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Apr 10th, 2016
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  1. Name:
  2. Colour:
  3. Race Fluff: describe how your race look, sound and smell. What’s their biology like?
  4. Society Fluff: describe how your society evolved over the years. Did your race have world peace from an early stage of its society’s development? Are you a warring race? What is your culture like?
  5. Bonuses: Choose one from the “Age” section and one from the “Culture” section
  6. --------------------------------------------
  7. Food: +2 per turn. Can be increased by building more farms. Only fertile planets can have a farm and can only have a maximum of 5 farms (edible plants and animals)
  8. Water:
  9. Fuel:
  10. Land:
  11. Base Minerals: (iron, copper, aluminium, etc.)
  12. Luxury Materials: (furs, gold, silver, gems, etc.)
  13. ---------------------------------------------
  14. Population: +5% every turn if less than food and water. -1 every turn if more than food and water
  15. Pop Density: population/land. -1 happiness for every pop that exceeds 300/1 (population per land)
  16. Happiness: Luxury Minerals + Food – Pop Density modifier – Population. Happiness effects all rolls.
  17. Chex: (the official interstellar currency)
  18. Tech:
  19. Units: Can’t exceed the needed base material, fuel or population [Example Unit] 2 BM, 1 Fuel, 1 Pop, roll * 1
  20.  
  21.  
  22. Age bonuses
  23. [Young]
  24. Start with 1 planet
  25. Food: 15
  26. Water: 50
  27. Fuel: 20
  28. Base Materials: 20
  29. Luxury Materials: 10
  30. Population: 9
  31. Chex: 15000
  32. Tech: [Projectile Weapons] [FTL Travel] [Nuclear Fission]
  33.  
  34. [Experienced]
  35. Start with 3 planets
  36. Food: 20
  37. Water: 100
  38. Fuel: 15
  39. Base Materials: 15
  40. Luxury Materials: 5
  41. Population: 15
  42. Chex: 20000
  43. Tech: (all of the tech from the young bonus plus two of the following) [FTL Communications] [Anti-Matter] [AI] [Replicators] [FTL scanners]
  44.  
  45. [Old]
  46. Start with 5 planets
  47. Food: 25
  48. Water: 150
  49. Fuel: 10
  50. Base Materials: 10
  51. Luxury Materials: 5
  52. Population: 20
  53. Chex: 20000
  54. Tech: (all of the tech from the young bonus, two of the techs from the experienced bonus and one of the following) [Basic Gravity Manipulation] [Improved FTL travel] [Stealth]
  55. *1.5 on combat rolls against other old nations
  56.  
  57. Culture Bonus
  58. [Warring]
  59. +15 bonus on combat rolls
  60. Unit: [Warship] free, 1.5*combat
  61. Tech: (two of the following) [Particle Beams] [Energy Shields] [Coilguns] [Power Armor] [Plasma Weaponry] [Stealth]
  62.  
  63. [Scientific]
  64. +5 food from start
  65. +5 fuel from start
  66. Gain one of the old bonus techs or two of the experienced bonus techs
  67.  
  68. [Trader]
  69. +1000 Chex from start
  70. Gain twice as much Chex from trades
  71.  
  72. [Expansionist]
  73. Colony Ships only cost 1 BM, 1 Fuel and 1 pop
  74. Harvesting from planets is twice as fast
  75.  
  76. [Rebellious]
  77. *1.5 on combat rolls against larger nations
  78. Tech: (two of the following) [Particle Beams] [Energy Shields] [Coilguns] [Power Armor] [Plasma Weaponry] [Stealth]
  79.  
  80. [Isolationist]
  81. *2 combat when defending your “home” planet
  82. Nations and Heroes you trade with only gain half as many Chex as what you give
  83. Colony Ships cost 4 BM, 2 Fuel and 3 pop
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