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- Order Mastery
- Requirements: None
- Required to learn Order skills. Adds healing to Order skills, which is based on a small static amount plus a percentage of an Order target's maximum HP.
- 1: 7 base HP restored, 2% max HP restore
- 2: 10 base HP restored, 2% max HP restore
- 3: 13 base HP restored, 2% max HP restore
- 4: 16 base HP restored, 2% max HP restore
- 5: 17 base HP restored, 5% max HP restore
- 6: 19 base HP restored, 5% max HP restore
- 7: 22 base HP restored, 5% max HP restore
- 8: 26 base HP restored, 5% max HP restore
- 9: 29 base HP restored, 5% max HP restore
- 10: 32 base HP restored, 8% max HP restore
- 11: 34 base HP restored, 8% max HP restore
- 12: 36 base HP restored, 8% max HP restore
- 13: 38 base HP restored, 8% max HP restore
- 14: 40 base HP restored, 8% max HP restore
- 15: 42 base HP restored, 8% max HP restore
- 16: 44 base HP restored, 8% max HP restore
- 17: 49 base HP restored, 8% max HP restore
- 18: 52 base HP restored, 8% max HP restore
- 19: 55 base HP restored, 8% max HP restore
- 20: 70 base HP restored, 12% max HP restore
- Attack Order
- Requirements: Order Mastery level 1
- Body parts used: Head
- Increases one row's physical/elemental attack for a set amount of turns.
- Has a 150% speed modifier at all levels.
- 1: 5 TP, 20% damage increase, lasts for 4 turns
- 2: 5 TP, 22% damage increase, lasts for 4 turns
- 3: 5 TP, 24% damage increase, lasts for 4 turns
- 4: 5 TP, 25% damage increase, lasts for 4 turns
- 5: 10 TP, 25% damage increase, lasts for 5 turns
- 6: 10 TP, 27% damage increase, lasts for 5 turns
- 7: 10 TP, 28% damage increase, lasts for 5 turns
- 8: 10 TP, 29% damage increase, lasts for 5 turns
- 9: 10 TP, 30% damage increase, lasts for 5 turns
- 10: 20 TP, 30% damage increase, lasts for 6 turns
- 11: 20 TP, 31% damage increase, lasts for 6 turns
- 12: 20 TP, 32% damage increase, lasts for 6 turns
- 13: 20 TP, 33% damage increase, lasts for 6 turns
- 14: 20 TP, 34% damage increase, lasts for 6 turns
- 15: 20 TP, 35% damage increase, lasts for 6 turns
- 16: 20 TP, 36% damage increase, lasts for 6 turns
- 17: 20 TP, 37% damage increase, lasts for 6 turns
- 18: 20 TP, 38% damage increase, lasts for 6 turns
- 19: 20 TP, 39% damage increase, lasts for 6 turns
- 20: 30 TP, 40% damage increase, lasts for 7 turns
- Guard Order
- Requirements: Order Mastery level 1
- Body parts used: Head
- Increases one row's physical/elemental defense for a set amount of turns.
- Has a 150% speed modifier at all levels.
- 1: 5 TP, 15% damage reduction, lasts for 4 turns
- 2: 5 TP, 17% damage reduction, lasts for 4 turns
- 3: 5 TP, 19% damage reduction, lasts for 4 turns
- 4: 5 TP, 20% damage reduction, lasts for 4 turns
- 5: 10 TP, 20% damage reduction, lasts for 5 turns
- 6: 10 TP, 22% damage reduction, lasts for 5 turns
- 7: 10 TP, 23% damage reduction, lasts for 5 turns
- 8: 10 TP, 24% damage reduction, lasts for 5 turns
- 9: 10 TP, 25% damage reduction, lasts for 5 turns
- 10: 20 TP, 25% damage reduction, lasts for 6 turns
- 11: 20 TP, 26% damage reduction, lasts for 6 turns
- 12: 20 TP, 27% damage reduction, lasts for 6 turns
- 13: 20 TP, 28% damage reduction, lasts for 6 turns
- 14: 20 TP, 29% damage reduction, lasts for 6 turns
- 15: 20 TP, 30% damage reduction, lasts for 6 turns
- 16: 20 TP, 31% damage reduction, lasts for 6 turns
- 17: 20 TP, 32% damage reduction, lasts for 6 turns
- 18: 20 TP, 33% damage reduction, lasts for 6 turns
- 19: 20 TP, 34% damage reduction, lasts for 6 turns
- 20: 30 TP, 35% damage reduction, lasts for 7 turns
- Dauntless Order
- Requirements: Attack Order level 3, Guard Order level 3
- Body parts used: Head
- Places a buff on one row that gives them a chance to survive mortal damage. If Dauntless Order activates, it will heal the buff owner for a fixed amount, and then dispel itself.
- Has a 150% speed modifier at all levels.
- 1: 10 TP, 50% endure chance, 1 HP restored, lasts 4 turns
- 2: 10 TP, 50% endure chance, 5 HP restored, lasts 4 turns
- 3: 10 TP, 50% endure chance, 10 HP restored, lasts 4 turns
- 4: 10 TP, 50% endure chance, 20 HP restored, lasts 4 turns
- 5: 15 TP, 60% endure chance, 30 HP restored, lasts 5 turns
- 6: 15 TP, 60% endure chance, 40 HP restored, lasts 5 turns
- 7: 15 TP, 60% endure chance, 55 HP restored, lasts 5 turns
- 8: 15 TP, 60% endure chance, 75 HP restored, lasts 5 turns
- 9: 15 TP, 60% endure chance, 100 HP restored, lasts 5 turns
- 10: 20 TP, 70% endure chance, 125 HP restored, lasts 6 turns
- 11: 20 TP, 70% endure chance, 135 HP restored, lasts 6 turns
- 12: 20 TP, 70% endure chance, 145 HP restored, lasts 6 turns
- 13: 20 TP, 70% endure chance, 155 HP restored, lasts 6 turns
- 14: 20 TP, 70% endure chance, 165 HP restored, lasts 6 turns
- 15: 20 TP, 70% endure chance, 175 HP restored, lasts 6 turns
- 16: 20 TP, 70% endure chance, 185 HP restored, lasts 6 turns
- 17: 20 TP, 70% endure chance, 195 HP restored, lasts 6 turns
- 18: 20 TP, 70% endure chance, 205 HP restored, lasts 6 turns
- 19: 20 TP, 70% endure chance, 215 HP restored, lasts 6 turns
- 20: 25 TP, 80% endure chance, 250 HP restored, lasts 7 turns
- Holy Crown
- Requirements: Order Mastery level 3
- Body parts used: Head
- Raises the amount of HP restored by non-fixed sources to one party member for a set amount of turns.
- Has a 150% speed modifier at all levels.
- 1: 3 TP, 35% recovery boost, lasts for 4 turns
- 2: 3 TP, 37% recovery boost, lasts for 4 turns
- 3: 3 TP, 38% recovery boost, lasts for 4 turns
- 4: 3 TP, 40% recovery boost, lasts for 4 turns
- 5: 6 TP, 40% recovery boost, lasts for 5 turns
- 6: 6 TP, 42% recovery boost, lasts for 5 turns
- 7: 6 TP, 45% recovery boost, lasts for 5 turns
- 8: 6 TP, 47% recovery boost, lasts for 5 turns
- 9: 6 TP, 50% recovery boost, lasts for 5 turns
- 10: 10 TP, 50% recovery boost, lasts for 6 turns
- 11: 10 TP, 52% recovery boost, lasts for 6 turns
- 12: 10 TP, 53% recovery boost, lasts for 6 turns
- 13: 10 TP, 55% recovery boost, lasts for 6 turns
- 14: 10 TP, 56% recovery boost, lasts for 6 turns
- 15: 10 TP, 58% recovery boost, lasts for 6 turns
- 16: 10 TP, 59% recovery boost, lasts for 6 turns
- 17: 10 TP, 61% recovery boost, lasts for 6 turns
- 18: 10 TP, 62% recovery boost, lasts for 6 turns
- 19: 10 TP, 64% recovery boost, lasts for 6 turns
- 20: 14 TP, 65% recovery boost, lasts for 7 turns
- Protect Order
- Requirements: Holy Crown level 3
- Body parts used: Head
- Places a buff on one row that restores their HP at the end of every turn for a set amount of turns.
- Has a 150% speed modifier at all levels.
- 1: 8 TP, 40% healing power, lasts 4 turns
- 2: 8 TP, 45% healing power, lasts 4 turns
- 3: 8 TP, 50% healing power, lasts 4 turns
- 4: 8 TP, 55% healing power, lasts 4 turns
- 5: 14 TP, 55% healing power, lasts 5 turns
- 6: 14 TP, 60% healing power, lasts 5 turns
- 7: 14 TP, 65% healing power, lasts 5 turns
- 8: 14 TP, 70% healing power, lasts 5 turns
- 9: 14 TP, 75% healing power, lasts 5 turns
- 10: 24 TP, 75% healing power, lasts 6 turns
- 11: 24 TP, 77% healing power, lasts 6 turns
- 12: 24 TP, 78% healing power, lasts 6 turns
- 13: 24 TP, 80% healing power, lasts 6 turns
- 14: 24 TP, 81% healing power, lasts 6 turns
- 15: 24 TP, 83% healing power, lasts 6 turns
- 16: 24 TP, 84% healing power, lasts 6 turns
- 17: 24 TP, 86% healing power, lasts 6 turns
- 18: 24 TP, 87% healing power, lasts 6 turns
- 19: 24 TP, 89% healing power, lasts 6 turns
- 20: 28 TP, 90% healing power, lasts 7 turns
- Ad Nihilo
- Requirements: Order Mastery level 5
- Body parts used: Arms
- Stats used: TEC
- Purges all buffs and debuffs from one enemy. Deals TEC-based Almighty damage to the target. Does nothing if the target has no buffs or debuffs.
- Has a 150% speed modifier. Does not check for accuracy if it purges buffs/debuffs.
- 1: 12 TP, 100% TEC damage
- 2: 12 TP, 110% TEC damage
- 3: 12 TP, 120% TEC damage
- 4: 12 TP, 130% TEC damage
- 5: 16 TP, 170% TEC damage
- 6: 16 TP, 180% TEC damage
- 7: 16 TP, 190% TEC damage
- 8: 16 TP, 200% TEC damage
- 9: 16 TP, 210% TEC damage
- 10: 22 TP, 270% TEC damage
- 11: 22 TP, 278% TEC damage
- 12: 22 TP, 286% TEC damage
- 13: 22 TP, 294% TEC damage
- 14: 22 TP, 302% TEC damage
- 15: 26 TP, 335% TEC damage
- 16: 26 TP, 343% TEC damage
- 17: 26 TP, 351% TEC damage
- 18: 26 TP, 359% TEC damage
- 19: 26 TP, 367% TEC damage
- 20: 32 TP, 410% TEC damage
- Negotiation
- Requirements: Order Mastery level 5
- Body parts used: Head
- Purges the oldest buff and debuff from one party member. Restores a static amount of HP and 20% of the target's maximum HP, and restores some Force as well.
- HP restoration and Force gain are doubled if both a buff and debuff are cancelled.
- Has an 80% speed modifier at all levels.
- 1: 2 TP, 30 base restore, 10 Force restored
- 2: 2 TP, 33 base restore, 10 Force restored
- 3: 2 TP, 36 base restore, 10 Force restored
- 4: 2 TP, 39 base restore, 10 Force restored
- 5: 6 TP, 80 base restore, 15 Force restored
- 6: 6 TP, 85 base restore, 15 Force restored
- 7: 6 TP, 90 base restore, 15 Force restored
- 8: 6 TP, 95 base restore, 15 Force restored
- 9: 6 TP, 100 base restore, 15 Force restored
- 10: 12 TP, 180 base restore, 20 Force restored
- 11: 12 TP, 185 base restore, 20 Force restored
- 12: 12 TP, 190 base restore, 20 Force restored
- 13: 12 TP, 195 base restore, 20 Force restored
- 14: 12 TP, 200 base restore, 20 Force restored
- 15: 14 TP, 270 base restore, 25 Force restored
- 16: 14 TP, 275 base restore, 25 Force restored
- 17: 14 TP, 280 base restore, 25 Force restored
- 18: 14 TP, 285 base restore, 25 Force restored
- 19: 14 TP, 290 base restore, 25 Force restored
- 20: 16 TP, 360 base restore, 30 Force restored
- White Noble
- Requirements: Negotiation level 3
- Body parts used: Head
- Purges the oldest buff and debuff from all party members. Restores a static amount of HP and 20% of the target's maximum HP, and restores some Force as well.
- HP restoration and Force gain are doubled if both a buff and debuff are cancelled.
- Has an 80% speed modifier at all levels.
- 1: 4 TP, 30 base restore, 10 Force restored
- 2: 4 TP, 33 base restore, 10 Force restored
- 3: 4 TP, 36 base restore, 10 Force restored
- 4: 4 TP, 39 base restore, 10 Force restored
- 5: 10 TP, 80 base restore, 15 Force restored
- 6: 10 TP, 85 base restore, 15 Force restored
- 7: 10 TP, 90 base restore, 15 Force restored
- 8: 10 TP, 95 base restore, 15 Force restored
- 9: 10 TP, 100 base restore, 15 Force restored
- 10: 22 TP, 180 base restore, 20 Force restored
- 11: 22 TP, 185 base restore, 20 Force restored
- 12: 22 TP, 190 base restore, 20 Force restored
- 13: 22 TP, 195 base restore, 20 Force restored
- 14: 22 TP, 200 base restore, 20 Force restored
- 15: 25 TP, 270 base restore, 25 Force restored
- 16: 25 TP, 275 base restore, 25 Force restored
- 17: 25 TP, 280 base restore, 25 Force restored
- 18: 25 TP, 285 base restore, 25 Force restored
- 19: 25 TP, 290 base restore, 25 Force restored
- 20: 28 TP, 360 base restore, 30 Force restored
- Clearance
- Requirements: Ad Nihilo level 2, White Noble level 2
- Body parts used: Head
- Purges all buffs and debuffs from the party and enemies. Restores TP to the user. Multiplies TP restored by the number of buff and debuff types cancelled, with a maximum of a 4x multiplier. For example, if a level 1 Clearance removes a buff on a player and a buff on an enemy, it will restore 20 TP.
- Has an 80% speed modifier at all levels. Costs 20 TP at all levels.
- 1: 10 TP restored
- 2: 11 TP restored
- 3: 12 TP restored
- 4: 13 TP restored
- 5: 15 TP restored
- 6: 16 TP restored
- 7: 17 TP restored
- 8: 18 TP restored
- 9: 19 TP restored
- 10: 20 TP restored
- 11: 21 TP restored
- 12: 22 TP restored
- 13: 23 TP restored
- 14: 24 TP restored
- 15: 25 TP restored
- 16: 26 TP restored
- 17: 27 TP restored
- 18: 28 TP restored
- 19: 29 TP restored
- 20: 30 TP restored
- Prevent Order
- Requirements: Order Mastery level 7
- Body parts used: Head
- Places a buff on one row that will nullify one status ailment for a character per cast. The buff is dispelled after it blocks an ailment.
- Has a 150% speed modifier at all levels.
- 1: 14 TP, lasts for 4 turns
- 2: 12 TP, lasts for 4 turns
- 3: 9 TP, lasts for 4 turns
- 4: 6 TP, lasts for 4 turns
- 5: 14 TP, lasts for 5 turns
- 6: 12 TP, lasts for 5 turns
- 7: 9 TP, lasts for 5 turns
- 8: 6 TP, lasts for 5 turns
- 9: 4 TP, lasts for 5 turns
- 10: 14 TP, lasts for 6 turns
- Morale Boost
- Requirements: Order Mastery level 10
- Passively gives +3 and an additional percentage-based boost to all party members' Force gain while the user is alive.
- 1: 3% Force gain increase
- 2: 5% Force gain increase
- 3: 8% Force gain increase
- 4: 10% Force gain increase
- 5: 13% Force gain increase
- 6: 16% Force gain increase
- 7: 19% Force gain increase
- 8: 23% Force gain increase
- 9: 26% Force gain increase
- 10: 30% Force gain increase
- 11: 31% Force gain increase
- 12: 33% Force gain increase
- 13: 34% Force gain increase
- 14: 36% Force gain increase
- 15: 37% Force gain increase
- 16: 39% Force gain increase
- 17: 40% Force gain increase
- 18: 42% Force gain increase
- 19: 43% Force gain increase
- 20: 45% Force gain increase
- Link Order
- Requirements: TP Up level 1
- Body parts used: Arms
- Targets one enemy. When that enemy is attacked with elemental damage, the user will follow up with damage of the same element. Adds a percentage of the damage that activated Link Order onto its own damage. Works once per turn.
- Does not check for accuracy.
- 1: 5 TP, 100% TEC damage + 40% of activator's damage
- 2: 5 TP, 104% TEC damage + 40% of activator's damage
- 3: 5 TP, 108% TEC damage + 40% of activator's damage
- 4: 5 TP, 112% TEC damage + 40% of activator's damage
- 5: 10 TP, 160% TEC damage + 40% of activator's damage
- 6: 10 TP, 164% TEC damage + 40% of activator's damage
- 7: 10 TP, 168% TEC damage + 40% of activator's damage
- 8: 10 TP, 172% TEC damage + 40% of activator's damage
- 9: 10 TP, 176% TEC damage + 40% of activator's damage
- 10: 20 TP, 230% TEC damage + 40% of activator's damage
- 11: 20 TP, 232% TEC damage + 40% of activator's damage
- 12: 20 TP, 234% TEC damage + 40% of activator's damage
- 13: 20 TP, 236% TEC damage + 40% of activator's damage
- 14: 20 TP, 238% TEC damage + 40% of activator's damage
- 15: 22 TP, 255% TEC damage + 40% of activator's damage
- 16: 22 TP, 257% TEC damage + 40% of activator's damage
- 17: 22 TP, 259% TEC damage + 40% of activator's damage
- 18: 22 TP, 261% TEC damage + 40% of activator's damage
- 19: 22 TP, 263% TEC damage + 40% of activator's damage
- 20: 24 TP, 290% TEC damage + 50% of activator's damage
- Link Order II
- Requirements: Link Order level 5
- Body parts used: Arms
- Targets one enemy. When that enemy is attacked with elemental damage, the user will follow up with damage of the same element to all enemies. Adds a percentage of the damage that activated Link Order II onto its own damage. Works once per turn.
- Does not check for accuracy.
- 1: 10 TP, 100% TEC damage + 40% of activator's damage
- 2: 10 TP, 104% TEC damage + 40% of activator's damage
- 3: 10 TP, 108% TEC damage + 40% of activator's damage
- 4: 10 TP, 112% TEC damage + 40% of activator's damage
- 5: 20 TP, 160% TEC damage + 40% of activator's damage
- 6: 20 TP, 164% TEC damage + 40% of activator's damage
- 7: 20 TP, 168% TEC damage + 40% of activator's damage
- 8: 20 TP, 172% TEC damage + 40% of activator's damage
- 9: 20 TP, 176% TEC damage + 40% of activator's damage
- 10: 40 TP, 230% TEC damage + 40% of activator's damage
- 11: 40 TP, 232% TEC damage + 40% of activator's damage
- 12: 40 TP, 234% TEC damage + 40% of activator's damage
- 13: 40 TP, 236% TEC damage + 40% of activator's damage
- 14: 40 TP, 238% TEC damage + 40% of activator's damage
- 15: 44 TP, 250% TEC damage + 40% of activator's damage
- 16: 44 TP, 252% TEC damage + 40% of activator's damage
- 17: 44 TP, 254% TEC damage + 40% of activator's damage
- 18: 44 TP, 256% TEC damage + 40% of activator's damage
- 19: 44 TP, 258% TEC damage + 40% of activator's damage
- 20: 48 TP, 275% TEC damage + 50% of activator's damage
- Fire/Freeze/Shock Circle
- Requirements: TP Up level 5
- Body parts used: Arms
- Reduces all Fire/Ice/Volt damage to the party, and increases all Fire/Ice/Volt damage to enemies for one turn.
- Directly modifies elemental resistances additively, so stacks fully with normal damage buffs such as Warrior Song.
- Has priority, so goes first in the turn order, along with other priority actions.
- 1: 5 TP, 85% damage taken, 15% damage boost
- 2: 5 TP, 83% damage taken, 15% damage boost
- 3: 5 TP, 80% damage taken, 15% damage boost
- 4: 5 TP, 78% damage taken, 15% damage boost
- 5: 8 TP, 70% damage taken, 20% damage boost
- 6: 8 TP, 68% damage taken, 20% damage boost
- 7: 8 TP, 67% damage taken, 20% damage boost
- 8: 8 TP, 65% damage taken, 20% damage boost
- 9: 8 TP, 64% damage taken, 20% damage boost
- 10: 12 TP, 60% damage taken, 25% damage boost
- 11: 12 TP, 59% damage taken, 25% damage boost
- 12: 12 TP, 58% damage taken, 25% damage boost
- 13: 12 TP, 57% damage taken, 25% damage boost
- 14: 12 TP, 56% damage taken, 25% damage boost
- 15: 12 TP, 55% damage taken, 25% damage boost
- 16: 12 TP, 54% damage taken, 25% damage boost
- 17: 12 TP, 53% damage taken, 25% damage boost
- 18: 12 TP, 52% damage taken, 25% damage boost
- 19: 12 TP, 51% damage taken, 25% damage boost
- 20: 14 TP, 50% damage taken, 30% damage boost
- Cheer
- Requirements: TP Up level 10
- Body parts used: Head
- Only usable if the user cancelled a buff or debuff on a party member last turn. Restores TP to the user's row (excluding the user).
- Has a 200% speed modifier at all levels.
- 1: 30 TP, 30 TP restored
- 2: 30 TP, 32 TP restored
- 3: 30 TP, 34 TP restored
- 4: 30 TP, 36 TP restored
- 5: 60 TP, 60 TP restored
- 6: 60 TP, 63 TP restored
- 7: 60 TP, 66 TP restored
- 8: 60 TP, 69 TP restored
- 9: 60 TP, 72 TP restored
- 10: 90 TP, 100 TP restored
- 11: 90 TP, 103 TP restored
- 12: 90 TP, 106 TP restored
- 13: 90 TP, 109 TP restored
- 14: 90 TP, 112 TP restored
- 15: 120 TP, 145 TP restored
- 16: 120 TP, 148 TP restored
- 17: 120 TP, 152 TP restored
- 18: 120 TP, 156 TP restored
- 19: 120 TP, 160 TP restored
- 20: 150 TP, 200 TP restored
- Royal Veil
- Requirements: HP Up level 5
- Passively restores a static amount of HP to each party member, plus a percentage of the healed character's maximum HP, if the user is at full HP.
- 1: 4 HP base heal, 1% max HP heal
- 2: 6 HP base heal, 1% max HP heal
- 3: 8 HP base heal, 1% max HP heal
- 4: 11 HP base heal, 1% max HP heal
- 5: 14 HP base heal, 4% max HP heal
- 6: 17 HP base heal, 4% max HP heal
- 7: 21 HP base heal, 4% max HP heal
- 8: 25 HP base heal, 4% max HP heal
- 9: 29 HP base heal, 4% max HP heal
- 10: 33 HP base heal, 7% max HP heal
- 11: 35 HP base heal, 7% max HP heal
- 12: 37 HP base heal, 7% max HP heal
- 13: 40 HP base heal, 7% max HP heal
- 14: 43 HP base heal, 7% max HP heal
- 15: 46 HP base heal, 7% max HP heal
- 16: 50 HP base heal, 7% max HP heal
- 17: 54 HP base heal, 7% max HP heal
- 18: 58 HP base heal, 7% max HP heal
- 19: 62 HP base heal, 7% max HP heal
- 20: 72 HP base heal, 8% max HP heal
- Triumphant Cry
- Requirements: HP Up level 10
- Passively restores a static amount of HP to the entire party, plus a percentage of each party member's maximum HP, whenever a battle ends.
- 1: 7 HP base heal, 6% max HP heal
- 2: 9 HP base heal, 7% max HP heal
- 3: 11 HP base heal, 8% max HP heal
- 4: 13 HP base heal, 9% max HP heal
- 5: 15 HP base heal, 10% max HP heal
- 6: 17 HP base heal, 11% max HP heal
- 7: 19 HP base heal, 12% max HP heal
- 8: 21 HP base heal, 13% max HP heal
- 9: 23 HP base heal, 14% max HP heal
- 10: 25 HP base heal, 15% max HP heal
- 11: 27 HP base heal, 15% max HP heal
- 12: 29 HP base heal, 16% max HP heal
- 13: 31 HP base heal, 16% max HP heal
- 14: 33 HP base heal, 17% max HP heal
- 15: 37 HP base heal, 17% max HP heal
- 16: 41 HP base heal, 18% max HP heal
- 17: 45 HP base heal, 18% max HP heal
- 18: 50 HP base heal, 19% max HP heal
- 19: 55 HP base heal, 19% max HP heal
- 20: 65 HP base heal, 20% max HP heal
- Monarch March
- Requirements: Royal Veil level 3, Triumphant Cry level 3
- Passively restores a set amount of HP to every party member after taking 3 steps in the Labyrinth.
- 1: 2 HP restored
- 2: 4 HP restored
- 3: 6 HP restored
- 4: 8 HP restored
- 5: 10 HP restored
- 6: 12 HP restored
- 7: 14 HP restored
- 8: 16 HP restored
- 9: 18 HP restored
- 10: 20 HP restored
- 11: 21 HP restored
- 12: 23 HP restored
- 13: 24 HP restored
- 14: 26 HP restored
- 15: 27 HP restored
- 16: 29 HP restored
- 17: 30 HP restored
- 18: 32 HP restored
- 19: 33 HP restored
- 20: 35 HP restored
- Victory Vow
- Force Boost
- Changes Order skills from row-target to all-party. Reduces TP cost of Order skills (excluding Link Order and Link Order II) by 50%.
- Proof of Nobility
- Force Break
- Body parts used: Head
- Restores 60% of each party member's maximum HP and 30% of each party member's maximum TP.
- Has no speed modifier.
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