Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- $${
- if(on);
- log([Macro] &6Macro &cBy: &eIvanipro_xD &3 go! go! &2MAGNATA &4Off);
- unset(on);
- stop;
- else;
- set(on);
- log([Macro] &6Macro &cBy: &eIvanipro_xD &3 go! go! &2MAGNATA &2On);
- //iniciando
- #feitos = 0;
- #falta=0;
- #andares=0;
- wait(50ms);
- PROMPT(&pa,$$i,qual pá voce usara?);
- PROMPT(#andares,$$?,quantos andar você quer fazer?);
- PROMPT(&rep,$$?,vc quer reparar?sim ou não se não gurdara em um bau);
- wait(500ms);
- do(%#andares%);
- //pulo
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- loop;
- gui();
- pick(dirt);
- wait(150ms);
- endif;
- look(,90);
- keydown(jump);
- wait(200ms);
- key(use);
- keyup(jump);
- wait(150ms);
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- loop;
- gui();
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(sand);
- wait(150ms);
- endif;
- look(,90);
- keydown(jump);
- wait(200ms);
- key(use);
- keyup(jump);
- wait(150ms);
- //terra
- look(NORTH);
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- IFMATCHES(%ITEM%,dirt);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(dirt);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(SOUTH);
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(dirt);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- look(NORTH);
- keydown(back);
- keydown(sneak);
- wait(300ms);
- keyup(back);
- wait(100ms);
- keyup(sneak);
- look(EAST);
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(dirt);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(WEST);
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- gui(inventory);
- do(3);
- #slot=0;
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(dirt);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(EAST);
- keydown(back);
- keydown(sneak);
- wait(300ms);
- keyup(back);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- //pulo
- pick(dirt);
- IFMATCHES(%ITEM%,dirt);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(dirt);
- wait(150ms);
- endif;
- look(,90);
- keydown(jump);
- wait(200ms);
- key(use);
- keyup(jump);
- wait(150ms);
- //areia
- look(NORTH);
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(sand);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(SOUTH);
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(sand);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(NORTH);
- keydown(back);
- keydown(sneak);
- wait(300ms);
- keyup(back);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(EAST);
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(sand);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(WEST);
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(sand);
- wait(150ms);
- IFMATCHES(%ITEM%,sand);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(sand);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(EAST);
- keydown(back);
- keydown(sneak);
- wait(300ms);
- keyup(back);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- //pulo
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(dirt);
- wait(150ms);
- IFMATCHES(%ITEM%,dirt);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(dirt);
- wait(150ms);
- endif;
- look(,90);
- keydown(jump);
- wait(200ms);
- key(use);
- keyup(jump);
- wait(150ms);
- //pá
- look(NORTH);
- wait(100ms)
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,85);
- wait(100ms);
- pick(%&pa%);
- ifmatches(%ITEM%,%&pa%);
- else;
- gui(inventory);
- do(1);
- wait(250ms);
- getslot(%&pa%,#slot,9);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- endif;
- pick(%&pa%);
- wait(150ms);
- if(%DURABILITY%<20);
- ifmatches(%&rep%,"sim");
- }$$
- /sethome retorno
- $${
- wait(1);
- }$$
- /home reparar
- $${
- wait(5);
- look(0,90);
- log("&4[Macro] &6 Durabilidade baixa, reparando...");
- wait(300ms);
- key(use);
- wait(300ms);
- log("&4[Macro] &6 pá reparada!");
- }$$
- /home retorno
- $${
- wait(250ms);
- else;
- }$$
- /home bau1
- $${
- wait(5);
- key(use);
- wait(250ms);
- getslot(%&pa%,#slot,54);
- wait(250ms);
- slotclick(%#slot%,l,true);
- gui();
- }$$
- /home bau2
- $${
- wait(5);
- key(use);
- wait(250ms);
- getslot(%&pa%,#slot,54);
- wait(250ms);
- slotclick(%#slot%,l,true);
- gui();
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- endif;
- look(,85);
- wait(50ms);
- do;
- key(attack);
- until((%HITNAME%!="tile.dirt.name"));
- if(%DURABILITY%<20);
- log([Macro] cunstrutor de plant off);
- unset(on);
- stop;
- endif;
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- //cacto
- pick(cactus);
- wait(150ms);
- ifmatches(%ITEM%,cactus);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(cactus);
- wait(150ms);
- IFMATCHES(%ITEM%,cactus);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(cactus);
- wait(150ms);
- endif;
- look(,90);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(SOUTH);
- pick(cactus);
- wait(150ms);
- ifmatches(%ITEM%,cactus);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(cactus);
- wait(150ms);
- IFMATCHES(%ITEM%,cactus);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(cactus);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,90);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(NORTH);
- keydown(back);
- keydown(sneak);
- wait(300ms);
- keyup(back);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(EAST);
- pick(cactus);
- wait(150ms);
- ifmatches(%ITEM%,cactus);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(cactus);
- wait(150ms);
- IFMATCHES(%ITEM%,cactus);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(cactus);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,90);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(WEST);
- pick(cactus);
- wait(150ms);
- ifmatches(%ITEM%,cactus);
- else;
- gui(inventory);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- gui();
- pick(cactus);
- wait(150ms);
- IFMATCHES(%ITEM%,cactus);
- else;
- }$$
- /sethome retorno
- $${
- wait(3);
- }$$
- /home bau3
- $${
- wait(5);
- key(use);
- do(3);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(3);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("cactus",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("dirt",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- do(9);
- wait(250ms);
- getslot("sand",#slot,0);
- wait(250ms);
- slotclick(%#slot%,l,true);
- loop;
- wait(150ms);
- }$$
- /home retorno
- $${
- wait(5);
- endif;
- gui();
- pick(cactus);
- wait(150ms);
- endif;
- keydown(back);
- keydown(sneak);
- wait(1500ms);
- keyup(back);
- wait(100ms);
- look(,90);
- wait(100ms);
- key(use);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- look(EAST);
- keydown(back);
- keydown(sneak);
- wait(300ms);
- keyup(back);
- wait(100ms);
- keyup(sneak);
- wait(150ms);
- //conta
- #feitos=%#feitos%+1;
- wait(150ms);
- #falta = %#andares%-%#feitos%;
- wait(150ms);
- log(&6Andares contruidos &3%#feitos% &6de &3%#andares% &6e faltão &3%#falta% &6a concluir );
- wait(500ms);
- loop;
- log([Macro] &6Macro &cBy: &eIvanipro_xD &3 go! go! &2MAGNATA &4Off);
- unset(on);
- stop;
- endif;
- }$$
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement