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- Name:
- Colour:
- Race Fluff: describe how your race look, sound and smell. What’s their biology like?
- Society Fluff: describe how your society evolved over the years. Did your race have world peace from an early stage of its society’s development? Are you a warring race? What is your culture like?
- Bonuses: Choose one from the “Age” section and one from the “Culture” section
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- Food: +2 per turn. Can be increased by building more farms. Only fertile planets can have a farm and can only have a maximum of 5 farms (edible plants and animals)
- Water:
- Fuel:
- Land:
- Base Minerals: (iron, copper, aluminium, etc.)
- Luxury Materials: (furs, gold, silver, gems, etc.)
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- Population: +5% every turn if less than food and water. -1 every turn if more than food and water
- Pop Density: population/land. -1 happiness for every pop that exceeds 300/1 (population per land)
- Happiness: Luxury Minerals + Food – Pop Density modifier – Population. Happiness effects all rolls.
- Chex: (the official interstellar currency)
- Tech:
- Units: Can’t exceed the needed base material, fuel or population [Example Unit] 2 BM, 1 Fuel, 1 Pop, roll * 1
- Age bonuses
- [Young]
- Start with 1 planet
- Food: 15
- Water: 50
- Fuel: 20
- Base Materials: 20
- Luxury Materials: 10
- Population: 9
- Chex: 15000
- Tech: [Projectile Weapons] [FTL Travel] [Nuclear Fission]
- [Experienced]
- Start with 3 planets
- Food: 20
- Water: 100
- Fuel: 15
- Base Materials: 15
- Luxury Materials: 5
- Population: 15
- Chex: 20000
- Tech: (all of the tech from the young bonus plus two of the following) [FTL Communications] [Anti-Matter] [AI] [Replicators] [FTL scanners]
- [Old]
- Start with 5 planets
- Food: 25
- Water: 150
- Fuel: 10
- Base Materials: 10
- Luxury Materials: 5
- Population: 20
- Chex: 20000
- Tech: (all of the tech from the young bonus, two of the techs from the experienced bonus and one of the following) [Basic Gravity Manipulation] [Improved FTL travel] [Stealth]
- *1.5 on combat rolls against other old nations
- Culture Bonus
- [Warring]
- +15 bonus on combat rolls
- Unit: [Warship] free, 1.5*combat
- Tech: (two of the following) [Particle Beams] [Energy Shields] [Coilguns] [Power Armor] [Plasma Weaponry] [Stealth]
- [Scientific]
- +5 food from start
- +5 fuel from start
- Gain one of the old bonus techs or two of the experienced bonus techs
- [Trader]
- +1000 Chex from start
- Gain twice as much Chex from trades
- [Expansionist]
- Colony Ships only cost 1 BM, 1 Fuel and 1 pop
- Harvesting from planets is twice as fast
- [Rebellious]
- *1.5 on combat rolls against larger nations
- Tech: (two of the following) [Particle Beams] [Energy Shields] [Coilguns] [Power Armor] [Plasma Weaponry] [Stealth]
- [Isolationist]
- *2 combat when defending your “home” planet
- Nations and Heroes you trade with only gain half as many Chex as what you give
- Colony Ships cost 4 BM, 2 Fuel and 3 pop
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