1287. Costs: 4400g
  1288.  
  1289. Boots(Levitate 1/day)
  1290. Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Black Pearl (900g)
  1291. Costs: 4400g
  1292.  
  1293. Boots(Balance +5)
  1294. +5 to Balance skill checks, Engraved with Black Pearl (900g)
  1295. Costs: 4400g
  1296.  
  1297. Gloves(Lesser Channel Pain)
  1298. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with White Pearl (400g)
  1299. Costs: 1100g
  1300.  
  1301. Gloves(STR +1)
  1302. +1 Strength, Engraved with Amethyst (400g)
  1303. Costs: 1100g
  1304.  
  1305. Gloves(STR +1)
  1306. +1 Strength, Engraved with Red Spinel (400g)
  1307. Costs: 1100g
  1308.  
  1309. Gloves(Scorching Ray 1/day)
  1310. Wielder can use Scorching Ray as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
  1311. Costs: 1100g
  1312.  
  1313. Gloves(STR +1)
  1314. +1 Strength, Engraved with White Pearl (400g)
  1315. Costs: 1100g
  1316.  
  1317. Bracers of Armor +2
  1318. +2 Armor AC, Engraved with Jade (900g)
  1319. Costs: 4400g
  1320.  
  1321. Gloves(Acid Arrow 5/day)
  1322. Wielder can use Acid Arrow as a spell like ability 5/day - UMD check 16, Engraved with Blue Sapphire (1600g)
  1323. Costs: 9900g
  1324.  
  1325. Gloves(Disable Device +3)
  1326. +3 to Disable Device skill checks, Engraved with Coral (400g)
  1327. Costs: 1100g
  1328.  
  1329. Bracers of Armor +3
  1330. +3 Armor AC, Engraved with Blue Sapphire (1600g)
  1331. Costs: 9900g
  1332.  
  1333. Gloves(STR +2)
  1334. +2 Strength, Engraved with Black Pearl (900g)
  1335. Costs: 4400g
  1336.  
  1337. --- Scrolls ---
  1338.  
  1339. Scroll of Shocking Grasp
  1340. Costs: 25g
  1341.  
  1342. Scroll of Burning Hands
  1343. Costs: 25g
  1344.  
  1345. Scroll of Sleep
  1346. Costs: 25g
  1347.  
  1348. Scroll of Summon Monster I
  1349. Costs: 25g
  1350.  
  1351. Scroll of Cause Fear
  1352. Costs: 25g
  1353.  
  1354. Scroll of Detect Undead
  1355. Costs: 25g
  1356.  
  1357. Scroll of Remove Fear
  1358. Costs: 25g
  1359.  
  1360. Scroll of Ventriloquism
  1361. Costs: 25g
  1362.  
  1363. Scroll of Endure Elements
  1364. Costs: 25g
  1365.  
  1366. Scroll of Magic Weapon
  1367. Costs: 25g
  1368.  
  1369. Scroll of Bless Water
  1370. Costs: 50g
  1371.  
  1372. Scroll of Inflict Moderate Wounds
  1373. Costs: 25g
  1374.  
  1375. Scroll of Shield
  1376. Costs: 25g
  1377.  
  1378. Scroll of Fireball
  1379. Costs: 375g
  1380.  
  1381. Scroll of Stoneshape
  1382. Costs: 375g
  1383.  
  1384. Scroll of Heroism
  1385. Costs: 375g
  1386.  
  1387. Scroll of Bear's Endurance
  1388. Costs: 150g
  1389.  
  1390. Scroll of Whispering Wind
  1391. Costs: 150g
  1392.  
  1393. Scroll of Shatter
  1394. Costs: 150g
  1395.  
  1396. Scroll of Detect Thought
  1397. Costs: 150g
  1398.  
  1399. Scroll of Ray of Exhaustion
  1400. Costs: 375g
  1401.  
  1402. Scroll of Sanctuary
  1403. Costs: 25g
  1404.  
  1405. Scroll of True Strike
  1406. Costs: 25g
  1407.  
  1408. Scroll of Prayer
  1409. Costs: 375g
  1410.  
  1411. Scroll of Curse Water
  1412. Costs: 50g
  1413.  
  1414. Scroll of Acid Arrow
  1415. Costs: 150g
  1416.  
  1417. Scroll of Magic Aura
  1418. Costs: 25g
  1419.  
  1420.  
  1421. --- Alchemical Ingredients ---
  1422. (Lvl3)Bloodgrass
  1423. Costs: 600
  1424.  
  1425. (Lvl2)Sage Root
  1426. Costs: 240
  1427.  
  1428. (Lvl2)Powdered Sapphires
  1429. Costs: 240
  1430.  
  1431. (Lvl1)Darkwood Ash
  1432. Costs: 40
  1433.  
  1434. (Lvl2)Acid Spike
  1435. Costs: 240
  1436.  
  1437. (Lvl1)Elemental Salt
  1438. Costs: 40
  1439.  
