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Jul 29th, 2015
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  1. type RenderData = u32;
  2.  
  3. struct Manager {
  4. #[allow(dead_code)]
  5. num_entities: usize,
  6. render_data: Vec<Option<RenderData>>
  7. }
  8.  
  9. pub fn main() {
  10.  
  11. let mut entity_manager = Manager {
  12. num_entities: 3,
  13. render_data: vec![Some(5), Some(2), None]
  14. };
  15.  
  16. // Inside my game loop...
  17. for data in entity_manager.render_data.iter_mut().filter_map(Option::as_mut) {
  18. *data += 1;
  19. println!("{:?}", data);
  20. }
  21. }
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