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UE4 Fatal Build Error

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Nov 21st, 2016
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  1. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  2. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Maze/P_SteamMatchmaking/P_SteamMatchmaking.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Maze/P_SteamMatchmaking/P_SteamMatchmaking.uproject -cook -stage -archive -archivedirectory=C:/Maze -package -clientconfig=D
  3. evelopment -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  4. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  5. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.uproject
  6. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  7. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe P_SteamMatchmaking Win64 Development -Project=C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.uproject -clean C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.uproject -remoteini="C:\Maze\P_SteamMatchmaking" -nobuilduh
  8. t -NoHotReload
  9. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8688107s to run UnrealBuildTool.exe, ExitCode=0
  10. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe P_SteamMatchmaking Win64 Development -Project=C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.uproject C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.uproject -remoteini="C:\Maze\P_SteamMatchmaking" -noxge -generate
  11. manifest -NoHotReload -ignorejunk
  12. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,7399684s to run UnrealBuildTool.exe, ExitCode=0
  13. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe P_SteamMatchmaking Win64 Development -Project=C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.uproject C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.upr
  14. UATHelper: Packaging (Windows (64-bit)): oject -remoteini="C:\Maze\P_SteamMatchmaking" -noxge -NoHotReload -ignorejunk
  15. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for P_SteamMatchmaking (no existing makefile)
  16. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  17. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for P_SteamMatchmaking
  18. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.uproject" "C:\Maze\P_SteamMatchmaking\Intermediate\Build\Win64\P_SteamMatchmaking\Development\P_SteamMatchmaking.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installe
  19. d
  20. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for P_SteamMatchmaking in 4,8014804 seconds
  21. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 23 actions (4 in parallel)
  22. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.WallCreatorRuntime.cpp
  23. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.DonAINavigation.cpp
  24. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: DonAINavigation.generated.cpp
  25. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.P_SteamMatchmaking.h.cpp
  26. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AdvancedSessions.generated.cpp
  27. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AdvancedSessions.cpp
  28. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: WallCreatorRuntime.generated.cpp
  29. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  30. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MazeDistrict.cpp
  31. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MazeGenerator.cpp
  32. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: P_SteamMatchmaking.generated.cpp
  33. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MazeBlock.cpp
  34. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
  35. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: P_SteamMatchmakingProjectile.cpp
  36. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: P_SteamMatchmakingHUD.cpp
  37. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: P_SteamMatchmakingGameMode.cpp
  38. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: P_SteamMatchmakingCharacter.cpp
  39. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: P_SteamMatchmaking.cpp
  40. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MazeData.cpp
  41. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [20/23] Link UE4-DonAINavigation.lib
  42. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [21/23] Link UE4-WallCreatorRuntime.lib
  43. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [22/23] Link UE4-AdvancedSessions.lib
  44. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [23/23] Link P_SteamMatchmaking.exe
  45. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'libsndfile-1.lib'
  46. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Maze\P_SteamMatchmaking\Binaries\Win64\P_SteamMatchmaking.exe
  47. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 59,19 seconds
  48. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 59,3523774s to run UnrealBuildTool.exe, ExitCode=5
  49. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe P_SteamMatchmaking Win64 Development -Project=C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.upr
  50. oject C:\Maze\P_SteamMatchmaking\P_SteamMatchmaking.uproject -remoteini="C:\Maze\P_SteamMatchmaking" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.21-08.58.24.txt'
  51. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  52. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  53. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  54. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  55. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  56. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
  57. ary`2 InTargetToManifest)
  58. UATHelper: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  59. UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
  60. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute()
  61. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  62. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] Arguments)
  63. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
  64. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  65. UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
  66. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  67. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  68. PackagingResults:Error: Error Unknown Error
  69. LogRenderer: Reallocating scene render targets to support 1508x808 (Frame:86284).
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