  1440. (Lvl3)Frozen Seedlings
  1441. Costs: 600
  1442.  
  1443. --- Wands ---
  1444.  
  1445. Wand of Remove Blindness/Deafness(27 Charges)
  1446. Requires a UMD check 28 DC to cast a charge
  1447. Costs: 10125
  1448.  
  1449. Wand of Halt Undead(12 Charges)
  1450. Requires a UMD check 28 DC to cast a charge
  1451. Costs: 4500
  1452.  
  1453. Wand of Unseen Servant(27 Charges)
  1454. Requires a UMD check 12 DC to cast a charge
  1455. Costs: 675
  1456.  
  1457. Wand of Scorching Ray(26 Charges)
  1458. Requires a UMD check 20 DC to cast a charge
  1459. Costs: 3900
  1460.  
  1461. Wand of Eagle's Splendor(29 Charges)
  1462. Requires a UMD check 20 DC to cast a charge
  1463. Costs: 4350
  1464.  
  1465. Wand of Undetectable Alignment(14 Charges)
  1466. Requires a UMD check 20 DC to cast a charge
  1467. Costs: 2100
  1468.  
  1469. Wand of Tiny Hut(14 Charges)
  1470. Requires a UMD check 28 DC to cast a charge
  1471. Costs: 5250
  1472.  
  1473. --- Potions & Oils ---
  1474.  
  1475. x2 Greater magic weapon +1 Oils
  1476. Costs: 750
  1477.  
  1478. x2 Shield of faith +3 Potions
  1479. Costs: 300
  1480.  
  1481. x3 Jump Potions
  1482. Costs: 50
  1483.  
  1484. x7 Mage armor Potions
  1485. Costs: 50
  1486.  
  1487. x2 Protection from arrows 10/magic Potions
  1488. Costs: 300
  1489.  
  1490. x3 Cure moderate wounds Potions
  1491. Costs: 300
  1492.  
  1493. x3 Shield of faith Potions
  1494. Costs: 50
  1495.  
  1496. x3 Endure elements Potions
  1497. Costs: 50
  1498.  
  1499. x3 Water breathing Potions
  1500. Costs: 750
  1501.  
  1502. x6 Pass without trace Potions
  1503. Costs: 50
  1504.  
  1505. x5 Remove fear Potions
  1506. Costs: 50
  1507.  
  1508. x3 Cat’s grace Potions
  1509. Costs: 300
  1510.  
  1511. --- Basic Components ---
  1512.  
  1513. x5737 Magical Components
  1514. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  1515. Costs: 1
  1516.  
  1517. x55 Crafting Kits
  1518. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  1519. Costs: 100
  1520.  
  1521. x496 Boiled Animal Leathers
  1522. Costs: 10
  1523.  
  1524. x324 Iron Ingots
  1525. Iron is the default material for crafting basic forged items
  1526. Costs: 20
  1527.  
  1528. x6459 Wooden Logs
  1529. Raw wooden log used for constructions or campfires
  1530. Costs: 1
  1531.  
  1532. x834 Yew Wood Logs
  1533. Yew is an agile wood used as a base material for ammunition and bowcrafting
  1534. Costs: 10
  1535.  
  1536. --- Rare Materials ---
  1537.  
  1538. x5 Mithral Ingots
  1539. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  1540. Costs: 400
  1541.  
  1542. x4 Cold-Iron Ingots
  1543. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  1544. Costs: 600
  1545.  
  1546. x49 Direhide Pieces
  1547. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  1548. Costs: 50
  1549.  
  1550. x4 Jade Ingots
  1551. Jade Ingot replaces Iron when Forging(Skill) items from that material
  1552. Costs: 700
  1553.  
  1554. x19 Coral Shell Ingots
  1555. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  1556. Costs: 100
  1557.  
  1558. x5 Adamantine Ingots
  1559. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  1560. Costs: 500
  1561.  
  1562. x1 Planar Shard Ingots
  1563. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  1564. Costs: 2000
  1565.  
  1566. x7 Ironwood Logs
  1567. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  1568. Costs: 400
  1569.  
  1570. x5 Petrified Wood Logs
  1571. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  1572. Costs: 600
  1573.  
  1574. --- Gemstones ---
  1575.  
  1576. x3 Black Pearls
  1577. Costs: 900
  1578.  
  1579. x2 Clear Red Rubys
  1580. Costs: 2500
  1581.  
  1582. x3 Jades
  1583. Costs: 900
  1584.  
  1585. x4 Topazs
  1586. Costs: 900
  1587.  
  1588. x6 White Pearls
  1589. Costs: 400
  1590.  
  1591. x3 Moonstones
  1592. Costs: 900
  1593.  
  1594. x9 Corals
  1595. Costs: 400
  1596.  
  1597. x3 Emeralds
  1598. Costs: 1600
  1599.  
  1600. x25 Onyx Stones
  1601. Costs: 100
  1602.  
  1603. x6 Amethysts
  1604. Costs: 400
  1605.  
  1606.  
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