Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.1.1.4:
- The goal of this minor patch is to address bugs.
- • Fixed Artifact of Dissonance breaking monster spawns and other systems
- • Fixed some of Commencement’s navigation/spawn nodes being placed underground, potentially causing a softlock loop
- • Fixed the landing blast for H3AD-5T v2 not activating from non-host players
- • Fixed language chosen in-game (instead of through Steam) not being correctly restored on startup
- • Fixed MUL-T’s Power Mode description not accurately reflecting in-game values
- • Fixed “Regenerative” keyword description not accurately reflecting in-game values
- Update v1.1.1.2:
- The goal of this minor patch is to address balance and bugs.
- Quality of Life:
- • Cleansing Pool
- Irradiant Pearl Chance: 4% ⇒ 20%
- Can no longer be pinged to reveal its contents
- • Resonance Disc
- Charge Buff Duration: 5s ⇒ 7s
- Updated Logbook description for more detailed explanation
- • Power Mode
- Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction)
- Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun.
- • Updated Bandit: B&E and Captain: Smushed challenges to have a short window of leniency
- ##### !FINAL STAGE SPOILERS! !SPOILERS!
- • Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above
- • Update escape portals from the final boss arena to be more portal-looking
- Bug Fixes:
- • Fixed a crash during the last boss fight
- • Fixed MUL-T not properly stopping its second primary in all cases when exiting Power Mode
- • Fixed MUL-T’s Scrap Launcher not resetting its cooldown timer on firing, making it reload much faster
- • Fixed MUL-T’s Power Saw behaving strangely with Power Mode, making it fire much slower
- • Fixed stray nodes causing lockboxes to spawn midair on the final stage
- • Fixed Bandit’s alternate skin not properly masking limbs for items
- • Fixed Bandit’s secondary palette on character select not reflecting actual coloration
- • Fixed Planula’s material not becoming invisible
- • Fixed some incorrect icons displayed for pings/Radar Scanner
- • Fixed Old Guillotine’s behavior for enemies with shields or barrier
- • Fixed some typos in the logbook
- • Fixed some typos in survivor skills
- • Fixed Frost Relic applying its slow debuff even when inactive
- • Fixed repeated jumping animations not being able to interrupt themselves
- • Fixed Lunar Chimera (Exploder)’s icon changing with texture resolutions
- • Fixed the stat screen’s pickups discovered category using achievements completed instead for its value
- • Fixed Cleansing Pools not rerolling on purchase
- • Fixed AI sometimes seeing you while stealthed
- • Fixed Deskplant and Mini Mushrum’s healing wards sometimes appearing underground
- • Fixed the secret survivor dying instantly if she got the Perfected elite buff
- • Fixed the tracking for the Mercenary: Flash of Blades challenge
- • Fixed Loader’s Thunder Slam not working in conjunction with H3AD-ST
- • Fixed Titans not showing their map-unique skins
- • Fixed The Crowdfunder not working on characters without the display (i.e Heretic)
- • Fixed Milky Chrysalis not working on characters without the display (i.e Heretic)
- • Updated outdated icons for Lunar Chimaera, friendly Beetle Guards, and achievements
- • Updated item display on Bandit and Captain to properly display all items
- • Updated Altered Siren’s Call very slightly to prevent clipping under certain terrain
- • Updated Wetland Aspect with a geyser to prevent a softlock in Wetlands Aspect
- • Updated some textures to better wrap on lower resolutions
- • Updated Bandit with idle breathing animations
- • Updated Magma Worm’s movement speed to be more consistent
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement