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- altfire:
- TNT1 A 0
- TNT1 A 0 a_jumpifinventory ("gunready", 1, "firstcheck")
- TNT1 A 0 a_jumpifinventory ("cell", 40, "pump")
- goto ach
- firstcheck:
- TNT1 A 0
- TNT1 A 0 a_jumpifinventory ("cell", 40, "smashershot")
- goto ach
- ach:
- TNT1 A 0
- TNT1 A 0 a_takeinventory ("gunready", 99)
- PSRD A 1 offset (0,35)
- PSRD A 1 offset (0,40) a_playsound ("buster/dryfire",0)
- PSRD A 1 offset (0,45) a_playsound ("particlesmasher/ach",0)
- PSRD A 1 offset (0,40)
- PSRD A 1 offset (0,35)
- PSRD A 5
- goto ready
- smashershot:
- TNT1 A 0
- PSID ABCD 1 bright
- TNT1 A 0 a_takeinventory ("gunready", 99)
- TNT1 A 0 a_alertmonsters
- TNT1 A 0 a_playsound ("particlesmasher/altfire",0)
- TNT1 A 0 A_Quake(2, 5, 0, 5)
- TNT1 A 0 a_takeinventory ("cell", 40)
- PSSN A 1 bright
- PSSN B 1 bright A_FireCustomMissile("ParticleSmash",0,0)
- PSSN C 1 bright
- PSSN DE 2 bright
- PSRD A 6
- TNT1 A 0 a_playsound ("particlesmasher/steamvent",0)
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
- PSRD A 1
- TNT1 A 0 a_jumpifinventory ("cell", 10, "pump")
- goto ready
- pump:
- PSRD A 2
- PSRD BCDEF 3
- TNT1 A 0 a_playsound ("particlesmasher/pump",0)
- PSRD GHIJ 2
- TNT1 A 0 a_playsound ("particlesmasher/slide",0)
- PSRD KLMNOP 3
- PSID A 1 a_giveinventory ("gunready", 1)
- goto realready
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